History Main / WindomXP

7th Feb '13 7:00:47 AM ViperAcidZX
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Initially named Bootfighter Windom XP, this series of games started as a FreewareGame based on the popularity of the GundamVSSeries and AnotherCenturysEpisode series. Initially featuring 14 mechas (Windoms and Linuxes) and 4 game modes, it was subsequently followed by a retail MissionPackSequel, Ultimate Knight Windom XP, which adds 3 new robots, a fairly difficult Arcade mode, equippable items and general tweaks and balancing to the roster. As of now, the latter version is the only one that continually receives updates. An ExpansionPack called the Powerup Kit adds a new stage, the two stages from Bootfighter that were formerly absent from Ultimate Knight and 5 new units and was released at the 77th Comiket. The game modes available for this game so far are: * Arcade mode * Survival mode * Team Battle * Blitz Tactics (Similar to Team Battle mode, only the objective now being to destroy the enemy mother ships.) * Local Single/Multiplayer mode (or Free Battle Mode) * Online Battle Mode The game owes its spotlight and life though to the spread of its translated freeware version, followed later by the spread of the Ultimate Knight editions and the popularization of its mods and videos. ---- !These games provide examples of: * AceCustom: The player can select different palletes and stat-upgrading parts they collect from the Arcade Mode to make their mechs unique. * AlphaStrike: Windom Talisker WP and Windom Black Comb’s last subattacks. * AllThereInTheManual: The little information about the game's mechs, the pilot creator and even the default Cat-pilots are in a rare file that came with the original games bought from the website, and later lost through massive file sharing. * AMechByAnyOtherName: Originally called Bootfighters, now known as [[FunWithAcronyms KD's]]. * ArtificialStupidity: See LeeroyJenkins below... * ArtisticLicensePhysics: The game's gravity is an unchangeable standard, thus the gravity in the Moon map is the same as in the Earth maps... ** IfItSwimsItFlies: The only difference between water, sky and space in this game is that you cannot really see much ahead of you other than [[WaterIsBlue blue]]. * AttackDrone: KD-06 series, KD-07 Black Comb and some of the Linuxes possess them. * AttractMode: Wait a little longer in the menu screen, and the game will start a random CPU match. * BattleAura: The mech gets one once you activate the SuperMode. * BeamOWar: A VERY RARE instance, and only possible through the battle between two KD-07 Black Combs since by default, the beam projectiles go through each other. Should both face each other and strike at the same time with the [[BeamSpam Subattack 5]] or block an incoming beam, it results in a Beam Pong that will only end until either Subattack or the blocking fail. * BeamSpam: The KD-07 Black Comb and KD-06 Windom Vista being the most popular Windom to do it, though the MS-98 and Millenium suits have a special grenade that rains beams upon the area. ** Some of the Linuxes are able to invoke one of those Magical Spell Circles that spam several medium-ranged beams, and a few long-ranged ones. * {{BFG}} - KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 SP1’s guns. * {{BFS}} – KD-05-3’s Anti-Ship Sword, with the KD-07 Black Comb having a pair of then. And then the KD-08-2 Cymbidium Linux's power-up Sub-Attack move, which basically gives her sword a huge laser blade. * BlingBlingBang – Windom Black Comb, especially if you turn one of the graphical options on. * CameraLockOn * CaptainErsatz / {{Expy}}: In short... ** The Linuxes (with one exception, in the case of Black Selena) are based on iconic anime girls, especially those with Magical Powers, such as [[ShakuganNoShana Shana]] for the Lynux Licoris. ** As for the Windoms themselves most of their designs, from Mech to Projectiles, come from [[GundamSEED Cosmic]] [[GundamSEEDDestiny Era]], like the Windom Talisker WP and the Anti-Air