History Main / WhateverMancy

24th Jan '16 1:29:40 AM GaidinBDJ
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** From the same Divination episode, after all the panelist had their particular method of divination named and explained, one panelist snarked that they could be considered Stephen's "'mancy boys".
2nd Jan '16 10:05:45 AM ProfEtheric
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Added an entry (Webcomic/Autumn Bay) for cross-linking purposes.
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* ''Webcomic/AutumnBay'' has Eileen Winston, a powerful bibliomancer.''
15th Dec '15 3:17:44 PM LordInsane
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** The Chronomancer in 2E was a casting class (based on the wizard, but with its own kits and subclasses) introduced in the Chronomancer supplement for 2E, and specializing in chronomancy (that is, the manipulation of time in various forms).
26th Oct '15 10:31:57 AM Fireblood
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* T.A. Pratt's ''Literature/MarlaMason'' series has all kinds of sorcerers with different (and often bizarre) specialties depending on what they draw power from: pyromancers, aquamancers, geomancers, pharmacomancers, necromancers, biomancers, technomancers, sex magicians(who are jokingly referred to in the books as [[ThePornomancer pornomancers]]), aviomancers, vermomancers(who have power over vermin like rats and roaches) nihilomancers(who can drive their enemies to suicide), herbomancers, mycomancers(who derive power from mushrooms of all things), and nearly every other kind of -mancer one could possibly imagine. Marla herself, an Anti-Heroine/''very'' Dark Action Girl, refers to herself half-seriously as a "brute-force-o-mancer."
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* T.A. Pratt's ''Literature/MarlaMason'' series has all kinds of sorcerers with different (and often bizarre) specialties depending on what they draw power from: pyromancers, aquamancers, geomancers, pharmacomancers, necromancers, biomancers, technomancers, sex magicians(who magicians (who are jokingly referred to in the books as [[ThePornomancer pornomancers]]), aviomancers, vermomancers(who have power over vermin like rats and roaches) nihilomancers(who nihilomancers (who can drive their enemies to suicide), herbomancers, mycomancers(who mycomancers (who derive power from mushrooms of all things), and nearly every other kind of -mancer one could possibly imagine. Marla herself, an Anti-Heroine/''very'' Dark Action Girl, refers to herself half-seriously as a "brute-force-o-mancer."

* And now we have the book [[http://pages.simonandschuster.com/pocketstar/featured Geekomancy]] by Michael R. Underwood
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* And now we have the book [[http://pages.simonandschuster.com/pocketstar/featured Geekomancy]] by Michael R. UnderwoodUnderwood.

* ''Literature/DreambloodDuology'' has narcomancy (no, not [[{{Necromancer}} necromancy]], ''narcomancy''), a magic of sleep and dreams. Various sorts of dreams are harvested and turned into different kinds of mystical fluid, for example wet dreams becoming dreamseed or nightmares becoming dreambile.
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* The ''Literature/DreambloodDuology'' has narcomancy (no, not [[{{Necromancer}} necromancy]], ''narcomancy''), a magic of sleep and dreams. Various sorts of dreams are harvested and turned into different kinds of mystical fluid, for example wet dreams becoming dreamseed or nightmares becoming dreambile.

