History Main / WesternRPG

8th Jan '17 11:37:02 PM Xtifr
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* ''Franchise/{{Fable}}''

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* ''Franchise/{{Fable}}''''VideoGame/{{Fable}}''
30th Dec '16 12:26:55 PM Valiona
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* ''VideoGame/MaxAnAutisticJourney''
15th Dec '16 4:23:24 AM StFan
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** ''VideoGame/UndertaleYellow''
28th Nov '16 3:31:30 AM Psychopompos007
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** ''VideoGame/PulpAdventure''

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** ''VideoGame/PulpAdventure''''VideoGame/PulpAdventures''
27th Nov '16 8:41:29 AM Psychopompos007
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** ''VideoGame/PulpAdventure''
29th Sep '16 2:05:07 PM Koveras
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* Dice rolls are often visible, and stats are directly shown as they interact with the rules. In recent years, however, many of the more action-oriented Western [=RPGs=] have been moving away from this.

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* Dice Background UsefulNotes/{{dice}} rolls are often visible, and stats are directly shown as they interact with the rules. In recent years, however, many of the more action-oriented Western [=RPGs=] have been moving away from this.
8th Sep '16 6:35:13 AM wusch
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* ''Videogame/{{Wolfenhain}}''
1st Sep '16 5:30:40 PM WaxingName
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* ''VideoGame/DarkSouls''

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%% Soulsborne is very much Western in its elements even though it is made in Japan
* ''VideoGame/DarkSouls''''VideoGame/DemonsSouls'' (Made by a Japanese developer, but also incorporates elements from Japanese [=RPGs=])
** ''VideoGame/DarkSouls''
*** ''VideoGame/DarkSoulsI''
*** ''VideoGame/DarkSoulsII''
*** ''VideoGame/DarkSoulsIII''
** ''VideoGame/{{Bloodborne}}''
29th Aug '16 7:46:04 AM svaln
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*** ''VideoGame/{{Enderal}}'' (a fanmade [[GameMod total conversion]] from the developers of ''VideoGame/{{Nehrim}}'')
26th Aug '16 11:39:08 PM rjung
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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the last extensive cross-pollination between Western and {{Eastern RPG}}s--e.g. ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/UltimaIII'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel)--before the two traditions grew firmly apart.

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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''Franchise/{{Ultima}}'', (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the last extensive cross-pollination between Western and {{Eastern RPG}}s--e.g. ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/UltimaIII'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel)--before the two traditions grew firmly apart.


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* ''VideoGame/TempleOfApshai'', the first game in the ''Apshai'' series.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WesternRPG