History Main / WeWillUseManualLaborInTheFuture

16th Oct '17 1:11:00 PM Fireblood
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* In an episode of "The Simpsons", men are toiling in caves deep below the nuclear power plant walking in circles turning a wheel. We follow the crankshaft higher and higher through a series of smaller rods and complicated gears until we reach the cafeteria where all that effort is turning the dessert display.

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* In an episode of "The Simpsons", ''WesternAnimation/TheSimpsons'', men are toiling in caves deep below the nuclear power plant walking in circles turning a wheel. We follow the crankshaft higher and higher through a series of smaller rods and complicated gears until we reach the cafeteria where all that effort is turning the dessert display.
16th Oct '17 1:07:30 PM Fireblood
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** The Federation does it to the EMH-Mark-Is (upon which ''Series/StarTrekVoyager'''s Doctor is based). This, when they have devices capable of disassembling matter to the subatomic level (including industrial ones, as mentioned on ''Series/StarTrekDeepSpaceNine''), not to mention a race of friendly living ore processors (the Horta). But no, they consign outdated humanoid ''holograms'' with glorified shovels and picks to mining. This implies that the Federation either does this on a wide scale, or that they specifically modified this mine with holo-emitters to do such a thing.[[note]]Voyager's Doctor has a mobile holo-emitter, but this is [[BlackBox one of a kind device from 29th century which can't be replicated by 24th century technology]] and it's on board of Voyager in the Delta Quadrant anyway.[[/note]] No amount of FridgeLogic can save ''this'' one.

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** The Federation does it to the EMH-Mark-Is (upon which ''Series/StarTrekVoyager'''s Doctor is based). This, when they have devices capable of disassembling matter to the subatomic level (including industrial ones, as mentioned on ''Series/StarTrekDeepSpaceNine''), not to mention a race of friendly living ore processors (the Horta). But no, they consign outdated humanoid ''holograms'' with glorified shovels and picks to mining. This implies that the Federation either does this on a wide scale, or that they specifically modified this mine with holo-emitters to do such a thing.[[note]]Voyager's Doctor has a mobile holo-emitter, but this is a [[BlackBox one of a kind device from the 29th century which can't be replicated by 24th century technology]] and it's on board of Voyager in the Delta Quadrant anyway.[[/note]] No amount of FridgeLogic can save ''this'' one.



** ''Series/StarTrekVoyager'': In "The 37's" an alien race capable of travelling from one side of the galaxy to the other brings back humans from 1937 as slaves. Also done in ''Series/StarTrekEnterprise'''s "North Star" though the distance was a lot less. Comparatively speaking.

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** ''Series/StarTrekVoyager'': In "The 37's" 37's", an alien race capable of travelling from one side of the galaxy to the other brings back humans from 1937 as slaves. Also done in ''Series/StarTrekEnterprise'''s "North Star" though the distance was a lot less. Comparatively speaking.



** Stark's species, The Baniks, are referred to as an entire race of slaves, and it's implied that not all of the Baniks have Stark's mystical abilities. One must wonder why the Peacekeepers, Scarrans, and other militaristic, aggressive species don't just hire a few super-powered alien mercenaries (of which there are absolutely no shortage) to do the work of a hundred or a thousand near-human Baniks.

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** Stark's species, The the Baniks, are referred to as an entire race of slaves, and it's implied that not all of the Baniks have Stark's mystical abilities. One must wonder why the Peacekeepers, Scarrans, and other militaristic, aggressive species don't just hire a few super-powered alien mercenaries (of which there are absolutely no shortage) to do the work of a hundred or a thousand near-human Baniks.



** There's also that the Nietzscheans like to conquer other planets, and you have to do ''something'' with the population you've just taken over. Might as well put them to work, its cheaper than having to dig all their graves yourself.

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** There's also that the Nietzscheans like to conquer other planets, and you have to do ''something'' with the population you've just taken over. Might as well put them to work, its it's cheaper than having to dig all their graves yourself.
15th Oct '17 7:41:49 PM PaulA
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* In Jerry Pournelle's ''Falkenberg's Legion'' series and its spinoffs, the colonized planets generally have little or no industry or infrastructure, and the Literature/CoDominium keeps shipping convicts and dissidents to them whether they like it or not. In particular, Haven, Tanith, Frystaat, Thurstone, Arrarat, Hadley, and Sparta all have a permanent underclass, with degrees of unfreedom ranging from "can't vote" to "outright property".

