History Main / WolfQuest

2nd Jul '14 7:12:46 AM SeptimusHeap
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/logoresized_3896.jpg]]

''[[http://www.wolfquest.org/index.php [=WolfQuest=]]]'' is an educational computer game created by the Minnesota Zoo and Eduweb, designed to raise awareness about wolves. It is the first game to have recieved a grant from the National Science Foundation.

You play the life of a wild wolf in Yellowstone, from finding a mate and establishing your own territory, to raising your own pups. Along the way you are free to hunt (including on a cattle ranch outside the park if you're willing to risk it), interact with other wolves, and chase coyotes and bears.

There is also a multiplayer section where up to five people can connect to create their own pack.


----
!!Examples

* AlwaysOverTheShoulder: The main camera setting.
* ArtificialStupidity: In the original game your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is this, as it doesn't even understand words like 'blue' or 'read'.
* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)
* BeatingADeadPlayer: Bears will continue to attack your wolf once they have killed him.
* CameraLockOn:
** You can lock on to prey, coyotes, and bears.
** A full-screen lock-on occurs when your pups are in danger from a specific predator - can be skipped by the player.
* CameraScrew: Can happen sometimes. Especially with the Head Cam, which isn't "officially" part of the game since it was so glitchy, but which they decided to leave for those who don't mind the glitchiness.
* CharacterCustomization / DigitalAvatar: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.
* ColorCodedForYourConvenience: To portray the way a wolf can scent things, we have "Scent View": the screen is grayscale (or not, with older or integrated graphics cards) with a different color for each type of scent: Purple/pink for elk (with a more reddish tint for the bull elk), green for coyotes, yellow for wolf territory markers, blue for bears, and orange for hares.
* DirectContinuousLevels
* DropInDropOutMultiplayer
* EscortMission: The final one - taking your pups to the rendezvous point.
* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Will earn you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.
* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''Literature/WarriorCats'' series.)
** They later gave a nod to this by [[AscendedFanon naming one of their store items "Bob the Bear Toy"]].
* FastForwardMechanic: You have the option to make your wolf sleep until a different time of day.
* FreeRotatingCamera: You have the option of rotating the camera if you wish.
* {{Freeware Game|s}}
* GameBreakingBug:
** In a pre-Deluxe version of Amethyst Mountain, the infamous "Circles" glitch in Multiplayer happened frequently: all players' wolves would suddenly stop moving properly - they would either walk slowly in a perfectly straight line (unable to turn), or run in circles. The only way to fix this was leaving the Multiplayer game.
* HowlingToTheNight and WolvesAlwaysHowlAtTheMoon: Originally inverted - before Slough Creek Deluxe came out and nearly the entire game was just "daytime", players could make their wolf howl at any time, ''except'' the nighttime cattle ranch mission. Now that we have different times, players can howl at whatever time of day they want, including night.
* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting ground are.
* IdleAnimation: Your wolf will eventually sit down and... lick. Your wolf's mate always remains standing, but will occasionally wag its tail. Pups may bow down in the "let's play" posture, among other things.
* InUniverseGameClock: When your wolf sleeps, you can plan what time to wake up in. This is really just an aesthetic thing, not affecting gameplay.
* {{Invisible Wall}}s
* KilledOffForReal: Pups.
* MightyRoar: Bears.
* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go.
* TheNoseKnows: Scent View.
* PowerUpMotif: There is a little chime in Multiplayer when players successfully complete a Pack Rally to get a temporary strength bonus.
* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender disperal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.
* RespawnPoint: A short distance away from where you died.
* SavePoint: Any time except when a stranger wolf is nearby (this is due to the fact that many glitches were caused by saving in or near a social arena).
* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree.
* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.
* SuperPersistentPredator: The golden eagle. No matter how many times you chase it away, it ''will'' come back.
* VariableMix: There's several different music tracks for just exploring and gameplay in general, but there are specific ones for hunting, interactions with stranger wolves, and being near angry bears.
* VideoGameGeography: Type 1, of the flat and rectangular variety. With [[InvisibleWall Invisible Walls]].
* WildWilderness: {{Justified|Trope}}, seeing as it's in Yellowstone.

