History Main / WaterIsAir

10th Aug '17 11:47:22 PM VanHohenheimOfXerxes
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* TruthInTelevision (sort of) - behold the [[http://www.youtube.com/watch?v=fnkHRtpTztc UNDERWATER LAKE!]] ''Website/{{Cracked}}'' calls this the [[http://www.cracked.com/article_19557_the-5-most-mind-blowing-things-that-can-be-found-underwater.html #5 most mindblowing thing found underwater]].

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* TruthInTelevision (sort of) - of): behold the [[http://www.youtube.com/watch?v=fnkHRtpTztc UNDERWATER LAKE!]] ''Website/{{Cracked}}'' calls this the [[http://www.cracked.com/article_19557_the-5-most-mind-blowing-things-that-can-be-found-underwater.html #5 most mindblowing thing found underwater]]. That's right, scientists found [[WesternAnimation/SpongeBobSquarePants Goo Lagoon]].
19th Jul '17 2:19:00 PM Jubileus57
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* While VideoGame/{{Bayonetta}} can't use her Crow of Panther forms underwater, she can do ''everything else'' there, including walking, fighting, breathing and talking. This is particulary prominent in the [[VideoGame/{{Bayonetta2}} sequel]].
14th Jul '17 9:29:31 AM Metallix
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** Pity that in the sequel, ''WesternAnimation/FindingDory'', it doesn't do as good a job of averting this. Those small, smart moments in the first film aren't really used as much. In the post credits scene, we see [[spoiler:Gill and the rest of the aquarium fish from the first movie, STILL in the bags that they escaped in at the end of that movie. Despite the fact that Finding Dory takes place a full year after Finding Nemo. Which is actually kinda horrifying if you think about it, because you have to wonder what they ate all this time to stay alive[[note]]What is that...super not-starving skills?[[/note]]. And if that's not enough, there's no way those small little bags would have supported those fish an entire year in oxygen alone. Ironically enough, [[SuperNotDrowningSkills they should have drowned]]. But...despite the odds, they just kept swimming.]] Is this being too picky?
2nd Jun '17 8:59:33 AM Morgenthaler
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* While the previous game (and other levels in the same game) avert this, the ocean section in ''AliceMadnessReturns'' is something like this. Sea creatures can swim, but Alice walks and breathes as she would normally. Then again [[WorldOfChaos it is Wonderland.]]

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* While the previous game (and other levels in the same game) avert this, the ocean section in ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' is something like this. Sea creatures can swim, but Alice walks and breathes as she would normally. Then again [[WorldOfChaos it is Wonderland.]]
15th Apr '17 10:49:13 PM TommyTiger
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** Pity that in the sequel, ''WesternAnimation/FindingDory'', it doesn't do as good a job of averting this. Those small, smart moments in the first film aren't really used as much. I mean heck, in a post credits scene, we see [[spoiler:Gill and the rest of the aquarium fish from the first movie, STILL in the bags that they escaped in at the end of that movie. Despite the fact that Finding Dory takes place a full year after Finding Nemo. Which is actually kinda horrifying if you think about it, because you have to wonder what they ate all this time to stay alive[[note]]What is that...super not-starving skills?[[/note]]. And if that's not enough, there's no way in hell those small little bags would have supported those fish an entire year in oxygen alone. Ironically enough, [[SuperNotDrowningSkills they should have drowned]]. But...despite the odds, they just kept swimming.]] Am I putting too much thought into this?



** Sebastian has the line "let's take you home and get you something warm to drink." HOW?
** When Ariel shows Flounder the shipwreck at the beginning of the original movie, Flounder tries to object going in, saying it looks damp in there. It would look damp, seeing how it's UNDERWATER.

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** Sebastian has the line "let's take you home and get you something warm to drink." HOW?
How exactly?
** When Ariel shows Flounder the shipwreck at the beginning of the original movie, Flounder tries to object going in, saying it looks damp in there. It would look damp, seeing how it's UNDERWATER.''underwater''.
9th Apr '17 5:43:39 PM nombretomado
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* A very odd example in ''SaintSeiya''. The Seven Pillars of Poseidon's Sanctuary are connected to, and hold up, the Seven Seas, so the temple itself --at the bottom of the ocean, mind-- is a dry land above which the seas hang like a canopy. As a show of force, Seiya was once punched upwards so hard by Seahorse Baian that he crashed into the "ceiling" (namely, the bottom of the North Pacific Ocean,) was pushed up all the way to the ''surface'' by the strength of the blow, and then sank all the way back ''down'', unimpeded, and fell right back into the Sanctuary. But despite the entire depth of the ocean hanging above the temple, sunlight is as abundant there as though they were fighting in an above-water plaza.

