History Main / WhoForgotTheLights

16th Sep '17 12:47:26 PM nombretomado
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* The original design of the GameBoyAdvance had a very dark screen. The problem was made worse, at the initial release of the system, because early development units had a brighter screen than retail units, so the colors were calibrated to be darker than intended. ''VideoGame/CastlevaniaCircleOfTheMoon'' and the port of ''VideoGame/{{Doom}}'' are commonly-held examples of games that are noticeably more playable on a backlit GBA SP or DS. ''VideoGame/{{Doom}}'' had the option to turn off dynamic lighting (no darkness and shadows), which was pretty much like having a permanent Light Amplification Goggles powerup -- which was removed from the GBA edition for being redundant.

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* The original design of the GameBoyAdvance UsefulNotes/GameBoyAdvance had a very dark screen. The problem was made worse, at the initial release of the system, because early development units had a brighter screen than retail units, so the colors were calibrated to be darker than intended. ''VideoGame/CastlevaniaCircleOfTheMoon'' and the port of ''VideoGame/{{Doom}}'' are commonly-held examples of games that are noticeably more playable on a backlit GBA SP or DS. ''VideoGame/{{Doom}}'' had the option to turn off dynamic lighting (no darkness and shadows), which was pretty much like having a permanent Light Amplification Goggles powerup -- which was removed from the GBA edition for being redundant.
11th Sep '17 12:24:36 PM REV6Pilot
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Note that this does not refer to games with the occasional dark area such as the flashlight-intensive sequence in ''VideoGame/{{Half-Life 2}}: Episode 1''. That would be BlackoutBasement. This trope is when the whole game is too dark. For the sister trope dealing with a shortage of color saturation, see RealIsBrown.

This is the whole point of ''AudioGame''s as they are meant to be played without the use of graphics.

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Note that this does not refer to games with the occasional dark area such as the flashlight-intensive sequence third chapter in ''VideoGame/{{Half-Life 2}}: Episode 1''. That would be 1''; that's BlackoutBasement. This trope is when the ''the whole game game'' is too dark. For the sister trope dealing with a shortage of color saturation, see RealIsBrown.

This is the whole point of ''AudioGame''s as they are meant to be played without the use of graphics.
RealIsBrown.
11th Sep '17 12:21:52 PM REV6Pilot
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* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights, this being one of the first games to do it (so adjusting the brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent.
* ''VideoGame/{{BioShock|1}}'' borders on this in places, being set in an underwater city that's falling apart, right down to the electrical system. VideoGame/BioShock2 gives you an automatic flashlight, but it only triggers in areas that are even darker than the first game.

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* ''VideoGame/{{Quake}}'', especially the GL version. Some areas are rendered pitch black until you activate the lights, lights or [[MuzzleFlashlight light the way with your muzzle flashes, this being one of the first games to do it (so (much like ''Doom 3'', adjusting the monitor brightness won't help you). ''VideoGame/QuakeII'' also suffers from this, although to a slightly lesser extent.
extent since you're traveling through industrial alien bases and not eldritch dimensions, and [[RangedEmergencyWeapon the Blaster]] [[BottomlessMagazines can be fired indefinitely]] and [[MuzzleFlashlight its projectiles work decently as flares]].
* ''VideoGame/{{BioShock|1}}'' borders on this in places, being set in an underwater city that's falling apart, right down to the electrical system. VideoGame/BioShock2 ''VideoGame/{{BioShock 2}}'' gives you an automatic flashlight, but you have zero control over it, and it only triggers in [[BlackoutBasement specific areas that are even darker than the first game.game]].



* Dark areas in the first ''VideoGame/SoldierOfFortune'' had you running blind, [[GogglesDoNothing even with night vision goggles]], [[TheAllSeeingAI while the enemies could still see you]].

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* Dark areas in the first ''VideoGame/SoldierOfFortune'' had has you running blind, [[GogglesDoNothing even with night vision goggles]], [[TheAllSeeingAI while the enemies could can still see you]].



