History Main / YouHaveResearchedBreathing

23rd May '18 9:53:15 AM Cuddles
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** In ''Syndicate Wars'' you have to invent many of the same weapons again, despite being the sequel and set even later.

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** In ''Syndicate Wars'' ''VideoGame/SyndicateWars'' you have to invent many of the same weapons again, despite being the sequel and set even later. later.
*** Largely averted within Syndicate Wars itself, however. You can <i>equip</i> anything you find on an enemy's body, you just can't build any new ones until you've reverse engineered it, and using unresearched weapons has a chance to drain all of an agent's energy. The last part is also the justification for this trope - they're not actually Uzis and shotguns, but futuristic weapons fuelled by a cyborg body's energy and also relying on identity chips implanted in everyone to allow access. You don't need to reinvent the Uzi, but rather hack into a high-tech device created by a rival corporation.
21st May '18 2:24:17 AM Sikon
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*** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to the development of permanent settlements.

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*** Cities can be built right away but Agriculture must be researched, despite the fact that in the real world, agriculture is what led to the development of permanent settlements. Averted in Civ V, where every civilization starts with Agriculture already researched.
28th Apr '18 2:15:01 PM lakingsif
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When a simpler use of an ability than one previously learnt is overlooked unless it is taught/learnt/researched (depending on work) separately, or similar abilities that supposedly come naturally need to be learnt after much more complex ones: at Level 1 you were taught to attack, at Level 50 you must research breathing.

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When a simpler use of an ability than one previously learnt is overlooked unless it is taught/learnt/researched (depending on work) separately, or similar abilities that supposedly come naturally need to be learnt after much more complex ones: at Level 1 you were taught to attack, at Level 50 you must research breathing. \n This is often present in videogames because of [[NewPowersAsThePlotDemands functionality]], in that there will be things you need to be able to do immediately in order to actually proceed, like attack, but the holding-your-breath sidequest (or the using-a-pocketknife necessity, for a more likely example) doesn't come until much later.
28th Apr '18 2:09:55 PM lakingsif
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When a simpler use of an ability than one previously learnt is overlooked unless it is taught/learnt/researched (depending on work) separately, or similar abilities that supposedly come naturally need to be learnt after much more complex ones: at Level 1 you were taught to attack, at Level 50 you must research breathing.
21st Apr '18 6:08:35 PM nombretomado
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** One of the most {{egregious}} examples is the Medicine power pool. The animations for each power in the pool involve pulling out this little green device, aiming it at a target, and pushing a button that makes this green laser and mist spray out. The first two powers in each pool are available at level 6, the third power is available at level 14. The first two powers of the Medicine pool target allies, and the third targets yourself. So if you take one of the powers at level 6, ''it takes 8 levels for your character to be able to go from pointing the device at allies to pointing the device at him/herself.''

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** One of the most {{egregious}} JustForFun/{{egregious}} examples is the Medicine power pool. The animations for each power in the pool involve pulling out this little green device, aiming it at a target, and pushing a button that makes this green laser and mist spray out. The first two powers in each pool are available at level 6, the third power is available at level 14. The first two powers of the Medicine pool target allies, and the third targets yourself. So if you take one of the powers at level 6, ''it takes 8 levels for your character to be able to go from pointing the device at allies to pointing the device at him/herself.''
20th Apr '18 8:55:35 PM GentlemensDame883
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*** The reboot also requires you to learn a specific skill in order for Heavies and Supports to lay down suppressive fire, something that real-world soldiers learn in basic training.
9th Apr '18 10:54:47 AM PDL
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Can overlap with AbilityRequiredToProceed. Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly. The character may also be subject to a LimitedMoveArsenal, where you need to forget something in order to learn something else.

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Can overlap with AbilityRequiredToProceed. Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly. The character may also be subject to a LimitedMoveArsenal, where you they need to forget something in order to learn something else.
9th Apr '18 10:54:25 AM PDL
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Can overlap with AbilityRequiredToProceed. Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly.

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Can overlap with AbilityRequiredToProceed. Compare with LevelLockedLoot. The corollary is often InstantExpert, where Researching Breathing automatically allows those who Breathe to do so instantly and flawlessly.
flawlessly. The character may also be subject to a LimitedMoveArsenal, where you need to forget something in order to learn something else.
9th Apr '18 10:47:28 AM Gess
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* Several of the traits in the ''VideoGame/DawnOfWar II'' campaigns feature severe GameplayAndStorySegregation both from the 40K lore (commonplace for games) and from its own storyline. Tarkus and Thaddeus need a trait to be able to equip Chainswords and Bolters respectively (in canon and preceding games, every Space Marine knows that) Not only that, Cyrus is supposedly a master scout and infiltration specialist, but he starts at level 1 and has to be taught how to drop smoke bombs, using a shotgun, etc.

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* Several of the traits in the ''VideoGame/DawnOfWar II'' campaigns feature severe GameplayAndStorySegregation both from the 40K lore (commonplace for games) and from its own storyline. Tarkus (Tactical Marine) and Thaddeus (Assault Marine) need a trait to be able to equip Chainswords and Bolters respectively (in canon and preceding games, every Space Marine knows that) that). They also cannot use heavy weapons at all, even though all space marines start their service as heavy weapon specialists. It is even more bizzare for their captain, who can freely equip jump packs, but needs a trait for heavy weapons. Not only that, Cyrus is supposedly a master scout and infiltration specialist, but he starts at level 1 and has to be taught how to drop smoke bombs, using a shotgun, etc.
27th Mar '18 2:26:35 PM MasamiPhoenix
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* VideoGame/{{Mega Man|Classic}} needs to acquire certain weapons, such as the Metal Blade, to figure out that he can ''point his arm up''. Similar things are true in most of the SequelSeries: in both ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'', Zero has to learn such advanced "Techniques" as swinging upwards, ''VideoGame/MegaManBattleNetwork''[='s=] [=MegaMan.EXE=] has to move into an enemy's line of fire to shoot at it, and so on. To date, the only platformer where the hero can aim his default weapon is ''VideoGame/MegaManX7'', and even there it's automatic rather than player-controlled.
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