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* A very odd example in ''SaintSeiya''.''Manga/SaintSeiya''. The Seven Pillars of Poseidon's Sanctuary are connected to, and hold up, the Seven Seas, so the temple itself --at the bottom of the ocean, mind-- is a dry land above which the seas hang like a canopy. As a show of force, Seiya was once punched upwards so hard by Seahorse Baian that he crashed into the "ceiling" (namely, the bottom of the North Pacific Ocean,) was pushed up all the way to the ''surface'' by the strength of the blow, and then sank all the way back ''down'', unimpeded, and fell right back into the Sanctuary. But despite the entire depth of the ocean hanging above the temple, sunlight is as abundant there as though they were fighting in an above-water plaza.
8th Apr '17 1:19:04 PM nombretomado
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* Mostly averted in ''{{Redwall}}'': since the main characters are all mammals, there are very few underwater sequences, and even those involve otters.

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* Mostly averted in ''{{Redwall}}'': ''{{Literature/Redwall}}'': since the main characters are all mammals, there are very few underwater sequences, and even those involve otters.
19th Mar '17 6:52:42 PM IAmNotAFunguy
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* In ''VideoGame/TheLegendOfZeldaTheWindWaker'' Hyrule Castle is located underwater after the whole land was sunken by the Great Goddesses. Despite having to go underwater into the castle first as a DiscOneFinalDungeon and then later on at the very end of the game, Link and Ganondorf have no trouble breathing at all and the physics of combat work like they do on the surface, after a whole game revolving around sailing on water that acts like water.
18th Mar '17 8:32:02 AM Morgenthaler
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* ''SuperMarioBros'' Mario could actually throw fireballs underwater, light fires underwater and in a [[VideoGame/MarioAndLuigi Mario & Luigi]] game, Luigi could use electricity/thunder powers underwater. Not to mention the fact both Mario and Luigi, as well as pretty much any enemy in the 2D games could breathe underwater forever, or the underwater Chargin' Chucks (football players) who can whistle underwater. Or Wario's underwater working jet pack hat and flamethrower. Somewhat averted as movement underwater tends to be slower and more sluggish than normal.

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* ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' Mario could actually throw fireballs underwater, light fires underwater and in a [[VideoGame/MarioAndLuigi Mario & Luigi]] game, Luigi could use electricity/thunder powers underwater. Not to mention the fact both Mario and Luigi, as well as pretty much any enemy in the 2D games could breathe underwater forever, or the underwater Chargin' Chucks (football players) who can whistle underwater. Or Wario's underwater working jet pack hat and flamethrower. Somewhat averted as movement underwater tends to be slower and more sluggish than normal.



* In ''[[BackyardSports Backyard Baseball]]'', whenever the characters play in the Aquadome, which is entirely underwater, they play exactly the same as they do normally.

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* In ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Baseball]]'', whenever the characters play in the Aquadome, which is entirely underwater, they play exactly the same as they do normally.



* In ''GliderPRO'', all watery environments are nothing but custom backgrounds; no special mechanics are involved. Logically, SuperDrowningSkills ''ought'' to be involved, since gliders are made of paper and can ordinarily be destroyed by a ''single droplet'' of water.

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* In ''GliderPRO'', ''VideoGame/GliderPRO'', all watery environments are nothing but custom backgrounds; no special mechanics are involved. Logically, SuperDrowningSkills ''ought'' to be involved, since gliders are made of paper and can ordinarily be destroyed by a ''single droplet'' of water.
24th Feb '17 4:50:36 PM rjd1922
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* A rather literal version of this trope is how most air-breathing animals can breathe super-oxygenated fluid temporarily without major side effects. This is seen in ''Film/TheAbyss'', apparently the scene where the fluid is being demonstrated on a rat was ''real'' (and [[AnimalWrongsGroup PETA]] was quite pissed).

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* A rather literal version of this trope is how most air-breathing animals can breathe super-oxygenated fluid temporarily without major side effects. This is seen in ''Film/TheAbyss'', apparently the scene where the fluid is being demonstrated on a rat was ''real'' (and [[AnimalWrongsGroup PETA]] PETA was quite pissed).
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