History Main / WrapAround

2nd Feb '17 4:03:28 AM Morgenthaler
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* ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]] provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. Some older games did this too, such as ''VideoGame/{{Battletoads}}'' and ''DynamiteHeaddy''.
* In the NES game ''SuperDodgeBall'', one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right.

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* ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]] provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. Some older games did this too, such as ''VideoGame/{{Battletoads}}'' and ''DynamiteHeaddy''.
''VideoGame/DynamiteHeaddy''.
* In the NES game ''SuperDodgeBall'', ''VideoGame/SuperDodgeBall'', one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right.
18th Jan '17 2:36:35 AM jormis29
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* ''Solium Infernum'' has a wrap around map. Aesthetically, it shows Hell is a strange place. Strategically, it means your territory can completely encircle the map or flank an opponent.

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* ''Solium Infernum'' ''VideoGame/SoliumInfernum'' has a wrap around map. Aesthetically, it shows Hell is a strange place. Strategically, it means your territory can completely encircle the map or flank an opponent.
16th Jan '17 1:45:37 AM GhostOfAGeek
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* The 2D/2.5D entries in the ''MortalKombat'' series feature teleport moves that work this way, both horizontally and vertically.

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* The 2D/2.5D entries in the ''MortalKombat'' ''Franchise/MortalKombat'' series feature teleport moves that work this way, both horizontally and vertically.



* Freeware game ''Fetus'' and its sequel, ''{{Sutef}}''. [[OhCrap Except when it doesn't]].

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* Freeware game ''Fetus'' and its sequel, ''{{Sutef}}''.''VideoGame/{{Sutef}}''. [[OhCrap Except when it doesn't]].



* The subway in ''Film/MatrixReloaded''.

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* The subway in ''Film/MatrixReloaded''.''Film/TheMatrixReloaded''.



* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''Literature/{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.

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* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, -- i.e., the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''Literature/{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross.across. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
26th Nov '16 7:53:01 AM Chabal2
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* ''VideoGame/ChronoTrigger'' uses this kind of torus-shaped world, unfortunately the ending shows the planet to be spherical.
21st Oct '16 7:07:14 PM Dravencour
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* Transcendent tears in ''VideoGame/TheBindingOfIsaac: Afterbirth'' are a lot like this. If they go through a wall, they come out the other side. Several Afterbirth items give you transcendent tears, while the battle with [[spoiler:[[BonusBoss Hush]]]] incorporates these tears in its BulletHell sequences.
8th Sep '16 1:06:44 PM DarkStorm
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* ''VideoGame/{{Popeye}}''

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* ''VideoGame/{{Popeye}}''''VideoGame/{{Popeye}}'', but only on the top floor of the first stage (with Popeye and Olive's houses) and the second floor of the second stage (with the springboard). They're marked with arrow-shaped signs reading "THRU".



** In the Atari 2600 version of the game, a player can wrap around without losing a life.

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** In the Atari 2600 version of the game, a player can wrap around without losing a life.life, depending on difficulty settings.
17th Aug '16 11:34:00 AM KidDynamite
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Added DiffLines:

* ''VideoGame/{{Popeye}}''


Added DiffLines:

** In the Atari 2600 version of the game, a player can wrap around without losing a life.
13th Aug '16 6:16:23 PM nombretomado
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* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.

to:

* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' ''Literature/{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
4th Jul '16 2:19:11 AM DarkHunter
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* ''Machinima/RedVsBlue'': One of the show's "Please subscribe" eyecatches has Caboose jump off-screen after delivering the advert, only to appear from the opposite side and wonder "What the heck just happened?"
3rd Jul '16 10:46:06 AM FlakyPorcupine
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* ''VideoGame/{{Nidhogg}}'' features this as a ComebackMechanic. The player who is on the defensive has the option of running off-screen to respawn in front of the leading player if they can't catch up to them.
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