* In ''Everyone Wants to Live'', a play by Israeli playwright Khanokh Levin, Pozna, the protagonist, who has been informed by the a sub-reaper for the GrimReaper and later by the Reaper himself that he is to die in three days lest he find a replacement, hosts a party after a few failed attempts to find one, and asks divinators to tell him he will live longer. First he asks an expert of palmistry to give his opinion, but he says the ‘life line’ ends abruptly, but it’s possible his hand his just not enough for it; Pozna reacts by chasing him off--‘you’re gonna see if the hand’s enough or not!’ He looks for another divinator, saying he doesn’t care what he reads--hands, eyes, [[BreadEggsMilkSquick anuses]]--as long as he’s willing to tell him he’ll live longer. The divinator tells him to smile, because he reads ''teeth'', and tells him what he wants to hear, but then the sub-reaper appears and asks the divinator to read his own teeth; when the divinator says he’ll live longer, the sub-reaper strangles him to death and reminds Pozna that [[YouCannotFightFate his fate is sealed]].
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* In ''Everyone Wants to Live'', a play by Israeli playwright Khanokh Levin, Pozna, the protagonist, who has been informed by the a sub-reaper for the GrimReaper and later by the Reaper himself that he is to die in three days lest he find a replacement, hosts a party after a few failed attempts to find one, and asks divinators to tell him he will live longer. First he asks an expert of palmistry to give his opinion, but he says the ‘life line’ ends abruptly, but it’s possible his hand his has just not enough for it; Pozna reacts by chasing him off--‘you’re gonna see if the hand’s enough or not!’ He looks for another divinator, saying he doesn’t care what he reads--hands, eyes, [[BreadEggsMilkSquick anuses]]--as long as he’s willing to tell him he’ll live longer. The divinator tells him to smile, because he reads ''teeth'', and tells him what he wants to hear, but then the sub-reaper appears and asks the divinator to read his own teeth; when the divinator says he’ll live longer, the sub-reaper strangles him to death and reminds Pozna that [[YouCannotFightFate his fate is sealed]].

* Pyrokenesis is a major plot point in Creator/ChristopherPike's aply-titled ''Magic Fire.''
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* Pyrokenesis Pyrokinesis is a major plot point in Creator/ChristopherPike's aply-titled ''Magic Fire.''
26th Oct '15 10:10:55 AM Fireblood
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Technically, the -mancy and -kinesis suffixes are both misnomers. "-mantia" stands for divination, making "Necromancy" the mystical practice of communicating with the dead but not necessarily bringing them BackFromTheDead. "-kinesis" is "Movement", and thus might refer to being able to manipulate something but not will it into being. A more appropriate term would be "-urgy", meaning "work" or "shaping", but conjoining it with a term requires the first part to end with a consonant (as in, "Metallurgy"). See [[Analysis/{{Whatevermancy}} the analysis tab]] for further details.
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Technically, the -mancy and -kinesis suffixes are both misnomers. "-mantia" "Mantia" stands for divination, making "Necromancy" the mystical practice of communicating with the dead but not necessarily bringing them BackFromTheDead. "-kinesis" "Kinesis" is "Movement", and thus might refer to being able to manipulate something but not will it into being. A more appropriate term would be "-urgy", meaning "work" or "shaping", but conjoining it with a term requires the first part to end with a consonant (as in, "Metallurgy"). See [[Analysis/{{Whatevermancy}} the analysis tab]] for further details.
25th Sep '15 2:36:13 PM towercurator
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added Void Domain entry under web original
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[[folder:Web Original]] * ''Literature/VoidDomain'': Necromancy is the controlling of the dead and undead. Pyrokinesis is the controlling of fire. Aerotheurgy is the controlling of air. Clairvoyance, Clairsentience, Clairaudience, Clairalience, and Clairgustance are all mentioned as well. [[/folder]]
18th Sep '15 6:22:27 AM StFan
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* In the [[http://didj.deviantart.com/art/My-Little-Mages-Main-Six-287956170 "My Little Mages"]] series of humanized fan-art for ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', among the classical mages, elementalists and enchantresses you can find Chrysalis the {{Necromancer}}, Princess Luna the [[CastingAshadow Umbramancer]], Maud Pie the Geomancer and Derpy the... Muffinmancer.
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* In the [[http://didj.deviantart.com/art/My-Little-Mages-Main-Six-287956170 "My Little Mages"]] series of humanized fan-art for ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', among the classical mages, elementalists and enchantresses you can find Chrysalis the {{Necromancer}}, Princess Luna the [[CastingAshadow Umbramancer]], Sunset Shimmer the Pyromancer, Maud Pie the Geomancer and Derpy the... Muffinmancer.
18th Sep '15 1:58:36 AM StFan
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Example.
[[folder:Anime and Manga]]
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[[folder:Anime and & Manga]]

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[[folder:Comicbooks]][[folder:Card Games]] * ''TabletopGame/{MagicTheGathering'' is full of mancers, and while they do have their share of future-seeing mancers, most mancers use the "control whatever it is" version 'cause it's more fun (some, like Retromancer or Anathemancer, are a little shaky on even what their prefix means). Matt Cavotta gives us the scoop on Magic's 'mancers [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mc63 here]]. [[/folder]] [[folder:Comic Books]]

