History Main / WordsDoNotMakeTheMagic

1st Jun '16 7:08:45 PM PaulA
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* Shown from a mage's perspective in Creator/RogerZelazny's second part of ''Literature/TheChroniclesOfAmber'' and in ''Changing Land''. Words are not the whole spell--they are just the trigger part, and without a properly readied magic they are meaningless.

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* Shown from a mage's perspective in Creator/RogerZelazny's second part of ''Literature/TheChroniclesOfAmber'' and in ''Changing Land''.''Literature/TheChangingLand''. Words are not the whole spell--they are just the trigger part, and without a properly readied magic they are meaningless.
19th May '16 5:13:20 PM nombretomado
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* ''Film/BedknobsAndBroomsticks'', the [[ConArtist man]] who [[AchievementsInIgnorance invented the spells from what he thought was a nonsense book]] could not use them, but [[Disney/BeautyAndTheBeast Angela]] [[Film/NannyMcPhee Lans]][[MurderSheWrote bury's]] character, Miss Eglantine Price, could because she actually believed in magic. It took a great deal of concentration before he could finally get one to work after being shown numerous times that magic existed.

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* ''Film/BedknobsAndBroomsticks'', the [[ConArtist man]] who [[AchievementsInIgnorance invented the spells from what he thought was a nonsense book]] could not use them, but [[Disney/BeautyAndTheBeast Angela]] [[Film/NannyMcPhee Lans]][[MurderSheWrote Lans]][[Series/MurderSheWrote bury's]] character, Miss Eglantine Price, could because she actually believed in magic. It took a great deal of concentration before he could finally get one to work after being shown numerous times that magic existed.
16th May '16 12:08:36 PM SilverDragon
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* In the ''Literature/{{Discworld}}'' series, it's repeatedly noted that magic lies in the user's attitude and determination - chants, cauldrons and blood offerings are generally their because of the RuleOfCool.

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* In the ''Literature/{{Discworld}}'' series, it's repeatedly noted that magic lies in the user's attitude and determination - chants, cauldrons and blood offerings are generally their there because of the RuleOfCool.
15th May '16 2:55:32 PM nighttrainfm
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* ''Literature/{{Discworld}}'' series

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* In the ''Literature/{{Discworld}}'' seriesseries, it's repeatedly noted that magic lies in the user's attitude and determination - chants, cauldrons and blood offerings are generally their because of the RuleOfCool.



** Same thing in ''Wyrd Sisters'' as the names of instruments of demon summoning are immaterial as long as the general sound and intent is there.
** In ''Discworld/IShallWearMidnight''; a very powerful but untrained witch casts a spell that ''other witches'' think is nonsense, overlapping with AchievementsInIgnorance.

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** Same thing in ''Wyrd Sisters'' ''Discworld/WyrdSisters'' as the names of instruments of demon summoning are immaterial as long as the general sound and intent is there.
** In ''Discworld/IShallWearMidnight''; ''Discworld/IShallWearMidnight'', a very powerful but untrained witch casts a spell that ''other witches'' think is nonsense, overlapping with AchievementsInIgnorance.
14th May '16 12:04:08 AM Doug86
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* ''AWizardInRhyme'' plays with this. Magic is treated as a neutral force that responds to any kind of symbol as a vehicle for the user's intent. Words aren't strictly necessary, but happen to be the most accessible, convenient, and reliable symbols to use, especially when arranged in verse. Thus, the use of verse is so prevalent that most spellcasters never bother with any other method.

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* ''AWizardInRhyme'' ''Literature/AWizardInRhyme'' plays with this. Magic is treated as a neutral force that responds to any kind of symbol as a vehicle for the user's intent. Words aren't strictly necessary, but happen to be the most accessible, convenient, and reliable symbols to use, especially when arranged in verse. Thus, the use of verse is so prevalent that most spellcasters never bother with any other method.
26th Jan '16 5:57:01 PM Darekun
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* Verbal spell components spoken by {{Muggles}} have no effect in ''TabletopGame/MageTheAscension'' and ''TabletopGame/{{Shadowrun}}''.

