History Main / WelcomeToCorneria

8th Aug '16 8:20:47 AM longWriter
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-->[[StopHelpingMe "Don't forget to reload, Dr. Freeman!"]]

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-->[[StopHelpingMe -->[[AnnoyingVideoGameHelper "Don't forget to reload, Dr. Freeman!"]]
25th Jul '16 5:25:59 PM F1Krazy
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*** Generally downplayed in the rest of ''Adventure'', however, as the dialogue of the [=NPCs=] in the hub worlds (especially Station Square) will change as you progress through the story. It's not always related to the story progress either; some [=NPCs=] have their own minor sub-plots that unravel over the course of the game, such as the woman who has a crush on the burger shop worker. For bonus points, some [=NPCs=] will even appear, disappear, or move around between levels, reflecting the passing of time, rather than just standing in one place for the entire game.
10th Jul '16 12:25:35 PM nombretomado
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* BioWare is kind of strange about this. Random civilians throughout their games will consistently have 3-5 distinct lines of dialogue. Often, though, events in the plot will make them comment; for instance, the Mandalorians in ''VideoGame/KnightsOfTheOldRepublicII'' have separate comments about each of the various sidequests you undertake. (Unfortunately, the citizens of Nar Shaddaa will repeat their two lines about Goto being blown up ''forever''. Arg.) Sometimes, they'll even be able to comment about other weirdnesses: the [=NPC=]s in the beginning of Hordes of the Underdark, for instance, will remark if you're carrying weapons or running around in your underwear, chat about being the same race (if you aren't human), and even flirt if your Charisma is high enough.

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* BioWare Creator/BioWare is kind of strange about this. Random civilians throughout their games will consistently have 3-5 distinct lines of dialogue. Often, though, events in the plot will make them comment; for instance, the Mandalorians in ''VideoGame/KnightsOfTheOldRepublicII'' have separate comments about each of the various sidequests you undertake. (Unfortunately, the citizens of Nar Shaddaa will repeat their two lines about Goto being blown up ''forever''. Arg.) Sometimes, they'll even be able to comment about other weirdnesses: the [=NPC=]s in the beginning of Hordes of the Underdark, for instance, will remark if you're carrying weapons or running around in your underwear, chat about being the same race (if you aren't human), and even flirt if your Charisma is high enough.



* ''VideoGame/{{MARDEK}} RPG'' plays this straight in most cases, but then it was made wholly by [[OneManArmy a single person]] (wholly including the graphics, music, plot and programming), takes up about 22MB of space, and has [[LoadsAndLoadsOfCharacters so many of those single-line characters it's justified.]] Besides, the single dialogues are often quite hilarious and are usually all different, making [[TalkToEveryone checking out every person in a location]] a fun thing to do. All of the ten or so playable characters in the third installment have one line for every location, though, and three pieces of dialogue unlocked with levelling. BioWare could be proud.

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* ''VideoGame/{{MARDEK}} RPG'' plays this straight in most cases, but then it was made wholly by [[OneManArmy a single person]] (wholly including the graphics, music, plot and programming), takes up about 22MB of space, and has [[LoadsAndLoadsOfCharacters so many of those single-line characters it's justified.]] Besides, the single dialogues are often quite hilarious and are usually all different, making [[TalkToEveryone checking out every person in a location]] a fun thing to do. All of the ten or so playable characters in the third installment have one line for every location, though, and three pieces of dialogue unlocked with levelling. BioWare Creator/BioWare could be proud.
6th Jul '16 2:04:47 PM DavidCowie
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--> '''Man on bench''': I can't think of anything interesting to say, so I keep on repeating the same old stuff.
5th Jul '16 2:29:41 PM mkmlp
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* The Courier in Machinima/CouriersMindRiseOfNewVegas, often lampshades this, and is apparently half shore the mimetic "Patrolling The Mojave, almost makes me wish for nuclear winter." line, must be some kind of code and/or slogan used by the NCR troopers.
23rd Jun '16 2:18:28 PM Midna
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* ''VideoGame/{{Undertale}}'' like literally almost every other trope ever connected to [=RPGs=], messes with this one in several ways:
** According to one of his phone calls, Papyrus has been working on "a few sentences to stand around and repeat." If you call him again in the same room after he says this, he just repeats "a few sentences to stand around and repeat."
** [[spoiler:After discovering his ability to use determination to "save his game", Flowey eventually grows bored of interacting with the residents of the underground because of this trope. The reason he messes with the protagonist so much is because they, not being bound by this, are the most interesting thing to come into his life in a very long time.]]
19th Jun '16 11:53:14 PM Gingerkitteh
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* ''VideoGame/{{Axis and Allies}} has subtle variants of this. Most units will simply acknowledge orders you give them, but order American Engineers (a non-combat unit) to attack and they'll respond with "Huh...A break from work."

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* ''VideoGame/{{Axis VideoGame/{{Axis and Allies}} has subtle variants of this. Most units will simply acknowledge orders you give them, but order American Engineers (a non-combat unit) to attack and they'll respond with "Huh... A break from work."
15th Jun '16 2:27:25 PM Steven
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* ''VideoGame/FinalFantasyXIV'' tries to avert the trope with varying degrees of success. Most [=NPCs=] will have their dialogue change as you progress in the main story and certain characters will also change what they say in certain side quests as well. However, the changes only go so far and you'll eventually see the character lines still spewing the same speech related to events that you cleared ages ago.
14th Jun '16 4:39:38 PM Godzillafan93
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* ''VideoGame/{{World in Conflict}}'' tries to avert this. As is the case for most RTS games, clicking on a unit will usually result in the officer or NCO acknowledging you; click on a squad currently engaged in a firefight and you'll get a terse message such as this: "Infantry! In combat!"
*Similarly, ''VideoGame/{{Company of Heroes}}'' has dialogue that changes if soldiers are currently doing something. For instance, clicking on an American infantry squad while they're fighting will reward you with "I'm a little ''fucking busy'' right now!"
* ''VideoGame/{{Axis and Allies}} has subtle variants of this. Most units will simply acknowledge orders you give them, but order American Engineers (a non-combat unit) to attack and they'll respond with "Huh...A break from work."
11th Jun '16 12:19:31 PM Prfnoff
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* ''Holy Umbrella'' has LampshadeHanging on this in the PlayableEpilogue, where one of the returning [=NPCs=] says: "This is the house next to the entrance to Thurgical City. I've been saying this sorta thing for the whole game!"

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* ''Holy Umbrella'' ''VideoGame/HolyUmbrella'' has LampshadeHanging on this in the PlayableEpilogue, where one of the returning [=NPCs=] says: "This is the house next to the entrance to Thurgical City. I've been saying this sorta thing for the whole game!"
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