[[folder:Comicbooks]][[folder:Fan Works]] * In the [[http://didj.deviantart.com/art/My-Little-Mages-Main-Six-287956170 "My Little Mages"]] series of humanized fan-art for ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', among the classical mages, elementalists and enchantresses you can find Chrysalis the {{Necromancer}}, Princess Luna the [[CastingAshadow Umbramancer]], Maud Pie the Geomancer and Derpy the... Muffinmancer. [[/folder]]

* The ''Literature/HarryPotter'' books have [[FormulaicMagic Arithmancy]], a class Hermione (and only Hermione) takes. This one is an accurate use of the suffix, though, as arithmancy is divination by numbers.[[note]]In real life it's an alternative, and not much used nowadays, term for numerology.[[/note]] Amusing when you consider that Hermione once stated that she considered divination to be very "woolly".
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* ''Literature/HarryPotter'': ** The ''Literature/HarryPotter'' books have [[FormulaicMagic Arithmancy]], a class Hermione (and only Hermione) takes. This one is an accurate use of the suffix, though, as arithmancy is divination by numbers.[[note]]In real life it's an alternative, and not much used nowadays, term for numerology.[[/note]] Amusing when you consider that Hermione once stated that she considered divination to be very "woolly".

* The ''Literature/{{Mistborn}}'' trilogy features metal-fueled magic called allomancy, in which only four out of sixteen metals involves divination (the mythic atium that gives you a few seconds' sight into the future, its pair malatium that allows you to see glimpses of a person in their own past, gold which allows you to see a glimpse into your own past, and gold's alloy electrum which lets you see a few seconds into your own future and is largely useless except as a counter to atium). The similar magical system is called feruchemy, which is poorly named for the opposite reason - it is indeed a chemical magic, but only two of the sixteen metals contain iron. The blood-based magic, hemalurgy, is the only one with a truly appropriate name.
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* The ''Literature/{{Mistborn}}'' trilogy features metal-fueled magic called allomancy, in which only four out of sixteen metals involves divination (the mythic atium that gives you a few seconds' sight into the future, its pair malatium that allows you to see glimpses of a person in their own past, gold which allows you to see a glimpse into your own past, and gold's alloy electrum which lets you see a few seconds into your own future and is largely useless except as a counter to atium). The similar magical system is called feruchemy, which is poorly named for the opposite reason - -- it is indeed a chemical magic, but only two of the sixteen metals contain iron. The blood-based magic, hemalurgy, is the only one with a truly appropriate name.

* In the "Divination" episode of ''{{QI}}'', the four contestants were invited to predict their scores by various methods of divination. [[ButtMonkey Alan Davies]] was invited to use [[http://en.wikipedia.org/wiki/Rumpology Pygomancy]]. Alan got the last laugh, however, by 'vanishing' from the set (he wanted to watch his football team, Arsenal, play in the finals). It was the only episode of ''QI'' in which he was not a panelist. --->'''Alan''': Well, you did say, "Divination, by [[IncrediblyLamePun arse," 'n all]].
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* In the "Divination" episode of ''{{QI}}'', ''Series/{{QI}}'', the four contestants were invited to predict their scores by various methods of divination. [[ButtMonkey Alan Davies]] was invited to use [[http://en.wikipedia.org/wiki/Rumpology Pygomancy]]. Alan got the last laugh, however, by 'vanishing' "vanishing" from the set (he wanted to watch his football team, Arsenal, play in the finals). It was the only episode of ''QI'' ''Q.I.'' in which he was not a panelist. --->'''Alan''': -->'''Alan:''' Well, you did say, "Divination, by [[IncrediblyLamePun [[{{Pun}} arse," 'n all]].

* TabletopGame/{{Exalted}} has Necromancy (the dark magic of the Underworld, power of and over the dead), and Oneiromancy (power of dreams and over Wyld), although the latter is almost exclusively practiced by the FairFolk.
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* TabletopGame/{{Exalted}} ''TabletopGame/{{Exalted}}'' has Necromancy (the dark magic of the Underworld, power of and over the dead), and Oneiromancy (power of dreams and over Wyld), although the latter is almost exclusively practiced by the FairFolk.