** [[WhatCouldHaveBeen At first]], the game was going to be this trope by having the game use realistic lighting and fog, but the developers canned the idea after seeing how difficult it was for players to tell where the zombies were coming from. Instead, Valve went for a downplayed HollywoodDarkness and a dense, tinted fog effect to simulate the same effects used in horror films. The solution was twofold: not only did the fog effect make the game look more like a typical horror movie, it also created silhouettes for distant zombies, allowing players to easily see them and prepare for the onslaught. The fog and lightning idea was later reused in ''VideoGame/Left4Dead2'' in the Hard Rain level.

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** [[WhatCouldHaveBeen At first]], the game was going to be this trope by having the game use realistic lighting and fog, but the developers canned the idea after seeing how difficult it was for players to tell where the zombies were coming from. Instead, Valve went for a downplayed HollywoodDarkness and a dense, tinted fog effect to simulate the same effects used in horror films. The solution was twofold: not only did the fog effect make the game look more like a typical horror movie, it also created silhouettes for distant zombies, allowing players to easily see them and prepare for the onslaught.any onslaughts. The fog and lightning idea was later reused in ''VideoGame/Left4Dead2'' in the Hard Rain level.



** The GameMod "Darkness Falls" is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts the shooter and throws aiming off.[[/labelnote]]

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** The GameMod "Darkness Falls" for the second game is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts the shooter and throws aiming off.[[/labelnote]]
27th Aug '17 7:31:20 AM HeyFella
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* ''VideoGame/{{Doom 3}} '', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].

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* ''VideoGame/{{Doom 3}} '', 3}}'', made much worse by the fact that you can't use a gun and a flashlight at the same time [[note]]which ended up in the creation of the memetic phrase "There is no duct tape on Mars"[[/note]]. [[TheyPlottedAPerfectlyGoodWaste It's an intentional design decision]]: the game was purposefully designed with this trope in mind, and unlike most previous games, the engine is actually capable of rendering dark areas as completely pitch black, meaning that fiddling with your brightness settings is not going to help you. Nonetheless, [[TropesAreTools the idea wasn't well-received]], so much so that the very first GameMod released on the internet for it was a fix that adds a torchlight to the shotgun and the machinegun. Creator/{{id Software}} took notice of that, and the official UpdatedRerelease simply includes a shoulder-mounted TenSecondFlashlight that dispenses [[ScrappyMechanic light-to-weapon switching]].
5th Jun '17 6:53:42 PM MaddKossack115
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->''"Somebody turn on the lights! I can't see shit!"''

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->''"Somebody ->''"Will somebody turn on the lights! lights?! I can't see shit!"''
14th May '17 7:48:33 PM TargetmasterJoe
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* ''VideoGame/TombRaiderIII'' does it, though it's worse on some monitors than on others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on the UsefulNotes/PlayStation, however. Even though you do have flares, they do not last very long. It got so bad that on Tomb Raider Forums, someone posted screenshots of a [[UrbanLegendOfZelda hoax]] nighttime version of the Croft Manor level; in reality, this was just the regular Croft Manor with the gamma turned to the bottom.

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* ''VideoGame/TombRaiderIII'' does it, though it's worse on some monitors than on others. Thankfully, this game came with a gamma adjustment control, which when increased improved visibility but made the moody lighting almost impossible to see. No such luck for players on the UsefulNotes/PlayStation, however. Even though you do have flares, they do not last very long. It got so bad that on Tomb Raider Forums, someone posted screenshots of a [[UrbanLegendOfZelda hoax]] nighttime version of the Croft Manor level; in reality, this was just the regular Croft Manor with the gamma turned to the bottom.



* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], [[Videogame/TheLegendOfZeldaTheWindWaker Wind Waker]], [[Videogame/TheLegendOfZeldaFourSwordsAdventures Four swords]] and [[Videogame/TheLegendOfZeldaTheMinishCap Minish cap]].

