History Main / WithThisHerring

30th Apr '16 4:03:24 PM MAI742
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* In the first year of the Soviet-German War, regular Red Army combat units underwent a more than 300% turnover (4 million captured of whom almost all died in German captivity, 2 million dead, and 4 million wounded of a pre-war strength of 3 million) in personnel. The turnover in Penal Battalion (a ''Shtrafbat'' was a unit of up to 1000 men) units, in which deserters and criminals were offered the opportunity to earn their freedom by serving in the thick of the fighting, was even higher. There are even rumours that in this first year, [[http://en.wikipedia.org/wiki/Shtrafbat#Infantry_battalions several were used for 'combat reconnaisance' (drawing fire to expose the positions of enemy units) or actual combat when only semi-armed or possibly unarmed]]. It is unclear whether the pragmatic arguments for equipping these the ''Shtrafbaty'' well, as they saw the heaviest combat, won out over the inclination to avoid favouring cowards, criminals, and traitors when the material situation improved in the war's second year and began outstripping the Germans' in the third.

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* In the first year of the Soviet-German War, regular Red Army combat units underwent a more than 300% turnover (4 million captured of whom almost all died in German captivity, or [[UsefulNotes/TheHolocaust were enslaved and then euthanised when they became Unfit-for-Work]], 2 million dead, dead in combat and of wounds, and 4 million wounded hospitalised for wounds of a pre-war strength of 3 million) in personnel. The turnover in Penal Battalion (a ''Shtrafbat'' was a unit of up to 1000 men) units, in which deserters and criminals were offered the opportunity to earn their freedom by serving in the thick of the fighting, was even higher. There are even rumours that in this first year, [[http://en.wikipedia.org/wiki/Shtrafbat#Infantry_battalions several were used for 'combat reconnaisance' (drawing fire to expose the positions of enemy units) or actual combat when only semi-armed or possibly unarmed]]. It is unclear whether the pragmatic arguments for equipping these the ''Shtrafbaty'' well, as they saw the heaviest combat, won out over the inclination to avoid favouring cowards, criminals, and traitors when the material situation improved in the war's second year and began outstripping the Germans' in the third.
30th Apr '16 3:57:21 PM MAI742
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** All this gave rise to a popular joke featuring [[RussianHumor the 'Wish-granting Fish' of Russian folklore and humour]]. A Soviet man finds one, and wishes he was a Hero of the Soviet Union. He finds himself in an open field with two grenades and five German tanks.
30th Apr '16 3:50:54 PM MAI742
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*** WWI was another example for Canada, since they were forced to use equipment, such as rifles that got easily jammed with mud, disassembled when fired, wore boots with such poor stitching that they fell apart with the slightest wear, and a shovel designed with a ''hole in it''. In fact, the reputation as storm troopers evolved from a lack of functional equipment for a firefight.
*** To clarify, unlike the Imperial Storm Troopers from Star Wars, the Canadian Storm Troopers were known as purveyors of utmost badassery, known for being able to get further into enemy territory and kick so much ass they made their enemies wet themselves.

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*** The first half of WWI was another example for Canada, since they were forced to use Canada given their initial equipment, such as rifles that got easily jammed with mud, disassembled when fired, wore boots with such poor stitching that they fell apart with the slightest wear, and a shovel designed with a ''hole in it''. In fact, the Their early reputation as storm troopers ''Stosstruppen'', assault troops, partly evolved from a lack of functional equipment for a an ordinary firefight.
*** To clarify, unlike the Imperial Storm Troopers from Star Wars, during 1916-17 the Canadian Storm Troopers were known as purveyors of utmost badassery, known for and Australian Corps acquired truly formidable reputations. This was mostly attributable to their determination to overcome their previous logistical failings and freedom to attempt new solutions to them, rather than Racial Superiority (which, apart from races not being able to get further into enemy territory a thing, was statistically non-present. Indian, Irish, English, etc. units could and kick so much ass they made did outperform them on a man-for-man basis when their enemies wet themselves.artillery and logistical support were of comparable quality).



* [[http://en.wikipedia.org/wiki/Shtrafbat#Infantry_battalions Soviet Union Shtrafbats were reportedly frequently sent into battle unarmed or with sticks made to mimic rifles]]. Of course, the point such military units were mostly [[RedemptionEqualsDeath to get them killed for redemption in the eyes of the Soviet Union]].

