History Main / WithThisHerring

8th Feb '17 3:16:53 PM margdean56
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Frequently overlaps with NoHeroDiscount. Contrast with BagOfSpilling, in which equipment/power-ups don't carry over to the next part; and GivingTheSwordToANoob, where a powerful weapon ends up in the hands of an incompetent such as TheChosenZero. An alternative to this trope is ItMayHelpYouOnYourQuest, where useless looking equipment turn out to be unexpectedly vital later on. If it's ''literally'' a herring, see ShamuFu.

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Frequently overlaps with NoHeroDiscount. Contrast with BagOfSpilling, in which equipment/power-ups don't carry over to the next part; and GivingTheSwordToANoob, where a powerful weapon ends up in the hands of an incompetent such as TheChosenZero. An alternative to this trope is ItMayHelpYouOnYourQuest, where useless looking equipment turn turns out to be unexpectedly vital later on. If it's ''literally'' a herring, see ShamuFu.
18th Jan '17 9:24:15 PM Alas_Poor_Donny
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** Fifth edition averts this trope entirely by attacking it from the other end: there is only one item in the game that is actually necessary for the full use of a character combat ability: the wizard's spellbook. Every other combat ability in the game is either entirely innate or can be applied at only a slightly reduced power level to improvised or trivially-obtained weapons, and full-strength gear is cheap on the level of standard adventuring profits covering a near-full replacement even at level one. Out of combat abilities such as lock-picking still require tools, but the skill required to use the tools can also be used to craft replacements on the fly in a pinch and inferior materials rarely levy a mechanical penalty on them either. Even losing your armor entirely doesn't shift your defenses enough to be a crippling loss... even for fighters.
17th Jan '17 5:58:40 AM Ambaryerno
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* Similar to the Iraq example, Sherman crews in WWII strapped just about anything they could find to their tanks to try and counter superior Axis armor and antitank weaponry. Sandbags were particularly common.

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* Similar to the Iraq example, Sherman crews in WWII strapped just about anything they could find to their tanks to try and counter superior Axis armor and antitank weaponry. Sandbags were particularly common. In fact the Sherman ''itself'' was an example; a medium tank intended for supporting infantry, not slugging it out head-on with heavy tanks. A substantial number of Sherman losses in Europe were simply the result of pressing the tank into a job it was never designed to do.
29th Dec '16 10:35:04 AM MiddleEighth
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*Experienced by the four at the beginning of ''Fanfic/TheKeysStandAlone: The Soft World''. They're brought back to C'hou and (eventually) told they're there to help save the world, but all they have to live on initially is Ringo's pouchful of money—which turns out to be worth a LOT less than it used to, meaning they have to start finding money just to stay alive pretty damn quick. Rather shabby treatment for champions brought over by the gods....
8th Dec '16 6:23:14 PM Kid
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* OlderThanRadio: The title character of the European folk tale "Literature/TheBraveLittleTailor" is dragooned into setting out to save the kingdom from giants, with no special equipment or training. And [[IdiotPlot one word of explanation might have gotten him out of it]]. The story was collected by such 19th-century folklorists as Creator/TheBrothersGrimm. Of course, [[UriahGambit the king doesn't actully'' ''[[UriahGambit expect]]'' [[UriahGambit him to survive or succeed]].

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* OlderThanRadio: The title character of the European folk tale "Literature/TheBraveLittleTailor" is dragooned into setting out to save the kingdom from giants, with no special equipment or training. And [[IdiotPlot one word of explanation might have gotten him out of it]]. The story was collected by such 19th-century folklorists as Creator/TheBrothersGrimm. Of course, [[UriahGambit the king doesn't actully'' actually]] ''[[UriahGambit expect]]'' [[UriahGambit him to survive or succeed]].
8th Dec '16 6:21:58 PM Kid
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* OlderThanRadio: The title character of the European folk tale "Literature/TheBraveLittleTailor" is dragooned into setting out to save the kingdom from giants, with no special equipment or training. And [[IdiotPlot one word of explanation might have gotten him out of it]]. The story was collected by such 19th-century folklorists as Creator/TheBrothersGrimm. Of course, [[UriahGambit the king doesn't actully ''expect'' him to survive or succeed]].

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* OlderThanRadio: The title character of the European folk tale "Literature/TheBraveLittleTailor" is dragooned into setting out to save the kingdom from giants, with no special equipment or training. And [[IdiotPlot one word of explanation might have gotten him out of it]]. The story was collected by such 19th-century folklorists as Creator/TheBrothersGrimm. Of course, [[UriahGambit the king doesn't actully ''expect'' actully'' ''[[UriahGambit expect]]'' [[UriahGambit him to survive or succeed]].
25th Oct '16 6:01:54 AM __Vano
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SurvivalHorror has a form of this trope, but there it tends to work a little better, as it's less about deliberately being shafted and more about not getting a chance to prepare (in the original ''VideoGame/ResidentEvil'', for example, the main characters have standard-issue gear for a police special unit -- it just doesn't help much when faced with [[ZombieApocalypse the walking dead]]). This still doesn't explain why shop keepers [[http://www.penny-arcade.com/comic/2005/01/14 demand full price]] for products when there are zombies wandering around outside; mind you, nine times out of ten you won't be doing any shopping in a SurvivalHorror.

