History Main / WrapAround

16th Feb '16 12:10:33 PM DracMonster
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* ''Literature/TowerOfBabylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.

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* ''Literature/TowerOfBabylon'' ''Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
16th Feb '16 12:09:43 PM DracMonster
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* ''Literature/Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.

to:

* ''Literature/Tower of Babylon'' ''Literature/TowerOfBabylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
16th Feb '16 12:09:22 PM DracMonster
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* ''Literature/Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
9th Dec '15 12:12:42 AM JakesBrain
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* Both of the main stages in ''VideoGame/KillerQueen'' have horizontal wraparound, but one of them also has holes in the bottom platforms that lead to the top of the stage if they are jumped through.
5th Dec '15 4:24:41 AM Unregistered
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* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this.
22nd Oct '15 4:00:09 PM ScorpiusOB1
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* It has often been proposed this happens in the RealLife Universe. While current data seems to rule out this possibility, it simply may be the Universe is too big (and too young) to be very difficult or even impossible for us to determine if this happens or not.
5th Jul '15 2:26:22 PM Prfnoff
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* Technically ''{{Bosconian}}'' has this; it occurs on the "radar" screen.

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* Technically ''{{Bosconian}}'' ''VideoGame/{{Bosconian}}'' has this; it occurs on the "radar" screen.



* ''PopulousTheBeginning''. The world is a globe, completely round, which is very rare for a Real Time Strategy game.

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* ''PopulousTheBeginning''.''VideoGame/PopulousTheBeginning''. The world is a globe, completely round, which is very rare for a Real Time Strategy game.
5th Jul '15 2:18:35 PM EarlOfSandvich
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* This is a feature of at least two variations of the game of ''{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.

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* This is a feature of at least two variations of the game of ''{{Chess}}''.''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
1st Mar '15 4:23:28 PM Prfnoff
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* ''Door Door'' has arrows indicating platforms which wrap from left to right.
* ''EarnestEvans'' doesn't use it in gameplay, but every level wraps around horizontally, likely just due to how the game engine works.

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* ''Door Door'' ''VideoGame/DoorDoor'' has arrows indicating platforms which wrap from left to right.
* ''EarnestEvans'' ''VideoGame/EarnestEvans'' doesn't use it in gameplay, but every level wraps around horizontally, likely just due to how the game engine works.




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* ''VideoGame/NorthAndSouth'' has horizontal wraparound in the battle stage, which helps prolong battles since individual units are not permitted to move backwards.
18th Feb '15 2:51:12 AM AgProv
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* This is a feature of at least two variations of the game of ''{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operaiong back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.

to:

* This is a feature of at least two variations of the game of ''{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operaiong operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WrapAround