History Main / YouHaveResearchedBreathing

21st Jul '16 7:08:54 AM radiaki
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** You can slide from the beginning, at any rate.



*** He does remember how to backdash and slide in the sequel, though, so he can figure some things out.



* Many AdventureGames rely on you having to talk to someone in order to know what to do, even if you've played it before and so know it already. Some adventure games like ''VideoGame/MonkeyIsland'' deliberately subvert this - the voodoo lady (who gives you hints) doesn't need to be talked to at all in most of [[VideoGame/TheSecretOfMonkeyIsland the first game]].



* ''VideoGame/{{Brink}}'' appears to play it straight with the revive syringes, which medics can freely distribute to their squadmates but can't administer to themselves until you invest points into this at a higher level. [[RealityEnsues In real life]], the dosage of such drugs is notoriously difficult [[InstantSedation to control]], and use by untrained personnel is likely to result in WorstAid.

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* ''VideoGame/{{Brink}}'' appears to play it straight with has the revive syringes, which medics can freely distribute to their squadmates but can't administer to themselves until you invest points into this at a higher level. [[RealityEnsues In real life]], the dosage of such drugs is notoriously difficult [[InstantSedation to control]], and use by untrained personnel is likely to result in WorstAid. end badly.



** This was averted in Black Ops, however; you can pick up ammo from similar guns ([=MP5K=] feeds [=MP5K=]) without Scavenger. Instead, Scavenger allows you to convert ammo for one type of weapon to work in a different one -- for example, you can take ammo from an AK-47 and make it into [=MP5K=] ammo.

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** This was averted addressed in Black Ops, however; Ops; you can pick up ammo from similar guns ([=MP5K=] feeds [=MP5K=]) without Scavenger. Instead, Scavenger allows you to convert ammo for one type of weapon to work in a different one -- for example, you can take ammo from an AK-47 and make it into [=MP5K=] ammo.



** The Tattoo is more of a representation of his development as a warrior. At the start of the game, he's new to the whole "violence" thing; unsteady with his aim, tosses grenades like hot-potatoes the moment he pulls the pin, and other-wise shows a great deal of uncertainty in his movements. But but as his prowess grows, so does his confidence, so he's more willing to do things like cook a live grenade, slide 'n shoot, knife multiple guys in a row, etc, etc.



*** Given that their line goes Iron Forged to Steel Forged, then Mithril Forged, and the Horde's line of weapon upgrades is "Steel to Thorium to Arcanite", it's implied the first upgrade is telling the blacksmith to actually ''forge'' the swords instead of simply handing raw iron in the shape of swords to people. And that the Horde ''still'' hands unforged heaps of metal in the shape of weapons to their grunts.



** Eventually justified, as [[spoiler: the game takes place in a CuckooNest machine.]] Therefore, Sebastian is actually participating in a [[spoiler: ''Film/TheMatrix''-style VirtualTrainingSimulation.]]



*** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to the development of permanent settlements. Averted in 5, where every civilization starts with Agriculture already learned.

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*** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to the development of permanent settlements. Averted in 5, where every civilization starts with Agriculture already learned.



*** To be fair one could discover smokeless powder before gunpowder and the internet is more of a concept that could be implemented manually.
17th Jul '16 5:55:39 PM ironcommando
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* ''VideoGane/SpaceInvaders Infinity Gene''. After a few levels, your ship "evolves" the ability to... move freely in all directions. Though being able to do so ''is'' unconventional in a Space Invaders game.

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* ''VideoGane/SpaceInvaders ''VideoGame/SpaceInvaders Infinity Gene''. After a few levels, your ship "evolves" the ability to... move freely in all directions. Though being able to do so ''is'' unconventional in a Space Invaders game.
8th Jul '16 2:26:54 AM Qube
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** The crystal shard is an even more blatant example. You need high research skill AND a rank of exotic weapons in order to use it as a glorified club.
6th Jul '16 2:12:42 AM morenohijazo
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[[folder:Puzzle Games]]
* ''VideoGame/TheTalosPrinciple'': Among the objects you have to unlock the ability to use are a box (though given the fancy moniker of "hexahedron") and a sort of platform that you can carry things around on.
[[/folder]]
1st Jul '16 9:56:45 AM Ohio9
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* If you play as the Empire in ''TotalWarWarhammer'', you will need to spend a skill point just to give your lords a horse to ride into battle with. This applies to all lords, including the faction leader. You would think horses would be standard issue for army field commanders, especially since they are in all the other Total War games.
8th Jun '16 2:26:57 PM Medinoc
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** Seeing [[SugarBowl Pyroland]] requires everyone to have certain items, including the Pyro--when this is supposed to be what he sees ''all the time.'' This is understandable, as only being able to play Pyro with Pyroland visible would be quite annoying.



** Seeing [[SugarBowl Pyroland]] requires everyone to have certain items, including the Pyro--when this is supposed to be what he sees ''all the time.'' This is understandable, as only being able to play Pyro with Pyroland visible would be quite annoying.

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** Seeing [[SugarBowl Pyroland]] requires everyone to have certain items, including Similarly, the Pyro--when this is supposed to be what he sees ''all flavor text for the time.'' This is understandable, Gunboats boots, as seen on the RocketJump page quote, mentions that stairs were only being able invented centuries after second floors were (hence the need for rocket-jumping to play Pyro with Pyroland visible would be quite annoying.reach them).
5th Jun '16 8:08:42 PM MrMatt
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** In ''New Vegas'', Veronica and Arcade can wear power armor from the get-go before the Courier recieves training, but other companions only gain the ability after the Courier does. Potentially justified, however, since [[spoiler: Veronica is a member of the Brotherhood of Steel, and Arcade is a former member of the Enclave, both groups that routinely employ power armor]]
4th Jun '16 3:11:29 PM Sammettik
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* In {{Factorio}}, the player is an Automation and Logistics Engineer on an alien planet trying to Launch a rocket into space. He or She must first research how to ''smelt steel''.

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* In {{Factorio}}, ''VideoGame/{{Factorio}}'', the player is an Automation and Logistics Engineer on an alien planet trying to Launch a rocket into space. He or She must first research how to ''smelt steel''.
4th Jun '16 3:07:21 PM Sammettik
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* VideoGame/DeadIsland'':

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* VideoGame/DeadIsland'': ''VideoGame/DeadIsland'':
27th May '16 9:25:50 PM VutherA
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* A common feature in ''VideoGame/CompanyOfHeroes'' and its various expansions and sequels. Notably, the ability for American infantry to throw hand grenades must be unlocked, while for certain units the ability to sprint requires veteran status.

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* A common feature in ''VideoGame/CompanyOfHeroes'' and its various expansions and sequels. Notably, the ability for American infantry to throw hand grenades build sandbags must be unlocked, unlocked by a specific commander (while their engineers otherwise are apparently always able to carry bags and shovels), while for certain units the ability to sprint requires veteran status.
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