History Main / WizardClassic

22nd Feb '17 3:25:42 PM LBHills
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22nd Feb '17 3:21:50 PM LBHills
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* '''[[MagicStaff Carry a Magic Staff]]''': Wizards are known for carrying staffs which they use as a device to aid in casting spells and for a walking stick. They are heavily associated with wizards over any other type of magic user.
* '''Wizardry''': Wizards practice '''wizardry''' specifically as their [[UnequalRites type of magic]] which tends to have to do with cosmic energy and powers through intensive study of arcane knowledge. They are often seen reading the stars and tapping into the energy of the earth directly, casting spells with runes or magic words, or pure thought. Wizards appear to have been somewhat based on ''{{Druid}}s'' and ascetic ''[[HermitGuru Hermits]]'' but are not directly comparable. They may have a personal SpellBook, but more likely they have an entire library of gathered knowledge. The most powerful wizards may call themselves [[TheArchmage Archmage]].
* '''Wizardly Habits''': Wizards are very often solitary folk who live alone in far off, difficult to reach places, studying in seclusion. They also tend to live in [[MageTower tall towers]], the better to be closer to the stars. They have been known to enjoy WalkingTheEarth, however, and people seem to stumble upon them at random...or is it fate? They also tend to have apprentices hanging around. A Wizard can be a CourtMage but even then they tend to have their own areas and act aloof. If they have a pet, it's usually a bird of some kind, like a crow or owl. A degree of [[EccentricMentor eccentricity]] is quite common, be it [[BunnyEarsLawyer real]] or [[ObfuscatingStupidity feigned]], which masks the wizard's considerable power.
* '''Mostly Male''': Wizards, when the title is not just a term for 'male magic user', are still often shown as being AlwaysMale. This may have more to do with males being the more educated of the sexes in historical times when even wealthy and noble females were rarely even taught to read. For this reason alone the possibility of a female wizard would be unlikely. However, if wizards ''can'' be either gender, and are different from a witch, it is common for the female variety to be called a ''Sorceress'' or have some other term applied to help with the differentiation. Strangely, ''Wizardess'' or some other variant of the word "wizard" is practically non-existent as a term. These days, however, (possibly due to Wicca and other neopagan religious movements) the term ''witch'' carries fewer of the the negative connotations that it used to, and so is a workable DistaffCounterpart. In strict etymological terms, however, the English words "wizard" and "witch" are both gender-neutral. (although technically the male counterpart to a witch is traditionally said to be called a warlock)
* '''Association with Age and Wisdom''': Wizards are usually very old, the implication being that it takes one that much time studying before one can really be considered a true wizard, fit to master the secrets of the universe. Sometimes younger wizards cast illusions to appear old, so they're more respected. Furthermore it's common that WizardsLiveLonger than most other people, even most other magic users, so that the average wizard ends up being much older than the average non-wizard. Wizards are known for being very wise--'wizard' actually comes from the word 'wise'. They often act as advisers to very important people, like royalty, and as mentors to heroes.

