History Main / WorldOfTanks

12th Aug '13 9:49:38 PM MadMan400096
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-> [[AC:Roll Out!]]

''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundreds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[note]]Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China[[/note]] Essentially, this game is TankGoodness incarnate.

You start the game with ''very'' basic tank designs [[TheAllegedCar barely worthy of the name]] and proceed to work your way up the tech trees. The tech trees themselves consist of a mixture of vehicles that saw service in their respective armies and vehicles that only made it to the prototype stage or never made it off paper. [[note]]The vehicles that did see service often have upgrades available to them that were never adopted in real life, in some cases because they simply couldn't make it fit.[[/note]] All the vehicles featured have been extensively researched and their in-game characteristics are based on their real-world counterparts. Despite that, the controls are relatively simple, and it is most definitely not even anywhere close to being a hardcore sim. The range of tanks available stretches from the 1920s (with a single tank from ''[[WorldWarOne 1917]]'') to the early [[ColdWar 1960s]].

Vehicles are spread across three categories: tanks, tank destroyers and self-propelled guns. Tanks are the mainstay of each force, with tank destroyers serving sniping and ambush purposes while Self Propelled Guns ([=SPG=]) provide artillery support. Tanks are further split into three more categories: light tanks with amazing speed, medium tanks balancing speed, firepower and armour, and heavy tanks focusing on heavy armour and massive firepower.

A card-based MMORTS {{Spinoff}}, ''[[http://wotgenerals.com/ World of Tanks Generals]]'', was [[http://www.strategyinformer.com/news/19399/world-of-tanks-generals-announced-by-wargamingnet announced]] by Wargaming.net. There also are the in-development spinoffs ''[[http://worldofwarplanes.com/ World of Warplanes]]'' and ''[[http://www.worldofwarships.com/ World of Warships]]'' which is the same idea, [[RecycledInSPACE but with warplanes and warships instead]]. The ultimate goal of Wargaming.net is to eventually be able to combine all three games into one big wargame.

For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''. In a move that [[HilariousInHindsight surprised no one]], [[http://gs.inside-games.jp/news/423/42302.html the makers of the game and Studio Actas will cooperate in creating in-game exclusive content related to the anime]] in celebration of the creation of a Japanese server cluster for the game.
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!!This game provides examples of:

* AcceptableBreaksFromReality:
** No infantry, aircraft, anti-tank guns or other vehicles (halftracks, armored cars, etc.)? Fantastically outlandish equipment for certain tanks? Shermans and Panthers on the same team? Yeah, this game uses this trope quite a bit.
** A number of the early German [=SPGs=] are actually uncasemated assault guns intended to provide support for advancing tanks against infantry and fortifications. They were never meant to be used for indirect fire.
** In actual combat, a hit that punches a hole through your tank is usually a kill shot because such a shot would either damage/destroy something important and/or kill/wound the crew. In-game, you can take several such hits, depending on the tank you're driving and the gun being shot at you, and not have even a slight performance decrease.
* {{Acrofatic}}:
** The Soviet T-28 is very fast despite being bigger than some heavy tanks. [[FragileSpeedster However, it does not have the health to match its size.]]
** The German [=VK3001P=] has ''[[EnormousEngine twin engines]]'' and a 60kph speed limit. Only qualifies when upgraded, however, and acceleration remains somewhat poor even then. [[RammingAlwaysWorks Don't get in the way of one going downhill, though]].
** The KV-1S and IS series heavy tanks are surprisingly fast and nimble for their size, almost edging into medium tank territory at times.
** Higher tier French heavies can be faster and more maneuverable than some ''medium'' tanks in the game.
* TheAllegedCar: The starter tanks are barely worthy of being called tanks. Small guns, very thin armor and speed issues on certain types of terrain... Thankfully, you generally only face other starter tanks in these, so everyone else is as weak.
* ArmorIsUseless: Averted, even shots from large guns can sometimes bounce off tanks with relatively thin armor. Also, thick armor can [[NoSell completely neutralize]] shells with low enough penetration.
** Most low tier French tanks are regularly reported to survive taking up to ''80'' hits when facing tanks around their tier.
** [[UpToEleven Taken to absurd heights]] with high tier American tank destroyers, especially the T95, which can take '''artillery''' shells to the face and [[NoSell not be hurt]].
* AttackItsWeakpoint: Damage caused to the tanks' modules is calculated separately from damage to their health. Stopping the enemy by shooting their tracks is possible even if your weapon can't pierce their armor, the same goes for most other modules. Nothing is as satisfying as [[KillItWithFire setting a enemy's engine on fire]], aside from [[OneHitKill destroying their ammo rack]]. Some tanks also have weakpoints that are easy to score critical hits on. Knowing where to aim for the modules and crew members can help even the odds against larger tanks.
** The German tanks in general had glaring weakspots in their gun mantlets (allowing lower-tier tanks to penetrate and score damage). Before patch 0.6.4, the Tier 9 [=VK4502=] Ausf. B heavy tank had a frontal weakspot that could cause the tank to catch on fire [[http://www.youtube.com/watch?v=CDvxVDJ8oEE&feature=player_embedded from a starter tank's shot.]] The gun mantlets were fixed in patch 0.6.5.
** Soviet tanks usually have a vulnerable driver's hatch [[note]]He's usually [[RedShirt the first and only casualty among the crew.]][[/note]] and triplex periscopes [[note]] Hitting these renders the crew blind for a while.[[/note]].
** US heavy tanks have well-protected turrets, but their chassis armor can be penetrated relatively easily.
** In the case of tracks, it's also subject to a rather brutal inversion: it's possible to get hits on an enemy which will damage their tracks but not their tank, even when you ''can'' damage their tank, in effect making the tracks some of the best armored parts of a vehicle.
*** Some tanks in real life had tracks that were ''designed'' to be an additional layer of armour.
* AwesomeButImpractical:
** Premium ammo in random battles, especially for guns that have high damage and low penetration with normal ammo, like the American and German 105mm and Soviet 122mm tank mounted howitzers that appear relatively early on. The extra penetration makes them absolutely devastating, but the price (in both Gold and Credits) skyrockets the higher up the tech tree you go. They can still bounce off armor as well.
** Tier 9-10 vehicles tend to be unprofitable even with a 50% win ratio and a premium account. So it's either playing with a platoon to rely less on the mercy of the autobalancer - or grinding repair and ammo money with other tanks.
** No matter how cool it may be to drive with historically accurate modules, they are ([[AwesomeYetPractical usually]]) not the best choice.
** The old KV-2 was this trope! Super 1 shot kill derp cannon of pain and lulz, just add button click. Unfortunately, it took at least a good thirty seconds to reload, had a maximum range of 200 meters (150 maximum effective), turned and moved slower than two legged cattle, and was so massive you had to put effort into missing this thing. On top of all of this it absolutely required medium tank support. Some tanks can get by with just a handful of other tanks just like themselves, but the KV-2 was as good as dead without an escort of dakka flingers. Still though, if you wanted a good laugh this was the tank to grab.
* BiggerStick:
** More often than not, players jump to conclusions about the battle results just from seeing the tank line-ups and players rallied by a top-tier tank will usually give their all to support it.
** Generally, the biggest weapon available for your tank is preferable, unless it's a HE-only howitzer or unique to a certain vehicle.
*** Averted with high-penetration, low-damage guns like the Soviet 57mm [=ZiS-2=] and variants, which are often smaller calibre than the biggest gun on any given chassis.
*** Averted with the S-35 CA's ''stock'' 17pdr, which has better penetration and faster rate of fire than any other gun on the chassis, making selection of one of the other guns more of a playstyle choice than them necessarily being "better".
* {{BFG}}: Even the smallest weapons available qualify, if you think about how big they are in RealLife. [[BiggerIsBetter They get bigger with each tier]] up to the humongous 240mm artillery gun.
** Taken in an almost comical direction with the French ARL V39 tank destroyer, when one of its guns sticks out the front so much as to double the total length of the tank.
* BottomlessMagazines: Averted, since you need to spend the Credits you earn in battle on refilling your magazine. You can also spend some Gold or lots of Credits for better shells like High Explosive Anti-Tank ([=HEAT=]) rounds for better armour penetration.
** It also causes serious problems for players who equip high-caliber weapons on weaker tanks. The most extreme cases are the [=SPGs=]: e.g. the Russian SU-5 can only hold 14 rounds for its biggest cannon.
** Amusingly played straight in a few cases, as it's physically impossible to fire off the KV-2's 152mm howitzer's full load of shells within the confines of a 15-minute match, since it reloads ''very'' slowly. Similarly, the M37 carries 126 rounds. Over the course of a 15-minute match, it can only fire, at most, 76 of them.
* BribingYourWayToVictory: Gold-based purchases are a mixed bag.
** Premium ammunition (which can also be purchased for an account draining sum of Credits post-0.8.1) are either AP rounds with higher penetration ([=APCR/HEAT=]) or HE rounds with a bigger bang. They can still bounce off armor if the shooter is really unlucky, and a miss with these is still a miss.
*** The E-100's [[{{BFG}} 15cm gun]][[note]]AKA the [[FanNickname Golden Gun]][[/note]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.
** Premium tanks do not outclass their regular counterparts and are in most cases, less dangerous. They also do not lead anywhere on the tech tree. Instead, they earn an increased amount of Credits and are dirt cheap to run. Some of the best are:
*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend[[note]][[StoneWall Well-armoured but as a peashooter for a gun]][[/note]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.
*** The 0.7.2 patch saw the American Tier 9 T34 heavy converted into a Tier 8 premium tank. It has weak hull armor, but has very strong turret armor and a powerful [[{{BFG}} 120mm main gun]], and is already giving the Lowe some serious competition as the game's premier Credit farmer.
*** The 0.6.7 patch saw the introduction of the Type 59, a one-off [[ShoddyKnockoffProduct Chinese knockoff]] of the [[DemonicSpider T-54]]. It is Tier 8 (one tier lower than the original) and its acceleration and firepower are inferior even to the T-44, but it retains most of the original's armour and can still be quite a potent threat in the right hands. Being easy to play, it ended up appearing in such amounts that it skewed game balance, so now it is no longer being sold except for rare special events.
*** The French Tier 8 [=FCM=] 50t heavy tank mounts the well-proven 90mm [=DCA=]-45 gun (which is considered one of the [[JackOfAllStats best all-around guns]] in the game, since as noted below it does decent damage, has very good penetration, cheap shells, a fast rate-of-fire and is fairly accurate). The tank also has a high top speed combined with quick acceleration and can pretty much turn on a dime. It's armor, while only average for a heavy, is very good compared to Tier 8 mediums. Played correctly, this tank is easily one of the best Credit Farmers in the game, a fact evidenced by its high cost in real world money.
*** The Soviet Tier 7 SU-122-44 tank destroyer boasts extremely high DPM, has well-sloped armor that no gun under 175mm penetration will go through, excellent mobility and speed, and great ammo capacity. The only downside it has is a terrible view range for a Tier 7 tank destroyer. It is agreed upon among fans that the SU-122-44 ''outmatches'' almost every other tier 7 TD in the game despite its premium status for these reasons.
** A tank crew can be instantly trained to 100% competence with Gold. A 100% crew greatly outstrips a 50% starter crew and instantly has access to secondary skills.
** Premium accounts allow players to earn 50% more XP and Credits per match, and are all but indispensable when rolling around in the high-tier tanks, as the cost of repairs and ammunition can easily put the player in the red.
* BritsWithBattleships: Four British-produced tanks[[note]]The Valentine, Matilda, Churchill and Mk VII Tetrarch.[[/note]] in Soviet colors and markings can be purchased for gold (or given as gifts or promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.
** A more recent addition to the Brits is a line of tank destroyers, which start as tiny and lightly armored, with big guns, and turn into massively armored, lumbering behemoths.
* CameraAbuse: The camera will rock and shake as the tank receives hits. Getting hit with HE rounds will also create a smoke cloud in your field of vision. This can affect gameplay, as all the bouncing around can throw off the player's aim. The 0.6.4 patch added an option to turn this off in sniper mode.
* CannonFodder: The lower tier tanks in the match often become this in the most brutal way; often their job is to go first and locate the enemy by being the first ones to get shot. However, [[WeakButSkilled if the players driving them are skilled...]]
* CastFromHitPoints[=/=]ExplosiveOverclocking: The Russian/Chinese-exclusive ''Removed Speed Governor'' consumable[[note]]While it takes a consumable slot, the item itself is permanent.[[/note]] boosts engine power by 10%, but will slowly damage the engine.
** The ''Cyclone Filter'' equipment can mitigate this to an extent, as it increases the engine's durability.
* CherryTapping[=/=]DeathOfAThousandCuts:
** Light tanks (usually) have piddly guns, but if they can avoid getting shot and hit the right area several times (like the rear), they can take down much heavier tanks. It will take time, however.
** Low tier tanks have access to autocannons, which can allow them to fire multiple rounds with one burst. Some can even fire more than one burst before needing to reload. However, their penetration and damage tends to be rather lacking compared to single-shot guns.
** The American M2 Light is probably the best example of this trope when stock, since it packs an actual machine gun. While powerful for a machine gun, the M2 Browning is ''not'' made for tank warfare.
*** The French Renault FT-17 and D1 can also equip a slightly larger 13.2mm machine gun. It's not much better in power, but it shoots ''even faster''.
*** The Soviets have an autocannon as well. It's a 37mm that packs a decent punch but doesn't quite have the penetration to suit the tanks it's mounted on - the T-46 and the T-50.
*** The British get in on the action as well with the slightly stronger but slower-firing 15mm BESA machine gun, available for the Medium Mk.I and Cruiser Mk. III.
*** The most extreme example to date is the [=PzI=] Ausf.C with the Mauser 7.92mm Automatic. Needless to say, this ''is'' a machinegun, which will take between 50 and a 100 hits to kill a same-tier opponent. Against a heavier tier, it takes hundreds of rounds... or it will just simply bounce every shot, giving the enemy an easy laugh before they blow you away. However, it is extremely effective against thinly-armored opponents, should the player properly use the [=PzI's=] speed and agility.
** The Germans also have 2cm flak cannons on the [=PzI=] and [=PzII=], and a 3cm aircraft cannon (the [=MK103=]) on the [=PzIIG=].
** The Soviet 57 mm [=ZiS-4=] and 413 guns deal rather low damage per shot, but can send shells out every 2 seconds.
** The [=StuG=] III's 7.5cm L/70, along with a highly-skilled crew, can fire once approximately every 3 seconds with full accuracy restored by the time the next shell loads. Its excellent penetration coupled with a high rate of fire means that its fairly meager AP damage rating quickly adds up even against higher-tier opponents. Your only problems will be running out of ammo mid-fight and the [[GlassCannon enemy returning fire]].
** The 7.5cm L/100 for the Panther and Panther II has great penetration, nearly unrivaled accuracy, and fires every 4 seconds. Of course, it deals small amounts of damage for its tier. It is possible for some tanks to withstand, on average, 20 hits or more.
** The American 76mm guns in general also follow this -- they have similar stats to the two German guns listed above (slightly weaker per shot than their counterparts at similar tiers, but MoreDakka to make up for it).
** HE shells deal damage based on the enemy's armor thickness and will deal a small amount of damage to armor your gun can't penetrate with AP rounds. This allows weaker vehicles to finish off badly injured higher tier vehicles or to cripple them through module damage, especially with fast-firing guns.
** [[RammingAlwaysWorks Ramming]] usually causes a small amount of damage. Oftentimes, a heavier tank will ram a lighter vehicle that is at low health, rather than wasting expensive ammunition.
** Occasionally, matches where ''both'' sides are incapable of damaging each other with AP rounds happen. With the advent of French tanks, it is possible to get into standoffs at around Tiers 2 to 5 where even HE rounds won't be doing any damage.
* ChineseWithChopperSupport: Added in patch 8.3. Quite a few of their tanks are modifications of vehicles from other countries, while their original designs have heavy Soviet influence.
* ClosedCities: The ''Ensk'' map.
* ConservationOfNinjutsu: There's an [[CosmeticAward Epic Medal]], "Kolobanov's Medal", for playing this straight by winning a match as the last tank on your team against five or more enemies.
* CosmeticAward: Several:
** Step Achievement Medals: Kill X enemies, survive and win X matches, and so on. These are all named after famous tank commanders (Leclerc, Abrams, Carius, etc.).
** Battle Hero Medals: Given to players who performed extraordinarily during the match. Score 6 kills, do most of the capturing of an enemy HQ, spot 9 enemies or show excellent accuracy, and you'll get one.
** Epic Achievement Medals: Very rare, only given to players who perform extremely well. [[TheDeterminator Kill at least one enemy while having less than 20% health and 5 critically damaged modules and survive the match]], [[LastStand win against 5 or more enemies as the last man standing]], [[OneBulletLeft kill the last enemy with your last round]] and so on.
** Mastery Badges: Awarded for being among the top 50/20/5/1% (3rd Class, 2nd Class, 1st Class and Ace Tanker, respectively) players on a certain tank, determined by the average XP gain on that tank.
** Titles of Honor, which can be divided into:
*** {{Kill Streak}}s: OneHitKill 3 or more enemies in a row, hit enemies X times in a row, penetrate enemy armor X times in a row... These awards show the highest (or current) streak.
*** Special Achievements: Capture the enemy base without being seen by any of the enemy team, kill a higher tier enemy by [[RammingAlwaysWorks ramming it]], [[OneHitPolykill kill two enemies with one shot]]...
*** Tank Master Badges: Not to be confused with the Mastery Badges, they are awarded for either researching an entire tree or killing one of every tank in a tree. Originally just a single badge for all the trees, it's been expanded to have separate badges for each nation's tree as well.
* CountingBullets: Common tactic when facing autoloader tanks, which are nearly helpless while reloading. American tanks generally have smaller magazines and faster reloads than French ones.
* CriticalHit: Not quite a standard example, since it simply means that you've hit a [[SubSystemDamage subsystem or crew member]], rather than increasing the amount of damage done. 0 HP hits on the tracks of a vehicle are probably the most common critical hits in the game. Other forms of non-damaging critical are also possible against guns and some sighting systems, while any amount of damage that makes it through armor has a chance to damage a subsystem or kill a crewmember in addition to HP damage.
** Hitting the ammo rack, on the other hand, has the potential to OneHitKill ''any'' tank, while hitting the engine and/or fuel tanks can cause the tank to catch fire, dealing additional DamageOverTime.
* CripplingOverspecialization:
** Most tank destroyers sacrifice their turrets for the ability to mount powerful and accurate guns, and increased camouflage.
** [=SPGs=] fire shells over long distances, at the cost of rate of fire and endurance. Ammunition for their cannons is also very expensive and they cannot carry many into battle.
** Most light tanks are [[FragileSpeedster fast but lack the firepower and armor]] to take on anything but other light tanks and artillery with reliability.
** Most heavy tanks have heavy armor [[MightyGlacier and]]/[[StoneWall or]] large and powerful guns. They are also slow moving, large and easy to hit, have turrets that turn slowly and long reload times. If caught in the open, they can be picked apart by constant bombardment.
* CriticalExistenceFailure: Played with. Damage to subsystems and wounded tank crewmen will hinder your tank's performance. However, as long as you have at least one hit point and crew member remaining, your tank is still combat effective. However, in the (extremely) rare case of ALL of your crew members getting wounded, your tank is considered "knocked out", even if it still has health remaining.
** "Combat effective" is a relative term; it's possible (though very unlikely) for your tank to be crippled by {{Critical Hit}}s - immobilized, vision reduced, gun disabled - without taking even a ''single'' point of HP damage. While the crippling effects can be repaired with time, they still won't work as well as they normally do.
** Averted in the cancelled hardcore mode, where there were no hit points and SubsystemDamage determined whether the tank was knocked out. This resulted in 15 minute camping spree, as any penetration could easily knock out any tank.
* ColorCodedArmies: Type IV; enemies get red icons above them, friendlies get green icons.
** Also, the vehicles of each faction have unique color schemes: German tanks are gray, Soviet tanks are light green/olive, American tanks are olive drab/dark tan, French tanks are navy blue/cyan, British tanks are khaki and Chinese tanks are deep dark green. Some variation of colors allow easier recognition of vehicles. For example, the Soviet T-34 is given a brownish color to distinguish it from the later T-34-85 and the American M6 Heavy is painted tan in contrast to the [[UndergroundMonkey very similar looking]] dark green T1 Heavy.
* DeathFromAbove:
** You will quickly learn to hate enemy [=SPGs=]. Also the reason why they are usually the primary targets during an attack.
** One can fall from a cliff and land on a careless tank, causing a lot of damage or even killing it outright.
* DemonicSpider: In middle-tier fights, the enemy's top player(s) is usually this. Often applied to the T-54[[note]] And before it appeared, to the T-44.[[/note]] which has the mobility of a medium tank and the armor of a heavy.
** The Type 59 to a lesser extent. It's a Chinese knockoff of the T-54, but requires no grinding to acquire, only real money. Also, since it's rated a tier lower than the T-54, you can start seeing these guys as early as Tier 6. The matchmaker also has a habit of several of them on the same team, which in addition to how common they are, ruins game balance and diversity. This has lead to the developers removing it from the shop, though players who already had one were allowed to keep them.
*** The introduction of the Chinese tech tree gave us the [=WZ=]-120, a more direct copy of the T-54, which has better damage and penetration than all of the Tier 9 medium tanks (its best gun is pretty much the same one mounted on the IS-4), except for the Centurion Mk. 7/1, and it has better turret armor than the T-54, though the T-54 is more agile and has better hull armor.
*** The [=WZ=]-132 is the Chinese Tier 8 light tank with a 100mm gun that is actually ''better'' than the one on the T-44. Compared to the [=AMX=] 13/90, it's able to make sharper turns without losing speed; it has a more accurate, slightly higher penetration and faster aiming gun which is also more accurate when firing on the move. The tank also possesses fairly strong sloped armor on the front and the turret.
** T-50-2s for artillery players, before they were removed in patch 8.7. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 and 8 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''
** The American T18. Simply put, it is a Tier 2 Tank destroyer tank that [[LightningBruiser can hit up to 40+kph]], OneHitKill [[LightningBruiser tanks ABOVE its tier with the 76mm howitzer ''and'' has armour equal to the ''Tier 4'' Tank destroyers]].
** The T95 can be this in high tier matches, since its armour is so insanely heavy that it can NoSell even ''artillery shells'' head on, and it has a [[{{BFG}} 155mm gun]] that can badly wound or OneHitKill almost any tank in the game.
** The KV-2, especially when equipped with the (in)famous [[{{BFG}} 152mm]] [[FanNickname Derpgun]].
** The KV-1S, which is a heavy tank with medium tank armour, speed and agility and the deadly 122mm D-2-5T, with alpha damage ''exceeding the health of all Tier 4 tanks and Tier 5 tank destroyers''. To show how dangerous that weapon is, the two Tier 7 Soviet heavies only get a version of this gun with better fire rate as their best equippable gun!
* DuelingGames: Subverted; an obscure game by Tank Ace would have tried to compete with the game, but was canned in development because it was decided that it wouldn't have survived in its current form. To some extent, [=WoT=] attempts to compete with traditional [=MMOs=] such as WorldOfWarcraft - whether or not it is ''winning'' is entirely up to debate, but a lot more people play [=WoT=] than one would expect.
** Also contributed to the development of this game. Originally, the devs planned to make yet another "Orcs vs. Elves" fantasy game, but believed they wouldn't be able to handle the competition and so decided to take the completely vacant "tank MMO" spot instead.
** This is almost certainly the reason why the first teaser trailer for this game featured a lone Orcish warrior slaughtering [[AlienBlood purple-blooded]] elven archers on top of a fortress, [[BaitAndSwitch only to be run over by a tank afterwards.]]
* DieselPunk: While many of the more famous tanks of the period are present, there's no denying that a large percentage of the vehicles in-game never made it either off the drawing board or past the prototype stage. On top of that, the vast majority of the vehicles are from the era which inspired the genre.
* DoNotRunWithAGun: No, seriously, don't. Very few weapons are able to fire accurately on the move, which is period-appropriate, and even then, it's more of a "slow crawl" than anything else. Most players will stop to shoot and having a gun which has a dispersion that drops down quickly when you stop can be a major advantage.
** Light tanks are an exception: stopping is death for them, so they usually close to knife-fighting range when fighting and circle-strafe.
** The lowest cruise control setting offers your tank reasonable, but still reduced accuracy on the move. Even if you don't want to fire while moving at this speed, dispersion drops more quickly once you do stop, including reduced rocking forward and backwards after hitting the brakes.
** The ''Vertical Stabilizer'' equipment increases accuracy on the move, but is expensive and is usually only available at high tiers. US tanks can get them as early as Tiers 5 to 7 (depending on which branch the player takes), but are still rather expensive.
** The US tanks in general tend to be more accurate on the move, but it's still recommended to stop to shoot.
* DyingAlone: The most likely fate for [=SPGs=] if the team loses: they usually remain at base and survive until the very end, to be mocked by the dead players for being useless. However, it is possible, if unlikely, for them to turn around the situation, particularly if the enemy team is incredibly stupid and comes at the surviving [=SPGs=] at a rate just slow enough that the [=SPGs=] have time to reload between enemy attacks, as opposed to swarming in all at once.
* [[EveryCarIsAPinto Every Tank Is A Ronson]]: While the results of a small tank meeting a giant HE shell [[ExplosiveInstrumentation may]] [[ImpressivePyrotechnics look]] [[StuffBlowingUp impressive]] but realistic to a degree, heavy tank parts flying several meters away from a low-caliber AP round that didn't hit anything critical, and only [[CriticalExistenceFailure exhausted the tank's HP]]...
* EliteTweak: For most tanks, the upgrades are pretty much straightforward: equip the parts with the highest level, and you've got yourself an awesome battle machine. Some tanks have powerful alternatives:
** The [=PzKpfw III=] can pack a short 7.5cm cannon with awful armor penetration and reload time, which seems rather undesirable, until you notice that its HE round has penetration that's almost as good as its AP[[note]]Penetration for HE rounds is how much armor they ignore and since HE does damage based on armor thickness...[[/note]]. This inverts the usual German "snipe and run" tactics, making the [=PzKpfw III=] a powerful close combat vehicle.
** The old KV (which could be the KV-1 or 2, depending on the turret used) took the cake, being a radically different tank with the turret upgrade. Also, ''all'' of its weapons (except the starting one) were useful to differing degrees. Even after the split, you'll still never know [[ConfusionFu which KV you will encounter]].
*** The Tier 5 KV-1 can equip the 57mm, which deals [[CherryTapping little damage per shot]], but has a great rate of fire, penetration and accuracy, an all-rounder 85mm cannon or a powerful 122mm howitzer.
*** The Tier 6 KV-2 (which also gets even more HP ''and'' an increase to reload speeds) gets the famed [[{{BFG}} 152mm howitzer]] that gives it its LethalJokeCharacter status, and the relatively accurate, high penetration 107mm turns it into an exceptional tank destroyer. There's also the same 122mm howitzer as the KV-1, which still packs quite a punch and reloads much more quickly than the 152mm.
** The Luchs has a Leopard-style turret that allows the use of more powerful guns instead of [[MoreDakka rapid fire autocannons]]. The downside is that it's heavy enough to hinder the tank's agility somewhat.
** The M4 Sherman has a 105mm howitzer upgrade that, at first glance, seems to be a poor tradeoff against the 76mm cannon that's also available. However, the 105, while slow loading, allows the Sherman to [[OneHitKill one-shot]] most light and some medium tanks, and will still deal effective damage against heavies.
** Before 0.8.0, installing the Schmalturm and the 7.5cm L/70 on the [=PzKpfw IV=] pretty much turned it into a tank destroyer, though its mobility suffered.
** The infamous Hetzer can mount either a 7.5cm L/48 cannon which has moderate penetration and damage values but reloads quickly ''or'' a 10.5cm howitzer with an extremely slow reload time and mediocre accuracy, which can [[OneHitKill one-shot]] most light tanks and cause quite a bit of damage to even heavy tanks.
** Putting the BL-10 gun on the ISU-152, which is otherwise merely average for its tier, turns it into a monster that can penetrate nearly every tank from any direction ''and'' deals huge amounts of damage.
** The German VK 3601 (H) has what is probably the most varied and flexible selection of guns of any tank. It can mount the rapid-fire 7.5cm L/58 Konisch, the JackOfAllStats mid-range 8.8cm L/56, the sniping oriented 7.5cm L/70, or the close range heavy hitting 10.5cm L/28.
* ExperiencePoints: They're used to research modules and to unlock the next tank. Crew members also have a separate experience stat, which increases their percentage of competence. Both are obtained through fighting battles.
* ExtremeMeleeRevenge: It's surprisingly common to see light tanks who are harassing [=SPGs=] and [=TDs=] getting rammed, all the more appropriate since light tanks tend to destroy at least one of these assets before another tank comes to the rescue.
* EverythingFades: Averted. Tank carcasses stay on the battlefield and often serve as impromptu cover for other tanks. With the 0.6.4. patch, these can even be moved, albeit slowly, so you got yourself some mobile cover.
* EvilTwin:
** The premium German-captured French tanks (PzKpfws 38H, S35 and B2), all slightly different (and superior, and EVILLY GERMAN) than their normally-researched French counterparts.
** Subverted by some units not having their true nation equivalent or name -- the [=FCM36 Pak40=] is a ''French'' premium TD despite technically being a German Marder I, and the Soviet Tetrarch has no British tree equivalent, though it was a British tank. Essentially evil twins with no good counterpart. The Lend-Lease Matilda and Churchill were this for a while, if only because the British tree didn't exist yet.
* FakeBalance: The perception of this leads to [[BrokenBase arguments]].
* FluffyTheTerrible: The [[MightyGlacier Maus]].
* FollowTheLeader:
** Some of the French postwar designs show quite a lot of German and some Soviet influence, and nearly all of them use German engines directly and German guns with serial numbers filed off.
** Chinese tanks from Tier 5 onwards tend to be either direct copies of Soviet designs or modified copies of Soviet designs. Their tier 1-4 tanks are a hodgepodge collection of copies from four different nations.
* ForMassiveDamage:
** Destroying a tank's ammo rack will result in the vehicle exploding with impressive pyrotechnics, regardless of its remaining health.
** Artillery shells that hit the roof of a tank will generally penetrate and detonate inside, causing massive amounts of damage.
** Getting set on [[KillItWithFire fire]] is pretty painful for any tank, as the damage caused is percentage based.
* FragileSpeedster:
** Most light tanks. Can be extremely annoying due to their high speed, but are incredibly fragile -- it's quite easy for heavier tanks to take them out and if they throw a track, they're practically always doomed. Artillery can also readily kill the light tank in a single hit or blow off their tracks, making them more vulnerable to follow up shots from other artillery or tanks.
** The M18 Hellcat tank destroyer goes UpToEleven since it set records as one of the fastest large [=AFVs=] of all time, easily reaching speeds of around 60 mph on good terrain, but only having 13mm of armor even on the front. In-game, it's as fast as the ''[[DemonicSpider T-50-2]]'' and is capable of mounting a 90mm main gun. The American T49 Tier 5 TD also qualifies.
** The post-war period GaulsWithGrenades (from Tier 5 onwards) take this trope and make sweet, sweet love to it. Their AMX 50 series heavies can outmaneuver large portions of the medium tanks of other nations, their light and medium tanks from the ELC AMX onward are blazing fast and all of them have autoloaders for their gun, letting them get off a lot of rounds before the enemy can return fire. However, if the enemy does manage to shoot back, they aren't going to last long.
* FriendlyFireproof: Averted - misaimed shells, poorly aimed/timed artillery, sheer stupidity (driving into an ally's firing line) and plain bad luck are all possible ways to get shot by a team-mate. Deliberate [[TeamKiller team killing]] is discouraged by penalties and having too many incidents of friendly fire will cause you to be flagged as a team killer - which means you're a target for anyone in the battle.
* GameMod: For an online game, ''World of Tanks'' is surprisingly mod-friendly. Some of the mods are purely aesthetic, like tank skins, but a good number also supplement or enhance gameplay, like changing the default aiming recticle, improving zoom-out, giving a better sniper mode, or pinpointing the last-known position of an enemy tank. A rather infamous mod, XVM, tracks individual player performance, which it uses to predict the win chances of a team.
* GaulsWithGrenades: Came in patch 0.7.1. Also, 3 of their tanks[[note]]The Hotchkiss H38, Somua S35, and Char B1 bis.[[/note]] are available as premium tanks for the Germans. Generally, they are divided between pre-war tanks ([[StoneWall as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[FragileSpeedster as much speed as possible, since]] ArmorIsUseless).
** CheeseEatingSurrenderMonkeys: French tanks get a lot of flak from the fandom because they behave differently from others, their [[CriticalResearchFailure alleged irrelevance]] to armored warfare, or [[AcceptableTargets simply because they're French]]. However, high-tier French tanks like the Batchat have garnered a lot of respect from the player base.
* GentlemanSnarker: Whomever is the author of the loading screen tips.
-->'''Game tip''': ''Never interrupt your enemy when he is making a mistake. It's not polite!'' (It's worth noting that this particular tip was submitted by a fan for a contest, and was originally said by NapoleonBonaparte.)
* GivingTheSwordToANoob: Vehicle stats in the game can vary so much that advancing in vehicle tiers can force the player to use totally different tactics.
** Especially rough with the Soviet heavy tree (the transfer from the [[{{Acrofatic}} T-28]] to the exactly opposite [[MightyGlacier KV]]), leading to a joke of "Buying a heavy tank in exchange for brains". Not quite as bad post-0.7.3.
** Premium tanks in general, and especially the Tier 8 ones. At such a high tier, these tanks will often be the top vehicle in a match, which are often far more powerful than those on the bottom. Good playing from the top will often ensure victory, while poor playing usually guarantees a loss. There are no qualifications necessary to use these premium tanks beyond a sufficient amount of paid-for Gold, so a high level battle can end up in the hands of a player short on experience, but long on disposable income.
* GlassCannon:
** [=SPGs=]. God help you if you get hit by one of its artillery shells, but god help '''him''' if you managed to get near it.
** Most Soviet Tank Destroyers are this, with the most extreme example being the Tier 8 ISU-152, which has no armour to speak of (for it's level), but packs an absolutely devastating 152mm BL-10 gun, whose penetration and damage levels are only exceeded by Tier 10 [=TDs=] and high-tier artillery.
** Before the gun was taken out in 0.7.5, the T-28 with an 85mm gun packed a substantial punch, but only had tissue paper for protection and was also an easy to hit target.
*** There is a joke that T-28 tankers put up as many pictures of their loved ones, relatives and friends as possible with drawing pins to use as additional armour.
** The US light tanks and the following M7 Medium have some of the best weapons for their tier, but very low health and armor.
** With the release of the French tanks, their Tier 5 to 8 light tanks, Tier 9 and 10 medium tanks, and Tier 8 to 10 heavy tanks are this. Their Tier 6 and 7 light tanks were built around the Panther's 7.5cm L/70, while the Tier 8 one up-guns it to a 90mm gun. Some of their high tier heavies are capable of unleashing a whopping ''1800'' points of damage in about a dozen seconds, which could potentially kill anything but a Tier 10. On the other hand, their armor is ridiculously thin for high tier heavies.
** The US Tank Destroyers play with this trope frequently. The Tier 3 T82 is GlassCannon incarnate, with nothing in the way of armor and a 105mm howitzer, which is typically a Tier 5 gun. The Tier 5 M10 Wolverine and Tier 6 M36 Slugger pretend to be Glass Cannons unless they're hull-down, at which point the sharply sloped 120mm thick gun mantlet takes over and they start bouncing nearly any round you can throw at them.
** The British Alecto TD follows the same lines as the T82, with possibly even less armour despite being a tier higher. Only the guns-on-treads ([=UE57=], UC 2pdr) have less.
** Open-topped vehicles in general rarely have armor equal to their tier. Special mention, however, must go to those with fighting compartments open at the rear, like the Marder II and the SU-76. A single HE round into the open back will usually destroy them or at least wound most of their crew.
** The 2nd German Tank Destroyer line will feature Waffenträger type vehicles, essentially artillery re-purposed for destroying tanks.
** Literally with the American T110 series. In real life, the armor developed for the T110 [[http://www.dtic.mil/cgi-bin/GetTRDoc?Location=U2&doc=GetTRDoc.pdf&AD=AD0524050 contained layers of silica]], which is... glass. Surprisingly, it turns out that the glass layer is actually quite effective against HEAT ammunition.
** The Chinese Tier 10 113 heavy tank has a gun with a fast reload time and high alpha damage and does great damage per minute. It also has good mobility and a high top speed. However, it has very weak armor for a Tier 10 heavy.
* GradualGrinder: With very few exceptions, the clash of giant steel machines lives on this trope. Special mention goes to [[MoreDakka machine guns and autocannons]], and to [[KillItWithFire setting enemies on fire.]]
* HalfTruth:
** Several tanks, especially low to mid tier German ones, have listed top speeds they can't reach even using their best engines; they can only reach it by going downhill.
*** A prime example of this is the French AMX 40, which has a listed top speed of 50km/h, that ''can'' be reached by going downhill. However, it weighs around 30 tons and its best engine only produces 190 h.p., so you're lucky if it can go over 20km/h half the time.
** The listed tank stats dependent on crew skill, like rate of fire, were for 133% crew skill, not 100% crew skill. This was changed in the 0.7.2 patch.
** Light tanks suffer from this trope quite a bit, as it so often happens where better modules (especially a new turret) weigh more, leaving you to wonder why your pimped-out Luchs drives like a slug when you expect it to dash like a greyhound.
* HitAndRunTactics:
** Most light tanks and the faster medium tanks do this when they aren't scouting.
** From Tier 5 onwards, French tanks do this a lot: pop out, fire off all the shells in the revolver cylinder within seconds and then hide for about half a minute to reload.
* HopelessBossFight: The White Tiger (Der Weiße Tiger) events on the Russian Server. The titular Tiger has 14,960 hitpoints, uses the 8.8 cm L/56 which actually fires 15cm shells from the E-100's gun at the L/56's (faster) rate of fire. Its turning rate is a ridiculously high 460. It is only used in special events and is only pitted against fifteen T-34-85s. Head-on attack never works, but it is possible to set up an ambush, damage its tracks and shoot it from a distance using cover.
** This tank has been added as a promotion of the movie ''The White Tiger'' in May of 2012. To the creators' surprise, players started killing it [[LordBritishPostulate before]] they had time to add a description for the medal for destroying it. In the summer of 2012, the White Tiger was removed from the game, even the model was deleted from .pkg file.
* ICallItVera: External titles can be painted on the outside of any tank, some of which are names.
* IneffectualLoner: The game is team based, so if you see a lone friendly wander off, it's usually one of the following: [[TheLoad a burden to the team]], [[StupidSacrifice a suicide scout]], or worst of all, [[EntitledBastard your heaviest tank running right into the jaws of the enemy and yelling at you for not joining him in death]]. It rarely ends well for the loner in question.
** For a really bad time, couple this with SuicidalOverconfidence, where the vast majority of the team overloads one flank. In this case the Ineffectual Loner isn't ineffective by choice; he's the one who's noticed the manpower issue, pointed it out and been ignored. The horde is usually wiped out despite numerical superiority, and the Ineffectual Loner prepares for a gruesome end (if it hasn't happened already).
* InstantWinCondition: Maps can be won either by base capture or wiping out the enemy team. Usually, some variation of the latter is required to do the former, but sometimes a brave group can bypass the entire map/battle and simply capture the enemy base while the enemy team has charged ahead without any thought of defence.
** The Assault game mode makes the bypass method rarely possible as one team is spawned on top of it to defend while the other spawns across the map to [[ExactlyWhatItSaysOnTheTin assault it]]. The objectives of Assault are also laid out in a way that the defending team can win just by having 1 surviving "defending" tank and the attacking team hasn't completed a capture yet. Even with 99%, [[WeWinBecauseYouDidnt they lose]].
* InvisibleWall: Before 0.8.0, tanks were glued to the ground and you couldn't fall off a cliff -- your tank just stopped moving and occasionally got stuck. When the physics model came out of development, these disappeared from the maps, producing rude surprises for anyone who forgot and tried to rely on them. Given the attitude of some players, though, this may have just created a new unofficial award for the most creative suicide leap.
** Speaking of the latter, apparently, a lot people dreamed of falling from the previously blocked bridge on Westfield.
** There's also an barrier around the map boundaries, marked by a red line.
* [[ImperialStormtrooperMarksmanshipAcademy International Tank Gunnery Courses]]: Low-competence crews perform worse than crews with higher competence. This, along with the game-determined gun dispersion, can lead to gunners repeatedly missing shots at any range. Highly skilled crews, on the other hand, can demonstrate ImprobableAimingSkills.
** The regular "arcade" targeting reticule is notoriously inaccurate at point-blank range, which can lead to missing shots when ''your gun is literally touching the enemy tank''. It's even possible to shoot ''over'' the top of a tank that's ''taller'' than yours!
* InTheBack: Every tank has its strongest armor on the front and its weakest on the [[CaptainObvious rear]] and the top. Shooting a tank in the back is also more likely to set it on fire, since the engine and fuel tanks are usually placed there.
* {{Invisibility}}: Hiding in the bushes will drastically reduce your visibility range. Well-hidden [=TDs=] can be a pain to spot and a well-geared one in a patch of bushes [[ShaggySearchTechnique can only be revealed by almost bumping into it]].
* JackOfAllStats: Medium tanks in a nutshell, being the most balanced -- some, like the T-34, put an emphasis on speed but are still outpaced by light tanks, while the Panther line concentrates on heavy guns and armor, though not to the same degree as the heavies. Best used as escorts, giving additional firepower to other classes, or as "wolfpacks", groups of mediums that swarm any opposition.
** Within the mediums, the American line seem to be the best examples, as they have useful guns and decent armor in addition to being passably fast and maneuverable, as opposed to the more specialized Soviet, French and German lines.
** American tanks in general seem to be an entire nation of Jacks. Their guns are less accurate (unless shooting while moving) but deal more damage than the Germans, and are more accurate but deal less damage than the Russians. They are also faster and more fragile than either of them, but not to the extent of the later-tier French tanks.
* KatanasOfTheRisingSun: Another faction announced by developers. Their tanks are said to be either more like [[FragileSpeedster decently fast]] [[GlassCannon support tanks]] or [[MightyGlacier heavy moving turrets originally created to defend the Home Islands and to deter naval attacks]] (and hold [[{{BFG}} ship-size shells]]), [[MightyGlacier with good all around armour]].
* KillItWithFire: No flamethrower tanks, but being set on fire ranks up there as one of ''the''' worst ways to die, as it slowly erodes your tank's health, damages random modules and more often than not [[OneHitKill cooks off your ammo]]. It can be done by [[ShootTheFuelTank destroying the fuel tank]] or damaging the engine.
