History Main / WireDilemma

3rd Apr '18 11:40:34 AM Diask
Is there an issue? Send a Message


* A future-y variant occurs in ''Series/StarTrekDeepSpaceNine'' when a torpedo is lodged in the hull of the stricken ''Defiant'' in a room where Quark and a merchant he had earlier swindled are trapped. Rather than wires they have the choice of removing two identical components of the warhead, one of which will deactivate it and the other will cause it to detonate. Quark eventually just grabs one of them and in the process teaches the merchant a lesson about going with your gut.

to:

* A future-y futuristic variant occurs in ''Series/StarTrekDeepSpaceNine'' when a torpedo is lodged in the hull of the stricken ''Defiant'' in a room where Quark and a merchant he had earlier swindled are trapped. Rather than wires they have the choice of removing two identical components of the warhead, one of which will deactivate it and the other will cause it to detonate. Quark eventually just grabs one of them and in the process teaches the merchant a lesson about going with your gut.



* One episode of ''Series/ElChapulinColorado'' has permutation number 10 (throwing the bomb out the window) happening twice. Actually, the second time used a door.

to:

* One episode of ''Series/ElChapulinColorado'' has permutation number 10 (throwing features two instances of throwing the bomb out the window) happening twice. Actually, the window. The second time used a door.



* In ''VideoGame/FTLFasterThanLight'', in Rockmen sectors you may come upon a self-propelling mine that drills into your ship's hull and threatens to destroy it unless you send someone to defuse the mine... except they have choose between a red wire and blue wire. The choice is a pure illusion as both choices have an equal chance of either defusing the mine or damaging your ship '''and''' killing your crew member (thankfully, a clone bay can undo this) and there is no way to tell beforehand which is wire is correct. The only guaranteed ways to get away from this event unscathed are to have level 5+ engines or a drone system with a beam drone ready to deploy (You can also use a missile weapon, but it will still damage your hull. At least you won't lose anybody.).

to:

* In ''VideoGame/FTLFasterThanLight'', in Rockmen sectors you may come upon a self-propelling mine that drills into your ship's hull ship and threatens to destroy it unless you send someone to defuse the mine... except disarm it, possibly without a hitch but there's also a chance they will have to choose between a red wire and a blue wire. The choice is a pure illusion as both choices Both wires have an equal chance of either defusing the mine or damaging your ship '''and''' killing your crew member (thankfully, member[[note]]Thankfully, a clone bay can undo this) this.[[/note]] and there is no way to tell beforehand which is wire is correct. The only guaranteed ways to get away escape from this event unscathed are to have level 5+ engines or a drone system with a beam drone ready to deploy (You drone[[note]]You can also use a missile weapon, but it will still damage your hull. At least you won't lose anybody.).[[/note]][[note]]And no, sending Engi (who are adept at tinkering) or Lanius (who ''consume'' metals) is not an option[[/note]].
3rd Apr '18 11:06:04 AM Diask
Is there an issue? Send a Message


* ''LightNovel/HaruhiSuzumiya'' played this one in the web-series, ''Manga/HaruhiChan''. Yuki had left the house, and to entertain Ryoko and Kimidori (a green balloon dog) she had left a gift. They unwrap it, and it's a large box with a timer...and a small compartment with a red wire and blue wire opens up, along with a pair of scissors. They [[TakeAThirdOption chuck it out the window.]]

to:

* ''LightNovel/HaruhiSuzumiya'' played this one in the web-series, ''Manga/HaruhiChan''. In ''Manga/HaruhiChan'', Yuki had left the house, and to entertain Ryoko and Kimidori (a green balloon dog) she had left a gift. They unwrap it, and it's a large box with a timer...and a small compartment with a red wire and blue wire opens up, along with a pair of scissors. They [[TakeAThirdOption chuck it out the window.]]



[[folder: Comic Books]]

to:

[[folder: Comic [[folder:Comic Books]]



* ''Film/{{Speed}}'', Type 3 permutation. Jack goes through a lot of trouble to get under the bus while in motion to disarm the bomb, only to see it's too complex for him to safely do it and has to leave it alone; [[JustifiedTrope justified]] -- [[spoiler:the guy who made the bomb is a retired Bomb Squad member himself, and knew how to make it impossible to practically disarm.]]

to:

* In ''Film/{{Speed}}'', Type 3 permutation. Jack goes through a lot of trouble to get under the bus while in motion to disarm the bomb, only to see it's too complex for him to safely do it and has to leave it alone; [[JustifiedTrope justified]] {{justified|Trope}} -- [[spoiler:the guy who made the bomb is a retired Bomb Squad member himself, and knew how to make it impossible to practically disarm.]]



[[folder: Live Action TV]]
* The entire premise of the {{Creator/Fox}} GameShow ''[[{{Series/Boom}} BOOM!]]'' Each wire represents an answer to a multiple-choice question; cut the wire to the wrong answer and, well...

to:

[[folder: Live [[folder:Live Action TV]]
* The entire premise of the {{Creator/Fox}} GameShow ''[[{{Series/Boom}} BOOM!]]'' ''{{Series/Boom}}'' Each wire represents an answer to a multiple-choice question; cut the wire to the wrong answer and, well...



