History Main / YouShouldntKnowThisAlready

28th Apr '16 6:56:31 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PoliceQuest: Open Season'' says this if you search for "Walker" on the Parker Center office computer before the story prompts you to do so.
15th Apr '16 4:54:07 PM MugenKagemaru
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/MetroidPrime2Echoes'', the Power Bombs are among the items lost to the BagOfSpilling. Strangely, you don't even know you have them until your suit reports them missing. Ammo for them doesn't even drop. They are absent from both your Morph Ball HUD and Inventory Screen until you reclaim them from their respective Sub-Guardian.
** In a minor case, the Grapple Beam. It appears in your Inventory Screen, but the launcher doesn't show up on Samus' suit until you get it back. As shown by the exploitation of a glitch, there '''IS''' a model for the launcher to go with the Varia Suit. It's the same one from the first game. However, this is a minor case, and is even [[JustifiedTrope Justified]] as there is no use for the Grapple Beam in the prologue other than to be one of the BagOfSpilling upgrades for you to recover.
7th Mar '16 7:43:37 PM BossKey
Is there an issue? Send a Message


* In VideoGame/TheElderScrollsVSkyrim's ''Dragonborn'' DLC, you eventually get a quest to learn a Dragon Shout for cleansing the All-Maker Stones on Solstheim. You can learn it and use it on the Stones before that, but it won't actually do anything until it's spelled out for you in the aforementioned quest.
7th Mar '16 7:32:04 PM BossKey
Is there an issue? Send a Message

Added DiffLines:

* In VideoGame/TheElderScrollsVSkyrim's ''Dragonborn'' DLC, you eventually get a quest to learn a Dragon Shout for cleansing the All-Maker Stones on Solstheim. You can learn it and use it on the Stones before that, but it won't actually do anything until it's spelled out for you in the aforementioned quest.
26th Feb '16 4:58:43 AM Omeganian
Is there an issue? Send a Message

Added DiffLines:

* In the ''VideoGame/StarcraftIIHeartOfTheSwarm'' campaign, the button for selecting your entire army doesn't work until a character tells you about toward the end of the third mission.
21st Feb '16 9:29:34 PM Fluid
Is there an issue? Send a Message

Added DiffLines:

** In a more general sense, this is how the game treats pressing the buzzer before the answers (or just the question) have appeared. Since YDKJ uses fixed question sets, a player could memorize the answers, which is regarded as cheating. As punishment, it becomes nearly impossible or even actually impossible for the offending player to successfully answer the question.
16th Feb '16 10:28:03 AM Siggu
Is there an issue? Send a Message

Added DiffLines:

* ''Franchise/AceAttorney'' is a notable offender of this trope. It does not matter if you figured out who the real culprit is, or which evidence or piece of testimony points it out. If your character did not figure it out, then you cannot point it out.
** Early in the first ''VisualNovel/PhoenixWrightAceAttorney'' game's second case, you find a small piece of paper that says "Maya", written in blood. It's actually [[spoiler: a receipt for a (Now broken) glass stand Mia bought a day before being killed]]. Later in the case, [[spoiler:the killer's final testimony involves him stating he saw the glass stand in one piece a week before the murder]]. Even if you already know presenting that piece of paper is necessary to point out the contradiction, you cannot do that until [[spoiler: Mia tells you how it proves he's lying]].
6th Feb '16 8:53:39 PM jormis29
Is there an issue? Send a Message


* The celestial brush strokes in ''{{Okami}}'', along with some combat moves. This is mostly justified, since Ammy hasn't acquired the power of the appropriate brush gods. However, at the beginning, you can't access the brush screen until Issun tells you you can, and you can't use Sunrise (which Ammy supposedly had all along) until you've jumped through the appropriate plot hoops.
** Lampshaded in ''{{Okamiden}}'' when you CAN try to paint Sunrise before the game teaches you about it: if you do, Issun will blatantly ask if you're "trying to draw the sun or something".

