History Main / WeakButSkilled

25th Jun '16 10:39:36 PM harostar
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* The [[TheHunter Ghoul Investigators]] in ''Manga/TokyoGhoul'' operate on this principle. Ghouls are physically superior to humans in every manner, with CombatTentacles or RazorWings, a HealingFactor, and resistance to conventional weaponry. To have any hope of winning against them, humans have to be incredibly skilled and willing to resort to [[CombatPragmatist whatever methods]] can score a victory.
25th Jun '16 1:40:52 PM TheSinful
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* In ''[[https://www.fanfiction.net/s/11267384/27/ Chiaroscuro]]'', Sakura manages to beat Neji due to a combination of greater planning and Neji being foolish enough to monologue during a fight. He might have been faster, stronger, and more skilled, but she took that time to set up a flashbang genjutsu.
23rd Jun '16 6:30:46 PM merotoker
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* Among the physical combat-inclided [[SailorMoon Sailor Senshi]], Sailor Venus and Uranus are this compared to Sailor Jupiter: Jupiter is the physically strongest of the Sailor Senshi, but the other two are so much more skilled that Uranus handed her a CurbStompBattle, and in the manga the (untransformed) fight between a BrainwashedAndCrazy Jupiter and Venus [[OneHitKO was over in one kick]].

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* Among the physical combat-inclided [[SailorMoon combat-inclined [[Franchise/SailorMoon Sailor Senshi]], Sailor Venus and Uranus are this compared to Sailor Jupiter: Jupiter is the physically strongest of the Sailor Senshi, but the other two are so much more skilled that Uranus handed her a CurbStompBattle, and in the manga the (untransformed) fight between a BrainwashedAndCrazy Jupiter and Venus [[OneHitKO was over in one kick]].



* ComicBook/{{Daredevil}} has a powerset consisting of SuperSenses and a DisabilitySuperpower that compensates for his blindness by giving him a special "radar sense" instead. Other than that, he relies on his athleticism and combat training to survive. That said, it's often all Daredevil needs, as he's very creative in figuring out ways to use his powers to defeat enemies that otherwise outclass him in sheer power. He's even defeated villains like [[GeniusBruiser Mr.]] [[TheBerserker Hyde]] and [[PowerCopying the Absorbing Man]], guys who've regularly gives ''ComicBook/TheMightyThor'' and ''ComicBook/TheIncredibleHulk'' fits, this way.

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* ComicBook/{{Daredevil}} has a powerset consisting of SuperSenses and a DisabilitySuperpower that compensates for his blindness by giving him a special "radar sense" instead. Other than that, he relies on his athleticism and combat training to survive. That said, it's often all Daredevil needs, as he's very creative in figuring out ways to use his powers to defeat enemies that otherwise outclass him in sheer power. He's even defeated villains like [[GeniusBruiser Mr.]] [[TheBerserker Hyde]] and [[PowerCopying the Absorbing Man]], guys who've who regularly gives give ''ComicBook/TheMightyThor'' and ''ComicBook/TheIncredibleHulk'' ''ComicBook/IncredibleHulk'' fits, this way.



* Ben Linus from Series/{{LOST}} hardly looks dangerous, but he is fully capable of taking you down. He managed to destroy two Middle Eastern guys on horseback and armed with machine guns using only a telescoping baton and the element of surprise as weapons. There there's the fact that he's also TheChessmaster and a MagnificentBastard and can play GambitRoulette like few others...

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* Ben Linus from Series/{{LOST}} ''Series/{{LOST}}'' hardly looks dangerous, but he is fully capable of taking you down. He managed to destroy two Middle Eastern guys on horseback and armed with machine guns using only a telescoping baton and the element of surprise as weapons. There there's the fact that he's also TheChessmaster and a MagnificentBastard and can play GambitRoulette like few others...