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* '''[[MagicStaff Carry a Magic Staff]]''': Wizards are known for carrying staffs which they use staffs, both for MundaneUtility and as a device to focus or aid in casting spells and for a walking stick. They spells. Staffs are heavily more closely associated with wizards over than with any other type of magic user.
magic-users.
* '''Wizardry''': Wizards practice '''wizardry''' specifically as their [[UnequalRites type of magic]] which tends to have to do magic.]] While every work has its own definitions and limitations, wizardry can generally be defined as a form of 'high' magic with cosmic energy and powers through many possible applications, usually tapping universal forces as a result of intensive study of arcane knowledge. study. They are often seen reading the stars and and/or tapping into the energy of the earth directly, natural energies: and casting spells with runes or magic words, or pure thought.words. Wizards appear to have been somewhat based on ''{{Druid}}s'' and ascetic ''[[HermitGuru Hermits]]'' but are not directly comparable. They may have Books of lore - whether a personal SpellBook, but more likely they have single tome or an entire library of gathered knowledge. The most powerful wizards may call themselves [[TheArchmage Archmage]].
- are a frequent fixture.
* '''Wizardly Habits''': Wizards are very often solitary folk who live alone in far off, difficult to reach places, studying in seclusion. They also tend to live in [[MageTower tall towers]], the better to be closer to the stars. They have been known to enjoy WalkingTheEarth, however, and people seem to stumble upon them at random... or is it fate? They also Since wizardry is a studied art rather than a spontaneous talent, wizards tend to have apprentices TheApprentice hanging around. A Wizard can be a CourtMage but even then they tend to have their own areas and act aloof. If they have While 'familiars' are more often associated with witches or demonologists, wizards do tend to keep a pet, it's usually pet - the most frequent choice is a bird of some kind, like associated with cleverness or wisdom, such as a crow or owl. A degree of [[EccentricMentor eccentricity]] is quite common, be it [[BunnyEarsLawyer real]] or [[ObfuscatingStupidity feigned]], which masks the wizard's considerable power.
* '''Mostly Male''': Wizards, when In strict etymological terms, however, the title English word "wizard" is not just a term for 'male magic user', gender-neutral. However, in most works, wizards are still often shown as being AlwaysMale.usually males. This may have more to do with males being the more educated of the sexes in historical times when even wealthy and noble females were rarely even taught to read. For In works where this reason alone the possibility of a gender rule is not absolute, female wizard would practitioners tend to be unlikely. However, if wizards ''can'' be either gender, and are given names associated with entirely different from a witch, it is common for the female variety to be called a ''Sorceress'' magical traditions (most often 'witch' or have some other term applied to help with the differentiation. Strangely, ''Wizardess'' or some other variant of the word "wizard" is practically non-existent as a term. These days, however, (possibly due to Wicca and other neopagan religious movements) the term ''witch'' carries fewer of the the negative connotations that it used to, and so is a workable DistaffCounterpart. In strict etymological terms, however, the English words "wizard" and "witch" are both gender-neutral. (although technically the male counterpart to a witch is traditionally said to be called a warlock)
'sorceress').
* '''Association with Age and Wisdom''': Wizards are usually very old, the implication being that it takes one that much time studying before one can really be considered a true wizard, fit to master the secrets of the universe. Sometimes younger wizards cast illusions will even use illusion or disguise to appear ''appear'' old, so they're more respected. to gain respect. Furthermore it's common that WizardsLiveLonger than most other people, for [[WizardsLiveLonger wizards to have unusual longevity]], even most other magic users, so that the average wizard ends up being much older than the average non-wizard. Wizards are known for being very wise--'wizard' actually comes from the word 'wise'. They often act as advisers to very important people, like royalty, and as mentors to heroes.
21st Feb '17 5:41:00 AM LondonKdS
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* Gandalf and Saruman in ''Literature/TheLordOfTheRings''. Both magic, bearded old men who were long-lived and nigh immortal and carried staffs, and gave advice. Gandalf [[WalkingTheEarth walked the earth]] but Saruman lived in a [[MageTower tower.]]

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* Gandalf and Saruman in ''Literature/TheLordOfTheRings''. Both magic, bearded old men who were long-lived and nigh immortal and carried staffs, and gave advice. Gandalf [[WalkingTheEarth walked the earth]] but Saruman lived in a [[MageTower tower.]]]] However, whereas normal wizards are educated humans, Tolkien's "wizards" are actually [[OurAngelsAreDifferent Maiar]] in corporeal form - something that is discussed vaguely in ''The Lord of the Rings'' but made more explicit in other Tolkien works.
16th Feb '17 1:09:48 PM ILikeRobots
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* ''Videogame/FireEmblem:'' The sages Gotoh, from ''Videogame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''Videogame/FireEmblemMysteryOfTheEmblem'', and Athos of ''VideoGame/FireEmblemTheBlazingBlade'' appear as bearded and powerful wisemen guiding the main heroes in their quests, and both join the heroes' armies [[EleventhHourRanger very late into their respective games]].

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* ''Videogame/FireEmblem:'' The sages Gotoh, from ''Videogame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''Videogame/FireEmblemMysteryOfTheEmblem'', and Athos of ''VideoGame/FireEmblemTheBlazingBlade'' appear as aged, bearded and powerful wisemen guiding the main heroes in their quests, and both join the heroes' armies [[EleventhHourRanger very late into their respective games]].
16th Feb '17 1:09:13 PM ILikeRobots
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* The sages [[VideoGame/FireEmblemAkaneia Gatoh]] and [[VideoGame/FireEmblemElibe Athos]] of ''VideoGame/FireEmblem'' series, who appeared as wise and powerful wisemen guiding heroes in their quests and joining their armies very late into their respective games.

