History Main / YearInsideHourOutside

15th Jun '18 4:04:59 PM pidget_spinner
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* In the sixth season of ''WesternAnimation/VoltronLegendaryDefender'', [[spoiler: Keith and Krolia find themselves in a time pocket. They spend two years there before escaping, only to find that no time has passed in the real world]].
11th Jun '18 7:21:24 PM Pamina
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* Neverland from ''Disney/PeterPan''. The Darling children and Peter Pan actually arrive there at night, they spend one night there, and they all return to London the following night, all without their parents even noticing that their children are gone! It's also implied that being in Neverland doesn't actually halt aging altogether but rather slows it down to the extent that it only seems like it halts aging (Hook's pirates were clearly adults, and the Indians, besides the Chief's daughter, were also shown to be adults as well).

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* Neverland from ''Disney/PeterPan''. The Darling children and Peter Pan actually arrive there at night, they spend one night day there, and they all return to London the following night, all without their parents even noticing that their children are gone! It's also implied that being in Neverland doesn't actually halt aging altogether but rather slows it down to the extent that it only seems like it halts aging (Hook's pirates were clearly adults, and the Indians, besides the Chief's daughter, were also shown to be adults as well).
22nd May '18 7:53:39 AM Arcorann
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* The first episode of ''[[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Cyberchase Cyberchase]]'' establishes that no time passes on Earth while the kids are in Cyberspace and indeed several episodes have them spend days on problems in Cyberspace and come home when they originally left.

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* The first episode of ''[[http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/Cyberchase Cyberchase]]'' ''WesternAnimation/{{Cyberchase}}'' establishes that no time passes on Earth while the kids are in Cyberspace and indeed several episodes have them spend days on problems in Cyberspace and come home when they originally left.
19th May '18 9:34:47 AM BreadBull
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* A day in ''VideoGame/TheElderScrollsIVOblivion'' is only 48 minutes long. This was presumably done to ensure they player would get to see all the neat weather effects.
* In ''VideoGame/TopShop'', each round represents an entire month, despite the actual rounds only taking a minute or so.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' tasks you with saving the world from a falling moon that will make impact within 72 hours, which is roughly 54 minutes in real time. You'll be traveling back in time to the first day over and over in order to retry and be able to progress in other areas once you get the appropriate items. There's also a song in game you can play that will slow down the flow of time, allowing you to play for about an hour and a half before you have to go back in time to restart.
* ''VideoGame/BurnoutParadise'' is an interesting case. Thanks to an update to the game, players are able to change the time of day settings to whatever they want. You can choose from a 24 minute day cycle,[[note]]one real life minute equals one in-game hour and one real life second equals one in-game minute[[/note]] a 48 minute day cycle,[[note]]two real life minutes equals one in-game hour, one real life minute equals an in-game half-hour, and two real life seconds equals one in-game minute[[/note]] a 2 hour day cycle,[[note]]Five real life minutes (or seconds) equals one in-game hour (or minutes) and one real life minute equals twelve in-game minutes[[/note]] a 24 hour cycle,[[note]]1:1 time between reality and the game[[/note]] match local time,[[note]]same as the 24 hour cycle, but the time in Paradise City is the time as set on your console or computer[[/note]] or set the time to always be midday (12:00 PM), sunset (8:00 PM), midnight (12:00 AM), or sunrise (6:00 AM).
17th May '18 12:58:28 PM ironballs16
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* Used as a means of interrogation in the cyberpunk books by Richard K. Morgan -- as time in virtual reality can be sped up the lengthy torture needed to break a professional or fanatic can be over in a short time, enabling the information to be obtained quickly. In ''Broken Angels'' the [[AntiHero protagonist]] gets one man to talk by trapping him in a very plain VR environment and threatening to leave his physical self in a place where no-one will find him for a very long time -- with months passing like years he would quickly go insane.

