History Main / WizardryLabyrinthOfLostSouls

6th Dec '12 7:54:11 AM justanid
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Avrul, god of creation, made the Draguun, a race of dragon-like beings descended from the dragon gods. They excelled in magic. So much so, that they destroyed themselves in a great magical war.

Welp.

After the Draguun wiped themselves out, the remaining races succumbed to horrific infighting, until the Empire of Darua united the people.

100 years later, the emperor of Darua fell into madness, leaving three distinct kingdoms -- Diement, Qhopati, and Haersant. They formed a powerful alliance and a second golden age began.

Unfortunately, as the age progressed, monsters began to reappear. The "Elder Ones," demonic entities that were once sealed away by the angels in prehistory, began to appear.

During the chaos, the people clinged to their fragile peace, as adventurers appeared, searching for legendary artifacts of the Draguun while also hunting bounties to ensure the safety of the alliance.

Of course, [[ExcusePlot very little of that has anything to do with anything]], as the real plot is something along these lines: There's a few big dungeons in town. Go explore them.

In a more meta example, the game itself has an interesting history -- Sir-Tech, the company that created Wizardry in the early 80s, was wiped out by the direct intervention of ElectronicArts -- they pulled in favors to prevent Sir-Tech from being able to publish Wizardry 8 (due to EA wanting to purchase Sir-Tech and the Wizardry IP). However, before their death they had given a cart blanch license to a Japanese firm to make new Wizardry games.

These Wizardry games are much closer to the old school Wizardry games -- Wizardry 1-5. They have limited classes and races, especially when compared to 6-8, no sci-fi elements, and very few scripted events in the dungeon. The dungeons are 20x20 square maps (although not every square is filled in), and rely on fairly simple tricks to encourage map making.

----
!!Provides Examples Of:

* {{Bokukko}}: Thanks to the Japanese voice over being left in (as the only option no less), we get to hear the female Porklu hero be ''exactly'' this even in the English version.
* BribingYourWayToVictory: The game launched with a DLC pack for $5 which extends the intro / tutorial dungeon into a BonusDungeon; justified due to the game having been out for several years in Japan (a second one is incoming that doubles the level cap and adds a smaller PlayableEpilogue dungeon.) Less justifiable (albeit nothing not included in the Japanese Wizardry DLC store) are the "Growth Seeds" which add extra points to character creation, and the "pay real money for in game items" DLC, such as paying $2 for a rare item that drops on floor 9 of the dungeon.
* DamnYouMuscleMemory: Your characters are assigned a random number of stat points at creation, from 6 to 47. It's heavily weighted towards lower numbers. Many, ''many'' players over the years have accidentally canceled the screen (rerolling the numbers) right before realizing they had a character with 30, 40 bonus points or more.
* DoingItForTheArt: A PSN only, very low key release, with nary a manual or tutorial to be found, of an RPG series that has been missing from Western stores for 20 years, from a company that's been out of business for 10. Why do something so unlikely to be profitable? Because it's Wizardry, it helped create the Console RPG genre and JRPG genres, and that's all we need to know.
** The fact that porting it to the US is such an unprofitable venture is also why we didn't get it until ''three years'' after the Japanese release, where ''VideoGame/{{Wizardry}}'' is [[GermansLoveDavidHasselhoff still a big name]].
* EyepatchOfPower: One version of the female human sprite has this.
* {{Fanservice}}: Surprisingly present. The human female's outfit is virtually {{Stripperific}}, and the gnome and porklu girls have fairly loose definitions of "pants", the gnome especially. The dwarf and elf girls are a ''little'' better about this.
** In the depths of the dungeons, you'll start running into Succubi and Incubi. Both are completely stark naked -- the Succubi has GodivaHair to make up for the fact that she's making an obscene pose at the camera, the Incubi is striking a pose from a greek statue, "pointing" away from the camera for decency.
** The female elf looks like her top is halfway off, to below her breasts, exposing her bra.
* ExcusePlot: Said excuse plot is almost word for word the same as the ExcusePlot from Wizardry 1, 2, and 5. Only thing missing is a justification as to why the dungeon exists.
* {{Meganekko}}: Gnome females ding all parts of this pretty darn hard, especially with the voicework.
* NintendoHard: Taken up to 11, but still not quite as hard as the original Wizardry games from 1981.
* OurDwarvesAreAllTheSame: Subverted with Pegma and the generic male dwarf, who are the farthest thing from 'short' you can think of, being the tallest characters in the game by a notable margin, with only the human males coming close. Do note the females of the species play this straight, being about half the size of the males.
* ShoutOut: The female dwarf sounds ''suspiciously'' like she's saying "[[HigurashiNoNakuKoroNi Nipa~]]" from time to time when attacking with a weapon.
* WikiRule: There's a Japanese wiki [[http://pukiwiki.a.la9.jp/WIZ-torawareshi/?FrontPage here]], but the US one has not been updated as of yet.

to:

Avrul, god of creation, made the Draguun, a race of dragon-like beings descended from the dragon gods. They excelled in magic. So much so, that they destroyed themselves in a great magical war.