Missiles. * CharacterCustomization: You can alter the Robot’s colors and skills by collecting items from your battles at the Arcade Mode. * ChestBlaster: KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid Windom 2K’s particle beams. * ColorCodedMultiplayer: The Single and Multi Player modes often have that. * CutAndPasteEnvironments – The ‘In’ maps are basically this. The In1 being what COULD be a never-ending hangar, while the In2 is basically a bland section of box-rooms. * DeflectorShields: Added in the 2.005 update for the newcoming couple of Linuxes. The Windom Black Comb however had from the beginning a deflective armor instead of a shield similar to Destiny’s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks. * DieChairDie: Wanna destroy the city’s buildings around you with your infinite supply of missiles and beams? Fire. ** Though averted sometimes, as some of the buildings such as certain Skyscrapers are impossible to destroy. * DifficultButAwesome - The MS-98 Windom, the Zaku's equivalent of this game, has the poorest of all health and boost meters, speed and melee damage attacks. On the other hand, it comes with the lowest cost in the battle meter, quick boost recharge, five extra lives, and its Machine Gun and Grenade attacks can overpower any unit when used right (especially the Grenades subattack.) ** Same for the Anthurium Linux: No melee, no blocking, rapidly empties the power meter and thus is vulnerable to any kind of melee attack... But compensates the lack of these with a variety of specifically made emergence attacks for these situations. * EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking. * ExtremityExtremist - Anthurium Linux has no melee whatsoever, just a Beam Rifle and a Cannon. * FanTranslation: For the original game by [[http://mirrormoon.org/node Mirror Moon]]. Then several by Amecha and 3DGundam. * FemBot: All Linuxes, save for the KD-07-2 Black Selena. * FlamingSword: KD-08-6 Linux Lycoris was initially presented with a Flaming Katana. After the 2.005 update, the katana is no longer permanently on fire. It needs to be manually ignited, and the function to do such replaces her double-jump ability. * FreelookButton: Available in the pause menu. * GameMod: '''''Hoo boy''''', and it’s the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game. ** No less than 3 forums mostly dedicated to this, one of them being the popular 3DGundam community, well known for creating detailed 3D models and artworks of Mechs, many of which end up applied to the game! ** It is also know for its fully-customized versions such as 3DGundam’s [[GundamSEED SEED]] and [[GundamVSSeries GVG]] Mods. * GoodOldFisticuffs: The KD-06-3’s method of meleeing. * GunsAkimbo: Again the KD-06-3, using double automatic beam pistols. KD-07 Black Comb uses two beam rifles and the KD-08-3 has a rifle and a cannon. * GunFu: [[RuleOfThree Take a guess...]] * HomingProjectile: The beams will, variably, follow the target until they either hit, miss or go a certain distance. * HumongousMecha * ImpaledWithExtremePrejudice: Any mech with a lance or an Anti-Ship sword, especially the KD-05-3's special combo attack. * ImpossiblyGracefulGiant: The Linuxes play this straight. * InstantRunes: The KD-08 Iris Linuz does this for its ultimate move. * KatanasAreJustBetter: Both Windom Taliskers agree. * KickThemWhileTheyAreDown: Most of the times you can still deliver a few blows to an enemy while it is down before the MercyInvincibility rule begins to act. * LeeroyJenkins - The NPC's default strategy, even when clearly outnumbered. This becomes especially clear in the Arcade Mode where [[RecklessSidekick your teammate]] will throw himself against the enemies and die seconds later, either rapidly depleting the battle cost meter and making you lose or leaving you to face the onslaught on your own. ** In the worst cases, such as when you're both targeting the same enemy, much friendly fire ensues and gives the enemy just the right window needed to turn the