* TabletopGame/{{Mage|TheAscension}}s count as this trope in the World of Darkness. TabletopGame/{{Vampire|TheMasquerade}}s have their Disciplines, which grant them supernatural strength and resilience, as well as blood pools that can be used to heal their wounds at a moment's notice. TabletopGame/{{Werewol|fTheApocalypse}}ves have sheer strength on their side, being perfect killing machines created by [[GaiasVengeance Gaia]], in addition to their spiritual gifts, feral Rage, supernatural resistances, a healing factor, and pack tactics. [[TabletopGame/MageTheAscension Mages]] are comparatively [[SquishyWizard squishier]], having to use Magick to replicate any of that--and even then, a Mage needs to be careful, in order to avoid gathering Paradox. However, Magick also allows Mages a degree of control over any facet of reality: it's possible for a well-prepared Mage to develop completely coincidental counter-measures that can neutralize any other Supernatural's abilities.
** To highlight this, one of the truly unique things a mage can do that no other splat can in the WorldOfDarkness is to rewind time, allowing them effectively a few extra moments and some foreknowledge in combat. In the NewWorldOfDarkness, this is replaced by the ability to selectively rewrite his past, declaring that he spent the last ten years studying lock-picking and escape-driving instead of riflery and science, allowing him to retroactively have prepared mundane defenses and learned appropriate skills.

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* TabletopGame/{{Mage|TheAscension}}s count as this trope in the World of Darkness.TabletopGame/TheWorldOfDarkness. TabletopGame/{{Vampire|TheMasquerade}}s have their Disciplines, which grant them supernatural strength and resilience, as well as blood pools that can be used to heal their wounds at a moment's notice. TabletopGame/{{Werewol|fTheApocalypse}}ves have sheer strength on their side, being perfect killing machines created by [[GaiasVengeance Gaia]], in addition to their spiritual gifts, feral Rage, supernatural resistances, a healing factor, and pack tactics. [[TabletopGame/MageTheAscension Mages]] are comparatively [[SquishyWizard squishier]], {{squish|yWizard}}ier, having to use Magick to replicate any of that--and even then, a Mage needs to be careful, in order to avoid gathering Paradox. However, Magick also allows Mages a degree of control over any facet of reality: it's possible for a well-prepared Mage to develop completely coincidental counter-measures that can neutralize any other Supernatural's abilities.
** To highlight this, one of the truly unique things a mage can do that no other splat can in the WorldOfDarkness TabletopGame/TheWorldOfDarkness is to rewind time, allowing them effectively a few extra moments and some foreknowledge in combat. In the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, this is replaced by the ability to selectively rewrite his past, declaring that he spent the last ten years studying lock-picking and escape-driving instead of riflery and science, allowing him to retroactively have prepared mundane defenses and learned appropriate skills.



** New Vegas actually has another example, in unarmed combat. since (excepting the ballistic fist) most unarmed weapons only require 2 strength to be used properly, a character can have only 2 strength (pitifully low) but still have vast unarmed combat abilities, capable of punching people across rooms. The learnable combat moves take this up to eleven, allowing enemies to be knocked down, disarmed, and countered without "strength" factoring into it at all. Possibly averted in that unarmed combat is based off of "endurance", a measure of how resistant you are to attacks, which could be thought of as "strong"

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** New Vegas actually has another example, in unarmed combat. since Since (excepting the ballistic fist) most unarmed weapons only require 2 strength to be used properly, a character can have only 2 strength (pitifully low) but still have vast unarmed combat abilities, capable of punching people across rooms. The learnable combat moves take this up to eleven, allowing enemies to be knocked down, disarmed, and countered without "strength" factoring into it at all. Possibly averted in that unarmed combat is based off of "endurance", a measure of how resistant you are to attacks, which could be thought of as "strong"



* In ''VideoGame/MetalGearSolid4'', Solid Snake has aged considerably but is still able to fight effectively against physically and technologically superior opponents using his elite covert warfare skills. This is in fact a major theme of the first and fourth games: experience and skill trumps pure strength. Snake repeatedly triumphs against the Genome Soldiers of the first game, and the [=PMCs=] of the fourth game, because he knows what he is doing and has the confidence and ability to pull it off, while the other side is relatively unskilled but has a significant numerical and technological superiority.

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* In ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Solid Snake has aged considerably but is still able to fight effectively against physically and technologically superior opponents using his elite covert warfare skills. This is in fact a major theme of the first and fourth games: experience and skill trumps pure strength. Snake repeatedly triumphs against the Genome Soldiers of the first game, and the [=PMCs=] of the fourth game, because he knows what he is doing and has the confidence and ability to pull it off, while the other side is relatively unskilled but has a significant numerical and technological superiority.



