History Main / YouHaveResearchedBreathing

5th Feb '17 9:28:06 PM SuperFeatherYoshi
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* The ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'' gives you a base which is controlled entirely by [=AIs=], and you have to find holotapes containing their personalities and functions to make use of any of its features. This means that you have to find a holotape before you get a drink of water from the sink, and a second upgrade holotape before the sink will let you ''fill bottles with water to take on your journey''.

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* The ''VideoGame/FalloutNewVegas'' DLC ''Old World Blues'' gives you a base which is controlled entirely by [=AIs=], automated personalities, and you have to find holotapes containing their personalities and functions to make use of any of its features. This means that you have to find a holotape before you get a drink of water from the sink, and a second upgrade holotape before the sink will let you ''fill bottles with water to take on your journey''.journey''.
** Also, the automated sink is literally the only water source in the ''entire game'' where you can refill your bottles.
2nd Feb '17 6:25:14 AM NNinja
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** Not quite as bad but in the same neighborhood: in ''VideoGame/FinalFantasyTactics'', you have to learn how to use each item individually through the (Al)Chemist class. And in ''VideoGame/FinalFantasyX'', you can use basic items like Potions normally, but you need to learn the proper ability (or be Rikku) in order to learn how to use ''advanced'' items.

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** Not quite as bad but in the same neighborhood: in ''VideoGame/FinalFantasyTactics'', you have to learn how to use each item individually through the (Al)Chemist class. And in ''VideoGame/FinalFantasyX'', you can use basic items like Potions normally, but you need to learn the proper ability (or be Rikku) in order to learn how to use ''advanced'' items.
25th Jan '17 9:00:19 AM Gosicrystal
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* In ''Webcomic/{{Homestuck}}'', we find out in Act 6 that the reason we always see the kids talking in instant-messenger chat windows, even when face to face, is that they ''can't''[[note]]As in, "the universe will conspire to make it not happen"; WordOfGod has denied mutism[[/note]] actually talk directly to each other[[note]]Without any gimmicks like "being in a flash game or dream bubble".[[/note]] until they unlock the "gift of gab" badge, earned by ascending to the ''second'' god tier. For reference, getting into the god tiers ''at all'' isn't a natural part of the game progression and can easily be LostForever.

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* In ''Webcomic/{{Homestuck}}'', we find out in Act 6 that the reason we always see the kids talking in instant-messenger chat windows, even when face to face, is that they ''can't''[[note]]As in, "the universe will conspire to make it not happen"; WordOfGod has denied mutism[[/note]] actually talk directly to each other[[note]]Without any gimmicks like "being in a flash game or dream bubble".[[/note]] until they unlock the "gift of gab" badge, earned by ascending to the ''second'' god tier. For reference, getting into the god tiers ''at all'' isn't a natural part of the game progression and can are easily be LostForever.{{Permanently Missable|Content}}.
17th Jan '17 10:06:03 PM Arachnos
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** And arguably the apex example in the entire game; The apex upgrade for Druids of the Claw is learning how to ''roar as a bear''. It's not that they have to research how to roar (they actually start with that as their first ability) - they need to learn how to do it while not in night elf form.

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** And arguably the apex example in the entire game; The apex upgrade for Druids of the Claw is learning how to ''roar as a bear''. It's not that they have to research how to roar (they actually start with that as their first ability) - they need to learn how to do it while not in night elf form. You could probably argue that their roar may tap into some sort of druidic magic which the bear form cannot normally access, hence the need for the upgrade.
17th Jan '17 7:50:02 PM Arachnos
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* An inversion in the short flash game ''Persist'', where you gradually unlearn basic abilities along the way, courtesy of a spiteful goddess, who first removes the player character's arms ([[SuperDrowningSkills taking away his ability to swim]]), then his legs (you can still crawl, but like in the above example, you have to platform without jumping). You regain your ability to jump for the final level, at the cost of your ability to '''see your character''', as his physical body itself is destroyed.
17th Jan '17 7:36:19 PM Arachnos
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* The ''Webcomic/VGCats'' parody of ''Franchise/{{Pokemon}}'' [[http://www.vgcats.com/comics/?strip_id=240 used as the page image]] is not that far from the truth. Some Pokémon don't learn an attack move until double-digit levels (for the uninitiated, sample low-level attacks include "Tackle" and "Peck"), Poochyena's species' is "Bite" but it doesn't learn how to bite until ''level thirteen'', and even more mind-boggling, Pidgey - a pigeon - ''never'' learns to Peck.