Frequently overlaps with NoHeroDiscount. Contrast with BagOfSpilling, in which equipment/power-ups don't carry over to sequels; and GivingTheSwordToANoob, where a powerful weapon ends up in the hands of an incompetent such as TheChosenZero. An alternative to this trope is ItMayHelpYouOnYourQuest, where useless looking equipment turn out to be unexpectedly vital later on. If it's ''literally'' a herring, see ShamuFu.

Often the first step in a SortingAlgorithmOfWeaponEffectiveness. ATasteOfPower subverts this trope... At first. For the gameplay version, see EarlyGameHell.

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SurvivalHorror has a form of this trope, but there it tends to work a little better, as it's less about deliberately being shafted and more about not getting a chance to prepare (in the original ''VideoGame/ResidentEvil'', for example, the main characters have standard-issue gear for a police special unit -- it just doesn't help much when faced with [[ZombieApocalypse the walking dead]]). This still doesn't explain why shop keepers [[http://www.penny-arcade.com/comic/2005/01/14 demand full price]] for products when there are zombies wandering around outside; mind you, nine times out of ten you won't be doing any shopping in a SurvivalHorror.

dead]]).

Frequently overlaps with NoHeroDiscount. Contrast with BagOfSpilling, in which equipment/power-ups don't carry over to sequels; the next part; and GivingTheSwordToANoob, where a powerful weapon ends up in the hands of an incompetent such as TheChosenZero. An alternative to this trope is ItMayHelpYouOnYourQuest, where useless looking equipment turn out to be unexpectedly vital later on. If it's ''literally'' a herring, see ShamuFu.

Often the first step in a SortingAlgorithmOfWeaponEffectiveness. ATasteOfPower subverts this trope... At at first. For the gameplay version, see EarlyGameHell.
31st Aug '16 9:09:54 AM Julia1984
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Strange though it may seem, the king has sent you on the most important {{quest}} the world has ever known, and he expects you to pay your own way. Oh, he might invite you to scrounge around the castle for any treasure chests you can get to (forget the ones with locks or behind locked doors), all probably containing enough loot to buy a pointy stick; but it wouldn't even occur to him that, what with the ''world'' hanging in the balance, it might be a good idea to give you every resource at his disposal.

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Strange though it may seem, the king has sent you on the most important {{quest}} the world has ever known, and he expects you to pay your own way. Oh, he might invite you to scrounge around the castle for any treasure chests you can get to (forget the ones with locks or behind locked doors), all probably containing enough loot to buy a pointy stick; but it wouldn't even occur to him that, what with the ''world'' hanging in the balance, it might be a good idea to give you every resource at his disposal.
disposal. No SupernaturalAid for you!
17th Jul '16 12:42:35 PM ImpudentInfidel
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** The TabletopGame/{{Warhammer 40000}} role playing games vary this. TabletopGame/DeathWatch starts you and your battle brothers with gear that is decent - for a value of "decent" that 99% of the Imperium's armed forces would lie, steal and murder for. TabletopGame/RogueTrader also averts this - the question is not whether you can afford a Lasgun, but whether you can afford ten thousand of them for your household troops (and the answer is usually "Sure, take it out of the petty cash!"). TabletopGame/DarkHeresy was a bit worse about this, since the franchise was only slowly breaking away from traditional adventurer group rpgs and finding its own stride - thus, the agents of the most powerful organization of the Imperium are often equipped with the herring. TabletopGame/OnlyWar finally usually averts this, but also occasionally indulges the trope: The players can first build their regiment which gives them a good set of standard equipment useful for their troop type. Then comes the [[RandomNumberGod logistics roll]] that determines whether the Departmento Munitorum assigns you 20 kg of explosives for the sabotage mission... [[RuleOfFunny or 20 crates of Ogryn dress uniforms.]]

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** The TabletopGame/{{Warhammer 40000}} role playing games vary this. TabletopGame/DeathWatch starts you and your battle brothers with gear that is decent - for a value of "decent" that 99% of the Imperium's armed forces would lie, steal and murder for. TabletopGame/RogueTrader also averts this - the question is not whether you can afford a Lasgun, but whether you can afford ten thousand of them for your household troops (and the answer is usually "Sure, take it out of the petty cash!"). TabletopGame/DarkHeresy was a bit worse about this, since the franchise was only slowly breaking away from traditional adventurer group rpgs and finding its own stride - thus, the agents of the most powerful organization of the Imperium are often equipped with the herring. In that case it often overlaps with OnSiteProcurement; you're supposed to be low-key investigators after all, if they wanted to go in heavy they would have sent one of their many military forces. TabletopGame/OnlyWar finally usually averts this, but also occasionally indulges the trope: The players can first build their regiment which gives them a good set of standard equipment useful for their troop type. Then comes the [[RandomNumberGod logistics roll]] that determines whether the Departmento Munitorum assigns you 20 kg of explosives for the sabotage mission... [[RuleOfFunny or 20 crates of Ogryn dress uniforms.]]
17th Jul '16 12:21:04 PM ImpudentInfidel
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* ''[[Series/MysteryScienceTheater3000 MST3K]]'' - in "The Day the Earth Froze", the evil witch challenges the hero to plow a field of snakes - when he challenges her on this point she replies "Hey, ''I'm'' the curse boss here!"

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* ''[[Series/MysteryScienceTheater3000 MST3K]]'' - in "The Day the Earth Froze", "Film/TheDayTheEarthFroze" episode, the evil witch challenges the hero to plow a field of snakes - when he challenges her on this point she replies "Hey, ''I'm'' the curse boss here!"here!" In the actual movie she's deliberately wasting his time.
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