** Actually, some of the subclasses (Kits in 2nd edition, Prestige Classes in 3rd) used class names ending in -mancer.
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** Actually, some Some of the subclasses (Kits in 2nd edition, Prestige Classes in 3rd) used uses class names ending in -mancer.

* {{Rifts}} has nicknames for various specialist psionicist classes with "fun" alternates. Pyrokinetic=Burster, Brontokinetic/electrokinetic=Zapper. Not one but TWO Necromancer classes. One from Africa, and a Russian alternate known as a Bone Wizard. Necromancers can learn bone magic spells and vice-versa though. There is also the Techno-Wizard, the Fire Sorcerer, the stone magic-using Stone Master, and the Nega-Psychic, who nullifies or negates magical effects and psychic abilities. * TabletopGame/{{FATAL}} has a total of '30' whatevermancy skills, ranging from gleaning information off of staring at the clouds to telling the future from someone's droppings (of course). * ''MagicTheGathering'' is full of mancers, and while they do have their share of future-seeing mancers, most mancers use the "control whatever it is" version 'cause it's more fun (some, like Retromancer or Anathemancer, are a little shaky on even what their prefix means). Matt Cavotta gives us the scoop on Magic's 'mancers [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mc63 here]]. * In the TabletopGame/NewWorldOfDarkness, [[TabletopGame/ChangelingTheLost changelings]] have oneiromancy as the art of entering and manipulating dreams (as opposed to interpreting them to tell the future) and [[TabletopGame/MageTheAwakening mages]] have geomancy as the art of manipulating the local landscape to redirect ley lines to alter local auras (as opposed to divining using the landscape). ** In the TabletopGame/OldWorldOfDarkness's ''TabletopGame/VampireTheMasquerade'', some vampire clans can learn Necromancy, which combines the historical divination aspect with the more modern pop culture raising zombies aspect. Also, Clan Tremere could learn the Path of Technomancy.
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* {{Rifts}} ''TabletopGame/{{Rifts}}'' has nicknames for various specialist psionicist classes with "fun" alternates. Pyrokinetic=Burster, Brontokinetic/electrokinetic=Zapper. Not one but TWO Necromancer classes. One from Africa, and a Russian alternate known as a Bone Wizard. Necromancers can learn bone magic spells and vice-versa though. There is also the Techno-Wizard, the Fire Sorcerer, the stone magic-using Stone Master, and the Nega-Psychic, who nullifies or negates magical effects and psychic abilities. * TabletopGame/{{FATAL}} ''TabletopGame/{{FATAL}}'' has a total of '30' ''30'' whatevermancy skills, ranging from gleaning information off of staring at the clouds to telling the future from someone's droppings (of course). * ''MagicTheGathering'' is full of mancers, and while they do have their share of future-seeing mancers, most mancers use the "control whatever it is" version 'cause it's more fun (some, like Retromancer or Anathemancer, are a little shaky on even what their prefix means). Matt Cavotta gives us the scoop on Magic's 'mancers [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mc63 here]]. * In the TabletopGame/NewWorldOfDarkness, ''TabletopGame/NewWorldOfDarkness'', [[TabletopGame/ChangelingTheLost changelings]] have oneiromancy as the art of entering and manipulating dreams (as opposed to interpreting them to tell the future) and [[TabletopGame/MageTheAwakening mages]] have geomancy as the art of manipulating the local landscape to redirect ley lines to alter local auras (as opposed to divining using the landscape). * ''TabletopGame/OldWorldOfDarkness'': ** In the TabletopGame/OldWorldOfDarkness's ''TabletopGame/VampireTheMasquerade'', some vampire clans can learn Necromancy, which combines the historical divination aspect with the more modern pop culture raising zombies aspect. Also, Clan Tremere could learn the Path of Technomancy.