* Subverted in ''Series/{{Life On Mars|2006}}'', where Sam agonises over which wire to cut, but the bomb squad appears from off screen, cuts both wires with a pair of hedge trimmers, and walks away.

to:

* Subverted in ''Series/{{Life On Mars|2006}}'', ''Series/LifeOnMars2006'', where Sam agonises over which wire to cut, but the bomb squad appears from off screen, cuts both wires with a pair of hedge trimmers, and walks away.



[[folder: Newspaper Comics]]

to:

[[folder: Newspaper [[folder:Newspaper Comics]]



[[folder: Tabletop Games]]

to:

[[folder: Tabletop [[folder:Tabletop Games]]



[[folder: Video Games]]

to:

[[folder: Video [[folder:Video Games]]



* ''VideoGame/MetalGearAcid'' did Number 7 pretty well, with the bomb disposal segment going very smoothly -- until Alice, giving instructions, loses her head and foreshadows the impending reveal of her [[spoiler:dual personality]]. Minette had previously been told, very confidently, that the bomb would be defused as soon as she connects the black and white wires.

to:

* ''VideoGame/MetalGearAcid'' did Number 7 pretty well, with In ''VideoGame/MetalGearAcid'', the bomb disposal segment going very smoothly -- until Alice, giving instructions, loses her head and foreshadows the impending reveal of her [[spoiler:dual personality]]. Minette had previously been told, very confidently, that the bomb would be defused as soon as she connects the black and white wires.



* In a scripted events in ''VideoGame/PapersPlease'', one of your entrants tosses a bomb into your booth, requiring you to defuse it. Fortunately, the bombmaker helpfully labeled the wires you need to cut with the exact order you need to cut them in, so the actual ''dilemma'' part is averted here. Your guard buddy Calensk [[LampshadeHanging calls them out for this]].

to:

* In a scripted events in ''VideoGame/PapersPlease'', one of your entrants tosses a bomb into your booth, requiring you to defuse it. Fortunately, the bombmaker helpfully labeled the wires you need to cut with the exact order you need to cut them in, so the actual ''dilemma'' part is averted here. Your guard buddy Calensk [[LampshadeHanging calls them out for this]].this.



* One of the cases in ''SherlockHolmesTheDevilsDaughter'' begins with a time bomb thrown through the window of 221B in the middle of the night. Holmes deduces that one of the wires is connected to an anti-tamper device that will blow up the bomb if the detonator is disconnected, so defusing the bomb requires looking at how everything is connected to disconnect the anti-tamper device before cutting the wires to the detonator and power source.

to:

* One of the cases in ''SherlockHolmesTheDevilsDaughter'' ''VideoGame/SherlockHolmesTheDevilsDaughter'' begins with a time bomb thrown through the window of 221B in the middle of the night. Holmes deduces that one of the wires is connected to an anti-tamper device that will blow up the bomb if the detonator is disconnected, so defusing the bomb requires looking at how everything is connected to disconnect the anti-tamper device before cutting the wires to the detonator and power source.



* In ''VideoGame/FTLFasterThanLight'', in Rockmen sectors you may come upon a self-propelling mine that drills into your ship's hull and threatens to destroy it unless you send someone to defuse the mine... except they have choose between a red wire and blue wire. The choice is a pure illusion as both choices have an equal chance of either defusing the mine or damaging your ship '''and''' killing your crew member (thankfully, a clone bay can undo this) and there is no way to tell beforehand which is wire is correct. The only guaranteed ways to get away from this event unscathed are to have level 5+ engines or a drone system with a beam drone ready to deploy (You can also use a missile weapon, but it will still damage your hull. At least you won't lose anybody.).



* In ''Webcomic/AnEpicComic'', Tails has to hack into a missile with two wires. One wire allows changes to be made to it and the other wire locks the missile so one can tamper with it. [[spoiler: With the help of the Nostalgia Critic knowing of [[BatmanGambit Batman Gambits]], they cut the right wire, re-coordinating the missile.]]

to:

* In ''Webcomic/AnEpicComic'', Tails has to hack into a missile with two wires. One wire allows changes to be made to it and the other wire locks the missile so one can tamper with it. [[spoiler: With the help of the Nostalgia Critic knowing of [[BatmanGambit Batman Gambits]], {{Batman Gambit}}s, they cut the right wire, re-coordinating the missile.]]



