History Main / WeWillUseLasersInTheFuture

18th Sep '16 5:09:54 PM karstovich2
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* In ''Franchise/{{Dune}}'', the predominant ranged weapons are lasguns. But due to personal deflector shields that generate a fusion reaction when hit with lasers, most soldiers use swords.
** The nature of shields has also made all forms of projectile weapon completely useless, as the shield is tunable to effectively block anything over a specified speed penetrating it. Except on Arrakis, because sandworms [[BerserkButton really don't like shields]].

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* In ''Franchise/{{Dune}}'', the predominant ranged weapons are lasguns. But due to personal deflector shields that generate a fusion reaction when hit with lasers, most soldiers use swords.
** The nature of
and because shields has also made all forms of projectile weapon completely useless, as the shield is are tunable to effectively block anything over a specified speed penetrating it. Except speed, making projectile weapons basically useless--any bullet or arrow going fast enough to cause damage from range will just bounce off. Therefore, most soldiers use [[SchizoTech swords]], using techniques designed to get the blade in just slowly enough to get through a shield. The exception is on Arrakis, because sandworms [[BerserkButton really don't like shields]].
14th Sep '16 8:56:42 PM PaulA
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* Played straight and subverted in Literature/EndersGame. The zero-gravity training fights in Battle School require the students to use guns that shoot a beam at other students that freezes their armor in place. the warships at first seem to use a RayGun, but the weapon turns out to actually be a laser that on contact propagates a field, decomposing all the matter it touches. This weapon allows Ender to [[spoiler: destroy the formic homeworld, by creating such a reaction that consumes the planet.]]

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* Played straight and subverted in Literature/EndersGame.''Literature/EndersGame''. The zero-gravity training fights in Battle School require the students to use guns that shoot a beam at other students that freezes their armor in place. the The warships at first seem to use a RayGun, but the weapon turns out to actually be a laser that on contact propagates a field, decomposing all the matter it touches. This weapon allows Ender to [[spoiler: destroy [[spoiler:destroy the formic Formic homeworld, by creating such a reaction that consumes the planet.]]
5th Sep '16 8:20:45 PM kikiandlala
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* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.

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* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.MCV.
5th Sep '16 8:20:08 PM kikiandlala
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* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod.

to:

* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod.Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.
5th Sep '16 8:15:18 PM kikiandlala
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* In ''Dropzone Commander'' by Hawk Wargames, even the least ultra-tech faction, The United Colonies of Mankind happily spent immense amounts of resources to develop and field a comparatively weak laser cannon. The reason is that all factions have an active point defense system, the missile halo, that will completely chunk missiles and even cannon shells fired from a rail gun are highly ineffective with the missile halo in place. However all energy weapons bypass the missile halo with ease and even weakest laser weapon is as strong as a typical rail gun, with other more advanced factions capable of fielding deadlier energy weapons.

to:

* In ''Dropzone Commander'' by Hawk Wargames, even the least ultra-tech faction, The United Colonies of Mankind happily spent immense amounts of resources to develop and field a comparatively weak laser cannon. The reason is that all factions have an active point defense system, the missile halo, that will completely chunk missiles and even cannon shells fired from a rail gun are highly ineffective with the missile halo in place. However all energy weapons bypass the missile halo with ease and even the weakest laser weapon is as strong as a typical rail gun, with other more advanced factions capable of fielding deadlier energy weapons.
5th Sep '16 8:13:29 PM kikiandlala
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Added DiffLines:

* In ''Dropzone Commander'' by Hawk Wargames, even the least ultra-tech faction, The United Colonies of Mankind happily spent immense amounts of resources to develop and field a comparatively weak laser cannon. The reason is that all factions have an active point defense system, the missile halo, that will completely chunk missiles and even cannon shells fired from a rail gun are highly ineffective with the missile halo in place. However all energy weapons bypass the missile halo with ease and even weakest laser weapon is as strong as a typical rail gun, with other more advanced factions capable of fielding deadlier energy weapons.
5th Sep '16 8:04:35 PM kikiandlala
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** In fluff, by far the most deadliest weapon in the setting are the Talismans of Vaul which annihilate star systems with its dimension-shearing energy weapon.
14th Aug '16 12:37:46 PM MadCat221
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** In the lore, the U.S. military was in the process to switching over to laser weapons as the standard small arms when the Great War happened. The G.I. laser weapons are the AER series rifles and AEP series pistols seen in Fallout 3 and beyond.
12th Aug '16 2:50:54 AM UmbrellasWereAwesome
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** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}]], which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[StealthInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.

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** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}]], 3}}''), which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[StealthInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.
12th Aug '16 2:50:33 AM UmbrellasWereAwesome
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** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}]], which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[SteathInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.

to:

** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}]], which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[SteathInSpace [[StealthInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.
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