tides on you. * LoadsAndLoadsOfCharacters: The game itself has over 20 characters, but the Mods available allow you to replace these characters AND add a few more, with a limit of 50. * MacrossMissileMassacre * MeaningfulName: The name Bootfighter itself. The words "Boot" and "Fighter" can be translated to Japanese as [[{{Gundam}} "Kidou" and "Senshi"]] respectively. ** As for the robots themselves, see ThemeNaming below. * MechaExpansionPack: The Windom Talisker WP, Windom Millenium and XP series. * MercyInvincibility: After recieving a certain amount of hits, your mech goes down and the rule is applied until it gets up and either begins firing again or the invincibility time runs out. * MirrorMatch: Rarely in the Arcade Mode, though common in the other modes. * MissingBackblast: Subverted with the bazooka gun for the Millenium and XP series as they have the special effect of the backblast, yet no recoil on the mech itself. ** Averted when using the Sub-Attacks, be them missile launchers or the bazookas themselves. * OneHitPolykill: With any kind of Beam Rifles, since the beams will only cease to exist if they hit one or more buildings, the floor, reach a certain distance or time length. * RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s by summoning one of the crystals you normally use as an Attack Drone. * RPGElements: Check CharacterCustomization. * ScoringPoints: Comes with a basic Ranking system. * SchrodingersCast: Arguably, since you can add any character you wish in this game as a pilot, be it from a SuperRobot series or a popular MemeticMutation, you can add him to the game. * ShoutOut: Aside from the examples back at the CaptainErsatz trope… ** One of the last stages of the Arcade path puts you against the KD-07 and KD-07-2, the Windom versions of the [[GundamSeedDestiny Strike Freedom and Infinite Justice (Not counting the Akatsuki parts in each mobile suit)]]. Good luck fighting Kira and Athrun at the same time. * {{Skybox}}: A circular and static skybox, noticeable if you fall off the map (Especially in the Skyland map) or fly too high without the map boundries (By deleting the "Hit" files from their folders). * SkySurfing: The shield for XP (KD-05) and XP Type-B (KD-05-2) can transform into a sub-flight unit that the mech rides on top of. * SpamAttack: Pick your preference. ** BeamSpam? Black Comb and Windom Vista live up to the name of their {{Gundam}} [[GundamSEEDDestiny counterparts.]] ** MoreDakka? The last subattack of the MS-98 and the first Millenium units, aside from the “IWSP” Talisker. ** MacrossMissileMassacre? Meet the KD-05 and KD-05-2. * StaticStunGun: Subverted. Windom Black Comb has a Static Stun Beam that looks like electricity as the first subattack. * SuperMode: Introduced in the 2.005 version of the game. Activating it allows you to shoot faster and deal more damage while executing a sword combo. * SuperMovePortraitAttack: Most of the times you use any of the subweapons the robot goes through a rotating camera shot, GundamSEED style. * SuperRobotGenre * SwissArmyWeapon - The KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid Windom 2K’s guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last Sub-Attack and a WaveMotionGun for the Fighter Ship mode. * ThemeNaming: All the robots are named and slightly based off the Windows and Linux [[NamesGivenToComputers Operational Systems]]. * ThrowingYourShieldAlwaysWorks - KD-05-3 And KD-04-4 in allusion to the [[GundamSeedDestiny Impulse]] and the [[MobileSuitGundam RX-78-2]] Gundams respectively * TransformingMecha: The KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid-o Windom 2K are capable of transforming into fighters. * UnusualWeaponMounting: Lasers from the hips, the wings, and the list goes on… * WaveMotionGun: KD-08-3 Anthurium Linux’s BFG. * WhipSword: Cymbidium Linux's power-up Sub-Attack gives a huge bending beam blade to her sword that works mostly like a whip, capable of hitting multiple enemies around with the right combo at the right time.