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* ''Videogame/FireEmblem:'' The sages [[VideoGame/FireEmblemAkaneia Gatoh]] Gotoh, from ''Videogame/FireEmblemShadowDragonAndTheBladeOfLight'' and [[VideoGame/FireEmblemElibe Athos]] ''Videogame/FireEmblemMysteryOfTheEmblem'', and Athos of ''VideoGame/FireEmblem'' series, who appeared ''VideoGame/FireEmblemTheBlazingBlade'' appear as wise bearded and powerful wisemen guiding the main heroes in their quests quests, and joining their both join the heroes' armies [[EleventhHourRanger very late into their respective games.games]].
24th Jan '17 8:47:03 AM Carnel
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Added DiffLines:

* Lord Hawkwind the Timelord of the ''VideoGame/{{Ultima}}'' and ''VideoGame/{{Wizardry}}'' series ends up [[http://lparchive.org/Wizardry-IV/Update%2013/53-hawkwind_nes2.jpg looking the part]] in his later years minus the hat and appears to have many sagely powers befitting a wizard, but this is a subversion, as he's actually a ninja. [[spoiler:Also lacking from a true wizard is a sense of wisdom as he ultimately meets his end by the hands of his nemesis in Wizardry IV from being stabbed in [[EvilGloating the middle of his monologue]] by a dink.]] Werdna from the first and fourth games of the latter is an evil version of this.
19th Jan '17 10:49:34 PM fusilcontrafusil
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[[folder:Comic Books]]

* The Wizard Shazam, the mentor and sometimes namesake of [[ComicBook/{{Shazam}} Captain Marvel/Shazam]], is an elderly robe-clad man who lives in the Rock of Eternity.

[[/folder]]






* {{Myth/Merlin}} is the UrExample, unless you count Odin, and is portrayed like this in almost all media. Even if not UrExample, he is certainly the TropeCodifier.

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* {{Myth/Merlin}} is the UrExample, unless you count Odin, and is portrayed like this in almost all media. Even if not UrExample, he is certainly the TropeCodifier. Remarkable because the medieval texts don't actually describe his attire except when he's in disguise, so the wizard image must have coalesced and been taken for granted.
3rd Jan '17 8:09:40 AM MiddleEighth
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Added DiffLines:

[[folder: Fan Works]]
*There are a few of these kicking around the rejiggered C'hou in ''Fanfic/TheKeysStandAlone'', notably Shaamforouz, one of the ruling wizards of Daarthayu; Channt, the Guardians' chief wizard; and several background characters.
[[/folder]]
3rd Sep '16 2:14:14 AM AetherMaster
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* The ''VideoGame/DragonQuest'' series gives us two examples:
** In ''VideoGame/DragonQuestIII'', the male mage fits this to a tee, wearing flowing green wizard robes and a floppy hat, as well as carrying around a wizard's staff. He is noticeably ''much'' older than any of the other playable characters, which can be a little jarring if his class is changed or another character becomes a mage.
** Borya/Brey from ''VideoGame/DragonQuestIV'', the wizened old court magician from the kingdom of Zamoksva. Stats-wise, he is modeled after the mage class from ''III''. He also has elements of the absent-minded professor as well, but he cares deeply for his pupil, Alena.




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* Curtis, the leader of the Vareth Institute from ''VideoGame/RadiataStories'' fits the trope most out of all of the mage characters from the game. His wizard hat is topped with a spinning globe and he has an incredibly curly mustache. He will only join your party once you have recruited every mage from the guild and he is easily one of the most powerful spellcasters in the game.
8th Aug '16 9:29:22 PM CptnLhurgoyf
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* '''[[RobeAndWizardHat Traditional Wizardly Attire]]''': Wizards are known for wearing long robes, especially in blue or grey, and pointed hats, often floppy and sometimes without a brim. Sometimes the hat is omitted, but rarely the robe. If male (and they very often are -- see below), they also have a long WizardBeard, usually white.

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* '''[[RobeAndWizardHat Traditional Wizardly Attire]]''': Wizards are known for wearing long robes, especially in blue or blue, grey, or purple, and pointed hats, often floppy and sometimes without a brim.brim. Occasionally these will have stars or other mystical designs on them. Sometimes the hat is omitted, but rarely the robe. If male (and they very often are -- see below), they also have a long WizardBeard, usually white.
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