** Even worse, fire damage is percentage-based, meaning that burning a Leichtraktor and a Maus to death takes the same amount of time.
*** The 0.6.4 patch rectified this, as the amount of damage the fire does decreases over time until it is put out and the fire extinguisher consumables put out the fire immediately, instead of just increasing the chance the fire is put out.
* LastStand: Occurs every now and then because of the victory conditions. Sometimes, as soon as most of the enemies are down, most of the team [[TooDumbToLive rushes towards the enemy HQ one by one]]. Just one defending heavy tank or even SPG can take this to ConservationOfNinjutsu levels impossible in a normal firefight, sometimes making it to a stalemate or even a victory.
** There is an [[CosmeticAward Epic medal]] called "Kolobanov's Medal" for doing exactly this.
** The Maus, an ''extremely'' [[MightyGlacier well-protected tank]], [[http://www.youtube.com/watch?v=tnBLe9ZwESM can take]] this trope UpToEleven.
* LeakedExperience: Even without spending Gold to transfer experience, 5% of any experience gained in battle is given as "Free Experience", which can be spent to upgrade any tank, as opposed to being limited to the tank that earned it.
* [[LethalJokeCharacter Lethal Joke Tank]]:
** The KV-2 heavy tank is large and rather slow, meaning that it's an easy target for most enemy tanks. It can be armed with the 107mm gun, which bites quite hard, but slows the tank even more. One other option KV-2 players can take, however, is a 152mm howitzer - a gun known among the fandom as the [[FanNickname "derpgun" or the "trollcannon"]] for its low accuracy, incredibly lengthy reload time - and truly ridiculous damage with HE shells, dealing noticeable damage to even Tier 10 tanks.
** The KV-1S [[FanNickname "Sport"]] doesn't gain any extra armor when upgrading from the KV-1, unlike the T-150 or KV-2. Its armor is actually ''thinner'', it doesn't have the awesome 107 mm cannon, and the health boost is barely noticeable. However, it's lighter, faster and its turret turns about as fast as a medium tank's. It also has access to the [[{{BFG}} 122mm D-2-5T]], which has amazing alpha damage at the expense of rate-of-fire and accuracy, making the tank an excellent city brawler.
*** Cue the collective OhCrap from players on the other team when they see three KV-1Ss with the 122mm in a platoon. On their own, a 1S isn't much of a threat if you know how to beat it. Facing three with the 122mm at once ends about as well as someone sentenced to death by firing squad, as three combined 122mm shots can even make Tier 8 tanks (the highest tank a KV1S can face with current match making) cringe as they can only fire off one shot to that platoon's three, if they even survive the first salvo.
** The T57 is the first US SPG. Typically, [=SPGs=] are slow, poorly-armored and ineffective at close range. However, the T57's speed, armor and weaponry are on par with Tier 3 [=TDs=] and better than ''any'' tank in its tier, being a nasty surprise for anyone who expected an easy kill.
** The T18 is the first US TD. It has 51mm of frontal armor, equivalent to or better than many tanks two or three tiers higher, and access to a Tier 4 howitzer, making it the terror of recruit matches.
** Then there's the [[{{Acrofatic}} T-28]], which is about as big as the Motherland, meaning it's rubbish at hiding, though it's surprisingly fast for its size. Initially, it's armed with a pretty pathetic short barreled 76mm close support cannon. With wafer thin armor, it's not going to last too long against its more well-armored contemporaries, '''but''', once it gets a proper engine and the long barreled [[MoreDakka 57mm ZiS-4]], it quickly becomes a GlassCannon quite capable of punching out higher tier tanks.
** The M3 Lee, combining the downsides of medium tanks and [=TDs=] and the good sides of neither, is widely mocked, ridiculed and hated by American medium tank drivers because of its massive profile, lack of a rotating turret and tendency to get killed by almost anything. However, it has very strong front armor for its tier and upgrades to a very fast-firing high-penetration gun that is capable of shredding even Tier 6 tanks that aren't paying attention.
** The AMX 40, also (un)affectionately known as "[[FanNickname The Duck]]", a Tier 4 French light tank with acceleration slower than most ''heavy'' tanks, a rather piddly gun... and [[StoneWall armor equivalent to the KV-1 with completely retarded amounts of sloped armor]], capable of bouncing shots even from the grossly oversized 152mm M-10 and 122mm D-2-5-T guns. Place it in a Tier 3-4 match and watch as every shot that goes towards your general direction bounce off.
** More recently, and a shining example of this trope, the British TOG II* premium heavy tank. It tends to get mocked by everyone on ''both'' teams in a match and has been dubbed "Train", "Boat" or simply "Ugly as shit". It's painfully slow, comically large (Longer than the Maus) and its armour is totally inadequate for it's tier. However, it's 80 ton bulk makes ramming foolhardy, 1400 hitpoints--double the Churchill III's health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly OQF 17 Pounder Mk.VII, with very good accuracy, excellent RoF and very good damage. Late game, it can go on enormous rampages, considering most tanks it will encounter will be injured by the time it reaches them.
** The American "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with it's standard Tank Destroyer Camo and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.
* LevelGrinding: Mostly limited to the higher tier tanks.
* LevelScaling: For the most part, you only get matched with tanks around the tier of the tank you're using.
* LightningBruiser:
** The American T25 AT and German [=JagdPanther=] are this at the cost of lacking turrets.
** The high-end medium tanks such as the T-54, the E-50 and the M46 Patton, are fast, relatively well-armoured and pack a massive punch, with the T-54 taking it to DemonicSpider levels.
** The KV-13 medium tank combines the heavy armor of the KV series and the speed of the T-34 series.
** The American M3 Stuart light tank is often a player's first introduction to a LightningBruiser; it's one of the fastest and most durable tanks in its tier, and is actually tougher to kill than its larger but same-tier cousin, the M2 Medium. It also packs a respectable punch, though not quite as much as a fully-upgraded M2 Medium.
** The German E-75 heavy tank is surprisingly agile for its size, packs insane amounts of armor on the front and has a Tier 10 gun that hits quite hard and is rather accurate.
** The French [=FCM=] 50t premium heavy tank has a top speed of 51 km/h, a 1500 hp engine that allows it to accelerate quickly and has pretty good agility. It's armed with the potent 90mm [=DCA=] 45, has a fairly large HP pool and, unlike most high-tier French heavies, it has decent armor.
* TheLoad: People who queue for a match then go AFK simply to get XP and Credits for being in the match. Stock tanks, which are almost universally terrible, are usually this as well, especially at higher tiers. [[ImperialStormtrooperMarksmanshipAcademy Chronically inaccurate artillery]] and [[FailedASpotCheck scouts who don't]] can take it up to levels of TheMillstone. Anyone deliberately trying to pull a [[OneManArmy One Tank Army]] usually isn't going to be much help either.
* [[MadeOfIron Made of Bouncinium]]: Tanks with sloped armor are more likely to deflect shots, and deflected AP shots do 0 damage, so some tanks seem tougher than their stats would have you believe.
** There is a considerable HateDom for the T-54 as well as its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope UpToEleven and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks switch off to HE ammunition to chip away at their health rather than hope that their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, If only its turret is exposed, its 200mm thick sloped armor makes it almost completely invulnerable to anything but a direct artillery hit.
** The E-75, a Tier 9 German heavy tank, is a nasty surprise for anyone going up against one frontally. Normally, the machine gun mount, the driver's viewport and the lower glacis plate are easily penetrated by most guns. The E-75 lacks all of those weakspots and sports a flat, featureless front. The various viewports and the commander's cupola are hard to hit, the armor is very thick and well-sloped, and even the lower glacis plate and the upgraded turret's frontal armor rivals the US heavy tanks at 252mm-thick armor. A properly-angled E-75 can reliably bounce shots even from Tier 10 guns.
** The Tier 4 French '[[NonIndicativeName light]]' tank, the AMX 40, has well-sloped 70-80mm thick armor, which is thicker than its equivalent tier ''heavy tank''. Now factor in that most early guns in the game can only penetrate around 50-60mm thick armor. Some people have already started to refer to the AMX 40 as the Tier 4 Maus.
*** A little explanation to understand just how well-armored it is: this tank easily gets the "Steel Wall" award for absorbing ''thrice its total health'' in damage and ''surviving''. It often happens without any actual damage to its hitpoints.
** The infamous Tier 9 T95 American tank destroyer has ''305mm'' of armor, more than even the Maus. However, this still does not explain it's unnatural tendency to make '''''ARTILLERY SHELLS''''' go "DING!"
** The Tier 7 and up American heavy tanks are like this on their turret; more due to their thickness rather than their shape. Even AP rounds from ''Tier 10'' guns do nearly nothing. While their hull armor is weak by comparison, putting one of these tanks hull down can and will let them NoSell much of the enemy team.
** As well, there is a medal for bouncing 10 or more shots in a row(not non-penetrations, but outright ricochets) called Cool-Headed.
*** This is ridiculously easy to achieve when you have, say, PzICs who don't know better engaging any French medium or heavy it encounters, or a British Matilda. As can be imagined, the machinegun spam is virtually harmless even when it hits.
** When added in 8.4, the British TDs from tier 5 on up(excepting the Tier 10 FV215b(183), which is [[GlassCannon a whole other story]]) will be just about the best armored vehicles of their tier, bar none. The Tier 5 AT-2 alone has '''203mm''' frontal armor, and good side ''and'' rear armor that's at least 100mm thick!
* MadeOfExplodium: The T-44, T-54 and Type 59 are infamous for this since their ammo racks are spread throughout the tank, making it much easier to get a OneHitKill should a shot penetrate their armor.
* MagicTool: Your repair kit can instantly repair any damaged module. [[InstantBandages Medkits]] work the same way.
* MagikarpPower: Amazingly, ''every'' vehicle except the Tier 10s and premium tanks work like this. [[EarnYourFun You need to earn and buy a lot of upgrades]] to make them killing machines. For many tanks, this means a gun upgrade. A vehicle can go from laughing stock to legitimate threat, or even borderline overpowered, just by moving up to the next gun.
** German tanks and tank destroyers often require engine upgrades as well, since the stock engines tend to be really underpowered.
* MightyGlacier: Generally, any tank is either this or a LightningBruiser if it is the highest tier tank in the match.
** Heavy Tanks in general. Yes, they are slow as hell and easy to hit, but those hits will hardly scratch the paint.
*** Special mention go to the Tier 9 and 10 heavy tanks, especially the Maus and its cousin, the E-100.
*** The KV-5 should also be given a special mention: while its gun is relatively weak and it's slow at pretty much everything, it has truly ridiculous amounts of mass and armor for a Tier 8 tank. Skilled players have been known to drive this tank ''backwards'' as well, as its rear is in some ways more armored than its front.
** Possibly the best known MightyGlacier is the Tier 2 French Hotchkiss H35/German premium [=PzKpfw 38H735 (f)=] light tank (they're pretty much the same tank). Armed with a decent gun and sporting insane amounts of armor for its tier, it is mostly immune to the other tanks around its tier, ''including other Hotchkisses''.
** The American Tier 9 tank destroyer, the T95, sports almost impenetrable frontal armor, a [[{{BFG}} 155mm main gun]] that can destroy over half the tanks in the game with a single shot and has a top speed of only 13km/h, which is slower than a ''[[UpToEleven Maus going in reverse]]''.
** Nearly all the French tanks below Tier 5 are this.
** The Tier 8 British TD, the AT 15, has excellent frontal armor with minimal weakspots and good all-around armor. It also has a very accurate and quick-aiming gun, one of most accurate in the game, with a fast rate of fire that does decent damage. However, it's speed is comparable with the Maus.
* MilitaryMashupMachine:
** The Maus is one of the few RealLife examples of the Land Battleship version of this trope.
** The T95 bounced between "Gun Motor Carriage" or a "Superheavy Tank". It fits neither description and actually doesn't fit anywhere in the US Army.
** The IS-7, while not an example itself, receives an honorable mention because the 130mm cannon it mounts was originally for naval use.
** The US heavy tanks also receive honorable mentions, as they are able to mount naval rangefinders (that need a lot of space) on their already enormous turrets.
* MoreDakka: As a general rule of thumb, any weapon below 57mm isn't going to rely on damage dealt in a single hit, it's going to rely on damage dealt over time. ''All'' weapons below 37mm (and including one that ''is'') are automatic cannons.
** Tier 1 to 3 tanks often have an autocannon that fires barrages instead of a single shell as an option. The fastest firing ones are the machine guns available for some tanks, which shoot about ''twice'' as fast as their nearest competitors. Don't expect these popguns to do anything more than annoy Tier 3 or higher tanks, however.
** The T-34 with a 57mm cannon, the ''Rammer'' equipment and an experienced loader is a goddamn ''buzzsaw''.
** Although it's American, the [=M4A3E8=] "Easy Eight" mounting the 76mm [=M1A2=] gun is arguably a SpiritualSuccessor to the T-34-57, having the fastest firing rate of almost any gun in its tier.
** The 6-pdr gun mounted on many British (or British-derived in the case of the Ram-II) and some American tanks, and its smaller 2-pdr cousin, are capable of spewing forth huge numbers of shells in a short time.
** The German 7.5cm L/100 has a rate of fire around double that of other guns in its tier.
** French tanks take this trope to the ''extreme'' throughout their entire tree.
*** Even their Tier 1 tank, the Renault FT-17, can equip itself with the 13.2 mm Hotchkiss mle. 1930, a machine gun that can shoot upwards of ''680'' rounds per minute. That's so fast, it spends almost as much, if not slightly more, time reloading as it does shooting.
* MookHorrorShow: When the top of one team's list meets the bottom of the other team's list. Averted if the [[NotSoInvincibleAfterAll lower tier tank manages to cripple the high tier one]], or [[TacticalWithdrawal escapes]].
* MultiTrackDrifting: At high speeds, it's possible to do a power slide.
* NamesToRunAwayFromReallyFast[=/=]ThemeNaming: Inherited from the RealLife versions.
** The [[{{NamesToRunAwayFrom/Animal}} animal names]][[note]]Tiger, Panther, Maus, Leopard, Luchs (Lynx).[[/note]] of German tanks. Also, ''[[NamesToRunAwayFrom/UnpronouncableNames Panzerkampfwagen]]''.
** The Russian [[JosefStalin Iosif Stalin]] and [[NamedAfterSomebodyFamous Kliment Voroshilov]] tanks.
** The Lee, Stuart, Sherman, Pershing and Patton tanks.[[note]][[NamedAfterSomebodyFamous Famous American Generals (funnily enough, it was actually the British that started this tradition when they received American tanks - it caught on recursively).]][[/note]]
** Averted quite hard with the French [[UnfortunateName BS]] self-propelled gun. Whether or not the tank is "BS" because it's good or bad varies heavily, though.
* NazisWithGnarlyWeapons: You get to drive some of the gnarliest in history, including the famous Tiger, King Tiger and Panther tanks, as well as the Maus, the largest tank ever built.
* NeverSplitTheParty: Even the heaviest tanks will go down to concentrated fire. Aside from scouts, going lone-wolf will just get you killed very quickly (and even scouts often work in groups and with artillery support).
* NighInvulnerability: The gimmick of American heavy tanks is that their turret armor is the heaviest armor, on anything, in the game. [[AttackItsWeakPoint Of course, the hull of the tank isn't quite so heavily armored...]]
** After the 0.6.4 patch, the armor of the Maus is able to absorb several penetrating, [[MadeOfIron definitely damaging]] hits without any harm.
* NoOneShouldSurviveThat: Crew members never die, they only get injured and can be brought back into action either by using a medkit or by finishing the battle. The thing is, this means they can survive ammo rack detonations or catching a 152mm AP shell ''with their skull''.
** Which is weird, considering that in the English version, your crew shouts ''"The gunner is dead, somebody get on the gun!"'' or ''"The loader bought the farm."'' or ''"The commander is dead, we can´t see what´s going on."'' when a crew member is hit. Also, if all of your crew members die, the tank is considered to be "knocked out".
* NoSwastikas: The rules on creating tank skins say that no swastikas are allowed, and anytime you see a piece of statuary that would logically have one, the space where it would be is left empty, or uses traditional German colours or logos such as the ''Balkenkreuz''.
** And even then, the [[{{Bowdlerise}} bowdlerized]] German army symbols often cause an inquiry from the moderators.
* [[OminousWalk Ominous Crawl]]: You often have no hope of survival if you're cornered by a much heavier tank. Since you don't have anywhere to run, they'll move slowly to retain accuracy. High tier [=TDs=] also like doing this, though [[MightyGlacier some]] don't really have a choice.
* OneBulletLeft:
** You get an [[CosmeticAward Epic Achievement Medal]] called "Fadin's Medal" for killing the last enemy with your last round.
** When your gun takes half a minute to reload and costs as much as a low tier tank to shoot - you should assume that this will be your last shot and you should as much damage as possible.
* OneHitKill:
** Ammo rack detonations, which cause you to die instantly, regardless of how much health you had beforehand.
*** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage''. Needless to say, you really don't want to get hit by it, even if you're higher tier.
* OneHitPolykill: Possible with HE rounds, though very unlikely, as it requires your targets to be right next to each other. Pulling this off earns you a [[CosmeticAward Title of Honor]], Bombardier.
** Somewhat more possible with [=SPGs=], as their HE rounds can splash a wide area. Some of the top-tier [=SPGs=] using premium ammo have a 13+ meter blast radius and can deal enough damage to kill Tier 8 and 9 vehicles, especially if they're already wounded.
* OneSteveLimit: Averted and subverted quite often.
** The Russian T-34 (Tier 5 medium) and American T34 (Tier 8 heavy) are two vastly different tanks that happen to have almost the same name. Similarly, the American T28 (2 different Tier 8 [=TDs=]) and the Russian T-28 (Tier 4 medium), the American M4 Sherman (Tier 5 medium) and the French AMX M4 (Tier 7 heavy) or the American [=T54E1=] and the Russian T-54 (both are Tier 9 mediums).
** The T-34 and T-34-85; the second one being an upgrade of the vanilla T-34 and has a very similar appearance, while being far more dangerous.
*** Then the Chinese tree came out and added the Type T-34, the T-34-1, and the T-34-2.
** The KV family: The KV-1, KV-2, KV-3, KV-4 and KV-5 are known as the slowest tanks in the game (the price for heavy armour) that even [=SPGs=] can outrun. Players with the much faster KV-1S and KV-13 abuse this usual misconception to their advantage.
** Also the IS series: IS-1/2, IS-3, IS-4, IS-5 (an IS-1/2 with a 100mm gun), IS-6, IS-7 and IS-8.
** The Americans have the Tier 2 M2 Light and T2 Light, a Tier 2 T2 Medium and a Tier 3 M2 Medium. There's also a T1 Cunningham and a T1 Heavy, though these are unlikely to be mistaken for each other. Also, the M7 Priest SPG and the M7 Medium, as well as the M3 Stuart light tank and the M3 Lee medium tank.
*** The Sherman family consists of the M4, [=M4A2E4=], [=M4A3E2=] and [=M4A3E8=].
*** There are also 2 drastically different tanks with the designation T57: A Tier 2 SPG and a Tier 10 heavy tank with an autoloader.
*** They also have two tanks named after General Patton, the M46 and [=M48A1=].
** Of Germany's six available heavies, three are Tigers. They also have three [=VK3001=] medium tanks, [=PzKpfw=] 38 light tanks and [=JagdPanther=] [=TDs=]. Then two of their medium tanks and one of their light tanks are Panthers while two of their medium tanks and one of their light tanks are also Leopards. There is also the E-50 and the E-50 Ausf. M.
** The French have the [=AMX=]50/100, [=AMX=]50/120 and the [=AMX=]50B. Then they have the [=AMX=]13/75 and the [=AMX=]13/90.
** The British have four Cruisers, three Vickers Mediums, three Churchills and two Centurions.
* ParabolicPowerCurve: The Credit gain per fight reaches its peak at Tiers 6-8, and later tanks are usually not profitable unless played extremely well.
* PintsizedPowerhouse:
** High tier light tanks in general. They may look petty and harmless at first glance, but all of them can ruin someone's day if driven well, even if they're in a high tier heavy.
** The French Tier 8 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and, thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.
** The Chinese Tier 7 and 8 light tanks, the [=WZ=]-131 and the [=WZ=]-132, have pretty powerful guns (stronger then several equivalent tier medium tanks' guns), strong armor and a decent HP pool for light tanks.
* PlayEveryDay: The first winning match of the day in each tank gives doubled XP. Some special events increase this, tripling or even ''quintupling'' the XP gained.
* PVPBalanced:
** Maps based on real-life locations are modified to make both sides equal.
** The terrifying Game Breaker of the Recruit battles (Tiers 1 and 2), the AT-1, is a tank killer often delivering {{One Hit Kill}}s to most enemies, and is also very well-armored and agile for its tier; its only major downside being the reload time for its gun. In real life, its 76mm cannon variant was [[MoreDakka semi-automatic]].
** The T-34-85 had its 100mm gun removed due to this, despite the real one successfully passing tests.
** There are lots of people who believe that Russian tanks perform better than their American and German counterparts, the T-54 only being part of it, to the point of the game's balance being reduced to a joke at the expense of the development team.
* PoliticallyCorrectHistory: American tank crews can be of mixed race, while in reality, the American military was still segregated during WWII.
* PopularHistory: While some maps are based off real battlegrounds and all the vehicles are real, match setups make little to no sense in terms of time periods.
** However, averted by some enthusiasts playing historical setups in custom matches.
** There are also plans for an official historical battle mode, with its own balancing and restrictions on tanks and modules.
* RareVehicles: Some tanks only existed in blueprints, other had a few prototypes made. More than two Maus or a single Panther II[[note]]Only a single Panther II chassis was completed; it's in the Patton museum fitted with a turret from a different Panther.[[/note]] or E-100[[note]]A partially-completed Tiger-Maus chassis was captured by the British, then scrapped.[[/note]]? That's more than ever actually existed.
* RedsWithRockets: Featuring the [[IconicItem T-34]], the [[LethalJokeCharacter KV-2]], the [[DemonicSpider T-]][[QualityByPopularVote 54]] and the [[MightyGlacier IS-4]].
* RevolversAreJustBetter: Some French tanks have revolver cylinder based reloading systems, allowing for a higher rate of fire, at the cost of a painfully slow (20-30 seconds is fast) reload when empty . The 8.2 patch added an American line of revolver-loader tanks, which tend to have a lower magazine capacity, drastically faster reload times and more armor than their French counterparts.
* RPGElements: Players are awarded Credits and [[ExperiencePoints XP]] at the end of each battle, with the amounts determined by the player's performance. Additionally, the crew members of a tank gain skill according to experience earned, and on hitting 100% competence can unlock further specializations, including increased repair speed or view range, among other things.
* ScheduleSlip: Wargaming publicly released a "Two Year Plan" for the game, detailing features that it wanted to have implemented by at ''least'' 2012. Come 2013 (and patch 8.6) , and it has barely implemented a quarter of the features that what was promised.
** See the Japanese line of tanks? That was promised by the last quarter of 2012.
* SchmuckBait:
** No matter how tempting it is to shoot the giant turret of the KV-5 or any US heavy tank, the most harm your shot will do is throw off his aim. Even shots from high-tier guns will have a decent chance of simply bouncing off.
** Putting all your efforts into shooting a Maus (or another top-tier tank) when other, more vulnerable enemy vehicles are around is also not the brightest idea.
** Enemy scouts often turn into this when nobody is specifically defending the artillery, since the entire team will waste time chasing them around, getting forced out of position for the enemy's main attack while being lit up for enemy artillery the entire time. Higher-tier scouts occasionally survive as well, adding insult to injury.
* ScratchDamage: HE rounds are this if the foe has thick armor. Ricochets with these rounds are a rare occurrence, but the damage will be barely noticeable.
* ShaggySearchTechnique: Combat is often initiated by frontline (and usually suicide) scouts stumbling upon the enemy, and if the enemy is low-profile and/or a tank destroyer, they're usually discovered at ramming distance.
* ShoddyKnockoffProduct:
** The Type 59 (a Chinese copy of the T-54) is not just a tier weaker than the original, it's widely considered less threatening than the equivalent tier T-44: it's heavier, has a weaker engine, carries less ammo and even the radio is obsolete for its tier.
** There's also the Type 62, an even lighter Tier 7 light tank also based on the T-54.
* ShootTheFuelTank: A legitimate tactic, especially against heavier opponents. Destroying the fuel tanks will immediately set the tank on fire.
* ShootingSuperman: Played straight with less experienced players, who often blast away uselessly at the frontal armor of higher tier tanks. Averted with experienced players, who will shoot weak spots and tracks or [[TacticalWithdrawal retreat]].
* ShoutOut: In one of the ads for the game, ''[[FullMetalJacket "This is my tank, there are many like it but this one is mine."]]''
* [[SignatureMove Signature Cannon]]: Some of the cannons are exclusive to a tank - or just mostly used on on it. These weapons are often given {{Fan Nickname}}s or are just called after that tank.
** The most renowned is the 152mm howitzer of the KV-2 (see [[LethalJokeCharacter Lethal Joke Tank]] above), better known as the "derpgun".
** The 8.8 cm [=KwK36=] L/56 and [=KwK43=] L/71, while used by many other German tanks, are commonly known as the "Tiger cannon".
** The Americans have the 105mm SPH [=M4L23=], which is a signature weapon of their entire medium line after the Lee - Every American medium tank from the M4 Sherman onwards (aside from the T69, [=T54E1=] and [=M48A1=] Patton) can mount it.
** The VK 3601(H)(and with patch 8.5, the Aufklarerpanzer Panther) have the unique [=7.5cm KwK41 L/58=] Konisch gun.
** French Tier 6-9 heavies are capable of mounting the 90mm DCA 45 (essentially a French version of the German 8.8cm L/71). Average damage, very good penetration, cheap shells, fast rate of fire and completely devastating when coupled with a auto-loader. It is also the gun used on the Tier 8 [=FCM=] 50t premium heavy tank.
** The Alecto, the Tier 4 British TD, gets a unique 25-pounder gun-howitzer that isn't used on any other tank in the British tree
** The infamous 122mm D-2-5T and D-25T guns are often associated with the KV-1S and IS series heavy tanks.
* SplashDamage: Present with HE rounds. While not being very harmful to the hull, it often breaks the tank's tracks. Also, direct hits with HE will deal damage to several modules more frequently than AP rounds.
** [=SPGs=] in general and American ones in particular rely heavily on splash damage, as their shells tend to be inaccurate but have a rather large splash radius and high amounts of damage, meaning they can cause heavy damage even if their opponent is in cover.
* SkillPointReset: Occasionally, when serious changes are introduced to game balance. Ranges from compensating XP and Credits (or providing a replacement) when a tank or module is removed, seriously changed or replaced to actual skill point resets when new crew perks are introduced.
* StarterEquipment: The Tier 1 tanks of every nation.
* [[StoneWall Steel Wall]]:
** Early French tanks in general and crippled heavy tanks (damage to the main gun is very common for them) are this, and they typically shield less durable tanks while on the attack, or guard the routes to the HQ while on defense. Well-placed destroyed tanks count as well.
** Also the name of one of the [[CosmeticAward Hero medals]]. [[MadeOfIron It's awarded if your tank takes more shots than anyone else, which are worth more than 1,000 potential damage in total, without blowing up.]]
* StupidSacrifice:
** Suicide scouting usually ends with the scout being destroyed before the [=SPGs=] are ready to fire. Some players do it deliberately to earn experience by spotting as many enemies as they can and then going over to another tank once they're dead.
** Damaged and poorly armored tanks that ram highly armored enemies will explode on impact while doing almost no damage.
* SubSystemDamage: Played straight, and is one of the game's core mechanics. Generally caused by {{Critical Hit}}s.
* SuicideAttack:
** Low tier tanks unable to stand up to enemy fire used to hurry to chokepoints to stand there and die, blocking it with an impassable wreck. The most notorious for this is the T-28, the biggest Tier 4 tank (and one of the biggest ''overall''). This is no longer commonly used, as the wreckage is now movable.
** "Suicide scouting" is probably the most common form of scouting - light tanks, usually due to getting thrown into matches where they can't realistically hope to cause any damage, charge headlong into the enemy spawn area as soon as the match starts.
** [=SPGs=] in a bad spot will often go into 'tank destroyer' or 'shotgun' mode and attempt to execute one of these before they die. Attacking a shotgunning artillery from the front can be [[TooDumbToLive equally suicidal]].
* TacticalRockPaperScissors:
** Light tanks scout and harass the enemy artillery and light tanks. [[FragileSpeedster They can't even dent most other tanks, and are easily destroyed should they be hit]].
** Medium tanks take whatever role on the battlefield that is called for, mostly flanking attacks in packs and supporting heavies. [[JackOfAllStats However, they are not as good as the specialized vehicles at those roles]].
** Heavy tanks act as the main attacking or defending force. [[MightyGlacier Their slow pace and big size make them easy targets, and they cannot react to changes in the strategic situation quickly]].
** [[DifficultButAwesome Experienced]] [=SPGs=] are the bane of anything out of plain sight and/or at great distances. [[GlassCannon They often can't fend off even one light tank circling them, and are easily destroyed with any weapon]].
** [=TDs=] have good frontal armor and powerful weapons, [[GlassCannon but are very vulnerable to flanking attacks and faster vehicles]].
** [[CombinatorialExplosion And let's not get started on the specifics of the different tanks, their equipment variations and the terrain]].
* TakeThat: The teasers poke fun at fantasy [=MMOs=] [[WorldOfWarcraft such as another "World Of" game]], hyper-realistic games, EVEOnline, and racing games.
* [[CarFu Tank Fu]]: Ramming does damage based on the speed and weight of the tanks involved, and is rather effective against turretless vehicles if they're rammed from the sides, as it can't turn its gun to target the rammer. If the rammer rams a vehicle too heavy, though, the lighter vehicle will blow up or at least be worse off from the collision. There is a [[CosmeticAward Title of Honor]] for destroying a tank that's higher tier than yours by ramming it. Appropriately, it's called "Kamikaze".
** The E-50 weighs in at 65 tons and can still reach a top speed of 60kph. Ramming is quite effective in this vehicle. Players have reported knocking 20-35% health off the T-54 just by ramming it once at top speed.
*** Similarly, the KV-5 weighs in at 100 tons and can reach 40kph. Don't get in the way of one headed downhill.
** Low-profile [=TDs=] can sometimes ram a high-tier tank, particularly a late-tier German or a KV-5, and be too small for the tank to get their main gun low enough to shoot them.
** Players with high tier French heavies have a tendency to ram enemy tanks (since Tier 8 and above French heavies are faster then a lot of mediums and even some ''light tanks'', but still weigh quite a bit) then unload their revolver auto-loaders at point-blank range. Rarely does a tank survive this kind of attack.
** The Controlled Impact skill for drivers was made with this trope in mind: when you ram somebody while using this skill, you do more damage, and take less in return. It's very popular with drivers of the aforementioned E-50.
* [[ZergRush Tank Rush]]: In random matches, teams will have a few coordinated platoons of three tanks each ''at best''. Most of the time, teams will have poor coordination, resulting in an unpredictable swarm of armor in the chokepoints. This is surprisingly common even at high tiers and even the best tanks will be much less effective without coordination.
* TanksButNoTanks: Amazingly averted. The developers didn't make any of them up, ''all'' the tanks in-game or planned to be included had at least one example built or had blueprints, and all upgrades were either used in reality, or were planned and tested. However, if you want to be nit picky, tank destroyers and self propelled guns are not, technically, tanks.
** To add another layer of nitpickiness, many of the "tank destroyers" are technically assault guns, meant for destroying fortified positions and supporting infantry, not designed for (though often used for) fighting other armored vehicles.
* '''TankGoodness''': '''[[TheMovie The Game]]'''
* TechTree: How one advances through the game. Want to drive around in the IS-4 or King Tiger? You gotta play the tanks before them to unlock them. The tech tree can be bypassed by liberal use of converting regular [[ExperiencePoints XP]] to [[LeakedExperience Free XP]] using real money, though you have to earn the regular XP the old-fashioned way, and Premium tanks which are also bought with real money do not have to be unlocked but also do not unlock anything on the tech tree.
* TheDevTeamThinksOfEverything:
** While the controls and movement physics are simple, the damage model is highly advanced.
*** Every hatch, window, periscope, gun mantlet, armor plate, radio antenna or suspension roller will have its own armor thickness in addition to projectile impact angle. Any mechanism or crew member near the impact point may be damaged.
*** Every tank has hitboxes for radios, engines, gas tanks, ammo racks, crew members, etc. The locations are different for each tank, and are all based on their real life locations.
*** If you look closely at the T-34, you can even see the firing ports for the tank crew's sidearms. Look for a small circle below the side viewing slits.
*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps[[note]]Areas where a round can strike and deflect into a vulnerable section of the tank.[[/note]] to work, and even occasionally deflect into tanks that weren't the target.
** Not using the crew members' actions like turning the turret, moving the tank, or firing the gun will result in faster repairs and fire extinguishing.
** Guns with a muzzle brake will reveal your location at a greater distance than those without.
** Diesel engines have a lower chance of catching fire than gasoline engines.
** Tank drive systems are faithfully reproduced; some can only turn by running their tracks at different speeds forward, some can run their tracks in opposite directions and turn in place, some have to stop one track. This can have major effects in how they handle at speed.
** Spaced armor, present on some recently-added tanks, nullifies HE or HEAT rounds [[NoSell completely]]. As this happens to include a lot of the premium ammo rounds, it can be an immensely unpleasant surprise to someone who expected to get out of trouble with some high-damage ammunition.
* TheGrimReaper: The [[CosmeticAward Title of Honor]] for {{One Hit Kill}}ing at least 3 tanks in a row is called '''"Reaper"'''. In the Russian version, it's called '''"[[SinisterScythe Reaper's Scythe]]"'''.
* ThereIsNoKillLikeOverkill:
** HE rounds will deal tons of extra damage if they penetrate the armor, critically hitting multiple modules and wounding the crew. This often leaves smaller vehicles in the "Tank destroyed" state with maxed repair costs. Leads to [[LethalJokeCharacter Lethal Joke Tank]] above, when a weapon's damage output exceeds the health of most enemies.
** There ''[[InvertedTrope is]]'' such a thing as overkill in the case of artillery, especially if they're blasting tanks with only a couple of hitpoints left instead of the completely healthy ones mauling the rest of the team.
* TookALevelinBadass: French tanks until Tier 4 are cumbersome behemoths with poor fire power, and as such many players see them as little more then (slightly) mobile cover and SPG bait. That said, at Tier 5, they go 180 degrees and become fast, lightly armored and armed with deadly cannons, a much more favorable combination, especially with guns in that tier being what they are.
** Unfortunately, the sudden gameplay shift between slow and heavy and fast with overwhelming firepower can frequently result in [[TookALevelInDumbass the direct opposite]] for the unprepared player.
* UndergroundMonkey: A lot of tanks in-game are similar to each other, often justified by their real-life counterparts. Modifications of some tanks are also considered different tanks in-game for balance purposes or to make up for the low diversity of the nation's tanks.
** The Soviet medium tank branch from the A-20 through to the T-43 are basically the same chassis with different armor and turrets; the KV-1, KV-2, KV-1S and T-150 heavy tanks are the same.
** The German [=PzKpfw=] III Ausf. A and [=PzKpfw=] III (Ausf. E or M, depending on the chosen equipment) are the same tank with different equipment. Similarly, there's the [=PzKpfw=] IV, the [=PzKpfw=] IV Hydraulic gift tank and the [=PzKpfw=] IV Schmalturm premium tank, as well as the Panther, Panther II, [=PzKpfw=] V-IV, Aufklärungspanzer Panther and Panther-M10. Also, the main difference between the E-50 and E-50 Ausf.M is that the M has more hitpoints and a rear-mounted transmission.
** The American T1 Heavy and M6 Heavy are the same tank model with different turrets and camouflage.
** All American medium tanks from Tier 7 onwards, the T29, T32 and T34 heavy tanks, the T30 tank destroyer and the T21 light tank are basically prototypes or modifications of the M26 Pershing.
** 4 modifications[[note]]The basic M4, the [=M4A3E8=] "Easy Eight", the [=M4A3E2=] "Jumbo" and the [=M4A2E4=] gift tank[[/note]] of the M4 Sherman are also split into separate tanks.
** There's also the T28 and the T95 tank destroyers, both being based of the real life T28/95 GMT, with the only difference being the 2nd line of tracks being removed.
** The SU-152 and ISU-152 are the inverse of the above examples, having near-identical upper hulls placed on different lower hulls (the KV-1S and IS-1/2, respectively).
** The French AMX 50/100, AMX 50/120 and AMX 50B are pretty much the same tank, just with different equipment (the 100 and 120 in the designations refer to the caliber of guns they are designed to mount). The same goes with the AMX 13/75 and the AMX 13/90.
** The German [=PzKpfw 38H735 (f)=] is essentially a French Hotchkiss H35 with a German gun and radio.
** Chinese tanks are for the most part slightly modified copies of other nations tanks. Examples include [=M5A1=] Stuart (American), Renault NC-31 (French), Vickers Mk. E Type B (British) and of course Soviet copies like the IS-2. Also, the the [=WZ=]-132 is the [=WZ=]-131 with enhanced firepower and armor protection.
** The British Centurion Mk. 7/1 is an upgraded version of the Centurion Mk. 1 while the Churchill VII is the Churchill I with better armor and some minor equipment improvements.
** The Matilda Black Prince is a Cromwell turret mated to a Matilda chassis.
* UnexpectedGameplayChange: A few vehicles don't play like everything else in their line.
** The M3 Lee medium tank does not have a rotating turret [[note]]While the turret is modeled on the tank, it's not going to be made functional until multi-gun support is implemented.[[/note]], making it play more like a tank destroyer than the medium tank it's classified as. This is a major factor in it being considered [[TheScrappy That One Tank]] by a lot of players going down the American medium and heavy lines.
** Conversely, there's a whole TD line for the Americans whose whole gimmick is that they're tank destroyers with a turret.
** The American [=M4A3E2=] Sherman "Jumbo" is one if you're playing it to get through the American medium tank line, being a relatively slow StoneWall compared to the other American mediums, which are all generally well rounded, though not especially armored.
** The Russian SU-26 [=SPG=] and French [=BatChat=] 155 are the only artillery pieces with a fully-rotating turret, allowing them to fire in any direction without having to stop and reorient. The latter also has a revolver auto-loader, granting it a much higher rate of fire than most other [=SPGs=].
** Tier 1-4 French tanks tend to focus heavily on [[StoneWall armor at the expense of speed and firepower]]. Once you start to get around Tier 5 or 6, French designs start putting ''much'' more emphasis on [[FragileSpeedster speed]] and [[GlassCannon firepower]] and tend to have very weak armor.
** The British TD line sort of plays to this trope; the UC 2pdr and Valentine TD are a bit slow and unwieldly, and then you hit the speedy, maneuverable Alecto -- and then you get to the [[StoneWall AT2]].
* UnskilledButStrong:
** Soviet tanks usually deal more raw damage and have more effective armour than the others, but they lack accuracy, reload speed and radio range.
** HE-only cannons can qualify. They can deal outrageous amounts of raw damage, but have low penetration, which is a problem... [[BoxingLessonsForSuperman unless the player has learned the enemies' weakspots]].
* VariableMix: The background music will change depending on the action unfolding. Often borderline on MusicalSpoiler when the enemy is unseen for some reason, but the combat music starts playing.
* VisibleInvisibility: Spotted enemies will always have a red mark over their vehicle and show a red outline if you've got a direct shot at them, even through opaque obstacles.
* WeakButSkilled:
** Many light tanks and low tier mediums (such as the Leopard or the M7) aren't considered a big deal, often dying in the first few seconds of combat. But even one experienced scout past the frontline can raise hell long enough to prevent the enemy from assembling defenses in time.
** In general, German cannons deal less damage per capita than their American and Russian counterparts, but penetrate better and are accurate from much, much farther out. They also tend to have superior radios earlier, allowing them to know what's going on across the whole battlefield.
* WeWinBecauseYouDidnt: Possible in the Assault game mode, should at least 1 defender still be alive and the attacking team hasn't completed the capture yet once time runs out. In other modes, running out of time counts as a draw instead.
* WhatAPieceOfJunk:
** Soviet heavy tanks are covered in welding seams, peeling paint, dirt and rust. Do not be fooled.
** The Chinese tree takes it further - their tanks are absurd-looking, bodged-together mashups of second-hand parts from every other country, but that's small comfort when you're staring down the barrels of their viciously powerful guns.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Gun Depression/Elevation?]]: Expect to confront the limits of your vehicle's ability to raise or lower its gun a ''lot'', particularly on the more hilly maps like El Halluf, or pretty much any time you want to come up over a ridge and can't fire at anyone before they get free shot at your vulnerable lower front glacis. This is especially bad with the high tier French heavies, whose oscillating turrets give them a truly pathetic gun elevation of a paltry 8 degrees.
** The French tank destroyer line added in 0.7.4 features an even more frustrating example - the tier III TD has literally ''no'' gun depression at all.
** German and Russian tanks in general have poor gun depression, usually having about 6 degrees, give or take 1, in either direction.
* WorldWarTwo: Many of the vehicles in-game participated or were designed during it.
** A historical game mode (which limits teams to certain time periods and factions) has been announced by the developers, though nothing more has been said of it for a year. In the meantime, fans on the forums have been organising historical duels using training mode.
* YanksWithTanks: Featuring the iconic M4 Sherman, the [=M4A3E8=] "Easy Eight", the M3 Lee and the M26 Pershing.

