History Main / WoodenShipsAndIronMen

12th Mar '16 5:40:19 AM Mhazard
Is there an issue? Send a Message


Not to be confused with the Avalon Hill BoardGame of the same name, which is [[OlderThanTheyThink where we got the trope name]], or with SchizoTech settings where wood ships coexist with PoweredArmor. The phrase shows up at least as far back as the [[http://books.google.com/books?id=8FACAAAAMAAJ&pg=PA14&dq=wooden+ships+and+iron+men late 19th century]], making it OlderThanRadio.

to:

Not to be confused with the Avalon Hill BoardGame of the same name, which is [[OlderThanTheyThink where we got the trope name]], or with SchizoTech settings where wood ships coexist with PoweredArmor.PoweredArmor, or with ''ComicBook/IronMan''. The phrase shows up at least as far back as the [[http://books.google.com/books?id=8FACAAAAMAAJ&pg=PA14&dq=wooden+ships+and+iron+men late 19th century]], making it OlderThanRadio.
22nd Feb '16 11:28:35 PM LBHills
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/ThePyrates'' parodies the glorification of the era by taking all its components UpToEleven.
19th Feb '16 10:31:55 AM PaulA
Is there an issue? Send a Message


* ''TreasureIsland'' in most of its incarnations.

to:

* ''TreasureIsland'' ''Literature/TreasureIsland'' in most of its incarnations.
11th Feb '16 6:28:25 PM jormis29
Is there an issue? Send a Message


* The classic 1956 version of ''Literature/MobyDick'' with Gregory Peck as Ahab.

to:

* The classic 1956 version of ''Literature/MobyDick'' ''Film/MobyDick'' with Gregory Peck as Ahab.
11th Feb '16 6:21:17 PM jormis29
Is there an issue? Send a Message


** ''VideoGame/EmpireTotalWar''is set in the Age of Sail and is notably the first game in the series to have fully realised naval battles. Interestingly, one of the ships available in ''Empire'' is an oar-and-sail powered ''galley'' [[SchizoTech with forward-facing cannons]].

to:

** ''VideoGame/EmpireTotalWar''is ''VideoGame/EmpireTotalWar'' is set in the Age of Sail and is notably the first game in the series to have fully realised naval battles. Interestingly, one of the ships available in ''Empire'' is an oar-and-sail powered ''galley'' [[SchizoTech with forward-facing cannons]].
24th Nov '15 2:10:07 AM Morgenthaler
Is there an issue? Send a Message


* ''HMSPinafore'' mocks the trope mercilessly. The parody begins already in the title, with a man-o'-war named after a [[http://en.wikipedia.org/wiki/Pinafore garment for little girls]], and continues with a crew of completely sober sailors, a captain who doesn't swear and a First Sea Lord who insists on micromanaging everything in spite of never having been closer to the ocean than a [[IncrediblyLamePun partnership]] in a law firm.

to:

* ''HMSPinafore'' ''Theatre/HMSPinafore'' mocks the trope mercilessly. The parody begins already in the title, with a man-o'-war named after a [[http://en.wikipedia.org/wiki/Pinafore garment for little girls]], and continues with a crew of completely sober sailors, a captain who doesn't swear and a First Sea Lord who insists on micromanaging everything in spite of never having been closer to the ocean than a [[IncrediblyLamePun partnership]] in a law firm.
23rd Nov '15 8:35:17 PM Doug86
Is there an issue? Send a Message


* ''Franchise/OnePiece'' has this as it's main setting. Though it ''appears'' to take place sometime around the 17th century It's somewhat warped by the surprisingly modern fashion choices and SchizoTech everywhere.

to:

* ''Franchise/OnePiece'' has this as it's its main setting. Though it ''appears'' to take place sometime around the 17th century It's somewhat warped by the surprisingly modern fashion choices and SchizoTech everywhere.



* Another JackLondon novel, ''TheSeaWolf'' definitely invokes the harsh conditions of sailing vessels, as told through the point of view of a gentleman, rescued from sea and force to work upon the ship.

to:

* Another JackLondon novel, ''TheSeaWolf'' ''Literature/TheSeaWolf'' definitely invokes the harsh conditions of sailing vessels, as told through the point of view of a gentleman, rescued from sea and force to work upon the ship.



* The {{Literature/Kydd}} series by [[http://julianstockwin.com Julian Stockwin]].

to:

* The {{Literature/Kydd}} Literature/{{Kydd}} series by [[http://julianstockwin.com Julian Stockwin]].