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* In Jerry Pournelle's ''Falkenberg's Legion'' ''Literature/FalkenbergsLegion'' series and its spinoffs, the colonized planets generally have little or no industry or infrastructure, and the Literature/CoDominium [=CoDominium=] keeps shipping convicts and dissidents to them whether they like it or not. In particular, Haven, Tanith, Frystaat, Thurstone, Arrarat, Hadley, and Sparta all have a permanent underclass, with degrees of unfreedom ranging from "can't vote" to "outright property".
22nd Sep '17 7:04:46 AM sturmovik
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* The RealTime board game [[https://boardgamegeek.com/boardgame/38453/space-alert Space Alert]], players can perform exactly two actions, they can move or press buttons. Nothing on the ship works without a member of the crew pressing a button, which in turn can only be located in the same compartment as the device said button controls (hence the whole movement mechanic).

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* The In the RealTime board game [[https://boardgamegeek.com/boardgame/38453/space-alert Space Alert]], players can perform exactly two actions, they can move or press buttons. Nothing on the ship works without a member of the crew pressing a button, which in turn can only be located in the same compartment as the device said button controls (hence the whole movement mechanic).
22nd Sep '17 7:03:49 AM sturmovik
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Added DiffLines:

* The RealTime board game [[https://boardgamegeek.com/boardgame/38453/space-alert Space Alert]], players can perform exactly two actions, they can move or press buttons. Nothing on the ship works without a member of the crew pressing a button, which in turn can only be located in the same compartment as the device said button controls (hence the whole movement mechanic).
** The game doubles down on the need for manual labour by requiring that players regularly jiggle the mouse attached to the main computer least the screen saver activate and shut the ship down for a turn!
** The ship also comes with [[MechaMooks Battle Droids]] that can accompany players to repel boarders, but [[FridgeLogic can't be ordered to press the freaking buttons]].
17th Sep '17 12:59:30 AM AdamC
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** Inverted in more ways than one when the gang go to a museum about life in the Twentieth Century. They describe the "automacar" as being constructed in factories manned by "primitive robots". By which they mean robots dressed like cavemen who say "Ooga-booga" as they hit cars with clubs. Apparently we used manual labor in the ''past'' but our manual labor was robot labor that was still manual labor because it was sentient.
16th Sep '17 5:23:31 PM nombretomado
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** The NATO school of thought looks down on autoloaders because they don't actually provide [[MoreDakka a greater rate of fire]] than a strong 19-year-old, especially for [[DoubleTap the immediate follow-up shot]] (the loader can keep that one ready on his knees). Additionally, the loader is an extra pair of hands that can assist with maintenance, sentry duties etc. And having an autoloader doesn't mean no loading is done: the crew not only have to load the shells (and, in case of most Soviet designs discussed here, the separate propellant charges as well) into the autoloader first, but the autoloader only houses a portion (22-28) out of 40-50 shells carried in the tank. The rest is housed in conventional lockers, which are crammed into hard-to-reach spots throughout the hull, and have to be manually loaded by the commander or the gunner (which is awkward even in theory). The biggest problem NATO designers have however is that autoloaders interfere with their measures to reduce the risks of [[OneHitKill magazine detonation]]. Modern-generation [=MBTs=], most prominently the [[YanksWithTanks M1 Abrams]], place the majority of main gun shells into the extended back of the turret (the bustle), equipped with blow-out panels and sealed behind armoured doors in order to prevent the explosion of shells from [[OneHitKill instakilling]] the crew. Soviet autoloaders on the other hand are located under the turret, or, on the [[EliteMook T-64 and T-80]], in a circle under the turret ring, making them [[SingleStrokeBattle near-impossible]] '''[[SingleStrokeBattle not]]''' [[SingleStrokeBattle to hit]] and [[ArmoredCoffins leaving the crew no chance of survival]].

