History Main / YouCallThatAWound

17th Sep '17 6:46:51 PM Willbyr
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[[quoteright:250:[[Webcomic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/az-callthatawound_1525.png]]]]
[[caption-width-right:250: [[Webcomic/AwkwardZombie It was a simpler time.]]]]

->'''King Arthur''': Your arm's off!
->'''Black Knight''': [[JustAFleshWound It's just a flesh wound]].

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[[quoteright:250:[[Webcomic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/az-callthatawound_1525.png]]]]
[[caption-width-right:250: [[Webcomic/AwkwardZombie It was
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1504620451063849400
%% Please start
a simpler time.]]]]

new thread if you'd like to suggest an image.
%%
->'''King Arthur''': Your arm's off!
->'''Black
off!\\
'''Black
Knight''': [[JustAFleshWound It's just a flesh wound]].
7th Sep '17 12:25:24 AM arbiter099
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However, backlash from Escort Missions in general has led to a new variation on the usage of Important Characters in combat. When battle is joined, one doesn't need to concern themselves with the survival of Important Character X, because either they're unable to be seriously injured, they respawn if killed, or, in RTS games, can simply be replaced, usually at considerable cost. Getting shot, stabbed, decapitated, eaten alive, blown up in an EarthShatteringKaboom, it doesn't matter; these guys keep on going, laughing off what would kill anyone else, demanding to know if, in reality, wimps like YouCallThatAWound.

to:

However, backlash from Escort Missions in general has led to a new variation on the usage of Important Characters in combat. When battle is joined, one doesn't need to concern themselves with the survival of Important Character X, because either they're unable to be seriously injured, they respawn if killed, or, in RTS games, can simply be replaced, usually at considerable cost. Getting shot, stabbed, decapitated, eaten alive, blown up in an EarthShatteringKaboom, it doesn't matter; these guys keep on going, laughing off what would kill anyone else, demanding to know if, in reality, wimps like YouCallThatAWound.
you call ''that'' a wound?
7th May '17 4:41:51 PM nombretomado
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Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, [[HeroMustSurvive Important Character X is a combat unit that can fight, but needs to survive the mission]], such as in ''{{Starcraft}}'' and ''VideoGame/AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.

to:

Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, [[HeroMustSurvive Important Character X is a combat unit that can fight, but needs to survive the mission]], such as in ''{{Starcraft}}'' ''VideoGame/StarCraft'' and ''VideoGame/AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.



* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without you immediately realizing it).
** The expansion, Heart of the Swarm, has Kerrigan respawn some time after she dies in most missions. The same goes for most of the other heroes that you control during the campaign.

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* VideoGame/{{Starcraft 2}} ''VideoGame/StarCraftII'':
** The main game
has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without you immediately realizing it).
** The expansion, ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm, Swarm]]'', has Kerrigan respawn some time after she dies in most missions. The same goes for most of the other heroes that you control during the campaign.
4th May '17 1:09:57 PM Golondrina
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* Some allied hero characters in the ''{{Spellforce}}'' expansion pack would simply lose fighting ability and limp around when their health fell too low. Of course, neither your character, nor your character's [[strike:thugs]] rune heroes, would benefit from this.

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* Some allied hero characters in the ''{{Spellforce}}'' ''VideoGame/{{Spellforce}}'' expansion pack would simply lose fighting ability and limp around when their health fell too low. Of course, neither your character, nor your character's [[strike:thugs]] rune heroes, would benefit from this.
12th Aug '16 3:44:39 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' went both ways with this; in ''VideoGame/HaloCombatEvolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth and Reconciliation''. ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.
** In ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.
*** At the end of the game, [[spoiler:the eponymous Halo detonates with the Sergeant on it (on regular difficulties he is overrun by the Flood and never heard from again; on Legendary there is a joke scene where he hugs an Elite right before the Halo explodes)]]. He ''still'' turns up for ''Halo 2''. A marine asks him how he does it, though the Sergeant claims that information to be "classified".
*** In ''Literature/HaloFirstStrike'' this is explained. [[spoiler:He and others got on a pelican and flew into space, and met up with Master Chief's Longsword fighter. They then managed to board and take over a Covvie ship.]]

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* ''Franchise/{{Halo}}'' went both ways with this; in ''Franchise/{{Halo}}'':
** In
''VideoGame/HaloCombatEvolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth "The Truth and Reconciliation''.Reconciliation". ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.
** In ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'', your main squadmates are all the other RedShirt marines, only 100% invincible. You still have to reappear at the beginning do most of the next mission.
*** At
working yourself, though. ''ODST'' also has an interesting moment towards the end of the game, [[spoiler:the eponymous Halo detonates with the Sergeant on it (on regular difficulties he is overrun by the Flood and never heard from again; on Legendary there is a joke scene where he hugs an Elite right before the Halo explodes)]]. He ''still'' turns up for ''Halo 2''. A marine asks him how he does it, though the Sergeant claims that information you're accompanied by a seemingly insignificant cop who happens to be "classified".
*** In ''Literature/HaloFirstStrike'' this is explained. [[spoiler:He and others got on a pelican and flew into space, and met up with Master Chief's Longsword fighter. They then managed
invincible, [[spoiler:since you'll need him alive if you want to board and take over a Covvie ship.]]get the final audio log]].
9th Aug '16 6:18:32 AM Mayhavecontrol
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* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).

to:

* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your you immediately realizing it).
30th Jul '16 2:46:19 PM Kolic
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Added DiffLines:

** Your followers in ''VideoGame/TheElderScrollsVSkyrim'' can survive anything at one HP...[[AccidentalMurder unless you happen to damage them in any way, even with a shout.]] Whoops.
6th May '16 7:09:36 PM nombretomado
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* A few quests in ''[[GaiaOnline zOMG!]]'' are [[EscortMission escort missions]], but the game never gives the NPC following you any health bar or other combat-related attributes; the player is the only character that needs to worry about reaching the goal without [[NonLethalKO getting dazed]].

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* A few quests in ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' are [[EscortMission escort missions]], but the game never gives the NPC following you any health bar or other combat-related attributes; the player is the only character that needs to worry about reaching the goal without [[NonLethalKO getting dazed]].
19th Mar '16 7:13:57 AM Hossmeister
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14th Mar '16 6:54:20 AM Callorn
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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like their wounds for a time. After a while, they're ready to go again.

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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like lick their wounds for a time. After a while, they're ready to go again.
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