History Main / YouCallThatAWound

7th May '17 4:41:51 PM nombretomado
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Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, [[HeroMustSurvive Important Character X is a combat unit that can fight, but needs to survive the mission]], such as in ''{{Starcraft}}'' and ''VideoGame/AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.

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Important non-player characters are, well, ''important.'' So, when one of these characters enters combat, there's a number of possible ways that they can be treated during battle. Sometimes, a character's [[PlotlineDeath survival is plot dependent]]; in this case, the dreaded EscortMission takes place when it becomes the player's goal to safeguard Important Character X from harm. In other cases, such as real time strategy games, [[HeroMustSurvive Important Character X is a combat unit that can fight, but needs to survive the mission]], such as in ''{{Starcraft}}'' ''VideoGame/StarCraft'' and ''VideoGame/AgeOfEmpires''. This effectively means the character needs to be both utilized as a resource and protected at the same time.



* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without you immediately realizing it).
** The expansion, Heart of the Swarm, has Kerrigan respawn some time after she dies in most missions. The same goes for most of the other heroes that you control during the campaign.

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* VideoGame/{{Starcraft 2}} ''VideoGame/StarCraftII'':
** The main game
has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without you immediately realizing it).
** The expansion, ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm, Swarm]]'', has Kerrigan respawn some time after she dies in most missions. The same goes for most of the other heroes that you control during the campaign.
4th May '17 1:09:57 PM Golondrina
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* Some allied hero characters in the ''{{Spellforce}}'' expansion pack would simply lose fighting ability and limp around when their health fell too low. Of course, neither your character, nor your character's [[strike:thugs]] rune heroes, would benefit from this.

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* Some allied hero characters in the ''{{Spellforce}}'' ''VideoGame/{{Spellforce}}'' expansion pack would simply lose fighting ability and limp around when their health fell too low. Of course, neither your character, nor your character's [[strike:thugs]] rune heroes, would benefit from this.
12th Aug '16 3:44:39 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' went both ways with this; in ''VideoGame/HaloCombatEvolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth and Reconciliation''. ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.
** In ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.
*** At the end of the game, [[spoiler:the eponymous Halo detonates with the Sergeant on it (on regular difficulties he is overrun by the Flood and never heard from again; on Legendary there is a joke scene where he hugs an Elite right before the Halo explodes)]]. He ''still'' turns up for ''Halo 2''. A marine asks him how he does it, though the Sergeant claims that information to be "classified".
*** In ''Literature/HaloFirstStrike'' this is explained. [[spoiler:He and others got on a pelican and flew into space, and met up with Master Chief's Longsword fighter. They then managed to board and take over a Covvie ship.]]

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* ''Franchise/{{Halo}}'' went both ways with this; in ''Franchise/{{Halo}}'':
** In
''VideoGame/HaloCombatEvolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth "The Truth and Reconciliation''.Reconciliation". ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.
** In ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'', your main squadmates are all the other RedShirt marines, only 100% invincible. You still have to reappear at the beginning do most of the next mission.
*** At
working yourself, though. ''ODST'' also has an interesting moment towards the end of the game, [[spoiler:the eponymous Halo detonates with the Sergeant on it (on regular difficulties he is overrun by the Flood and never heard from again; on Legendary there is a joke scene where he hugs an Elite right before the Halo explodes)]]. He ''still'' turns up for ''Halo 2''. A marine asks him how he does it, though the Sergeant claims that information you're accompanied by a seemingly insignificant cop who happens to be "classified".
*** In ''Literature/HaloFirstStrike'' this is explained. [[spoiler:He and others got on a pelican and flew into space, and met up with Master Chief's Longsword fighter. They then managed
invincible, [[spoiler:since you'll need him alive if you want to board and take over a Covvie ship.]]get the final audio log]].
9th Aug '16 6:18:32 AM Mayhavecontrol
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* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).

to:

* VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your you immediately realizing it).
30th Jul '16 2:46:19 PM Kolic
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Added DiffLines:

** Your followers in ''VideoGame/TheElderScrollsVSkyrim'' can survive anything at one HP...[[AccidentalMurder unless you happen to damage them in any way, even with a shout.]] Whoops.
6th May '16 7:09:36 PM nombretomado
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* A few quests in ''[[GaiaOnline zOMG!]]'' are [[EscortMission escort missions]], but the game never gives the NPC following you any health bar or other combat-related attributes; the player is the only character that needs to worry about reaching the goal without [[NonLethalKO getting dazed]].

