History Main / WeatherOfWar

30th Nov '16 9:52:21 AM Nentuaby
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Weather affecting the outcome of battles. Rain, snow, sandstorms, etc can make a big impact on strategy; used or getting screwed over by.

Typical conditions are movement penalties and reduced visibility. For extreme weather, it may damage and even kill units. WinterWarfare is a common manifestation of this.

This is, very commonly, TruthInTelevision.

See also FogOfWar, for visibility-reducing conditions, WeatherControlMachine, for devices and techniques used in manipulating the weather for this, WeatherManipulation, for people with superpower used in manipulating the weather for this, BattleInTheRain, for more than atmospherics, GeoEffects for other environmental impacts, and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.

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Weather affecting frequently effects the outcome of battles. Rain, snow, sandstorms, etc etc. can make a big impact on strategy; it can be used to great effect by the better-prepared force-- or getting everyone can get screwed over by.

Typical
by it. "And then everybody on the temporarily victorious side suffered exposure" is a common form of PyrrhicVictory. (It's also a quick summary of [[RussiansWithRifles Russian military history]].)

In video games, these
conditions are likely to apply movement penalties and reduced visibility. For extreme weather, it may damage and even kill units. In other media, [[TruthInTelevision and perhaps even more commonly in real life]], it shows up in more complicated and often painful ways.

Because it's such a common trope, there are a boatload of sub-tropes and related tropes.
WinterWarfare is a perhaps the most common manifestation of this.

This is, very commonly, TruthInTelevision.

this. See also FogOfWar, for visibility-reducing conditions, conditions; WeatherControlMachine, for devices and techniques used in manipulating the weather for this, this; WeatherManipulation, for people with superpower used in manipulating the weather for this, this; BattleInTheRain, for more than atmospherics, atmospherics; GeoEffects for other environmental impacts, impacts; and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.
17th Oct '16 3:35:33 PM Morgenthaler
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** Some commanders have been WrongGenreSavvy in this regard. For instance, Napoleon's retreat would have been a lot easier if the weather had not become suddenly ''warmer'' after he ordered the army's pontoon train to be burned to alleviate the transport problem. Thus the Berezina river no longer was frozen over and its crossing became a much more challenging operation.

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** Some commanders have been WrongGenreSavvy mistaken in this regard. For instance, Napoleon's retreat would have been a lot easier if the weather had not become suddenly ''warmer'' after he ordered the army's pontoon train to be burned to alleviate the transport problem. Thus the Berezina river no longer was frozen over and its crossing became a much more challenging operation.
17th Oct '16 2:53:17 PM Morgenthaler
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* The infamous gas attacks during WW1 success was often dependent on the wind. A gentle breeze towards the enemy line would make sure the gas stayed over their trenches till they died. [[HoistByHisOwnPetard On the other hand, the wind was often known to change and blow the deadly gas back to friendly lines]].

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* The infamous gas attacks during WW1 UsefulNotes/WW1 success was often dependent on the wind. A gentle breeze towards the enemy line would make sure the gas stayed over their trenches till they died. [[HoistByHisOwnPetard On the other hand, the wind was often known to change and blow the deadly gas back to friendly lines]].
2nd Oct '16 4:23:02 PM AFP
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Added DiffLines:

* During UsefulNotes/TheGulfWar, many of the battles took place in very dusty deserts, prone to massive dust storms which could block out the sun and obscure vision. The Iraqi soldiers often found it impossible to see anything in these conditions. American forces which were equipped with night vision or infra-red optics, on the other hand, were able to spot their enemies despite the poor visibility.
** On the other hand, many Coalition air units found the dust storms interfered with the laser-guided smart bombs they relied on to target the Iraqis.
31st Aug '16 9:16:17 AM AllenbysEyes88
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Added DiffLines:

* The Italian Front in UsefulNotes/WorldWarI was subjected to snowstorms and avalanches as fighting raged along the Dolomite Mountains, killing tens of thousands on both sides. The worst single incident was "White Friday" in December 1916, when an entire Austrian battalion (numbering 270 men) was wiped out by an avalanche. Besides natural occurrences, both sides allegedly used dynamite and artillery to deliberately trigger avalanches.
14th Aug '16 10:40:51 AM JackG
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* The Normandy invasion was nearly postponed a month (at a minimum) except that a storm that was moving through the area was predicted to break on June 6th. This allowed them both a day of good weather and a moonless night for the paratroopers. The bad weather caused many German officers to believe that an allied invasion was unlikely and that it would be okay to leave for a planned wargames. [[IncrediblyLamePun The rest is history]].