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to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/WoT_logo_9070.jpg]]

-> [[AC:Roll Out!]]

''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundreds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[note]]Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China[[/note]] Essentially, this game is TankGoodness incarnate.

You start the game with ''very'' basic tank designs [[TheAllegedCar barely worthy of the name]] and proceed to work your way up the tech trees. The tech trees themselves consist of a mixture of vehicles that saw service in their respective armies and vehicles that only made it to the prototype stage or never made it off paper. [[note]]The vehicles that did see service often have upgrades available to them that were never adopted in real life, in some cases because they simply couldn't make it fit.[[/note]] All the vehicles featured have been extensively researched and their in-game characteristics are based on their real-world counterparts. Despite that, the controls are relatively simple, and it is most definitely not even anywhere close to being a hardcore sim. The range of tanks available stretches from the 1920s (with a single tank from ''[[WorldWarOne 1917]]'') to the early [[ColdWar 1960s]].

Vehicles are spread across three categories: tanks, tank destroyers and self-propelled guns. Tanks are the mainstay of each force, with tank destroyers serving sniping and ambush purposes while Self Propelled Guns ([=SPG=]) provide artillery support. Tanks are further split into three more categories: light tanks with amazing speed, medium tanks balancing speed, firepower and armour, and heavy tanks focusing on heavy armour and massive firepower.

A card-based MMORTS {{Spinoff}}, ''[[http://wotgenerals.com/ World of Tanks Generals]]'', was [[http://www.strategyinformer.com/news/19399/world-of-tanks-generals-announced-by-wargamingnet announced]] by Wargaming.net. There also are the in-development spinoffs ''[[http://worldofwarplanes.com/ World of Warplanes]]'' and ''[[http://www.worldofwarships.com/ World of Warships]]'' which is the same idea, [[RecycledInSPACE but with warplanes and warships instead]]. The ultimate goal of Wargaming.net is to eventually be able to combine all three games into one big wargame.

For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''. In a move that [[HilariousInHindsight surprised no one]], [[http://gs.inside-games.jp/news/423/42302.html the makers of the game and Studio Actas will cooperate in creating in-game exclusive content related to the anime]] in celebration of the creation of a Japanese server cluster for the game.
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!!This game provides examples of:

