History Main / YouGetKnockedDownYouGetBackUpAgain

9th Apr '18 12:47:40 PM BeerBaron
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* Also averted in ''Franchise/TheElderScrolls'' games, where getting knocked down leaves you vulnerable and unable to react.

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* Also averted in Averted throughout ''Franchise/TheElderScrolls'' games, where getting series. Getting knocked down leaves you extremely vulnerable and unable to react.further enemy attacks. Enemies with attacks that have a high knock-down rate are some of the most dangerous as well as some of the most widely despised. On the flip side, you can do this to enemies with your attacks or abilities as well. A knocked down foe is ''much'' easier to kill.
26th Mar '18 9:30:08 PM Madison14
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-->-- '''Chumbawumba''', "Tubthumping", where they sing this line about twenty times.

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-->-- '''Chumbawumba''', '''Music/{{Chumbawamba}}''', "Tubthumping", where they sing this line about twenty times.



Trope name paraphrased from the Chumbawumba song "Tubthumping," for those of you who weren't paying attention to popular music in the late '90s. The line goes "I get knocked down, but I get up again" and the song is [[OdeToIntoxication primarily about getting drunk]].

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Trope name paraphrased from the Chumbawumba Music/{{Chumbawamba}} song "Tubthumping," for those of you who weren't paying attention to popular music in the late '90s. The line goes "I get knocked down, but I get up again" and the song is [[OdeToIntoxication primarily about getting drunk]].
31st Jan '18 7:00:55 AM FF32
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* Averted in the ''VideoGame/{{Persona}}'' series where they use the "Press system" AKA "One more turn", characters who are knocked down take extra damage and can also be stunned.

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* Averted in the ''VideoGame/{{Persona}}'' ''Franchise/ShinMegamiTenseiPersona'' series where they use the "Press system" AKA "One more turn", characters who are knocked down take extra damage and can also be stunned.
23rd Apr '17 8:31:14 PM nombretomado
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* In most of the ''Franchise/TalesSeries'', if either you ''or'' an opponent are knocked down that character is generally invincible or at least highly resistant to damage until they get back up. Notably averted in one case though with Senel from ''VideoGame/TalesOfLegendia'', who learns a series of throws that can be performed on downed opponents (although otherwise the trope still applies).

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* In most of the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', if either you ''or'' an opponent are knocked down that character is generally invincible or at least highly resistant to damage until they get back up. Notably averted in one case though with Senel from ''VideoGame/TalesOfLegendia'', who learns a series of throws that can be performed on downed opponents (although otherwise the trope still applies).
6th Aug '16 2:26:32 AM Morgenthaler
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3rd Dec '15 6:27:13 AM DeisTheAlcano
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-> ''[[ExactlyWhatItSaysOnTheTin I get knocked down, but I get up again.]]''
-> ''You're never gonna keep me down!''
-->--'''Chumbawumba''', "Tubthumping", where they sing this line about twenty times.

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-> ''[[ExactlyWhatItSaysOnTheTin I ''"I get knocked down, but I get up again.]]''
->
''\\
''You're never gonna keep me down!''
-->--'''Chumbawumba''',
down!"''
-->-- '''Chumbawumba''',
"Tubthumping", where they sing this line about twenty times.



* Bouncers in the ''Franchise/BioShock'' series can knock you down, but do not attack until you get back up.
** Given that they're genetically engineered DumbMuscle, it's possible they can't tell the difference between prone and dead.

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* Bouncers in the ''Franchise/BioShock'' ''VideoGame/BioShock'' series can knock you down, but do not attack until you get back up.
**
up. Given that they're genetically engineered DumbMuscle, it's possible they can't tell the difference between prone and dead.
31st May '15 11:36:03 AM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' prevents you from taking damage while you're knocked down and getting back up, unless the enemy monster is using its pinning ttack. There are even skills to extend the invincibility period as you get up, and in ''Monster Hunter 4'' onwards you can control when you get up to take advantage of this.
8th Dec '14 3:04:53 PM StFan
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** Quite a few {{Konami}}-made BeatEmUp (''VideoGame/{{X-Men}}'', ''[[VideoGame/CrimeFighters Vendetta]]'', ''VideoGame/ViolentStorm'' and ''VideoGame/MetamorphicForce'') let you attack knocked-down enemies.

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** Quite a few {{Konami}}-made Creator/{{Konami}}-made BeatEmUp (''VideoGame/{{X-Men}}'', (''VideoGame/XMen'', ''[[VideoGame/CrimeFighters Vendetta]]'', ''VideoGame/ViolentStorm'' and ''VideoGame/MetamorphicForce'') let you attack knocked-down enemies.
27th Sep '14 4:08:51 PM HeaG
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* ''VideoGame/TheMatrixPathOfNeo'' has this, it along with a variety of {{RecoveryAttack}}s almost makes getting knocked down worth it.
11th Feb '14 8:58:13 PM Rakurai
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* ''VideoGame/PhantasyStarOnline'' provides with you invincibility when you're knocked down, and it actually lasts for a brief moment after you're able to act, for the sake of preventing a CycleOfHurting.
** [[VideoGame/PhantasyStarOnline2 Its sequel]], on the other hand, only grants the invincibility during the getting up phase, but provides all classes with the Just Reversal ability, which allows them to swiftly flip back onto their feet if it's used with the right timing. Despite this, it's still possible to get caught in the CycleOfHurting due to you becoming vulnerable the moment you're able to move again.
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