History Main / WouldNotShootAGoodGuy

24th May '16 12:03:32 PM Prometheus117
Is there an issue? Send a Message


* Shirou has this attitude during the [[VisualNovel/FateStayNight Grail War]], which causes every single one of his allies to facepalm or threaten him with death. Seriously, only going after bad guys in a ThereCanBeOnlyOne fight to the death?

to:

* Shirou has this attitude during the [[VisualNovel/FateStayNight Grail War]], which causes every single one of his allies to facepalm or threaten him with death. Seriously, only going after bad guys in a ThereCanBeOnlyOne fight to the death?death? [[spoiler:More often than not though, he's proven right with this stance, especially when the truth about the [[JackassGenie Holy Grail]] comes to light]].
17th Mar '16 10:02:39 AM Shadowgazer
Is there an issue? Send a Message


* In ''Film/TheDarkKnight'', Batman is forced to non-lethally disable a SWAT team that has [[DisguisedHostageGambit mistaken the hostages for armed hostage-takers]]. Granted, Batman never intentionally kills people, but he's noticeably more careful in that scene.

to:

* In ''Film/TheDarkKnight'', Batman is forced to non-lethally disable a SWAT team that has [[DisguisedHostageGambit mistaken the hostages for armed hostage-takers]]. hostage-takers, a plan of the Joker meant to cruelly force this trope to its darkest possible outcome]]. Granted, Batman never intentionally kills people, but he's noticeably more careful in that scene.scene and doesn't brutalise or cripple them either.
17th Mar '16 9:55:54 AM Shadowgazer
Is there an issue? Send a Message


Because [[DividedWeFall they ought to be on his side]]. They're good guys, and he knows it.

TheRival, believing his own MaliciousSlander, sent them after him, or TheMole is deliberately trying to disable him -- but at any rate, these Mooks ought to be on TheHero's side, so he can't shoot them, no matter [[FriendOrFoe how deluded they are about who's the good guy]]. A SubTrope of NeverHurtAnInnocent and FriendOrFoe.

to:

Because [[DividedWeFall they ought to be on his side]]. They're [[HeroAntagonist good guys, guys]], and he knows it.

TheRival, believing his own MaliciousSlander, sent them after him, or TheMole is deliberately trying to disable him -- but at any rate, these apparent Mooks ought to be on TheHero's side, so he can't shoot them, no matter [[FriendOrFoe how deluded they are about who's the good guy]]. A SubTrope of NeverHurtAnInnocent and FriendOrFoe.
22nd Feb '16 8:22:40 AM MrDeath
Is there an issue? Send a Message


* In ''Film/MinorityReport'', Anderton must first dispatch a group of his own pre-crime teammates, and then with a number of FBI agents. Though law enforcement is already mostly geared toward non-lethal weapons in this universe, Anderton takes more care to make sure none of his comrades are hurt too extensively.

to:

* In ''Film/MinorityReport'', Anderton must first dispatch a group of his own pre-crime teammates, and then with a number of FBI agents. Though law enforcement is already mostly geared toward non-lethal weapons in this universe, Anderton takes more care to make sure none of his comrades are hurt too extensively. At one point, he makes sure one of the pre-cops has a good, secure grip on a fire escape before he steals the cop's jetpack.
13th Jan '16 7:58:43 PM Doug86
Is there an issue? Send a Message


* In the second season of ''TwentyFour'', Jack breaks orders (as usual) and attempts to sneak out of the CTU with Kate Warner to locate proof that the Middle Eastern country charged with detonating a nuclear bomb on U.S. soil is innocent. Tony discovers this and attempts to keep Jack from leaving by holding him at gunpoint. However, it's merely a bluff and Jack realizes this, using Tony's refusal to actually shoot him as a chance to instead knock him down and escape.

to:

* In the second season of ''TwentyFour'', ''Series/TwentyFour'', Jack breaks orders (as usual) and attempts to sneak out of the CTU with Kate Warner to locate proof that the Middle Eastern country charged with detonating a nuclear bomb on U.S. soil is innocent. Tony discovers this and attempts to keep Jack from leaving by holding him at gunpoint. However, it's merely a bluff and Jack realizes this, using Tony's refusal to actually shoot him as a chance to instead knock him down and escape.
11th Jan '16 12:23:26 PM areanna123
Is there an issue? Send a Message

Added DiffLines:

* In season four of ''Series/PersonOfInterest'' the ISA send a team to obtain a virus that our heroes are also after. Devon Grice, one of the ISA operatives, gets the chance to shoot Shaw and take the virus, but instead lets her go.
19th Dec '15 4:24:21 PM nombretomado
Is there an issue? Send a Message