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** The NATO school of thought looks down on autoloaders because they don't actually provide [[MoreDakka a greater rate of fire]] than a strong 19-year-old, especially for [[DoubleTap the immediate follow-up shot]] (the loader can keep that one ready on his knees). Additionally, the loader is an extra pair of hands that can assist with maintenance, sentry duties etc. And having an autoloader doesn't mean no loading is done: the crew not only have to load the shells (and, in case of most Soviet designs discussed here, the separate propellant charges as well) into the autoloader first, but the autoloader only houses a portion (22-28) out of 40-50 shells carried in the tank. The rest is housed in conventional lockers, which are crammed into hard-to-reach spots throughout the hull, and have to be manually loaded by the commander or the gunner (which is awkward even in theory). The biggest problem NATO designers have however is that autoloaders interfere with their measures to reduce the risks of [[OneHitKill magazine detonation]]. Modern-generation [=MBTs=], most prominently the [[YanksWithTanks [[UsefulNotes/YanksWithTanks M1 Abrams]], place the majority of main gun shells into the extended back of the turret (the bustle), equipped with blow-out panels and sealed behind armoured doors in order to prevent the explosion of shells from [[OneHitKill instakilling]] the crew. Soviet autoloaders on the other hand are located under the turret, or, on the [[EliteMook T-64 and T-80]], in a circle under the turret ring, making them [[SingleStrokeBattle near-impossible]] '''[[SingleStrokeBattle not]]''' [[SingleStrokeBattle to hit]] and [[ArmoredCoffins leaving the crew no chance of survival]].
4th Sep '17 12:06:52 PM KillerClowns
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* In ''VideoGame/{{Stellaris}}'' Authoritarian and/or Xenophobic empires can legalize slavery. Enslaved population units have a bonus to farming and mining but a penalty to research.

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* In ''VideoGame/{{Stellaris}}'' Authoritarian and/or Xenophobic empires can legalize slavery. Enslaved population units have a bonus to farming slavery, and mining but depending on how the empire sets itself up, slaves might be ''more'' effective and efficient than actual robotic workers. (Though for anti-AI Spiritualists, it's a penalty moot point.) There's also a variation in Force Labor purge, in which the slaves are deliberately worked to research.death; here, mass-scale death is the goal, the work they do before dying is just a side benefit.
25th May '17 6:13:02 PM Sharper
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If the manual workers are not slaves but the normal population of a civilization, one fictional reason sometimes given is the ethics of dignity of work. There are very few places there a human is mandatory to do work. Generations of Luddites argue that if too much is automated, most people are unemployed. This is a reason why some people oppose industrialization. The consensus of actual economists is that while automation may displace some specific workers temporarily, in the long run it simply frees them up to perform more productive work, or else spend more time enjoying the additional wealth created by automation. Thus in the Star Trek Federation, the replicator doesn't make people totally obsolete, but instead allows them to spend their time doing something more productive or more fun than manufacturing common goods.

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If the manual workers are not slaves but the normal population of a civilization, one fictional reason sometimes given is the ethics of dignity of work. There are very few places there a human is mandatory to do work. Generations of Luddites the EvilLuddite argue that if too much is automated, most people are unemployed. This is a reason why some people oppose industrialization. The consensus of actual economists is that while automation may displace some specific workers temporarily, in the long run it simply frees them up to perform more productive work, or else spend more time enjoying the additional wealth created by automation. Thus in the Star Trek Federation, the replicator doesn't make people totally obsolete, but instead allows them to spend their time doing something more productive or more fun than manufacturing common goods.
25th May '17 6:07:22 PM Sharper
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If the manual workers are not slaves but the normal population of a civilisation, a good reason for it is simply ethics. There are very few places there a human is mandatory to do the work. If too much is automated, most people are unemployed. This is actually a problem in many countries in the present (and even in the past two centuries) and a big reason why many people oppose industrialisation.

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If the manual workers are not slaves but the normal population of a civilisation, a good civilization, one fictional reason for it sometimes given is simply ethics. the ethics of dignity of work. There are very few places there a human is mandatory to do the work. If Generations of Luddites argue that if too much is automated, most people are unemployed. This is actually a problem in many countries in the present (and even in the past two centuries) and a big reason why many some people oppose industrialisation.
industrialization. The consensus of actual economists is that while automation may displace some specific workers temporarily, in the long run it simply frees them up to perform more productive work, or else spend more time enjoying the additional wealth created by automation. Thus in the Star Trek Federation, the replicator doesn't make people totally obsolete, but instead allows them to spend their time doing something more productive or more fun than manufacturing common goods.
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