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Initially named Bootfighter Windom XP, this series of games started as a FreewareGame based on the popularity of the GundamVSSeries and AnotherCenturysEpisode series. Initially featuring 14 mechas (Windoms and Linuxes) and 4 game modes, it was subsequently followed by a retail MissionPackSequel, Ultimate Knight Windom XP, which adds 3 new robots, a fairly difficult Arcade mode, equippable items and general tweaks and balancing to the roster. As of now, the latter version is the only one that continually receives updates. An ExpansionPack called the Powerup Kit adds a new stage, the two stages from Bootfighter that were formerly absent from Ultimate Knight and 5 new units and was released at the 77th Comiket. The game modes available for this game so far are: * Arcade mode * Survival mode * Team Battle * Blitz Tactics (Similar to Team Battle mode, only the objective now being to destroy the enemy mother ships.) * Local Single/Multiplayer mode (or Free Battle Mode) * Online Battle Mode The game owes its spotlight and life though to the spread of its translated freeware version, followed later by the spread of the Ultimate Knight editions and the popularization of its mods and videos. ---- !These games provide examples of: * AceCustom: The player can select different palletes and stat-upgrading parts they collect from the Arcade Mode to make their mechs unique. * AlphaStrike: Windom Talisker WP and Windom Black Comb’s last subattacks. * AllThereInTheManual: The little information about the game's mechs, the pilot creator and even the default Cat-pilots are in a rare file that came with the original games bought from the website, and later lost through massive file sharing. * AMechByAnyOtherName: Originally called Bootfighters, now known as [[FunWithAcronyms KD's]]. * ArtificialStupidity: See LeeroyJenkins below... * ArtisticLicensePhysics: The game's gravity is an unchangeable standard, thus the gravity in the Moon map is the same as in the Earth maps... ** IfItSwimsItFlies: The only difference between water, sky and space in this game is that you cannot really see much ahead of you other than [[WaterIsBlue blue]]. * AttackDrone: KD-06 series, KD-07 Black Comb and some of the Linuxes possess them. * AttractMode: Wait a little longer in the menu screen, and the game will start a random CPU match. * BattleAura: The mech gets one once you activate the SuperMode. * BeamOWar: A VERY RARE instance, and only possible through the battle between two KD-07 Black Combs since by default, the beam projectiles go through each other. Should both face each other and strike at the same time with the [[BeamSpam Subattack 5]] or block an incoming beam, it results in a Beam Pong that will only end until either Subattack or the blocking fail. * BeamSpam: The KD-07 Black Comb and KD-06 Windom Vista being the most popular Windom to do it, though the MS-98 and Millenium suits have a special grenade that rains beams upon the area. ** Some of the Linuxes are able to invoke one of those Magical Spell Circles that spam several medium-ranged beams, and a few long-ranged ones. * {{BFG}} - KD-08-3 Anthurium Linux and KD-06 Asteroid Windom 2000 SP1’s guns. * {{BFS}} – KD-05-3’s Anti-Ship Sword, with the KD-07 Black Comb having a pair of then. And then the KD-08-2 Cymbidium Linux's power-up Sub-Attack move, which basically gives her sword a huge laser blade. * BlingBlingBang – Windom Black Comb, especially if you turn one of the graphical options on. * CameraLockOn * CaptainErsatz / {{Expy}}: In short... ** The Linuxes (with one exception, in the case of Black Selena) are based on iconic anime girls, especially those with Magical Powers, such as [[ShakuganNoShana Shana]] for the Lynux Licoris. ** As for the Windoms themselves most of their designs, from Mech to Projectiles, come from [[GundamSEED Cosmic]] [[GundamSEEDDestiny Era]], like the Windom Talisker WP and the Anti-Air Missiles. * CharacterCustomization: You can alter the Robot’s colors and skills by collecting items from your battles at the Arcade Mode. * ChestBlaster: KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid Windom 2K’s particle beams. * ColorCodedMultiplayer: The Single and Multi Player modes often have that. * CutAndPasteEnvironments – The ‘In’ maps are basically this. The In1 being what COULD be a never-ending hangar, while the In2 is basically a bland section of box-rooms. * DeflectorShields: Added in the 2.005 update for the newcoming couple of Linuxes. The Windom Black Comb however had from the beginning a deflective armor instead of a shield similar to Destiny’s Akatsuki Gundam, that recharged the energy meters while reflecting beam shots and absorbing bullets. It was however vulnerable to melee, missiles and other attacks. * DieChairDie: Wanna destroy the