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* In the first year of the Soviet-German War, regular Red Army combat units underwent a more than 300% turnover (4 million captured of whom almost all died in German captivity, 2 million dead, and 4 million wounded of a pre-war strength of 3 million) in personnel. The turnover in Penal Battalion (a ''Shtrafbat'' was a unit of up to 1000 men) units, in which deserters and criminals were offered the opportunity to earn their freedom by serving in the thick of the fighting, was even higher. There are even rumours that in this first year, [[http://en.wikipedia.org/wiki/Shtrafbat#Infantry_battalions Soviet Union Shtrafbats several were reportedly frequently sent into battle unarmed or with sticks made used for 'combat reconnaisance' (drawing fire to mimic rifles]]. Of course, expose the point such military units were mostly [[RedemptionEqualsDeath to get them killed positions of enemy units) or actual combat when only semi-armed or possibly unarmed]]. It is unclear whether the pragmatic arguments for redemption equipping these the ''Shtrafbaty'' well, as they saw the heaviest combat, won out over the inclination to avoid favouring cowards, criminals, and traitors when the material situation improved in the eyes of war's second year and began outstripping the Soviet Union]].Germans' in the third.
5th Apr '16 5:36:56 AM Ereiam
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* Luffy from ''Manga/OnePiece'' starts off his adventure on the high-seas with nothing but his clothes, a devil-fruit power ([[SuperDrowningSkills which prevents him from swimming]]) and a dingy. And on top of his lack of material supplies, about the only thing he really knows how to do is fight so he can't even navigate.

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* Luffy from ''Manga/OnePiece'' starts off his adventure on the high-seas with nothing but his clothes, a devil-fruit power ([[SuperDrowningSkills which prevents him from swimming]]) and a dingy.dinghy. And on top of his lack of material supplies, about the only thing he really knows how to do is fight so he can't even navigate.
5th Apr '16 5:34:45 AM Ereiam
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-->Celestia: You were in no danger from that dragon--
-->Twilight Sparkle: NO DANGER? That dragon nearly had hickory smoked pony for a bedtime snack!!

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-->Celestia: -->'''Celestia''': You were in no danger from that dragon--
-->Twilight Sparkle: -->'''Twilight Sparkle''': NO DANGER? That dragon nearly had hickory smoked pony for a bedtime snack!!
16th Mar '16 2:57:48 PM Andre
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* Luffy from ''Manga/OnePiece'' starts off his adventure on the high-seas with nothing but his clothes, a devil-fruit power ([[SuperDrowningSkills which prevents him from swimming]]) and a dingy. And on top of his lack of material supplies, about the only thing he really knows how to do is fight so he can't even navigate.
8th Mar '16 5:30:00 PM TheJrade1
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** The British Army had similar problems, as most of their desert pattern equipment had been allocated to Afghanistan. A lot of troops ended up with jungle-pattern fatigues, which were slightly better than nothing as they were at least intended for a hot climate. Afghanistan happening while we were in the middle of trying to sort out the chronic reliability issues plaguing our standard-issue rifle didn't help either.

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** The British Army had similar problems, as most of their desert pattern equipment had been allocated to Afghanistan. A lot of troops ended up with jungle-pattern fatigues, which were slightly better than nothing as they were at least intended for a hot climate. Afghanistan happening while we were in the middle of trying to sort out the chronic reliability issues plaguing our standard-issue rifle didn't help either.
8th Mar '16 11:15:27 AM Morgenthaler
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* In Iraq, American troops have had to resort to "hillbilly armor". For the uninformed, that's putting sheet metal and other scraps on your Humvee as armour kits. These kinds of kludges are not uncommon in most militaries; the greatest problem affecting almost any armed force in history has been logistics and supplies. For example, ''GenerationKill'' points out that when the United States Marine Corps was invading Iraq in '03, they were issued [=MOPPs=] in forest green camouflage.

