History Main / WrapAround

18th May '17 2:31:01 AM Cryoclaste
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* Levels 8 and 10 of ''VideoGame/DangerousDave'' feature open pits at the bottom of the screen that, when you fall through them, drop you atop the ceiling of the level. This is, in fact, necessary to complete those levels.
1st May '17 12:41:02 AM TheKaizerreich
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* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this.

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* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this. It's also generally suggested to be used for TheLostWoods to give the illusion of being definitely, positively lost.
16th Apr '17 12:56:36 PM nombretomado
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* Some of the invaders in the ''SpaceInvaders Extreme'' series wrap around right-to-left, descending a little lower as they do so.

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* Some of the invaders in the ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme'' series wrap around right-to-left, descending a little lower as they do so.
9th Apr '17 11:07:52 AM nombretomado
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** Lampshaded in [[http://rpgworldcomic.com/d/20030615.html this]] ''RPGWorld'' episode (as seen above).

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** Lampshaded in [[http://rpgworldcomic.com/d/20030615.html this]] ''RPGWorld'' ''Webcomic/RPGWorld'' episode (as seen above).
2nd Apr '17 7:26:46 AM Korval
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* ''Scorched Earth'' lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off '''faster'''), and of course, [=wraparound=].

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* ''Scorched Earth'' ''VideoGame/{{Scorched Earth}}'' lets you change the behaviour of the walls, including making them act like concrete (missiles explode when they hit it), padded (missiles bounce off slower), rubber (bounce off at same speed), spring (bounce off '''faster'''), and of course, [=wraparound=].
26th Mar '17 10:27:47 PM Dimensio
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** Notable in ''VideoGame/FinalFantasyI'' in that ''all'' maps featured this, not just the world map. Most maps had "exit tiles" set in places that prevented the effect from being visible but at least one town allowed the player to see back to where they came in if they went far enough to the right and one dungeon treasure required walking down a narrow corridor to the right to get back to the far left of the map.
15th Mar '17 6:49:57 PM nombretomado
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* In the {{MSX}} version of ''VideoGame/{{Parodius}}'', one of the powerups simply turns left-right [=wraparound=] on for 30 seconds. In a stroke of game design genius, this power is required to get past a [[DeadlyWalls solid impassable wall]] in the last stage.

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* In the {{MSX}} {{UsefulNotes/MSX}} version of ''VideoGame/{{Parodius}}'', one of the powerups simply turns left-right [=wraparound=] on for 30 seconds. In a stroke of game design genius, this power is required to get past a [[DeadlyWalls solid impassable wall]] in the last stage.
4th Mar '17 1:52:49 AM Morgenthaler
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* Terry Crews does this in one of the Old Spice commercials, where he punches a guy to his left by sticking out his arm to the right.

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* Terry Crews Creator/TerryCrews does this in one of the Old Spice commercials, where he punches a guy to his left by sticking out his arm to the right.
4th Mar '17 1:52:20 AM Morgenthaler
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[[AC:Two-directional]]

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2nd Feb '17 4:03:28 AM Morgenthaler
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* ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]] provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. Some older games did this too, such as ''VideoGame/{{Battletoads}}'' and ''DynamiteHeaddy''.
* In the NES game ''SuperDodgeBall'', one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right.

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* ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]] provide the same effect without the hyperspace element by having some side-scrolling levels in a cylinder. Some older games did this too, such as ''VideoGame/{{Battletoads}}'' and ''DynamiteHeaddy''.
''VideoGame/DynamiteHeaddy''.
* In the NES game ''SuperDodgeBall'', ''VideoGame/SuperDodgeBall'', one could hit an opponent so hard that they do this a few times, and it's even possible to get them to land on your side if you do it right.
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