History Main / YouRequireMoreVespeneGas

2nd May '16 5:10:55 AM KYCubbie
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** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).

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** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
2nd May '16 4:32:55 AM KYCubbie
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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.

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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are has a more complex resource system.
** First, you have
four main resources—Gold, Wood, Stone, and Iron.Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). upgrades).
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.e., upgrade a statue to the highest level possible, and then destroy it.
**
At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, buildings. However, it requires its own set of resources[[note]](Critical Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to Capacitor—to build defensive structures.structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
25th Apr '16 1:51:31 PM kikiandlala
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* In Microids' ''Warrior Kings'', there are 3 resources - food, material, and gold. It's actually food that's the most important resource and functions as both Gold and Population in other RTS games. Almost all units require food to produce and some can be bought with food alone, if your food reserves run out completely then most of your units will start starving until they're reduced to a few hit points, food taken from your reserves can be used to slowly heal damaged units and finally the size of your food reserves is used to measure the maximum population. Material acts as the Wood resource in other games, it's mostly used to make buildings and is a small component of cavalry and vehicles. Finally there's gold in the game which is used only for buying high end units and buildings, making this the least important resource. The Imperial faction has one unique resource which is faith. Faith is produced in churches and other religious buildings, it's used to power the miracles that the Imperials can use - such as calling down fire from the skies.
25th Apr '16 1:35:23 PM kikiandlala
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* The 2013 release adds some odd complications. Not only is water made an exhaustible (though renewable) resource, meaning you might have to keep moving water pumps in a place with a low water table, there are several optional resources that can be tapped with special buildings: coal, ore and oil. These can be sold for a quick buck or refined and combined in yet more specialised buildings to make increasingly complex (and lucrative) products like plastic, alloy, and computers.

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* ** The 2013 release adds some odd complications. Not only is water made an exhaustible (though renewable) resource, meaning you might have to keep moving water pumps in a place with a low water table, there are several optional resources that can be tapped with special buildings: coal, ore and oil. These can be sold for a quick buck or refined and combined in yet more specialised buildings to make increasingly complex (and lucrative) products like plastic, alloy, and computers.
25th Apr '16 1:19:54 PM kikiandlala
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*** In DOW2 there's also a minor tertiary resource called Fury (or WAAGH or whatever depending on the faction), this is built by the deaths you take or inflict and it's used to charge certain special abilities or buy special, powerful units.

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*** In DOW2 Additionally there's also a minor tertiary resource called Fury (or WAAGH or whatever depending on the faction), this is built by the deaths you take or inflict and it's used to charge certain special abilities or buy special, powerful units.
25th Apr '16 1:19:14 PM kikiandlala
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*** In DOW2 there's also a minor tertiary resource called Fury (or WAAGH or whatever depending on the faction), this is built by the deaths you take or inflict and it's used to charge certain special abilities or buy special, powerful units.
22nd Apr '16 8:24:09 PM KYCubbie
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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.

to:

* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks.attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.
15th Apr '16 3:58:41 AM aye_amber
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* ''VideoGame/LegoRockRaiders'' requires you to tunnel through walls in order to progress as well as mine ore and Energy Crystals. These two resources are used in the construction of most buildings and vehicles.

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* ''VideoGame/LegoRockRaiders'' ''Franchise/RockRaiders'' requires you to tunnel through walls in order to progress as well as mine ore and Energy Crystals. These two resources are used in the construction of most buildings and vehicles.
4th Apr '16 8:17:24 PM KYCubbie
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* In ''VideoGame/ClashOfClans'', Gold and Elixir are resources needed to create and upgrade things (buildings, walls, {{mooks}}, and regular Spells). Eventually you can acquire Dark Elixir, which is used in training and upgrading EliteMooks and two of the three HeroUnits, as well as brewing and upgrading Dark Spells.

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* In ''VideoGame/ClashOfClans'', Gold and Elixir are resources needed to create and upgrade things (buildings, walls, {{mooks}}, and regular Spells). Elixir is also used to fuel two late-game defensive structures. Eventually you can acquire Dark Elixir, which is used in training and upgrading EliteMooks and two of the three HeroUnits, {{Hero Unit}}s, as well as brewing and upgrading Dark Spells.Spells and fueling a third late-game defensive structure.
4th Apr '16 8:15:04 PM KYCubbie
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* In ''VideoGame/ClashOfClans'', gold and elixirs are resources needed to create and upgrade things. Eventually you can acquire dark elixir, which is used in training Elite Mooks.

to:

* In ''VideoGame/ClashOfClans'', gold Gold and elixirs Elixir are resources needed to create and upgrade things. things (buildings, walls, {{mooks}}, and regular Spells). Eventually you can acquire dark elixir, Dark Elixir, which is used in training Elite Mooks.and upgrading EliteMooks and two of the three HeroUnits, as well as brewing and upgrading Dark Spells.
* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.
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