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28th Apr '16 12:00:41 AM aye_amber
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* In ''VideoGame/{{La-Mulana}}'', the elder has a wide variety of sayings which include useful hints as well as gratuitous {{Take That}}s at Nintendo games, but past a certain point in the game will only repeat, "The wind is restless..."

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* In ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana,'' the elder has a wide variety of sayings which include useful hints as well as gratuitous {{Take That}}s at Nintendo games, but past a certain point in the game will only repeat, "The wind is restless..."
21st Apr '16 12:55:29 PM PinkCelebi
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** Averted full time in ''VideoGame/PokemonXDGaleOfDarkness''. As you progress into the story, NPCs will have different remarks on what's been happening. For example, if you return back to Krane after [[spoiler:Snagem steals your Snag Machine]], both him and your mother will notice it, even though you're not required to talk them during that part of the game.

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** Averted full time in ''VideoGame/PokemonXDGaleOfDarkness''. As you progress into the story, NPCs [=NPCs=] will have different remarks on what's been happening. For example, if you return back to Krane after [[spoiler:Snagem steals your Snag Machine]], both him and your mother will notice it, even though you're not required to talk to them during that part of the game.
21st Apr '16 12:54:22 PM PinkCelebi
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** Averted full time in ''VideoGame/PokemonXDGaleOfDarkness''. As you progress into the story, NPCs will have different remarks on what's been happening. For example, if you return back to Krane after [[spoiler:Snagem steals your Snag Machine]], both him and your mother will notice it, even though you're not required to talk them during that part of the game.
29th Feb '16 11:46:45 AM GrammarNavi
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* In ''ThirdRockFromTheSun'', Dick first encounters Christmas on a large scale. A woman manning a Christmas donation stand says "Merry Christmas" whenever Dick puts a coin in the box. Obviously, that woman is coin operated.

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* In ''ThirdRockFromTheSun'', ''Series/ThirdRockFromTheSun'', Dick first encounters Christmas on a large scale. A woman manning a Christmas donation stand says "Merry Christmas" whenever Dick puts a coin in the box. Obviously, that woman is coin operated.
25th Feb '16 11:25:21 AM IsadorLevi
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* In an episode of ''WesternAnimation/RickandMorty'', the titular characters plus Morty's dad [[ButtMonkey Jerry]] get trapped in an elaborate alien simulation as part of a plot to scam Rick. Jerry was picked up by accident, so the aliens set his simulation to run on minimum capacity, which means basically everybody he encounters is like this. [[WhatAnIdiot Jerry fails to notice.]]
27th Jan '16 1:32:39 AM immortalfrieza
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* In ''VideoGame/TheGodfather'' game, pretty much every civilian has only so few lines to use. It gets bad when random mobsters all say the same lines over and over.

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* In ''VideoGame/TheGodfather'' game, pretty much every civilian has only so few lines to use. It gets bad when random mobsters all say the same lines over and over. This becomes particularly noticeable when the player talks to them directly as each Family mobster has clearly different voices and lines in that case, but their passing and fighting dialog is all apparently been done by the same person.
28th Dec '15 11:53:58 AM jaysonn260
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*** An NPC in Tuhn will complain that her grandfather says the same things over and over again (though she herself does the same thing.

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*** An NPC in Tuhn will complain that her grandfather says the same things over and over again (though she herself does the same thing. thing).
28th Dec '15 11:51:14 AM jaysonn260
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** ''VideoGame/DragonQuestII'' parodies this several times in the GameBoyColor remake. %%Someone needs to check if the NES and SNES versions had these.%%
*** An NPC in Cannock has 1 line of dialogue, describing the Prince of Cannock as "vacant, but basically a decent person"; if the Prince of Cannock is in your party, he will repeat this dialogue but become horrified when he sees the Prince.
*** An NPC in Tuhn will complain that her grandfather says the same things over and over again (though she herself does the same thing.
*** You can meat the grandson of the first game's {{big bad}}, who will give you advice if you promise to beat Hargon. Say no, and he'll call you mean-spiried. When you talk to him again, most of his dialogue is identical, but before he offers adivce he'll say that he hesitates to help mean-spirited people like the player.
26th Dec '15 12:54:39 PM CountDorku
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* ''VideoGame/OverlordI'': There are only a few lines for any given group. For example, your "servants" in an evil playthrough will get one of three lines: a complaint about [[BareYourMidriff the outfits you gave them]], a comment that they wouldn't be allowed to wear said outfits back in the village of Spree, and a threat to hit your main advisor with a poker if he doesn't stop ogling them.
23rd Dec '15 1:26:50 PM sarantha
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*** After the "betrayal" of the Forsaken, orc guards are placed in Undercity and will normally insult any race other than orc. Forsaken players even get threatened, but the guards still tell them the location of places. Orc guards will also be a little miffed at you if you play a warlock, orc or not, and will mention not trusting you.
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