History Main / YouHaveResearchedBreathing

8th Jan '18 12:49:02 PM Gadgetphile
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** Also, for weapon skills, you need to score a certain number of kills with the given weapon type to unlock skills beyond the first one. As pointed out by ''Webcomic/CtrlAltDel'', this can get to [[http://www.cad-comic.com/cad/20120903 ridiculous levels.]]

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** Also, for weapon skills, you need to score a certain number of kills with the given weapon type to unlock skills beyond the first one. As pointed out by ''Webcomic/CtrlAltDel'', this can get to [[http://www.cad-comic.com/cad/20120903 [[http://cad-comic.com/comic/spoonfed/ ridiculous levels.]]
25th Dec '17 12:19:00 PM shoboni
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** Zigzagged in [[VideoGame/TheEvilWithin2 the sequel]]; most of the unlockable skills are things that would believably require some mental tampering, like quieter movement, greater melee strength or the ability to use BulletTime and MoreDakka and carry upgrades are acquired by collecting ammo and item pouches instead of being goo upgrades. But then there's the Stealth Skills of Bottle Break and Ambush, and the Combat skill of Push Kick. Which grant you the ability to, respectively, hit someone in the face with a bottle when they try to grab you, deliver Stealth Kills from cover, and knock over a swaying enemy with a melee attack. None of which are exactly rocket science.

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** Zigzagged in [[VideoGame/TheEvilWithin2 the sequel]]; most of the unlockable skills are things that would believably require some mental tampering, like quieter movement, greater melee strength or the ability to use BulletTime and MoreDakka and carry inventory space upgrades are acquired by collecting ammo and item pouches instead of being goo upgrades. But then there's the Stealth Skills of Bottle Break and Ambush, and the Combat skill of Push Kick. Which grant you the ability to, respectively, hit someone in the face with a bottle when they try to grab you, deliver Stealth Kills from cover, and knock over a swaying enemy with a melee attack. None of which are exactly rocket science.
25th Dec '17 12:17:38 PM shoboni
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** Zigzagged in [[VideoGame/TheEvilWithin2 the sequel]]; most of the unlockable skills are things that would believably require some mental tampering, like quieter movement, greater melee strength or the ability to use BulletTime and MoreDakka. But then there's the Stealth Skills of Bottle Break and Ambush, and the Combat skill of Push Kick. Which grant you the ability to, respectively, hit someone in the face with a bottle when they try to grab you, deliver Stealth Kills from cover, and knock over a swaying enemy with a melee attack. None of which are exactly rocket science.

to:

** Zigzagged in [[VideoGame/TheEvilWithin2 the sequel]]; most of the unlockable skills are things that would believably require some mental tampering, like quieter movement, greater melee strength or the ability to use BulletTime and MoreDakka.MoreDakka and carry upgrades are acquired by collecting ammo and item pouches instead of being goo upgrades. But then there's the Stealth Skills of Bottle Break and Ambush, and the Combat skill of Push Kick. Which grant you the ability to, respectively, hit someone in the face with a bottle when they try to grab you, deliver Stealth Kills from cover, and knock over a swaying enemy with a melee attack. None of which are exactly rocket science.
18th Dec '17 8:26:10 PM razorrozar7
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* In ''VideoGame/GoldenSun'', you begin with the ability to summon a giant hand to push things around. Later, you equip various items that let you: summon a giant hand to grab things from far away, summon a giant hand to dig up a handful of dirt, summon a giant hand to form into a fist and hammer things into the ground, summon a giant hand to form into a fist and hammer things from the side, and [[OverlyLongGag summon two giant hands to lift things up in the air]]. There's an entire *school* of giant-hand-based magic, and no explanation as to why one simple "Summon Giant Hand" spell couldn't cover all of these purposes.
19th Nov '17 12:26:16 PM shawnmstewart
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* Lara Croft's skill tree in ''VideoGame/TombRaider2013'' includes the ability to use her climbing axe for stealth kills and melee attacks. Some of her abilities in this game are clearly meant to reflect her mental willingness to actually do things as opposed to the inability to do them. However, she's perfectly willing to garrote enemies with her bow much earlier in the game. This is more likely to break her limited equipment and it's also a much more difficult way to try and kill someone than using a sharp metal tool designed to stick into things anyway.
10th Nov '17 3:17:49 AM EzioAudacity
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* In ''VideoGame/AssassinsCreedUnity'', the player has to unlock a fairly high level skill before Arno can figure out how to stab enemies lying on the floor with his sword.
19th Oct '17 4:24:46 PM DeltaDart
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** Zerg Queens have an upgrade called "Gamete Meiosis" - if taken at face value, that means they have to research the ability to produce reproductive sex cells. [[note]] The ability upgrades queens' energy and spellcasting ability.[[/note]]
17th Oct '17 1:04:21 AM WanderingBrowser
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** Zigzagged in [[VideoGame/TheEvilWithin2 the sequel]]; most of the unlockable skills are things that would believably require some mental tampering, like quieter movement, greater melee strength or the ability to use BulletTime and MoreDakka. But then there's the Stealth Skills of Bottle Break and Ambush, and the Combat skill of Push Kick. Which grant you the ability to, respectively, hit someone in the face with a bottle when they try to grab you, deliver Stealth Kills from cover, and knock over a swaying enemy with a melee attack. None of which are exactly rocket science.
9th Oct '17 7:00:31 PM WillKeaton
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* ''TabletopGame/DungeonsAndDragons 4th Edition'': {{Bear|sAreBadNews}} [[http://1d4chan.org/wiki/Bear_Lore Lore]].

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* ''TabletopGame/DungeonsAndDragons 4th Edition'': {{Bear|sAreBadNews}} [[http://1d4chan.org/wiki/Bear_Lore Lore]].Lore.]]



** We later learn what some later god tiers' badges do. Some of them are useful, but among the ones described, we have a badge that lets you carry items with your bare hands (as opposed to your [[InventoryManagementPuzzle overly complicated inventory system]])[[note]]Although Karkat is [[http://www.mspaintadventures.com/?s=6&p=003901 shown doing so]] without the badge anyway[[/note]], and a badge which lets you have non-awkward personal relationships.

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** We later learn what some later god tiers' badges do. Some of them are useful, but among the ones described, we have a badge that lets you carry items with your bare hands (as opposed to your [[InventoryManagementPuzzle overly complicated inventory system]])[[note]]Although system]]),[[note]]Although Karkat is [[http://www.mspaintadventures.com/?s=6&p=003901 shown doing so]] without the badge anyway[[/note]], anyway,[[/note]] and a badge which lets you have non-awkward personal relationships.
9th Oct '17 6:54:56 PM WillKeaton
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* ''Franchise/{{Metroid}}'': In ''VideoGame/MetroidFusion'', Samus starts out able to grab ledges and climb up. Strangely, ''VideoGame/MetroidZeroMission'' turned this into a necessary upgrade, the Power Grip. (Maybe the Fusion Suit is lighter? [[BagOfSpilling Or it was the one pickup that din't get removed in the opening]].)

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* ''Franchise/{{Metroid}}'': In ''VideoGame/MetroidFusion'', Samus starts out able to grab ledges and climb up. Strangely, ''VideoGame/MetroidZeroMission'' turned this into a necessary upgrade, the Power Grip. (Maybe the Fusion Suit is lighter? [[BagOfSpilling Or it the Power Grip was the one pickup that din't didn't get removed in the opening]].)
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