History Main / YouShouldntKnowThisAlready

21st Jul '16 3:32:45 AM tealmage
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* ''VisualNovel/VirtuesLastReward'' makes use of this ''in-character''. Sigma [[spoiler:and Phi can remember, and make use of, events the player has seen on previous playthroughs of the game ''before'' they have occurred in the plot of a current playthrough, frequently baffling or scaring the other characters. In the final ending, the player takes control of an unknown character who baffles Phi in the same way.]]
** The prequel, ''VisualNovel/NineHoursNinePersonsNineDoors'' also has this. The player can't see the TrueEnding until they see [[spoiler: the Safe Ending]] because [[spoiler: Akane never saw the combination needed to rescue Snake so she can't pass it onto Junpei in another timeline]]. The game will punish you with a BadEnding if you attempt to access the TrueEnding first.

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* ''VisualNovel/VirtuesLastReward'' The ''Franchise/ZeroEscape'' series makes use of this ''in-character''. ''in-character'' and plays with it: the gap between what is "player knowledge" and what is "character knowledge" is reduced in various ways.
** In ''VisualNovel/NineHoursNinePersonsNineDoors'', the fact that you need to see a particular BadEnding in order to reach the TrueEnding is {{Justified}} [[spoiler:because Akane never saw the combination needed to rescue Snake and can't pass it onto Junpei in another timeline]].
** In ''VisualNovel/VirtuesLastReward'', several characters have a special power that allows them to get around this. [[spoiler:Namely,
Sigma [[spoiler:and and Phi can remember, and make use of, events the player has seen on previous playthroughs of the game ''before'' they have occurred in the plot of a current playthrough, frequently baffling or scaring the other characters. In the final ending, the player takes control of an unknown character who baffles Phi in the same way.]]
** The prequel, ''VisualNovel/NineHoursNinePersonsNineDoors'' also has this. The player can't see ''VisualNovel/ZeroTimeDilemma'' plays around with it as well. [[spoiler:As in the TrueEnding until previous game, several characters have the ability to "shift" between timelines, retaining some of their memories. When the teams open their Force Quit boxes, they see [[spoiler: get back ''all'' their memories from the Safe Ending]] because [[spoiler: Akane never saw various other timelines in the combination needed game, and can then make use of this knowledge. This trope is played straight when A-Team tries to rescue Snake so she can't pass it onto cheat and get passwords by having Carlos and Junpei die and then meeting up in another timeline]]. The game will punish you with a BadEnding if you attempt to access timeline: unfortunately for them, they didn't know that the TrueEnding first.passwords aren't the same in every history.]]
10th Jul '16 9:42:55 AM Eon-the-Dragon
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* In ''{{Franchise/Pokemon}}'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how some Pokemon not only need to be traded to evolve but also hold certain items to evolve, or what certain Pokemon are capable of breeding with. [[CommonKnowledge Besides Ditto.]]

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* In ''{{Franchise/Pokemon}}'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how some Pokemon not only need to be traded to evolve but also hold certain items to evolve, when traded, or what certain Pokemon are capable of breeding with. [[CommonKnowledge Besides Ditto.]]with.
10th Jul '16 9:41:42 AM Eon-the-Dragon
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* In ''[[Franchise/Pokemon]]'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.

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* In ''[[Franchise/Pokemon]]'', ''{{Franchise/Pokemon}}'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't some Pokemon not only need to be traded to evolve into Dusknoir unless traded with a Reaper Cloth]], but also hold certain items to evolve, or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.what certain Pokemon are capable of breeding with. [[CommonKnowledge Besides Ditto.]]
10th Jul '16 9:40:08 AM Eon-the-Dragon
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* In ''Franchise/Pokemon'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.

to:

* In ''Franchise/Pokemon'', ''[[Franchise/Pokemon]]'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.
10th Jul '16 9:39:43 AM Eon-the-Dragon
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* In ''Franchise/Pokemon'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveReserachedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.

to:

* In ''Franchise/Pokemon'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveReserachedBreathing, YouHaveResearchedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.
10th Jul '16 9:38:30 AM Eon-the-Dragon
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* In ''Franchise/Pokemon'', Pokemon can't learn a certain move until they either have gotten to the correct level or their trainer has the TM/HM for it. While that would normally fit under YouHaveReserachedBreathing, it also becomes YouShouldntKnowThisAlready due to how moves are learned. Pokemon can only remember four moves at a time ([[GameplayAndStorySegregation including Pokemon like Alakazam, Metagross, and even Arceus]]), but players/trainers could not only remember all of the moves the Pokemon has learned previously but also learn every single move that the Pokemon can use in total (if they had the time and patience to learn all of that) and what every single Pokemon evolves into. Thus it becomes YouShouldntKnowThisAlready because the player knows about things like how [[SocializationBonus Dusclops doesn't evolve into Dusknoir unless traded with a Reaper Cloth]], or that Kirlia can only evolve into Gallade if it's holding a Dawn Stone and is male.
1st Jul '16 7:03:33 PM billybobfred
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* For the most part, you can craft items in ''VideoGame/KingdomOfLoathing'' without unlocking the recipe, which will automatically add the recipe to a "discoveries" list. However, there are a few "recipes" that have to be unlocked, but some of them are ridiculous, such as not knowing how to combine [[CommonPlaceRare brownie mix and white chocolate chips]].
** It was your Mom's secret brownie recipe. [[RuleOfFunny Being carried by a random encounter monster]].
** One of the optional quests takes place in a VideoGame/{{Zork}}-esque text based adventure. In it, you can find two pieces of paper. One tells you about a spell that turns monsters into harmless lizards, and the other will let your character cast that spell in the main game. However, even if you know both words, typing them into the prompt will do nothing until you've found and read both those notes.
*** They don't tell you ''about'' spells: unlike the magic words you can type and "speak" at an earlier point, these are the titles of the spells written in full on those papers in the VideoGame/{{Enchanter}} system, where spells wipe from scroll or memory upon casting. The confusion comes from that magically inscribing the transformation spell into your spellbook so it can be reused (which converts the scroll's version of the spell into a personal variation your Presence-imprinted book can maintain) happens to give you in the "real" game an identically-named spell functioning by ''that'' game's rules... meaning it can be repeatedly cast and permanently memorized. You have no way to translate that spell back into the inner game's system, so you have to find the scrolls again.

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* For the most part, you can craft items in ''VideoGame/KingdomOfLoathing'' without unlocking the recipe, which will automatically add the recipe to a "discoveries" list. However, there are a few "recipes" that have to be unlocked, but some of them are ridiculous, such as not knowing how to combine [[CommonPlaceRare brownie mix and white chocolate chips]].
** It was
chips]] until you [[MakesJustAsMuchSenseInContext pickpocket your Mom's secret brownie recipe. [[RuleOfFunny Being carried by recipe from a random encounter monster]].
** One of the optional quests takes place in a VideoGame/{{Zork}}-esque text based adventure. In it, you can find two pieces of paper. One tells you about a spell that turns monsters into harmless lizards, and the other will let your character cast that spell in the main game. However, even if you know both words, typing them into the prompt will do nothing until you've found and read both those notes.
*** They don't tell you ''about'' spells: unlike the magic words you can type and "speak" at an earlier point, these are the titles of the spells written in full on those papers in the VideoGame/{{Enchanter}} system, where spells wipe from scroll or memory upon casting. The confusion comes from that magically inscribing the transformation spell into your spellbook so it can be reused (which converts the scroll's version of the spell into a personal variation your Presence-imprinted book can maintain) happens to give you in the "real" game an identically-named spell functioning by ''that'' game's rules... meaning it can be repeatedly cast and permanently memorized. You have no way to translate that spell back into the inner game's system, so you have to find the scrolls again.
encounter]].
25th Jun '16 12:13:05 PM TSBasilisk
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* ''VideoGame/JourneymanProject 3'' has Arthur respond with bewilderment before slyly asking if you've been reading the hint guide if you complete a puzzle without learning the reason behind it first.
23rd Jun '16 9:25:22 AM JoieDeCombat
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* Alchemy in ''VideoGame/OdinSphere'': even if you put the right ingredients together, you won't get anything other than material unless you actually have the recipe in your possession.

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* Alchemy in ''VideoGame/OdinSphere'': even if you put the right ingredients together, you won't get anything other than material unless you actually have the recipe in your possession. (The remaster does away with the trope, allowing alchemical mixtures to work whether the player has officially discovered the recipe or not.)
21st Jun '16 10:50:15 PM Steam_Lord
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** Despite having learned how to fly in ''Burning Crusade'', you have to pay to learn how to fly in Northrend. And in the half-destroyed old world in ''Cataclysm''. And again in Pandaria. In ''Warlords of Draenor'', you just have to complete a slightly annoying set of hoops, and suddenly all your characters will know how to fly.

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** Despite having learned how to fly in ''Burning Crusade'', you have to pay to learn how to fly in Northrend. And in the half-destroyed old world in ''Cataclysm''. And again in Pandaria. In ''Warlords of Draenor'', you just have to complete a slightly annoying set of hoops, and suddenly all your characters will know how to fly. This is given HandWave by the skies allegedly being increasingly hostile and turbulent, except in the old world, where you need a license to become your own Flight Master.
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