city’s buildings around you with your infinite supply of missiles and beams? Fire. ** Though averted sometimes, as some of the buildings such as certain Skyscrapers are impossible to destroy. * DifficultButAwesome - The MS-98 Windom, the Zaku's equivalent of this game, has the poorest of all health and boost meters, speed and melee damage attacks. On the other hand, it comes with the lowest cost in the battle meter, quick boost recharge, five extra lives, and its Machine Gun and Grenade attacks can overpower any unit when used right (especially the Grenades subattack.) ** Same for the Anthurium Linux: No melee, no blocking, rapidly empties the power meter and thus is vulnerable to any kind of melee attack... But compensates the lack of these with a variety of specifically made emergence attacks for these situations. * EnemyDetectingRadar: Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking. * ExtremityExtremist - Anthurium Linux has no melee whatsoever, just a Beam Rifle and a Cannon. * FanTranslation: For the original game by [[http://mirrormoon.org/node Mirror Moon]]. Then several by Amecha and 3DGundam. * FemBot: All Linuxes, save for the KD-07-2 Black Selena. * FlamingSword: KD-08-6 Linux Lycoris was initially presented with a Flaming Katana. After the 2.005 update, the katana is no longer permanently on fire. It needs to be manually ignited, and the function to do such replaces her double-jump ability. * FreelookButton: Available in the pause menu. * GameMod: '''''Hoo boy''''', and it’s the very thing that keeps this game alive and out of obscurity, going from FanTranslation of the menus to an entire change on the mechs and maps of the game. ** No less than 3 forums mostly dedicated to this, one of them being the popular 3DGundam community, well known for creating detailed 3D models and artworks of Mechs, many of which end up applied to the game! ** It is also know for its fully-customized versions such as 3DGundam’s [[GundamSEED SEED]] and [[GundamVSSeries GVG]] Mods. * GoodOldFisticuffs: The KD-06-3’s method of meleeing. * GunsAkimbo: Again the KD-06-3, using double automatic beam pistols. KD-07 Black Comb uses two beam rifles and the KD-08-3 has a rifle and a cannon. * GunFu: [[RuleOfThree Take a guess...]] * HomingProjectile: The beams will, variably, follow the target until they either hit, miss or go a certain distance. * HumongousMecha * ImpaledWithExtremePrejudice: Any mech with a lance or an Anti-Ship sword, especially the KD-05-3's special combo attack. * ImpossiblyGracefulGiant: The Linuxes play this straight. * InstantRunes: The KD-08 Iris Linuz does this for its ultimate move. * KatanasAreJustBetter: Both Windom Taliskers agree. * KickThemWhileTheyAreDown: Most of the times you can still deliver a few blows to an enemy while it is down before the MercyInvincibility rule begins to act. * LeeroyJenkins - The NPC's default strategy, even when clearly outnumbered. This becomes especially clear in the Arcade Mode where [[RecklessSidekick your teammate]] will throw himself against the enemies and die seconds later, either rapidly depleting the battle cost meter and making you lose or leaving you to face the onslaught on your own. ** In the worst cases, such as when you're both targeting the same enemy, much friendly fire ensues and gives the enemy just the right window needed to turn the tides on you. * LoadsAndLoadsOfCharacters: The game itself has over 20 characters, but the Mods available allow you to replace these characters AND add a few more, with a limit of 50. * MacrossMissileMassacre * MeaningfulName: The name Bootfighter itself. The words "Boot" and "Fighter" can be translated to Japanese as [[{{Gundam}} "Kidou" and "Senshi"]] respectively. ** As for the robots themselves, see ThemeNaming below. * MechaExpansionPack: The Windom Talisker WP, Windom Millenium and XP series. * MercyInvincibility: After recieving a certain amount of hits, your mech goes down and the rule is applied until it gets up and either begins firing again or the invincibility time runs out. * MirrorMatch: Rarely in the Arcade Mode, though common in the other modes. * MissingBackblast: Subverted with the bazooka gun for the Millenium and XP series as they have the special effect of the backblast, yet no recoil on the mech itself. ** Averted when using the Sub-Attacks, be them missile launchers or the bazookas themselves. * OneHitPolykill: With any kind of Beam Rifles, since the beams will only cease to exist if they hit one or more buildings, the floor, reach a certain distance or time length. * RegeneratingHealth: Subverted, as only a couple of Linuxes are able to do that, and it’s by summoning one of the crystals you normally use as an Attack Drone. * RPGElements: Check CharacterCustomization. * ScoringPoints: Comes with a basic Ranking system. * SchrodingersCast: Arguably, since you can add any character you wish in this game as a pilot, be it from a SuperRobot series or a popular MemeticMutation, you can add him to the game. * ShoutOut: Aside from the examples back at the CaptainErsatz trope… ** One of the last stages of the Arcade path puts you against the KD-07 and KD-07-2, the Windom versions of the [[GundamSeedDestiny Strike Freedom and Infinite Justice (Not counting the Akatsuki parts in each mobile suit)]]. Good luck fighting Kira and Athrun at the same time. * {{Skybox}}: A circular and static skybox, noticeable if you fall off the map (Especially in the Skyland map) or fly too high without the map boundries (By deleting the "Hit" files from their folders). * SkySurfing: The shield for XP (KD-05) and XP Type-B (KD-05-2) can transform into a sub-flight unit that the mech rides on top of. * SpamAttack: Pick your preference. ** BeamSpam? Black Comb and Windom Vista live up to the name of their {{Gundam}} [[GundamSEEDDestiny counterparts.]] ** MoreDakka? The last subattack of the MS-98 and the first Millenium units, aside from the “IWSP” Talisker. ** MacrossMissileMassacre? Meet the KD-05 and KD-05-2. * StaticStunGun: Subverted. Windom Black Comb has a Static Stun Beam that looks like electricity as the first subattack. * SuperMode: Introduced in the 2.005 version of the game. Activating it allows you to shoot faster and deal more damage while executing a sword combo. * SuperMovePortraitAttack: Most of the times you use any of the subweapons the robot goes through a rotating camera shot, GundamSEED style. * SuperRobotGenre * SwissArmyWeapon - The KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid Windom 2K’s guns, with a normal or a spiral beam shot as the main mode, a bazooka gun mode for the last Sub-Attack and a WaveMotionGun for the Fighter Ship mode. * ThemeNaming: All the robots are named and slightly based off the Windows and Linux [[NamesGivenToComputers Operational Systems]]. * ThrowingYourShieldAlwaysWorks - KD-05-3 And KD-04-4 in allusion to the [[GundamSeedDestiny Impulse]] and the [[MobileSuitGundam RX-78-2]] Gundams respectively * TransformingMecha: The KD-06 Asteroid Windom 2000 SP1 and KD-06 Asteroid-o Windom 2K are capable of transforming into fighters. * UnusualWeaponMounting: Lasers from the hips, the wings, and the list goes on… * WaveMotionGun: KD-08-3 Anthurium Linux’s BFG. * WhipSword: Cymbidium Linux's power-up Sub-Attack gives a huge bending beam blade to her sword that works mostly like a whip, capable of hitting multiple enemies around with the right combo at the right time.[[redirect:VideoGame/WindomXP]]
31st Dec '12 11:29:45 PM HashiriyaR32
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** The Linuxes are based on iconic anime girls, especially those with Magical Powers, such as [[ShakuganNoShana Shana]] for the Lynux Licoris.
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** The Linuxes (with one exception, in the case of Black Selena) are based on iconic anime girls, especially those with Magical Powers, such as [[ShakuganNoShana Shana]] for the Lynux Licoris.
24th Oct '12 3:19:07 PM AndyOK
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* HomingAttack: The beams will, variably, follow the target until they either hit, miss or go a certain distance.
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* HomingAttack: HomingProjectile: The beams will, variably, follow the target until they either hit, miss or go a certain distance.
24th Oct '12 3:06:06 PM AndyOK
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* ArtificialStupidity: See LeeroyJenkins below...

* EnemyDetectingRadar: Detects enemies, gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.
to:
* DifficultButAwesome - The MS-98 Windom, the Zaku's equivalent of this game, has the poorest of all health and boost meters, speed and melee damage attacks. On the other hand, it comes with the lowest cost in the battle meter, quick boost recharge, five extra lives, and its Machine Gun and Grenade attacks can overpower any unit when used right (especially the Grenades subattack.) ** Same for the Anthurium Linux: No melee, no blocking, rapidly empties the power meter and thus is vulnerable to any kind of melee attack... But compensates the lack of these with a variety of specifically made emergence attacks for these situations. * EnemyDetectingRadar: Detects enemies, Also gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.blocking. * ExtremityExtremist - Anthurium Linux has no melee whatsoever, just a Beam Rifle and a Cannon.

Added DiffLines:
* EnemyDetectingRadar: Detects enemies, gives their distance, life bar and name of HomingAttack: The beams will, variably, follow the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.target until they either hit, miss or go a certain distance.

