History Main / WalletOfHolding

24th Sep '16 8:17:27 AM Morgenthaler
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This is usually an [[AntiFrustrationFeatures used as an anti-frustration feature]], unless the game is ''specifically'' trying to keep you from amassing too much wealth at once as part of an AntiGrinding feature.

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This is usually an [[AntiFrustrationFeatures used as an anti-frustration feature]], unless the game is ''specifically'' trying to keep you from amassing too much wealth at once as part of an AntiGrinding feature.
feature. An intermediate solution is the WalletUpgrade, where there ''is'' a {{cap}} on the amount of money you can collect, but this will be increased one or more times in the game.
21st Sep '16 9:08:18 PM kome360
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* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials.

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* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials. Much of the gold in your wallet of holding will have to go towards purchasing a bigger bag, which is already ridiculous as they're made from poor-looking materials and are the size of a watermelon.
21st Sep '16 9:06:53 PM kome360
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* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials.
* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.



* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.

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* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.
12th Aug '16 8:06:42 PM nombretomado
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* In ''{{Albion}}'', gold coins have a weight. It is low, but definitely noticeable, especially when you try to cash large amounts of high-level loot.

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* In ''{{Albion}}'', ''VideoGame/{{Albion}}'', gold coins have a weight. It is low, but definitely noticeable, especially when you try to cash large amounts of high-level loot.
6th Aug '16 4:37:10 AM Morgenthaler
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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into them�

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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into them�them...



* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. But� if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.

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* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. But� But... if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.



* {{GURPS}} gives a weight for coins, albeit it [[AcceptableBreaksFromReality advises the GM to gloss over it.]] Also notable in that the Dungeon Fantasy points out that a good challenge for the players would be how to handle the logistics of transporting the loot they find.

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* {{GURPS}} ''TabletopGame/{{GURPS}}'' gives a weight for coins, albeit it [[AcceptableBreaksFromReality advises the GM to gloss over it.]] Also notable in that the Dungeon Fantasy points out that a good challenge for the players would be how to handle the logistics of transporting the loot they find.
6th Aug '16 4:36:17 AM Morgenthaler
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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into themů

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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into themůthem�



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* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. Butů if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.

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* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. Butů But� if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.

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29th Jul '16 9:48:36 AM supergod
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* In the ''UltimaUnderworld'' games, each coin weighs one tenth of a weight unit, placing quite a restrictive limit on the amount you can carry.

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* In the ''UltimaUnderworld'' ''VideoGame/UltimaUnderworld'' games, each coin weighs one tenth of a weight unit, placing quite a restrictive limit on the amount you can carry.
26th Jun '16 12:32:55 PM nombretomado
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* ''BaldursGate'':

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* ''BaldursGate'':''Franchise/BaldursGate'':



** Also, gems and many items of jewellery are useless other than to sell for gold, but they take up inventory spaces. Thankfully, several merchants sell [[BagOfHolding Bags of Holding]] specifically designed to hold said jewellery.

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** Also, gems Gems and many items of jewellery are useless other than to sell for gold, but they take up inventory spaces. Thankfully, several merchants sell [[BagOfHolding Bags of Holding]] specifically designed to hold said jewellery.
12th May '16 5:57:24 PM MorganBaines
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* Played straight and averted in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.

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* Played straight and averted with in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.
2nd Nov '15 11:18:42 AM MyFinalEdits
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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].

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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), in, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WalletOfHolding