History Main / YouHaveResearchedBreathing

7th Jul '17 3:24:49 PM dreamsepilogue
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** Notably, you CAN use the actions themselves before meeting Gigi and Merri, but it doesn't work; using the Thunderhand example before you properly learn to do it just results in HarmlessElectrocution and a pissed-off Mario.
4th Jul '17 2:57:31 PM MurderySmurf
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*** Weirdly averted with most alcoholic items; there are plenty of "extremely potent" boozes that you can guzzle down immediately at level 1 and get hella smashed from -- which only makes the milk and water examples above all the more ridiculous.
19th Jun '17 1:25:23 AM Trogdor
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** Equipping the Shortstop gives the Scout the ability to shove his enemies away.

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** Equipping the Shortstop gives the Scout the ability to reach out and shove his enemies away.someone.
19th Jun '17 1:22:11 AM Trogdor
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** Equipping the Shortstop gives the Scout the ability to shove his enemies away.
1st Jun '17 7:04:10 PM zachmartinez
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* ''VideoGame/DevilMayCry'': Dante can perform a Stinger, and he can fire a shotgun. But [[BreadEggsBreadedEggs doing both at the same time]] evidently requires him to level up his Gunslinger style. Gunslinger in general his pretty stupid about this. Leveling it up is required to aim down the sights of a sniper rifle, press the button on a gun which activates its grappling hook, fire the shotgun backward, and ''open up a damn suitcase.''
25th May '17 9:54:57 AM TheNicestGuy
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* Your ''VideoGame/RimWorld'' colony can start at one of two tech levels. If you choose the higher one, you start with a few techs pre-learned that are a few branches up the tech tree, naturally. However, more primitive techs are locked, and actually more difficult for you to "re-learn". So for example, you may know how to harness the powers of electricity, but you'll have to do some research if you want to brew beer. The [[JustifiedTrope justification]] is that these colonies are usually considered to be stranded survivors from some more advanced civilization where most people didn't ''need'' to know those sorts of things.
14th May '17 3:31:54 PM nombretomado
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* The Zerg of ''Franchise/{{Starcraft}}'' have to learn how to burrow. The only unit that doesn't have to learn it is the Lurker, probably because if they can't burrow, they can't attack; on the other hand, they are also the only unit that can burrow but takes a substantial amount of time to do so (there is some variation in the others, according to unit size, but nothing so marked).

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* The Zerg of ''Franchise/{{Starcraft}}'' ''VideoGame/StarCraft'' have to learn how to burrow. The only unit that doesn't have to learn it is the Lurker, probably because if they can't burrow, they can't attack; on the other hand, they are also the only unit that can burrow but takes a substantial amount of time to do so (there is some variation in the others, according to unit size, but nothing so marked).



* In ''VideoGame/{{StarCraft II}}'', Raynor's Raiders, a 5-year old rebel group shown in the first game with full and competent arsenals of all Terran units, starts out able to build only marines and medics with no available upgrades. By the end of the game, you are able to build every unit from both the first and second games (minus Valkyries, but also several units that were scrapped for multiplayer) plus you have many upgrades that would be game breakers in multiplayer, all in an in-game timespan of a few weeks.

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* In ''VideoGame/{{StarCraft II}}'', ''VideoGame/StarCraftII'', Raynor's Raiders, a 5-year old rebel group shown in the first game with full and competent arsenals of all Terran units, starts out able to build only marines and medics with no available upgrades. By the end of the game, you are able to build every unit from both the first and second games (minus Valkyries, but also several units that were scrapped for multiplayer) plus you have many upgrades that would be game breakers in multiplayer, all in an in-game timespan of a few weeks.
2nd May '17 9:37:17 AM Prinzenick
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Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly.

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Can overlap with AbilityRequiredToProceed. Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly.
27th Apr '17 6:35:52 AM radiaki
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*** Granted, your PlayerCharacter was suffering from amnesia.
25th Apr '17 11:32:44 PM radiaki
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** Possibly satired in the command "pick nose," where you attempt to pick your nose with a lock picking kit. If you succeed, the player is told "your nose is now open," and you can gain lock-picking skill by doing it. If you fail though, you die.



