History Main / WrapAround

11th Nov '17 11:06:35 AM HelloLamppost
Is there an issue? Send a Message



to:

* ''Webcomic/TheInexplicableAdventuresOfBob--'' When our heroes are held captive on an infinitely flat plane on the Cone Ship, they wonder if the artificial landscape may be recursive, "like a video game."
--> ''Voluptua:'' "If this place recurses, it's still ''big.'' I can't see our backs on the horizon."
11th Nov '17 10:51:43 AM HelloLamppost
Is there an issue? Send a Message


* This is an important aspect of the "closed universe" of ''[[LandOfTheLost The Land Of The Lost]].'' If you travel far enough in one direction, you wind up back where you started. If you climb the tallest mountain and look at the next peak over through your binoculars, you'll see your own back and realize it's the same mountain, endlessly repeated to create the illusion of an infinitely long mountain range.

to:

* This is an important aspect of the "closed universe" of ''[[LandOfTheLost ''[[Series/LandOfTheLost1974 The Land Of The Lost]].'' If you travel far enough in one direction, you wind up back where you started. If you climb the tallest mountain and look at the next peak over through your binoculars, you'll see your own back and realize it's the same mountain, endlessly repeated to create the illusion of an infinitely long mountain range.
27th Jun '17 1:02:12 PM Dimensio
Is there an issue? Send a Message


* ''VideoGame/Doom'' mapspace will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the mapspace, notably with monster pathfinding not considering the open border of the mapspace to be a valid pathway.

to:

* ''VideoGame/Doom'' ''VideoGame/{{Doom}}'' mapspace will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the mapspace, notably with monster pathfinding not considering the open border of the mapspace to be a valid pathway.
27th Jun '17 11:46:55 AM Dimensio
Is there an issue? Send a Message



to:

* ''VideoGame/Doom'' mapspace will "wrap around" when reaching the borders, though no official map ever extends this far. This can be seen using no clipping; running in one direction away from the game world will eventually result in the player approaching it again from the other side. Player-made maps can take advantage of this though a level of such size can cause issues in some ports of the game. Additionally, strange effects occur at the "border" of the mapspace, notably with monster pathfinding not considering the open border of the mapspace to be a valid pathway.
18th May '17 2:31:01 AM Cryoclaste
Is there an issue? Send a Message



to:

* Levels 8 and 10 of ''VideoGame/DangerousDave'' feature open pits at the bottom of the screen that, when you fall through them, drop you atop the ceiling of the level. This is, in fact, necessary to complete those levels.
1st May '17 12:41:02 AM TheKaizerreich
Is there an issue? Send a Message


* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this.

to:

* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this. It's also generally suggested to be used for TheLostWoods to give the illusion of being definitely, positively lost.
16th Apr '17 12:56:36 PM nombretomado
Is there an issue? Send a Message


* Some of the invaders in the ''SpaceInvaders Extreme'' series wrap around right-to-left, descending a little lower as they do so.

to:

* Some of the invaders in the ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme'' series wrap around right-to-left, descending a little lower as they do so.
9th Apr '17 11:07:52 AM nombretomado
Is there an issue? Send a Message


** Lampshaded in [[http://rpgworldcomic.com/d/20030615.html this]] ''RPGWorld'' episode (as seen above).

to:

** Lampshaded in [[http://rpgworldcomic.com/d/20030615.html this]] ''RPGWorld'' ''Webcomic/RPGWorld'' episode (as seen above).
2nd Apr '17 7:26:46 AM Korval
Is there an issue? Send a Message


* ''Scorched Earth'' lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off '''faster'''), and of course, [=wraparound=].

to:

* ''Scorched Earth'' ''VideoGame/{{Scorched Earth}}'' lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off '''faster'''), and of course, [=wraparound=].
26th Mar '17 10:27:47 PM Dimensio
Is there an issue? Send a Message

Added DiffLines:

** Notable in ''VideoGame/FinalFantasyI'' in that ''all'' maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map.
This list shows the last 10 events of 157. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WrapAround