* The Ogre Kingdoms of ''TabletopGame/{{Warhammer}}'' have Gut Magic, AKA "Gastromancy". * ''MageKnight'' miniatures had Technomancers, wizards who made mechanical golems and such, powered by a special mineral called Magestone. Death mages were also called Necromancers, and the 'Necromancy' ability specifically referred to returning a dead creature to play (especially a Zombie or Skeleton creature). Averted with their opposites, the Elementalists (who used the 'elements of nature' rather than the four classical elements). Oddly, the only actual Oracles in the game didn't have a specific -mancy.
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* The Ogre Kingdoms of ''TabletopGame/{{Warhammer}}'' have Gut Magic, AKA a.k.a. "Gastromancy". * ''MageKnight'' ''TabletopGame/MageKnight'' miniatures had Technomancers, wizards who made mechanical golems and such, powered by a special mineral called Magestone. Death mages were also called Necromancers, and the 'Necromancy' ability specifically referred to returning a dead creature to play (especially a Zombie or Skeleton creature). Averted with their opposites, the Elementalists (who used the 'elements of nature' rather than the four classical elements). Oddly, the only actual Oracles in the game didn't have a specific -mancy.

* ''{{Talislanta}}'' uses this trope with Cartomancy, Cryptomancy, Crystalomancy and Necromancy, although all of these do include some divinatory effects. It averts it with its other Orders of magic, such as Mysticism or Invocation. * Averted in ''{{GURPS}}''. All of the various "mancy" spells are just different ways of using Divination. With the exception of [[{{Necromancer}} Necromancy]].
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* ''{{Talislanta}}'' ''TabletopGame/{{Talislanta}}'' uses this trope with Cartomancy, Cryptomancy, Crystalomancy and Necromancy, although all of these do include some divinatory effects. It averts it with its other Orders of magic, such as Mysticism or Invocation. * Averted in ''{{GURPS}}''. All ''TabletopGame/{{GURPS}}'': ** Averted: all of the various "mancy" spells are just different ways of using Divination. With the exception of [[{{Necromancer}} Necromancy]].{{Necromanc|er}}y.

* In ''{{Everquest}}'' wizards get 3 Alternate advancement abilities called Pyromancy, Cyromancy, and Acromancy that cause additional damage and resist debuff to Fire, Cold, and Magic respectively. * In ''TableTopGame/TheDresdenFiles'' RPG, one of the available templates for your character is a "Focused Practicioner" - apparently they were called that instead of Prefixmancers because it's easier to pronounce. ** Harry in the sidenotes jokes about Geekomancy. Examples have Chronomancers and such... and in the sample setting we got a honest-to-goodness Caffeinomancer (coffee themed potion specialist)! * ''LegendOfTheFiveRings'' doesn't specifically use the -mancy/-mancer suffixes for its magic-users, but could justifiably do so: rather than directly creating the effects, the Shugenja talks to the relevant spirits (fire/water/earth/whatever) and asks them to (cause a fireball/heal someone/strengthen a weapon/summon CaptainPlanet).
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* In ''{{Everquest}}'' ''TabletopGame/{{Everquest}}'' wizards get 3 Alternate advancement abilities called Pyromancy, Cyromancy, and Acromancy that cause additional damage and resist debuff to Fire, Cold, and Magic respectively. * In ''TableTopGame/TheDresdenFiles'' RPG, one of the available templates for your character is a "Focused Practicioner" - -- apparently they were called that instead of Prefixmancers because it's easier to pronounce. ** pronounce. Harry in the sidenotes jokes about Geekomancy. Examples have Chronomancers and such... and in the sample setting we got a honest-to-goodness Caffeinomancer (coffee themed (coffee-themed potion specialist)! * ''LegendOfTheFiveRings'' ''TabletopGame/LegendOfTheFiveRings'' doesn't specifically use the -mancy/-mancer suffixes for its magic-users, but could justifiably do so: rather than directly creating the effects, the Shugenja talks to the relevant spirits (fire/water/earth/whatever) and asks them to (cause a fireball/heal someone/strengthen a weapon/summon CaptainPlanet).