* ''[[TabletopGame/{{Warhammer 40000}} Warhammer 40,000]]'' is this trope RecycledInSpace as far as life on board Imperial Fleet ships goes.

to:

* ''[[TabletopGame/{{Warhammer 40000}} Warhammer 40,000]]'' ''TabletopGame/{{Warhammer 40000}}'' is this trope RecycledInSpace as far as life on board Imperial Fleet ships goes.
22nd Oct '15 3:22:54 PM margdean56
Is there an issue? Send a Message


Despite carrying most of their life on the high seas, [[SuperDrowningSkills only a few sailors from this age could swim]]. Few captains cared to teach swimming to their men[[note]]though for the sake of cleanliness, impromptu shark-proof pools were occasionally rigged from a sail suspended in the water[[/note]], and the vast majority of sailors expected a quick death if falling into the sea - swimming would only serve to draw out their inevitable death if no help was forthcoming, as if often wasn't[[note]]what captain would halt a thousand-man ship-of-the-line-of-battle (something almost impossible to do quickly anyway) to rescue a single enlisted man who'd fallen overboard? Much less in the heat of battle?[[/note]]. The chronicles of 16th century sea-life describe swimming and free-diving as valued skills [[DancingBear because they were so rare]] - something true even in the heyday of this trope in the early nineteenth-century. The state of swimming-skills remained woeful at least partly because it was believed that teaching one's (largely press-ganged or shanghai-ed, and much-brutalised) ratings to swim would only encourage them to literally jump ship and desert when close to shore.

to:

Despite carrying spending most of their life on the high seas, [[SuperDrowningSkills only a few sailors from this age could swim]]. Few captains cared to teach swimming to their men[[note]]though for the sake of cleanliness, impromptu shark-proof pools were occasionally rigged from a sail suspended in the water[[/note]], and the vast majority of sailors expected a quick death if falling into the sea - swimming would only serve to draw out their inevitable death if no help was forthcoming, as if it often wasn't[[note]]what captain would halt a thousand-man ship-of-the-line-of-battle (something almost impossible to do quickly anyway) to rescue a single enlisted man who'd fallen overboard? Much less in the heat of battle?[[/note]]. The chronicles of 16th century sea-life describe swimming and free-diving as valued skills [[DancingBear because they were so rare]] - something true even in the heyday of this trope in the early nineteenth-century. nineteenth century. The state of swimming-skills swimming skills remained woeful at least partly because it was believed that teaching one's (largely press-ganged or shanghai-ed, shanghaied, and much-brutalised) ratings to swim would only encourage them to literally jump ship and desert when close to shore.
22nd Oct '15 3:18:47 PM margdean56
Is there an issue? Send a Message


->''"Hearts of oak are our ships, jolly tars are our men.''\\

to:

->''"Hearts ->''"Heart of oak are our ships, jolly tars are our men.''\\
29th Sep '15 11:33:41 PM morane
Is there an issue? Send a Message


* Iron men and iron ships: 'Clippers', and later 'windjammers'. Clippers were fast cargo ships, usually three-masted full-riggers, designed for speed and used on hauling tea and other easily tarnished goods on intercontinental voyages. Windjammers were large cargo carrying sailing ships, usually rigged as four-masted barques, used on ultra-long voyages in the late-19th century and early 20th century. Though the age of steam was clearly set to make them obsolete at the time of their making, they were still cheaper to build and maintain than their more advanced steam-powered counterparts. Even as steamers came to dominate short- and medium-distance shipping, they continued to make use of the great trade winds on the big, intercontinental cargo-hauls until long-distance steamships became more cost-efficient than them. Only the marine diesel engines spelled finally the death sentence to the windjammers.

to:

* Iron men and iron ships: 'Clippers', and later 'windjammers'. Clippers were fast cargo ships, usually three-masted full-riggers, designed for speed and used on hauling tea and other easily tarnished goods on intercontinental voyages. Windjammers were large cargo carrying sailing ships, usually rigged as four-masted barques, used on ultra-long voyages in the late-19th century and early 20th century. Typically, windjammers were (and are still) equipped with semi-mechanized rigging, steel profile masts and yards and steel cables as running rigging where possible. Often also the running rigging was handled by motor winches instead of manpower. Since the windjammer hull is optimized for good hydrodynamics because of sail handling, they were (and still are) capable of sustained high cruising speeds; most four-masted barques were able to cruise at 15 knots (28 km/h) on plausible winds, some logged 18 knots (33 km/h) regularly and ''Herzogin Cecilie'' is known to have logged 21 knots (39 km/h). Though the age of steam was clearly set to make them obsolete at the time of their making, they were still cheaper to build and maintain than their more advanced steam-powered counterparts. Even as steamers came to dominate short- and medium-distance shipping, they continued to make use of the great trade winds on the big, intercontinental cargo-hauls until long-distance steamships became more cost-efficient than them. Only the marine diesel engines spelled finally the death sentence to the windjammers.
This list shows the last 10 events of 232. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WoodenShipsAndIronMen