[[folder: Western Animation ]]

to:

[[folder: Western Animation ]][[folder:Western Animation]]



[[folder: Real Life]]

to:

[[folder: Real [[folder:Real Life]]
2nd Apr '18 5:39:15 PM Vir
Is there an issue? Send a Message


** The episode "The Idea Men", where The Tick fails at disarming the bomb and ends up running it outside its intended blast zone to a place where it can't harm anyone (it detonates in ''his'' face, but The Tick is NighInvulnerable).

to:

** The episode "The Idea Men", where The Tick fails at disarming the bomb and ends up running it outside its intended blast zone to a place where it can't harm anyone (it detonates in ''his'' face, but The Tick is NighInvulnerable).[[NighInvulnerability Nigh-Invulnerable]]).
2nd Apr '18 5:37:53 PM Vir
Is there an issue? Send a Message


* In one episode of ''WesternAnimation/AtomicBetty'' Sparky must defuse a bomb while X-5 reads him instructions over a video link. X-5 discovers that cutting any wire will cause the timer to count down faster and says "DO NOT CUT THE WIRES. REPEAT: '''DO NOT CUT THE WIRES!'''". The video link is bad and both of the "do not" parts of Z-5's transmission is cut off, causing Sparky to become frustrated and cut a wire randomly.

to:

* In one episode of ''WesternAnimation/AtomicBetty'' Sparky must defuse a bomb while X-5 reads him instructions over a video link. X-5 discovers that cutting any wire will cause the timer to count down faster and says "DO NOT CUT THE WIRES. REPEAT: '''DO NOT CUT THE WIRES!'''". The video link is bad and both of the "do not" parts of Z-5's X-5's transmission is cut off, causing Sparky to become frustrated and cut a wire randomly.
2nd Apr '18 5:34:39 PM Vir
Is there an issue? Send a Message


# The hero/expert futilely tries to defuse the bomb. The other person watching (usually another member of the team if the hero is trying to defuse the bomb, or if the expert is defusing the bomb, then the hero is watching) gets frustrated and shoves the hero/expert out of the way and punches the control panel. This may result in two different endings. One is that the bomb shuts down to the hero/expert's surprise, or two, the bomb skips the timer and just detonates, [[HilarityEnsues Hilarity usually ensues]].

to:

# The hero/expert futilely tries to defuse the bomb. The other person watching (usually another member of the team if the hero is trying to defuse the bomb, or if the expert is defusing the bomb, then the hero is watching) gets frustrated and shoves the hero/expert out of the way and punches the control panel. This may result in two different endings. One is that the bomb shuts down to the hero/expert's surprise, or two, the bomb skips the timer and just detonates, detonates. [[HilarityEnsues Hilarity usually ensues]].
16th Mar '18 5:16:27 AM Hanz
Is there an issue? Send a Message

Added DiffLines:

* In the climax of ''Videogame/Yakuza2'', Goro Majima and one of his lackeys are tasked with disarming a bomb. Majima basically picks wires at random for his lackey to cut, who is utterly terrified at the prospect that they're working off of guesswork.
22nd Feb '18 7:09:24 PM BreadBull
Is there an issue? Send a Message


At no point is there a plausible explanation as to why a homemade bomb should conform to any color-code standard at all, especially since the designer obviously never intended for it to be disarmed in the first place. The FridgeLogic as to why he would be using multiple-colored wires also never comes up, even though in a home-made bomb, all the wire should have come from the same single-colored spool.

to:

At no point is there a plausible explanation as to why a homemade bomb should conform to any color-code standard at all, especially since the designer obviously never intended for it to be disarmed in the first place. The FridgeLogic as to why he would be using multiple-colored place - in fact, having multiple colored wires also never comes up, even though in a home-made bomb, all the wire should have first place is puzzling since you'd expect the wires to come from the same single-colored spool.
spool, with the same color. Maybe they wanted to make sure they were assembling it correctly?
28th Jan '18 6:59:49 PM The_Weirdo
Is there an issue? Send a Message


** The torpedo in question is actually manufactured and sold by the merchant's people.

to:

** The torpedo in question is actually manufactured and sold by the merchant's people.people - a fact that has the merchant wryly remark that maybe he should offer the people that ''fired'' the torpedo a ''refund''. This sends both of them in a laughing fit.
13th Jan '18 3:55:21 AM JackG
Is there an issue? Send a Message


* * ''WesternAnimation/BountyHamster''. In "Save the Whale", Cassie can't make a decision when confronted with the two wires. Then an alien baby with MoreTeethThanTheOsmondFamily runs up and chomps on the red wire, shocking itself and disarming the bomb.

to:

* * ''WesternAnimation/BountyHamster''. In "Save the Whale", Cassie can't make a decision when confronted with the two wires. Then an alien baby with MoreTeethThanTheOsmondFamily runs up and chomps on the red wire, shocking itself and disarming the bomb.
13th Jan '18 3:55:03 AM JackG
Is there an issue? Send a Message

Added DiffLines:

* * ''WesternAnimation/BountyHamster''. In "Save the Whale", Cassie can't make a decision when confronted with the two wires. Then an alien baby with MoreTeethThanTheOsmondFamily runs up and chomps on the red wire, shocking itself and disarming the bomb.
This list shows the last 10 events of 192. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WireDilemma