Welp.

After the Draguun wiped themselves out, the remaining races succumbed to horrific infighting, until the Empire of Darua united the people.

100 years later, the emperor of Darua fell into madness, leaving three distinct kingdoms -- Diement, Qhopati, and Haersant. They formed a powerful alliance and a second golden age began.

Unfortunately, as the age progressed, monsters began to reappear. The "Elder Ones," demonic entities that were once sealed away by the angels in prehistory, began to appear.

During the chaos, the people clinged to their fragile peace, as adventurers appeared, searching for legendary artifacts of the Draguun while also hunting bounties to ensure the safety of the alliance.

Of course, [[ExcusePlot very little of that has anything to do with anything]], as the real plot is something along these lines: There's a few big dungeons in town. Go explore them.

In a more meta example, the game itself has an interesting history -- Sir-Tech, the company that created Wizardry in the early 80s, was wiped out by the direct intervention of ElectronicArts -- they pulled in favors to prevent Sir-Tech from being able to publish Wizardry 8 (due to EA wanting to purchase Sir-Tech and the Wizardry IP). However, before their death they had given a cart blanch license to a Japanese firm to make new Wizardry games.

These Wizardry games are much closer to the old school Wizardry games -- Wizardry 1-5. They have limited classes and races, especially when compared to 6-8, no sci-fi elements, and very few scripted events in the dungeon. The dungeons are 20x20 square maps (although not every square is filled in), and rely on fairly simple tricks to encourage map making.

----
!!Provides Examples Of:

* {{Bokukko}}: Thanks to the Japanese voice over being left in (as the only option no less), we get to hear the female Porklu hero be ''exactly'' this even in the English version.
* BribingYourWayToVictory: The game launched with a DLC pack for $5 which extends the intro / tutorial dungeon into a BonusDungeon; justified due to the game having been out for several years in Japan (a second one is incoming that doubles the level cap and adds a smaller PlayableEpilogue dungeon.) Less justifiable (albeit nothing not included in the Japanese Wizardry DLC store) are the "Growth Seeds" which add extra points to character creation, and the "pay real money for in game items" DLC, such as paying $2 for a rare item that drops on floor 9 of the dungeon.
* DamnYouMuscleMemory: Your characters are assigned a random number of stat points at creation, from 6 to 47. It's heavily weighted towards lower numbers. Many, ''many'' players over the years have accidentally canceled the screen (rerolling the numbers) right before realizing they had a character with 30, 40 bonus points or more.
* DoingItForTheArt: A PSN only, very low key release, with nary a manual or tutorial to be found, of an RPG series that has been missing from Western stores for 20 years, from a company that's been out of business for 10. Why do something so unlikely to be profitable? Because it's Wizardry, it helped create the Console RPG genre and JRPG genres, and that's all we need to know.
** The fact that porting it to the US is such an unprofitable venture is also why we didn't get it until ''three years'' after the Japanese release, where ''VideoGame/{{Wizardry}}'' is [[GermansLoveDavidHasselhoff still a big name]].
* EyepatchOfPower: One version of the female human sprite has this.
* {{Fanservice}}: Surprisingly present. The human female's outfit is virtually {{Stripperific}}, and the gnome and porklu girls have fairly loose definitions of "pants", the gnome especially. The dwarf and elf girls are a ''little'' better about this.
** In the depths of the dungeons, you'll start running into Succubi and Incubi. Both are completely stark naked -- the Succubi has GodivaHair to make up for the fact that she's making an obscene pose at the camera, the Incubi is striking a pose from a greek statue, "pointing" away from the camera for decency.
** The female elf looks like her top is halfway off, to below her breasts, exposing her bra.
* ExcusePlot: Said excuse plot is almost word for word the same as the ExcusePlot from Wizardry 1, 2, and 5. Only thing missing is a justification as to why the dungeon exists.
* {{Meganekko}}: Gnome females ding all parts of this pretty darn hard, especially with the voicework.
* NintendoHard: Taken up to 11, but still not quite as hard as the original Wizardry games from 1981.
* OurDwarvesAreAllTheSame: Subverted with Pegma and the generic male dwarf, who are the farthest thing from 'short' you can think of, being the tallest characters in the game by a notable margin, with only the human males coming close. Do note the females of the species play this straight, being about half the size of the males.
* ShoutOut: The female dwarf sounds ''suspiciously'' like she's saying "[[HigurashiNoNakuKoroNi Nipa~]]" from time to time when attacking with a weapon.
* WikiRule: There's a Japanese wiki [[http://pukiwiki.a.la9.jp/WIZ-torawareshi/?FrontPage here]], but the US one has not been updated as of yet.
[[redirect:VideoGame/WizardryLabyrinthOfLostSouls]]
10th Nov '12 6:50:58 AM Coolnut
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Added DiffLines:

* EyepatchOfPower: One version of the female human sprite has this.