* Leon S. Kennedy in ''VideoGame/ResidentEvil4''--particularly if the player is daring enough to do a [[Main/SelfImposedChallenge knife- or]] [[Main/UpToEleven no-upgrades-handgun-only]] run. He's more agile than he was as a rookie in the RCPD, and he's gotten advanced combat training since then too--which are the only things keeping him alive against a literal army of parasite-powered villagers, cultists, soldiers, giants, giant ''bugs'', Regenerators, and chainsaw nuts with sacks over their heads--not to mention the obligatory freakshow bosses, every single one of which is capable of killing him in one hit. Sure, he has superior firepower for most of the game--but a gun isn't much use to someone who can't put the bullets where they need to go.

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* Leon S. Kennedy in ''VideoGame/ResidentEvil4''--particularly if the player is daring enough to do a [[Main/SelfImposedChallenge [[SelfImposedChallenge knife- or]] [[Main/UpToEleven [[UpToEleven no-upgrades-handgun-only]] run. He's more agile than he was as a rookie in the RCPD, and he's gotten advanced combat training since then too--which are the only things keeping him alive against a literal army of parasite-powered villagers, cultists, soldiers, giants, giant ''bugs'', Regenerators, and chainsaw nuts with sacks over their heads--not to mention the obligatory freakshow bosses, every single one of which is capable of killing him in one hit. Sure, he has superior firepower for most of the game--but a gun isn't much use to someone who can't put the bullets where they need to go.



* This Trope is played ''very straight'' in the ''Franchise/ShinMegamiTensei'' series. With a proper usage of [[StatusBuff status buffs]], [[UselessUsefulSpell instant death spells]] and [[AttackItsWeakPoint exploiting your opponent's weakness]], you can easily trumph over a more powerful opponent. That, being NintendoHard, the same principle applies to your enemies.

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* This Trope is played ''very straight'' in the ''Franchise/ShinMegamiTensei'' series. With a proper usage of [[StatusBuff status buffs]], [[UselessUsefulSpell instant death spells]] and [[AttackItsWeakPoint exploiting your opponent's weakness]], you can easily trumph triumph over a more powerful opponent. That, being NintendoHard, the same principle applies to your enemies.



* ''Webcomic/{{Inverloch}}'' gives us an uninintentional CripplingOverspecialization subversion. Raul is the smartest headmaster ever at the Wizarding Academy, but he has almost no magical strength.

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* ''Webcomic/{{Inverloch}}'' gives us an uninintentional unintentional CripplingOverspecialization subversion. Raul is the smartest headmaster ever at the Wizarding Academy, but he has almost no magical strength.



* ''Webcomic/KeychainOfCreation'': Ten Winds (an [[TabletopGame/{{Exalted}} air-aspect Terrestrial]])is, in terms of raw power (or in Secret's case, potential power), the weakest of the FiveManBand. But he's also a former member of what's essentially an Exalted Seal Team 6; an extremely skilled fighter, frequently shown taking on Exalted who should (in theory) be able to steamroll him.

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* ''Webcomic/KeychainOfCreation'': Ten Winds (an [[TabletopGame/{{Exalted}} air-aspect Terrestrial]])is, Terrestrial]]) is, in terms of raw power (or in Secret's case, potential power), the weakest of the FiveManBand. But he's also a former member of what's essentially an Exalted Seal Team 6; an extremely skilled fighter, frequently shown taking on Exalted who should (in theory) be able to steamroll him.



* The eponymous ''Webcomic/{{Nodwick}}'' has no magic, no fighting talent, and no special abilities that don't relate to carrying stuff. His companions are a warrior, mage and cleric of considerable power. But he's responsible for more of their victories than not. The dark god Baphuma'al wants vengeance on the three conventional adventurers, but he just wants to avoid Nodwick. Vengeance there isn't worth the risk.

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* The eponymous ''Webcomic/{{Nodwick}}'' ''ComicStrip/{{Nodwick}}'' has no magic, no fighting talent, and no special abilities that don't relate to carrying stuff. His companions are a warrior, mage and cleric of considerable power. But he's responsible for more of their victories than not. The dark god Baphuma'al wants vengeance on the three conventional adventurers, but he just wants to avoid Nodwick. Vengeance there isn't worth the risk.



* The title character of ''WesternAnimation/{{SpongeBob SquarePants}}''. The guy is so weak he can't even lift a barbell with stuffed toys, yet he is an expert in karate, and one training session with Sandy Cheeks had the park cut in half from the practice they had.

