History Main / YouCallThatAWound

19th Mar '16 7:13:57 AM Hossmeister
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14th Mar '16 6:54:20 AM Callorn
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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like their wounds for a time. After a while, they're ready to go again.

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* In VideoGame/HegemonySeries, if any of your generals go down, they'll return to their hometown and like lick their wounds for a time. After a while, they're ready to go again.
19th Jan '16 12:13:48 PM GMon
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Added DiffLines:

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19th Jan '16 12:11:55 PM Piando
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[[AC:ActionAdventure]]
* In most stages of ''LegoAdaptationGame'', you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.

[[AC:FirstPersonShooter]]

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[[AC:ActionAdventure]]
[[foldercontrol]]

[[folder: Action Adventure ]]

* In most stages of ''LegoAdaptationGame'', a ''VideoGame/LegoAdaptationGame'', you are forced to have a partner. This partner can die, but they'll just respawn in a couple of seconds. They also can't inflict any damage to ''anything''.

[[AC:FirstPersonShooter]]
''anything''.
[[/folder]]

[[folder: First Person Shooter ]]



** In ''Halo 1'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.

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** In ''Halo 1'' ''[[VideoGame/HaloCombatEvolved Halo 1]]'' you fought beside Sergeant Johnson in almost every mission. He wasn't any stronger than a standard marine though, so he pretty much always died a few minutes in with all the other RedShirt marines, only to reappear at the beginning of the next mission.




[[AC:{{MMORPG}}s]]

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\n[[AC:{{MMORPG}}s]][[/folder]]

[[folder: MMORPGs ]]




[[AC:{{Platform Game}}s]]

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\n[[AC:{{Platform Game}}s]][[/folder]]

[[folder: Platform Games ]]




[[AC:{{Puzzle Game}}s]]
* In ''{{Scribblenauts}}'', Longcat, Blob, and Priest can't die. (The only way you can kill a blob is [[KillItWithFire with fire]]) You also can't destroy a church. Tacgnol, Priestess, Nun, and God can die, however. As a result, because Priest is the only humanoid out of these three, Priest equipped with a Chainsaw with Earth Magic used on it is one of the best things to use when you want to kill something. Humorously, you can drop a Priest in lava and he'll just keep screaming forever and never die. How's that for VideogameCrueltyPotential?

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\n[[AC:{{Puzzle Game}}s]]\n[[/folder]]

[[folder: Puzzle Games ]]
* In ''{{Scribblenauts}}'', ''VideoGame/{{Scribblenauts}}'', Longcat, Blob, and Priest can't die. (The only way you can kill a blob is [[KillItWithFire with fire]]) You also can't destroy a church. Tacgnol, Priestess, Nun, and God can die, however. As a result, because Priest is the only humanoid out of these three, Priest equipped with a Chainsaw with Earth Magic used on it is one of the best things to use when you want to kill something. Humorously, you can drop a Priest in lava and he'll just keep screaming forever and never die. How's that for VideogameCrueltyPotential?




[[AC:RealTimeStrategy]]

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\n[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



* Starcraft2 has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).

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* Starcraft2 VideoGame/{{Starcraft 2}} has several maps where the hero dying results in auto-loss. However, the next-to-last mission (if you choose to take out the Nydus worms) allows your heroes to fall down and get back up after a while (because given the bosses on that level, it's very easy for a hero to die without your immediately realizing it).




[[AC:{{Role Playing Game}}s]]

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\n[[AC:{{Role [[/folder]]

[[folder: Role
Playing Game}}s]]Games ]]




[[AC:{{Shoot Em Up}}s]]

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[[folder: Shoot
Em Up}}s]]Ups ]]




[[AC:ThirdPersonShooter]]

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\n[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:TurnBasedStrategy]]
* ''FinalFantasyTacticsA2'' has way more than its fair share of escort missions, but there is the occasional NPC who will, instead of dying, have his HP set to 1 after any otherwise lethal attack and stop fighting.
** Most ''FinalFantasyTactics'' games have this in some form or another. Usually, the character will be knocked unconscious, but have stars instead of the normal "countdown to death" that regular party characters have. In the original, this leads to an odd occurrence: [[spoiler:Teta has the stars over her head, but she's suffered PlotlineDeath - her job is listed as "Delita's Sis" and she cannot be revived]].

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[[AC:TurnBasedStrategy]]
[[/folder]]

[[folder: Turn Based Strategy ]]
* ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has way more than its fair share of escort missions, but there is the occasional NPC who will, instead of dying, have his HP set to 1 after any otherwise lethal attack and stop fighting.
** Most ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' games have this in some form or another. Usually, the character will be knocked unconscious, but have stars instead of the normal "countdown to death" that regular party characters have. In the original, this leads to an odd occurrence: [[spoiler:Teta has the stars over her head, but she's suffered PlotlineDeath - her job is listed as "Delita's Sis" and she cannot be revived]].
18th Jan '16 10:19:21 AM Kayube
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** And if you make a point of getting him killed anyways, he'll merely withdraw from the battlefield as the prince instructed him to before it started.

