History Main / WrapAround

17th Aug '16 11:34:00 AM KidDynamite
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* ''VideoGame/{{Popeye}}''


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** In the Atari 2600 version of the game, a player can wrap around without losing a life.
13th Aug '16 6:16:23 PM nombretomado
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* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.

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* This is a feature of at least two variations of the game of ''TabletopGame/{{Chess}}''. ''Cylinder Chess'' posits a board which the players need to view as a cylinder - ie, the two sides of the board are visualised as wrapping round into a cylinder, so that a piece may apparently leave the board on one edge and return in the appropriate square on the other side as one continuous move. In the ''{{Discworld}}'' ''Literature/{{Discworld}}'' continuum, this is further refined in the specialised game of ''Assassins' Chess'' - two extra files are added so the board is eight squares long by ten accross. Specialised rules cover transitions across opposite sides, but the new Assassin piece may more or less move where it wants and the Assassin's Pawn has extra abilities. (as befits an Assassin's assistant and operating back-up). Although intended only as a throwaway aside in the books, clever people have codified the rules and made it playable.
4th Jul '16 2:19:11 AM DarkHunter
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* ''Machinima/RedVsBlue'': One of the show's "Please subscribe" eyecatches has Caboose jump off-screen after delivering the advert, only to appear from the opposite side and wonder "What the heck just happened?"
3rd Jul '16 10:46:06 AM FlakyPorcupine
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* ''VideoGame/{{Nidhogg}}'' features this as a ComebackMechanic. The player who is on the defensive has the option of running off-screen to respawn in front of the leading player if they can't catch up to them.
21st May '16 3:04:25 AM DarkStorm
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* Most every ''VideoGame/PacMan'' game contains 'maze exits' that wrap around to the opposite side of the screen.

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* Most every ''VideoGame/PacMan'' game contains 'maze exits' games contain one or more "tunnels" that wrap around to the opposite side of the screen.screen. The monsters can use them just as well as Pac-Man can, but only Pac-Man goes through them at full speed.
16th Feb '16 12:10:33 PM DracMonster
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* ''Literature/TowerOfBabylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.

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* ''Literature/TowerOfBabylon'' ''Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
16th Feb '16 12:09:43 PM DracMonster
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* ''Literature/Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.

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* ''Literature/Tower of Babylon'' ''Literature/TowerOfBabylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
16th Feb '16 12:09:22 PM DracMonster
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* ''Literature/Tower of Babylon'' is a retelling of the TowerOfBabel story by Creator/TedChiang, where God has not struck down the tower (everyone's a little nervous about His silence on the issue) and it has ascended to well past the moon and hit a ceiling. The protagonist is part of a group of miners brought in to tunnel into Heaven. After a series of accidents he becomes separated from the group and ends up ascending through a series of caves and ends up back on the ground. He then realizes the tower didn't incur God's wrath because mankind wasn't going anywhere.
9th Dec '15 12:12:42 AM JakesBrain
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* Both of the main stages in ''VideoGame/KillerQueen'' have horizontal wraparound, but one of them also has holes in the bottom platforms that lead to the top of the stage if they are jumped through.
5th Dec '15 4:24:41 AM Unregistered
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* All the ''[[Main/RPGMaker RPG Makers]]'' have the option to create maps that loop horizontally or vertically or in both directions. This feature is oddly absent in RPG Maker XP, but thankfully there are scripts for this.
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