History Main / WesternRPG

20th May '17 12:18:06 PM nombretomado
Is there an issue? Send a Message


Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese ActionRPG and ActionAdventure titles like ''VideoGame/TheLegendOfZeldaI''. But gradually, the two traditions grew apart.

to:

Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese ActionRPG and ActionAdventure titles like ''VideoGame/TheLegendOfZeldaI''. But gradually, the two traditions grew apart.



* ''Franchise/{{Ultima}}''

to:

* ''Franchise/{{Ultima}}''''VideoGame/{{Ultima}}''
24th Apr '17 3:06:01 AM peterbjorn
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/AHouseOfManyDoors''
22nd Apr '17 2:53:51 PM Vios
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/FaeryLegendsOfAvalon''
23rd Mar '17 7:48:30 PM Oconway
Is there an issue? Send a Message
18th Mar '17 6:20:04 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/NeoQuest'' (Notable for being a PHP RPG on the {{Neopets}} Web site)

to:

* ''VideoGame/NeoQuest'' (Notable for being a PHP RPG on the {{Neopets}} Web site){{Website/Neopets}} website)
9th Mar '17 6:08:04 PM CosmicFerret
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ForgottenRealms''
27th Feb '17 8:26:43 AM ashlay
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/MiddleEarthShadowOfWar''
24th Feb '17 1:26:05 AM Koveras
Is there an issue? Send a Message


Perhaps as a response to this, the genre is experiencing a renaissance of sorts in TheNewTens. The rise of crowdfunding (and Website/{{Kickstarter}} in particular) and affordable game tech (like UsefulNotes/{{Unity}}) has allowed some veteran developers to go back and reevaluate the gameplay and story ideas that were on the table during the Golden (pre-1995) and Silver Ages (late 90ies to early 2000s) but have been swept under the rug as Western [=RPGs=] went down the triple-A road. For more details on the Western RPG renaissance phenomenon, see [[Analysis/WesternRPG the Analysis tab]]. On the triple-A side of the industry, the narrative RPG subgenre is currently defined by the [[DuelingGames rivalry]] between Creator/BioWare's flagship franchises, ''Franchise/MassEffect'' and ''Franchise/DragonAge'', and Creator/CDProjektRED's ''Franchise/TheWitcher'' games. The sandbox RPG niche is dominated by Creator/{{Bethesda}}, who released ''VideoGame/TheElderScrollsVSkyrim'' to great success and now owns the ''Fallout'' IP. Pure dungeon crawlers have largely gone out of favor with the big publishers, but Creator/{{Blizzard|Entertainment}} has made a resurgence with ''VideoGame/DiabloIII'', and ''Diablo'' clones like the ''VideoGame/{{Torchlight}}'' series still bring in the cash.

to:

Perhaps as a response to this, the genre is experiencing has experienced a renaissance of sorts in TheNewTens. The rise of crowdfunding (and Website/{{Kickstarter}} in particular) and affordable game tech (like UsefulNotes/{{Unity}}) has allowed some veteran developers to go back and reevaluate the gameplay and story ideas that were on the table during the Golden (pre-1995) and Silver Ages (late 90ies to early 2000s) but have been swept under the rug as Western [=RPGs=] went down the triple-A road. For more details on the Western RPG renaissance phenomenon, see [[Analysis/WesternRPG the Analysis tab]]. On the triple-A side of the industry, the narrative RPG subgenre is currently defined by the [[DuelingGames rivalry]] between Creator/BioWare's flagship franchises, ''Franchise/MassEffect'' and ''Franchise/DragonAge'', and Creator/CDProjektRED's ''Franchise/TheWitcher'' games. The sandbox RPG niche is dominated by Creator/{{Bethesda}}, who released ''VideoGame/TheElderScrollsVSkyrim'' to great success Creator/{{Bethesda}}'s massive ''Franchise/TheElderScrolls'' and now owns the ''Fallout'' IP.''VideoGame/{{Fallout}}'' franchises. Pure dungeon crawlers have largely gone out of favor with the big publishers, but Creator/{{Blizzard|Entertainment}} has made a resurgence with ''VideoGame/DiabloIII'', and ''Diablo'' clones like the ''VideoGame/{{Torchlight}}'' series still bring in the cash.
24th Feb '17 1:18:19 AM Koveras
Is there an issue? Send a Message


* TurnBasedCombat was the dominant combat form in the past, but has been steadily losing ground to action-based real time. RealTimeWithPause is the genre's popular middle ground.

to:

* TurnBasedCombat was the dominant combat form in the past, but has been steadily losing ground to [[ActionRPG action-based real time.time]]. RealTimeWithPause is the genre's popular middle ground.



Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese [[ActionRPG action RPG]] and ActionAdventure titles like ''TheLegendOfZelda''. But gradually, the two traditions grew apart.

to:

Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western [=RPGs=] began taking cues from Japanese [[ActionRPG action RPG]] ActionRPG and ActionAdventure titles like ''TheLegendOfZelda''.''VideoGame/TheLegendOfZeldaI''. But gradually, the two traditions grew apart.
13th Feb '17 6:27:32 PM Jagger
Is there an issue? Send a Message


Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western RPG titles began taking cues from Japanese ActionAdventure titles like ''TheLegendOfZelda''. But gradually, the two traditions grew apart.

to:

Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the most extensive cross-pollination between Western and {{Eastern RPG}}s. For example, ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/{{Wizardry}}'' and ''VideoGame/{{Ultima}}'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel). And in the opposite direction, Western RPG titles [=RPGs=] began taking cues from Japanese [[ActionRPG action RPG]] and ActionAdventure titles like ''TheLegendOfZelda''. But gradually, the two traditions grew apart.
This list shows the last 10 events of 478. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WesternRPG