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* The ''Webcomic/VGCats'' parody of ''Franchise/{{Pokemon}}'' [[http://www.vgcats.com/comics/?strip_id=240 used as the page image]] is not that far from the truth. Some Pokémon don't learn an attack move until double-digit levels (for the uninitiated, sample low-level attacks include "Tackle" and "Peck"), Poochyena's species' is "Bite" but it doesn't learn how to bite until ''level thirteen'', and even more mind-boggling, Pidgey - a pigeon - ''never'' learns to Peck.Peck, and neither do several other evolutionary lines of bird Pokémon.



** Some Pokémon can learn the Bite and Crunch moves through breeding. In other words, some Pokémon have to ''inherit'' the ability to bite things with sharp teeth.

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** Some Pokémon can learn the Bite and Crunch moves through breeding. In other words, some Pokémon have to ''inherit'' the ability to bite things with sharp teeth. And not a single 'mon in the Gible evolutionary line can learn Bite despite them all having mouths full of sharp teeth, not even Ga'''bite''' (at least Garchomp gets Crunch).
** Growlithe never learns the move Growl, even though, like the above case, '''it's in its name'''.
6th Jan '17 7:07:22 AM Medinoc
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* In ''VideoGame/{{Skyrim}}'', you need a specific high-level perk in the Destruction tree in order for enemies to have a chance of panicking if you set them on fire. Otherwise they just stand there swinging their sword at you completely unphased.

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* In ''VideoGame/{{Skyrim}}'', you need a specific high-level perk in the Destruction tree in order for enemies to have a chance of panicking if you set them on fire. Otherwise they just stand there swinging their sword at you completely unphased.unfazed.
5th Jan '17 12:59:42 PM mario0987
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** The ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' games have quite a few examples of this trope. Each character has certain IQ skills, which can be turned on and off in the menu screen and more can be gained by eating Gummies, and some only affect the partner Pokémon behaviors because they're what any human in their right mind would know what to do. While the game is at least smart enough to have some skills automatically available at the beginning (like not using a ranged attack if a wall is in the way), some IQ skills which seem essential for survival must be unlocked, like the ability to not use an attack which poisons when the foe is already poisoned, attacking the foe who is weak to your element first, and avoiding stepping on traps which are sitting out in the open.

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** The ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' games have quite a few examples of this trope. Each character has certain IQ skills, which can be turned on and off in the menu screen and more can be gained by eating Gummies, and some only affect the partner Pokémon behaviors because they're what any human in their right mind would know what to do. While the game is at least smart enough to have some skills automatically available at the beginning (like not using a ranged attack if a wall is in the way), some IQ skills which seem essential for survival must be unlocked, like the ability to not use an attack which poisons when the foe is already poisoned, attacking the foe who is weak to your element first, and avoiding stepping on traps which are sitting out in the open. When later games got rid of IQ skills, they made the more common sense ones a part of the default AI.
18th Dec '16 12:17:10 PM BattleMaster
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* In ''VideoGame/{{Skyrim}}'', you need a specific high-level perk in the Destruction tree in order for enemies to have a chance of panicking if you set them on fire. Otherwise they just stand there swinging their sword at you completely unphased.
16th Nov '16 7:16:18 AM ChronoLegion
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* In ''Literature/CavernsAndCreatures'', Cooper forgets how to read when he is transported into the titular tabletop game, all because he happened to have rolled a very low Intelligence score and chose to be a half-orc (which gives a an additional -2 to his Intelligence score). Even after making it back to the real world, he's still a half-orc, so the game rules still apply. He can't even read the word "cat". The only exception is when he's reading character sheets, since those aren't really a part of the game world. At least, in the real world, signs for businesses and the like tend to have recognizable logos even without knowing how to read them. In the second book, he's trying to find a tavern that someone called "Horse Head". Naturally, he's looking for a drawing of a horse in lieu of being able to read the name. As it turns out, the name is actually "Whore's Head" (same pronunciation), and the drawing on the sign is that of a woman.

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* In ''Literature/CavernsAndCreatures'', Cooper forgets how to read when he is transported into the titular tabletop game, all because he happened to have rolled a very low Intelligence score and chose to be a half-orc (which gives a an additional -2 to his Intelligence score). Even after making it back to the real world, he's still a half-orc, so the game rules still apply. He can't even read the word "cat". The only exception is when he's reading character sheets, since those aren't really a part of the game world. At least, in the real world, signs for businesses and the like tend to have recognizable logos even without knowing how to read them. In the second book, he's trying to find a tavern that someone called "Horse Head". Naturally, he's looking for a drawing of a horse in lieu of being able to read the name. As it turns out, the name is actually "Whore's Head" (same pronunciation), and the drawing on the sign is that of a woman.
woman. Also, the way magic works in the game, any caster has to spend time each day re-learning his spells, all of which can be only used a limited number of times per day before he ''forgets'' them. The whole series is a jab at ''TabletopGame/DungeonsAndDragons''.
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