History Main / YouShouldntKnowThisAlready

13th May '16 9:46:53 AM QuarrelsomeChevon
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*** Also, you need to seek out an old wayfarer's hideout on Molida Island at one point in order to find the correct route through the foggy passage to the Northwestern Sea. If you try following the correct path before you've read it from the map in his hideout, you'll just get sent back to the start, as normal.
9th May '16 10:54:44 AM Godzillafan93
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* ''[[VideoGame/HaloCombatEvolved Halo:Combat Evolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.

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* ''[[VideoGame/HaloCombatEvolved Halo:Combat Evolved]]'' has the mission "The Silent Cartographer,'' Cartographer," which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.
9th May '16 10:54:05 AM Godzillafan93
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* ''[[VideoGame/HaloCombatEvolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.

to:

* ''[[VideoGame/HaloCombatEvolved]]'' ''[[VideoGame/HaloCombatEvolved Halo:Combat Evolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.
9th May '16 10:53:36 AM Godzillafan93
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* ''[[VideoGame/Halo:CombatEvolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.

to:

* ''[[VideoGame/Halo:CombatEvolved]]'' ''[[VideoGame/HaloCombatEvolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.
9th May '16 10:53:05 AM Godzillafan93
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* ''[[VideoGame/Halo:CombatEvolved]]'' has the mission "The Silent Cartographer,'' which Bungie created as a sort of test mission to show off various of Halo's core mechanics, including vehicle combat and exploration (the mission is packaged with the ''Halo Demo'' and is the preferred showcase for the Custom Mapping Team's ''Halo'' mods). The mission itself is fairly straightforward: you are being deployed with two squads of Marines to an island on Halo's surface, looking for a map room called the Silent Cartographer, which will lead to the installation's control room. Early on, Covenant forces will lock the player out of further progress to the map room, forcing them to backtrack and assault a security substation buried in a cliff wall on the other side of the island. Despite this, you can actually hit the security station ''first'', which prompts Cortana to inform the player they have not in fact discovered the Cartographer, but securing this installation means the Covenant can no longer lock them out, and further, this installation ''does'' at least have a map of the island itself. There is no in-game penalty for doing this, although Covenant reinforcements will be deployed to the garrison already holding the Cartographer, meaning the player will now have to fight what amounts to four complete sections of Covenant infantry, augmented by a pair of Hunters. This does allow you to complete the mission much faster, however.
9th May '16 10:46:30 AM Godzillafan93
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::Rather amusingly lampshaded in ''Resident Evil 4''; one of Leon's early objectives is to find a church, where Ashley Graham is being held prisoner. The church door is actually locked, however, and Leon has to go find a key. It's completely possible to avoid this entirely and go get the key immediately. When Leon reports to Hunnigan he's recovered it, she irritably asks him if he's even ''been'' to the church yet.Leon replies in a rather confused tone that he has, regardless of whether he had in that particular playthrough.
9th May '16 10:42:11 AM Godzillafan93
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* ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R.]]'' introduces this as a side-effect of the new rank-up system in singleplayer. Whenever you rank up, you gain an upgrade or two, like increased ammo capacity. One of the Point Man's earliest upgrades is the ability to use a jump-kick and sliding kick - abilities the player could use from the very beginning of every other game in the series.

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* ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R.]]'' introduces this as a side-effect of the new rank-up system in singleplayer. Whenever you rank up, you gain an upgrade or two, like increased ammo capacity. One of the Point Man's earliest upgrades is the ability to use a jump-kick and sliding kick - abilities the player could use from the very beginning of every other game in the series. Bizarrely, he also gains the ability to carry more ammunition and stay in slow motion longer; things which do ''not'' carry over from the previous game include the ability to change fire modes or hold pistols correctly.
28th Apr '16 6:56:31 PM wolftickets1969
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* ''VideoGame/PoliceQuest: Open Season'' says this if you search for "Walker" on the Parker Center office computer before the story prompts you to do so.
15th Apr '16 4:54:07 PM MugenKagemaru
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* In ''VideoGame/MetroidPrime2Echoes'', the Power Bombs are among the items lost to the BagOfSpilling. Strangely, you don't even know you have them until your suit reports them missing. Ammo for them doesn't even drop. They are absent from both your Morph Ball HUD and Inventory Screen until you reclaim them from their respective Sub-Guardian.
** In a minor case, the Grapple Beam. It appears in your Inventory Screen, but the launcher doesn't show up on Samus' suit until you get it back. As shown by the exploitation of a glitch, there '''IS''' a model for the launcher to go with the Varia Suit. It's the same one from the first game. However, this is a minor case, and is even [[JustifiedTrope Justified]] as there is no use for the Grapple Beam in the prologue other than to be one of the BagOfSpilling upgrades for you to recover.
7th Mar '16 7:43:37 PM BossKey
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* In VideoGame/TheElderScrollsVSkyrim's ''Dragonborn'' DLC, you eventually get a quest to learn a Dragon Shout for cleansing the All-Maker Stones on Solstheim. You can learn it and use it on the Stones before that, but it won't actually do anything until it's spelled out for you in the aforementioned quest.
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