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* The title character of ''WesternAnimation/{{SpongeBob SquarePants}}''.WesternAnimation/{{SpongeBob SquarePants}}. The guy is so weak he can't even lift a barbell with stuffed toys, yet he is an expert in karate, and one training session with Sandy Cheeks had the park cut in half from the practice they had.



** Rook is one of the few aliens in the franchise to lack any ability that could qualify as a superpower, and his weapons, while [[SwissArmyWeapon extremely versatile]], is pointed out to lack power. Yet, he is skilled enough to stand against much more powerful ennemies and defeat them. ''Predators And Prey'' even have him defeating one of the major antagonists in a hand-to-hand fight.

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** Rook is one of the few aliens in the franchise to lack any ability that could qualify as a superpower, and his weapons, while [[SwissArmyWeapon extremely versatile]], is pointed out to lack power. Yet, he is skilled enough to stand against much more powerful ennemies enemies and defeat them. ''Predators And Prey'' even have him defeating one of the major antagonists in a hand-to-hand fight.



* Lucas from ''WesternAnimation/CyberSix'', since the enemies in the show are SuperSoldiers and monsters created in a lab and he's just [[{{Muggles}} a muggle who can box]]. He holds his own against a Fixed Idea, a creature that can smash bricks with it's bare hands, simply because he's an experienced enough fighter to dodge it's telegraphed moves.

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* Lucas from ''WesternAnimation/CyberSix'', since the enemies in the show are SuperSoldiers {{Super Soldier}}s and monsters created in a lab and he's just [[{{Muggles}} a muggle who can box]]. He holds his own against a Fixed Idea, a creature that can smash bricks with it's bare hands, simply because he's an experienced enough fighter to dodge it's telegraphed moves.



* Two words: [[{{Tennis}} Roger Federer]]. Sure he's not super thin and wiry but he's not OVERLY tall like some in {{Tennis}}, nor is he massively built like other giants of the game like Nadal. He doesn't rely on massive serves, power volleys or other such tactics to win-- just sheer skill.
** Marcelo Ríos stood at just 5'9" and had a rather thin contexture, but his massive natural talent made up for his lack of physique, taking him to be ranked 1st for a short time. However his career burnt quickly, having to retire at just 28 from a [[{{GameBreakingInjury}} chronic back injury]].
* This also applies to a lot of female {{Tennis}} players like [[{{Tennis}} Maria Sharapova]].

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* Two words: [[{{Tennis}} Roger Federer]]. Federer. Sure he's not super thin and wiry but he's not OVERLY tall like some in {{Tennis}}, UsefulNotes/{{Tennis}}, nor is he massively built like other giants of the game like Nadal. He doesn't rely on massive serves, power volleys or other such tactics to win-- just sheer skill.
** Marcelo Ríos stood at just 5'9" and had a rather thin contexture, but his massive natural talent made up for his lack of physique, taking him to be ranked 1st for a short time. However his career burnt quickly, having to retire at just 28 from a [[{{GameBreakingInjury}} [[GameBreakingInjury chronic back injury]].
* This also applies to a lot of female {{Tennis}} UsefulNotes/{{Tennis}} players like [[{{Tennis}} Maria Sharapova]].Sharapova.



* Steph Curry, the point gaurd for the Golden State Warriors, is not as big or tall as a lot of other NBA players but his ball handling skills are phenomenal, his passing skills are top ranked, and [[TheDreaded his legendary 3 point shooting]], along with his [[ImprobableAimingSkills ability to make highly contested shots from anywhere on the floor]], is the stuff of [[NightmareFuel Nightmares]] for opposing teams. It's these skills that allowed him, in 2015, to lead the Golden State Warriors to winning their first NBA Championship since 1975 and also allowed him to become the NBA MVP.
* Animals, such as racoons, monkeys, and such are pretty darn scrawny compared to the average human being. However, thanks to being able to move quickly, expertly climb, and a knack on how to use serious pressure with their sharp claws, [[CurbStompBattle big ol' human will lose the fight.]]