Added DiffLines:
* EnemyDetectingRadar: Detects enemies, LeeroyJenkins - The NPC's default strategy, even when clearly outnumbered. This becomes especially clear in the Arcade Mode where [[RecklessSidekick your teammate]] will throw himself against the enemies and die seconds later, either rapidly depleting the battle cost meter and making you lose or leaving you to face the onslaught on your own. ** In the worst cases, such as when you're both targeting the same enemy, much friendly fire ensues and gives their distance, life bar and name of the unit, attack drones, bullets and lasers shot at you, and even tells whenever they’re blocking.enemy just the right window needed to turn the tides on you.
20th Oct '12 8:49:13 PM AndyOK
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* AllThereInTheManual: The little information about the game's mechs, the pilot creator and even the default Cat-pilots are in a rare file that came with the original games bought from the website, and later lost through massive file sharing.

* ArtisticLicensePhysics: The game's gravity is an unchangeable standard, thus the gravity in the Moon map is the same as in the Earth maps.
to:
* ArtisticLicensePhysics: The game's gravity is an unchangeable standard, thus the gravity in the Moon map is the same as in the Earth maps.maps... ** IfItSwimsItFlies: The only difference between water, sky and space in this game is that you cannot really see much ahead of you other than [[WaterIsBlue blue]].

* ArtisticLicensePhysics: The game's gravity is an unchangeable standard, thus BeamOWar: A VERY RARE instance, and only possible through the gravity in battle between two KD-07 Black Combs since by default, the Moon map is beam projectiles go through each other. Should both face each other and strike at the same as in time with the Earth maps.[[BeamSpam Subattack 5]] or block an incoming beam, it results in a Beam Pong that will only end until either Subattack or the blocking fail.

* CaptainErsatz / {{Expy}}: The Windoms are based on [[{{Gundam}} Mobile Suits]] while the Linuxes are based on iconic anime girls, such as [[ShakuganNoShana Shana]] for the Lynux Licoris. As for the Windoms themselves, the two most iconic examples are the KD-06 Windom Vista and the KD-07 Black Comb, respectively being the game’s [[GundamSEED Freedom]] and [[GundamSEEDDestiny Strike Freedom Gundams]]. ** And then there is the [[GundamSEED IWSP Strike Gundam's]] Ersatz, Windom Talisker WP
to:
* CaptainErsatz / {{Expy}}: In short... ** The Windoms are based on [[{{Gundam}} Mobile Suits]] while the Linuxes are based on iconic anime girls, especially those with Magical Powers, such as [[ShakuganNoShana Shana]] for the Lynux Licoris. Licoris. ** As for the Windoms themselves, the two themselves most iconic examples are the KD-06 Windom Vista and the KD-07 Black Comb, respectively being the game’s of their designs, from Mech to Projectiles, come from [[GundamSEED Freedom]] and Cosmic]] [[GundamSEEDDestiny Strike Freedom Gundams]]. ** And then there is Era]], like the [[GundamSEED IWSP Strike Gundam's]] Ersatz, Windom Talisker WPWP and the Anti-Air Missiles.

* CaptainErsatz / {{Expy}}: The Windoms are based on [[{{Gundam}} Mobile Suits]] while the Linuxes are based on iconic anime girls, such as [[ShakuganNoShana Shana]] FemBot: All Linuxes, save for the Lynux Licoris. As for the Windoms themselves, the two most iconic examples are the KD-06 Windom Vista and the KD-07 KD-07-2 Black Comb, respectively being the game’s [[GundamSEED Freedom]] and [[GundamSEEDDestiny Strike Freedom Gundams]]. ** And then there is the [[GundamSEED IWSP Strike Gundam's]] Ersatz, Windom Talisker WPSelena.

* FreelookButton: Available by pausing the game and selecting its option.
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* FreelookButton: Available by pausing in the game and selecting its option.pause menu.

** On one side, no less than 3 forums mostly dedicated to this, one of them being the popular 3DGundam community, well known for creating detailed 3D models and artworks of mechs, many of which end up applied to the game!
