History Main / YouRequireMoreVespeneGas

12th Sep '16 12:11:25 PM KYCubbie
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** First, you have four main resources—Gold, Wood, Stone, and Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades).
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the statue's power increasing accordingly. A lower-level statue can be recycled (i.e., destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the game itself).
** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).

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** First, you have four main resources—Gold, Wood, Stone, and Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and attacks, exploring new areas on the player's map. Buildings map, and when the player sends his or her Submarine (available at medium levels) on a dive for resources. Most buildings are initially created with wood, with stone and iron added at higher levels. (Some buildings available only at higher levels (usually; the require all three of these resources to build, and buildings that produce resources other than gold don't require that particular specific resource for upgrades).
upgrades.)
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the statue's power increasing accordingly. A lower-level statue can be recycled (i.e., destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the game itself).
itself), and it's also possible for your Submarine to pick up Power Stones from a dive.
** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).these) and occasionally from Submarine dives (only at high levels).
23rd Aug '16 8:33:44 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.

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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.Population level, whose maximum is determined by the player's Charisma points.
23rd Aug '16 8:32:12 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials.

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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.
23rd Aug '16 8:27:31 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials.
16th Aug '16 7:12:28 PM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' the various resources are produced by buildings or harvested from natural deposits by population units or mining stations. Energy credits and minerals act as gold and wood, though energy credits are only spent to buy a few specific units or buildings and are usually just used for maintenance. Food is a power-type resource that is confined to the planet where it's produced and consumed by the population. Population is divided into discrete [=POPs=] that occupy planet tiles and harvest the tile's natural resources or operate buildings. A number of different "strategic resources" power specific structures, such as Betharian Stone to Betharian Power Plants, Alien Pets to Xeno Zoos, or Zro for Navigator's Guilds. Research is also treated as resources, "research points" are continually collected as a tech is researched, and analyzing debris can add points to a specific tech that isn't currently under research.
29th Jun '16 10:37:49 AM KYCubbie
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** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.e., upgrade a statue to the highest level possible, and then destroy it.

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** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.statue's power increasing accordingly. A lower-level statue can be recycled (i.e., upgrade destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue to more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the highest level possible, and then destroy it.game itself).
2nd May '16 5:10:55 AM KYCubbie
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** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).

to:

** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
2nd May '16 4:32:55 AM KYCubbie
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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.

to:

* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are has a more complex resource system.
** First, you have
four main resources—Gold, Wood, Stone, and Iron.Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). upgrades).
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.e., upgrade a statue to the highest level possible, and then destroy it.
**
At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, buildings. However, it requires its own set of resources[[note]](Critical Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to Capacitor—to build defensive structures.structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
25th Apr '16 1:51:31 PM kikiandlala
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* In Microids' ''Warrior Kings'', there are 3 resources - food, material, and gold. It's actually food that's the most important resource and functions as both Gold and Population in other RTS games. Almost all units require food to produce and some can be bought with food alone, if your food reserves run out completely then most of your units will start starving until they're reduced to a few hit points, food taken from your reserves can be used to slowly heal damaged units and finally the size of your food reserves is used to measure the maximum population. Material acts as the Wood resource in other games, it's mostly used to make buildings and is a small component of cavalry and vehicles. Finally there's gold in the game which is used only for buying high end units and buildings, making this the least important resource. The Imperial faction has one unique resource which is faith. Faith is produced in churches and other religious buildings, it's used to power the miracles that the Imperials can use - such as calling down fire from the skies.
25th Apr '16 1:35:23 PM kikiandlala
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* The 2013 release adds some odd complications. Not only is water made an exhaustible (though renewable) resource, meaning you might have to keep moving water pumps in a place with a low water table, there are several optional resources that can be tapped with special buildings: coal, ore and oil. These can be sold for a quick buck or refined and combined in yet more specialised buildings to make increasingly complex (and lucrative) products like plastic, alloy, and computers.

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* ** The 2013 release adds some odd complications. Not only is water made an exhaustible (though renewable) resource, meaning you might have to keep moving water pumps in a place with a low water table, there are several optional resources that can be tapped with special buildings: coal, ore and oil. These can be sold for a quick buck or refined and combined in yet more specialised buildings to make increasingly complex (and lucrative) products like plastic, alloy, and computers.
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