History Main / WrenchWhack

17th Jan '17 6:26:17 PM DastardlyDemolition
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* ''VideoGame/TeamFortress2'': the melee weapon of the Engineer. It is used for [[PercussiveMaintenance hastening building, repairing and upgrading]] the Engineer's buildings. Other uses include hurting people - and the wrench is good at it, hitting critically often because Sentries do a lot of damage - especially removing Spies and their sappers from the Engineer's guns' vicinity. Variants include the Southern Hospitality, implemented with a sharp piece of metal and a spiked handguard, which cause the hit enemy to bleed, the Jag, which hastens building even more but doesn't hurt as much, and the Eureka Effect, which can teleport the Engineer back to spawn or his teleporter (and after the ''Meet Your Match'' Update exit, build teleporters at half cost) at the cost of half the construction speed and half metal from ammo boxes and dispensers.

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* ''VideoGame/TeamFortress2'': the melee weapon of the Engineer. It is used for [[PercussiveMaintenance hastening building, repairing and upgrading]] the Engineer's buildings. Other uses include hurting people - and the wrench is good at it, hitting critically often because Sentries do a lot of damage - especially removing Spies and their sappers from the Engineer's guns' vicinity. Variants include the Southern Hospitality, implemented with a sharp piece of metal and a spiked handguard, which cause the hit enemy to bleed, the Jag, which hastens building even more but doesn't hurt as much, and the Eureka Effect, which can teleport the Engineer back to spawn or his teleporter exit (and after the ''Meet Your Match'' Update exit, Update, build teleporters at half cost) at the cost of half the construction speed and half metal from ammo boxes and dispensers.
17th Jan '17 6:25:46 PM DastardlyDemolition
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** In ''VideoGame/FalloutNewVegas'', a particular quest implies a wrench was used to murder a NCR Engineer for his outfit. Strangely, wrenches still aren't useable as weapons.
** In Fallout 4 in particular the pipe wrench is actually a fairly effective melee weapon at low to mid levels, thanks to the weapon mod system, as it gains mods that not only boost its damage, but also increase its chances of crippling a target or deal extra damage to limbs.

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** In ''VideoGame/FalloutNewVegas'', a particular quest implies a wrench was used to murder a NCR Engineer for his outfit. Strangely, wrenches still aren't useable as weapons.
weapons. You can use a [[http://fallout.wikia.com/wiki/Tire_iron_(Fallout:_New_Vegas) lug wrench]] or a [[http://fallout.wikia.com/wiki/Lead_pipe_(Fallout:_New_Vegas) piece]] of [[http://fallout.wikia.com/wiki/The_Humble_Cudgel piping]] but you can't use an adjustable wrench.
** In Fallout 4 in particular ''Fallout 4'', the pipe wrench is actually a fairly effective melee weapon at low to mid levels, thanks to the weapon mod system, as it gains mods that not only boost its damage, but also increase its chances of crippling a target or deal extra damage to limbs.
17th Jan '17 6:19:44 PM DastardlyDemolition
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* ''VideoGame/TeamFortress2'': the melee weapon of the Engineer. It is used for [[PercussiveMaintenance hastening building, repairing and upgrading]] the Engineer's buildings. Other uses include hurting people - and the wrench is good at it, hitting critically often because Sentries do a lot of damage - especially removing Spies and their sappers from the Engineer's guns' vicinity. Variants include the Southern Hospitality, implemented with a sharp piece of metal and a spiked handguard, which cause the hit enemy to bleed, the Jag, which hastens building even more but doesn't hurt as much, and the Eureka Effect, which can teleport the Engineer back to spawn or his teleporter exit at the cost of half the construction speed and half metal from ammo boxes and dispensers.

to:

* ''VideoGame/TeamFortress2'': the melee weapon of the Engineer. It is used for [[PercussiveMaintenance hastening building, repairing and upgrading]] the Engineer's buildings. Other uses include hurting people - and the wrench is good at it, hitting critically often because Sentries do a lot of damage - especially removing Spies and their sappers from the Engineer's guns' vicinity. Variants include the Southern Hospitality, implemented with a sharp piece of metal and a spiked handguard, which cause the hit enemy to bleed, the Jag, which hastens building even more but doesn't hurt as much, and the Eureka Effect, which can teleport the Engineer back to spawn or his teleporter exit (and after the ''Meet Your Match'' Update exit, build teleporters at half cost) at the cost of half the construction speed and half metal from ammo boxes and dispensers.



* Since ''VideoGame/{{BioShock}}'' is a {{spiritual successor}} to the ''VideoGame/SystemShock'', it would naturally feature a wrench as the first available weapon. With the right tonics and Plasmids (read: Electrobolt and Insect Swarm), the wrench goes from a weak EmergencyWeapon to the sole weapon you use.
** A wrench identical to the one in the first game shows up in ''VideoGame/BioshockInfinite''. [[spoiler:[[PlayerCharacter Booker]] doesn't wield it though; Elizabeth knocks him out with it when she finds out he's actually kidnapping her, not rescuing her. Ironically Elizabeth is later beaten to death with a wrench in Burial at Sea.]]

