History Main / WhoForgotTheLights

5th Jun '17 6:53:42 PM MaddKossack115
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->''"Somebody turn on the lights! I can't see shit!"''

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->''"Somebody ->''"Will somebody turn on the lights! lights?! I can't see shit!"''
14th May '17 7:48:33 PM TargetmasterJoe
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* ''VideoGame/TombRaiderIII'' does it, though it's worse on some monitors than on others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on the UsefulNotes/PlayStation, however. Even though you do have flares, they do not last very long. It got so bad that on Tomb Raider Forums, someone posted screenshots of a [[UrbanLegendOfZelda hoax]] nighttime version of the Croft Manor level; in reality, this was just the regular Croft Manor with the gamma turned to the bottom.

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* ''VideoGame/TombRaiderIII'' does it, though it's worse on some monitors than on others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on the UsefulNotes/PlayStation, however. Even though you do have flares, they do not last very long. It got so bad that on Tomb Raider Forums, someone posted screenshots of a [[UrbanLegendOfZelda hoax]] nighttime version of the Croft Manor level; in reality, this was just the regular Croft Manor with the gamma turned to the bottom.



* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], [[Videogame/TheLegendOfZeldaTheWindWaker Wind Waker]], [[Videogame/TheLegendOfZeldaFourSwordsAdventures Four swords]] and [[Videogame/TheLegendOfZeldaTheMinishCap Minish cap]].

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], [[Videogame/TheLegendOfZeldaTheWindWaker ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]], [[Videogame/TheLegendOfZeldaFourSwordsAdventures Waker]]'', ''[[Videogame/TheLegendOfZeldaFourSwordsAdventures Four swords]] Swords Adventures]]'' and '' [[Videogame/TheLegendOfZeldaTheMinishCap The Minish cap]].Cap]]''.



* ''VideoGame/{{Slender}}'' takes place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. But believe it or not, visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]]. An official mod was released to play the game during the daytime. ''The game's still just as scary.''

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* ''VideoGame/{{Slender}}'' takes place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. But believe it or not, visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]].Slender Man]]. An official mod was released to play the game during the daytime. ''The game's still just as scary.''
14th May '17 7:44:23 PM TargetmasterJoe
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* ''VideoGame/TwistedMetal: Black''. The darkness was intentional -- it is intended to convey a CrapsackWorld, but some players can't see their hand front of thier face except on the highest brightness settings.

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* ''VideoGame/TwistedMetal: Black''. The darkness was intentional -- it is intended to convey a CrapsackWorld, but some players can't see their hand in front of thier their face except on the highest brightness settings.



* ''VideoGame/{{Slender}}'' takes placed in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog. An official mod was released to play the game during the daytime. The game is still just as scary.

to:

* ''VideoGame/{{Slender}}'' takes placed place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe But believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog.OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]]. An official mod was released to play the game during the daytime. The game is ''The game's still just as scary.''
3rd Aug '16 1:11:30 PM REV6Pilot
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** The GameMod "Darkness Falls" is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts you and throws aiming off.[[/labelnote]]

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** The GameMod "Darkness Falls" is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts you the shooter and throws aiming off.[[/labelnote]]
13th May '16 8:44:44 PM DoctorCooper
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* ''VideoGame/LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] from other games that were poorly lit.)

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* ''VideoGame/LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] off from other games that were poorly lit.)
26th Apr '16 12:38:07 AM aye_amber
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* Many televisions sold in stores have their contrast and brightness turned up very high so potential buyers can spot the TV from a fair distance away. Older models were set to much darker factory defaults to avoid premature burnout, which meant the screen could appear very dark until you fiddled with the settings. Since the advent of longer-lasting LED backlights, however, manufacturers have been much less cautious about these settings. Most TVs you buy now are in what graphics professionals refer to as "torch mode", with brightness, contrast, and saturation values cranked up to near maximum.

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* Many televisions sold in stores have their contrast and brightness turned up very high so potential buyers can spot the TV from a fair distance away. Older models were set to much darker factory defaults to avoid premature burnout, which meant the screen could appear very dark until you fiddled with the settings. Since the advent of longer-lasting LED backlights, however, manufacturers have been much less cautious about these settings. Most TVs TV's you buy now are in what graphics professionals refer to as "torch mode", with brightness, contrast, and saturation values cranked up to near maximum.



18th Apr '16 10:54:17 PM aye_amber
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* ''VideoGame/{{Doom 3}} '', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreNotGood the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].

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* ''VideoGame/{{Doom 3}} '', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreNotGood [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].
13th Jan '16 8:44:03 AM FuzzyBoots
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* ''LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] from other games that were poorly lit.)

to:

* ''LimboOfTheLost'' ''VideoGame/LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] from other games that were poorly lit.)



* Developers wanted to make sure that you'd play ''{{Limbo}}'' at night due to brightness levels being low.

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* Developers wanted to make sure that you'd play ''{{Limbo}}'' ''VideoGame/{{Limbo}}'' at night due to brightness levels being low.



* ''TheSuffering'' is kind enough to let you set the brightness yourself. But since it's a horror game, it shows you a static image and tells you to make it just ''barely'' visible. The end result is dim, eerie lighting, perfect for a fright.

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* ''TheSuffering'' ''VideoGame/TheSuffering'' is kind enough to let you set the brightness yourself. But since it's a horror game, it shows you a static image and tells you to make it just ''barely'' visible. The end result is dim, eerie lighting, perfect for a fright.



* In addition to the occasional completely black rooms, the sixth-gen ''SyphonFilter'' games suffer from this during night missions, particularly if the mission doesn't allow a flashlight or night-vision goggles. ''Dark Mirror''(no pun intended) is the worst of the bunch, as the flashlight has been nerfed to the point of being almost useless, so you'll nearly always be using your NVG's in dark areas.

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* In addition to the occasional completely black rooms, the sixth-gen ''SyphonFilter'' ''VideoGame/SyphonFilter'' games suffer from this during night missions, particularly if the mission doesn't allow a flashlight or night-vision goggles. ''Dark Mirror''(no pun intended) is the worst of the bunch, as the flashlight has been nerfed to the point of being almost useless, so you'll nearly always be using your NVG's in dark areas.
28th Dec '15 8:37:14 AM Midna
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* ''VideoGame/{{Slender}}'' takes placed in a forest at night. While the game does give you a somewhat effective torch, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog. An official mod was released to play the game during the daytime. The game is still just as scary.

to:

* ''VideoGame/{{Slender}}'' takes placed in a forest at night. While the game does give you a somewhat effective torch, flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog. An official mod was released to play the game during the daytime. The game is still just as scary.
23rd Nov '15 8:21:38 PM jormis29
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* [[SplinterCell Splinter Cell: Pandora Tomorrow.]] The game actually looks pretty good. Too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. Somewhat justified, it being a stealth game.

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* [[SplinterCell Splinter Cell: Pandora Tomorrow.]] ''VideoGame/SplinterCellPandoraTomorrow'' The game actually looks pretty good. Too bad it's so dark that you'll almost always be playing it through the black-and-white night vision. Somewhat justified, it being a stealth game.StealthBasedGame.
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