History Main / WeBuyAnything

5th Apr '18 1:50:28 AM Ulrik54
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* ''VideoGame/{{Undertale}}'' makes a point to avert this. Every shop does have a "sell" option, but picking it will just make the shopkeeper complain, since they're just trying to get rid of their own useless junk themselves. You can even do this at a ''hamburger restaurant'', which causes the unfortunate employee to freak out a little bit. [[spoiler: There is one shop in the secret Temmie Village where you can sell things. Some things that you can sell here will actually sell for more than you buy them for, including an item which you can only buy at that shop itself. To top it all, this, along with the fact you can sell things in the first place, is justified by the shopkeeper being [[TheDitz a moron]].]]

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* ''VideoGame/{{Undertale}}'' makes a point to avert this. Every shop does have a "sell" option, but picking it will just make the shopkeeper complain, since they're just trying to get rid of their own useless junk themselves. You can even do this at a ''hamburger restaurant'', which causes the [[BurgerFool unfortunate employee employee]] to freak out a little bit. [[spoiler: There is one shop in the secret Temmie Village where you can sell things. Some things that you can sell here will actually sell for more than you buy them for, including an item which you can only buy at that shop itself. To top it all, this, along with the fact you can sell things in the first place, is justified by the shopkeeper being [[TheDitz a moron]].]]
22nd Feb '18 9:00:48 AM morenohijazo
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* ''VideoGame/MasterOfTheMonsterLair'': The weapon/armor shop purchases any items/equipment you find.
17th Feb '18 11:09:59 PM nombretomado
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* In the ''RailroadTycoon'' games, stations will only buy commodities if a local industry needs them. Only a station with a bakery will buy grain, and so on. Also, stations must reach a minimum population size before they will buy passengers, mail, and other goods. (At normal difficulty levels. Easier levels enabled WeBuyAnything mode.)

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* In the ''RailroadTycoon'' ''VideoGame/RailroadTycoon'' games, stations will only buy commodities if a local industry needs them. Only a station with a bakery will buy grain, and so on. Also, stations must reach a minimum population size before they will buy passengers, mail, and other goods. (At normal difficulty levels. Easier levels enabled WeBuyAnything mode.)
3rd Feb '18 3:05:26 AM morenohijazo
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!!Examples

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!!Examples
!!Examples:



* VidoGame/ResidentEvil4 has the merchant(s) who will buy absolutely everything you're willing to sell and have an unlimited supply of money just in case you want to sell off everything.

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* VidoGame/ResidentEvil4 ''VideoGame/ResidentEvil4'' has the merchant(s) who will buy absolutely everything you're willing to sell and have an unlimited supply of money just in case you want to sell off everything.


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[[folder:Adventure]]
* ''VideoGame/RandalsMonday'': [[AvertedTrope Averted]]. Mel thinks everything Randal offers is junk, except for the ring.
[[/folder]]
28th Jan '18 1:37:17 PM SeizureFerret
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* ''{{VideoGame/Angband}}'' and it's variants mostly avert this. There are 7 separate shops, and only the black market buys and sells everything, but the prices there are much worse than in the specialist shops. The shops never run out of money, but each shop has a cap on how much a they will pay for a single item.

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* ''{{VideoGame/Angband}}'' and it's its variants mostly avert this. There are 7 separate shops, and only the black market buys and sells everything, but the prices there are much worse than in the specialist shops. The shops never run out of money, but each shop has a cap on how much a they will pay for a single item.
4th Jan '18 3:04:44 AM Cryoclaste
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* Quasi-inverted in ''VideoGame/GreatGreed'' for the GameBoy, a JRPG with an environmental slant, where shops ''recycle'' (it's still [[PermanentlyMissableContent gone for good]]) your equipment and any of the useless flavor items (like that [[PimpedOutDress fancy dress]]). This is also the '''''only''''' way for you to get rid of any [[StuckItems TRASH]] you picked up in a [[InexplicableTreasureChests random chest]], and thus free up your very limited inventory for something useful. All you have to do is pay a sizable fee. (Since you don't have a portable [[BagOfHolding garbage dimension]], you cannot leave Trash alongside a road -- unlike your heal potion or dentures. It also comes off as ''[[{{Greed}} the stores are penalizing you for recycling]]''.)

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* Quasi-inverted in ''VideoGame/GreatGreed'' for the GameBoy, UsefulNotes/GameBoy, a JRPG with an environmental slant, where shops ''recycle'' (it's still [[PermanentlyMissableContent gone for good]]) your equipment and any of the useless flavor items (like that [[PimpedOutDress fancy dress]]). This is also the '''''only''''' way for you to get rid of any [[StuckItems TRASH]] you picked up in a [[InexplicableTreasureChests random chest]], and thus free up your very limited inventory for something useful. All you have to do is pay a sizable fee. (Since you don't have a portable [[BagOfHolding garbage dimension]], you cannot leave Trash alongside a road -- unlike your heal potion or dentures. It also comes off as ''[[{{Greed}} the stores are penalizing you for recycling]]''.)
20th Jul '17 3:42:09 PM Materioptikon
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* Enforced in ''VideoGame/EtrianOdyssey''. The shop initially carries very few items (in some cases, they can even run out of basic medicine) and require the services of your guild to venture into the various Labyrinths to farm the necessary materials to expand their product line. The more giblets, minerals and flowers you sell them, the more armor, weapons and medicine they offer.
4th May '17 1:20:46 PM Golondrina
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* ''SpellForce'' is particularly egregious. You pick up an absurd amount of loot in this game, the majority of it totally worthless to you until you take it to a merchant. Irrespective of what he sells, he'll give you a price for it. After a couple of levels, currency becomes literally completely worthless as you have more money than God. It's less frustrating than having to find the relevant merchant (considering not everywhere has them, and Greyfall has like ''fifteen'' merchants, all selling slightly different flavours of the same worthless trash (which is worthless almost before you leave the town).

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* ''SpellForce'' ''VideoGame/SpellForce'' is particularly egregious. You pick up an absurd amount of loot in this game, the majority of it totally worthless to you until you take it to a merchant. Irrespective of what he sells, he'll give you a price for it. After a couple of levels, currency becomes literally completely worthless as you have more money than God. It's less frustrating than having to find the relevant merchant (considering not everywhere has them, and Greyfall has like ''fifteen'' merchants, all selling slightly different flavours of the same worthless trash (which is worthless almost before you leave the town).
20th Apr '17 3:33:52 PM ExeloMinish
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** Iwai, their successor from ''VideoGame/{{Persona 5}}'', continues the trend of buying all your crap. Though his role is expanded compared to the previous ones, due to him being a Confidant (''5'' equivalent to Social Links). He's even acknowledged in story as buying anything, and is a rather shady guy with a lot of connections [[spoiler: and also ex-{{Yakuza}}]].
11th Apr '17 5:51:46 PM nombretomado
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* Lampshaded in ''ShiningForce''. If you sell something to a shopkeeper that he doesn't sell in his store, he'll say "Thanks. I don't sell this, but I know someone who does!"

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* Lampshaded in ''ShiningForce''.''VideoGame/ShiningForce''. If you sell something to a shopkeeper that he doesn't sell in his store, he'll say "Thanks. I don't sell this, but I know someone who does!"
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