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* Used as a means of interrogation in the cyberpunk books by Richard K. Morgan -- as time in virtual reality can be sped up the lengthy torture needed to break a professional or fanatic can be over in a short time, enabling the information to be obtained quickly. In ''Broken Angels'' the [[AntiHero protagonist]] gets one man to talk by trapping him in a very plain VR environment and threatening to leave his physical self in a place where no-one will find him for a very long time -- with months passing like years [[GoMadFromTheIsolation he would quickly go insane.insane]].
17th May '18 12:56:46 PM ironballs16
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* When Urashima Taro saved a turtle while fishing, he was rewarded by the Dragon King since the turtle was his daughter. He was invited to stay with them for a time, but he eventually returned to the surface. What seemed like three days to him turned out to be much longer, depending on the version of the story. In some, it's been over 50 years; in others, ''[[TimeAbyss 300]]''. The last gift he is given by the turtle princess is a box that she warns him not to open. It contains his lost age, and when he eventually opens it time catches up. For the much longer 300 year version, he turns to dust as a result. In another, the box contains a mirror (so he can see how much he's aged), and leaves him to realize everyone he ever knew and loved is long dead, and himself can no longer return to the princess.
16th May '18 9:26:25 PM darkemyst
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* ''Literature/TheChroniclesOfNarnia'' is probably one of the most well-known examples of this trope. In ''The Lion, the Witch and the Wardrobe'', Lucy disappears into Narnia for hours, but when she worriedly returns home she finds that she was barely missing for a minute. Then when all the children go through, they remain there until adulthood as the Kings and Queens of Narnia... only to return home, find themselves young again, and discover that only minutes have passed. Then, in ''Prince Caspian'', they discover that hundreds of years have passed in Narnia since their last visit. It's only been a year for them.

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* ''Literature/TheChroniclesOfNarnia'' is probably one of the most well-known examples of this trope. In ''The Lion, the Witch and the Wardrobe'', ''Literature/TheLionTheWitchAndTheWardrobe'', Lucy disappears into Narnia for hours, but when she worriedly returns home she finds that she was barely missing for a minute. Then when all the children go through, they remain there until adulthood as the Kings and Queens of Narnia... only to return home, find themselves young again, and discover that only minutes have passed. Then, in ''Prince Caspian'', ''Literature/PrinceCaspian'', they discover that hundreds of years have passed in Narnia since their last visit. It's only been a year for them.
12th May '18 12:15:36 PM MBG159
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** The Genesis spell allows players to create small pocket dimensions. Creating one with this trait is a very common {{Munchkin}} tactic.
11th May '18 9:30:00 PM AnotherEpicFail
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* In ''VideoGame/TheSecretWorld'', time in the Hell Dimensions passes a lot quicker than in the real world, apparently due to the simple fact that the laws of physics have begun to decay in more or less the same fashion as the rest of Hell. As a result, Theodore Wicker has spent barely thirty years of Earth-time in Hell, but has been staging the revolution against Eblis for eons on end - hence how he's been able to become powerful enough to duke it out with the Devil.
28th Apr '18 10:03:44 AM Malachi108
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* In a three issue story arc of ''ComicBook/FantasticFour'' the Four try to rescue Central City which had been encased in a black dome. Iron Man goes in and immediately falls out again, beaten and near death. He asks why they didn't come to rescue him; the less than a second he was inside lasted for one month.



* In an issue of ''ComicBook/FantasticFour'', the FF and the Avengers checkout a huge black dome. Iron Man enters with the panel showing him entering and exiting in virtually the same instant. Tearing off his helmet, a bearded and ravaged Tony Stark talks about how he almost exhausted his energy and food packs and demanding why no one came after him. Told he was gone less than a second, he's stunned as to him it was almost three months.

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* In an three issue story arc of ''ComicBook/FantasticFour'', the FF Four and the Avengers checkout try to rescue Central City which had been encased in a huge black dome. Iron Man enters goes inside with the panel showing him entering and exiting in virtually the same instant. Tearing off his helmet, a bearded and ravaged Tony Stark talks about how he almost exhausted his energy and food packs and demanding demands to know why no one came after him. Told he was gone less than a second, he's stunned as to him it was almost three months.
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