History Main / YouGetKnockedDownYouGetBackUpAgain

3rd Dec '15 6:27:13 AM DeisTheAlcano
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-> ''[[ExactlyWhatItSaysOnTheTin I get knocked down, but I get up again.]]''
-> ''You're never gonna keep me down!''
-->--'''Chumbawumba''', "Tubthumping", where they sing this line about twenty times.

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-> ''[[ExactlyWhatItSaysOnTheTin I ''"I get knocked down, but I get up again.]]''
->
''\\
''You're never gonna keep me down!''
-->--'''Chumbawumba''',
down!"''
-->-- '''Chumbawumba''',
"Tubthumping", where they sing this line about twenty times.



* Bouncers in the ''Franchise/BioShock'' series can knock you down, but do not attack until you get back up.
** Given that they're genetically engineered DumbMuscle, it's possible they can't tell the difference between prone and dead.

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* Bouncers in the ''Franchise/BioShock'' ''VideoGame/BioShock'' series can knock you down, but do not attack until you get back up.
**
up. Given that they're genetically engineered DumbMuscle, it's possible they can't tell the difference between prone and dead.
31st May '15 11:36:03 AM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' prevents you from taking damage while you're knocked down and getting back up, unless the enemy monster is using its pinning ttack. There are even skills to extend the invincibility period as you get up, and in ''Monster Hunter 4'' onwards you can control when you get up to take advantage of this.
8th Dec '14 3:04:53 PM StFan
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** Quite a few {{Konami}}-made BeatEmUp (''VideoGame/{{X-Men}}'', ''[[VideoGame/CrimeFighters Vendetta]]'', ''VideoGame/ViolentStorm'' and ''VideoGame/MetamorphicForce'') let you attack knocked-down enemies.

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** Quite a few {{Konami}}-made Creator/{{Konami}}-made BeatEmUp (''VideoGame/{{X-Men}}'', (''VideoGame/XMen'', ''[[VideoGame/CrimeFighters Vendetta]]'', ''VideoGame/ViolentStorm'' and ''VideoGame/MetamorphicForce'') let you attack knocked-down enemies.
27th Sep '14 4:08:51 PM HeaG
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* ''VideoGame/TheMatrixPathOfNeo'' has this, it along with a variety of {{RecoveryAttack}}s almost makes getting knocked down worth it.
11th Feb '14 8:58:13 PM Rakurai
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* ''VideoGame/PhantasyStarOnline'' provides with you invincibility when you're knocked down, and it actually lasts for a brief moment after you're able to act, for the sake of preventing a CycleOfHurting.
** [[VideoGame/PhantasyStarOnline2 Its sequel]], on the other hand, only grants the invincibility during the getting up phase, but provides all classes with the Just Reversal ability, which allows them to swiftly flip back onto their feet if it's used with the right timing. Despite this, it's still possible to get caught in the CycleOfHurting due to you becoming vulnerable the moment you're able to move again.
6th Feb '14 9:13:33 PM thatother1dude
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[[AC:Roguelikes]]
24th Nov '13 9:05:03 AM JIKTV
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* Enemies in ''GodHand'' can't hit Gene when he's grounded. Gene, on the other hand, can, and [[NintendoHard you'll need the extra bit of damage.]]
* Mostly the case in ''PowerInstinct'', but one character uses it to odd effect. If Prince is knocked down while in his default {{Gonk}} state, he morphs into a {{Bishonen}} just before standing back up. Knocking him down again doesn't change him back, but the effect is still only temporary.

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* Enemies in ''GodHand'' ''VideoGame/GodHand'' can't hit Gene when he's grounded. Gene, on the other hand, can, and [[NintendoHard you'll need the extra bit of damage.]]
* Mostly the case in ''PowerInstinct'', ''VideoGame/PowerInstinct'', but one character uses it to odd effect. If Prince is knocked down while in his default {{Gonk}} state, he morphs into a {{Bishonen}} just before standing back up. Knocking him down again doesn't change him back, but the effect is still only temporary.



* Units knocked down in ''DawnOfWar'' cannot be targeted and are immune to directly-targeted further damage until they get back up again, although AOE attacks like artillery can keep hitting them.

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* Units knocked down in ''DawnOfWar'' ''VideoGame/DawnOfWar'' cannot be targeted and are immune to directly-targeted further damage until they get back up again, although AOE attacks like artillery can keep hitting them.



* Averted in TheWitcher computer game - Geralt can kill any knocked-down enemy with a coup de grace... and any enemy can do the same to a knocked-down Geralt.
** Played straight [[TheWitcher2 in the sequel]] prior to being patched a bit to be more forgiving.

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* Averted in TheWitcher computer game ''VideoGame/TheWitcher'' - Geralt can kill any knocked-down enemy with a coup de grace... and any enemy can do the same to a knocked-down Geralt.
** Played straight [[TheWitcher2 [[VideoGame/TheWitcher2AssassinsOfKings in the sequel]] prior to being patched a bit to be more forgiving.



* Averted in boxing games, but completely averted in UsefulNotes/MixedMartialArts games such as ''PRIDE FC'' ({=PS2=}), the UFC games, and ''EA Sports MMA''.

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* Averted in boxing games, but completely averted in UsefulNotes/MixedMartialArts games such as ''PRIDE FC'' ({=PS2=}), [=PS2=], the UFC [=UFC=] games, and ''EA Sports MMA''.



