History Main / WesternRPG

29th Sep '16 2:05:07 PM Koveras
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* Dice rolls are often visible, and stats are directly shown as they interact with the rules. In recent years, however, many of the more action-oriented Western [=RPGs=] have been moving away from this.

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* Dice Background UsefulNotes/{{dice}} rolls are often visible, and stats are directly shown as they interact with the rules. In recent years, however, many of the more action-oriented Western [=RPGs=] have been moving away from this.
8th Sep '16 6:35:13 AM wusch
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* ''Videogame/{{Wolfenhain}}''
1st Sep '16 5:30:40 PM WaxingName
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* ''VideoGame/DarkSouls''

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%% Soulsborne is very much Western in its elements even though it is made in Japan
* ''VideoGame/DarkSouls''''VideoGame/DemonsSouls'' (Made by a Japanese developer, but also incorporates elements from Japanese [=RPGs=])
** ''VideoGame/DarkSouls''
*** ''VideoGame/DarkSoulsI''
*** ''VideoGame/DarkSoulsII''
*** ''VideoGame/DarkSoulsIII''
** ''VideoGame/{{Bloodborne}}''
29th Aug '16 7:46:04 AM svaln
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*** ''VideoGame/{{Enderal}}'' (a fanmade [[GameMod total conversion]] from the developers of ''VideoGame/{{Nehrim}}'')
26th Aug '16 11:39:08 PM rjung
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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the last extensive cross-pollination between Western and {{Eastern RPG}}s--e.g. ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/UltimaIII'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel)--before the two traditions grew firmly apart.

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Computer RPG is a flexible format, having gone through several dominant design paradigms since its nascence [[TheEighties around 1980]]. The [[UrExample earliest examples]] (''Franchise/{{Ultima}}'', (''VideoGame/TempleOfApshai'', ''Franchise/{{Ultima}}'', ''VideoGame/{{Wizardry}}'') were more-or-less faithful implementations of ''TabletopGame/DungeonsAndDragons'' and are best described as "{{dungeon crawl|ing}}ers": as the player, you were supposed to get through a dungeon, killing monsters and looting treasure--in essence, a more forgiving version of the {{Roguelike}}s (which had been codified around the same time). This period also saw the last extensive cross-pollination between Western and {{Eastern RPG}}s--e.g. ''VideoGame/DragonQuest'' was influenced as much by ''VideoGame/UltimaIII'' as by ''VisualNovel/ThePortopiaSerialMurderCase'' (a [[TropeMaker quintessential]] VisualNovel)--before the two traditions grew firmly apart.


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* ''VideoGame/TempleOfApshai'', the first game in the ''Apshai'' series.
11th Jun '16 5:10:37 AM supergod
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* ''VideoGame/{{Blackguards}}''
6th Jun '16 6:00:03 AM rjd1922
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The jump to full 3D and MultiPlatform brought with it new sensibilities, however. Some Western-developed games (''VideoGame/SepterraCore'', ''VideoGame/{{Anachronox}}'', ''VideoGame/{{Summoner}}'', ''VideoGame/SonicChronicles'', etc.) deliberately went for the console RPG feel. Other developers embraced real-time combat and [[UsefulNotes/GeneralGamingGamepads Game Pad]] controls and started streamlining traditional RPG mechanics and pitching their games as "{{Action RPG}}s"--a term that has never been particularly well-defined in the West, but one that now posed the critical question: just when does an "ARPG" stop being an RPG and become an ActionGame? At the same time, RPGElements started to bleed into other genres (shooters, strategy games, {{MOBA}}s, sandboxes, etc.), and by TheNewTens, Western RPG was suffering from a severe identity crisis that could be summed up in one sentence as "It's an RPG if [[TakeOurWordForIt the publisher says it is]]."

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The jump to full 3D and MultiPlatform brought with it new sensibilities, however. Some Western-developed games (''VideoGame/SepterraCore'', ''VideoGame/{{Anachronox}}'', ''VideoGame/{{Summoner}}'', ''VideoGame/SonicChronicles'', etc.) deliberately went for the console RPG feel. Other developers embraced real-time combat and [[UsefulNotes/GeneralGamingGamepads Game Pad]] controls and started streamlining traditional RPG mechanics and pitching their games as "{{Action RPG}}s"--a term that has never been particularly well-defined in the West, but one that now posed the critical question: just when does an "ARPG" stop being an RPG and become an ActionGame? At the same time, RPGElements started to bleed into other genres (shooters, strategy games, {{MOBA}}s, sandboxes, etc.), and by TheNewTens, Western RPG was suffering from a severe identity crisis that could be summed up in one sentence as "It's an RPG if [[TakeOurWordForIt the publisher says it is]].is."
18th May '16 5:27:03 AM Koveras
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* ''VideoGame/AnvilOfDawn''
10th May '16 12:05:50 PM Koveras
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Perhaps as a response to this, the genre is experiencing a renaissance of sorts in TheNewTens. The rise of crowdfunding (and Website/{{Kickstarter}} in particular) and affordable game tech (like UsefulNotes/{{Unity}}) has allowed some veteran developers to go back and reevaluate the gameplay and story ideas that were on the table during the Golden (pre-1995) and Silver Ages (late 90ies to early 2000s) but have been swept under the rug as Western [=RPGs=] went down the triple-A road. For more details on the Western RPG renaissance phenomenon, see Analysis/WesternRPG. On the triple-A side of the industry, the narrative RPG subgenre is currently defined by the [[DuelingGames rivalry]] between Creator/BioWare's flagship franchises, ''Franchise/MassEffect'' and ''Franchise/DragonAge'', and Creator/CDProjektRED's ''Franchise/TheWitcher'' games. The sandbox RPG niche is dominated by Creator/{{Bethesda}}, who released ''VideoGame/TheElderScrollsVSkyrim'' to great success and now owns the ''Fallout'' IP. Pure dungeon crawlers have largely gone out of favor with the big publishers, but Creator/{{Blizzard|Entertainment}} has made a resurgence with ''VideoGame/DiabloIII'', and ''Diablo'' clones like the ''VideoGame/{{Torchlight}}'' series still bring in the cash.

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Perhaps as a response to this, the genre is experiencing a renaissance of sorts in TheNewTens. The rise of crowdfunding (and Website/{{Kickstarter}} in particular) and affordable game tech (like UsefulNotes/{{Unity}}) has allowed some veteran developers to go back and reevaluate the gameplay and story ideas that were on the table during the Golden (pre-1995) and Silver Ages (late 90ies to early 2000s) but have been swept under the rug as Western [=RPGs=] went down the triple-A road. For more details on the Western RPG renaissance phenomenon, see Analysis/WesternRPG.[[Analysis/WesternRPG the Analysis tab]]. On the triple-A side of the industry, the narrative RPG subgenre is currently defined by the [[DuelingGames rivalry]] between Creator/BioWare's flagship franchises, ''Franchise/MassEffect'' and ''Franchise/DragonAge'', and Creator/CDProjektRED's ''Franchise/TheWitcher'' games. The sandbox RPG niche is dominated by Creator/{{Bethesda}}, who released ''VideoGame/TheElderScrollsVSkyrim'' to great success and now owns the ''Fallout'' IP. Pure dungeon crawlers have largely gone out of favor with the big publishers, but Creator/{{Blizzard|Entertainment}} has made a resurgence with ''VideoGame/DiabloIII'', and ''Diablo'' clones like the ''VideoGame/{{Torchlight}}'' series still bring in the cash.
4th May '16 9:58:42 AM MissMokushiroku
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* ''VisualNovel/LorenTheAmazonPrincess''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WesternRPG