History Main / WeatherOfWar

31st Aug '16 9:16:17 AM AllenbysEyes88
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* The Italian Front in UsefulNotes/WorldWarI was subjected to snowstorms and avalanches as fighting raged along the Dolomite Mountains, killing tens of thousands on both sides. The worst single incident was "White Friday" in December 1916, when an entire Austrian battalion (numbering 270 men) was wiped out by an avalanche. Besides natural occurrences, both sides allegedly used dynamite and artillery to deliberately trigger avalanches.
14th Aug '16 10:40:51 AM JackG
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* The Normandy invasion was nearly postponed a month (at a minimum) except that a storm that was moving through the area was predicted to break on June 6th. This allowed them both a day of good weather and a moonless night for the paratroopers. The bad weather caused many German officers to believe that an allied invasion was unlikely and that it would be okay to leave for a planned wargames. [[IncrediblyLamePun The rest is history]].

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* The Normandy invasion was nearly postponed a month (at a minimum) except that a storm that was moving through the area was predicted to break on June 6th. This allowed them both a day of good weather and a moonless night for the paratroopers. The bad weather caused many German officers to believe that an allied invasion was unlikely and that it would be okay to leave for a planned wargames.wargames (due to Allied naval superiority, the German weather stations in the Arctic that would have told them otherwise had been eliminated). [[IncrediblyLamePun The rest is history]].
12th Aug '16 7:57:07 PM nombretomado
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* Planned for ''{{Achron}}''. Which is [[FridgeBrilliance hilarious]] when you think about it, because it lets you exploit your ability to observe the future for [[MundaneUtility weather forecasting]].

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* Planned for ''{{Achron}}''.''VideoGame/{{Achron}}''. Which is [[FridgeBrilliance hilarious]] when you think about it, because it lets you exploit your ability to observe the future for [[MundaneUtility weather forecasting]].
4th Aug '16 10:57:37 AM dasuberkaiser
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* ''TabletopGame/{{Warhammer}} Fantasy'' Kislev is protected by its leader Tzarina Katarin, who can call upon a massive blizzard against any army that dares invade Kislev. Most of the Chaos Hordes tend to avoid attacking Kislev directly unless their armies are large and powerful enough to survive one.

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* ''TabletopGame/{{Warhammer}} Fantasy'' ''TabletopGame/{{Warhammer}}'' Kislev is protected by its leader Tzarina Katarin, who can call upon a massive blizzard against any army that dares invade Kislev. Most of the Chaos Hordes tend to avoid attacking Kislev directly unless their armies are large and powerful enough to survive one.
2nd Aug '16 11:35:09 PM Mhazard
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See also FogOfWar, for visibility-reducing conditions, WeatherControlMachine, for devices and techniques used in manipulating the weather for this, BattleInTheRain, for more than atmospherics, GeoEffects for other environmental impacts, and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.

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See also FogOfWar, for visibility-reducing conditions, WeatherControlMachine, for devices and techniques used in manipulating the weather for this, WeatherManipulation, for people with superpower used in manipulating the weather for this, BattleInTheRain, for more than atmospherics, GeoEffects for other environmental impacts, and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.
24th Jul '16 5:50:29 PM nombretomado
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* ''CompanyOfHeroes 2'', taking place on the Eastern Front, has maps with alternate winter versions. In winter, water will freeze to be traversed by infantry and vehicles (and potentially broken through to the misfortune on those on it), some areas will have deep snow that slows units going through it, infantry caught in the wind blowing to the right without the environment to cover them will get colder causing movement and combat penalties at it worsens up to slowly killing them from exposure, and fires appear around some strategic points while also being buildable for infantry to warm themselves by. Temporary blizzards can also happen in winter maps, greatly worsening the effects of the winter wind to infantry, letting infantry be camouflaged in deep snow, greatly reducing all units' ability to see, and preventing many forms of off-map fire-support call-ins from being utilized.

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* ''CompanyOfHeroes ''VideoGame/CompanyOfHeroes 2'', taking place on the Eastern Front, has maps with alternate winter versions. In winter, water will freeze to be traversed by infantry and vehicles (and potentially broken through to the misfortune on those on it), some areas will have deep snow that slows units going through it, infantry caught in the wind blowing to the right without the environment to cover them will get colder causing movement and combat penalties at it worsens up to slowly killing them from exposure, and fires appear around some strategic points while also being buildable for infantry to warm themselves by. Temporary blizzards can also happen in winter maps, greatly worsening the effects of the winter wind to infantry, letting infantry be camouflaged in deep snow, greatly reducing all units' ability to see, and preventing many forms of off-map fire-support call-ins from being utilized.
4th May '16 7:22:07 PM TheBigBopper
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* The English victory at Agincourt. Due to terrain and the fact that it had rained for a few days before the battle turning the earth soft, the French heavy cavalry were sitting ducks for English longbows.