Added DiffLines:

** The female elf looks like her top is halfway off, to below her breasts, exposing her bra.
8th Jul '12 2:05:00 AM Sheora
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In a more meta example, the game itself has an interesting history -- Sir-Tech, the company that created Wizardry in the early 80s, was wiped out by the direct intervention of ElectronicArts -- they pulled in favors to prevent Sir-Tech from being able to publish Wizardry 8 (due to EA wanting to purchase Sir-Tech and the Wizardry IP). However, before their death they had given a cart blanch licence to a Japanese firm to make new Wizardry games.

to:

In a more meta example, the game itself has an interesting history -- Sir-Tech, the company that created Wizardry in the early 80s, was wiped out by the direct intervention of ElectronicArts -- they pulled in favors to prevent Sir-Tech from being able to publish Wizardry 8 (due to EA wanting to purchase Sir-Tech and the Wizardry IP). However, before their death they had given a cart blanch licence license to a Japanese firm to make new Wizardry games.



!!Wizardry: Labyrinth of Lost Souls provides examples of:
* {{Bokukko}}: Thanks to the Japanese voiceover being left in (as the only option no less), we get to hear the female Porklu hero be ''exactly'' this even in the English version.

to:

!!Wizardry: Labyrinth of Lost Souls provides examples of:
!!Provides Examples Of:

* {{Bokukko}}: Thanks to the Japanese voiceover voice over being left in (as the only option no less), we get to hear the female Porklu hero be ''exactly'' this even in the English version.



* DemonicSpiders: [[NintendoHard By the standards of this game]]:
** Hayate: a [[HighlyVisibleNinja ninja]] that is excessively fast, will always get a turn before your party, and can hit damage in the quadruple digits with ease, when your characters are more likely to have only 300-700 HP, and their attacks reduce your magic points.
** Leaper: a harlequin-looking undead that is also extremely fast, and whose attacks have a chance of causing [[OneHitKill one-hit kills]], and if they don't, they cause enough damage to likely kill you anyway, plus their attacks can drain your levels.
** [[OurDragonsAreDifferent Gold Dragons and Black Dragons]], who might also qualify for BossInMookClothing.



* OurDwarvesAreAllTheSame: Subverted hard with Pegma and the generic male dwarf, who are the farthest thing from 'short' you can think of, being the tallest characters in the game by a notable margin, with only the human males coming close. Do note the females of the species play this straight, being about half the size of the males.

to:

* OurDwarvesAreAllTheSame: Subverted hard with Pegma and the generic male dwarf, who are the farthest thing from 'short' you can think of, being the tallest characters in the game by a notable margin, with only the human males coming close. Do note the females of the species play this straight, being about half the size of the males.
6th Jul '12 3:54:06 AM xtrem3rd
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Added DiffLines:

* DemonicSpiders: [[NintendoHard By the standards of this game]]:
** Hayate: a [[HighlyVisibleNinja ninja]] that is excessively fast, will always get a turn before your party, and can hit damage in the quadruple digits with ease, when your characters are more likely to have only 300-700 HP, and their attacks reduce your magic points.
** Leaper: a harlequin-looking undead that is also extremely fast, and whose attacks have a chance of causing [[OneHitKill one-hit kills]], and if they don't, they cause enough damage to likely kill you anyway, plus their attacks can drain your levels.
** [[OurDragonsAreDifferent Gold Dragons and Black Dragons]], who might also qualify for BossInMookClothing.
19th May '12 12:45:16 AM HopelessOsakaD
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* MostAnnoyingSound: While incredibly useful, the noise that comes on when the Bishop's Magic Wall is activated becomes incredibly grating to the ears after a while. The characters' Focus unfortunately use the same noise as well.
19th May '12 12:44:21 AM HopelessOsakaD
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Added DiffLines:

* MostAnnoyingSound: While incredibly useful, the noise that comes on when the Bishop's Magic Wall is activated becomes incredibly grating to the ears after a while. The characters' Focus unfortunately use the same noise as well.
19th Apr '12 12:33:50 AM nombretomado
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** The fact that porting it to the US is such an unprofitable venture is also why we didn't get it until ''three years'' after the Japanese release, where ''{{Wizardry}}'' is [[GermansLoveDavidHasselhoff still a big name]].

to:

** The fact that porting it to the US is such an unprofitable venture is also why we didn't get it until ''three years'' after the Japanese release, where ''{{Wizardry}}'' ''VideoGame/{{Wizardry}}'' is [[GermansLoveDavidHasselhoff still a big name]].
5th Dec '11 12:25:28 PM Nezumi
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Added DiffLines:

** The fact that porting it to the US is such an unprofitable venture is also why we didn't get it until ''three years'' after the Japanese release, where ''{{Wizardry}}'' is [[GermansLoveDavidHasselhoff still a big name]].
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