History Main / YouRequireMoreVespeneGas

25th Jan '17 9:03:11 AM Kazmahu
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* ''VideoGame/TotalAnnihilation'' uses two, Energy and Metal. Metal is a Gold-type resource, while Energy was both Lumber and Power. Both have an input and an output (constructing creates a drain on Mass/Energy, rather than taking the cost out all at once), as well as a limited reserve that players begin to use up if their output surpasses their input. Some units and buildings constantly add to the output; if you run out of Energy, defensive structures stop working and some units lose some weaponry and special abilities (such as cloaking or energy weapons like the Commander's D-gun.) Further reducing the turtleyness of the game, the remains of defeated units can be [[NoRecycling harvested for Metal]]. This gives the game a slightly different feel to the economy as, instead of simply gathering and hoarding resources to build units and upgrades, the player is instead balancing the input and output of their economy, gathering enough to build and operate what they need, while using it fast enough to keep from wasting it.

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* ''VideoGame/TotalAnnihilation'' uses two, Energy and Metal. Metal is a Gold-type resource, while Energy was both Lumber and Power. Both have an input and an output (constructing creates a drain on Mass/Energy, rather than taking the cost out all at once), as well as a limited reserve that players begin to use up if their output surpasses their input. Some units and buildings constantly add to the output; if you run out of Energy, defensive structures stop working and some units lose some weaponry and special abilities (such as cloaking or energy weapons like the Commander's D-gun.) Further reducing the turtleyness of the game, the remains of defeated units can be [[NoRecycling harvested for Metal]]. This gives the game a slightly different feel to the economy as, instead of simply gathering and hoarding resources to build units and upgrades, the player is instead balancing the input and output of their economy, gathering enough to build and operate what they need, while using it fast enough to keep from wasting it.\\
This also created an interesting wrinkle in that the availability of metal on a given map could vastly change the required strategy. Core Prime's entire surface area was metal, meaning extractors could be plonked down anywhere en masses to fuel massive unit production. On the other hand, other maps had only precious few metal deposits, meaning one had to invest far more into energy collectors to fuel the very inefficient [[RefiningResources metal makers]] and be far more conservative in what they built.
17th Jan '17 12:44:38 PM Anorgil
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* ''VideoGame/{{Caesar}} III'' has Denarii as a Gold-type resource, a multitude of other resources (Food, Clay, Pottery, Lumber, Furniture, Olives, Oil, Grapes, Wine, Iron, Weapons, and Marble) as Lumber or Uselessium types depending on the scenario, and Housing as a Population-type resource. Oddly enough, the only resource you need to build most buildings is Denarii (and for the few exceptions, the only other resource is Marble); the other Lumber-type resources are used automatically by the populace, usually to upgrade and maintain the quality of their Housing.
12th Sep '16 12:11:25 PM KYCubbie
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** First, you have four main resources—Gold, Wood, Stone, and Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades).
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the statue's power increasing accordingly. A lower-level statue can be recycled (i.e., destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the game itself).
** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).

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** First, you have four main resources—Gold, Wood, Stone, and Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and attacks, exploring new areas on the player's map. Buildings map, and when the player sends his or her Submarine (available at medium levels) on a dive for resources. Most buildings are initially created with wood, with stone and iron added at higher levels. (Some buildings available only at higher levels (usually; the require all three of these resources to build, and buildings that produce resources other than gold don't require that particular specific resource for upgrades).
upgrades.)
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the statue's power increasing accordingly. A lower-level statue can be recycled (i.e., destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the game itself).
itself), and it's also possible for your Submarine to pick up Power Stones from a dive.
** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).these) and occasionally from Submarine dives (only at high levels).
23rd Aug '16 8:33:44 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.

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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.Population level, whose maximum is determined by the player's Charisma points.
23rd Aug '16 8:32:12 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials.

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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials. Settlers require certain amounts of Food (crops), Water (provided by hand pumps or a purifier, the latter of which requires electrical power), and Defense to maintain Happiness, depending on the population.
23rd Aug '16 8:27:31 PM wolftickets1969
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* In ''VideoGame/{{Fallout 4}}'', most [[VendorTrash "junk"]] items can provide vital resources for building and maintaining settlements. Weapons, armor, trees, and broken-down settlement scenery can also be scrapped for wood, steel, leather, and other materials.
16th Aug '16 7:12:28 PM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' the various resources are produced by buildings or harvested from natural deposits by population units or mining stations. Energy credits and minerals act as gold and wood, though energy credits are only spent to buy a few specific units or buildings and are usually just used for maintenance. Food is a power-type resource that is confined to the planet where it's produced and consumed by the population. Population is divided into discrete [=POPs=] that occupy planet tiles and harvest the tile's natural resources or operate buildings. A number of different "strategic resources" power specific structures, such as Betharian Stone to Betharian Power Plants, Alien Pets to Xeno Zoos, or Zro for Navigator's Guilds. Research is also treated as resources, "research points" are continually collected as a tech is researched, and analyzing debris can add points to a specific tech that isn't currently under research.
29th Jun '16 10:37:49 AM KYCubbie
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** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.e., upgrade a statue to the highest level possible, and then destroy it.

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** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or There are three types—Fragments, Shards, and Crystals, which in turn enable your base's Sculptor to create Idols, Guardians, and Masterpieces respectively, with the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.statue's power increasing accordingly. A lower-level statue can be recycled (i.e., upgrade destroyed) to create one Power Stone of the next-higher level; recycling a Masterpiece creates 7 Power Powders; each of these makes a statue to more powerful for 3 hours of real time. You also have a chance of getting Power Stones when defeating an enemy base (either that of another player or the highest level possible, and then destroy it.game itself).
2nd May '16 5:10:55 AM KYCubbie
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** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).

to:

** At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; it's upgraded with the same resources as other buildings. However, it requires its own set of Power-type Lumber-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor—to build defensive structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
2nd May '16 4:32:55 AM KYCubbie
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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are four main resources—Gold, Wood, Stone, and Iron. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, it requires its own set of resources[[note]](Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to build defensive structures.

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* In ''Boom Beach'', made by the developer of ''Clash of Clans'', there are has a more complex resource system.
** First, you have
four main resources—Gold, Wood, Stone, and Iron.Iron, with the latter three filling the "Lumber" position. Gold is used to train and upgrade troops, and is also spent when launching attacks and exploring new areas on the player's map. Buildings are initially created with wood, with stone and iron added at higher levels (usually; the buildings that produce resources other than gold don't require that particular resource for upgrades). upgrades).
** The main "Power" equivalent is Power Stones, used to create statues that can boost your attacking ability, base defense, or resource production. You have a chance at getting them when defeating an enemy base (either that of another player or the game itself). Related to Power Stones is Power Powder, used to temporarily make statues even more powerful. The main way of getting powder is to recycle statues—i.e., upgrade a statue to the highest level possible, and then destroy it.
**
At higher levels, the Weapon Lab (which allows the creation of prototype defenses that last one week of real time) becomes available; while it's upgraded with the same resources as other buildings, buildings. However, it requires its own set of resources[[note]](Critical Power-type resources—Critical Fuse, Complex Gear, Power Rod, Field Capacitor)[[/note]] to Capacitor—to build defensive structures.structures. Those resources are also obtained by defeating enemy bases (though, as in the case of Power Stones, most bases won't yield one of these).
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