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* Verbal spell components spoken by {{Muggles}} have no effect in ''TabletopGame/MageTheAscension'' and ''TabletopGame/{{Shadowrun}}''.''TabletopGame/MageTheAscension''.


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* In ''TabletopGame/{{Shadowrun}}'', magic words ''normally'' just make it easier for the magician to focus their mind; thus the words are personal, they often skip the words when they aren't stressed or otherwise distracted. However, in a sort of [[DoubleSubversion double]] [[AvertedTrope aversion]], their magic can '''break''' in such a way that the words are required… but the requirement is for the same "whatever you made up" words as before.
28th Dec '15 11:06:09 AM Anddrix
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* In the "Irredeemable" StoryArc in ''ComicBook/FantasticFour'', DoctorDoom defeats the Four using [[TheMagicVersusTechnologyWar magic]] (and a DealWithTheDevil). He even [[LockingMacGyverInTheStoreCupboard locks Richards in his own spellbook library]], [[EvilGloating secure in the knowledge that Mr. Fantastic cannot manage even the apprentice-level spell that would unlock the door]]. And he's right. Comicbook/DoctorStrange has to show Reed that magic requires admitting something about the self and one's relationship to higher powers, not just saying the right words.

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* In the "Irredeemable" StoryArc in ''ComicBook/FantasticFour'', DoctorDoom Doctor Doom defeats the Four using [[TheMagicVersusTechnologyWar magic]] (and a DealWithTheDevil). He even [[LockingMacGyverInTheStoreCupboard locks Richards in his own spellbook library]], [[EvilGloating secure in the knowledge that Mr. Fantastic cannot manage even the apprentice-level spell that would unlock the door]]. And he's right. Comicbook/DoctorStrange has to show Reed that magic requires admitting something about the self and one's relationship to higher powers, not just saying the right words.
11th Nov '15 5:12:07 PM nombretomado
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* In the second ''RiversOfLondon'' book, Lindsey tries to copy one of Peter's spells, and he explains to her that you can't just say the words, you need intense practice and an innate ability. [[spoiler: Which she does.]]

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* In the second ''RiversOfLondon'' ''Literature/RiversOfLondon'' book, Lindsey tries to copy one of Peter's spells, and he explains to her that you can't just say the words, you need intense practice and an innate ability. [[spoiler: Which she does.]]
15th Oct '15 9:07:28 AM Divra
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** Harry at one point in ''Fool Moon'' uses a completely non-verbal spell, but isn't able to do much more than the minimum necessary to not die at the moment (something big and nasty had its hands around his neck), and he nearly died from the after-effects of the spell anyway.
4th Sep '15 8:34:35 AM Korval
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* ''VideoGame/{{Myst}}'': Gehn tries to use the D'ni art of writing linking books without really understanding the full effects of the phrases that he uses to write them, resulting in links to unstable worlds. This causes the conflict in the novel ''Myst: The Book of Atrus'' as well as the game ''VideoGame/{{Riven}}'': in the latter, it is the threat looming over the player's rescue attempt of Catherine.

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* ''VideoGame/{{Myst}}'': Gehn tries to use believes that this is the case, thinking that only those with D'ni art blood can use The Art. The people of Terahnee believe the same thing, that Ahrotahntee (book-worlders, people native to an age) cannot use the Art. They're wrong; it's proven time and again that what matters are the books, ink, and words used, not the nature of the person writing linking books without really understanding the full effects them. Indeed for Gehn, it's something he should have known, since his mother was a full-blooded Ahrotahntee (native to Earth in fact) and she was perfectly capable of the phrases that he uses to write them, resulting art. Then again, cognitive dissonance is pretty much Gehn's stock in links to unstable worlds. This causes the conflict in the novel ''Myst: The Book of Atrus'' as well as the game ''VideoGame/{{Riven}}'': in the latter, it is the threat looming over the player's rescue attempt of Catherine.trade.
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