to:

* The celestial brush strokes in ''{{Okami}}'', ''VideoGame/{{Okami}}'', along with some combat moves. This is mostly justified, since Ammy hasn't acquired the power of the appropriate brush gods. However, at the beginning, you can't access the brush screen until Issun tells you you can, and you can't use Sunrise (which Ammy supposedly had all along) until you've jumped through the appropriate plot hoops.
** Lampshaded in ''{{Okamiden}}'' ''VideoGame/{{Okamiden}}'' when you CAN try to paint Sunrise before the game teaches you about it: if you do, Issun will blatantly ask if you're "trying to draw the sun or something".
17th Nov '15 10:05:32 PM LadyNorbert
Is there an issue? Send a Message


** In most ''Harvest Moon'' games, your character can cook any recipe in the book, as long as he has the kitchen and the right ingredients. Not so in ''Island Of Happiness'', where you only have access to Cooked Rice and Toast to begin with (and unlike the other games in the series, rice and bread isn't available from the store. You must grow the grains yourself). You have to gain the recipies either by giving ingredients to the cafe and/or diner owners (and you can only learn one per day from them) or making it to the bottom of the mine, where the Harvest Goddess will give you one on every even numbered trip down (your second, fourth, etc).

to:

** In most ''Harvest Moon'' games, your character can cook any recipe in the book, as long as he has the kitchen and the right ingredients. Not so in ''Island Of Happiness'', where you only have access to Cooked Rice and Toast to begin with (and unlike the other games in the series, rice and bread isn't available from the store. You must grow the grains yourself). You have to gain the recipies recipes either by giving ingredients to the cafe and/or diner owners (and you can only learn one per day from them) or making it to the bottom of the mine, where the Harvest Goddess will give you one on every even numbered trip down (your second, fourth, etc).


Added DiffLines:

** ''VideoGame/StoryOfSeasons'' is similar to ''Rune Factory'' in that you can't cook a dish until you acquire the recipe in-game, even if you have all the ingredients and you (the player) know what's required. Since all the potential {{love interest}}s have a TrademarkFavoriteFood which makes romancing them easier, this can be frustrating if the recipe is hard to find.
12th Nov '15 4:30:22 PM nombretomado
Is there an issue? Send a Message


* ''PhantomBrave'': You can't lift items on your home island until you've played the appropriate tutorial. You can still lift people, and this makes it easier to reach a certain EasterEgg.
* In ''RivieraThePromisedLand'', if you try to use a battle function (say, switching the row order) before your party members explain it to you, they inform you that you don't understand it yet and you shouldn't fool around with it. It can get annoying, because the tutorials are part of the narrative and take place ''across the first two chapters''. ''VideoGame/YggdraUnion'' is similar in that certain functions just can't be used until a certain point in the game whether you know how to use them or not. ''VideoGame/KnightsInTheNightmare'' thankfully solves this problem by separating the tutorials from the main game, and letting you access them from the start menu instead.

to:

* ''PhantomBrave'': ''VideoGame/PhantomBrave'': You can't lift items on your home island until you've played the appropriate tutorial. You can still lift people, and this makes it easier to reach a certain EasterEgg.
* In ''RivieraThePromisedLand'', ''VideoGame/RivieraThePromisedLand'', if you try to use a battle function (say, switching the row order) before your party members explain it to you, they inform you that you don't understand it yet and you shouldn't fool around with it. It can get annoying, because the tutorials are part of the narrative and take place ''across the first two chapters''. ''VideoGame/YggdraUnion'' is similar in that certain functions just can't be used until a certain point in the game whether you know how to use them or not. ''VideoGame/KnightsInTheNightmare'' thankfully solves this problem by separating the tutorials from the main game, and letting you access them from the start menu instead.
This list shows the last 10 events of 155. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.YouShouldntKnowThisAlready