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* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' always asks you to adjust your TV brightness before you start playing because of how dark the game is. It kinda makes sense since it's supposed to be a [[IncrediblyLamePun Darker]] [[DarkerAndEdgier and Edgier]] following the LighterAndSofter [[Videogame/TheLegendOfZeldaOracleGames Oracle games]], [[Videogame/TheLegendOfZeldaTheWindWaker ''[[Videogame/TheLegendOfZeldaTheWindWaker The Wind Waker]], [[Videogame/TheLegendOfZeldaFourSwordsAdventures Waker]]'', ''[[Videogame/TheLegendOfZeldaFourSwordsAdventures Four swords]] Swords Adventures]]'' and '' [[Videogame/TheLegendOfZeldaTheMinishCap The Minish cap]].Cap]]''.



* ''VideoGame/{{Slender}}'' takes place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. But believe it or not, visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]]. An official mod was released to play the game during the daytime. ''The game's still just as scary.''

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* ''VideoGame/{{Slender}}'' takes place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. But believe it or not, visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]].Slender Man]]. An official mod was released to play the game during the daytime. ''The game's still just as scary.''
14th May '17 7:44:23 PM TargetmasterJoe
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* ''VideoGame/TwistedMetal: Black''. The darkness was intentional -- it is intended to convey a CrapsackWorld, but some players can't see their hand front of thier face except on the highest brightness settings.

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* ''VideoGame/TwistedMetal: Black''. The darkness was intentional -- it is intended to convey a CrapsackWorld, but some players can't see their hand in front of thier their face except on the highest brightness settings.



* ''VideoGame/{{Slender}}'' takes placed in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog. An official mod was released to play the game during the daytime. The game is still just as scary.

to:

* ''VideoGame/{{Slender}}'' takes placed place in a forest at night. While the game does give you a somewhat effective flashlight, using it too much will [[TenSecondFlashlight cause the batteries]] [[OhCrap to run out]]. Believe But believe it or not, but visibility can get even ''worse'' from there - the more pages you collect, the more OminousFog.OminousFog, and the more Ominous Fog means more encounters from [[BigBad Slenderman]]. An official mod was released to play the game during the daytime. The game is ''The game's still just as scary.''
3rd Aug '16 1:11:30 PM REV6Pilot
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** The GameMod "Darkness Falls" is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts you and throws aiming off.[[/labelnote]]

to:

** The GameMod "Darkness Falls" is this trope taken to its logical extreme [[TropesAreNotBad for those that don't think the game is scary enough]]. All ambient lights are heavily muted, to the point where places with lamps seem to be in the middle of a brownout and those without are ''pitch freaking black'', but the survivors's torches illuminate as normal, and in fact reach a lot farther than in vanilla. Suddenly, a gunlight on your SniperRifle is not so pointless anymore.[[labelnote:why would it be?]]Normally the light beam doesn't reach far enough to illuminate distant targets, so all it does is brighten up areas closer than the zombie you're aiming at, which distracts you the shooter and throws aiming off.[[/labelnote]]
13th May '16 8:44:44 PM DoctorCooper
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* ''VideoGame/LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] from other games that were poorly lit.)

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* ''VideoGame/LimboOfTheLost'' infamously demonstrated [[PixelHunt why adventure games should never do this]]. (The poor lighting would seem to have been caused by the game's backgrounds being [[{{Plagiarism}} ripped off]] off from other games that were poorly lit.)
26th Apr '16 12:38:07 AM aye_amber
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* Many televisions sold in stores have their contrast and brightness turned up very high so potential buyers can spot the TV from a fair distance away. Older models were set to much darker factory defaults to avoid premature burnout, which meant the screen could appear very dark until you fiddled with the settings. Since the advent of longer-lasting LED backlights, however, manufacturers have been much less cautious about these settings. Most TVs you buy now are in what graphics professionals refer to as "torch mode", with brightness, contrast, and saturation values cranked up to near maximum.

to:

* Many televisions sold in stores have their contrast and brightness turned up very high so potential buyers can spot the TV from a fair distance away. Older models were set to much darker factory defaults to avoid premature burnout, which meant the screen could appear very dark until you fiddled with the settings. Since the advent of longer-lasting LED backlights, however, manufacturers have been much less cautious about these settings. Most TVs TV's you buy now are in what graphics professionals refer to as "torch mode", with brightness, contrast, and saturation values cranked up to near maximum.



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