* This is one gameplay option in ''ShadowTheHedgehog'' and Shadow's canon modus operandi from now on. He'll still fight Sonic, but they're each other's {{Worthy Opponent}}s and Sonic appreciates the excitement, plus it's technically sparring. Sonic himself wouldn't attack a good guy outside of sparring either. Or when fighting for his life against a misguided Silver.
* In ''AlphaProtocol'', Mike has one or two opportunities to shoot at police and other aggressors that are "just doing their jobs", mainly in Taiwan. Doing so will often score him negative points with his handler. Mina's opinion of you will drop by 1 point ''per kill'', making it possible to go from "best buds" to "worst enemies" faster than you can say "[[InstantSedation but I didn't have any tranquilizer darts]]!". Fortunately, both these sedative darts and non-lethal melee takedowns let you TakeAThirdOption, albeit often painfully hospitalizing the target in the latter case. ''Additionally'', characters may remark on your lethality (or lack thereof) and appreciate that in later meetings, especially Albatross in regards to [[spoiler:infiltrating one of the G-22 facilities and engaging a number of soldiers there]]. The same goes for U.S. Marines. On the other hand, killing police, CIA agents, and Marines will also [[spoiler: help prove to Leland that you're a worthy asset, who is willing to get things done, and helps unlock the endings where either Mike goes to work for Halbech, or betrays Leland and proceeds to ''TakeOverTheWorld''.]]

to:

* This is one gameplay option in ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' and Shadow's canon modus operandi from now on. He'll still fight Sonic, but they're each other's {{Worthy Opponent}}s and Sonic appreciates the excitement, plus it's technically sparring. Sonic himself wouldn't attack a good guy outside of sparring either. Or when fighting for his life against a misguided Silver.
* In ''AlphaProtocol'', ''VideoGame/AlphaProtocol'', Mike has one or two opportunities to shoot at police and other aggressors that are "just doing their jobs", mainly in Taiwan. Doing so will often score him negative points with his handler. Mina's opinion of you will drop by 1 point ''per kill'', making it possible to go from "best buds" to "worst enemies" faster than you can say "[[InstantSedation but I didn't have any tranquilizer darts]]!". Fortunately, both these sedative darts and non-lethal melee takedowns let you TakeAThirdOption, albeit often painfully hospitalizing the target in the latter case. ''Additionally'', characters may remark on your lethality (or lack thereof) and appreciate that in later meetings, especially Albatross in regards to [[spoiler:infiltrating one of the G-22 facilities and engaging a number of soldiers there]]. The same goes for U.S. Marines. On the other hand, killing police, CIA agents, and Marines will also [[spoiler: help prove to Leland that you're a worthy asset, who is willing to get things done, and helps unlock the endings where either Mike goes to work for Halbech, or betrays Leland and proceeds to ''TakeOverTheWorld''.]]
13th Dec '15 4:32:28 PM nombretomado
Is there an issue? Send a Message


* There's an odd example in ''[[XWingSeries Solo Command]]''. Lara Notsil gets discovered to be the woman who caused the deaths of Talon Squadron, and she's well aware that the fact that she [[BecomingTheMask became the mask]] and went through a HeelFaceTurn doesn't change her history. Despite being shot at by her love interest, the only surviving member of Talon Squadron, all she does is flee. She goes to the enemy, Warlord Zsinj, as a FakeDefector, and when she actually has to face the squadron she powers down her lasers so that she can shoot at them without actually doing damage. Suspecting the situation, Wedge Antilles orders that she isn't to be fired on. [[spoiler:And it turns out that her low-powered lasers were doing more than just giving the pretense of attacking; she was blasting them with an encoded message.]]

to:

* There's an odd example in ''[[XWingSeries ''[[Literature/XWingSeries Solo Command]]''. Lara Notsil gets discovered to be the woman who caused the deaths of Talon Squadron, and she's well aware that the fact that she [[BecomingTheMask became the mask]] and went through a HeelFaceTurn doesn't change her history. Despite being shot at by her love interest, the only surviving member of Talon Squadron, all she does is flee. She goes to the enemy, Warlord Zsinj, as a FakeDefector, and when she actually has to face the squadron she powers down her lasers so that she can shoot at them without actually doing damage. Suspecting the situation, Wedge Antilles orders that she isn't to be fired on. [[spoiler:And it turns out that her low-powered lasers were doing more than just giving the pretense of attacking; she was blasting them with an encoded message.]]
23rd Nov '15 8:20:24 PM jormis29
Is there an issue? Send a Message