* AcceptableBreaksFromReality:
** No infantry, aircraft, anti-tank guns or other vehicles (halftracks, armored cars, etc.)? Fantastically outlandish equipment for certain tanks? Shermans and Panthers on the same team? Yeah, this game uses this trope quite a bit.
** A number of the early German [=SPGs=] are actually uncasemated assault guns intended to provide support for advancing tanks against infantry and fortifications. They were never meant to be used for indirect fire.
** In actual combat, a hit that punches a hole through your tank is usually a kill shot because such a shot would either damage/destroy something important and/or kill/wound the crew. In-game, you can take several such hits, depending on the tank you're driving and the gun being shot at you, and not have even a slight performance decrease.
* {{Acrofatic}}:
** The Soviet T-28 is very fast despite being bigger than some heavy tanks. [[FragileSpeedster However, it does not have the health to match its size.]]
** The German [=VK3001P=] has ''[[EnormousEngine twin engines]]'' and a 60kph speed limit. Only qualifies when upgraded, however, and acceleration remains somewhat poor even then. [[RammingAlwaysWorks Don't get in the way of one going downhill, though]].
** The KV-1S and IS series heavy tanks are surprisingly fast and nimble for their size, almost edging into medium tank territory at times.
** Higher tier French heavies can be faster and more maneuverable than some ''medium'' tanks in the game.
* TheAllegedCar: The starter tanks are barely worthy of being called tanks. Small guns, very thin armor and speed issues on certain types of terrain... Thankfully, you generally only face other starter tanks in these, so everyone else is as weak.
* ArmorIsUseless: Averted, even shots from large guns can sometimes bounce off tanks with relatively thin armor. Also, thick armor can [[NoSell completely neutralize]] shells with low enough penetration.
** Most low tier French tanks are regularly reported to survive taking up to ''80'' hits when facing tanks around their tier.
** [[UpToEleven Taken to absurd heights]] with high tier American tank destroyers, especially the T95, which can take '''artillery''' shells to the face and [[NoSell not be hurt]].
* AttackItsWeakpoint: Damage caused to the tanks' modules is calculated separately from damage to their health. Stopping the enemy by shooting their tracks is possible even if your weapon can't pierce their armor, the same goes for most other modules. Nothing is as satisfying as [[KillItWithFire setting a enemy's engine on fire]], aside from [[OneHitKill destroying their ammo rack]]. Some tanks also have weakpoints that are easy to score critical hits on. Knowing where to aim for the modules and crew members can help even the odds against larger tanks.
** The German tanks in general had glaring weakspots in their gun mantlets (allowing lower-tier tanks to penetrate and score damage). Before patch 0.6.4, the Tier 9 [=VK4502=] Ausf. B heavy tank had a frontal weakspot that could cause the tank to catch on fire [[http://www.youtube.com/watch?v=CDvxVDJ8oEE&feature=player_embedded from a starter tank's shot.]] The gun mantlets were fixed in patch 0.6.5.
** Soviet tanks usually have a vulnerable driver's hatch [[note]]He's usually [[RedShirt the first and only casualty among the crew.]][[/note]] and triplex periscopes [[note]] Hitting these renders the crew blind for a while.[[/note]].
** US heavy tanks have well-protected turrets, but their chassis armor can be penetrated relatively easily.
** In the case of tracks, it's also subject to a rather brutal inversion: it's possible to get hits on an enemy which will damage their tracks but not their tank, even when you ''can'' damage their tank, in effect making the tracks some of the best armored parts of a vehicle.
*** Some tanks in real life had tracks that were ''designed'' to be an additional layer of armour.
* AwesomeButImpractical:
** Premium ammo in random battles, especially for guns that have high damage and low penetration with normal ammo, like the American and German 105mm and Soviet 122mm tank mounted howitzers that appear relatively early on. The extra penetration makes them absolutely devastating, but the price (in both Gold and Credits) skyrockets the higher up the tech tree you go. They can still bounce off armor as well.
** Tier 9-10 vehicles tend to be unprofitable even with a 50% win ratio and a premium account. So it's either playing with a platoon to rely less on the mercy of the autobalancer - or grinding repair and ammo money with other tanks.
** No matter how cool it may be to drive with historically accurate modules, they are ([[AwesomeYetPractical usually]]) not the best choice.
** The old KV-2 was this trope! Super 1 shot kill derp cannon of pain and lulz, just add button click. Unfortunately, it took at least a good thirty seconds to reload, had a maximum range of 200 meters (150 maximum effective), turned and moved slower than two legged cattle, and was so massive you had to put effort into missing this thing. On top of all of this it absolutely required medium tank support. Some tanks can get by with just a handful of other tanks just like themselves, but the KV-2 was as good as dead without an escort of dakka flingers. Still though, if you wanted a good laugh this was the tank to grab.
* BiggerStick:
** More often than not, players jump to conclusions about the battle results just from seeing the tank line-ups and players rallied by a top-tier tank will usually give their all to support it.
** Generally, the biggest weapon available for your tank is preferable, unless it's a HE-only howitzer or unique to a certain vehicle.
*** Averted with high-penetration, low-damage guns like the Soviet 57mm [=ZiS-2=] and variants, which are often smaller calibre than the biggest gun on any given chassis.
*** Averted with the S-35 CA's ''stock'' 17pdr, which has better penetration and faster rate of fire than any other gun on the chassis, making selection of one of the other guns more of a playstyle choice than them necessarily being "better".
* {{BFG}}: Even the smallest weapons available qualify, if you think about how big they are in RealLife. [[BiggerIsBetter They get bigger with each tier]] up to the humongous 240mm artillery gun.
** Taken in an almost comical direction with the French ARL V39 tank destroyer, when one of its guns sticks out the front so much as to double the total length of the tank.
* BottomlessMagazines: Averted, since you need to spend the Credits you earn in battle on refilling your magazine. You can also spend some Gold or lots of Credits for better shells like High Explosive Anti-Tank ([=HEAT=]) rounds for better armour penetration.
** It also causes serious problems for players who equip high-caliber weapons on weaker tanks. The most extreme cases are the [=SPGs=]: e.g. the Russian SU-5 can only hold 14 rounds for its biggest cannon.
** Amusingly played straight in a few cases, as it's physically impossible to fire off the KV-2's 152mm howitzer's full load of shells within the confines of a 15-minute match, since it reloads ''very'' slowly. Similarly, the M37 carries 126 rounds. Over the course of a 15-minute match, it can only fire, at most, 76 of them.
* BribingYourWayToVictory: Gold-based purchases are a mixed bag.
** Premium ammunition (which can also be purchased for an account draining sum of Credits post-0.8.1) are either AP rounds with higher penetration ([=APCR/HEAT=]) or HE rounds with a bigger bang. They can still bounce off armor if the shooter is really unlucky, and a miss with these is still a miss.
*** The E-100's [[{{BFG}} 15cm gun]][[note]]AKA the [[FanNickname Golden Gun]][[/note]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.
** Premium tanks do not outclass their regular counterparts and are in most cases, less dangerous. They also do not lead anywhere on the tech tree. Instead, they earn an increased amount of Credits and are dirt cheap to run. Some of the best are:
*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend[[note]][[StoneWall Well-armoured but as a peashooter for a gun]][[/note]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.
*** The 0.7.2 patch saw the American Tier 9 T34 heavy converted into a Tier 8 premium tank. It has weak hull armor, but has very strong turret armor and a powerful [[{{BFG}} 120mm main gun]], and is already giving the Lowe some serious competition as the game's premier Credit farmer.
*** The 0.6.7 patch saw the introduction of the Type 59, a one-off [[ShoddyKnockoffProduct Chinese knockoff]] of the [[DemonicSpider T-54]]. It is Tier 8 (one tier lower than the original) and its acceleration and firepower are inferior even to the T-44, but it retains most of the original's armour and can still be quite a potent threat in the right hands. Being easy to play, it ended up appearing in such amounts that it skewed game balance, so now it is no longer being sold except for rare special events.
*** The French Tier 8 [=FCM=] 50t heavy tank mounts the well-proven 90mm [=DCA=]-45 gun (which is considered one of the [[JackOfAllStats best all-around guns]] in the game, since as noted below it does decent damage, has very good penetration, cheap shells, a fast rate-of-fire and is fairly accurate). The tank also has a high top speed combined with quick acceleration and can pretty much turn on a dime. It's armor, while only average for a heavy, is very good compared to Tier 8 mediums. Played correctly, this tank is easily one of the best Credit Farmers in the game, a fact evidenced by its high cost in real world money.
*** The Soviet Tier 7 SU-122-44 tank destroyer boasts extremely high DPM, has well-sloped armor that no gun under 175mm penetration will go through, excellent mobility and speed, and great ammo capacity. The only downside it has is a terrible view range for a Tier 7 tank destroyer. It is agreed upon among fans that the SU-122-44 ''outmatches'' almost every other tier 7 TD in the game despite its premium status for these reasons.
** A tank crew can be instantly trained to 100% competence with Gold. A 100% crew greatly outstrips a 50% starter crew and instantly has access to secondary skills.
** Premium accounts allow players to earn 50% more XP and Credits per match, and are all but indispensable when rolling around in the high-tier tanks, as the cost of repairs and ammunition can easily put the player in the red.
* BritsWithBattleships: Four British-produced tanks[[note]]The Valentine, Matilda, Churchill and Mk VII Tetrarch.[[/note]] in Soviet colors and markings can be purchased for gold (or given as gifts or promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.
** A more recent addition to the Brits is a line of tank destroyers, which start as tiny and lightly armored, with big guns, and turn into massively armored, lumbering behemoths.
* CameraAbuse: The camera will rock and shake as the tank receives hits. Getting hit with HE rounds will also create a smoke cloud in your field of vision. This can affect gameplay, as all the bouncing around can throw off the player's aim. The 0.6.4 patch added an option to turn this off in sniper mode.
* CannonFodder: The lower tier tanks in the match often become this in the most brutal way; often their job is to go first and locate the enemy by being the first ones to get shot. However, [[WeakButSkilled if the players driving them are skilled...]]
* CastFromHitPoints[=/=]ExplosiveOverclocking: The Russian/Chinese-exclusive ''Removed Speed Governor'' consumable[[note]]While it takes a consumable slot, the item itself is permanent.[[/note]] boosts engine power by 10%, but will slowly damage the engine.
** The ''Cyclone Filter'' equipment can mitigate this to an extent, as it increases the engine's durability.
* CherryTapping[=/=]DeathOfAThousandCuts:
** Light tanks (usually) have piddly guns, but if they can avoid getting shot and hit the right area several times (like the rear), they can take down much heavier tanks. It will take time, however.
** Low tier tanks have access to autocannons, which can allow them to fire multiple rounds with one burst. Some can even fire more than one burst before needing to reload. However, their penetration and damage tends to be rather lacking compared to single-shot guns.
** The American M2 Light is probably the best example of this trope when stock, since it packs an actual machine gun. While powerful for a machine gun, the M2 Browning is ''not'' made for tank warfare.
*** The French Renault FT-17 and D1 can also equip a slightly larger 13.2mm machine gun. It's not much better in power, but it shoots ''even faster''.
*** The Soviets have an autocannon as well. It's a 37mm that packs a decent punch but doesn't quite have the penetration to suit the tanks it's mounted on - the T-46 and the T-50.
*** The British get in on the action as well with the slightly stronger but slower-firing 15mm BESA machine gun, available for the Medium Mk.I and Cruiser Mk. III.
*** The most extreme example to date is the [=PzI=] Ausf.C with the Mauser 7.92mm Automatic. Needless to say, this ''is'' a machinegun, which will take between 50 and a 100 hits to kill a same-tier opponent. Against a heavier tier, it takes hundreds of rounds... or it will just simply bounce every shot, giving the enemy an easy laugh before they blow you away. However, it is extremely effective against thinly-armored opponents, should the player properly use the [=PzI's=] speed and agility.
** The Germans also have 2cm flak cannons on the [=PzI=] and [=PzII=], and a 3cm aircraft cannon (the [=MK103=]) on the [=PzIIG=].
** The Soviet 57 mm [=ZiS-4=] and 413 guns deal rather low damage per shot, but can send shells out every 2 seconds.
** The [=StuG=] III's 7.5cm L/70, along with a highly-skilled crew, can fire once approximately every 3 seconds with full accuracy restored by the time the next shell loads. Its excellent penetration coupled with a high rate of fire means that its fairly meager AP damage rating quickly adds up even against higher-tier opponents. Your only problems will be running out of ammo mid-fight and the [[GlassCannon enemy returning fire]].
** The 7.5cm L/100 for the Panther and Panther II has great penetration, nearly unrivaled accuracy, and fires every 4 seconds. Of course, it deals small amounts of damage for its tier. It is possible for some tanks to withstand, on average, 20 hits or more.
** The American 76mm guns in general also follow this -- they have similar stats to the two German guns listed above (slightly weaker per shot than their counterparts at similar tiers, but MoreDakka to make up for it).
** HE shells deal damage based on the enemy's armor thickness and will deal a small amount of damage to armor your gun can't penetrate with AP rounds. This allows weaker vehicles to finish off badly injured higher tier vehicles or to cripple them through module damage, especially with fast-firing guns.
** [[RammingAlwaysWorks Ramming]] usually causes a small amount of damage. Oftentimes, a heavier tank will ram a lighter vehicle that is at low health, rather than wasting expensive ammunition.
** Occasionally, matches where ''both'' sides are incapable of damaging each other with AP rounds happen. With the advent of French tanks, it is possible to get into standoffs at around Tiers 2 to 5 where even HE rounds won't be doing any damage.
* ChineseWithChopperSupport: Added in patch 8.3. Quite a few of their tanks are modifications of vehicles from other countries, while their original designs have heavy Soviet influence.
* ClosedCities: The ''Ensk'' map.
* ConservationOfNinjutsu: There's an [[CosmeticAward Epic Medal]], "Kolobanov's Medal", for playing this straight by winning a match as the last tank on your team against five or more enemies.
* CosmeticAward: Several:
** Step Achievement Medals: Kill X enemies, survive and win X matches, and so on. These are all named after famous tank commanders (Leclerc, Abrams, Carius, etc.).
** Battle Hero Medals: Given to players who performed extraordinarily during the match. Score 6 kills, do most of the capturing of an enemy HQ, spot 9 enemies or show excellent accuracy, and you'll get one.
** Epic Achievement Medals: Very rare, only given to players who perform extremely well. [[TheDeterminator Kill at least one enemy while having less than 20% health and 5 critically damaged modules and survive the match]], [[LastStand win against 5 or more enemies as the last man standing]], [[OneBulletLeft kill the last enemy with your last round]] and so on.
** Mastery Badges: Awarded for being among the top 50/20/5/1% (3rd Class, 2nd Class, 1st Class and Ace Tanker, respectively) players on a certain tank, determined by the average XP gain on that tank.
** Titles of Honor, which can be divided into:
*** {{Kill Streak}}s: OneHitKill 3 or more enemies in a row, hit enemies X times in a row, penetrate enemy armor X times in a row... These awards show the highest (or current) streak.
*** Special Achievements: Capture the enemy base without being seen by any of the enemy team, kill a higher tier enemy by [[RammingAlwaysWorks ramming it]], [[OneHitPolykill kill two enemies with one shot]]...
*** Tank Master Badges: Not to be confused with the Mastery Badges, they are awarded for either researching an entire tree or killing one of every tank in a tree. Originally just a single badge for all the trees, it's been expanded to have separate badges for each nation's tree as well.
* CountingBullets: Common tactic when facing autoloader tanks, which are nearly helpless while reloading. American tanks generally have smaller magazines and faster reloads than French ones.
* CriticalHit: Not quite a standard example, since it simply means that you've hit a [[SubSystemDamage subsystem or crew member]], rather than increasing the amount of damage done. 0 HP hits on the tracks of a vehicle are probably the most common critical hits in the game. Other forms of non-damaging critical are also possible against guns and some sighting systems, while any amount of damage that makes it through armor has a chance to damage a subsystem or kill a crewmember in addition to HP damage.
** Hitting the ammo rack, on the other hand, has the potential to OneHitKill ''any'' tank, while hitting the engine and/or fuel tanks can cause the tank to catch fire, dealing additional DamageOverTime.
* CripplingOverspecialization:
** Most tank destroyers sacrifice their turrets for the ability to mount powerful and accurate guns, and increased camouflage.
** [=SPGs=] fire shells over long distances, at the cost of rate of fire and endurance. Ammunition for their cannons is also very expensive and they cannot carry many into battle.
** Most light tanks are [[FragileSpeedster fast but lack the firepower and armor]] to take on anything but other light tanks and artillery with reliability.
** Most heavy tanks have heavy armor [[MightyGlacier and]]/[[StoneWall or]] large and powerful guns. They are also slow moving, large and easy to hit, have turrets that turn slowly and long reload times. If caught in the open, they can be picked apart by constant bombardment.
* CriticalExistenceFailure: Played with. Damage to subsystems and wounded tank crewmen will hinder your tank's performance. However, as long as you have at least one hit point and crew member remaining, your tank is still combat effective. However, in the (extremely) rare case of ALL of your crew members getting wounded, your tank is considered "knocked out", even if it still has health remaining.
** "Combat effective" is a relative term; it's possible (though very unlikely) for your tank to be crippled by {{Critical Hit}}s - immobilized, vision reduced, gun disabled - without taking even a ''single'' point of HP damage. While the crippling effects can be repaired with time, they still won't work as well as they normally do.
** Averted in the cancelled hardcore mode, where there were no hit points and SubsystemDamage determined whether the tank was knocked out. This resulted in 15 minute camping spree, as any penetration could easily knock out any tank.
* ColorCodedArmies: Type IV; enemies get red icons above them, friendlies get green icons.
** Also, the vehicles of each faction have unique color schemes: German tanks are gray, Soviet tanks are light green/olive, American tanks are olive drab/dark tan, French tanks are navy blue/cyan, British tanks are khaki and Chinese tanks are deep dark green. Some variation of colors allow easier recognition of vehicles. For example, the Soviet T-34 is given a brownish color to distinguish it from the later T-34-85 and the American M6 Heavy is painted tan in contrast to the [[UndergroundMonkey very similar looking]] dark green T1 Heavy.
* DeathFromAbove:
** You will quickly learn to hate enemy [=SPGs=]. Also the reason why they are usually the primary targets during an attack.
** One can fall from a cliff and land on a careless tank, causing a lot of damage or even killing it outright.
* DemonicSpider: In middle-tier fights, the enemy's top player(s) is usually this. Often applied to the T-54[[note]] And before it appeared, to the T-44.[[/note]] which has the mobility of a medium tank and the armor of a heavy.
** The Type 59 to a lesser extent. It's a Chinese knockoff of the T-54, but requires no grinding to acquire, only real money. Also, since it's rated a tier lower than the T-54, you can start seeing these guys as early as Tier 6. The matchmaker also has a habit of several of them on the same team, which in addition to how common they are, ruins game balance and diversity. This has lead to the developers removing it from the shop, though players who already had one were allowed to keep them.
*** The introduction of the Chinese tech tree gave us the [=WZ=]-120, a more direct copy of the T-54, which has better damage and penetration than all of the Tier 9 medium tanks (its best gun is pretty much the same one mounted on the IS-4), except for the Centurion Mk. 7/1, and it has better turret armor than the T-54, though the T-54 is more agile and has better hull armor.
*** The [=WZ=]-132 is the Chinese Tier 8 light tank with a 100mm gun that is actually ''better'' than the one on the T-44. Compared to the [=AMX=] 13/90, it's able to make sharper turns without losing speed; it has a more accurate, slightly higher penetration and faster aiming gun which is also more accurate when firing on the move. The tank also possesses fairly strong sloped armor on the front and the turret.
** T-50-2s for artillery players, before they were removed in patch 8.7. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 and 8 light tanks, the AMX 13/75 and /90 are this. They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''
** The American T18. Simply put, it is a Tier 2 Tank destroyer tank that [[LightningBruiser can hit up to 40+kph]], OneHitKill [[LightningBruiser tanks ABOVE its tier with the 76mm howitzer ''and'' has armour equal to the ''Tier 4'' Tank destroyers]].
** The T95 can be this in high tier matches, since its armour is so insanely heavy that it can NoSell even ''artillery shells'' head on, and it has a [[{{BFG}} 155mm gun]] that can badly wound or OneHitKill almost any tank in the game.
** The KV-2, especially when equipped with the (in)famous [[{{BFG}} 152mm]] [[FanNickname Derpgun]].
** The KV-1S, which is a heavy tank with medium tank armour, speed and agility and the deadly 122mm D-2-5T, with alpha damage ''exceeding the health of all Tier 4 tanks and Tier 5 tank destroyers''. To show how dangerous that weapon is, the two Tier 7 Soviet heavies only get a version of this gun with better fire rate as their best equippable gun!
* DuelingGames: Subverted; an obscure game by Tank Ace would have tried to compete with the game, but was canned in development because it was decided that it wouldn't have survived in its current form. To some extent, [=WoT=] attempts to compete with traditional [=MMOs=] such as WorldOfWarcraft - whether or not it is ''winning'' is entirely up to debate, but a lot more people play [=WoT=] than one would expect.
** Also contributed to the development of this game. Originally, the devs planned to make yet another "Orcs vs. Elves" fantasy game, but believed they wouldn't be able to handle the competition and so decided to take the completely vacant "tank MMO" spot instead.
** This is almost certainly the reason why the first teaser trailer for this game featured a lone Orcish warrior slaughtering [[AlienBlood purple-blooded]] elven archers on top of a fortress, [[BaitAndSwitch only to be run over by a tank afterwards.]]
* DieselPunk: While many of the more famous tanks of the period are present, there's no denying that a large percentage of the vehicles in-game never made it either off the drawing board or past the prototype stage. On top of that, the vast majority of the vehicles are from the era which inspired the genre.
* DoNotRunWithAGun: No, seriously, don't. Very few weapons are able to fire accurately on the move, which is period-appropriate, and even then, it's more of a "slow crawl" than anything else. Most players will stop to shoot and having a gun which has a dispersion that drops down quickly when you stop can be a major advantage.
** Light tanks are an exception: stopping is death for them, so they usually close to knife-fighting range when fighting and circle-strafe.
** The lowest cruise control setting offers your tank reasonable, but still reduced accuracy on the move. Even if you don't want to fire while moving at this speed, dispersion drops more quickly once you do stop, including reduced rocking forward and backwards after hitting the brakes.
** The ''Vertical Stabilizer'' equipment increases accuracy on the move, but is expensive and is usually only available at high tiers. US tanks can get them as early as Tiers 5 to 7 (depending on which branch the player takes), but are still rather expensive.
** The US tanks in general tend to be more accurate on the move, but it's still recommended to stop to shoot.
* DyingAlone: The most likely fate for [=SPGs=] if the team loses: they usually remain at base and survive until the very end, to be mocked by the dead players for being useless. However, it is possible, if unlikely, for them to turn around the situation, particularly if the enemy team is incredibly stupid and comes at the surviving [=SPGs=] at a rate just slow enough that the [=SPGs=] have time to reload between enemy attacks, as opposed to swarming in all at once.
* [[EveryCarIsAPinto Every Tank Is A Ronson]]: While the results of a small tank meeting a giant HE shell [[ExplosiveInstrumentation may]] [[ImpressivePyrotechnics look]] [[StuffBlowingUp impressive]] but realistic to a degree, heavy tank parts flying several meters away from a low-caliber AP round that didn't hit anything critical, and only [[CriticalExistenceFailure exhausted the tank's HP]]...
* EliteTweak: For most tanks, the upgrades are pretty much straightforward: equip the parts with the highest level, and you've got yourself an awesome battle machine. Some tanks have powerful alternatives:
** The [=PzKpfw III=] can pack a short 7.5cm cannon with awful armor penetration and reload time, which seems rather undesirable, until you notice that its HE round has penetration that's almost as good as its AP[[note]]Penetration for HE rounds is how much armor they ignore and since HE does damage based on armor thickness...[[/note]]. This inverts the usual German "snipe and run" tactics, making the [=PzKpfw III=] a powerful close combat vehicle.
** The old KV (which could be the KV-1 or 2, depending on the turret used) took the cake, being a radically different tank with the turret upgrade. Also, ''all'' of its weapons (except the starting one) were useful to differing degrees. Even after the split, you'll still never know [[ConfusionFu which KV you will encounter]].
*** The Tier 5 KV-1 can equip the 57mm, which deals [[CherryTapping little damage per shot]], but has a great rate of fire, penetration and accuracy, an all-rounder 85mm cannon or a powerful 122mm howitzer.
*** The Tier 6 KV-2 (which also gets even more HP ''and'' an increase to reload speeds) gets the famed [[{{BFG}} 152mm howitzer]] that gives it its LethalJokeCharacter status, and the relatively accurate, high penetration 107mm turns it into an exceptional tank destroyer. There's also the same 122mm howitzer as the KV-1, which still packs quite a punch and reloads much more quickly than the 152mm.
** The Luchs has a Leopard-style turret that allows the use of more powerful guns instead of [[MoreDakka rapid fire autocannons]]. The downside is that it's heavy enough to hinder the tank's agility somewhat.
** The M4 Sherman has a 105mm howitzer upgrade that, at first glance, seems to be a poor tradeoff against the 76mm cannon that's also available. However, the 105, while slow loading, allows the Sherman to [[OneHitKill one-shot]] most light and some medium tanks, and will still deal effective damage against heavies.
** Before 0.8.0, installing the Schmalturm and the 7.5cm L/70 on the [=PzKpfw IV=] pretty much turned it into a tank destroyer, though its mobility suffered.
** The infamous Hetzer can mount either a 7.5cm L/48 cannon which has moderate penetration and damage values but reloads quickly ''or'' a 10.5cm howitzer with an extremely slow reload time and mediocre accuracy, which can [[OneHitKill one-shot]] most light tanks and cause quite a bit of damage to even heavy tanks.
** Putting the BL-10 gun on the ISU-152, which is otherwise merely average for its tier, turns it into a monster that can penetrate nearly every tank from any direction ''and'' deals huge amounts of damage.
** The German VK 3601 (H) has what is probably the most varied and flexible selection of guns of any tank. It can mount the rapid-fire 7.5cm L/58 Konisch, the JackOfAllStats mid-range 8.8cm L/56, the sniping oriented 7.5cm L/70, or the close range heavy hitting 10.5cm L/28.
* ExperiencePoints: They're used to research modules and to unlock the next tank. Crew members also have a separate experience stat, which increases their percentage of competence. Both are obtained through fighting battles.
* ExtremeMeleeRevenge: It's surprisingly common to see light tanks who are harassing [=SPGs=] and [=TDs=] getting rammed, all the more appropriate since light tanks tend to destroy at least one of these assets before another tank comes to the rescue.
* EverythingFades: Averted. Tank carcasses stay on the battlefield and often serve as impromptu cover for other tanks. With the 0.6.4. patch, these can even be moved, albeit slowly, so you got yourself some mobile cover.
* EvilTwin:
** The premium German-captured French tanks (PzKpfws 38H, S35 and B2), all slightly different (and superior, and EVILLY GERMAN) than their normally-researched French counterparts.
** Subverted by some units not having their true nation equivalent or name -- the [=FCM36 Pak40=] is a ''French'' premium TD despite technically being a German Marder I, and the Soviet Tetrarch has no British tree equivalent, though it was a British tank. Essentially evil twins with no good counterpart. The Lend-Lease Matilda and Churchill were this for a while, if only because the British tree didn't exist yet.
* FakeBalance: The perception of this leads to [[BrokenBase arguments]].
* FluffyTheTerrible: The [[MightyGlacier Maus]].
* FollowTheLeader:
** Some of the French postwar designs show quite a lot of German and some Soviet influence, and nearly all of them use German engines directly and German guns with serial numbers filed off.
** Chinese tanks from Tier 5 onwards tend to be either direct copies of Soviet designs or modified copies of Soviet designs. Their tier 1-4 tanks are a hodgepodge collection of copies from four different nations.
* ForMassiveDamage:
** Destroying a tank's ammo rack will result in the vehicle exploding with impressive pyrotechnics, regardless of its remaining health.
** Artillery shells that hit the roof of a tank will generally penetrate and detonate inside, causing massive amounts of damage.
** Getting set on [[KillItWithFire fire]] is pretty painful for any tank, as the damage caused is percentage based.
* FragileSpeedster:
** Most light tanks. Can be extremely annoying due to their high speed, but are incredibly fragile -- it's quite easy for heavier tanks to take them out and if they throw a track, they're practically always doomed. Artillery can also readily kill the light tank in a single hit or blow off their tracks, making them more vulnerable to follow up shots from other artillery or tanks.
** The M18 Hellcat tank destroyer goes UpToEleven since it set records as one of the fastest large [=AFVs=] of all time, easily reaching speeds of around 60 mph on good terrain, but only having 13mm of armor even on the front. In-game, it's as fast as the ''[[DemonicSpider T-50-2]]'' and is capable of mounting a 90mm main gun. The American T49 Tier 5 TD also qualifies.
** The post-war period GaulsWithGrenades (from Tier 5 onwards) take this trope and make sweet, sweet love to it. Their AMX 50 series heavies can outmaneuver large portions of the medium tanks of other nations, their light and medium tanks from the ELC AMX onward are blazing fast and all of them have autoloaders for their gun, letting them get off a lot of rounds before the enemy can return fire. However, if the enemy does manage to shoot back, they aren't going to last long.
* FriendlyFireproof: Averted - misaimed shells, poorly aimed/timed artillery, sheer stupidity (driving into an ally's firing line) and plain bad luck are all possible ways to get shot by a team-mate. Deliberate [[TeamKiller team killing]] is discouraged by penalties and having too many incidents of friendly fire will cause you to be flagged as a team killer - which means you're a target for anyone in the battle.
* GameMod: For an online game, ''World of Tanks'' is surprisingly mod-friendly. Some of the mods are purely aesthetic, like tank skins, but a good number also supplement or enhance gameplay, like changing the default aiming recticle, improving zoom-out, giving a better sniper mode, or pinpointing the last-known position of an enemy tank. A rather infamous mod, XVM, tracks individual player performance, which it uses to predict the win chances of a team.
* GaulsWithGrenades: Came in patch 0.7.1. Also, 3 of their tanks[[note]]The Hotchkiss H38, Somua S35, and Char B1 bis.[[/note]] are available as premium tanks for the Germans. Generally, they are divided between pre-war tanks ([[StoneWall as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[FragileSpeedster as much speed as possible, since]] ArmorIsUseless).
** CheeseEatingSurrenderMonkeys: French tanks get a lot of flak from the fandom because they behave differently from others, their [[CriticalResearchFailure alleged irrelevance]] to armored warfare, or [[AcceptableTargets simply because they're French]]. However, high-tier French tanks like the Batchat have garnered a lot of respect from the player base.
* GentlemanSnarker: Whomever is the author of the loading screen tips.
-->'''Game tip''': ''Never interrupt your enemy when he is making a mistake. It's not polite!'' (It's worth noting that this particular tip was submitted by a fan for a contest, and was originally said by NapoleonBonaparte.)
* GivingTheSwordToANoob: Vehicle stats in the game can vary so much that advancing in vehicle tiers can force the player to use totally different tactics.
** Especially rough with the Soviet heavy tree (the transfer from the [[{{Acrofatic}} T-28]] to the exactly opposite [[MightyGlacier KV]]), leading to a joke of "Buying a heavy tank in exchange for brains". Not quite as bad post-0.7.3.
** Premium tanks in general, and especially the Tier 8 ones. At such a high tier, these tanks will often be the top vehicle in a match, which are often far more powerful than those on the bottom. Good playing from the top will often ensure victory, while poor playing usually guarantees a loss. There are no qualifications necessary to use these premium tanks beyond a sufficient amount of paid-for Gold, so a high level battle can end up in the hands of a player short on experience, but long on disposable income.
* GlassCannon:
** [=SPGs=]. God help you if you get hit by one of its artillery shells, but god help '''him''' if you managed to get near it.
** Most Soviet Tank Destroyers are this, with the most extreme example being the Tier 8 ISU-152, which has no armour to speak of (for it's level), but packs an absolutely devastating 152mm BL-10 gun, whose penetration and damage levels are only exceeded by Tier 10 [=TDs=] and high-tier artillery.
** Before the gun was taken out in 0.7.5, the T-28 with an 85mm gun packed a substantial punch, but only had tissue paper for protection and was also an easy to hit target.
*** There is a joke that T-28 tankers put up as many pictures of their loved ones, relatives and friends as possible with drawing pins to use as additional armour.
** The US light tanks and the following M7 Medium have some of the best weapons for their tier, but very low health and armor.
** With the release of the French tanks, their Tier 5 to 8 light tanks, Tier 9 and 10 medium tanks, and Tier 8 to 10 heavy tanks are this. Their Tier 6 and 7 light tanks were built around the Panther's 7.5cm L/70, while the Tier 8 one up-guns it to a 90mm gun. Some of their high tier heavies are capable of unleashing a whopping ''1800'' points of damage in about a dozen seconds, which could potentially kill anything but a Tier 10. On the other hand, their armor is ridiculously thin for high tier heavies.
** The US Tank Destroyers play with this trope frequently. The Tier 3 T82 is GlassCannon incarnate, with nothing in the way of armor and a 105mm howitzer, which is typically a Tier 5 gun. The Tier 5 M10 Wolverine and Tier 6 M36 Slugger pretend to be Glass Cannons unless they're hull-down, at which point the sharply sloped 120mm thick gun mantlet takes over and they start bouncing nearly any round you can throw at them.
** The British Alecto TD follows the same lines as the T82, with possibly even less armour despite being a tier higher. Only the guns-on-treads ([=UE57=], UC 2pdr) have less.
** Open-topped vehicles in general rarely have armor equal to their tier. Special mention, however, must go to those with fighting compartments open at the rear, like the Marder II and the SU-76. A single HE round into the open back will usually destroy them or at least wound most of their crew.
** The 2nd German Tank Destroyer line will feature Waffenträger type vehicles, essentially artillery re-purposed for destroying tanks.
** Literally with the American T110 series. In real life, the armor developed for the T110 [[http://www.dtic.mil/cgi-bin/GetTRDoc?Location=U2&doc=GetTRDoc.pdf&AD=AD0524050 contained layers of silica]], which is... glass. Surprisingly, it turns out that the glass layer is actually quite effective against HEAT ammunition.
** The Chinese Tier 10 113 heavy tank has a gun with a fast reload time and high alpha damage and does great damage per minute. It also has good mobility and a high top speed. However, it has very weak armor for a Tier 10 heavy.
* GradualGrinder: With very few exceptions, the clash of giant steel machines lives on this trope. Special mention goes to [[MoreDakka machine guns and autocannons]], and to [[KillItWithFire setting enemies on fire.]]
* HalfTruth:
** Several tanks, especially low to mid tier German ones, have listed top speeds they can't reach even using their best engines; they can only reach it by going downhill.
*** A prime example of this is the French AMX 40, which has a listed top speed of 50km/h, that ''can'' be reached by going downhill. However, it weighs around 30 tons and its best engine only produces 190 h.p., so you're lucky if it can go over 20km/h half the time.
** The listed tank stats dependent on crew skill, like rate of fire, were for 133% crew skill, not 100% crew skill. This was changed in the 0.7.2 patch.
** Light tanks suffer from this trope quite a bit, as it so often happens where better modules (especially a new turret) weigh more, leaving you to wonder why your pimped-out Luchs drives like a slug when you expect it to dash like a greyhound.
* HitAndRunTactics:
** Most light tanks and the faster medium tanks do this when they aren't scouting.
** From Tier 5 onwards, French tanks do this a lot: pop out, fire off all the shells in the revolver cylinder within seconds and then hide for about half a minute to reload.
* HopelessBossFight: The White Tiger (Der Weiße Tiger) events on the Russian Server. The titular Tiger has 14,960 hitpoints, uses the 8.8 cm L/56 which actually fires 15cm shells from the E-100's gun at the L/56's (faster) rate of fire. Its turning rate is a ridiculously high 460. It is only used in special events and is only pitted against fifteen T-34-85s. Head-on attack never works, but it is possible to set up an ambush, damage its tracks and shoot it from a distance using cover.
** This tank has been added as a promotion of the movie ''The White Tiger'' in May of 2012. To the creators' surprise, players started killing it [[LordBritishPostulate before]] they had time to add a description for the medal for destroying it. In the summer of 2012, the White Tiger was removed from the game, even the model was deleted from .pkg file.
* ICallItVera: External titles can be painted on the outside of any tank, some of which are names.
* IneffectualLoner: The game is team based, so if you see a lone friendly wander off, it's usually one of the following: [[TheLoad a burden to the team]], [[StupidSacrifice a suicide scout]], or worst of all, [[EntitledBastard your heaviest tank running right into the jaws of the enemy and yelling at you for not joining him in death]]. It rarely ends well for the loner in question.
** For a really bad time, couple this with SuicidalOverconfidence, where the vast majority of the team overloads one flank. In this case the Ineffectual Loner isn't ineffective by choice; he's the one who's noticed the manpower issue, pointed it out and been ignored. The horde is usually wiped out despite numerical superiority, and the Ineffectual Loner prepares for a gruesome end (if it hasn't happened already).
* InstantWinCondition: Maps can be won either by base capture or wiping out the enemy team. Usually, some variation of the latter is required to do the former, but sometimes a brave group can bypass the entire map/battle and simply capture the enemy base while the enemy team has charged ahead without any thought of defence.
** The Assault game mode makes the bypass method rarely possible as one team is spawned on top of it to defend while the other spawns across the map to [[ExactlyWhatItSaysOnTheTin assault it]]. The objectives of Assault are also laid out in a way that the defending team can win just by having 1 surviving "defending" tank and the attacking team hasn't completed a capture yet. Even with 99%, [[WeWinBecauseYouDidnt they lose]].
* InvisibleWall: Before 0.8.0, tanks were glued to the ground and you couldn't fall off a cliff -- your tank just stopped moving and occasionally got stuck. When the physics model came out of development, these disappeared from the maps, producing rude surprises for anyone who forgot and tried to rely on them. Given the attitude of some players, though, this may have just created a new unofficial award for the most creative suicide leap.
** Speaking of the latter, apparently, a lot people dreamed of falling from the previously blocked bridge on Westfield.
** There's also an barrier around the map boundaries, marked by a red line.
* [[ImperialStormtrooperMarksmanshipAcademy International Tank Gunnery Courses]]: Low-competence crews perform worse than crews with higher competence. This, along with the game-determined gun dispersion, can lead to gunners repeatedly missing shots at any range. Highly skilled crews, on the other hand, can demonstrate ImprobableAimingSkills.
** The regular "arcade" targeting reticule is notoriously inaccurate at point-blank range, which can lead to missing shots when ''your gun is literally touching the enemy tank''. It's even possible to shoot ''over'' the top of a tank that's ''taller'' than yours!
* InTheBack: Every tank has its strongest armor on the front and its weakest on the [[CaptainObvious rear]] and the top. Shooting a tank in the back is also more likely to set it on fire, since the engine and fuel tanks are usually placed there.
* {{Invisibility}}: Hiding in the bushes will drastically reduce your visibility range. Well-hidden [=TDs=] can be a pain to spot and a well-geared one in a patch of bushes [[ShaggySearchTechnique can only be revealed by almost bumping into it]].
* JackOfAllStats: Medium tanks in a nutshell, being the most balanced -- some, like the T-34, put an emphasis on speed but are still outpaced by light tanks, while the Panther line concentrates on heavy guns and armor, though not to the same degree as the heavies. Best used as escorts, giving additional firepower to other classes, or as "wolfpacks", groups of mediums that swarm any opposition.
** Within the mediums, the American line seem to be the best examples, as they have useful guns and decent armor in addition to being passably fast and maneuverable, as opposed to the more specialized Soviet, French and German lines.
** American tanks in general seem to be an entire nation of Jacks. Their guns are less accurate (unless shooting while moving) but deal more damage than the Germans, and are more accurate but deal less damage than the Russians. They are also faster and more fragile than either of them, but not to the extent of the later-tier French tanks.
* KatanasOfTheRisingSun: Another faction announced by developers. Their tanks are said to be either more like [[FragileSpeedster decently fast]] [[GlassCannon support tanks]] or [[MightyGlacier heavy moving turrets originally created to defend the Home Islands and to deter naval attacks]] (and hold [[{{BFG}} ship-size shells]]), [[MightyGlacier with good all around armour]].
* KillItWithFire: No flamethrower tanks, but being set on fire ranks up there as one of ''the''' worst ways to die, as it slowly erodes your tank's health, damages random modules and more often than not [[OneHitKill cooks off your ammo]]. It can be done by [[ShootTheFuelTank destroying the fuel tank]] or damaging the engine.