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* In Iraq, American troops have had to resort to "hillbilly armor". For the uninformed, that's putting sheet metal and other scraps on your Humvee as armour kits. These kinds of kludges are not uncommon in most militaries; the greatest problem affecting almost any armed force in history has been logistics and supplies. For example, ''GenerationKill'' ''Literature/GenerationKill'' points out that when the United States Marine Corps was invading Iraq in '03, they were issued [=MOPPs=] in forest green camouflage.
4th Mar '16 8:06:06 AM Morgenthaler
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* ''{{Reaper}}'': The Devil provides Sam with an object [[SoulJar capable of retrieving the escaped souls]], such as a dust buster or a tennis ball. Funnily enough these are sometimes quite effective. The bad ones are when he gets given seemingly useful ones like a spear -- to fight a Mongol warrior with. Or a boxing glove when facing a champion prizefighter.

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* ''{{Reaper}}'': ''Series/{{Reaper}}'': The Devil provides Sam with an object [[SoulJar capable of retrieving the escaped souls]], such as a dust buster or a tennis ball. Funnily enough these are sometimes quite effective. The bad ones are when he gets given seemingly useful ones like a spear -- to fight a Mongol warrior with. Or a boxing glove when facing a champion prizefighter.



* ''D20Modern'', a game that uses ''D&D'''s basic system but in a modern-day setting, avoids this trope like the plague. It's perfectly reasonable and doable to set up a first level party decked out in the best non-magical equipment you can find. However, ''d20 modern'' is less reliant on your equipment than some tabletop games.

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* ''D20Modern'', ''TabletopGame/D20Modern'', a game that uses ''D&D'''s basic system but in a modern-day setting, avoids this trope like the plague. It's perfectly reasonable and doable to set up a first level party decked out in the best non-magical equipment you can find. However, ''d20 modern'' is less reliant on your equipment than some tabletop games.



* ''{{Exalted}}'' makes this potentially CrazyAwesome, however, in that there is a Charm (character power) that would potentially allow a character to block a thrown mountain, ''with a butter knife''. And a combat-focused character can take this power ''at starting level''. Needless to say, the butter knife would not survive. Also completely averted through purchasable backgrounds. High levels of Command and Arsenal allow you to start the game with an army of 10,000 men outfitted with the finest mundane equipment available. Pool points with the rest of the party and you can outfit a squadron of 20 foot tall Magitek robots.
* ''{{GURPS}}'' is, as usual, flexible: you generally get a reasonable set of starting cash, you can use an equipment list to buy any items your DM agrees are available, and you can even have a regular income (assuming your character actually has a job and attends to it regularly...) But you can get better starting funds as an Advantage by spending character points, or get extra character points by taking poverty as a Disadvantage.
* ''TabletopGame/{{Warhammer 40000}}'' and ''WarhammerFantasy'':

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* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' makes this potentially CrazyAwesome, however, in that there is a Charm (character power) that would potentially allow a character to block a thrown mountain, ''with a butter knife''. And a combat-focused character can take this power ''at starting level''. Needless to say, the butter knife would not survive. Also completely averted through purchasable backgrounds. High levels of Command and Arsenal allow you to start the game with an army of 10,000 men outfitted with the finest mundane equipment available. Pool points with the rest of the party and you can outfit a squadron of 20 foot tall Magitek robots.
* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' is, as usual, flexible: you generally get a reasonable set of starting cash, you can use an equipment list to buy any items your DM agrees are available, and you can even have a regular income (assuming your character actually has a job and attends to it regularly...) But you can get better starting funds as an Advantage by spending character points, or get extra character points by taking poverty as a Disadvantage.
* ''TabletopGame/{{Warhammer 40000}}'' and ''WarhammerFantasy'':''TabletopGame/WarhammerFantasy'':



** The IronWarriors suffered an in-universe case of this that contributed to their fall to Chaos. Despite being specialized in taking defensive fortifications rather than building them, they were tasked with holding worlds with ever-decreasing numbers, in one case a single squad assigned to watch over an entire planet.

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** The IronWarriors TabletopGame/IronWarriors suffered an in-universe case of this that contributed to their fall to Chaos. Despite being specialized in taking defensive fortifications rather than building them, they were tasked with holding worlds with ever-decreasing numbers, in one case a single squad assigned to watch over an entire planet.
1st Jan '16 2:25:03 PM Stealth
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* Averted by ''TabletopGame/{{Ironclaw}}'', since there's not really anything in the way of magical equipment in the setting, and most players can easily start with decent equipment for their class. This is because in the first edition, equipment optimization was determined by weight, and in second edition, classes came with a core set of starting equipment (so a noble class character would always have a good-quality outfit and a rapier, for instance).
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