History Main / WithThisHerring

9th Jun '18 2:44:28 AM SebastianGray
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* ''TabletopGame/{{Warhammer 40000}}'' and ''TabletopGame/WarhammerFantasy'':
** All of your units come with only baseline equipment. Named characters avert this, usually with special powerful equipment exclusive to them or a combination of equipment that stock characters cannot take. It's still this trope though, because you can literally field a unit of elite vanguard units armed with stuff most bread and butter troops wouldn't be caught dead with (and in most cases, it works because the points are better allocated elsewhere).
** The TabletopGame/{{Warhammer 40000}} role playing games vary this. TabletopGame/DeathWatch starts you and your battle brothers with gear that is decent - for a value of "decent" that 99% of the Imperium's armed forces would lie, steal and murder for. TabletopGame/RogueTrader also averts this - the question is not whether you can afford a Lasgun, but whether you can afford ten thousand of them for your household troops (and the answer is usually "Sure, take it out of the petty cash!"). TabletopGame/DarkHeresy was a bit worse about this, since the franchise was only slowly breaking away from traditional adventurer group rpgs and finding its own stride - thus, the agents of the most powerful organization of the Imperium are often equipped with the herring. In that case it often overlaps with OnSiteProcurement; you're supposed to be low-key investigators after all, if they wanted to go in heavy they would have sent one of their many military forces. TabletopGame/OnlyWar finally usually averts this, but also occasionally indulges the trope: The players can first build their regiment which gives them a good set of standard equipment useful for their troop type. Then comes the [[RandomNumberGod logistics roll]] that determines whether the Departmento Munitorum assigns you 20 kg of explosives for the sabotage mission... [[RuleOfFunny or 20 crates of Ogryn dress uniforms.]]
** The TabletopGame/IronWarriors suffered an in-universe case of this that contributed to their fall to Chaos. Despite being specialized in taking defensive fortifications rather than building them, they were tasked with holding worlds with ever-decreasing numbers, in one case a single squad assigned to watch over an entire planet.

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* ''TabletopGame/{{Warhammer 40000}}'' Creator/GamesWorkshop games:
** In both ''TabletopGame/Warhammer40000''
and ''TabletopGame/WarhammerFantasy'':
** All
''TabletopGame/WarhammerFantasy'' all of your units come with only baseline equipment. Named characters avert this, usually with special powerful equipment exclusive to them or a combination of equipment that stock characters cannot take. It's still this trope though, because you can literally field a unit of elite vanguard units armed with stuff most bread and butter troops wouldn't be caught dead with (and in most cases, it works because the points are better allocated elsewhere).
** The TabletopGame/{{Warhammer 40000}} TabletopGame/Warhammer40000 role playing games vary this. TabletopGame/DeathWatch ''TabletopGame/DeathWatch'' starts you and your battle brothers with gear that is decent - for a value of "decent" that 99% of the Imperium's armed forces would lie, steal and murder for. TabletopGame/RogueTrader ''TabletopGame/RogueTrader'' also averts this - the question is not whether you can afford a Lasgun, but whether you can afford ten thousand of them for your household troops (and the answer is usually "Sure, take it out of the petty cash!"). TabletopGame/DarkHeresy ''TabletopGame/DarkHeresy'' was a bit worse about this, since the franchise was only slowly breaking away from traditional adventurer group rpgs and finding its own stride - thus, the agents of the most powerful organization of the Imperium are often equipped with the herring. In that case it often overlaps with OnSiteProcurement; you're supposed to be low-key investigators after all, if they wanted to go in heavy they would have sent one of their many military forces. TabletopGame/OnlyWar finally usually averts this, but also occasionally indulges the trope: The players can first build their regiment which gives them a good set of standard equipment useful for their troop type. Then comes the [[RandomNumberGod logistics roll]] that determines whether the Departmento Munitorum assigns you 20 kg of explosives for the sabotage mission... [[RuleOfFunny or 20 crates of Ogryn dress uniforms.]]
** The TabletopGame/IronWarriors In the background for ''TabletopGame/Warhammer40000'' the Iron Warriors suffered an in-universe a case of this that contributed to their fall to Chaos. Despite being specialized in taking defensive fortifications rather than building them, they were tasked with holding worlds with ever-decreasing numbers, in one case a single squad assigned to watch over an entire planet.planet.
** {{Averted|Trope}} in ''TabletopGame/{{Necromunda}}''. While in the main ''Warhammer 40,000'' game, the Imperial Guards' lasguns and flak armour are compare poorly to the equipment of other factions, it's usually because those other armies are immortal death machines, spore-based super warriors, or {{Sufficiently Advanced Alien}}s. The Imperial Guard still has ten thousand years of technology and the resources of the quadrillion strong Imperium of Man. Compared to them, the gangs of ''Necromunda'' are, well, slum dwellers. The general lack of armour or sophisticated weapons in the game's [[WretchedHive underhive]] setting makes even basic and improvised weapons like knives, big chunks of pipe, and ordinary pistols (aka "stub guns") reasonably effective. Lasguns are actually toward the high end of the effectiveness scale, and flak armour is elite gear. A single [[SuperSoldier Space Marine]] or Genestealer would be a, OneManArmy.
7th Jun '18 10:58:00 PM jormis29
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* ''Spycraft'' breaks from the "gather loot and save" setup in favor of "get stuff from quartermaster depending on mission": a low-level mission will give you a mundane 9mm pistol, and as things get worse you can ask for Uzis, AK-47s, Browning Automatic Rifles, and if the world is ''really'' going to hell, an [[{{BFG}} M2HB heavy]] [[MoreDakka machinegun]].