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* Since ''VideoGame/{{BioShock}}'' is a {{spiritual successor}} to the ''VideoGame/SystemShock'', it would naturally feature a wrench as the first available weapon. With the right tonics and Plasmids (read: Electrobolt and Insect Swarm), the wrench goes from a weak EmergencyWeapon to the sole weapon you use. \n The tonics boost damage and swing speed along with other comabt bonuses while the Plasmids cause Splicers to be "unaware" and thus grant a '''big''' boost to damage.
** A wrench identical to the one in the first game shows up in ''VideoGame/BioshockInfinite''. [[spoiler:[[PlayerCharacter [[PlayerCharacter Booker]] doesn't wield it though; Elizabeth [[spoiler: Elizabeth]] knocks him out with it when she [[spoiler: she]] finds out he's actually [[spoiler: kidnapping her, not rescuing her. her]]. Ironically Elizabeth [[spoiler: Elizabeth]] is later [[spoiler: beaten to death death]] with a wrench in Burial ''Burial at Sea.]]Sea''.
27th Dec '16 2:46:01 AM Dravencour
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* Winry from ''Manga/FullmetalAlchemist'', who also is a WrenchWench. Poor Ed.

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* When WrenchWench Winry from ''Manga/FullmetalAlchemist'', who also is a WrenchWench. Poor Ed.''Manga/FullmetalAlchemist'' gets mad, poor Ed often winds up the victim of this trope.
3rd Dec '16 6:31:01 AM StFan
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[[quoteright:350:[[Manga/FullmetalAlchemist http://static.tvtropes.org/pmwiki/pub/images/fma_3068.jpg]]]]

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[[quoteright:350:[[Manga/FullmetalAlchemist [[quoteright:350:[[Anime/FullmetalAlchemistBrotherhood http://static.tvtropes.org/pmwiki/pub/images/fma_3068.jpg]]]]
18th Nov '16 8:16:34 PM foxley
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* ''Series/{{CSI}}'': The VictimOfTheWeek in "Mea Culpa" is a hardware store owner killed by a blow to the head by a monkey wrench.

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* ''Series/{{CSI}}'': ''Series/{{CSI}}'':
**
The VictimOfTheWeek in "Mea Culpa" is a hardware store owner killed by a blow to the head by a monkey wrench.wrench.
** In "Turn of the Screw", the killer beats the VictimOfTheWeek to death a pipe wrench he had just used to sabotage the roller coaster.
8th Nov '16 6:19:29 PM nombretomado
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* ''Film/RumbleInTheBronx'' subverts this with JackieChan starting out by hitting the GiantMook, [[NoSell to no effect]] then the TagalongKid passes him a bike helmet, which he whacks the guy's face with, still no effect - then the kid gives him a big wrench. One look at it and the mook caves.

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* ''Film/RumbleInTheBronx'' subverts this with JackieChan Creator/JackieChan starting out by hitting the GiantMook, [[NoSell to no effect]] then the TagalongKid passes him a bike helmet, which he whacks the guy's face with, still no effect - then the kid gives him a big wrench. One look at it and the mook caves.
6th Nov '16 8:39:47 PM foxley
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Added DiffLines:

* ''Series/{{CSI}}'': The VictimOfTheWeek in "Mea Culpa" is a hardware store owner killed by a blow to the head by a monkey wrench.
18th Oct '16 2:52:30 PM mkmlp
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* Part of ''Film/TheFastAndTheFurious'' protagonist Dominic Toreto's backstory. After a rival driver accidentally causes his father's, Dom [[NoHoldsBarredBeatdown uses and wrench to savagely beat the man almost to death]], [[RealityEnsues leading to the predictable results]] and is implied to be what kick started his criminal career.

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* Part of ''Film/TheFastAndTheFurious'' protagonist Dominic Toreto's backstory. After a rival driver accidentally causes his father's, father to die on the racetrack, Dom [[NoHoldsBarredBeatdown uses and a wrench to savagely beat the man almost to death]], [[RealityEnsues leading to the predictable results]] and is implied to be what kick started his criminal career.
18th Oct '16 2:51:28 PM mkmlp
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Added DiffLines:

* Part of ''Film/TheFastAndTheFurious'' protagonist Dominic Toreto's backstory. After a rival driver accidentally causes his father's, Dom [[NoHoldsBarredBeatdown uses and wrench to savagely beat the man almost to death]], [[RealityEnsues leading to the predictable results]] and is implied to be what kick started his criminal career.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WrenchWhack