** Even worse, fire damage is percentage-based, meaning that burning a Leichtraktor and a Maus to death takes the same amount of time.
*** The 0.6.4 patch rectified this, as the amount of damage the fire does decreases over time until it is put out and the fire extinguisher consumables put out the fire immediately, instead of just increasing the chance the fire is put out.
* LastStand: Occurs every now and then because of the victory conditions. Sometimes, as soon as most of the enemies are down, most of the team [[TooDumbToLive rushes towards the enemy HQ one by one]]. Just one defending heavy tank or even SPG can take this to ConservationOfNinjutsu levels impossible in a normal firefight, sometimes making it to a stalemate or even a victory.
** There is an [[CosmeticAward Epic medal]] called "Kolobanov's Medal" for doing exactly this.
** The Maus, an ''extremely'' [[MightyGlacier well-protected tank]], [[http://www.youtube.com/watch?v=tnBLe9ZwESM can take]] this trope UpToEleven.
* LeakedExperience: Even without spending Gold to transfer experience, 5% of any experience gained in battle is given as "Free Experience", which can be spent to upgrade any tank, as opposed to being limited to the tank that earned it.
* [[LethalJokeCharacter Lethal Joke Tank]]:
** The KV-2 heavy tank is large and rather slow, meaning that it's an easy target for most enemy tanks. It can be armed with the 107mm gun, which bites quite hard, but slows the tank even more. One other option KV-2 players can take, however, is a 152mm howitzer - a gun known among the fandom as the [[FanNickname "derpgun" or the "trollcannon"]] for its low accuracy, incredibly lengthy reload time - and truly ridiculous damage with HE shells, dealing noticeable damage to even Tier 10 tanks.
** The KV-1S [[FanNickname "Sport"]] doesn't gain any extra armor when upgrading from the KV-1, unlike the T-150 or KV-2. Its armor is actually ''thinner'', it doesn't have the awesome 107 mm cannon, and the health boost is barely noticeable. However, it's lighter, faster and its turret turns about as fast as a medium tank's. It also has access to the [[{{BFG}} 122mm D-2-5T]], which has amazing alpha damage at the expense of rate-of-fire and accuracy, making the tank an excellent city brawler.
*** Cue the collective OhCrap from players on the other team when they see three KV-1Ss with the 122mm in a platoon. On their own, a 1S isn't much of a threat if you know how to beat it. Facing three with the 122mm at once ends about as well as someone sentenced to death by firing squad, as three combined 122mm shots can even make Tier 8 tanks (the highest tank a KV1S can face with current match making) cringe as they can only fire off one shot to that platoon's three, if they even survive the first salvo.
** The T57 is the first US SPG. Typically, [=SPGs=] are slow, poorly-armored and ineffective at close range. However, the T57's speed, armor and weaponry are on par with Tier 3 [=TDs=] and better than ''any'' tank in its tier, being a nasty surprise for anyone who expected an easy kill.
** The T18 is the first US TD. It has 51mm of frontal armor, equivalent to or better than many tanks two or three tiers higher, and access to a Tier 4 howitzer, making it the terror of recruit matches.
** Then there's the [[{{Acrofatic}} T-28]], which is about as big as the Motherland, meaning it's rubbish at hiding, though it's surprisingly fast for its size. Initially, it's armed with a pretty pathetic short barreled 76mm close support cannon. With wafer thin armor, it's not going to last too long against its more well-armored contemporaries, '''but''', once it gets a proper engine and the long barreled [[MoreDakka 57mm ZiS-4]], it quickly becomes a GlassCannon quite capable of punching out higher tier tanks.
** The M3 Lee, combining the downsides of medium tanks and [=TDs=] and the good sides of neither, is widely mocked, ridiculed and hated by American medium tank drivers because of its massive profile, lack of a rotating turret and tendency to get killed by almost anything. However, it has very strong front armor for its tier and upgrades to a very fast-firing high-penetration gun that is capable of shredding even Tier 6 tanks that aren't paying attention.
** The AMX 40, also (un)affectionately known as "[[FanNickname The Duck]]", a Tier 4 French light tank with acceleration slower than most ''heavy'' tanks, a rather piddly gun... and [[StoneWall armor equivalent to the KV-1 with completely retarded amounts of sloped armor]], capable of bouncing shots even from the grossly oversized 152mm M-10 and 122mm D-2-5-T guns. Place it in a Tier 3-4 match and watch as every shot that goes towards your general direction bounce off.
** More recently, and a shining example of this trope, the British TOG II* premium heavy tank. It tends to get mocked by everyone on ''both'' teams in a match and has been dubbed "Train", "Boat" or simply "Ugly as shit". It's painfully slow, comically large (Longer than the Maus) and its armour is totally inadequate for it's tier. However, it's 80 ton bulk makes ramming foolhardy, 1400 hitpoints--double the Churchill III's health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly OQF 17 Pounder Mk.VII, with very good accuracy, excellent RoF and very good damage. Late game, it can go on enormous rampages, considering most tanks it will encounter will be injured by the time it reaches them.
** The American "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with it's standard Tank Destroyer Camo and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.
* LevelGrinding: Mostly limited to the higher tier tanks.
* LevelScaling: For the most part, you only get matched with tanks around the tier of the tank you're using.
* LightningBruiser:
** The American T25 AT and German [=JagdPanther=] are this at the cost of lacking turrets.
** The high-end medium tanks such as the T-54, the E-50 and the M46 Patton, are fast, relatively well-armoured and pack a massive punch, with the T-54 taking it to DemonicSpider levels.
** The KV-13 medium tank combines the heavy armor of the KV series and the speed of the T-34 series.
** The American M3 Stuart light tank is often a player's first introduction to a LightningBruiser; it's one of the fastest and most durable tanks in its tier, and is actually tougher to kill than its larger but same-tier cousin, the M2 Medium. It also packs a respectable punch, though not quite as much as a fully-upgraded M2 Medium.
** The German E-75 heavy tank is surprisingly agile for its size, packs insane amounts of armor on the front and has a Tier 10 gun that hits quite hard and is rather accurate.
** The French [=FCM=] 50t premium heavy tank has a top speed of 51 km/h, a 1500 hp engine that allows it to accelerate quickly and has pretty good agility. It's armed with the potent 90mm [=DCA=] 45, has a fairly large HP pool and, unlike most high-tier French heavies, it has decent armor.
* TheLoad: People who queue for a match then go AFK simply to get XP and Credits for being in the match. Stock tanks, which are almost universally terrible, are usually this as well, especially at higher tiers. [[ImperialStormtrooperMarksmanshipAcademy Chronically inaccurate artillery]] and [[FailedASpotCheck scouts who don't]] can take it up to levels of TheMillstone. Anyone deliberately trying to pull a [[OneManArmy One Tank Army]] usually isn't going to be much help either.
* [[MadeOfIron Made of Bouncinium]]: Tanks with sloped armor are more likely to deflect shots, and deflected AP shots do 0 damage, so some tanks seem tougher than their stats would have you believe.
** There is a considerable HateDom for the T-54 as well as its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope UpToEleven and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks switch off to HE ammunition to chip away at their health rather than hope that their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, If only its turret is exposed, its 200mm thick sloped armor makes it almost completely invulnerable to anything but a direct artillery hit.
** The E-75, a Tier 9 German heavy tank, is a nasty surprise for anyone going up against one frontally. Normally, the machine gun mount, the driver's viewport and the lower glacis plate are easily penetrated by most guns. The E-75 lacks all of those weakspots and sports a flat, featureless front. The various viewports and the commander's cupola are hard to hit, the armor is very thick and well-sloped, and even the lower glacis plate and the upgraded turret's frontal armor rivals the US heavy tanks at 252mm-thick armor. A properly-angled E-75 can reliably bounce shots even from Tier 10 guns.
** The Tier 4 French '[[NonIndicativeName light]]' tank, the AMX 40, has well-sloped 70-80mm thick armor, which is thicker than its equivalent tier ''heavy tank''. Now factor in that most early guns in the game can only penetrate around 50-60mm thick armor. Some people have already started to refer to the AMX 40 as the Tier 4 Maus.
*** A little explanation to understand just how well-armored it is: this tank easily gets the "Steel Wall" award for absorbing ''thrice its total health'' in damage and ''surviving''. It often happens without any actual damage to its hitpoints.
** The infamous Tier 9 T95 American tank destroyer has ''305mm'' of armor, more than even the Maus. However, this still does not explain it's unnatural tendency to make '''''ARTILLERY SHELLS''''' go "DING!"
** The Tier 7 and up American heavy tanks are like this on their turret; more due to their thickness rather than their shape. Even AP rounds from ''Tier 10'' guns do nearly nothing. While their hull armor is weak by comparison, putting one of these tanks hull down can and will let them NoSell much of the enemy team.
** As well, there is a medal for bouncing 10 or more shots in a row(not non-penetrations, but outright ricochets) called Cool-Headed.
*** This is ridiculously easy to achieve when you have, say, PzICs who don't know better engaging any French medium or heavy it encounters, or a British Matilda. As can be imagined, the machinegun spam is virtually harmless even when it hits.
** When added in 8.4, the British TDs from tier 5 on up(excepting the Tier 10 FV215b(183), which is [[GlassCannon a whole other story]]) will be just about the best armored vehicles of their tier, bar none. The Tier 5 AT-2 alone has '''203mm''' frontal armor, and good side ''and'' rear armor that's at least 100mm thick!
* MadeOfExplodium: The T-44, T-54 and Type 59 are infamous for this since their ammo racks are spread throughout the tank, making it much easier to get a OneHitKill should a shot penetrate their armor.
* MagicTool: Your repair kit can instantly repair any damaged module. [[InstantBandages Medkits]] work the same way.
* MagikarpPower: Amazingly, ''every'' vehicle except the Tier 10s and premium tanks work like this. [[EarnYourFun You need to earn and buy a lot of upgrades]] to make them killing machines. For many tanks, this means a gun upgrade. A vehicle can go from laughing stock to legitimate threat, or even borderline overpowered, just by moving up to the next gun.
** German tanks and tank destroyers often require engine upgrades as well, since the stock engines tend to be really underpowered.
* MightyGlacier: Generally, any tank is either this or a LightningBruiser if it is the highest tier tank in the match.
** Heavy Tanks in general. Yes, they are slow as hell and easy to hit, but those hits will hardly scratch the paint.
*** Special mention go to the Tier 9 and 10 heavy tanks, especially the Maus and its cousin, the E-100.
*** The KV-5 should also be given a special mention: while its gun is relatively weak and it's slow at pretty much everything, it has truly ridiculous amounts of mass and armor for a Tier 8 tank. Skilled players have been known to drive this tank ''backwards'' as well, as its rear is in some ways more armored than its front.
** Possibly the best known MightyGlacier is the Tier 2 French Hotchkiss H35/German premium [=PzKpfw 38H735 (f)=] light tank (they're pretty much the same tank). Armed with a decent gun and sporting insane amounts of armor for its tier, it is mostly immune to the other tanks around its tier, ''including other Hotchkisses''.
** The American Tier 9 tank destroyer, the T95, sports almost impenetrable frontal armor, a [[{{BFG}} 155mm main gun]] that can destroy over half the tanks in the game with a single shot and has a top speed of only 13km/h, which is slower than a ''[[UpToEleven Maus going in reverse]]''.
** Nearly all the French tanks below Tier 5 are this.
** The Tier 8 British TD, the AT 15, has excellent frontal armor with minimal weakspots and good all-around armor. It also has a very accurate and quick-aiming gun, one of most accurate in the game, with a fast rate of fire that does decent damage. However, it's speed is comparable with the Maus.
* MilitaryMashupMachine:
** The Maus is one of the few RealLife examples of the Land Battleship version of this trope.
** The T95 bounced between "Gun Motor Carriage" or a "Superheavy Tank". It fits neither description and actually doesn't fit anywhere in the US Army.
** The IS-7, while not an example itself, receives an honorable mention because the 130mm cannon it mounts was originally for naval use.
** The US heavy tanks also receive honorable mentions, as they are able to mount naval rangefinders (that need a lot of space) on their already enormous turrets.
* MoreDakka: As a general rule of thumb, any weapon below 57mm isn't going to rely on damage dealt in a single hit, it's going to rely on damage dealt over time. ''All'' weapons below 37mm (and including one that ''is'') are automatic cannons.
** Tier 1 to 3 tanks often have an autocannon that fires barrages instead of a single shell as an option. The fastest firing ones are the machine guns available for some tanks, which shoot about ''twice'' as fast as their nearest competitors. Don't expect these popguns to do anything more than annoy Tier 3 or higher tanks, however.
** The T-34 with a 57mm cannon, the ''Rammer'' equipment and an experienced loader is a goddamn ''buzzsaw''.
** Although it's American, the [=M4A3E8=] "Easy Eight" mounting the 76mm [=M1A2=] gun is arguably a SpiritualSuccessor to the T-34-57, having the fastest firing rate of almost any gun in its tier.
** The 6-pdr gun mounted on many British (or British-derived in the case of the Ram-II) and some American tanks, and its smaller 2-pdr cousin, are capable of spewing forth huge numbers of shells in a short time.
** The German 7.5cm L/100 has a rate of fire around double that of other guns in its tier.
** French tanks take this trope to the ''extreme'' throughout their entire tree.
*** Even their Tier 1 tank, the Renault FT-17, can equip itself with the 13.2 mm Hotchkiss mle. 1930, a machine gun that can shoot upwards of ''680'' rounds per minute. That's so fast, it spends almost as much, if not slightly more, time reloading as it does shooting.
* MookHorrorShow: When the top of one team's list meets the bottom of the other team's list. Averted if the [[NotSoInvincibleAfterAll lower tier tank manages to cripple the high tier one]], or [[TacticalWithdrawal escapes]].
* MultiTrackDrifting: At high speeds, it's possible to do a power slide.
* NamesToRunAwayFromReallyFast[=/=]ThemeNaming: Inherited from the RealLife versions.
** The [[{{NamesToRunAwayFrom/Animal}} animal names]][[note]]Tiger, Panther, Maus, Leopard, Luchs (Lynx).[[/note]] of German tanks. Also, ''[[NamesToRunAwayFrom/UnpronouncableNames Panzerkampfwagen]]''.
** The Russian [[JosefStalin Iosif Stalin]] and [[NamedAfterSomebodyFamous Kliment Voroshilov]] tanks.
** The Lee, Stuart, Sherman, Pershing and Patton tanks.[[note]][[NamedAfterSomebodyFamous Famous American Generals (funnily enough, it was actually the British that started this tradition when they received American tanks - it caught on recursively).]][[/note]]
** Averted quite hard with the French [[UnfortunateName BS]] self-propelled gun. Whether or not the tank is "BS" because it's good or bad varies heavily, though.
* NazisWithGnarlyWeapons: You get to drive some of the gnarliest in history, including the famous Tiger, King Tiger and Panther tanks, as well as the Maus, the largest tank ever built.
* NeverSplitTheParty: Even the heaviest tanks will go down to concentrated fire. Aside from scouts, going lone-wolf will just get you killed very quickly (and even scouts often work in groups and with artillery support).
* NighInvulnerability: The gimmick of American heavy tanks is that their turret armor is the heaviest armor, on anything, in the game. [[AttackItsWeakPoint Of course, the hull of the tank isn't quite so heavily armored...]]
** After the 0.6.4 patch, the armor of the Maus is able to absorb several penetrating, [[MadeOfIron definitely damaging]] hits without any harm.
* NoOneShouldSurviveThat: Crew members never die, they only get injured and can be brought back into action either by using a medkit or by finishing the battle. The thing is, this means they can survive ammo rack detonations or catching a 152mm AP shell ''with their skull''.
** Which is weird, considering that in the English version, your crew shouts ''"The gunner is dead, somebody get on the gun!"'' or ''"The loader bought the farm."'' or ''"The commander is dead, we can´t see what´s going on."'' when a crew member is hit. Also, if all of your crew members die, the tank is considered to be "knocked out".
* NoSwastikas: The rules on creating tank skins say that no swastikas are allowed, and anytime you see a piece of statuary that would logically have one, the space where it would be is left empty, or uses traditional German colours or logos such as the ''Balkenkreuz''.
** And even then, the [[{{Bowdlerise}} bowdlerized]] German army symbols often cause an inquiry from the moderators.
* [[OminousWalk Ominous Crawl]]: You often have no hope of survival if you're cornered by a much heavier tank. Since you don't have anywhere to run, they'll move slowly to retain accuracy. High tier [=TDs=] also like doing this, though [[MightyGlacier some]] don't really have a choice.
* OneBulletLeft:
** You get an [[CosmeticAward Epic Achievement Medal]] called "Fadin's Medal" for killing the last enemy with your last round.
** When your gun takes half a minute to reload and costs as much as a low tier tank to shoot - you should assume that this will be your last shot and you should as much damage as possible.
* OneHitKill:
** Ammo rack detonations, which cause you to die instantly, regardless of how much health you had beforehand.
*** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage''. Needless to say, you really don't want to get hit by it, even if you're higher tier.
* OneHitPolykill: Possible with HE rounds, though very unlikely, as it requires your targets to be right next to each other. Pulling this off earns you a [[CosmeticAward Title of Honor]], Bombardier.
** Somewhat more possible with [=SPGs=], as their HE rounds can splash a wide area. Some of the top-tier [=SPGs=] using premium ammo have a 13+ meter blast radius and can deal enough damage to kill Tier 8 and 9 vehicles, especially if they're already wounded.
* OneSteveLimit: Averted and subverted quite often.
** The Russian T-34 (Tier 5 medium) and American T34 (Tier 8 heavy) are two vastly different tanks that happen to have almost the same name. Similarly, the American T28 (2 different Tier 8 [=TDs=]) and the Russian T-28 (Tier 4 medium), the American M4 Sherman (Tier 5 medium) and the French AMX M4 (Tier 7 heavy) or the American [=T54E1=] and the Russian T-54 (both are Tier 9 mediums).
** The T-34 and T-34-85; the second one being an upgrade of the vanilla T-34 and has a very similar appearance, while being far more dangerous.
*** Then the Chinese tree came out and added the Type T-34, the T-34-1, and the T-34-2.
** The KV family: The KV-1, KV-2, KV-3, KV-4 and KV-5 are known as the slowest tanks in the game (the price for heavy armour) that even [=SPGs=] can outrun. Players with the much faster KV-1S and KV-13 abuse this usual misconception to their advantage.
** Also the IS series: IS-1/2, IS-3, IS-4, IS-5 (an IS-1/2 with a 100mm gun), IS-6, IS-7 and IS-8.
** The Americans have the Tier 2 M2 Light and T2 Light, a Tier 2 T2 Medium and a Tier 3 M2 Medium. There's also a T1 Cunningham and a T1 Heavy, though these are unlikely to be mistaken for each other. Also, the M7 Priest SPG and the M7 Medium, as well as the M3 Stuart light tank and the M3 Lee medium tank.
*** The Sherman family consists of the M4, [=M4A2E4=], [=M4A3E2=] and [=M4A3E8=].
*** There are also 2 drastically different tanks with the designation T57: A Tier 2 SPG and a Tier 10 heavy tank with an autoloader.
*** They also have two tanks named after General Patton, the M46 and [=M48A1=].
** Of Germany's six available heavies, three are Tigers. They also have three [=VK3001=] medium tanks, [=PzKpfw=] 38 light tanks and [=JagdPanther=] [=TDs=]. Then two of their medium tanks and one of their light tanks are Panthers while two of their medium tanks and one of their light tanks are also Leopards. There is also the E-50 and the E-50 Ausf. M.
** The French have the [=AMX=]50/100, [=AMX=]50/120 and the [=AMX=]50B. Then they have the [=AMX=]13/75 and the [=AMX=]13/90.
** The British have four Cruisers, three Vickers Mediums, three Churchills and two Centurions.
* ParabolicPowerCurve: The Credit gain per fight reaches its peak at Tiers 6-8, and later tanks are usually not profitable unless played extremely well.
* PintsizedPowerhouse:
** High tier light tanks in general. They may look petty and harmless at first glance, but all of them can ruin someone's day if driven well, even if they're in a high tier heavy.
** The French Tier 8 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and, thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.
** The Chinese Tier 7 and 8 light tanks, the [=WZ=]-131 and the [=WZ=]-132, have pretty powerful guns (stronger then several equivalent tier medium tanks' guns), strong armor and a decent HP pool for light tanks.
* PlayEveryDay: The first winning match of the day in each tank gives doubled XP. Some special events increase this, tripling or even ''quintupling'' the XP gained.
* PVPBalanced:
** Maps based on real-life locations are modified to make both sides equal.
** The terrifying Game Breaker of the Recruit battles (Tiers 1 and 2), the AT-1, is a tank killer often delivering {{One Hit Kill}}s to most enemies, and is also very well-armored and agile for its tier; its only major downside being the reload time for its gun. In real life, its 76mm cannon variant was [[MoreDakka semi-automatic]].
** The T-34-85 had its 100mm gun removed due to this, despite the real one successfully passing tests.
** There are lots of people who believe that Russian tanks perform better than their American and German counterparts, the T-54 only being part of it, to the point of the game's balance being reduced to a joke at the expense of the development team.
* PoliticallyCorrectHistory: American tank crews can be of mixed race, while in reality, the American military was still segregated during WWII.
* PopularHistory: While some maps are based off real battlegrounds and all the vehicles are real, match setups make little to no sense in terms of time periods.
** However, averted by some enthusiasts playing historical setups in custom matches.
** There are also plans for an official historical battle mode, with its own balancing and restrictions on tanks and modules.
* RareVehicles: Some tanks only existed in blueprints, other had a few prototypes made. More than two Maus or a single Panther II[[note]]Only a single Panther II chassis was completed; it's in the Patton museum fitted with a turret from a different Panther.[[/note]] or E-100[[note]]A partially-completed Tiger-Maus chassis was captured by the British, then scrapped.[[/note]]? That's more than ever actually existed.
* RedsWithRockets: Featuring the [[IconicItem T-34]], the [[LethalJokeCharacter KV-2]], the [[DemonicSpider T-]][[QualityByPopularVote 54]] and the [[MightyGlacier IS-4]].
* RevolversAreJustBetter: Some French tanks have revolver cylinder based reloading systems, allowing for a higher rate of fire, at the cost of a painfully slow (20-30 seconds is fast) reload when empty . The 8.2 patch added an American line of revolver-loader tanks, which tend to have a lower magazine capacity, drastically faster reload times and more armor than their French counterparts.
* RPGElements: Players are awarded Credits and [[ExperiencePoints XP]] at the end of each battle, with the amounts determined by the player's performance. Additionally, the crew members of a tank gain skill according to experience earned, and on hitting 100% competence can unlock further specializations, including increased repair speed or view range, among other things.
* ScheduleSlip: Wargaming publicly released a "Two Year Plan" for the game, detailing features that it wanted to have implemented by at ''least'' 2012. Come 2013 (and patch 8.6) , and it has barely implemented a quarter of the features that what was promised.
** See the Japanese line of tanks? That was promised by the last quarter of 2012.
* SchmuckBait:
** No matter how tempting it is to shoot the giant turret of the KV-5 or any US heavy tank, the most harm your shot will do is throw off his aim. Even shots from high-tier guns will have a decent chance of simply bouncing off.
** Putting all your efforts into shooting a Maus (or another top-tier tank) when other, more vulnerable enemy vehicles are around is also not the brightest idea.
** Enemy scouts often turn into this when nobody is specifically defending the artillery, since the entire team will waste time chasing them around, getting forced out of position for the enemy's main attack while being lit up for enemy artillery the entire time. Higher-tier scouts occasionally survive as well, adding insult to injury.
* ScratchDamage: HE rounds are this if the foe has thick armor. Ricochets with these rounds are a rare occurrence, but the damage will be barely noticeable.
* ShaggySearchTechnique: Combat is often initiated by frontline (and usually suicide) scouts stumbling upon the enemy, and if the enemy is low-profile and/or a tank destroyer, they're usually discovered at ramming distance.
* ShoddyKnockoffProduct:
** The Type 59 (a Chinese copy of the T-54) is not just a tier weaker than the original, it's widely considered less threatening than the equivalent tier T-44: it's heavier, has a weaker engine, carries less ammo and even the radio is obsolete for its tier.
** There's also the Type 62, an even lighter Tier 7 light tank also based on the T-54.
* ShootTheFuelTank: A legitimate tactic, especially against heavier opponents. Destroying the fuel tanks will immediately set the tank on fire.
* ShootingSuperman: Played straight with less experienced players, who often blast away uselessly at the frontal armor of higher tier tanks. Averted with experienced players, who will shoot weak spots and tracks or [[TacticalWithdrawal retreat]].
* ShoutOut: In one of the ads for the game, ''[[FullMetalJacket "This is my tank, there are many like it but this one is mine."]]''
* [[SignatureMove Signature Cannon]]: Some of the cannons are exclusive to a tank - or just mostly used on on it. These weapons are often given {{Fan Nickname}}s or are just called after that tank.
** The most renowned is the 152mm howitzer of the KV-2 (see [[LethalJokeCharacter Lethal Joke Tank]] above), better known as the "derpgun".
** The 8.8 cm [=KwK36=] L/56 and [=KwK43=] L/71, while used by many other German tanks, are commonly known as the "Tiger cannon".
** The Americans have the 105mm SPH [=M4L23=], which is a signature weapon of their entire medium line after the Lee - Every American medium tank from the M4 Sherman onwards (aside from the T69, [=T54E1=] and [=M48A1=] Patton) can mount it.
** The VK 3601(H)(and with patch 8.5, the Aufklarerpanzer Panther) have the unique [=7.5cm KwK41 L/58=] Konisch gun.
** French Tier 6-9 heavies are capable of mounting the 90mm DCA 45 (essentially a French version of the German 8.8cm L/71). Average damage, very good penetration, cheap shells, fast rate of fire and completely devastating when coupled with a auto-loader. It is also the gun used on the Tier 8 [=FCM=] 50t premium heavy tank.
** The Alecto, the Tier 4 British TD, gets a unique 25-pounder gun-howitzer that isn't used on any other tank in the British tree
** The infamous 122mm D-2-5T and D-25T guns are often associated with the KV-1S and IS series heavy tanks.
* SplashDamage: Present with HE rounds. While not being very harmful to the hull, it often breaks the tank's tracks. Also, direct hits with HE will deal damage to several modules more frequently than AP rounds.
** [=SPGs=] in general and American ones in particular rely heavily on splash damage, as their shells tend to be inaccurate but have a rather large splash radius and high amounts of damage, meaning they can cause heavy damage even if their opponent is in cover.
* SkillPointReset: Occasionally, when serious changes are introduced to game balance. Ranges from compensating XP and Credits (or providing a replacement) when a tank or module is removed, seriously changed or replaced to actual skill point resets when new crew perks are introduced.
* StarterEquipment: The Tier 1 tanks of every nation.
* [[StoneWall Steel Wall]]:
** Early French tanks in general and crippled heavy tanks (damage to the main gun is very common for them) are this, and they typically shield less durable tanks while on the attack, or guard the routes to the HQ while on defense. Well-placed destroyed tanks count as well.
** Also the name of one of the [[CosmeticAward Hero medals]]. [[MadeOfIron It's awarded if your tank takes more shots than anyone else, which are worth more than 1,000 potential damage in total, without blowing up.]]
* StupidSacrifice:
** Suicide scouting usually ends with the scout being destroyed before the [=SPGs=] are ready to fire. Some players do it deliberately to earn experience by spotting as many enemies as they can and then going over to another tank once they're dead.
** Damaged and poorly armored tanks that ram highly armored enemies will explode on impact while doing almost no damage.
* SubSystemDamage: Played straight, and is one of the game's core mechanics. Generally caused by {{Critical Hit}}s.
* SuicideAttack:
** Low tier tanks unable to stand up to enemy fire used to hurry to chokepoints to stand there and die, blocking it with an impassable wreck. The most notorious for this is the T-28, the biggest Tier 4 tank (and one of the biggest ''overall''). This is no longer commonly used, as the wreckage is now movable.
** "Suicide scouting" is probably the most common form of scouting - light tanks, usually due to getting thrown into matches where they can't realistically hope to cause any damage, charge headlong into the enemy spawn area as soon as the match starts.
** [=SPGs=] in a bad spot will often go into 'tank destroyer' or 'shotgun' mode and attempt to execute one of these before they die. Attacking a shotgunning artillery from the front can be [[TooDumbToLive equally suicidal]].
* TacticalRockPaperScissors:
** Light tanks scout and harass the enemy artillery and light tanks. [[FragileSpeedster They can't even dent most other tanks, and are easily destroyed should they be hit]].
** Medium tanks take whatever role on the battlefield that is called for, mostly flanking attacks in packs and supporting heavies. [[JackOfAllStats However, they are not as good as the specialized vehicles at those roles]].
** Heavy tanks act as the main attacking or defending force. [[MightyGlacier Their slow pace and big size make them easy targets, and they cannot react to changes in the strategic situation quickly]].
** [[DifficultButAwesome Experienced]] [=SPGs=] are the bane of anything out of plain sight and/or at great distances. [[GlassCannon They often can't fend off even one light tank circling them, and are easily destroyed with any weapon]].
** [=TDs=] have good frontal armor and powerful weapons, [[GlassCannon but are very vulnerable to flanking attacks and faster vehicles]].
** [[CombinatorialExplosion And let's not get started on the specifics of the different tanks, their equipment variations and the terrain]].
* TakeThat: The teasers poke fun at fantasy [=MMOs=] [[WorldOfWarcraft such as another "World Of" game]], hyper-realistic games, EVEOnline, and racing games.
* [[CarFu Tank Fu]]: Ramming does damage based on the speed and weight of the tanks involved, and is rather effective against turretless vehicles if they're rammed from the sides, as it can't turn its gun to target the rammer. If the rammer rams a vehicle too heavy, though, the lighter vehicle will blow up or at least be worse off from the collision. There is a [[CosmeticAward Title of Honor]] for destroying a tank that's higher tier than yours by ramming it. Appropriately, it's called "Kamikaze".
** The E-50 weighs in at 65 tons and can still reach a top speed of 60kph. Ramming is quite effective in this vehicle. Players have reported knocking 20-35% health off the T-54 just by ramming it once at top speed.
*** Similarly, the KV-5 weighs in at 100 tons and can reach 40kph. Don't get in the way of one headed downhill.
** Low-profile [=TDs=] can sometimes ram a high-tier tank, particularly a late-tier German or a KV-5, and be too small for the tank to get their main gun low enough to shoot them.
** Players with high tier French heavies have a tendency to ram enemy tanks (since Tier 8 and above French heavies are faster then a lot of mediums and even some ''light tanks'', but still weigh quite a bit) then unload their revolver auto-loaders at point-blank range. Rarely does a tank survive this kind of attack.
** The Controlled Impact skill for drivers was made with this trope in mind: when you ram somebody while using this skill, you do more damage, and take less in return. It's very popular with drivers of the aforementioned E-50.
* [[ZergRush Tank Rush]]: In random matches, teams will have a few coordinated platoons of three tanks each ''at best''. Most of the time, teams will have poor coordination, resulting in an unpredictable swarm of armor in the chokepoints. This is surprisingly common even at high tiers and even the best tanks will be much less effective without coordination.
* TanksButNoTanks: Amazingly averted. The developers didn't make any of them up, ''all'' the tanks in-game or planned to be included had at least one example built or had blueprints, and all upgrades were either used in reality, or were planned and tested. However, if you want to be nit picky, tank destroyers and self propelled guns are not, technically, tanks.
** To add another layer of nitpickiness, many of the "tank destroyers" are technically assault guns, meant for destroying fortified positions and supporting infantry, not designed for (though often used for) fighting other armored vehicles.
* '''TankGoodness''': '''[[TheMovie The Game]]'''
* TechTree: How one advances through the game. Want to drive around in the IS-4 or King Tiger? You gotta play the tanks before them to unlock them. The tech tree can be bypassed by liberal use of converting regular [[ExperiencePoints XP]] to [[LeakedExperience Free XP]] using real money, though you have to earn the regular XP the old-fashioned way, and Premium tanks which are also bought with real money do not have to be unlocked but also do not unlock anything on the tech tree.
* TheDevTeamThinksOfEverything:
** While the controls and movement physics are simple, the damage model is highly advanced.
*** Every hatch, window, periscope, gun mantlet, armor plate, radio antenna or suspension roller will have its own armor thickness in addition to projectile impact angle. Any mechanism or crew member near the impact point may be damaged.
*** Every tank has hitboxes for radios, engines, gas tanks, ammo racks, crew members, etc. The locations are different for each tank, and are all based on their real life locations.
*** If you look closely at the T-34, you can even see the firing ports for the tank crew's sidearms. Look for a small circle below the side viewing slits.
*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps[[note]]Areas where a round can strike and deflect into a vulnerable section of the tank.[[/note]] to work, and even occasionally deflect into tanks that weren't the target.
** Not using the crew members' actions like turning the turret, moving the tank, or firing the gun will result in faster repairs and fire extinguishing.
** Guns with a muzzle brake will reveal your location at a greater distance than those without.
** Diesel engines have a lower chance of catching fire than gasoline engines.
** Tank drive systems are faithfully reproduced; some can only turn by running their tracks at different speeds forward, some can run their tracks in opposite directions and turn in place, some have to stop one track. This can have major effects in how they handle at speed.
** Spaced armor, present on some recently-added tanks, nullifies HE or HEAT rounds [[NoSell completely]]. As this happens to include a lot of the premium ammo rounds, it can be an immensely unpleasant surprise to someone who expected to get out of trouble with some high-damage ammunition.
* TheGrimReaper: The [[CosmeticAward Title of Honor]] for {{One Hit Kill}}ing at least 3 tanks in a row is called '''"Reaper"'''. In the Russian version, it's called '''"[[SinisterScythe Reaper's Scythe]]"'''.
* ThereIsNoKillLikeOverkill:
** HE rounds will deal tons of extra damage if they penetrate the armor, critically hitting multiple modules and wounding the crew. This often leaves smaller vehicles in the "Tank destroyed" state with maxed repair costs. Leads to [[LethalJokeCharacter Lethal Joke Tank]] above, when a weapon's damage output exceeds the health of most enemies.
** There ''[[InvertedTrope is]]'' such a thing as overkill in the case of artillery, especially if they're blasting tanks with only a couple of hitpoints left instead of the completely healthy ones mauling the rest of the team.
* TookALevelinBadass: French tanks until Tier 4 are cumbersome behemoths with poor fire power, and as such many players see them as little more then (slightly) mobile cover and SPG bait. That said, at Tier 5, they go 180 degrees and become fast, lightly armored and armed with deadly cannons, a much more favorable combination, especially with guns in that tier being what they are.
** Unfortunately, the sudden gameplay shift between slow and heavy and fast with overwhelming firepower can frequently result in [[TookALevelInDumbass the direct opposite]] for the unprepared player.
* UndergroundMonkey: A lot of tanks in-game are similar to each other, often justified by their real-life counterparts. Modifications of some tanks are also considered different tanks in-game for balance purposes or to make up for the low diversity of the nation's tanks.
** The Soviet medium tank branch from the A-20 through to the T-43 are basically the same chassis with different armor and turrets; the KV-1, KV-2, KV-1S and T-150 heavy tanks are the same.
** The German [=PzKpfw=] III Ausf. A and [=PzKpfw=] III (Ausf. E or M, depending on the chosen equipment) are the same tank with different equipment. Similarly, there's the [=PzKpfw=] IV, the [=PzKpfw=] IV Hydraulic gift tank and the [=PzKpfw=] IV Schmalturm premium tank, as well as the Panther, Panther II, [=PzKpfw=] V-IV, Aufklärungspanzer Panther and Panther-M10. Also, the main difference between the E-50 and E-50 Ausf.M is that the M has more hitpoints and a rear-mounted transmission.
** The American T1 Heavy and M6 Heavy are the same tank model with different turrets and camouflage.
** All American medium tanks from Tier 7 onwards, the T29, T32 and T34 heavy tanks, the T30 tank destroyer and the T21 light tank are basically prototypes or modifications of the M26 Pershing.
** 4 modifications[[note]]The basic M4, the [=M4A3E8=] "Easy Eight", the [=M4A3E2=] "Jumbo" and the [=M4A2E4=] gift tank[[/note]] of the M4 Sherman are also split into separate tanks.
** There's also the T28 and the T95 tank destroyers, both being based of the real life T28/95 GMT, with the only difference being the 2nd line of tracks being removed.
** The SU-152 and ISU-152 are the inverse of the above examples, having near-identical upper hulls placed on different lower hulls (the KV-1S and IS-1/2, respectively).
** The French AMX 50/100, AMX 50/120 and AMX 50B are pretty much the same tank, just with different equipment (the 100 and 120 in the designations refer to the caliber of guns they are designed to mount). The same goes with the AMX 13/75 and the AMX 13/90.
** The German [=PzKpfw 38H735 (f)=] is essentially a French Hotchkiss H35 with a German gun and radio.
** Chinese tanks are for the most part slightly modified copies of other nations tanks. Examples include [=M5A1=] Stuart (American), Renault NC-31 (French), Vickers Mk. E Type B (British) and of course Soviet copies like the IS-2. Also, the the [=WZ=]-132 is the [=WZ=]-131 with enhanced firepower and armor protection.
** The British Centurion Mk. 7/1 is an upgraded version of the Centurion Mk. 1 while the Churchill VII is the Churchill I with better armor and some minor equipment improvements.
** The Matilda Black Prince is a Cromwell turret mated to a Matilda chassis.
* UnexpectedGameplayChange: A few vehicles don't play like everything else in their line.
** The M3 Lee medium tank does not have a rotating turret [[note]]While the turret is modeled on the tank, it's not going to be made functional until multi-gun support is implemented.[[/note]], making it play more like a tank destroyer than the medium tank it's classified as. This is a major factor in it being considered [[TheScrappy That One Tank]] by a lot of players going down the American medium and heavy lines.
** Conversely, there's a whole TD line for the Americans whose whole gimmick is that they're tank destroyers with a turret.
** The American [=M4A3E2=] Sherman "Jumbo" is one if you're playing it to get through the American medium tank line, being a relatively slow StoneWall compared to the other American mediums, which are all generally well rounded, though not especially armored.
** The Russian SU-26 [=SPG=] and French [=BatChat=] 155 are the only artillery pieces with a fully-rotating turret, allowing them to fire in any direction without having to stop and reorient. The latter also has a revolver auto-loader, granting it a much higher rate of fire than most other [=SPGs=].
** Tier 1-4 French tanks tend to focus heavily on [[StoneWall armor at the expense of speed and firepower]]. Once you start to get around Tier 5 or 6, French designs start putting ''much'' more emphasis on [[FragileSpeedster speed]] and [[GlassCannon firepower]] and tend to have very weak armor.
** The British TD line sort of plays to this trope; the UC 2pdr and Valentine TD are a bit slow and unwieldly, and then you hit the speedy, maneuverable Alecto -- and then you get to the [[StoneWall AT2]].
* UnskilledButStrong:
** Soviet tanks usually deal more raw damage and have more effective armour than the others, but they lack accuracy, reload speed and radio range.
** HE-only cannons can qualify. They can deal outrageous amounts of raw damage, but have low penetration, which is a problem... [[BoxingLessonsForSuperman unless the player has learned the enemies' weakspots]].
* VariableMix: The background music will change depending on the action unfolding. Often borderline on MusicalSpoiler when the enemy is unseen for some reason, but the combat music starts playing.
* VisibleInvisibility: Spotted enemies will always have a red mark over their vehicle and show a red outline if you've got a direct shot at them, even through opaque obstacles.
* WeakButSkilled:
** Many light tanks and low tier mediums (such as the Leopard or the M7) aren't considered a big deal, often dying in the first few seconds of combat. But even one experienced scout past the frontline can raise hell long enough to prevent the enemy from assembling defenses in time.
** In general, German cannons deal less damage per capita than their American and Russian counterparts, but penetrate better and are accurate from much, much farther out. They also tend to have superior radios earlier, allowing them to know what's going on across the whole battlefield.
* WeWinBecauseYouDidnt: Possible in the Assault game mode, should at least 1 defender still be alive and the attacking team hasn't completed the capture yet once time runs out. In other modes, running out of time counts as a draw instead.
* WhatAPieceOfJunk:
** Soviet heavy tanks are covered in welding seams, peeling paint, dirt and rust. Do not be fooled.
** The Chinese tree takes it further - their tanks are absurd-looking, bodged-together mashups of second-hand parts from every other country, but that's small comfort when you're staring down the barrels of their viciously powerful guns.
* [[WhyDidItHaveToBeSnakes Why Did It Have To Be Gun Depression/Elevation?]]: Expect to confront the limits of your vehicle's ability to raise or lower its gun a ''lot'', particularly on the more hilly maps like El Halluf, or pretty much any time you want to come up over a ridge and can't fire at anyone before they get free shot at your vulnerable lower front glacis. This is especially bad with the high tier French heavies, whose oscillating turrets give them a truly pathetic gun elevation of a paltry 8 degrees.
** The French tank destroyer line added in 0.7.4 features an even more frustrating example - the tier III TD has literally ''no'' gun depression at all.
** German and Russian tanks in general have poor gun depression, usually having about 6 degrees, give or take 1, in either direction.
* WorldWarTwo: Many of the vehicles in-game participated or were designed during it.
** A historical game mode (which limits teams to certain time periods and factions) has been announced by the developers, though nothing more has been said of it for a year. In the meantime, fans on the forums have been organising historical duels using training mode.
* YanksWithTanks: Featuring the iconic M4 Sherman, the [=M4A3E8=] "Easy Eight", the M3 Lee and the M26 Pershing.