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* The English victory tide of battle at Agincourt. Due to terrain and Agincourt was significantly affected by the fact that it had rained for a few days before the battle battle, turning the earth soft, soil of the freshly plowed fields soft. The French heavy cavalry and dismounted men at arms had to cross a quagmire of mud under a hail of arrows in order to get to the English, with the result that some of them didn't even make it that far. Furthermore, because the terrain and stakes were sitting ducks for funneling their huge army into a tight space, crowding all of them together as they approached the English longbows.men-at-arms, many of the French got trampled or thrown to the ground and drowned in puddles in the ensuing confusion.
14th Mar '16 10:45:55 AM MarqFJA
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* In ''VideoGame/CommandAndConquerTiberiumTiberianSun'', Ion Storms afflicted some campaign maps and could strike at random in skirmishes. Not only did they occasionally lightning-strike random points of ground, they shut down radar, aircraft, and hovering units.

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* In ''VideoGame/CommandAndConquerTiberiumTiberianSun'', ''VideoGame/CommandAndConquerTiberianSun'', Ion Storms afflicted some campaign maps and could strike at random in skirmishes. Not only did they occasionally lightning-strike random points of ground, they shut down radar, aircraft, and hovering units.
3rd Mar '16 11:04:08 AM Morgenthaler
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* ''AdvancedStrategicCommand'' has wind and weather status. Some units (mostly planes) are killed if the wind is too strong and they aren't hidden in a hangar or transport unit. Snow changes the terrain and can affect unit movement. Also, paths suffer from bad weather, while proper roads -- more costly to build -- don't. Output of solar and wind powerplants depends on the weather.

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* ''AdvancedStrategicCommand'' ''VideoGame/AdvancedStrategicCommand'' has wind and weather status. Some units (mostly planes) are killed if the wind is too strong and they aren't hidden in a hangar or transport unit. Snow changes the terrain and can affect unit movement. Also, paths suffer from bad weather, while proper roads -- more costly to build -- don't. Output of solar and wind powerplants depends on the weather.



* High windspeeds affect aircraft performance in ''{{Earth 2150}}''. Rain slows down ground units. Storms and meteor showers, [[DeathFromAbove on the other hand]]...
* High windspeeds improve the performance of wind-power generators in ''TotalAnnihilation''.

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* High windspeeds affect aircraft performance in ''{{Earth ''VideoGame/{{Earth 2150}}''. Rain slows down ground units. Storms and meteor showers, [[DeathFromAbove on the other hand]]...
* High windspeeds improve the performance of wind-power generators in ''TotalAnnihilation''.''VideoGame/TotalAnnihilation''.



* Weaponized in ''CommandAndConquerRedAlert 2'', where the Allies had a Weather Control Satellite superweapon. Believe it or not, this was the most regular of them...
** Meanwhile, in ''[[CommandAndConquerTiberium Tiberian Sun]]'', Ion Storms afflicted some campaign maps and could strike at random in skirmishes. Not only did they occasionally lightning-strike random points of ground, they shut down radar, aircraft, and hovering units.

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* Weaponized in ''CommandAndConquerRedAlert 2'', ''VideoGame/CommandAndConquerRedAlert2'', where the Allies had a Weather Control Satellite superweapon. Believe it or not, this was the most regular of them...
** Meanwhile, in ''[[CommandAndConquerTiberium Tiberian Sun]]'', * In ''VideoGame/CommandAndConquerTiberiumTiberianSun'', Ion Storms afflicted some campaign maps and could strike at random in skirmishes. Not only did they occasionally lightning-strike random points of ground, they shut down radar, aircraft, and hovering units.
4th Feb '16 7:03:49 PM Willbyr
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* In ''Film/ThreeHundred'', the Spartans reach the Hot Gates and see the amassed Persian fleet. That night, an enormous storm tears through the fleet while all the Spartans save Leonidas cheer.



** the Murgos use a literal FogOfWar to hide their troops. In ''The Mallorean'', Belgarion causes a lightning storm to start solely to make himself look more impressive to stop an Arend army. The storm sends Belgarath and his Brother Beldin running around the world for six months, dealing with the fallout. Belgarion gets quite the earful when Belgarath gets done.

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** the The Murgos use a literal FogOfWar to hide their troops. In ''The Mallorean'', Belgarion causes a lightning storm to start solely to make himself look more impressive to stop an Arend army. The storm sends Belgarath and his Brother Beldin running around the world for six months, dealing with the fallout. Belgarion gets quite the earful when Belgarath gets done.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WeatherOfWar