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* The Normandy invasion was nearly postponed a month (at a minimum) except that a storm that was moving through the area was predicted to break on June 6th. This allowed them both a day of good weather and a moonless night for the paratroopers. The bad weather caused many German officers to believe that an allied invasion was unlikely and that it would be okay to leave for a planned wargames.wargames (due to Allied naval superiority, the German weather stations in the Arctic that would have told them otherwise had been eliminated). [[IncrediblyLamePun The rest is history]].
12th Aug '16 7:57:07 PM nombretomado
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* Planned for ''{{Achron}}''. Which is [[FridgeBrilliance hilarious]] when you think about it, because it lets you exploit your ability to observe the future for [[MundaneUtility weather forecasting]].

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* Planned for ''{{Achron}}''.''VideoGame/{{Achron}}''. Which is [[FridgeBrilliance hilarious]] when you think about it, because it lets you exploit your ability to observe the future for [[MundaneUtility weather forecasting]].
4th Aug '16 10:57:37 AM dasuberkaiser
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* ''TabletopGame/{{Warhammer}} Fantasy'' Kislev is protected by its leader Tzarina Katarin, who can call upon a massive blizzard against any army that dares invade Kislev. Most of the Chaos Hordes tend to avoid attacking Kislev directly unless their armies are large and powerful enough to survive one.

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* ''TabletopGame/{{Warhammer}} Fantasy'' ''TabletopGame/{{Warhammer}}'' Kislev is protected by its leader Tzarina Katarin, who can call upon a massive blizzard against any army that dares invade Kislev. Most of the Chaos Hordes tend to avoid attacking Kislev directly unless their armies are large and powerful enough to survive one.
2nd Aug '16 11:35:09 PM Mhazard
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See also FogOfWar, for visibility-reducing conditions, WeatherControlMachine, for devices and techniques used in manipulating the weather for this, BattleInTheRain, for more than atmospherics, GeoEffects for other environmental impacts, and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.

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See also FogOfWar, for visibility-reducing conditions, WeatherControlMachine, for devices and techniques used in manipulating the weather for this, WeatherManipulation, for people with superpower used in manipulating the weather for this, BattleInTheRain, for more than atmospherics, GeoEffects for other environmental impacts, and WeatherSavesTheDay, when a sudden change in the weather saves the heroes.
24th Jul '16 5:50:29 PM nombretomado
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* ''CompanyOfHeroes 2'', taking place on the Eastern Front, has maps with alternate winter versions. In winter, water will freeze to be traversed by infantry and vehicles (and potentially broken through to the misfortune on those on it), some areas will have deep snow that slows units going through it, infantry caught in the wind blowing to the right without the environment to cover them will get colder causing movement and combat penalties at it worsens up to slowly killing them from exposure, and fires appear around some strategic points while also being buildable for infantry to warm themselves by. Temporary blizzards can also happen in winter maps, greatly worsening the effects of the winter wind to infantry, letting infantry be camouflaged in deep snow, greatly reducing all units' ability to see, and preventing many forms of off-map fire-support call-ins from being utilized.

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* ''CompanyOfHeroes ''VideoGame/CompanyOfHeroes 2'', taking place on the Eastern Front, has maps with alternate winter versions. In winter, water will freeze to be traversed by infantry and vehicles (and potentially broken through to the misfortune on those on it), some areas will have deep snow that slows units going through it, infantry caught in the wind blowing to the right without the environment to cover them will get colder causing movement and combat penalties at it worsens up to slowly killing them from exposure, and fires appear around some strategic points while also being buildable for infantry to warm themselves by. Temporary blizzards can also happen in winter maps, greatly worsening the effects of the winter wind to infantry, letting infantry be camouflaged in deep snow, greatly reducing all units' ability to see, and preventing many forms of off-map fire-support call-ins from being utilized.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WeatherOfWar