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[[redirect:VideoGame/WorldOfTanks]]
8th Aug '13 12:59:59 AM Ecthel
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** The infamous 122mm D-2-5-T and D-25-T guns are often associated with the KV-1S and IS series heavy tanks.

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** The infamous 122mm D-2-5-T D-2-5T and D-25-T D-25T guns are often associated with the KV-1S and IS series heavy tanks.
8th Aug '13 12:45:20 AM Ecthel
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*** The E-100's [[{{BFG}} 15cm gun]] [[note]] AKA the [[FanNickname Golden Gun]][[/note]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.

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*** The E-100's [[{{BFG}} 15cm gun]] [[note]] AKA gun]][[note]]AKA the [[FanNickname Golden Gun]][[/note]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.



*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend [[note]] [[StoneWall Well-armoured but as a peashooter for a gun]][[/note]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.

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*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend [[note]] [[StoneWall trend[[note]][[StoneWall Well-armoured but as a peashooter for a gun]][[/note]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.



*** The French tier 8 heavy premium tank [=FCM=] 50t mounts the well-proven 90mm [=DCA=]-45 gun (which is considered one of the best all-around guns in the game, since as noted below it does decent damage, has very good penetration, cheap shells, a fast rate-of-fire and is fairly accurate). The tank also has a high top speed combined with quick acceleration and can pretty much turn on a dime. It's armor, while only average armor for a heavy, is very good compared to tier 8 mediums. Played correctly, this tank is easily one of the best Credit Farmers in the game a fact evidenced by its high cost in real world money.
*** The Soviet tier 7 premium tank destroyer SU-122-44 boasts extremely high DPM, has an excellent angled armor that no gun under 175mm penetration will go through, excellent mobility and speed, and great ammo capacity. The only downside it has is a terrible view range for a tier 7 tank destroyer. It is agreed upon among fans that the SU-122-44 ''outmatches'' almost every other tier 7 TD in the game despite its premium status for these reasons.

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*** The French tier Tier 8 heavy premium tank [=FCM=] 50t heavy tank mounts the well-proven 90mm [=DCA=]-45 gun (which is considered one of the [[JackOfAllStats best all-around guns guns]] in the game, since as noted below it does decent damage, has very good penetration, cheap shells, a fast rate-of-fire and is fairly accurate). The tank also has a high top speed combined with quick acceleration and can pretty much turn on a dime. It's armor, while only average armor for a heavy, is very good compared to tier Tier 8 mediums. Played correctly, this tank is easily one of the best Credit Farmers in the game game, a fact evidenced by its high cost in real world money.
*** The Soviet tier Tier 7 premium SU-122-44 tank destroyer SU-122-44 boasts extremely high DPM, has an excellent angled well-sloped armor that no gun under 175mm penetration will go through, excellent mobility and speed, and great ammo capacity. The only downside it has is a terrible view range for a tier Tier 7 tank destroyer. It is agreed upon among fans that the SU-122-44 ''outmatches'' almost every other tier 7 TD in the game despite its premium status for these reasons.



* BritsWithBattleships: Four British-produced tanks[[note]]The Valentine, Matilda, Churchill and Mk VII Tetrarch.[[/note]] in Soviet colors and markings can be purchased for gold (or given as promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.

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* BritsWithBattleships: Four British-produced tanks[[note]]The Valentine, Matilda, Churchill and Mk VII Tetrarch.[[/note]] in Soviet colors and markings can be purchased for gold (or given as gifts or promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.



*** The Soviets have an autocannon as well. It's a 37mm machine gun that packs a decent punch but doesn't quite have the penetration to suit the tanks it's mounted on - the T-46, the T-50, and the T-50-2.

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*** The Soviets have an autocannon as well. It's a 37mm machine gun that packs a decent punch but doesn't quite have the penetration to suit the tanks it's mounted on - the T-46, the T-50, T-46 and the T-50-2.T-50.



*** The most extreme example to date is the Pz.I.C with the Mauser 7.92mm Automatic. Needless to say, this IS a machinegun, and you bring it to a tank fight. However, it is extremely effective due to often underarmoured or open top opponents and the very high agility of the vehicle. It takes between 50 and a 100 hits to kill a same-tier opponent. Against a heavier tier, it takes hundreds of rounds... or it will just simply bounce every shot, giving the enemy an easy laugh before they blow you away. The Germans also have 2cm flak cannons on the [=PzI=] and [=PzII=], and a 3cm aircraft cannon (the [=MK103=]) on the [=PzIIG=].

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*** The most extreme example to date is the Pz.I.[=PzI=] Ausf.C with the Mauser 7.92mm Automatic. Needless to say, this IS ''is'' a machinegun, and you bring it to a tank fight. However, it is extremely effective due to often underarmoured or open top opponents and the very high agility of the vehicle. It takes which will take between 50 and a 100 hits to kill a same-tier opponent. Against a heavier tier, it takes hundreds of rounds... or it will just simply bounce every shot, giving the enemy an easy laugh before they blow you away. However, it is extremely effective against thinly-armored opponents, should the player properly use the [=PzI's=] speed and agility.
**
The Germans also have 2cm flak cannons on the [=PzI=] and [=PzII=], and a 3cm aircraft cannon (the [=MK103=]) on the [=PzIIG=].



*** The introduction of the Chinese tech tree gave us the [=WZ=]-120, a more direct copy of the T-54, which has better damage and penetration than all of the tier 9 medium tanks (it's best gun is pretty much the same one mounted on the IS-4), except for the Centurion Mk. 7/1, and it has better turret armor than the T-54 but the T-54 is more agile and has better hull armor.
*** The [=WZ=]-132 is the Chinese tier 8 light tank with a 100mm gun that is actually ''better'' than the one on the T-44. Compared to the [=AMX=] 13/90, it's able to make sharper turns without losing speed; it has a more accurate, slightly higher penetration and faster aiming gun which is also more accurate when firing on the move. The tank also possesses fairly strong sloped armor on the front and the turret.
** T-50-2s for artillery players. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 and 8 light tanks, the AMX 13/75 and /90 are this. The are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''

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*** The introduction of the Chinese tech tree gave us the [=WZ=]-120, a more direct copy of the T-54, which has better damage and penetration than all of the tier Tier 9 medium tanks (it's (its best gun is pretty much the same one mounted on the IS-4), except for the Centurion Mk. 7/1, and it has better turret armor than the T-54 but T-54, though the T-54 is more agile and has better hull armor.
*** The [=WZ=]-132 is the Chinese tier Tier 8 light tank with a 100mm gun that is actually ''better'' than the one on the T-44. Compared to the [=AMX=] 13/90, it's able to make sharper turns without losing speed; it has a more accurate, slightly higher penetration and faster aiming gun which is also more accurate when firing on the move. The tank also possesses fairly strong sloped armor on the front and the turret.
turret.
** T-50-2s for artillery players.players, before they were removed in patch 8.7. They're insanely fast and very hard for anyone to land hits on, can survive a shot or two from most things trying to keep them off you, and are quite capable of taking you down quickly.
** The French Tier 7 and 8 light tanks, the AMX 13/75 and /90 are this. The They are almost as fast and maneuverable as the T-50-2, present a relatively small target and can ''kill just about anything Tier 7 and below with one salvo!''



** The KV-1S, which is a heavy tank with medium tank armour, light tank speed and agility and the deadly 122mm D-2-5T, with alpha damage ''exceeding the health of all tier 4 tanks and tier 5 tank destroyers''. To show how dangerous that weapon is, the two Tier 7 Soviet heavies only get a version of this gun with better fire rate as their best equippable gun!

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** The KV-1S, which is a heavy tank with medium tank armour, light tank speed and agility and the deadly 122mm D-2-5T, with alpha damage ''exceeding the health of all tier Tier 4 tanks and tier Tier 5 tank destroyers''. To show how dangerous that weapon is, the two Tier 7 Soviet heavies only get a version of this gun with better fire rate as their best equippable gun!



*** The Tier 6 KV-2 (which also gets even more HP ''and'' an increase to reload speeds) gets the famed 152mm howitzer that gives it its LethalJokeCharacter status, and the relatively accurate, high penetration 107mm turns it into an exceptional tank destroyer. There's also the same 122mm howitzer as the KV-1, which still packs quite a punch and reloads much more quickly than the 152mm.

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*** The Tier 6 KV-2 (which also gets even more HP ''and'' an increase to reload speeds) gets the famed [[{{BFG}} 152mm howitzer howitzer]] that gives it its LethalJokeCharacter status, and the relatively accurate, high penetration 107mm turns it into an exceptional tank destroyer. There's also the same 122mm howitzer as the KV-1, which still packs quite a punch and reloads much more quickly than the 152mm.



** The German VK 3601 (H) has what is probably the most varied and flexible selection of guns of any tank. It can mount the 7.5cm L/58 Konisch, the JackOfAllStats mid-range 8.8cm L/56, the sniping oriented 7.5cm L/70, or the close range heavy hitting 10.5cm L/28.

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** The German VK 3601 (H) has what is probably the most varied and flexible selection of guns of any tank. It can mount the rapid-fire 7.5cm L/58 Konisch, the JackOfAllStats mid-range 8.8cm L/56, the sniping oriented 7.5cm L/70, or the close range heavy hitting 10.5cm L/28.



* EvilTwin: The premium German-captured French tanks (PzKpfws 38H, S35 and B2), all slightly different (and superior, and EVILLY GERMAN) than their normally-researched French counterparts.

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* EvilTwin: EvilTwin:
**
The premium German-captured French tanks (PzKpfws 38H, S35 and B2), all slightly different (and superior, and EVILLY GERMAN) than their normally-researched French counterparts.



* FollowTheLeader: Some of the French postwar designs show quite a lot of German and some Soviet influence, and nearly all of them use German engines directly and German guns with serial numbers filed off.

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* FollowTheLeader: FollowTheLeader:
**
Some of the French postwar designs show quite a lot of German and some Soviet influence, and nearly all of them use German engines directly and German guns with serial numbers filed off.



* GameMod: For an online game, World of Tanks is surprisingly mod-friendly. Some of the mods are purely aesthetic, like tank skins, but a good number also supplement or enhance gameplay, like changing the default aiming recticle, improving zoom-out, giving a better sniper mode, or pinpointing the last-known position of an enemy tank. A rather infamous mod, XVM, tracks individual player performance, which it uses to predict the win chances of a team.

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* GameMod: For an online game, World ''World of Tanks Tanks'' is surprisingly mod-friendly. Some of the mods are purely aesthetic, like tank skins, but a good number also supplement or enhance gameplay, like changing the default aiming recticle, improving zoom-out, giving a better sniper mode, or pinpointing the last-known position of an enemy tank. A rather infamous mod, XVM, tracks individual player performance, which it uses to predict the win chances of a team.



** Open-topped vehicles in general rarely have armor equal to their tier. Special mention, however, must go to those with fighting compartments open at the rear, like the Marder II and the SU-76. A single HE round into the open back will usually destroy them or at least wound most of crew.

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** Open-topped vehicles in general rarely have armor equal to their tier. Special mention, however, must go to those with fighting compartments open at the rear, like the Marder II and the SU-76. A single HE round into the open back will usually destroy them or at least wound most of their crew.



** The Chinese Tier 10 113 has a gun with a fast reload time and high alpha damage and does great damage per minute. It also has good mobility and a high top speed. However, it has very weak armor for a Tier 10 heavy.

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** The Chinese Tier 10 113 heavy tank has a gun with a fast reload time and high alpha damage and does great damage per minute. It also has good mobility and a high top speed. However, it has very weak armor for a Tier 10 heavy.



* HopelessBossFight: The White Tiger (Der Weiße Tiger) events on the Russian Server. The titular Tiger has 14,960 hitpoints, uses the L/56 8.8 cm but fires 15cm shells from the E-100's gun, but at the L/56's (faster) rate of fire. Its turning rate is ridiculously high 460. It is only used in special events and is only pitted against fifteen T-34-85s. Head-on attack never works, but it is possible to set ambush, damage its tracks and shoot it from a distance using cover.
** This tank has been added as a promotion of the movie ''The White Tiger'' in May of 2012. To the creators' surprise players started killing it [[LordBritishPostulate before]] they had time to add a description for the medal for destroying it. In the summer of 2012 The White Tiger has been removed from the game, even the model was deleted from .pkg file.

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* HopelessBossFight: The White Tiger (Der Weiße Tiger) events on the Russian Server. The titular Tiger has 14,960 hitpoints, uses the L/56 8.8 cm but L/56 which actually fires 15cm shells from the E-100's gun, but gun at the L/56's (faster) rate of fire. Its turning rate is a ridiculously high 460. It is only used in special events and is only pitted against fifteen T-34-85s. Head-on attack never works, but it is possible to set up an ambush, damage its tracks and shoot it from a distance using cover.
** This tank has been added as a promotion of the movie ''The White Tiger'' in May of 2012. To the creators' surprise surprise, players started killing it [[LordBritishPostulate before]] they had time to add a description for the medal for destroying it. In the summer of 2012 The 2012, the White Tiger has been was removed from the game, even the model was deleted from .pkg file.