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[[folder:Webcomics]] * Applied liberally to ''{{Webcomic/Erfworld}}'', with the usual half-cutesy twists added. Here, the "death" mages are called Croakamancers, the illusion-casters are called Foolamancers, and the earth-specialist is a Dirtamancer. Every school of magic (except for a few, like Hat Magic) bears the Mancy suffix, and we get stuff like Hippymancy, Lookamancy, Luckamancy, etc. Dirtamancers do move earth, but they can also use... night soil.
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[[folder:Webcomics]] [[folder:Web Comics]] * Applied liberally to ''{{Webcomic/Erfworld}}'', ''Webcomic/{{Erfworld}}'', with the usual half-cutesy twists added. Here, the "death" mages are called Croakamancers, the illusion-casters are called Foolamancers, and the earth-specialist is a Dirtamancer. Every school of magic (except for a few, like Hat Magic) bears the Mancy suffix, and we get stuff like Hippymancy, Lookamancy, Luckamancy, etc. Dirtamancers do move earth, but they can also use... night soil.

[[folder:WebOriginal]] * Geomancer of the WhateleyUniverse, whose power is an ability to manipulate ley lines. Mainly she uses it to do things like keep her dorm room from smelling moldy, or make her mom's plants grow better.
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[[folder:WebOriginal]] [[folder:Web Original]] * Geomancer of the WhateleyUniverse, ''Literature/WhateleyUniverse'': ** Geomancer, whose power is an ability to manipulate ley lines. Mainly she uses it to do things like keep her dorm room from smelling moldy, or make her mom's plants grow better.

* In ''WebVideo/JourneyQuest'', the character Perf uses a spell called "conjure milk" in a failed attack against an unfriendly orc. He is later mockingly referred to as "the lactomancer".
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* In ''WebVideo/JourneyQuest'', the ''WebVideo/JourneyQuest'': ** The character Perf Sir Perfluous (Perf for short) uses a spell called "conjure milk" in a failed attack against an unfriendly orc. He is later mockingly referred to as "the lactomancer".

* In ''WebVideo/JourneyQuest'', the character Perf uses a spell called "conjure milk" in a failed attack against an unfriendly orc. He is later mockingly referred to as "the lactomancer".Wiki/TVTropes: Trope names that use this form: ** {{Necromancer}} ** ThreadNecromancy, ThreadNecromancer ** ThePornomancer ** This article.

* An early episode of AdventureTime had Finn and Jake learning "dustomancy," the ability to communicate with dust particles.
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* An early episode of AdventureTime had ''WesternAnimation/AdventureTime'' has Finn and Jake learning "dustomancy," the ability to communicate with dust particles.

[[folder:TV Tropes Wiki]] * Tropes that use this form: ** {{Necromancer}} ** ThreadNecromancy, ThreadNecromancer ** ThePornomancer ** This article. [[/folder]]

[[folder:Comicbooks]] * Franchise/{{Justice League|of America}} had at least one instance of "ferro-kenesis." ** This is the stated powerset of Iron Butterfly of ShadowCabinet. * ComicBook/{{Superboy}} has "tactile telekinesis" which therefore really isn't ''tele''kinesis at all. ** Justified in that it's only early on that it's purely touch-based. He simply left Cadmus before they could teach him how to use his powers, and so it took a lot longer to gain any kind of ranged ability. It never manages to extend far outside his body, though.
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[[folder:Comicbooks]] [[folder:Comic Books]] * Franchise/{{Justice League|of America}} had at least one instance of "ferro-kenesis." ** " This is the stated powerset of Iron Butterfly of ShadowCabinet. ComicBook/ShadowCabinet. * ComicBook/{{Superboy}} has "tactile telekinesis" which therefore really isn't ''tele''kinesis at all. ** all. Justified in that it's only early on that it's purely touch-based. He simply left Cadmus before they could teach him how to use his powers, and so it took a lot longer to gain any kind of ranged ability. It never manages to extend far outside his body, though.

