History Main / WalletOfHolding

29th Nov '17 4:59:14 PM OptimalKahada
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* In ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood'', there is an upper limit to how much money your treasury/bank can hold at any one time, which is a function of the value of your collections/renovations. Any amount earned above that is pocketed by Claudia or the bank. However, there is no upper limit to how much money Ezio can carry on his person. Meaning that Ezio can run around the rooftops of Rome without a sign of encumberment with half a million florins in his pocket while his bank vault is overflowing with a mere 80,000 florins in it.

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* In ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood'', there is an upper limit to how much money your treasury/bank can hold at any one time, which is a function of the value of your collections/renovations. Any amount earned above that is pocketed by Claudia or the bank. However, there is no upper limit to how much money Ezio can carry on his person. Meaning that Ezio can run around the rooftops of Rome without a sign of encumberment with half a million florins in his pocket while his bank vault is overflowing with a mere 80,000 florins in it.


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[[folder: Wide Open Sandbox ]]
** In ''VideoGame/AssassinsCreedII'' and ''VideoGame/AssassinsCreedBrotherhood'', there is an upper limit to how much money your treasury/bank can hold at any one time, which is a function of the value of your collections/renovations. Any amount earned above that is pocketed by Claudia or the bank. However, there is no upper limit to how much money Ezio can carry on his person. Meaning that Ezio can run around the rooftops of Rome without a sign of encumberment with half a million florins in his pocket while his bank vault is overflowing with a mere 80,000 florins in it.

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29th Nov '17 4:45:24 PM OptimalKahada
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* ''VideoGame/{{BioShock|1}}'' limits how much money you can carry to $500. In VideoGame/{{BioShock 2}}, the limit rises to $600, and can be further upgraded to $800.

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* ''VideoGame/{{BioShock|1}}'' limits how much money you can carry to $500. $500 (despite the four-digit money counter; presumably a leftover from an earlier version). In VideoGame/{{BioShock 2}}, the limit rises to $600, and can be further upgraded to $800.
$800. Played straight in ''VideoGame/{{Bioshock Infinite}}''.
* ''VideoGame/{{Far Cry 3}}'' and ''VideoGame/{{Far Cry 4}}'' both have limited wallet space, which must be upgraded by skinning animals and crafting bigger wallets out of them.
27th Nov '17 6:10:55 AM Quanyails
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* Also played straight in ''VideoGame/{{Elsword}}. Money caps at 2 billion. Most shops only sell items in the thousands price range, so that's no problem for supply restocking. The only time you'll need to grind money forever and a day is on the player-controlled market, where rare costume pieces and gear can easily run hundreds of millions.

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* Also played straight in ''VideoGame/{{Elsword}}.''VideoGame/{{Elsword}}''. Money caps at 2 billion. Most shops only sell items in the thousands price range, so that's no problem for supply restocking. The only time you'll need to grind money forever and a day is on the player-controlled market, where rare costume pieces and gear can easily run hundreds of millions.
15th Sep '17 2:33:12 PM nombretomado
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* Money in the {{Mac}} {{shareware}} RPG ''VideoGame/{{Realmz}}'' had weight, and for this reason it could be exchanged from gold to gems for a fee at any business.[[note]]There was also an even more valuable monetary denomination, jewelry (separate from actual equipment like rings, necklaces and circlets), which could be readily converted to gems or gold, but was only obtainable as loot[[/note]] This was rendered less dire by the introduction of banking, which allowed excess money to be stored at certain businesses, whereupon it could be obtained [[BagOfSharing at any other banking business in the scenario]], but it was still necessary to load up all your net worth [[OldSaveBonus in order to play the same characters in a new scenario]].

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* Money in the {{Mac}} UsefulNotes/{{Mac}} {{shareware}} RPG ''VideoGame/{{Realmz}}'' had weight, and for this reason it could be exchanged from gold to gems for a fee at any business.[[note]]There was also an even more valuable monetary denomination, jewelry (separate from actual equipment like rings, necklaces and circlets), which could be readily converted to gems or gold, but was only obtainable as loot[[/note]] This was rendered less dire by the introduction of banking, which allowed excess money to be stored at certain businesses, whereupon it could be obtained [[BagOfSharing at any other banking business in the scenario]], but it was still necessary to load up all your net worth [[OldSaveBonus in order to play the same characters in a new scenario]].
15th Aug '17 5:35:32 AM Malady
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* ''{{Elona}}'' also plays this straight.

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* ''{{Elona}}'' ''VideoGame/{{Elona}}'' also plays this straight.
19th May '17 12:10:55 PM eroock
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-->--''The Dungeonomicon''[[note]]Actually, it's not all that unreasonable; 100 Troy pounds of gold works out at about $1,410,000. The rent on it would still just be a handful of coins every month. Quite expensive for a house, but not entirely implausible.[[/note]]

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-->--''The -->-- ''The Dungeonomicon''[[note]]Actually, it's not all that unreasonable; 100 Troy pounds of gold works out at about $1,410,000. The rent on it would still just be a handful of coins every month. Quite expensive for a house, but not entirely implausible.[[/note]]
27th Mar '17 8:41:15 AM BeerBaron
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* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).



* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).

to:

* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).
27th Mar '17 8:38:21 AM BeerBaron
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* ''Franchise/TheElderScrolls''
** Played straight in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins, do not have weight. With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only made discrete models for dropped gold up to 500 coins. This means that a pile of 500 coins is identical to a pile of 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but a pouch will look the same whether it contains 10 coins or 10,000.

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* ''Franchise/TheElderScrolls''
**
''Franchise/TheElderScrolls'': Played straight in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins, do not have weight. With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only made discrete models for dropped gold up to 500 coins. This means that a pile of 500 coins is identical to a pile of 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but a pouch will look the same whether it contains 10 coins or 10,000.
27th Mar '17 8:38:01 AM BeerBaron
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* Played perfectly straight ''VideoGame/TheElderScrollsIIIMorrowind''. Septims are quite large gold coins with, apparently, zero weight. More amusingly, the developers only bothered to make discrete models for dropped gold up to 500 coins; which means you can have a 500 coin pile, and a 300,000 coin pile, both of which appear identical in-game.
** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits (you could also put it into a bank account, but each region had their own separate banking system and the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).

to:

* ''Franchise/TheElderScrolls''
**
Played perfectly straight ''VideoGame/TheElderScrollsIIIMorrowind''. Septims are quite in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins with, apparently, zero coins, do not have weight. More amusingly, With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only bothered to make made discrete models for dropped gold up to 500 coins; which coins. This means you can have that a pile of 500 coin pile, and a 300,000 coin pile, both of which appear coins is identical in-game.
** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system
to allow players to transfer their wealth into notes a pile of credits (you could also put it into a bank account, 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but each region had their own separate banking system and a pouch will look the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).same whether it contains 10 coins or 10,000.




to:

* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).
24th Dec '16 11:51:47 AM nombretomado
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* ''{{Arcanum}}'' coins have weight, as do all forms of ammunition, though an unlimited number can be carried in a small stack in your GridInventory.

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' coins have weight, as do all forms of ammunition, though an unlimited number can be carried in a small stack in your GridInventory.
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