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* Steph Curry, the point gaurd guard for the Golden State Warriors, is not as big or tall as a lot of other NBA players but his ball handling skills are phenomenal, his passing skills are top ranked, and [[TheDreaded his legendary 3 point shooting]], along with his [[ImprobableAimingSkills ability to make highly contested shots from anywhere on the floor]], is the stuff of [[NightmareFuel Nightmares]] for opposing teams. It's these skills that allowed him, in 2015, to lead the Golden State Warriors to winning their first NBA Championship since 1975 and also allowed him to become the NBA MVP.
* Animals, such as racoons, raccoons, monkeys, and such are pretty darn scrawny compared to the average human being. However, thanks to being able to move quickly, expertly climb, and a knack on how to use serious pressure with their sharp claws, [[CurbStompBattle big ol' human will lose the fight.]]
20th Jun '16 4:10:16 PM foxmccloud4387
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* In ''VideoGame/{{Undertale}}'', there is a particular character whom you can only fight under very specific circumstances. If you "Check" the character, the scan says it's the easiest enemy in the game, and all of its stats are a measly 1, which seems to support this. However, this character is also the single most difficult battle in the game by an ''enormous'' margin. Sure, all of the attacks only do 1 damage... but they come at you so fast they can take half your HP in less than a second (and just 1 damage doesn't trigger MercyInvincibility), and on top of that inflict a sort-of "Poison" status that drains an additional 1 HP for every hit you took over time. And sure, the character has only 1 HP, but gets around this by simply ''dodging'' every single attack you throw its way. When it gets serious, the character even starts abusing the game's battle system itself by doing such things as attacking out of turn, switching from one attack to another in the middle of the attack animation, or even just [[spoiler:never taking any action, and therefore never ending his turn, never allowing ''you'' to take any actions]]. This character's name is [[spoiler:Sans... turns out he's BrilliantButLazy]].

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* In ''VideoGame/{{Undertale}}'', there is a particular character whom you can only fight under very specific circumstances. If you "Check" the character, the scan says it's they're the easiest enemy in the game, and all of its their stats are a measly 1, which seems to support this. However, this character is also the single most difficult battle in the game by an ''enormous'' margin. Sure, all of the their attacks only do 1 damage... but they come at you so fast they can take half your HP in less than a second (and just 1 damage doesn't trigger MercyInvincibility), and on top of that inflict a sort-of "Poison" status that drains an additional 1 HP for every hit you took over time. And sure, the character has only 1 HP, but gets around this by simply ''dodging'' every single attack you throw its their way. When it gets they get serious, the character even starts abusing the game's battle system itself by doing such things as attacking out of turn, switching from one attack to another in the middle of the attack animation, or even just [[spoiler:never taking any action, and therefore never ending his turn, never allowing ''you'' to take any actions]]. This character's name is [[spoiler:Sans... turns out he's BrilliantButLazy]].



** On the other hand, the human child is this if you do a Pacifist run. Sparing all the monsters means that you never get [=EXP=]. As a consequence, you always keep 20 [=HP=]. Therefore, some of the opponents during the last parts of the game may be able to deplete a quarter of your life with just one hit, meaning that you have to be very good at dodging their attacks if you want to survive.

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** On the other hand, the human child is this if you do a Pacifist run. Sparing all the monsters means that you never get [=EXP=]. As a consequence, you always keep 20 [=HP=].[=HP=] and your ATK and DEF stay at 0 (aside from the boosts your items give you, and not counting the extremely costly [[ArmorOfInvincibility Temmie Armor]] it's never a big boost). Therefore, some of the opponents during the last parts of the game may be able to deplete a quarter of your life with just one hit, meaning that you have to be very good at dodging their attacks if you want to survive.



** Archer 1 has one of the worst statistics of all the servants in the Grail War and has no divine blessings, super-powerful LimitBreak weapon techniques, or anything like that. However, he is immortal, and has spent a ''lot'' of the time he has fighting and devising tactics that maximize his strengths. Consequently he's able to stand up to epic legends and demi-gods like Saber and Berserker. In spite of his Servant class designation, Archer is actually closer to being a JackOfAllStats than the GlassCannon that would otherwise be implied. First off, Archer specifically says that he wasn't originally a warrior or a hero or anything like that; [[spoiler: he's actually a mage, the most fragile class there is]]. Whereas other [[spoiler: mages]] have all sorts of cool tricks [[spoiler: or spells]] they can pull out for most everything, Archer [[spoiler: only knows two types of spells, [[WhenAllYouHaveIsAHammer though what spells they are]]]]! Moreover, unlike virtually every other participant in the Grail War, Archer [[spoiler: is not actually a traditional Heroic Spirit]]. This makes him virtually inscrutable since he has no notable weaknesses or famous AchillesHeel for others to exploit.