* In ''Videogame/StarWarsTheOldRepublic'', both Jedi Knights and Jedi Consulars assemble their first lightsabers in a cutscene. However you will be unable to make ''more'' lightsabers unless you take artifice as a crafting skill, get it to the required level and obtain a relevant schematic. Possibly justified; the Forge where you make it is an ancient Force artifact meant for exactly that purpose, and in any case the Jedi is only assembling preexisting pieces instead of making one from scratch.

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* In ''Videogame/StarWarsTheOldRepublic'', both Jedi Knights and Jedi Consulars assemble their first lightsabers in a cutscene. However you will be unable to make ''more'' lightsabers unless you take artifice as a crafting skill, get it to the required level and obtain a relevant schematic. Possibly justified; the Forge where you make it is an ancient Force artifact meant for exactly that purpose, and in any case the Jedi is only assembling preexisting pieces instead of making one from scratch.



* The Ghouls in ''Videogame/{{Warcraft}} 3'' need to spend time and money upgrading to allow them to eat the recent dead. Crypt Fiends have this with burrow and web as well (hilariously causing a rather literal example of HowDoIShotWeb, although one could argue that shooting their webbing at high speed into the air to bring down flyers might be a technique they need to learn). Gargoyles apparently need to be taught how to stop flying. Abominations, walking piles of rotting corpses, need research to '''stink'''. The same upgrades also gives Meat Wagons (catapults that launch corpses) the same ability on their projectiles. It's almost as if the undead need to research ''[[MindScrew how to decompose]].''

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* The Ghouls in ''Videogame/{{Warcraft}} 3'' need to spend time and money upgrading to allow them to eat the recent dead. Crypt Fiends have this with burrow and web as well (hilariously causing a rather literal example of HowDoIShotWeb, although one could argue that shooting their webbing at high speed into the air to bring down flyers might be a technique they need to learn). Gargoyles apparently need to be taught how to stop flying. Abominations, walking piles of rotting corpses, need research to '''stink'''. The same upgrades also gives Meat Wagons (catapults that launch corpses) the same ability on their projectiles. It's almost as if the undead need to research ''[[MindScrew how ''how to decompose]].decompose.''



** And arguably the apex example in the entire game; The apex upgrade for Druids of the Claw is learning how to ''roar as a bear''. It's not that they have to research how to roar (they actually start with that as their first ability) - they need to learn how to do it while not in night elf form. You could probably argue that their roar may tap into some sort of druidic magic which the bear form cannot normally access, hence the need for the upgrade.
** Much like the ''VideoGame/LeagueOfLegends'' example above, heroes need to level up in order to learn more abilities, culminating with a powerful Ultimate at level 6. That can usually be justified by the hero being new and slowly learning more complex spells, but that's not always the case. Apparently the Tauren Chieftains need extra experience in order to stomp on the ground. Then there's heroes that can't possibly be just learning, like powerful demons and ancient nature spirits. By far the most bizarre however, has to be the Blademaster. One of the Blademaster's basic abilities that he can learn from level 1 is a full-on magic spell called Mirror Image. His ultimate that he has to wait 6 levels for? Whirlwind, aka "Holding your sword out and spinning in a circle". Magic? Easy for any warrior. Twirling? Only the elitist of the elite can twirl.

