History Main / WelcomeToCorneria

21st May '17 2:30:40 PM nombretomado
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* The RPGEpisode of ''{{Warehouse 13}}'' overlaps this with ButThouMust. Pete and Claudia encounter an NPC based on Artie in Fargo's virtual reality game. Pete tries to grill him for information, but he keeps repeating the introductory dialogue until they say yes.

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* The RPGEpisode of ''{{Warehouse ''Series/{{Warehouse 13}}'' overlaps this with ButThouMust. Pete and Claudia encounter an NPC based on Artie in Fargo's virtual reality game. Pete tries to grill him for information, but he keeps repeating the introductory dialogue until they say yes.
20th May '17 10:07:36 AM nombretomado
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* Other ''{{Ultima}}'' games have the ''player'' falling into this role, since the three phrases you can say to any NPC are "name" "job" "bye". Ultima VII [[LampshadeHanging lampshades]] this by having an actor who portrays the Avatar describe his dialogue as very repetitive.

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* Other ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' games have the ''player'' falling into this role, since the three phrases you can say to any NPC are "name" "job" "bye". Ultima VII ''VideoGame/UltimaVII'' [[LampshadeHanging lampshades]] this by having an actor who portrays the Avatar describe his dialogue as very repetitive.
16th May '17 7:21:16 PM nombretomado
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* ''UnforgottenRealms'': This one was played with in the first episode. [[spoiler:Rob, having decided to voice most of the characters, played an NPC "realistically": only saying one thing; this went on until Mike corrected him.]] And in the next episode,[[spoiler: there was an NPC who could only say "Press B to jump", and in fact continued to say it when no one was talking to him.]] Who then died [[spoiler:accidentally, at Mike's character's hands]].

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* ''UnforgottenRealms'': ''WebAnimation/UnforgottenRealms'': This one was played with in the first episode. [[spoiler:Rob, having decided to voice most of the characters, played an NPC "realistically": only saying one thing; this went on until Mike corrected him.]] And in the next episode,[[spoiler: there was an NPC who could only say "Press B to jump", and in fact continued to say it when no one was talking to him.]] Who then died [[spoiler:accidentally, at Mike's character's hands]].
5th May '17 2:16:00 AM Gravityman
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*** You can meat the grandson of the first game's {{big bad}}, who will give you advice if you promise to beat Hargon. Say no, and he'll call you mean-spiried. When you talk to him again, most of his dialogue is identical, but before he offers adivce he'll say that he hesitates to help mean-spirited people like the player.

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*** You can meat the grandson of the first game's {{big bad}}, who will give you advice if you promise to beat Hargon. Say no, and he'll call you mean-spiried. When you talk to him again, most of his dialogue is identical, but before he offers adivce advice he'll say that he hesitates to help mean-spirited people like the player.



* ''VideoGame/{{MARDEK}} RPG'' plays this straight in most cases, but then it was made wholly by [[OneManArmy a single person]] (wholly including the graphics, music, plot and programming), takes up about 22MB of space, and has [[LoadsAndLoadsOfCharacters so many of those single-line characters it's justified.]] Besides, the single dialogues are often quite hilarious and are usually all different, making [[TalkToEveryone checking out every person in a location]] a fun thing to do. All of the ten or so playable characters in the third installment have one line for every location, though, and three pieces of dialogue unlocked with levelling. Creator/BioWare could be proud.

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* ''VideoGame/{{MARDEK}} RPG'' plays this straight in most cases, but then it was made wholly by [[OneManArmy a single person]] (wholly including the graphics, music, plot and programming), takes up about 22MB of space, and has [[LoadsAndLoadsOfCharacters so many of those single-line characters it's justified.]] Besides, the single dialogues are often quite hilarious and are usually all different, making [[TalkToEveryone checking out every person in a location]] a fun thing to do. All of the ten or so playable characters in the third installment have one line for every location, though, and three pieces of dialogue unlocked with levelling.leveling. Creator/BioWare could be proud.



** This was at its worst during ''Wild World'', where each villager was assigned one thing to say at the beginning of each hour and that's all they'd say during that hour. ''New Leaf'' gave each personality type a pool of things to talk about and randomizes which ones they'll say, so you'll still occasionally hear basic tutorials long after starting the game, but only rarely. The villagers were also given the ability to become progressively friendlier toward you as they get to know you better and also start getting annoyed if you talk to them too much in too short a period of time.



** Mostly avoided in the original three games. Though there was some occassional repetition in what {{NPC}}s (including guards) said, the dev team was consciously trying to avert this as much as was possible at the time. Many {{NPC}}s tend to spout a surprising amount of memorable lines.