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** On one side, no No less than 3 forums mostly dedicated to this, one of them being the popular 3DGundam community, well known for creating detailed 3D models and artworks of mechs, Mechs, many of which end up applied to the game!

* ImpossiblyGracefulGiant: The Linuxes play this straight, justifiable though.
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* ImpaledWithExtremePrejudice: Any mech with a lance or an Anti-Ship sword, especially the KD-05-3's special combo attack. * ImpossiblyGracefulGiant: The Linuxes play this straight, justifiable though.straight.

** BeamSpam? Black Comb and Windom Vista live up to the name of their Gundam counterparts.
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** BeamSpam? Black Comb and Windom Vista live up to the name of their Gundam {{Gundam}} [[GundamSEEDDestiny counterparts.]]

* SuperMovePortraitAttack: Most of the times you use any of the subweapons the robot goes through a rotating camera shot, GundamSEED or Magical Girls style.
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* SuperMovePortraitAttack: Most of the times you use any of the subweapons the robot goes through a rotating camera shot, GundamSEED or Magical Girls style.
7th Aug '12 9:13:33 PM AndyOK
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* CaptainErsatz / {{Expy}}: The Windoms are based on [[{{Gundam}} Mobile Suits]], while the Linuxes are based on Magical Girls, save for two exceptions. The two most iconic examples are the KD-06 Windom Vista and the KD-07 Black Comb, respectively being the game’s [[GundamSEED Freedom]] and [[GundamSEEDDestiny Strike Freedom Gundams]]. ** And then there is the [[GundamSEED IWSP Strike Gundam’s]] Ersatz, Windom Talisker WP.
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* CaptainErsatz / {{Expy}}: The Windoms are based on [[{{Gundam}} Mobile Suits]], Suits]] while the Linuxes are based on Magical Girls, save iconic anime girls, such as [[ShakuganNoShana Shana]] for two exceptions. The the Lynux Licoris. As for the Windoms themselves, the two most iconic examples are the KD-06 Windom Vista and the KD-07 Black Comb, respectively being the game’s [[GundamSEED Freedom]] and [[GundamSEEDDestiny Strike Freedom Gundams]]. ** And then there is the [[GundamSEED IWSP Strike Gundam’s]] Gundam's]] Ersatz, Windom Talisker WP.WP
6th May '12 10:52:01 PM AndyOK
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* ThatOneLevel: The two last levels in the arcade mode since the 2.000 update. Fight an army of 4-6 Linuxes alongside a weak ally and win. ** As mentioned before, the final fight with the KD-07 & KD-07-2 as well.
13th Apr '12 10:05:26 AM AndyOK
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Added DiffLines:
* GunsAkimbo: Again the KD-06-3, using double automatic beam pistols. KD-07 Black Comb uses two beam rifles and the KD-08-3 has a rifle and a cannon. * GunFu: [[RuleOfThree Take a guess...]]

Added DiffLines:
* ThatOneLevel: The two last levels in the arcade mode since the 2.000 update. Fight an army of 4-6 Linuxes alongside a weak ally and win. ** As mentioned before, the final fight with the KD-07 & KD-07-2 as well.
9th Apr '12 3:46:05 PM AndyOK
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* MeaningfulName: See ThemeNaming below.
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* MeaningfulName: See The name Bootfighter itself. The words "Boot" and "Fighter" can be translated to Japanese as [[{{Gundam}} "Kidou" and "Senshi"]] respectively. ** As for the robots themselves, see ThemeNaming below.
7th Apr '12 11:45:22 PM HashiriyaR32
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* FlamingSword: KD-08-6 Linux Licorice was initially presented with a Flaming Katana. After the 2.005 update, her katana was downgraded to a regular one, and the flames were turned into a power-up Sub-Attack in order to fit the place of her then removed double jump sub-move.
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* FlamingSword: KD-08-6 Linux Licorice Lycoris was initially presented with a Flaming Katana. After the 2.005 update, her the katana was downgraded is no longer permanently on fire. It needs to a regular one, be manually ignited, and the flames were turned into a power-up Sub-Attack in order function to fit the place of do such replaces her then removed double jump sub-move.double-jump ability.
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