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** And arguably the apex example in the entire game; The apex upgrade for Druids of the Claw is learning how to ''roar as a bear''. It's not that they have to research how to roar (they actually start with that as their first ability) - they need to learn how to do it while not in night elf form. You could probably argue that their roar may tap into some sort of druidic magic which the bear form cannot normally access, hence the need for the upgrade.
form.
** Much like the ''VideoGame/LeagueOfLegends'' example above, heroes need to level up in order to learn more abilities, culminating with a powerful Ultimate at level 6. That can usually be justified by the hero being new and slowly learning more complex spells, but that's not always the case. Apparently the Tauren Chieftains need extra experience needs to master their ultimate skill in order to stomp on the ground. Then there's heroes that can't possibly be just learning, like powerful demons and ancient nature spirits.ground. By far the most bizarre however, has to be the Blademaster. One of the Blademaster's basic abilities that he can learn from level 1 is a full-on magic spell called Mirror Image. His ultimate that he has to wait 6 levels for? Whirlwind, aka "Holding your sword out and spinning in a circle". Magic? Easy for any warrior. Twirling? Only the elitist of the elite can twirl.



** Partially subverted in the 2013 spiritual successor ''VideoGame/{{Xenonauts}}'': alien weapons could be picked up and used by human soldiers, but doing so severely reduced their accuracy and reflexes due to the fact that the alien weapons were designed to be ergonomic for aliens, not humans, and humans would find them unwieldy. Research into alien weapons, however, allows the development of energy weapons - first laser weapons with alien power sources, followed by a replication of plasma weapons designed for human soldiers, and finally mag weapons (i.e coilguns and railguns) to surpass alien weapons entirely.



*** The same applies to Surf, especially when ''you actually catch some of them while they are swimming''. These could both be explained by the Pokemon just being unable to carry humans, although even that's no excuse for something like [[OlympusMons Rayquaza]], a twenty-three-foot tall, 455.2 pound dragon.
*** And just to round out the [=HMs=], Cut. In Gen I, you can start the game with a creature whose tail is ''literally'' on fire or one that's basically a living plant itself, but [[InsurmountableWaistHeightFence you're stymied by a single small tree]]. Even later when you have hundreds of vastly powerful creatures at your command, if none of them know Cut, you're going to be sitting there behind a small tree forever. A tree that, unlike a giant rock or a vast ocean, could easily be overcome with a sturdy pair of garden shears.

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*** The same applies to Surf, especially when ''you actually catch some of them while they are swimming''. These could both be explained by the Pokemon just being unable to carry humans, although even that's no excuse for something like [[OlympusMons Rayquaza]], a twenty-three-foot tall, 455.2 pound dragon.
***
And just to round out the [=HMs=], Cut. In Gen I, you can start the game with a creature whose tail is ''literally'' on fire or one that's basically a living plant itself, but [[InsurmountableWaistHeightFence you're stymied by a single small tree]]. Even later when you have hundreds of vastly powerful creatures at your command, if none of them know Cut, you're going to be sitting there behind a small tree forever. A tree that, unlike a giant rock or a vast ocean, could easily be overcome with a sturdy pair of garden shears.



* In ''VideoGame/DragonBallXenoverse2'', players are unable to fly around in the HubWorld of Conton City until they beat the Frieza Arc, despite being able to fly around in the actual fighting portions. This is actually a {{Justified}} example as the opening video tells you that you have to have a licence to fly in the city and [[AllThereInTheManual NPC conversations reveal]] that that rule (along with the "no fighting" rule) was put in because the Supreme Kai of Time flipped her lid at a rumor the Kais were weaker than the gods, tried to prove they weren't by bringing the gigantic dragon statue to life... and the stupid thing went on a rampage, destroying ''VideoGame/DragonBallXenoverse''[='s=] HubWorld Toki-Toki City in the process.

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* In ''VideoGame/DragonBallXenoverse2'', players are unable to fly around in the HubWorld of Conton City until they beat the Frieza Arc, despite being able to fly around in the actual fighting portions. This is actually a {{Justified}} example as the opening video tells you that you have to have a licence to fly in the city and [[AllThereInTheManual NPC conversations reveal]] that that rule (along with the "no fighting" rule) was put in because the Supreme Kai of Time flipped her lid at a rumor the Kais were weaker than the gods, tried to prove they weren't by bringing the gigantic dragon statue to life... and the stupid thing went on a rampage, destroying ''VideoGame/DragonBallXenoverse''[='s=] HubWorld Toki-Toki City in the process.
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