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* ''Spycraft'' ''TabletopGame/{{Spycraft}}'' breaks from the "gather loot and save" setup in favor of "get stuff from quartermaster depending on mission": a low-level mission will give you a mundane 9mm pistol, and as things get worse you can ask for Uzis, AK-47s, Browning Automatic Rifles, and if the world is ''really'' going to hell, an [[{{BFG}} M2HB heavy]] [[MoreDakka machinegun]].
29th May '18 12:58:23 AM LordEpsilon
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* In ''Film/{{Momentum|2015}}'' hi-tech thief Alex is being pursued by a CleanUpCrew after a data drive in her possession. Hoping to tool up, she visits her contact Raymond at his loft safehouse. Unfortunately he has no weapons except one shotgun (which he keeps for himself), and he's HopelessWithTech so doesn't have a computer. The only assistance Raymond does offer is a landline telephone which Alex uses to [[TimeForPlanB contact her dead partner's wife]]. Then to make matters worse, the cleaners raid the safehouse and use the phone's redial function to locate the wife, putting her in danger. So Alex ends up [[NiceJobBreakingItHero completely empty handed with a hostage to save]].

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* In ''Film/{{Momentum|2015}}'' hi-tech thief Alex is being pursued by a CleanUpCrew assassins after a data drive in her possession. Hoping to tool up, she visits her contact Raymond at his loft safehouse. Unfortunately he has no weapons except one shotgun (which he keeps for himself), and he's HopelessWithTech so doesn't have a computer. The only assistance Raymond does offer is a landline telephone which Alex uses to [[TimeForPlanB contact her dead partner's wife]]. wife. Then to make matters worse, the cleaners assassins raid the safehouse and use the phone's redial function to locate the wife, putting her in danger. So Alex ends finishes up [[NiceJobBreakingItHero completely empty handed with a hostage to save]].
28th May '18 2:11:54 AM LordEpsilon
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Added DiffLines:

* In ''Film/{{Momentum|2015}}'' hi-tech thief Alex is being pursued by a CleanUpCrew after a data drive in her possession. Hoping to tool up, she visits her contact Raymond at his loft safehouse. Unfortunately he has no weapons except one shotgun (which he keeps for himself), and he's HopelessWithTech so doesn't have a computer. The only assistance Raymond does offer is a landline telephone which Alex uses to [[TimeForPlanB contact her dead partner's wife]]. Then to make matters worse, the cleaners raid the safehouse and use the phone's redial function to locate the wife, putting her in danger. So Alex ends up [[NiceJobBreakingItHero completely empty handed with a hostage to save]].
23rd May '18 6:30:40 PM luiz4200
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* ''WesternAnimation/WhatACartoonShow'': In "Gramps", a grandfather tells his grandchildren a tale of how he supposedly saved the world from an alien invasion. The President asked for his help and told him to choose between door number 1 or door number 2. Had he chosen door number one, he'd have received several big weapons but he chose door number 2 and received a mule.
14th May '18 11:15:01 AM borgjones
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*** To clarify, unlike the Imperial Storm Troopers from Star Wars, during 1916-17 the Canadian and Australian Corps acquired truly formidable reputations. This was mostly attributable to their determination to overcome their previous logistical failings and freedom to attempt new solutions to them, rather than Racial Superiority (which, apart from races not being a thing, was statistically non-present. Indian, Irish, English, etc. units could and did outperform them on a man-for-man basis when their artillery and logistical support were of comparable quality).

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*** To clarify, unlike the Imperial Storm Troopers from Star Wars, during 1916-17 the Canadian and Australian Corps acquired truly formidable reputations. This was mostly attributable to their determination to overcome their previous logistical failings and freedom to attempt new solutions to them, rather than Racial Superiority (which, apart from races not being a thing, was statistically non-present. Indian, Irish, English, etc. units could and did outperform them on a man-for-man basis when their artillery and logistical support were of comparable quality). them.
21st Feb '18 11:09:08 AM nombretomado
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* RickRiordan's ''Literature/TheHeroesOfOlympus'': The only formal aid the Roman Senate gives Percy, Frank, and Hazel on their quest to save Camp Jupiter in ''Son Of Neptune'' is the piece-of-crap dinghy that sinks outside of Seattle. And that alone took a lot of begging.

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* RickRiordan's Creator/RickRiordan's ''Literature/TheHeroesOfOlympus'': The only formal aid the Roman Senate gives Percy, Frank, and Hazel on their quest to save Camp Jupiter in ''Son Of Neptune'' is the piece-of-crap dinghy that sinks outside of Seattle. And that alone took a lot of begging.
13th Feb '18 5:17:53 AM KBABZ
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* In ''Manga/Dragon Ball'', Goku begins the quest for the Dragon Balls in the Red Ribbon arc with nothing but a magical cloud, an extending stick and some martial arts skills. With them, [[OneManArmy he wipes out the entire Red Ribbon Army at the end of the story]]. He's in a similar situation at the start of the King Piccolo arc (a villain who can blow up cities all by himself), only this time he quickly loses the cloud!

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* In ''Manga/Dragon Ball'', ''Manga/DragonBall'', Goku begins the quest for the Dragon Balls in the Red Ribbon arc with nothing but a magical cloud, an extending stick and some martial arts skills. With them, [[OneManArmy he wipes out the entire Red Ribbon Army at the end of the story]]. He's in a similar situation at the start of the King Piccolo arc (a villain who can blow up cities all by himself), only this time he quickly loses the cloud!
13th Feb '18 5:17:34 AM KBABZ
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Added DiffLines:

* In ''Manga/Dragon Ball'', Goku begins the quest for the Dragon Balls in the Red Ribbon arc with nothing but a magical cloud, an extending stick and some martial arts skills. With them, [[OneManArmy he wipes out the entire Red Ribbon Army at the end of the story]]. He's in a similar situation at the start of the King Piccolo arc (a villain who can blow up cities all by himself), only this time he quickly loses the cloud!
30th Dec '17 9:50:04 AM wingedcatgirl
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SurvivalHorror has a form of this trope, but there it tends to work a little better, as it's less about deliberately being shafted and more about not getting a chance to prepare (in the original ''VideoGame/ResidentEvil'', for example, the main characters have standard-issue gear for a police special unit -- it just doesn't help much when faced with [[ZombieApocalypse the walking dead]]).

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SurvivalHorror has a form of this trope, but there it tends to work a little better, as it's less about deliberately being shafted and more about not getting a chance to prepare (in the original ''VideoGame/ResidentEvil'', for example, the main characters have standard-issue gear for a police special unit -- it just doesn't help much when faced with [[ZombieApocalypse the walking dead]]).
prepare.
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