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** Mostly avoided in the original three games. Though there was some occassional occasional repetition in what {{NPC}}s (including guards) said, the dev team was consciously trying to avert this as much as was possible at the time. Many {{NPC}}s tend to spout a surprising amount of memorable lines.
25th Apr '17 11:38:31 AM TheAmazingBlachman
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* In an episode of ''WesternAnimation/RickAndMorty'', the titular characters plus Morty's dad, [[ButtMonkey Jerry]], get trapped in an elaborate alien simulation as part of a plot to scam Rick. Jerry was picked up by accident, so the aliens set his simulation to run on minimum capacity, which means that he keeps running into [[YouALLLookFamiliar the same three NPCs over and over again]], complete with said [=NPCs=] speaking like this. [[WhatAnIdiot Jerry fails to notice.]]

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* In an episode of ''WesternAnimation/RickAndMorty'', the titular characters plus Morty's dad, [[ButtMonkey Jerry]], get trapped in an elaborate alien simulation as part of a plot to scam Rick. Jerry was picked up by accident, so the aliens set his simulation to run on minimum capacity, which means that he keeps running into [[YouALLLookFamiliar the same three NPCs over and over again]], complete with said [=NPCs=] speaking like this.repeating the same phrase. [[WhatAnIdiot Jerry fails to notice.]]



'''Attractive Woman:''' Looking good.

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'''Attractive Woman:''' Looking good.\\
25th Apr '17 11:37:55 AM TheAmazingBlachman
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* In an episode of ''WesternAnimation/RickandMorty'', the titular characters plus Morty's dad [[ButtMonkey Jerry]] get trapped in an elaborate alien simulation as part of a plot to scam Rick. Jerry was picked up by accident, so the aliens set his simulation to run on minimum capacity, which means basically everybody he encounters is like this. [[WhatAnIdiot Jerry fails to notice.]]

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* In an episode of ''WesternAnimation/RickandMorty'', ''WesternAnimation/RickAndMorty'', the titular characters plus Morty's dad dad, [[ButtMonkey Jerry]] Jerry]], get trapped in an elaborate alien simulation as part of a plot to scam Rick. Jerry was picked up by accident, so the aliens set his simulation to run on minimum capacity, which means basically everybody that he encounters is keeps running into [[YouALLLookFamiliar the same three NPCs over and over again]], complete with said [=NPCs=] speaking like this. [[WhatAnIdiot Jerry fails to notice.]] ]]
-->'''Senior Citizen:''' Slow down!\\
'''Attractive Woman:''' Looking good.
'''Mail Man:''' ''(fist pumps)'' Mah man!
23rd Apr '17 8:34:30 PM nombretomado
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** In the majority of [[Franchise/TalesSeries Tales of...]] games, this is the case. However, [=NPC=]s often have varied activities depending on your actions, and they're frequently updated constantly throughout the game, to a remarkable degree.

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** In the majority of [[Franchise/TalesSeries Tales of...]] ''VideoGame/TalesOf'' games, this is the case. However, [=NPC=]s often have varied activities depending on your actions, and they're frequently updated constantly throughout the game, to a remarkable degree.
22nd Apr '17 2:31:15 PM nombretomado
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* As expected from a LongRunner, townsperson chatter in the ''{{Suikoden}}'' series has evolved over time. After all, if the player is expected to TalkToEveryone, using ''everyone'' as world-building props can only make a better product. However, the character of Qlon, from the [[SuikodenI first game]], deserves special mention: pretty much all he did as an [=NPC=] was say the name of the town he lived in. Once [[JoinedYourParty recruited]], he moves to the PlayerCharacter's castle...and proceeds to happily parrot its name for the remainder of the game.

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* As expected from a LongRunner, townsperson chatter in the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series has evolved over time. After all, if the player is expected to TalkToEveryone, using ''everyone'' as world-building props can only make a better product. However, the character of Qlon, from the [[SuikodenI [[VideoGame/SuikodenI first game]], deserves special mention: pretty much all he did as an [=NPC=] was say the name of the town he lived in. Once [[JoinedYourParty recruited]], he moves to the PlayerCharacter's castle...and proceeds to happily parrot its name for the remainder of the game.
9th Apr '17 11:08:03 AM nombretomado
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* Parodied in ''RPGWorld'', where [[http://rpgworldcomic.com/d/20001021.html one minor character]] just simply sighs and says "Times are tough" to anyone and everyone that interacts with him. He also appears in every bar that the team visits.

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* Parodied in ''RPGWorld'', ''Webcomic/RPGWorld'', where [[http://rpgworldcomic.com/d/20001021.html one minor character]] just simply sighs and says "Times are tough" to anyone and everyone that interacts with him. He also appears in every bar that the team visits.
3rd Apr '17 5:49:19 PM nombretomado
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* The above is also done in the Greed Island arc of ''HunterXHunter'', where trying to ask an NPC specific questions that he doesn't know just results in a generic "...What?" response.

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* The above is also done in the Greed Island arc of ''HunterXHunter'', ''Manga/HunterXHunter'', where trying to ask an NPC specific questions that he doesn't know just results in a generic "...What?" response.
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