History Main / YouShouldntKnowThisAlready

23rd May '18 6:30:49 PM Twiddler
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* Parodied in ''A Change In The Weather''. Early on in the game, you are told that you see a "glint" in a bush; EXAMINE GLINT reveals it to be a bucket, and you can then refer to it as BUCKET for the rest of the game. However, if you have played before and already know what the item is, you might POUR WATER INTO GLINT, which the game detects and replies it "Huh? Into a.. glint? Oh, hang on, it's a bucket. Fancy that."

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* Parodied in ''A Change In The Weather''.''VideoGame/AChangeInTheWeather''. Early on in the game, you are told that you see a "glint" in a bush; EXAMINE GLINT reveals it to be a bucket, and you can then refer to it as BUCKET for the rest of the game. However, if you have played before and already know what the item is, you might POUR WATER INTO GLINT, which the game detects and replies it "Huh? Into a.. glint? Oh, hang on, it's a bucket. Fancy that."
21st Apr '18 6:08:11 PM nombretomado
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* Most moves in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' cannot be used until you've officially "learned" them from Bottles or Jamjar. This makes some sense with moves that aren't altogether intuitive. In other cases, it should be obvious. Particularly {{egregious}} in the case of first-person egg shooting in the air or underwater, which works ''exactly the same way'' as egg aiming does on land, barring that the terrain-appropriate movement controls also still apply.

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* Most moves in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' cannot be used until you've officially "learned" them from Bottles or Jamjar. This makes some sense with moves that aren't altogether intuitive. In other cases, it should be obvious. Particularly {{egregious}} JustForFun/{{egregious}} in the case of first-person egg shooting in the air or underwater, which works ''exactly the same way'' as egg aiming does on land, barring that the terrain-appropriate movement controls also still apply.
25th Feb '18 3:44:26 PM nombretomado
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* The PC game ''[[SecretsOfDaVinciTheForbiddenManuscript Secrets of Da Vinci: The Forbidden Manuscript]]'' has a bookcase in one room with a different letter on each book's spine. To open a secret passage, you must click on the books that spell out the name of da Vinci's lover. Even if you know the name from a previous playthrough, however, the passage will not open until after you've been told the name by an NPC.

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* The PC game ''[[SecretsOfDaVinciTheForbiddenManuscript Secrets of Da Vinci: The Forbidden Manuscript]]'' ''VideoGame/SecretsOfDaVinciTheForbiddenManuscript'' has a bookcase in one room with a different letter on each book's spine. To open a secret passage, you must click on the books that spell out the name of da Vinci's lover. Even if you know the name from a previous playthrough, however, the passage will not open until after you've been told the name by an NPC.
31st Jan '18 7:33:22 AM Cryoclaste
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* In ''GearsOfWar 3'', you need to attempt to start the cable car and have the characters realize it's tethered before you can bypass the barbed wire fence leading to the room where you cut the tether. If you try to open the wire fence first, Marcus will say "Can't do that yet."

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* In ''GearsOfWar 3'', ''VideoGame/GearsOfWar3'', you need to attempt to start the cable car and have the characters realize it's tethered before you can bypass the barbed wire fence leading to the room where you cut the tether. If you try to open the wire fence first, Marcus will say "Can't do that yet."
28th Jan '18 10:11:59 PM Hanz
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* In ''Videogame/SouthParkTheFracturedButWhole'', if you type in the correct passcode to an electronic lock before you actually learn said passcode, Cartman will pop up in the corner of the screen to tell you to stop cheating.

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* In ''Videogame/SouthParkTheFracturedButWhole'', if you type in the correct passcode to an electronic lock before you actually learn said passcode, [[DevelopersForesight Cartman will pop up in the corner of the screen to tell you to stop cheating.cheating]].
28th Jan '18 10:07:23 PM Hanz
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Added DiffLines:

* In ''Videogame/SouthParkTheFracturedButWhole'', if you type in the correct passcode to an electronic lock before you actually learn said passcode, Cartman will pop up in the corner of the screen to tell you to stop cheating.
5th Jan '18 10:24:52 AM DragonQuestZ
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* ''Franchise:TheLegendOfZelda'':

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* ''Franchise:TheLegendOfZelda'':''Franchise/TheLegendOfZelda'':
5th Jan '18 6:02:26 AM MugenKagemaru
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* ''Zelda'':

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* ''Zelda'':''Franchise:TheLegendOfZelda'':



** At one point in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' you have to get a password to give to Niko in order for him to open the door to the pirates' ship, but he won't let you in until you've overheard it from Gonzo and Mako. Though Gonzo does mention that you have to say it ''exactly'' right in order for Niko to accept it.

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** At one point in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' you have to get a password to give to Niko in order for him to open the door to the pirates' ship, but he won't let you in until you've overheard it from Gonzo and Mako. Though [[JustifiedTrope Justified]] in that Gonzo does mention that you have to say it ''exactly'' right in order for Niko to accept it.it, which is likely what Link needs to learn in-universe, even if [[GameplayAndStorySegregation he supposedly learned all the possible passwords from somewhere]].
11th Dec '17 1:21:56 PM WanderingBrowser
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* Rather amusingly lampshaded in ''Resident Evil 4''; one of Leon's early objectives is to find a church, where Ashley Graham is being held prisoner. The church door is actually locked, however, and Leon has to go find a key. It's completely possible to avoid this entirely and go get the key immediately. When Leon reports to Hunnigan he's recovered it, she irritably asks him if he's even ''been'' to the church yet. Leon replies in a rather confused tone that he has, regardless of whether he had in that particular playthrough.

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* Rather amusingly lampshaded in ''Resident Evil 4''; ''VideoGame/ResidentEvil4''; one of Leon's early objectives is to find a church, where Ashley Graham is being held prisoner. The church door is actually locked, however, and Leon has to go find a key. It's completely possible to avoid this entirely and go get the key immediately. When Leon reports to Hunnigan he's recovered it, she irritably asks him if he's even ''been'' to the church yet. Leon replies in a rather confused tone that he has, regardless of whether he had in that particular playthrough.
2nd Oct '17 5:07:42 AM NESBoy
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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.

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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready an example of this trope due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes YouShouldntKnowThisAlready an example of this trope because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.YouShouldntKnowThisAlready