History Main / WhisperingGhosts

26th May '16 6:51:02 AM TheOneWhoTropes
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* In ''XMenLegends 2,'' the Madri Temple has this as part of its background music.

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* In ''XMenLegends ''VideoGame/XMenLegends 2,'' the Madri Temple has this as part of its background music.
13th Apr '16 11:25:40 AM Soldancer
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[[AC:Music]]
* Creator/MidnightSyndicate includes this on many of their tracks, especially in the HauntedHouse themed album ''The 13th Hour''. "Footsteps in the Dust", "Sinister Pact", "Cellar", and "The Drawing Room" in particular make use of eerie whispers.



* ''Franchise/SilentHill'' The monsters the protagonists face are typically physical entities, insomuch as the creatures can directly interact with and kill them. However, there are several times where the player can hear voices and whispers in the background.
** One really spooky instance is in ''VideoGame/SilentHill2'', where James is in the apartment building. Upon entering a certain room, the soundtrack goes very quiet, and you an hear a soft voice whisper something unintelligible.
** All over the place in ''VideoGame/SilentHillShatteredMemories''. The echoes of past events usually are preceded by spooky whispers in the background.



* Happens every time a ghost is near in ''FatalFrame''.

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* Happens every time a ghost is near in ''FatalFrame''. There are also several whispers in the background at random times, just to keep the player on edge. Several recordings that can be listened to throughout the series combine this with the "electronic voice phenomenon".


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* "Electronic voice phenomena" are unexplained voices and sounds that seem to imprint themselves directly onto various recording media during paranormal investigations. Regardless of whether one believes they are actually the voices of the dead or caused by a more mundane explanation, they are certainly creepy to listen to.
20th Sep '15 8:19:08 AM Kakai
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* In ''Literature/DoraWilkSeries'', Bogna can hear bodies of the dead whispering to her about how they died. It helps her work as a pathologist, even though they're cryptic sometimes.
21st Aug '15 1:39:39 PM Kossage
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[[AC:Web Original]]
* In ''Roleplay/TheGamersAlliance'', the Sinlarine can hear and see ghosts, allowing them to communicate with the spirits of the departed. This is why they are often referred to as ghost whisperers.
14th Jul '15 2:24:02 AM erforce
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* The newer ''Film/TheAmityvilleHorror'' movie. Here they symbolize Ketchum messing with the husband's head.

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* The newer ''Film/TheAmityvilleHorror'' movie. Used in ''Film/TheAmityvilleHorror2005''. Here they symbolize the late Ketchum messing with the husband's head.
8th Jul '15 4:19:24 PM nombretomado
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* ''{{Lost}}'', for apparently no reason but to be creepy. [[EpilepticTrees But wait! It probably means something after all]]!

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* ''{{Lost}}'', ''Series/{{Lost}}'', for apparently no reason but to be creepy. [[EpilepticTrees But wait! It probably means something after all]]!
29th Apr '15 7:58:20 PM nombretomado
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* In ''GhostbustersTheVideoGame'', the Black Slime causes this. Neutralizing the stuff with Green Slime removes it. Sometimes what they're saying is relevant to the plot. ''You shouldn't be here...you should have run away!''

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* In ''GhostbustersTheVideoGame'', ''VideoGame/GhostbustersTheVideoGame'', the Black Slime causes this. Neutralizing the stuff with Green Slime removes it. Sometimes what they're saying is relevant to the plot. ''You shouldn't be here...you should have run away!''
15th Nov '14 12:03:21 PM Generality
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--> ''Should we attack now? [[ParanoiaFuel Wait until they get closer.]]''
10th Sep '14 9:31:37 AM narm00
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* In ''Film/TheFactsInTheCaseOfMisterHollow,'' unintelligible whispering and echoing voices mumble and susserate over the opening credits and through a {{pan}} over several {{Fictional Document}}s owned by an OccultDetective until settling on a photo, (which contains evidence of a MysteryCult) fading out when the opening notes of the soundtrack play. The whispering begins again during the closing credits.

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* In ''Film/TheFactsInTheCaseOfMisterHollow,'' unintelligible whispering and echoing voices mumble and susserate sussurate over the opening credits and through a {{pan}} over several {{Fictional Document}}s owned by an OccultDetective until settling on a photo, photo (which contains evidence of a MysteryCult) MysteryCult), fading out when the opening notes of the soundtrack play. The whispering begins again during the closing credits.
10th Sep '14 9:22:16 AM narm00
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* The American remake of ''{{Shutter}}'' was both extremely egregious and random in its use of the whispers. Hell, the whispers were used both so often and in such strange contexts that they were more likely indicative of the ghost ''not'' being present in the scene.

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* The American remake of ''{{Shutter}}'' ''Film/{{Shutter}}'' was both extremely egregious and random in its use of the whispers. Hell, the whispers were used both so often and in such strange contexts that they were more likely indicative of the ghost ''not'' being present in the scene.



* The newer ''TheAmityvilleHorror'' movie. Here they symbolize Ketchum messing with the husband's head.

to:

* The newer ''TheAmityvilleHorror'' ''Film/TheAmityvilleHorror'' movie. Here they symbolize Ketchum messing with the husband's head.


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[[AC: Tabletop Games]]
* In ''TabletopGame/WraithTheOblivion'', Pandemonium is the wraithly art used to create the sorts of things that go down during classic hauntings. One of its powers, "The Haunting", found in ''Wraith: the Great War'', allows you to produce basic effects like this.
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