History Main / WelcomeToCorneria

5th Mar '17 7:59:39 PM nombretomado
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* Averted in ''MarvelUltimateAlliance 2''. Asking an NPC the same question more that once will get an annoyed response of "We just talked about this" or something similar.

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* Averted in ''MarvelUltimateAlliance 2''.''VideoGame/MarvelUltimateAlliance2''. Asking an NPC the same question more that once will get an annoyed response of "We just talked about this" or something similar.
16th Feb '17 7:26:21 PM Prfnoff
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** The Echo Flowers exist to repeat lines from other characters over and over.
19th Jan '17 12:43:20 PM Tacitus
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* The Courier in Machinima/CouriersMindRiseOfNewVegas, often lampshades this, and is apparently half shore the mimetic "Patrolling The Mojave, almost makes me wish for nuclear winter." line, must be some kind of code and/or slogan used by the NCR troopers.

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* The Courier in Machinima/CouriersMindRiseOfNewVegas, ''Machinima/CouriersMindRiseOfNewVegas'' often lampshades this, and is apparently half shore sure the mimetic memetic "Patrolling The Mojave, the Mojave almost makes me wish for a nuclear winter." line, winter" line must be some kind of code and/or slogan used by the NCR troopers. troopers.
* In ''WebVideo/SwordArtOnlineAbridged'', only two members of the Moonlit Black Cats guild are human players, the rest are [=NPCs=] from quests the guild leader Keita started but never completed, so they hang around indefinitely. And repeat themselves every four seconds.
-->'''Gary:''' We must save my family!\\
'''Charlie:''' The bandits are coming!\\
'''Tutorial Guy:''' Always remember, to jump... [[ShapedLikeItself jump!]]
** Later, after these [=NPCs=]' ArtificialStupidity has gotten people killed and [[HeroicComedicSociopath Kirito]] decides to [[ExtremeMeleeRevenge "say hi"]] to Gary, all Gary can do in response is scream his single line of dialogue in increasing amounts of hysteria and pain.
17th Jan '17 10:51:08 PM KBABZ
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** This trope is the source of Garrus' [[MemeticMutation calibrations meme]] from ''VideoGame/MassEffect2'', due to players constantly checking in on Garrus after each mission to see if he had something new to say. After initially meeting him early in the game, he defaults to "Can it wait for a bit? I'm in the middle of some calibrations", and doesn't say anything new until past halfway into the game. The fanbase's love of this was so pervasive it was [[AscendedMeme referenced several times in]] ''VideoGame/MassEffect3'', although that game also took much greater steps to give crewmates new things to say if you periodically check on them ([[DevelopersForesight and also if you don't!]]). The third game also references a few other memes related to this trope in its Citadel DLC, namely Wrex and Grunt's use of saying "Shepard" when said character leaves, and Shepard's infamous habit of saying "I should go" at the end of conversations, which is this trope applied to the ''player character''.
7th Jan '17 4:14:09 PM nombretomado
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* Parodied in [[http://www.mangareader.net/140-8839-15/to-love-ru/chapter-93.html this]] chapter of ''ToLoveRu''.

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* Parodied in [[http://www.mangareader.net/140-8839-15/to-love-ru/chapter-93.html this]] chapter of ''ToLoveRu''.''Manga/ToLoveRu''.
6th Jan '17 6:55:00 AM Ohio9
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* In ''VideoGame/{{Suikoden}}'', Qlon is one of the 108 Stars of Destiny, but in terms of gameplay he serves no practical purpose whatsoever. He can't be in your party and he doesn't make any additions to your castle. All he does is state the name of your castle, saying "This is [insert name of castle], I feel so good."
9th Nov '16 7:53:12 PM DatNuttyKid
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[[folder:Simulation Game]]
* ''VideoGame/AnimalCrossing'' features six (eight in the newest installments) personality types for the NPCs, each with their own unique interactions with the player or other NPCs. While this limits the repetitivity, if the player finds themselves with more than one of the same personality type in one town, it can get quite annoying to talk to all of their neighbors only to hear them all say the same thing. Another problem this creates is that the villagers will often repeat basic tutorials, such as how to shake fruit from trees or use tools.
[[/folder]]
30th Oct '16 7:03:49 AM Anddrix
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* ''VideoGame/AliceInWonderland'': Despite being a modern game for the {{Wii}}, the video game version of Creator/TimBurton's [[Film/AliceInWonderland film]] has this with a number of the talking flowers.

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* ''VideoGame/AliceInWonderland'': Despite being a modern game for the {{Wii}}, the video game version of Creator/TimBurton's [[Film/AliceInWonderland [[Film/AliceInWonderland2010 film]] has this with a number of the talking flowers.
24th Oct '16 5:15:06 PM nombretomado
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* Blizzard's ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Starcraft}}'' games subvert this. If you click a unit (or an NPC in ''WorldOfWarcraft'') [[StopPokingMe enough times]], it will start BreakingTheFourthWall, saying {{One Liner}}s from movies, referencing RealLife, or noting some absurd detail about its fictional existence. The (incomplete) GameFAQs list of ''VideoGame/WarcraftIII'' "pissed quotes" is over 90 kilobits big.

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* Blizzard's ''VideoGame/{{Warcraft}}'' and ''VideoGame/{{Starcraft}}'' games subvert this. If you click a unit (or an NPC in ''WorldOfWarcraft'') [[StopPokingMe enough times]], it will start BreakingTheFourthWall, saying {{One Liner}}s from movies, referencing RealLife, or noting some absurd detail about its fictional existence. The (incomplete) GameFAQs Website/GameFAQs list of ''VideoGame/WarcraftIII'' "pissed quotes" is over 90 kilobits big.
9th Oct '16 2:50:13 PM ShivaIndis
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* Creator/WorkingDesigns loved to parody[=/=][[LampshadeHanging lampshade]] this trope. Indeed, very few [=NPC=]s in their games didn't result in a decently complex dialogue between them and the main characters. The same sort of thing (minus the parody) could be found in the ''Franchise/{{Grandia}}'' series, made by Creator/GameArts, the same company responsible the ''{{Lunar}}'' series that Working Designs is best known for. In both series, revisiting towns from earlier in the game will invariably result in new dialogue from the [=NPC=]s.

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* Creator/WorkingDesigns loved to parody[=/=][[LampshadeHanging lampshade]] this trope. Indeed, very few [=NPC=]s in their games didn't result in a decently complex dialogue between them and the main characters. The same sort of thing (minus the parody) could be found in the ''Franchise/{{Grandia}}'' series, made by Creator/GameArts, the same company responsible the ''{{Lunar}}'' ''Franchise/{{Lunar}}'' series that Working Designs is best known for. In both series, revisiting towns from earlier in the game will invariably result in new dialogue from the [=NPC=]s.
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