History Main / WeWillUseLasersInTheFuture

9th Jul '17 8:45:07 AM kikiandlala
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/HomeWorld'', even railguns the size of a frigate-class warship don't quite match the firepower of plasma bombs and ion beams. It becomes a turning point in the game, when the Higaarans gain ion beam technology. The Bentusi have even more powerful versions of these weapons and justifiably don't use anything else.
18th Apr '17 10:43:06 AM Gosicrystal
Is there an issue? Send a Message


** Originally the WeaponOfChoice of the Astartes was not the bolter, but the Volkite Charger, a kind of literal Martian ray gun which was just as devastating as Tau plasma weaponry and even more effective against armoured targets. However as the Great Crusade wore on and the legions expanded, supply couldn't keep up with demand; the classic boltgun was weaker, but cheaper and easier to manufacture and more of a tactical weapon due to its ability to accept different types of shell. The bolter won out and volkite weapons were relegated to special weapon status, like melta and plasma guns. After the Horus Heresy, the knowledge to create volkite weapons was LostForever, with the Mechanicus clinging to their few working examples.

to:

** Originally the WeaponOfChoice of the Astartes was not the bolter, but the Volkite Charger, a kind of literal Martian ray gun which was just as devastating as Tau plasma weaponry and even more effective against armoured targets. However as the Great Crusade wore on and the legions expanded, supply couldn't keep up with demand; the classic boltgun was weaker, but cheaper and easier to manufacture and more of a tactical weapon due to its ability to accept different types of shell. The bolter won out and volkite weapons were relegated to special weapon status, like melta and plasma guns. After the Horus Heresy, the knowledge to create volkite weapons was LostForever, lost forever, with the Mechanicus clinging to their few working examples.
17th Apr '17 7:43:37 AM Yukianesa
Is there an issue? Send a Message

Added DiffLines:

** Originally the WeaponOfChoice of the Astartes was not the bolter, but the Volkite Charger, a kind of literal Martian ray gun which was just as devastating as Tau plasma weaponry and even more effective against armoured targets. However as the Great Crusade wore on and the legions expanded, supply couldn't keep up with demand; the classic boltgun was weaker, but cheaper and easier to manufacture and more of a tactical weapon due to its ability to accept different types of shell. The bolter won out and volkite weapons were relegated to special weapon status, like melta and plasma guns. After the Horus Heresy, the knowledge to create volkite weapons was LostForever, with the Mechanicus clinging to their few working examples.
15th Apr '17 7:23:19 PM kikiandlala
Is there an issue? Send a Message


* In ''Dropzone Commander'' by Hawk Wargames, even the least ultra-tech faction, The United Colonies of Mankind happily spent immense amounts of resources to develop and field a comparatively weak laser cannon. The reason is that all factions have an active point defense system, the missile halo, that will completely chunk missiles and even cannon shells fired from a rail gun are highly ineffective with the missile halo in place. However all energy weapons bypass the missile halo with ease and even the weakest laser weapon is as strong as a typical rail gun, with other more advanced factions capable of fielding deadlier energy weapons.

to:

* In ''Dropzone Commander'' ''TabletopGame/DropzoneCommander'' by Hawk Wargames, even the least ultra-tech faction, The United Colonies of Mankind happily spent immense amounts of resources to develop and field a comparatively weak laser cannon. The reason is that all factions have an active point defense system, the missile halo, that will completely chunk missiles and even cannon shells fired from a rail gun are highly ineffective with the missile halo in place. However all energy weapons bypass the missile halo with ease and even the weakest laser weapon is as strong as a typical rail gun, with other more advanced factions capable of fielding deadlier energy weapons.
28th Feb '17 12:18:02 PM TheKaizerreich
Is there an issue? Send a Message


** The Tau Empire also arms its basic infantry with energy weapons, but unlike the Imperial Guard they have arguably the deadliest infantry weapons in the setting. The weakest Tau guns fire droplets of superheated plasma that are very accurate at long range and capable of taking out light armored vehicles. Meanwhile, Necron gauss flayers also seem to be energy weapons, and can take out ''tanks''.

to:

** The Tau Empire also arms its basic infantry with energy weapons, but unlike the Imperial Guard they have arguably the deadliest infantry weapons in the setting. The weakest Tau guns fire droplets of superheated plasma that are very accurate at long range and capable of taking out light armored vehicles. Meanwhile, Necron gauss flayers also seem to be energy weapons, weapons (specifically, they shoot something similar to [[SicklyGreenGlow sickly green lightning]]), and can take out ''tanks''.
20th Feb '17 10:29:49 AM UmbrellasWereAwesome
Is there an issue? Send a Message


** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}''), which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[StealthInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.

to:

** 26th century humanity mostly averts this, primarily [[KineticWeaponsAreJustBetter still using bullet weapons]]. The only handheld laser weapon they have is the [[{{BFG}} Spartan Laser]] (introduced in ''VideoGame/{{Halo 3}}''), which is AwesomeButImpractical against infantry, since it only has five shots, is difficult to aim, and tremendously expensive to build (it works wonders against tanks, though). However, humanity has been able to develop reasonably reliable lasers for some of its more advanced vehicles and ships, like some types of [[StealthInSpace ONI Prowlers]], ''VideoGame/{{Halo 4}}''[='s=] Pelican gunship, and various experimental prototypes seen in ''VideoGame/Halo5Guardians''.''VideoGame/Halo5Guardians'', and the Condor gunship in ''VideoGame/HaloWars2''.
18th Sep '16 5:09:54 PM karstovich2
Is there an issue? Send a Message


* In ''Franchise/{{Dune}}'', the predominant ranged weapons are lasguns. But due to personal deflector shields that generate a fusion reaction when hit with lasers, most soldiers use swords.
** The nature of shields has also made all forms of projectile weapon completely useless, as the shield is tunable to effectively block anything over a specified speed penetrating it. Except on Arrakis, because sandworms [[BerserkButton really don't like shields]].

to:

* In ''Franchise/{{Dune}}'', the predominant ranged weapons are lasguns. But due to personal deflector shields that generate a fusion reaction when hit with lasers, most soldiers use swords.
** The nature of
and because shields has also made all forms of projectile weapon completely useless, as the shield is are tunable to effectively block anything over a specified speed penetrating it. Except speed, making projectile weapons basically useless--any bullet or arrow going fast enough to cause damage from range will just bounce off. Therefore, most soldiers use [[SchizoTech swords]], using techniques designed to get the blade in just slowly enough to get through a shield. The exception is on Arrakis, because sandworms [[BerserkButton really don't like shields]].
14th Sep '16 8:56:42 PM PaulA
Is there an issue? Send a Message


* Played straight and subverted in Literature/EndersGame. The zero-gravity training fights in Battle School require the students to use guns that shoot a beam at other students that freezes their armor in place. the warships at first seem to use a RayGun, but the weapon turns out to actually be a laser that on contact propagates a field, decomposing all the matter it touches. This weapon allows Ender to [[spoiler: destroy the formic homeworld, by creating such a reaction that consumes the planet.]]

to:

* Played straight and subverted in Literature/EndersGame.''Literature/EndersGame''. The zero-gravity training fights in Battle School require the students to use guns that shoot a beam at other students that freezes their armor in place. the The warships at first seem to use a RayGun, but the weapon turns out to actually be a laser that on contact propagates a field, decomposing all the matter it touches. This weapon allows Ender to [[spoiler: destroy [[spoiler:destroy the formic Formic homeworld, by creating such a reaction that consumes the planet.]]
5th Sep '16 8:20:45 PM kikiandlala
Is there an issue? Send a Message


* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.

to:

* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.MCV.
5th Sep '16 8:20:08 PM kikiandlala
Is there an issue? Send a Message


* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod.

to:

* In the ''VideoGame/CommandAndConquerTiberianSeries'', the Brotherhood of Nod have plenty of laser weapons in their arsenal. GDI mostly have some sonic weapons and the Ion Cannon as a superweapon, and the Scrin have plenty of laser weapons that are a near match to Nod.Nod. In game, the energy weapons have superior firepower compared to standard guns and cannons and in the final game, lasers are the best weapon for taking down units with the heaviest armour especially the MCVs.
This list shows the last 10 events of 94. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WeWillUseLasersInTheFuture