History Main / YouHaveResearchedBreathing

18th Apr '16 9:34:18 AM LadyJafaria
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* ''VideoGame/TheSims'' has Cooking skill. The type of meals you can make goes up with your Cooking skill. That's the part that makes sense. The part that doesn't make sense is that your chance of starting a kitchen fire also ''decreases'' with your Cooking skill, and seems to have little relation to how simple your task actually is. So you need Cooking skill to avoid bungling things that real people with no cooking ability manage to do without starting fires, like ''toast a Pop-Tart''. Then again, [[ArtificialStupidity lack of a Common Sense skill]] is a series hallmark.
18th Apr '16 3:57:26 AM FlashRebel
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* For many outsiders used to modern RPG video games, the fact that a powerful sorcerer able to cast a Polar Ray might not know the simple Ray of Frost that looks like a downgraded version of the same spell is absolutely baffling for the same reason to them as for many examples from he Civ series listed above. For players familiar with the spell system and how magic in general works in D20 RPGs, il all makes perfect sense.

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* ** For many outsiders used to modern RPG video games, the fact that a powerful sorcerer able to cast a Polar Ray might not know the simple Ray of Frost that looks like a downgraded version of the same spell is absolutely baffling for the same reason to them as for many examples from he Civ series listed above. For players familiar with the spell system and how magic in general works in D20 RPGs, il all makes perfect sense.
18th Apr '16 2:59:40 AM FlashRebel
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* For many outsiders used to modern RPG video games, the fact that a powerful sorcerer able to cast a Polar Ray might not know the simple Ray of Frost that looks like a downgraded version of the same spell is absolutely baffling for the same reason to them as for many examples from he Civ series listed above. For players familiar with the spell system and how magic in general works in D20 RPGs, il all makes perfect sense.
9th Apr '16 2:23:36 AM AgentTasmania
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* ''Videogame/KerbalSpaceProgram'' starts you out with manned rockets and simple other rocketry systems, but after that there's little rhyme or reason to the tech tree. Thermometers are pretty high up on the tree, while flat pieces of metal and octagonal scaffolding are apparently more advanced than nuclear rocket engines. You can unlock new technology by performing science experiences, such as by discovering that water is wet.

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* ''Videogame/KerbalSpaceProgram'' starts you out with manned rockets and simple other rocketry systems, but after that there's little rhyme or reason to the tech tree. Thermometers are pretty high up on the tree, while flat pieces of metal and octagonal scaffolding are apparently more advanced than nuclear rocket engines. You can unlock new technology by performing science experiences, such as by discovering that water is wet.wet (though many player read a great deal of sarcasm in the low-return science replies).
19th Mar '16 11:03:30 AM The_Mattias
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* In {{Factorio}, the player is an Automation and Logistics Engineer on an alien planet trying to Launch a rocket into space. He or She must first research how to ''smelt steel''.

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* In {{Factorio}, {{Factorio}}, the player is an Automation and Logistics Engineer on an alien planet trying to Launch a rocket into space. He or She must first research how to ''smelt steel''.
18th Mar '16 10:39:12 AM DPsycho
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** Those first few editions also features Weapon Proficiencies as slots which players spent to learn specific weapons. This meant a character could train and learn how to use weapons whose function is mechanically identical, but because they have different names, the character can't (rules as written) use them correctly. For example, mace and club were different proficiencies. So were dagger, dirk, and knife. According to the Core Rules, you could be a fearsome master of the long sword and the two-handed sword, but none of that would translate to a faint clue about how the claymore or broad sword might be wielded.

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** Those first few editions also features feature Weapon Proficiencies as slots which players spent to learn specific weapons. This meant a character could train and learn how to use weapons whose function is with mechanically identical, identical functions, but because they have different names, the character can't (rules as written) use them correctly. For example, mace and club were different proficiencies. So were dagger, dirk, and knife. According to the Core Rules, you could be a fearsome master of the long sword and the two-handed sword, but none of that would translate to a faint clue about how the claymore or broad sword might be wielded.
17th Mar '16 11:17:20 AM DPsycho
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** The ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' games has quite a few examples of this trope. Each character has certain IQ skills, which can be turned on and off in the menu screen and more can be gained by eating Gummies, and some only affect the partner Pokémon behaviors because they're what any human in their right mind would know what to do. While the game is at least smart enough to have some skills automatically available at the beginning (like not using a ranged attack if a wall is in the way), some IQ skills which seem essential for survival must be unlocked, like the ability to not use an attack which poisons when the foe is already poisoned, attacking the foe who is weak to your element first, and avoiding stepping on traps which are sitting out in the open.

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** The ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' games has have quite a few examples of this trope. Each character has certain IQ skills, which can be turned on and off in the menu screen and more can be gained by eating Gummies, and some only affect the partner Pokémon behaviors because they're what any human in their right mind would know what to do. While the game is at least smart enough to have some skills automatically available at the beginning (like not using a ranged attack if a wall is in the way), some IQ skills which seem essential for survival must be unlocked, like the ability to not use an attack which poisons when the foe is already poisoned, attacking the foe who is weak to your element first, and avoiding stepping on traps which are sitting out in the open.
17th Mar '16 11:02:06 AM DPsycho
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* Several of the traits in the ''VideoGame/DawnOfWar II'' campaigns feature severe GameplayAndStorySegregation both from the 40K lore (commonplace for games) and from it's own storyline. Tarkus and Thaddeus need a trait to be able to equip Chainswords and Bolters respectively (in canon and preceding games, every Space Marine knows that) Not only that, Cyrus is supposedly a master scout and infiltration specialist, but he starts at level 1 and has to be taught how to drop smoke bombs, using a shotgun, etc.

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* Several of the traits in the ''VideoGame/DawnOfWar II'' campaigns feature severe GameplayAndStorySegregation both from the 40K lore (commonplace for games) and from it's its own storyline. Tarkus and Thaddeus need a trait to be able to equip Chainswords and Bolters respectively (in canon and preceding games, every Space Marine knows that) Not only that, Cyrus is supposedly a master scout and infiltration specialist, but he starts at level 1 and has to be taught how to drop smoke bombs, using a shotgun, etc.
17th Mar '16 9:49:01 AM DPsycho
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** Parodied with the the high-five taunt [[http://www.teamfortress.com/manniversary/highfive.html which includes a page]] where Saxton Hale claims high-fiving someone is his invention, is complicated enough that you need to pay him to learn how, and before people could only congratulate each other through punches to the face.

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** Parodied with the the high-five taunt [[http://www.teamfortress.com/manniversary/highfive.html which includes a page]] where Saxton Hale claims high-fiving someone is his invention, is complicated enough that you need to pay him to learn how, and before people could only congratulate each other through punches to the face.
17th Mar '16 9:32:15 AM Kitch
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-->''Leo used "poop"! The attack was ineffective.''
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