*** Cue the collective OhCrap from players on the other team when they see three KV-1Ss with the 122mm in a platoon. On their own, a 1S isn't much of a threat if you know how to beat it. Facing three with the 122mm at once ends about as well as someone sentenced to death by firing squad as three combined 122mm shots can even make tier 8 tanks (the highest tank a KV1S can face with current Match making) cringe as they can only fire off one shot to that platoons three, if they even survive the first salvo.

to:

*** Cue the collective OhCrap from players on the other team when they see three KV-1Ss with the 122mm in a platoon. On their own, a 1S isn't much of a threat if you know how to beat it. Facing three with the 122mm at once ends about as well as someone sentenced to death by firing squad squad, as three combined 122mm shots can even make tier Tier 8 tanks (the highest tank a KV1S can face with current Match match making) cringe as they can only fire off one shot to that platoons platoon's three, if they even survive the first salvo.



** The AMX 40, also (un)affectionately known as The Duck, a Tier IV French light tank...with acceleration slower than most heavy tanks available in the game, a rather piddly gun, and armor equivalent to the KV-1 with completely retarded amounts of sloped armor, capable of bouncing shots even from the grossly oversized 152mm M-10 and 122mm D-2-5-T guns. Place it at a tier III-IV match and watch as every shot that goes towards your general direction bounce off.
** More recently, and a shining example of this trope, the TOG II*. It gets mocked by everyone on both team in game and has been dubbed "Train", "Boat" or simply "Ugly as shit". It's painfully slow, comically large (Longer than the Maus) and it's armour is totally inadequate for it's tier. However, it's 80 ton bulk makes ramming foolhardy, 1400 hitpoints-double Churchill III's health- allows it to absorb ridiculous damage, and it mounts the deadly GF 17 Pounder Mk.VII, with very good accuracy, excellent RoF and very good damage. Late game, it can go on enormous rampages, considering most tanks he will encounter will be injured.
** The American "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams KILL ME!. It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with it's standard Tank Destroyer Camo and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.

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** The AMX 40, also (un)affectionately known as "[[FanNickname The Duck, Duck]]", a Tier IV 4 French light tank...tank with acceleration slower than most heavy tanks available in the game, ''heavy'' tanks, a rather piddly gun, gun... and [[StoneWall armor equivalent to the KV-1 with completely retarded amounts of sloped armor, armor]], capable of bouncing shots even from the grossly oversized 152mm M-10 and 122mm D-2-5-T guns. Place it at in a tier III-IV Tier 3-4 match and watch as every shot that goes towards your general direction bounce off.
** More recently, and a shining example of this trope, the British TOG II*. II* premium heavy tank. It gets tends to get mocked by everyone on both team ''both'' teams in game a match and has been dubbed "Train", "Boat" or simply "Ugly as shit". It's painfully slow, comically large (Longer than the Maus) and it's its armour is totally inadequate for it's tier. However, it's 80 ton bulk makes ramming foolhardy, 1400 hitpoints-double hitpoints--double the Churchill III's health- allows health--allows it to absorb ridiculous amounts of damage, and it mounts the deadly GF OQF 17 Pounder Mk.VII, with very good accuracy, excellent RoF and very good damage. Late game, it can go on enormous rampages, considering most tanks he it will encounter will be injured.
injured by the time it reaches them.
** The American "T40" Tank destroyer is a slower, slightly more durable T82 with a massive gaping hole on top that just screams KILL ME!. "KILL ME!" It's also a Tank Destroyer with a gun 2 tiers above it's own, naturally faster firing due to being open topped, and happens to have an abnormally large view range and traverse, combined with it's standard Tank Destroyer Camo and competent players, this generally results in an invisible spotter killing your scouts before they can see anything.



** The French [=FCM=] 50t heavy tank has a top speed of 51 km/h, a 1500 hp engine that allows it to acclerate fast and it has pretty good handling characterisitics. It's armed with the potent 90mm [=DCA=] 45, has a fairly large HP pool and, unlike most high-tier French heavies, it has decent armor.

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** The French [=FCM=] 50t premium heavy tank has a top speed of 51 km/h, a 1500 hp engine that allows it to acclerate fast accelerate quickly and it has pretty good handling characterisitics.agility. It's armed with the potent 90mm [=DCA=] 45, has a fairly large HP pool and, unlike most high-tier French heavies, it has decent armor.



** As well, there is a medal for bouncing 10 or more shots in a row(not non-penetrations, but outright ricochets) called Cool-Headed
*** This is ridiculously easy to achieve when you have, say, PzICs who don't know better engaging any French medium or heavy it encounters. (Or Matildas.) As can be imagined, the machinegun spam is virtually harmless even when it hits.
** When added in 8.4, the British TDs from tier 5 on up(excepting the tier 10 FV215b(183), which is [[GlassCannon a whole other story]]) will be just about the best armored vehicles of their tier, bar none. The tier 5 AT-2 alone has '''203mm''' frontal armor, and good side ''and'' rear armor that's at least 100mm thick!
* MadeOfExplodium: The T-44, T-54 and Type 59 are infamous since their ammo racks are spread throughout the tank, making it much easier to get a OneHitKill should a shot penetrate their armor.

to:

** As well, there is a medal for bouncing 10 or more shots in a row(not non-penetrations, but outright ricochets) called Cool-Headed
Cool-Headed.
*** This is ridiculously easy to achieve when you have, say, PzICs who don't know better engaging any French medium or heavy it encounters. (Or Matildas.) encounters, or a British Matilda. As can be imagined, the machinegun spam is virtually harmless even when it hits.
** When added in 8.4, the British TDs from tier 5 on up(excepting the tier Tier 10 FV215b(183), which is [[GlassCannon a whole other story]]) will be just about the best armored vehicles of their tier, bar none. The tier Tier 5 AT-2 alone has '''203mm''' frontal armor, and good side ''and'' rear armor that's at least 100mm thick!
* MadeOfExplodium: The T-44, T-54 and Type 59 are infamous for this since their ammo racks are spread throughout the tank, making it much easier to get a OneHitKill should a shot penetrate their armor.



** The tier 8 British TD, the AT 15, has excellent frontal armor with minimal weakspots and good all-around armor. It also has a very accurate and quick-aiming gun, one of most accurate in the game, with a fast rate of fire that does decent damage. However, it's speed is comparable with the Maus.

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** The tier Tier 8 British TD, the AT 15, has excellent frontal armor with minimal weakspots and good all-around armor. It also has a very accurate and quick-aiming gun, one of most accurate in the game, with a fast rate of fire that does decent damage. However, it's speed is comparable with the Maus.



** The IS-7, while not an example itself, receives an honorable mention because the 130mm cannon it mounts was originally for naval use.

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** The IS-7, while not an example itself, receives an honorable mention because the 130mm cannon it mounts was originally for naval use.



*** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage'', and at its tier, the tank with the most health (the T6) only has 870 HP. Needless to say, you really don't want to get hit by it.

to:

*** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage'', and at its tier, the tank with the most health (the T6) only has 870 HP. damage''. Needless to say, you really don't want to get hit by it.it, even if you're higher tier.



** The British have four Cruisers, three Vickers Mediums, three Churchills and two Centurions.

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** The British have four Cruisers, three Vickers Mediums, three Churchills and two Centurions.



* PintsizedPowerhouse: The Tier 5 light tanks. They may look petty and harmless at first glance, but the game balances them as Tier 6.5 for a reason. The T-50-2 is the ultimate LightningBruiser, the M24 Chaffee is [[WeakButSkilled able to damage even Tier 9 tanks with skilled driving]] and the [=VK2801=] can be equipped with a [[{{BFG}} 10.5cm cannon]].
** The French Tier 8 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.

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* PintsizedPowerhouse: The Tier 5 PintsizedPowerhouse:
** High tier
light tanks. tanks in general. They may look petty and harmless at first glance, but the game balances all of them as Tier 6.5 for a reason. The T-50-2 is the ultimate LightningBruiser, the M24 Chaffee is [[WeakButSkilled able to damage can ruin someone's day if driven well, even Tier 9 tanks with skilled driving]] and the [=VK2801=] can be equipped with if they're in a [[{{BFG}} 10.5cm cannon]].
high tier heavy.
** The French Tier 8 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and and, thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.



** Enemy scouts often turn into this when nobody is specifically defending the artillery, since the entire team will waste time chasing them around, getting forced out of position for the enemy's main attack while being lit up for enemy artillery the entire time. Higher-tier scouts, especially the T-50-2, occasionally survive as well, adding insult to injury.

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** Enemy scouts often turn into this when nobody is specifically defending the artillery, since the entire team will waste time chasing them around, getting forced out of position for the enemy's main attack while being lit up for enemy artillery the entire time. Higher-tier scouts, especially the T-50-2, scouts occasionally survive as well, adding insult to injury.



** French Tier 6-9 heavies are capable of mounting the 90mm DCA 45 (essentially a French version of the German 8.8cm L/71). Average damage, very good penetration, cheap shells, fast rate of fire and completely devastating when coupled with a auto-loader. It is also the gun used on the tier 8 [=FCM=] 50t premium heavy tank.
** The Alecto, the tier 4 British TD, gets a unique 25-pounder gun-howitzer that isn't used on any other tank in the British tree
** The 122mm D-2-5-T guns are capable of being mounted on the KV-1S and IS series heavy tanks.

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** French Tier 6-9 heavies are capable of mounting the 90mm DCA 45 (essentially a French version of the German 8.8cm L/71). Average damage, very good penetration, cheap shells, fast rate of fire and completely devastating when coupled with a auto-loader. It is also the gun used on the tier Tier 8 [=FCM=] 50t premium heavy tank.
** The Alecto, the tier Tier 4 British TD, gets a unique 25-pounder gun-howitzer that isn't used on any other tank in the British tree
** The infamous 122mm D-2-5-T and D-25-T guns are capable of being mounted on often associated with the KV-1S and IS series heavy tanks.



*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps [[note]] Areas where a round can strike and deflect into a vulnerable section of the tank.[[/note]] to work, and even occasionally deflect into tanks that weren't the target.
** Not using the crew members' actions like turning the turret, moving the tank, firing will result in faster repairs and fire extinguishing.

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*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps [[note]] Areas traps[[note]]Areas where a round can strike and deflect into a vulnerable section of the tank.[[/note]] to work, and even occasionally deflect into tanks that weren't the target.
** Not using the crew members' actions like turning the turret, moving the tank, or firing the gun will result in faster repairs and fire extinguishing.



** The German [=PzKpfw=] III Ausf. A and [=PzKpfw=] III (Ausf. E or M, depending on the chosen equipment) are the same tank with different equipment. Similarly, there's the [=PzKpfw=] IV, the [=PzKpfw=] IV Hydraulic gift tank and the [=PzKpfw=] IV Schmalturm premium tank, as well as the Panther, Panther II, [=PzKpfw=] V-IV and Panther-M10. Then the main difference between the E-50 and E-50 Ausf. M is the M has more hitpoints and the transmission mounted in the rear.

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** The German [=PzKpfw=] III Ausf. A and [=PzKpfw=] III (Ausf. E or M, depending on the chosen equipment) are the same tank with different equipment. Similarly, there's the [=PzKpfw=] IV, the [=PzKpfw=] IV Hydraulic gift tank and the [=PzKpfw=] IV Schmalturm premium tank, as well as the Panther, Panther II, [=PzKpfw=] V-IV V-IV, Aufklärungspanzer Panther and Panther-M10. Then Also, the main difference between the E-50 and E-50 Ausf. Ausf.M is that the M has more hitpoints and the transmission mounted in the rear.a rear-mounted transmission.



** In general, German cannons deal less damage per capita than their American and Russian counterparts, but penetrate and are accurate from much, much farther out. They also tend to have superior radios earlier, allowing them to know what's going on across the whole battlefield.

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** In general, German cannons deal less damage per capita than their American and Russian counterparts, but penetrate better and are accurate from much, much farther out. They also tend to have superior radios earlier, allowing them to know what's going on across the whole battlefield.
28th Jul '13 10:55:45 PM Fishchip
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Added DiffLines:

*** This is ridiculously easy to achieve when you have, say, PzICs who don't know better engaging any French medium or heavy it encounters. (Or Matildas.) As can be imagined, the machinegun spam is virtually harmless even when it hits.
28th Jul '13 10:47:17 PM Fishchip
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Added DiffLines:

** Light tanks suffer from this trope quite a bit, as it so often happens where better modules (especially a new turret) weigh more, leaving you to wonder why your pimped-out Luchs drives like a slug when you expect it to dash like a greyhound.
28th Jul '13 10:40:24 PM Fishchip
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Added DiffLines:

** Subverted by some units not having their true nation equivalent or name -- the [=FCM36 Pak40=] is a ''French'' premium TD despite technically being a German Marder I, and the Soviet Tetrarch has no British tree equivalent, though it was a British tank. Essentially evil twins with no good counterpart. The Lend-Lease Matilda and Churchill were this for a while, if only because the British tree didn't exist yet.
28th Jul '13 12:46:34 PM DriftingSkies
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''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundreds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[hottip:*: Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China]] Essentially, this game is TankGoodness incarnate.

You start the game with ''very'' basic tank designs [[TheAllegedCar barely worthy of the name]] and proceed to work your way up the tech trees. The tech trees themselves consist of a mixture of vehicles that saw service in their respective armies and vehicles that only made it to the prototype stage or never made it off paper. [[hottip:*: The vehicles that did see service often have upgrades available to them that were never adopted in real life, in some cases because they simply couldn't make it fit.]] All the vehicles featured have been extensively researched and their in-game characteristics are based on their real-world counterparts. Despite that, the controls are relatively simple, and it is most definitely not even anywhere close to being a hardcore sim. The range of tanks available stretches from the 1920s (with a single tank from ''[[WorldWarOne 1917]]'') to the early [[ColdWar 1960s]].

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''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundreds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[hottip:*: Currently, [[note]]Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China]] China[[/note]] Essentially, this game is TankGoodness incarnate.

You start the game with ''very'' basic tank designs [[TheAllegedCar barely worthy of the name]] and proceed to work your way up the tech trees. The tech trees themselves consist of a mixture of vehicles that saw service in their respective armies and vehicles that only made it to the prototype stage or never made it off paper. [[hottip:*: The [[note]]The vehicles that did see service often have upgrades available to them that were never adopted in real life, in some cases because they simply couldn't make it fit.]] [[/note]] All the vehicles featured have been extensively researched and their in-game characteristics are based on their real-world counterparts. Despite that, the controls are relatively simple, and it is most definitely not even anywhere close to being a hardcore sim. The range of tanks available stretches from the 1920s (with a single tank from ''[[WorldWarOne 1917]]'') to the early [[ColdWar 1960s]].



** Soviet tanks usually have a vulnerable driver's hatch [[hottip:*: He's usually [[RedShirt the first and only casualty among the crew.]] and triplex periscopes [[hottip:*: Hitting these renders the crew blind for a while.]].

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** Soviet tanks usually have a vulnerable driver's hatch [[hottip:*: He's [[note]]He's usually [[RedShirt the first and only casualty among the crew.]] ]][[/note]] and triplex periscopes [[hottip:*: [[note]] Hitting these renders the crew blind for a while.]].[[/note]].



*** The E-100's [[{{BFG}} 15cm gun]] [[hottip:*: AKA the [[FanNickname Golden Gun]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.

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*** The E-100's [[{{BFG}} 15cm gun]] [[hottip:*: [[note]] AKA the [[FanNickname Golden Gun]] Gun]][[/note]] cannot reliably penetrate the front armor of a King Tiger with AP, while HE rounds essentially make the tank a direct-fire only Tier 5 artillery piece. With HEAT rounds, however, it becomes absolutely murderous.



*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend [[hottip:*: [[StoneWall Well-armoured but as a peashooter for a gun]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.

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*** The Lowe is a Tier 8 super-heavy premium tank. While no better than its Tier 8 brethren, it goes against the premium tank trend [[hottip:*: [[note]] [[StoneWall Well-armoured but as a peashooter for a gun]] gun]][[/note]] by having a potent gun and relatively weak armour. It's competitive at any level, and absolutely murderous against lower tier vehicles. New players use it as a way to skip the work required to get a regular high tier vehicle and even experienced players use it, since it is the absolute best Credit maker in the game. It proved so effective (and popular), it's real world cost was increased.



* BritsWithBattleships: Four British-produced tanks[[hottip:*: The Valentine, Matilda, Churchill and Mk VII Tetrarch.]] in Soviet colors and markings can be purchased for gold (or given as promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.

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* BritsWithBattleships: Four British-produced tanks[[hottip:*: The tanks[[note]]The Valentine, Matilda, Churchill and Mk VII Tetrarch.]] [[/note]] in Soviet colors and markings can be purchased for gold (or given as promotional items). They were also included as a separate line in 0.8.1 with the famed Crusader, Matilda, Churchill and Centurion tanks. The tank tree is divided into {{Lightning Bruiser}}s akin to the high-tier Soviet medium tanks and {{Stone Wall}}s like most of the early French tanks.



* CastFromHitPoints[=/=]ExplosiveOverclocking: The Russian/Chinese-exclusive ''Removed Speed Governor'' consumable[[hottip:*: While it takes a consumable slot, the item itself is permanent.]] boosts engine power by 10%, but will slowly damage the engine.

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* CastFromHitPoints[=/=]ExplosiveOverclocking: The Russian/Chinese-exclusive ''Removed Speed Governor'' consumable[[hottip:*: While consumable[[note]]While it takes a consumable slot, the item itself is permanent.]] [[/note]] boosts engine power by 10%, but will slowly damage the engine.



* DemonicSpider: In middle-tier fights, the enemy's top player(s) is usually this. Often applied to the T-54[[hottip:*: And before it appeared, to the T-44.]] which has the mobility of a medium tank and the armor of a heavy.

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* DemonicSpider: In middle-tier fights, the enemy's top player(s) is usually this. Often applied to the T-54[[hottip:*: T-54[[note]] And before it appeared, to the T-44.]] [[/note]] which has the mobility of a medium tank and the armor of a heavy.



** The [=PzKpfw III=] can pack a short 7.5cm cannon with awful armor penetration and reload time, which seems rather undesirable, until you notice that its HE round has penetration that's almost as good as its AP[[hottip:*: Penetration for HE rounds is how much armor they ignore and since HE does damage based on armor thickness...]]. This inverts the usual German "snipe and run" tactics, making the [=PzKpfw III=] a powerful close combat vehicle.

to:

** The [=PzKpfw III=] can pack a short 7.5cm cannon with awful armor penetration and reload time, which seems rather undesirable, until you notice that its HE round has penetration that's almost as good as its AP[[hottip:*: Penetration AP[[note]]Penetration for HE rounds is how much armor they ignore and since HE does damage based on armor thickness...]].[[/note]]. This inverts the usual German "snipe and run" tactics, making the [=PzKpfw III=] a powerful close combat vehicle.



* GaulsWithGrenades: Came in patch 0.7.1. Also, 3 of their tanks[[hottip:*: The Hotchkiss H38, Somua S35, and Char B1 bis.]] are available as premium tanks for the Germans. Generally, they are divided between pre-war tanks ([[StoneWall as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[FragileSpeedster as much speed as possible, since]] ArmorIsUseless).

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* GaulsWithGrenades: Came in patch 0.7.1. Also, 3 of their tanks[[hottip:*: The tanks[[note]]The Hotchkiss H38, Somua S35, and Char B1 bis.]] [[/note]] are available as premium tanks for the Germans. Generally, they are divided between pre-war tanks ([[StoneWall as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[FragileSpeedster as much speed as possible, since]] ArmorIsUseless).



** The [[{{NamesToRunAwayFrom/Animal}} animal names]][[hottip:*: Tiger, Panther, Maus, Leopard, Luchs (Lynx).]] of German tanks. Also, ''[[NamesToRunAwayFrom/UnpronouncableNames Panzerkampfwagen]]''.

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** The [[{{NamesToRunAwayFrom/Animal}} animal names]][[hottip:*: Tiger, names]][[note]]Tiger, Panther, Maus, Leopard, Luchs (Lynx).]] [[/note]] of German tanks. Also, ''[[NamesToRunAwayFrom/UnpronouncableNames Panzerkampfwagen]]''.



** The Lee, Stuart, Sherman, Pershing and Patton tanks.[[hottip:*: [[NamedAfterSomebodyFamous Famous American Generals (funnily enough, it was actually the British that started this tradition when they received American tanks - it caught on recursively).]]

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** The Lee, Stuart, Sherman, Pershing and Patton tanks.[[hottip:*: [[NamedAfterSomebodyFamous [[note]][[NamedAfterSomebodyFamous Famous American Generals (funnily enough, it was actually the British that started this tradition when they received American tanks - it caught on recursively).]]]][[/note]]



* RareVehicles: Some tanks only existed in blueprints, other had a few prototypes made. More than two Maus or a single Panther II[[hottip:*:Only a single Panther II chassis was completed; it's in the Patton museum fitted with a turret from a different Panther.]] or E-100[[hottip:*:A partially-completed Tiger-Maus chassis was captured by the British, then scrapped.]]? That's more than ever actually existed.

to:

* RareVehicles: Some tanks only existed in blueprints, other had a few prototypes made. More than two Maus or a single Panther II[[hottip:*:Only II[[note]]Only a single Panther II chassis was completed; it's in the Patton museum fitted with a turret from a different Panther.]] [[/note]] or E-100[[hottip:*:A E-100[[note]]A partially-completed Tiger-Maus chassis was captured by the British, then scrapped.]]? [[/note]]? That's more than ever actually existed.



*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps [[hottip:*: Areas where a round can strike and deflect into a vulnerable section of the tank.]] to work, and even occasionally deflect into tanks that weren't the target.

to:

*** Ricocheting projectiles are given one more chance to hit anything, causing shot traps [[hottip:*: [[note]] Areas where a round can strike and deflect into a vulnerable section of the tank.]] [[/note]] to work, and even occasionally deflect into tanks that weren't the target.



** 4 modifications[[hottip:*: The basic M4, the [=M4A3E8=] "Easy Eight", the [=M4A3E2=] "Jumbo" and the [=M4A2E4=] gift tank]] of the M4 Sherman are also split into separate tanks.

to:

** 4 modifications[[hottip:*: The modifications[[note]]The basic M4, the [=M4A3E8=] "Easy Eight", the [=M4A3E2=] "Jumbo" and the [=M4A2E4=] gift tank]] tank[[/note]] of the M4 Sherman are also split into separate tanks.



** The M3 Lee medium tank does not have a rotating turret [[hottip:*: While the turret is modeled on the tank, it's not going to be made functional until multi-gun support is implemented.]], making it play more like a tank destroyer than the medium tank it's classified as. This is a major factor in it being considered [[TheScrappy That One Tank]] by a lot of players going down the American medium and heavy lines.

to:

** The M3 Lee medium tank does not have a rotating turret [[hottip:*: While [[note]]While the turret is modeled on the tank, it's not going to be made functional until multi-gun support is implemented.]], [[/note]], making it play more like a tank destroyer than the medium tank it's classified as. This is a major factor in it being considered [[TheScrappy That One Tank]] by a lot of players going down the American medium and heavy lines.
27th Jul '13 10:36:37 PM MyssaRei
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For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''. In a move that [[HilariousInHindsight surprised no one]], Wargaming and ACTAS have announced a tie-in between the game and the anime in celebration of the creation of the Japanese server cluster for the game.

to:

For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''. In a move that [[HilariousInHindsight surprised no one]], Wargaming and ACTAS have announced a tie-in between [[http://gs.inside-games.jp/news/423/42302.html the makers of the game and Studio Actas will cooperate in creating in-game exclusive content related to the anime anime]] in celebration of the creation of the a Japanese server cluster for the game.
27th Jul '13 10:28:27 PM MyssaRei
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A card-based MMORTS {{Spinoff}}, ''[[http://wotgenerals.com/ World of Tanks Generals]]'', was [[http://www.strategyinformer.com/news/19399/world-of-tanks-generals-announced-by-wargamingnet announced]] by Wargaming.net. There also are the in-development spinoffs ''[[http://worldofwarplanes.com/ World of Warplanes]]'' and ''[[http://www.worldofwarships.com/ World of Warships]]'' which is the same idea, [[RecycledInSPACE but with warplanes and warships instead]]. The ultimate goal of Wargaming.net is to eventually be able to combine all three games into one big wargame. For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''.

to:

A card-based MMORTS {{Spinoff}}, ''[[http://wotgenerals.com/ World of Tanks Generals]]'', was [[http://www.strategyinformer.com/news/19399/world-of-tanks-generals-announced-by-wargamingnet announced]] by Wargaming.net. There also are the in-development spinoffs ''[[http://worldofwarplanes.com/ World of Warplanes]]'' and ''[[http://www.worldofwarships.com/ World of Warships]]'' which is the same idea, [[RecycledInSPACE but with warplanes and warships instead]]. The ultimate goal of Wargaming.net is to eventually be able to combine all three games into one big wargame.

For the anime equivalent [[FanNickname that's been called]] TheAnimeOfTheGame, see ''Anime/GirlsUndPanzer''.
''Anime/GirlsUndPanzer''. In a move that [[HilariousInHindsight surprised no one]], Wargaming and ACTAS have announced a tie-in between the game and the anime in celebration of the creation of the Japanese server cluster for the game.
3rd Jul '13 6:35:18 AM Ecthel
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''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundfireds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[hottip:*: Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China]] Essentially, this game is TankGoodness incarnate.

to:

''[[http://www.worldoftanks.com/ World of Tanks]]'' is an MMORPG based around... well, [[ExactlyWhatItSaysOnTheTin what do you think?!]] ''World Of Tanks'' will eventually feature hundfireds hundreds of [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[GaulsWithGrenades French]], [[BritsWithBattleships British]], [[KatanasOfTheRisingSun Japanese]], [[ChineseWithChopperSupport Chinese]], and "Europe mix" tanks.[[hottip:*: Currently, the game features vehicles from the USSR (including some British designs that saw service in the Red Army under lend-lease), Germany (including French and Czech designs that saw service with the Heer after the German conquest of Czechoslovakia and France), the United States, France, Britain and China]] Essentially, this game is TankGoodness incarnate.
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