History Main / YouRequireMoreVespeneGas

1st Apr '18 8:08:31 AM Prfnoff
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* The Paradox Interactive game ''Victoria: An Empire Under The Sun'' takes this to extremes, featuring no less than 47 resources. These include the standards of coal, iron and wood (albeit classed as timber, lumber and tropical), but also more esoteric types such as fertiliser, opium and luxury furniture. And God help you if you don't happen to be producing exactly the right blend of these materials at any point...

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* The Paradox Interactive game ''Victoria: An Empire Under The Sun'' ''VideoGame/VictoriaAnEmpireUnderTheSun'' takes this to extremes, featuring no less than 47 resources. These include the standards of coal, iron and wood (albeit classed as timber, lumber and tropical), but also more esoteric types such as fertiliser, opium and luxury furniture. And God help you if you don't happen to be producing exactly the right blend of these materials at any point...
1st Apr '18 7:05:40 AM Myuphrid
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** ''Homeworld Cataclysm'' adds a Population resource in the form of a limited pool of "Support Units", which can be expanded by constructing Carriers and "Support Modules", and restricts the number of ships you can field.
30th Mar '18 1:58:34 PM MrBadAxe
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* CookieClicker uses cookies as a Gold-type resource. After your first ascension, three additional resources are unlocked: Heavenly Chips, used to buy Ascension upgrades (Lumber-type), Sugar Lumps, which upgrade your buildings' production levels (another Lumber-type), and Magic Points, which you use to cast spells from the Grimoire (Power-type).

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* CookieClicker ''VideoGame/CookieClicker'' uses cookies as a Gold-type resource. After your first ascension, three additional resources are unlocked: Heavenly Chips, used to buy Ascension upgrades (Lumber-type), Sugar Lumps, which upgrade your buildings' production levels (another Lumber-type), and Magic Points, which you use to cast spells from the Grimoire (Power-type).
30th Mar '18 1:58:06 PM MrBadAxe
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* CookieClicker uses cookies as a Gold-type resource. After your first ascension, three additional resources are unlocked: Heavenly Chips, used to buy Ascension upgrades (Lumber-type), Sugar Lumps, which upgrade your buildings' production levels (another Lumber-type), and Magic Points, which you use to cast spells from the Grimoire (Power-type).
7th Mar '18 4:29:34 PM nombretomado
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* Referenced in the ''Webcomic/SluggyFreelance'' "Storm Breaker" arc, in which Torg is thrust into command of a real medieval army and attempts to use his knowledge of RTS games to do so: "All right, have some of the townsfolk start [[VideoGame/{{Warcraft}} harvesting lumber]] and [[TotalAnnihilation setting up solar collectors]] in case we need to build more swordsmen!"

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* Referenced in the ''Webcomic/SluggyFreelance'' "Storm Breaker" arc, in which Torg is thrust into command of a real medieval army and attempts to use his knowledge of RTS games to do so: "All right, have some of the townsfolk start [[VideoGame/{{Warcraft}} harvesting lumber]] and [[TotalAnnihilation [[VideoGame/TotalAnnihilation setting up solar collectors]] in case we need to build more swordsmen!"
15th Jan '18 1:56:47 AM Cryoclaste
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* One of the most infamous issues with the horrid ''LeftBehind Eternal Forces'' can be summed up as follows: men are a gold resource, women are a lumber resource.

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* One of the most infamous issues with the horrid ''LeftBehind ''Literature/LeftBehind Eternal Forces'' can be summed up as follows: men are a gold resource, women are a lumber resource.
9th Dec '17 4:10:45 AM PaladinOne
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* ''VideoGame/RockRaiders'' requires you to tunnel through walls in order to progress as well as mine ore and Energy Crystals. These two resources are used in the construction of most buildings and vehicles.

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* ''VideoGame/RockRaiders'' requires you to tunnel through walls in order to progress as well as mine ore Ore (Gold/Uselessium) and Energy Crystals. These two resources are Crystals (Lumber/Power). Ore is used in the construction of most buildings and vehicles.paths, however it is generally available far more than it is used. Energy Crystals are used for certain buildings and to bring in vehicles. However, Energy Crystals are also used to power active buildings (and buildings will shut down if there are not enough Crystals), can be depleted by using Mining Lasers or from attacks by Slimy Slugs, and if a unit/building that cost Energy Crystals is destroyed or deconstructed, the Crystals are returned. (Depleted Energy Crystals can be recharged, however [[UnwinnableByMistake not all maps have Recharge Seams to do so at.]]) "Collect X Energy Crystals" is also the win condition for most missions.
17th Nov '17 4:58:39 PM ManchuCandidate
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* In ''VideoGame/TheyAreBillions'' the resources you have to collect to build buildings and units are gold, wood, food, energy, stone, iron ore and oil.
25th Oct '17 9:22:00 AM Theriocephalus
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#'''Lumber:''' is a secondary resource; it's not as important as gold, but usually is needed for specific purposes (such as paying for upgrades or buildings). It's not that rare, but in the later stage of the game, everything will require Lumber. Some games have more than one Lumber-type resource, with each resource usually having a specific focus (for example, wood is needed for buildings, metal is needed for units).

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#'''Lumber:''' is a A secondary resource; it's not as important as gold, but usually is needed for specific purposes (such as paying for upgrades or buildings). It's not that rare, but in the later stage of the game, everything will require Lumber. Some games have more than one Lumber-type resource, with each resource usually having a specific focus (for example, wood is needed for buildings, metal is needed for units).
7th May '17 4:41:17 PM nombretomado
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* ''StarCraft'' The TropeNamer. Minerals would be gold and Vespene gas would be lumber.[[note]]Somewhat confusingly, however, you collect Vespene the same way you collect gold in ''Warcraft'', and you collect minerals the same way you would collect lumber...[[/note]] If you play well, you will likely [[MostAnnoyingSound constantly be hearing the phrase]], "''You require more Vespene gas''". Both resources have a clear maximum collection rate per site. This difference from ''Warcraft'' - where wood has a extremely high collection rate limit - results in a drastically different tempo. Finally, the Protoss and (sort of) Zerg have Power resources. All Protoss buildings must be built near pylons, and shut down if the pylons are destroyed. Zerg buildings must be built on creep, which spreads out from hatcheries and creep colonies; however, losing the creep source doesn't hurt the buildings.

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* ''StarCraft'' ''VideoGame/StarCraft'' The TropeNamer. Minerals would be gold and Vespene gas would be lumber.[[note]]Somewhat confusingly, however, you collect Vespene the same way you collect gold in ''Warcraft'', and you collect minerals the same way you would collect lumber...[[/note]] If you play well, you will likely [[MostAnnoyingSound constantly be hearing the phrase]], "''You require more Vespene gas''". Both resources have a clear maximum collection rate per site. This difference from ''Warcraft'' - where wood has a extremely high collection rate limit - results in a drastically different tempo. Finally, the Protoss and (sort of) Zerg have Power resources. All Protoss buildings must be built near pylons, and shut down if the pylons are destroyed. Zerg buildings must be built on creep, which spreads out from hatcheries and creep colonies; however, losing the creep source doesn't hurt the buildings.
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