* In ''RuleOfRose'' no enemy can harm you when you're down or getting up (right after getting up, however...), but the same applies to you, as you can't harm enemies that you've knocked down, either. There's a stomping attack, but due to a bug or poor hit detection that plagues the rest of the game it's almost 100% useless; if you stomp every enemy you manage to get on the ground during the entire game, you may hit maybe one or two of them.

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* In ''RuleOfRose'' ''VideoGame/RuleOfRose'' no enemy can harm you when you're down or getting up (right after getting up, however...), but the same applies to you, as you can't harm enemies that you've knocked down, either. There's a stomping attack, but due to a bug or poor hit detection that plagues the rest of the game it's almost 100% useless; if you stomp every enemy you manage to get on the ground during the entire game, you may hit maybe one or two of them.
24th Nov '13 8:59:24 AM JIKTV
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* Some ''DynastyWarriors'' installments allow you to lie there on the ground, your opponent flailing impotently above you, while your [[LimitBreak Musou]] gauge slowly refills.

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* Some ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' installments allow you to lie there on the ground, your opponent flailing impotently above you, while your [[LimitBreak Musou]] gauge slowly refills.



** Surprisingly, ''SamuraiWarriors'' inverts this completely. While soldiers will still wait around, every general has a jump charge specifically for hitting you if you're (or they're) knocked down, so lying on the ground near death is not always a good idea.

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** Surprisingly, ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' inverts this completely. While soldiers will still wait around, every general has a jump charge specifically for hitting you if you're (or they're) knocked down, so lying on the ground near death is not always a good idea.



* Averted in ''{{Onimusha}}'' - stand over a downed enemy and attack, and you'll run them through. For most mooks, this is instant death.
* In ''{{Rune}}'', the (mostly harmless, but very annoying) zombie enemies can only be killed by beheading or burning them, but can't be attacked while they're PlayingPossum, so unless you hit them ''just'' right with a conventional weapon, they'll keel over and force you to wait until they get back up again for another chance to try and land a perfect slash at their neck.
* The titular colossi in ''ShadowOfTheColossus'' will not attack Wander while he is lying prone on the ground, unless the player leaves him down for too long or if the game's difficulty setting is on Hard. However, some Colossi (namely Cenobia and Celosia) will simply attack Wander as soon as he gets to his feet, which can result in a frustrating cycle of [[CycleOfHurting getting up and getting knocked over again]], often until Wander dies or is pushed into a place where the Colossi can't reach him.
* Averted in PrinceOfPersiaTheSandsOfTime, where enemies can and will knock you down, and then mob you and kick the crap out of you while you're down. Fortunately, you're able to block while you're knocked down. Of course, you ''have'' to do the same to them with the Dagger of Time to finish them off. [[spoiler: Once you lose the Dagger, though, you lose the ability to attack enemies when they're down.]]

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* Averted in ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' - stand over a downed enemy and attack, and you'll run them through. For most mooks, this is instant death.
* In ''{{Rune}}'', ''VideoGame/{{Rune}}'', the (mostly harmless, but very annoying) zombie enemies can only be killed by beheading or burning them, but can't be attacked while they're PlayingPossum, so unless you hit them ''just'' right with a conventional weapon, they'll keel over and force you to wait until they get back up again for another chance to try and land a perfect slash at their neck.
* The titular colossi in ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' will not attack Wander while he is lying prone on the ground, unless the player leaves him down for too long or if the game's difficulty setting is on Hard. However, some Colossi (namely Cenobia and Celosia) will simply attack Wander as soon as he gets to his feet, which can result in a frustrating cycle of [[CycleOfHurting getting up and getting knocked over again]], often until Wander dies or is pushed into a place where the Colossi can't reach him.
* Averted in PrinceOfPersiaTheSandsOfTime, ''VideoGame/PrinceOfPersiaTheSandsOfTime'', where enemies can and will knock you down, and then mob you and kick the crap out of you while you're down. Fortunately, you're able to block while you're knocked down. Of course, you ''have'' to do the same to them with the Dagger of Time to finish them off. [[spoiler: Once you lose the Dagger, though, you lose the ability to attack enemies when they're down.]]



* Most early ''StreetFighter'' games also have no way of hitting people on the ground, although later games have the occasional exception. In fact, throughout the SFII series, standing too close to someone who's been knocked down can allow them to get in a free throw or Dragon Punch on you.

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* Most early ''StreetFighter'' ''Franchise/StreetFighter'' games also have no way of hitting people on the ground, although later games have the occasional exception. In fact, throughout the SFII series, standing too close to someone who's been knocked down can allow them to get in a free throw or Dragon Punch on you.
13th Oct '13 10:56:58 PM SuperLlama
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* Averted in PrinceOfPersiaTheSandsOfTime, where enemies can and will knock you down, and then mob you and kick the crap out of you while you're down. Fortunately, you're able to block while you're knocked down. Of course, you ''have'' to do the same to them with the Dagger of Time to finish them off.

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* Averted in PrinceOfPersiaTheSandsOfTime, where enemies can and will knock you down, and then mob you and kick the crap out of you while you're down. Fortunately, you're able to block while you're knocked down. Of course, you ''have'' to do the same to them with the Dagger of Time to finish them off.
off. [[spoiler: Once you lose the Dagger, though, you lose the ability to attack enemies when they're down.]]
12th Oct '13 4:05:56 PM SuperLlama
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** And of course there's the All Out Attack, which requires all enemies to be knocked down, at which point everyone in the party jumps them in a BigBallOfViolence for massive damage.
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