History Main / YouShouldntKnowThisAlready

2nd Oct '17 5:07:42 AM NESBoy
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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.

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* In ''{{Franchise/Pokemon}}'', Pokémon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready an example of this trope due to how moves are learned. Pokémon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokémon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokémon evolves into. Thus it becomes YouShouldntKnowThisAlready an example of this trope because the player knows about things like how some Pokémon not only need to be traded to evolve but also hold certain items when traded, or what certain Pokémon are capable of breeding with.
16th Sep '17 9:35:19 PM HiddenWindshield
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** Similarly, in ''Arthur: The Quest for Excalibur'', attempting to speak the magic word for shapeshifting ''before'' Merlin teaches it to you results in "Nothing happens. (Playing from a saved game, are we?)"

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** Similarly, in * In ''Arthur: The Quest for Excalibur'', attempting to speak the magic word for shapeshifting ''before'' Merlin teaches it to you results in "Nothing happens. (Playing from a saved game, are we?)"
28th Jul '17 4:31:05 PM Malady
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* ''{{Iji}}'' has RecurringBoss Asha set a trap for the main character at one point, [[spoiler: holding Dan hostage and eventually killing him.]] However, an observant player will notice a nearby spot to put a trapmine even though there aren't any enemies left [[spoiler: which is where a Komato soldier teleports in to attack Iji from behind so she can't stop Asha]], and if they save the one trapmine they got in that level and put it there instead, it'll foil Asha's plan (complete with a hilariously baffled reaction on his part) and lead to a better ending.

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* ''{{Iji}}'' ''VideoGame/{{Iji}}'' has RecurringBoss Asha set a trap for the main character at one point, [[spoiler: holding [[spoiler:holding Dan hostage and eventually killing him.]] However, an observant player will notice a nearby spot to put a trapmine even though there aren't any enemies left [[spoiler: which is where a Komato soldier teleports in to attack Iji from behind so she can't stop Asha]], and if they save the one trapmine they got in that level and put it there instead, it'll foil Asha's plan (complete with a hilariously baffled reaction on his part) and lead to a better ending.



[[folder:RealTimeStrategy]]

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[[folder:RealTimeStrategy]][[folder:Real Time Strategy]]
20th Jul '17 6:16:37 PM TravisWells
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* ''Amulets & Armor'' does it both ways: Picking a character class from one of the two magical families (Arcane or Holy) will give you a set of runes to cast spells with, and each spell is recorded as a note page in your inventory. You can pick up more as you play through the levels, but you're free to cast any spell at any time, the notes are just a reference for the player. You need the right runes, however, so even if you memorize an Arcade spell, a Cleric (who has holy runes) can't cast it. (In theory you could pick up the runes, as they're just items, but in reality there isn't a full set in the levels)
20th Jul '17 6:05:54 PM HylianFox
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* Averted in the NES game ''VideoGame/{{Magician}}''. Although you get scrolls that automatically add spells to your list, as long as you know the runes for each spell you can add them manually at any time, even at the very start of the game.
15th Jul '17 9:51:03 AM nombretomado
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* The attacks in ''SonicAndTheSecretRings''.

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* %%* The attacks in ''SonicAndTheSecretRings''.''VideoGame/SonicAndTheSecretRings''.
4th Jul '17 7:54:41 AM Piterpicher
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* ''TheBattleOfOlympus'' has Prometheus "teach" the player how to draw fire from the Staff of Fennel (hold up on the controller when pressing B) but even if you already know this ahead of time, it won't work until you talk to him.

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* ''TheBattleOfOlympus'' ''VideoGame/TheBattleOfOlympus'' has Prometheus "teach" the player how to draw fire from the Staff of Fennel (hold up on the controller when pressing B) but even if you already know this ahead of time, it won't work until you talk to him.
14th Jun '17 8:57:57 PM Kazuto
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* Rather amusingly lampshaded in ''Resident Evil 4''; one of Leon's early objectives is to find a church, where Ashley Graham is being held prisoner. The church door is actually locked, however, and Leon has to go find a key. It's completely possible to avoid this entirely and go get the key immediately. When Leon reports to Hunnigan he's recovered it, she irritably asks him if he's even ''been'' to the church yet.Leon replies in a rather confused tone that he has, regardless of whether he had in that particular playthrough.

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* Rather amusingly lampshaded in ''Resident Evil 4''; one of Leon's early objectives is to find a church, where Ashley Graham is being held prisoner. The church door is actually locked, however, and Leon has to go find a key. It's completely possible to avoid this entirely and go get the key immediately. When Leon reports to Hunnigan he's recovered it, she irritably asks him if he's even ''been'' to the church yet. Leon replies in a rather confused tone that he has, regardless of whether he had in that particular playthrough.
29th May '17 3:12:35 AM Sonofstranger
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*** Averted with the Bomber's Hideout, which requires a pass code that's randomly generated when a save file is created. You're supposed to go through a hide-and-seek quest in order to learn the pass code from the leader, but if you reload the save file to the beginning and try the same code, they'll let you in. While this seems kind of pointless since you have to do the quest anyway, it's essentially the {{Metagame}} for [[{{Speedrun}} speedrunners]] who use the in-game timer.
25th May '17 10:07:30 AM TheNicestGuy
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* ''VideoGame/YearWalk'': There are a couple of puzzles that are supposed to be solved by finding the solution elsewhere, but there's nothing stopping you from solving them immediately if you already know (or looked up) the answer. The Steam version of the game acknowledges the trope by rewarding you with the "Cheat Walk" achievement if you do.
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