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** Archer 1 has one of the worst statistics of all the servants in the Grail War and has no divine blessings, super-powerful LimitBreak weapon techniques, blessings or anything like that.the like. However, he is immortal, and has spent a ''lot'' of the time he has fighting and devising tactics that maximize his strengths. Consequently he's able to stand up to epic legends and demi-gods like Saber and Berserker.Berserker, [[spoiler:and when Shirou borrows Archer's power in one bad end, he even beats Saber Alter in a sword fight]]. In spite of his Servant class designation, Archer is actually closer to being a JackOfAllStats than the GlassCannon that would otherwise be implied. First off, Archer specifically says that he wasn't originally a warrior or a hero or anything like that; [[spoiler: he's actually a mage, the most fragile class there is]]. Whereas other [[spoiler: mages]] have all sorts of cool tricks [[spoiler: or spells]] they can pull out for most everything, Archer [[spoiler: only knows two types of spells, [[WhenAllYouHaveIsAHammer though what spells they are]]]]! Moreover, unlike virtually every other participant in the Grail War, Archer [[spoiler: is not actually a traditional Heroic Spirit]]. This makes him virtually inscrutable since he has no notable weaknesses or famous AchillesHeel for others to exploit.
16th Jun '16 6:21:33 PM comicwriter
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* Comicbook/BlackPanther is stronger and more agile than a normal human, but is significantly weaker than many of his fellow [[Comibook/TheAvengers Avengers]]. Despite this, he's a CrazyPrepared tactical genius and one of the few heroic examples of TheChessmaster archetype, making him very effective. He's managed to get the drop on many more powerful opponents, including ''[[DidYouJustPunchOutCthulhu Mephisto]]'' himself.
15th Jun '16 9:41:08 PM Berrenta
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%% Please see thread to discuss a new image.
14th Jun '16 8:20:44 PM creader
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/0178.jpg]]



6th Jun '16 5:50:00 AM Ramidel
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* Mainoumi Shuhei, sumo wrestler. He weighs only 216 pounds (for a sumo wrestler, that's tiny) and in fact failed the Sumo Association's height requirement until he [[LoopholeAbuse had a doctor inject silicone into his scalp to fake it]] (causing the rules to be changed in the process, because the Association didn't want anyone else to have to go through such a painful procedure). He was also quite possibly the most ''skilled'' sumo wrestler in the modern age. Known as "the department store of techniques," he was recorded as using 33 different winning moves to complete his matches (most wrestlers don't use more than a dozen across their career), including techniques that had either not been seen in the modern era or that he personally made up. He earned five special prizes for technique, and at the height of his career, he was ranked as one of the top (''san'yaku'') wrestlers in Japan, defeating wrestlers twice his size for the honor.
28th May '16 5:54:07 AM M84
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* Pearl from ''WesternAnimation/StevenUniverse'' has admitted that she was never built for fighting. She is not as scrappy as Amethyst and can't touch Garnet on the power scale, but will still hold her own alongside them or against them with her spear thanks to technique and practice. The fusions that include her adds her finesse to the power of her partner(s), making them very impressive in battle.

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* Pearl from ''WesternAnimation/StevenUniverse'' has admitted that she was never built for fighting. She is not as scrappy as Amethyst and can't touch Garnet on the power scale, but will still hold her own alongside them or against them with her spear thanks to technique and practice. The fusions that include her adds add her finesse to the power of her partner(s), making them very impressive in battle.
28th May '16 5:53:38 AM M84
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* Pearl from ''WesternAnimation/StevenUniverse'' has admitted that she was never built for fighting. She is not as scrappy as Amethyst and can't touch Garnet on the power scale, but will still hold her own alongside them or against them with her spear thanks to technique and practice.

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* Pearl from ''WesternAnimation/StevenUniverse'' has admitted that she was never built for fighting. She is not as scrappy as Amethyst and can't touch Garnet on the power scale, but will still hold her own alongside them or against them with her spear thanks to technique and practice. The fusions that include her adds her finesse to the power of her partner(s), making them very impressive in battle.
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