History Main / WesternRPG

15th Jul '17 9:55:20 AM Piterpicher
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12th Jul '17 1:41:34 PM Koveras
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But in the [[TheNineties mid-90ies]], things were looking very grim for Western [=RPGs=]. ''Ultima'' was not the only reputed series that didn't [[VideoGame3DLeap make it to the 3D]]: ''Wizardry'', ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'', ''VideoGame/MightAndMagic'', the VideoGame/GoldBox, ''VideoGame/TheMagicCandle'', ''VideoGame/QuestForGlory'', ''VideoGame/EyeOfTheBeholder'', ''VideoGame/LandsOfLore''... [[EverybodysDeadDave they were all dead or dying]] by the end of the decade. And as if to fill the void, Japanese [=RPGs=] like ''VideoGame/FinalFantasyVII'' stormed the Western markets and conquered them in a flash, with nobody left to challenge them... or so it seemed. From the ashes of the old Western RPG tradition, two phoenixes rose around 1997. One was ''VideoGame/{{Diablo}}'', a perky little dungeon crawler that captivated the masses with simple, action-oriented gameplay (instead of traditional turn-based) and a consistent and moody Gothic atmosphere. The other was ''VideoGame/{{Fallout|1}}'', a game that profoundly changed the Western understanding of role-playing video games by focusing on a single PC's story (rather than a [[PlayerParty party]]) and on the choices the players must make, from [[CharacterCustomization building their character]] to [[StoryBranching story-shaping decisions]] to figuring out [[CombatDiplomacyStealth their path to victory]].

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But in the [[TheNineties mid-90ies]], things were looking very grim for Western [=RPGs=]. ''Ultima'' was not the only reputed series that didn't [[VideoGame3DLeap make it to the 3D]]: ''Wizardry'', ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'', ''VideoGame/MightAndMagic'', the VideoGame/GoldBox, ''VideoGame/TheMagicCandle'', ''VideoGame/QuestForGlory'', ''VideoGame/EyeOfTheBeholder'', ''VideoGame/LandsOfLore''... [[EverybodysDeadDave they were all dead or dying]] by the end of the decade. And as if to fill the void, Japanese [=RPGs=] like ''VideoGame/FinalFantasyVII'' stormed the Western markets and conquered them in a flash, with nobody left to challenge them... or so it seemed. From the ashes of the old Western RPG tradition, two phoenixes rose around 1997. One was ''VideoGame/{{Diablo}}'', a perky little dungeon crawler that captivated the masses with simple, action-oriented gameplay (instead of traditional turn-based) and a consistent and moody Gothic {{Gothic|Horror}} atmosphere. The other was ''VideoGame/{{Fallout|1}}'', a game that profoundly changed the Western understanding of role-playing video games by focusing on a single PC's story (rather than a [[PlayerParty party]]) and on the choices the players must make, from [[CharacterCustomization building their character]] to [[StoryBranching story-shaping decisions]] to figuring out [[CombatDiplomacyStealth their path to victory]].
11th Jul '17 11:06:52 PM Koveras
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For a while, [=RPGs=] in the West remained [[RPGsEqualCombat all about]] TurnBasedCombat, but something extraordinary happened in 1985: Richard Garriot's Origin Systems released ''VideoGame/UltimaIV'', which codified the "[[WideOpenSandbox sandbox RPG]]" subgenre, where you could go wherever you wanted and do whatever you pleased. For the longest time, ''Wizardry'' and ''Ultima'' were the pioneers of Western RPG tradition, with ''Wizardry'' codifying such things as a PlayerParty of [[NonPlayerCompanion pregenerated NPCs]] and KarmaMeter, while ''Ultima'' codified things like interactive dialogue (via a TextParser) and NPCScheduling. ''Ultima'' even "[[VideoGame/UltimaOnline gave birth]]" to (as in, "made profitable") the {{MMORPG}} genre. Although the ''Ultima'' series reached its [[VideoGame/UltimaVII high point]], [[VideoGame/UltimaVIII withered]], and [[VideoGame/UltimaIX died]] by 1999, it saw a successor to its traditions in ''Franchise/TheElderScrolls'' series, which climbed to the heights of commercial and critical success in the following decade.

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For a while, [=RPGs=] in the West remained [[RPGsEqualCombat all about]] TurnBasedCombat, but something extraordinary happened in 1985: Richard Garriot's Origin Systems released ''VideoGame/UltimaIV'', which codified the "[[WideOpenSandbox sandbox RPG]]" subgenre, where you could go wherever you wanted and do whatever you pleased. For the longest time, ''Wizardry'' and ''Ultima'' were the pioneers of Western RPG tradition, with ''Wizardry'' codifying such things as a PlayerParty of [[NonPlayerCompanion pregenerated NPCs]] and KarmaMeter, while ''Ultima'' codified things like interactive dialogue (via a TextParser) and NPCScheduling. ''Ultima'' even "[[VideoGame/UltimaOnline gave birth]]" birth to (as in, "made profitable") the ImmersiveSim [[note]]with the ''VideoGame/UltimaUnderworld'' SpinOff[[/note]] and the {{MMORPG}} genre.genres[[note]]''VideoGame/UltimaOnline'' had not invented the genre, but it was its first commercial success[[/note]]. Although the ''Ultima'' series reached its [[VideoGame/UltimaVII high point]], [[VideoGame/UltimaVIII withered]], and [[VideoGame/UltimaIX died]] by 1999, it saw a successor to its traditions in ''Franchise/TheElderScrolls'' series, which climbed to the heights of commercial and critical success in the following decade.
29th Jun '17 11:20:15 AM BittersweetNSour
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* ''VideoGame/GhostHospital''
14th Jun '17 7:07:20 PM JulianLapostat
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* ''VideoGame/{{Dishonored}}''

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* ''Franchise/DishonoredSeries''
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''VideoGame/{{Dishonored}}''


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** ''VideoGame/DishonoredDeathOfTheOutsider''
27th May '17 1:41:06 PM Zaptech
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* ''Videogame/{{Starcrawlers}}''
20th May '17 12:18:06 PM nombretomado
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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese ActionRPG and ActionAdventure titles like ''VideoGame/TheLegendOfZeldaI''. But gradually, the two traditions grew apart.

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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese ActionRPG and ActionAdventure titles like ''VideoGame/TheLegendOfZeldaI''. But gradually, the two traditions grew apart.



* ''Franchise/{{Ultima}}''

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* ''Franchise/{{Ultima}}''''VideoGame/{{Ultima}}''
24th Apr '17 3:06:01 AM peterbjorn
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* ''VideoGame/AHouseOfManyDoors''
22nd Apr '17 2:53:51 PM Vios
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* ''VideoGame/FaeryLegendsOfAvalon''
23rd Mar '17 7:48:30 PM Oconway
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WesternRPG