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* A few quests in ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' are [[EscortMission escort missions]], but the game never gives the NPC following you any health bar or other combat-related attributes; the player is the only character that needs to worry about reaching the goal without [[NonLethalKO getting dazed]].
19th Mar '16 7:13:57 AM Hossmeister
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14th Mar '16 6:54:20 AM Callorn
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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like their wounds for a time. After a while, they're ready to go again.

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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like lick their wounds for a time. After a while, they're ready to go again.
19th Jan '16 12:13:48 PM GMon
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Added DiffLines:

[[/folder]]
19th Jan '16 12:11:55 PM Piando
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[[AC:ActionAdventure]]
* In most stages of ''LegoAdaptationGame'', you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.

[[AC:FirstPersonShooter]]

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[[AC:ActionAdventure]]
[[foldercontrol]]

[[folder: Action Adventure ]]

* In most stages of ''LegoAdaptationGame'', a ''VideoGame/LegoAdaptationGame'', you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.

[[AC:FirstPersonShooter]]
''anything''.
[[/folder]]

[[folder: First Person Shooter ]]



** In ''Halo 1'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.

to:

** In ''Halo 1'' ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.




[[AC:{{MMORPG}}s]]

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\n[[AC:{{MMORPG}}s]][[/folder]]

[[folder: MMORPGs ]]




[[AC:{{Platform Game}}s]]

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\n[[AC:{{Platform Game}}s]][[/folder]]

[[folder: Platform Games ]]




[[AC:{{Puzzle Game}}s]]
* In ''{{Scribblenauts}}'', Longcat, Blob, and Priest can't die. (The only way you can kill a blob is [[KillItWithFire with fire]]) You also can't destroy a church. Tacgnol, Priestess, Nun, and God can die, however. As a result, because Priest is the only humanoid out of these three, Priest equipped with a Chainsaw with Earth Magic used on it is one of the best things to use when you want to kill something. Humorously, you can drop a Priest in lava and he'll just keep screaming forever and never die. How's that for VideogameCrueltyPotential?

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\n[[AC:{{Puzzle Game}}s]]\n[[/folder]]

[[folder: Puzzle Games ]]
* In ''{{Scribblenauts}}'', ''VideoGame/{{Scribblenauts}}'', Longcat, Blob, and Priest can't die. (The only way you can kill a blob is [[KillItWithFire with fire]]) You also can't destroy a church. Tacgnol, Priestess, Nun, and God can die, however. As a result, because Priest is the only humanoid out of these three, Priest equipped with a Chainsaw with Earth Magic used on it is one of the best things to use when you want to kill something. Humorously, you can drop a Priest in lava and he'll just keep screaming forever and never die. How's that for VideogameCrueltyPotential?




[[AC:RealTimeStrategy]]

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\n[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



* Starcraft2 has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).

to:

* Starcraft2 VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).




[[AC:{{Role Playing Game}}s]]

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\n[[AC:{{Role [[/folder]]

[[folder: Role
Playing Game}}s]]Games ]]




[[AC:{{Shoot Em Up}}s]]

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\n[[AC:{{Shoot [[/folder]]

[[folder: Shoot
Em Up}}s]]Ups ]]




[[AC:ThirdPersonShooter]]

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\n[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:TurnBasedStrategy]]
* ''FinalFantasyTacticsA2'' has way more than its fair share of escort missions, but there is the occasional NPC who will, instead of dying, have his HP set to 1 after any otherwise lethal attack and stop fighting.
** Most ''FinalFantasyTactics'' games have this in some form or another. Usually, the character will be knocked unconscious, but have stars instead of the normal "countdown to death" that regular party characters have. In the original, this leads to an odd occurrence: [[spoiler:Teta has the stars over her head, but she's suffered PlotlineDeath - her job is listed as "Delita's Sis" and she cannot be revived]].

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[[AC:TurnBasedStrategy]]
[[/folder]]

[[folder: Turn Based Strategy ]]
* ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has way more than its fair share of escort missions, but there is the occasional NPC who will, instead of dying, have his HP set to 1 after any otherwise lethal attack and stop fighting.
** Most ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' games have this in some form or another. Usually, the character will be knocked unconscious, but have stars instead of the normal "countdown to death" that regular party characters have. In the original, this leads to an odd occurrence: [[spoiler:Teta has the stars over her head, but she's suffered PlotlineDeath - her job is listed as "Delita's Sis" and she cannot be revived]].
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