[[folder:Film]] * Subverted in ''Film/{{Hellboy}}''. Liz notes that her powers could be described as 'pyrokinesis,' but she doesn't like the term.
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[[folder:Film]] [[folder:Fan Works]] * Subverted in ''Film/{{Hellboy}}''. Liz notes that her powers could be described as 'pyrokinesis,' but she doesn't like the term.''WebVideo/NarutoTheAbridgedSeries'' does this, especially for an AssPull or PlayedForLaughs

[[folder:Film]] [[folder:Films -- Live-Action]] * Subverted in ''Film/{{Hellboy}}''. Liz notes that her powers could be described as 'pyrokinesis,' "pyrokinesis", but she doesn't like the term.term. [[/folder]]

* In ''Series/{{Misfits}}'', one guy dubs his ability to manipulate dairy products "lactokinesis". It's surprisingly handy - think hydrokinesis with a shelf-life.
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* In ''Series/{{Misfits}}'', one guy dubs his ability to manipulate dairy products "lactokinesis". It's surprisingly handy - -- think hydrokinesis with a shelf-life.

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* ''NarutoTheAbridgedSeries'' does this, especially for an AssPull or PlayedForLaughs

* Cytokinesis is happens when cell divide during mitosis, but is a process from mitosis.
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* Cytokinesis is what happens when cell divide during mitosis, but is a process from mitosis.

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[[folder:Videogames]] * If Hawk trains as a Ninja in ''SeikenDensetsu3'', he learns 4 Jutsu attacks corresponding to the elements: Water Jutsu, Earth Jutsu, Thunder Jutsu, and Fire Jutsu.
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[[folder:Videogames]] [[folder:Video Games]] * If Hawk trains as a Ninja in ''SeikenDensetsu3'', ''VideoGame/SeikenDensetsu3'', he learns 4 Jutsu attacks corresponding to the elements: Water Jutsu, Earth Jutsu, Thunder Jutsu, and Fire Jutsu.

[[folder:Videogames]] * If Hawk trains as a Ninja in ''SeikenDensetsu3'', he learns 4 Jutsu attacks corresponding to the elements: Water Jutsu, Earth Jutsu, Thunder Jutsu, and Fire Jutsu.

* The ''Franchise/AvatarTheLastAirbender'' franchise calls its manipulation of the elements "bending". It starts with the four standard elements - airbending, waterbending, earthbending, and firebending. As various applications of those four abilities are examined, many get their own "-bending" moniker: Firebenders can create lightning bolts as lightningbending, waterbenders can control fluids in plants (plantbending) or other people (bloodbending), and earthbenders' abilities can extend to sandbending, metalbending, or lavabending. There's also energybending, the manipulation of life energy that all the others developed from.
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* The ''Franchise/AvatarTheLastAirbender'' franchise calls its manipulation of the elements "bending". It starts with the four standard elements - -- airbending, waterbending, earthbending, and firebending. As various applications of those four abilities are examined, many get their own "-bending" moniker: Firebenders can create lightning bolts as lightningbending, waterbenders can control fluids in plants (plantbending) or other people (bloodbending), and earthbenders' abilities can extend to sandbending, metalbending, or lavabending. There's also energybending, the manipulation of life energy that all the others developed from.

20th Aug '15 6:50:13 PM jormis29
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-->-- ''TabletopGame/UnknownArmies''
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-->-- ''TabletopGame/UnknownArmies'' ''TabletopGame/UnknownArmies'' "Postmodern Magick"
20th Aug '15 7:18:01 AM Willbyr
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[[quoteright:286:[[Webcomic/ErfWorld http://static.tvtropes.org/pmwiki/pub/images/all_the_mancies3_699.png]]]] [[caption-width-right:286:Because names like Flowermancy, Hatomancy, and [[{{Retconjuration}} Retconmancy]] would just be ''silly''.]]

[[quoteright:286:[[Webcomic/ErfWorld http://static.tvtropes.org/pmwiki/pub/images/all_the_mancies3_699.png]]]] [[caption-width-right:286:Because names like Flowermancy, Hatomancy, and [[{{Retconjuration}} Retconmancy]] would just be ''silly''.]]

* Toshiko Tatsuno of ''SoredemoMachiWaMawatteiru'' practices {{meido}}jutsu, described as the art of "luring men with the illusion of gentleness, and taking their money".
to:
* Toshiko Tatsuno of ''SoredemoMachiWaMawatteiru'' ''Manga/SoredemoMachiWaMawatteiru'' practices {{meido}}jutsu, described as the art of "luring men with the illusion of gentleness, and taking their money".
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