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/logoresized_3896.jpg]]

''[[http://www.wolfquest.org/index.php [=WolfQuest=]]]'' is an educational computer game created by the Minnesota Zoo and Eduweb, designed to raise awareness about wolves. It is the first game to have recieved a grant from the National Science Foundation.

You play the life of a wild wolf in Yellowstone, from finding a mate and establishing your own territory, to raising your own pups. Along the way you are free to hunt (including on a cattle ranch outside the park if you're willing to risk it), interact with other wolves, and chase coyotes and bears.

There is also a multiplayer section where up to five people can connect to create their own pack.


----
!!Examples

* AlwaysOverTheShoulder: The main camera setting.
* ArtificialStupidity: In the original game your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is this, as it doesn't even understand words like 'blue' or 'read'.
* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)
* BeatingADeadPlayer: Bears will continue to attack your wolf once they have killed him.
* CameraLockOn:
** You can lock on to prey, coyotes, and bears.
** A full-screen lock-on occurs when your pups are in danger from a specific predator - can be skipped by the player.
* CameraScrew: Can happen sometimes. Especially with the Head Cam, which isn't "officially" part of the game since it was so glitchy, but which they decided to leave for those who don't mind the glitchiness.
* CharacterCustomization / DigitalAvatar: You design your wolf by picking from five pelt colors and moving the sliders to adjust the hue, and you also choose how to balance your wolf's strength, stamina, and speed.
* ColorCodedForYourConvenience: To portray the way a wolf can scent things, we have "Scent View": the screen is grayscale (or not, with older or integrated graphics cards) with a different color for each type of scent: Purple/pink for elk (with a more reddish tint for the bull elk), green for coyotes, yellow for wolf territory markers, blue for bears, and orange for hares.
* DirectContinuousLevels
* DropInDropOutMultiplayer
* EscortMission: The final one - taking your pups to the rendezvous point.
* ExperiencePoints: Earned by killing things, interacting with enemy wolves, and marking territory. Will earn you things such as a bonus den choice, one of your pups being pure white, the ability to name your pups, or making it easier to mark territory.
* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''Literature/WarriorCats'' series.)
** They later gave a nod to this by [[AscendedFanon naming one of their store items "Bob the Bear Toy"]].
* FastForwardMechanic: You have the option to make your wolf sleep until a different time of day.
* FreeRotatingCamera: You have the option of rotating the camera if you wish.
* {{Freeware Game|s}}
* GameBreakingBug:
** In a pre-Deluxe version of Amethyst Mountain, the infamous "Circles" glitch in Multiplayer happened frequently: all players' wolves would suddenly stop moving properly - they would either walk slowly in a perfectly straight line (unable to turn), or run in circles. The only way to fix this was leaving the Multiplayer game.
* HowlingToTheNight and WolvesAlwaysHowlAtTheMoon: Originally inverted - before Slough Creek Deluxe came out and nearly the entire game was just "daytime", players could make their wolf howl at any time, ''except'' the nighttime cattle ranch mission. Now that we have different times, players can howl at whatever time of day they want, including night.
* {{HUD}}: Contains your wolf's four meters (LifeMeter, [[SprintMeter Stamina Meter]], Pack Affinity Meter, and Territory Security Meter), your mate and pups' [[LifeMeter Life Meters]], how much food you are carrying for your pups, and a compass that also shows where nearby wolf territories and elk hunting ground are.
* IdleAnimation: Your wolf will eventually sit down and... lick. Your wolf's mate always remains standing, but will occasionally wag its tail. Pups may bow down in the "let's play" posture, among other things.
* InUniverseGameClock: When your wolf sleeps, you can plan what time to wake up in. This is really just an aesthetic thing, not affecting gameplay.
* {{Invisible Wall}}s
* KilledOffForReal: Pups.
* MightyRoar: Bears.
* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go.
* TheNoseKnows: Scent View.
* PowerUpMotif: There is a little chime in Multiplayer when players successfully complete a Pack Rally to get a temporary strength bonus.
* PurelyAestheticGender: While you can choose to be male or female, the only thing that this affects in-game is your wolf's size (males are larger than females) and which gender disperal you need to find to be your mate. The gameplay itself is completely the same whether you choose male or female.
* RespawnPoint: A short distance away from where you died.
* SavePoint: Any time except when a stranger wolf is nearby (this is due to the fact that many glitches were caused by saving in or near a social arena).
* ShownTheirWork: The game realistically portrays a wolf's life. The game areas are based directly off real areas in Yellowstone - right down to small ponds and a dead lightning-struck tree.
* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Slough Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.
* SuperPersistentPredator: The golden eagle. No matter how many times you chase it away, it ''will'' come back.
* VariableMix: There's several different music tracks for just exploring and gameplay in general, but there are specific ones for hunting, interactions with stranger wolves, and being near angry bears.
* VideoGameGeography: Type 1, of the flat and rectangular variety. With [[InvisibleWall Invisible Walls]].
* WildWilderness: {{Justified|Trope}}, seeing as it's in Yellowstone.
[[redirect:VideoGame/WolfQuest]]
3rd Jan '14 11:45:52 PM Dawnwing
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* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Sloud Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.