* In the original ''SplinterCell'', killing CIA security forces while trying to break into CIA Headquarters resulted in an instant mission failure.
** In ''Chaos Theory'' you could kill U.S. National Guard forces while sneaking around New York, but it'd automatically drop your mission score to 0%. The same applies to the ROK soldiers during the Seoul mission. In the final mission, killing JSDF personnel while breaking into a Japanese base results in an instant mission failure (although it's more due to political consequences rather than moral considerations). Towards the end of that mission though, lethal force is authorised when it is clear who are the real enemies.
** Completely thrown out the window in ''Double Agent'', where you're undercover as a member of a domestic terrorist group, and can kill prison guards, security guards and Mexican marines at your leisure (although doing so drops your NSA trust meter, which can lead to a game over if you overdo it). The UsefulNotes/NintendoGameCube and 6th Generation versions ''forced'' you to avert this trope at times. There was only [[YouLoseAtZeroTrust one trust meter]], which went back and forth between NSA and JBA. Sometimes you had no choice but to gun down a couple of security guards or police if you were leaning too close to the former.
** This trope is played straight in ''Convictions'' for the most part where the POTUS orders Sam not to kill the DC Metro Police who confronts him. In coop, the protagonists are prohibited from killing the St Petersburg SWAT team and Azeri police in the following mission. The Russian bodyguards/plain-clothed soldiers guarding the GRU delegation in the aforementioned mission cannot be dealt with lethally until it is confirmed the general they are protecting is dirty.
** In ''Blacklist'', this extends to the American soldiers while [[spoiler:breaking out of the Guantanamo Bay prison]] and Indian soldiers in one mission of the co-op campaign. For a certain definition of good guys,[[spoiler:the Iranian Revolutionary Guards Corps]] gets no such protection in ''Blacklist'' despite [[spoiler:Iran being framed and actually attempting to apprehend one of the villains involved with the attacks.]] This is likely because the country is an adversary state to the US, [[spoiler:and the IRGC is listed as a terrorist organisation, even if they are innocent of backing the Engineers.]]

to:

* In the original ''SplinterCell'', ''VideoGame/SplinterCell'', killing CIA security forces while trying to break into CIA Headquarters resulted in an instant mission failure.
** In ''Chaos Theory'' ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' you could kill U.S. National Guard forces while sneaking around New York, but it'd automatically drop your mission score to 0%. The same applies to the ROK soldiers during the Seoul mission. In the final mission, killing JSDF personnel while breaking into a Japanese base results in an instant mission failure (although it's more due to political consequences rather than moral considerations). Towards the end of that mission though, lethal force is authorised when it is clear who are the real enemies.
** Completely thrown out the window in ''Double Agent'', ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', where you're undercover as a member of a domestic terrorist group, and can kill prison guards, security guards and Mexican marines at your leisure (although doing so drops your NSA trust meter, which can lead to a game over if you overdo it). The UsefulNotes/NintendoGameCube and 6th Generation versions ''forced'' you to avert this trope at times. There was only [[YouLoseAtZeroTrust one trust meter]], which went back and forth between NSA and JBA. Sometimes you had no choice but to gun down a couple of security guards or police if you were leaning too close to the former.
** This trope is played straight in ''Convictions'' ''[[VideoGame/SplinterCellConviction Conviction]]'' for the most part where the POTUS orders Sam not to kill the DC Metro Police who confronts him. In coop, the protagonists are prohibited from killing the St Petersburg SWAT team and Azeri police in the following mission. The Russian bodyguards/plain-clothed soldiers guarding the GRU delegation in the aforementioned mission cannot be dealt with lethally until it is confirmed the general they are protecting is dirty.
** In ''Blacklist'', ''[[VideoGame/SplinterCellBlacklist Blacklist]]'', this extends to the American soldiers while [[spoiler:breaking out of the Guantanamo Bay prison]] and Indian soldiers in one mission of the co-op campaign. For a certain definition of good guys,[[spoiler:the Iranian Revolutionary Guards Corps]] gets no such protection in ''Blacklist'' despite [[spoiler:Iran being framed and actually attempting to apprehend one of the villains involved with the attacks.]] This is likely because the country is an adversary state to the US, [[spoiler:and the IRGC is listed as a terrorist organisation, even if they are innocent of backing the Engineers.]]
20th Sep '15 10:23:42 AM nombretomado
Is there an issue? Send a Message


** Completely thrown out the window in ''Double Agent'', where you're undercover as a member of a domestic terrorist group, and can kill prison guards, security guards and Mexican marines at your leisure (although doing so drops your NSA trust meter, which can lead to a game over if you overdo it). The NintendoGameCube and 6th Generation versions ''forced'' you to avert this trope at times. There was only [[YouLoseAtZeroTrust one trust meter]], which went back and forth between NSA and JBA. Sometimes you had no choice but to gun down a couple of security guards or police if you were leaning too close to the former.

to:

** Completely thrown out the window in ''Double Agent'', where you're undercover as a member of a domestic terrorist group, and can kill prison guards, security guards and Mexican marines at your leisure (although doing so drops your NSA trust meter, which can lead to a game over if you overdo it). The NintendoGameCube UsefulNotes/NintendoGameCube and 6th Generation versions ''forced'' you to avert this trope at times. There was only [[YouLoseAtZeroTrust one trust meter]], which went back and forth between NSA and JBA. Sometimes you had no choice but to gun down a couple of security guards or police if you were leaning too close to the former.
This list shows the last 10 events of 101. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WouldNotShootAGoodGuy