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** And if you make a point of getting him killed anyways, he'll merely withdraw from the battlefield as the prince instructed him to before it started. In general, in ''Fire Emblem'' games, if a character's survival is absolutely essential to the plot, they ''can'' be defeated in battle, but rather than being killed like the less important characters, they're instead critically injured- they still can't be used for the rest of the game, but will still show up for cutscenes.
21st Nov '15 10:07:33 AM nombretomado
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* In ''BuckRogers: Matrix Cubed'', a VideoGame/GoldBox PC game from 1992, if a plot-important scientist is lost in battle he reappears on the team's spaceship with a nonchalant "Oh, hi. Seems we got separated for a while there, huh?"

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* In ''BuckRogers: ''ComicStrip/BuckRogers: Matrix Cubed'', a VideoGame/GoldBox PC game from 1992, if a plot-important scientist is lost in battle he reappears on the team's spaceship with a nonchalant "Oh, hi. Seems we got separated for a while there, huh?"
1st Nov '15 4:33:42 PM nombretomado
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* Another example takes place in a level of ''MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb...as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[PowerCopying get the bosses abilities]], you need to do it ''flawlessly''.

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* Another example takes place in a level of ''MegaManZero ''VideoGame/MegaManZero 2'', in which Zero must defend the female scientist Ceil while she defuses a bomb...as hordes and hordes of enemies charge at her. No matter how lax you are in defending her, Ciel will not die or do much more than indulge in an occasional gasp of pain. However, the Zero series involved an "objective" in each level, and in that particular level, it was "Protect Ceil", so for every time she takes a hit, you lose points. And if you want to [[PowerCopying get the bosses abilities]], you need to do it ''flawlessly''.
6th Sep '15 8:01:19 PM nombretomado
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* In any ''NeverwinterNights'' module, any NPC with the "Plot" flag enabled cannot be killed, and that flag can be either activated or deactivated by scripting. In the scenario included with the base game, an NPC companion in the tutorial area says that he will most certainly die unless he accompanies you. The official NWN editing guide [[LampshadeHanging lampshades]] this, saying that because of the Plot flag that the opposite is in fact true.
* In ''Fallout 3'' and ''Fallout: New Vegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily.

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* In any ''NeverwinterNights'' ''VideoGame/NeverwinterNights'' module, any NPC with the "Plot" flag enabled cannot be killed, and that flag can be either activated or deactivated by scripting. In the scenario included with the base game, an NPC companion in the tutorial area says that he will most certainly die unless he accompanies you. The official NWN editing guide [[LampshadeHanging lampshades]] this, saying that because of the Plot flag that the opposite is in fact true.
* In ''Fallout 3'' ''VideoGame/{{Fallout 3}}'' and ''Fallout: New Vegas'', ''VideoGame/FalloutNewVegas'', your companions can die, (Only on hardcore for New Vegas). But if you've spent a few level ups with them, it will take you almost forever to kill them, and even then Dogmeat will die fighting them. Dogmeat is the one exception to the rule. He dies pretty easily.
16th May '15 6:17:55 PM nombretomado
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* ''{{Halo}}'' went both ways with this; in ''Halo: Combat Evolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth and Reconciliation''. ''Halo 2'' and ''Halo 3'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.

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* ''{{Halo}}'' ''Franchise/{{Halo}}'' went both ways with this; in ''Halo: Combat Evolved'', ''VideoGame/HaloCombatEvolved'', Captain Keyes could be killed during a very brief escort mission in ''Truth and Reconciliation''. ''Halo 2'' ''VideoGame/{{Halo 2}}'' and ''Halo 3'' ''VideoGame/{{Halo 3}}'' went the opposite way, with [[GameplayAllyImmortality invincible, unkillable allies]] accompanying the player for brief periods. The Arbiter himself in ''Halo 3'' could be temporarily killed or lost off the side of cliffs or the like, but he would simply respawn shortly afterward, getting back up or reappearing via active camouflage.
7th May '15 8:15:19 PM nombretomado
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* Civilians are apparently indestructible in ''CityOfHeroes'', making one wonder why superheroes are needed in the first place.
** Even during mayhem missions in ''CityOfVillains'', a villain player can punch, freeze, electrocute, immolate, and even send a civilian flying long distances with no ill effect, making one wonder why they are fleeing in such a panic to begin with.

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* Civilians are apparently indestructible in ''CityOfHeroes'', ''VideoGame/CityOfHeroes'', making one wonder why superheroes are needed in the first place.
** Even during mayhem missions in ''CityOfVillains'', ''VideoGame/CityOfVillains'', a villain player can punch, freeze, electrocute, immolate, and even send a civilian flying long distances with no ill effect, making one wonder why they are fleeing in such a panic to begin with.



* In ''[[GuildWars Guild Wars: Eye of the North]]'', unlike the previous three stand-alone games that required you to keep important [=NPCs=] alive, often with [[LeeroyJenkins Leeroy]] consequences, important [=NPCs=] can die as much as you let them be killed. They instantly resurrect when no enemies are in aggro range. In a further twist, [=NPCs=] THAT WEREN'T EVEN FIGHTING WITH YOU show up for key cinematics.

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* In ''[[GuildWars ''[[VideoGame/GuildWars Guild Wars: Eye of the North]]'', unlike the previous three stand-alone games that required you to keep important [=NPCs=] alive, often with [[LeeroyJenkins Leeroy]] consequences, important [=NPCs=] can die as much as you let them be killed. They instantly resurrect when no enemies are in aggro range. In a further twist, [=NPCs=] THAT WEREN'T EVEN FIGHTING WITH YOU show up for key cinematics.
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