to:

* {{Skybox}}: Has different ones for Amethyst Mountain, Slough Creek (winter), Sloud Slough Creek (spring), and the cattle ranch. The first three each have four different skyboxes for the four times of day.
15th Aug '13 5:01:19 PM themaniacinthemailbox
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** The multiplayer chat is 'this, as it doesn't even understand words like 'blue' or 'read'.

to:

** The multiplayer chat is 'this, this, as it doesn't even understand words like 'blue' or 'read'.
15th Aug '13 5:00:56 PM themaniacinthemailbox
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** The multiplayer chat is ''very'' basic, as it doesn't understand words like 'blue' or 'read'.

to:

** The multiplayer chat is ''very'' basic, 'this, as it doesn't even understand words like 'blue' or 'read'.
15th Aug '13 5:00:22 PM themaniacinthemailbox
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Added DiffLines:

* ArtificialStupidity: In the original game your mate was pretty much useless. All it would do was follow you around, and run in circles.
** The multiplayer chat is ''very'' basic, as it doesn't understand words like 'blue' or 'read'.
21st Mar '13 6:48:16 PM VPhantom
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* BearsAreBadNews: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)



* [[EverythingsWorseWithBears Everything's Worse With Bears]]: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)
31st Oct '12 8:28:28 PM Dawnwing
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* [[EverythingsWorseWithBears Everything's Worse With Bears]]: Played straight originally, as a bear could kill you in about three hits, but now averted, since all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)

to:

* [[EverythingsWorseWithBears Everything's Worse With Bears]]: Played straight originally, as a bear could kill you in about three hits, but now averted, since thanks to a glitch, all bears run away when you get close enough ([[spoiler:except for the one in the Protect the Pups mission]].)
19th Jul '12 8:49:51 AM TommyTree
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* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''WarriorCats'' series.)

to:

* FanNickname: Bob the Bear, the Bunny Flower (a known spawn spot for hares), the Moontree (a dead tree surrounded by live ones, often used in roleplay - the name is a reference to the Moonstone and Moonpool in the ''WarriorCats'' ''Literature/WarriorCats'' series.)
11th Apr '12 10:56:13 PM Dawnwing
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Added DiffLines:

* MookBouncer: Enter the southern territory when trying to bring your pups to the summer rendezvous point, and one of their pack's wolves will run up to you and you'll be teleported outside their territory, usually a considerable distance toward the direction ''opposite'' the one you're trying to go.
11th Apr '12 2:46:54 AM whereismytea
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Added DiffLines:

* FastForwardMechanic: You have the option to make your wolf sleep until a different time of day.
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