History Main / WalletOfHolding

12th May '16 5:57:24 PM MorganBaines
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* Played straight and averted in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.

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* Played straight and averted with in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.
2nd Nov '15 11:18:42 AM MyFinalEdits
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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].

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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), in, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].
2nd Nov '15 9:01:23 AM MrUnderhill
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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.

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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.
along. Also in later games (starting with ''Twilight Princess''), opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].
6th Oct '15 4:42:51 AM Koveras
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* In the sequel to ''VideoGame/BetrayalAtKrondor'', ''ReturnToKrondor'', gold is heavy, but the characters always buy small low-quality gems when they leave a town, so that wealth is easily transportable. But if you don't visit a town for a while, you have a problem...

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* In the sequel to ''VideoGame/BetrayalAtKrondor'', ''ReturnToKrondor'', ''VideoGame/ReturnToKrondor'', gold is heavy, but the characters always buy small low-quality gems when they leave a town, so that wealth is easily transportable. But if you don't visit a town for a while, you have a problem...
21st Sep '15 8:09:09 PM LordInsane
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** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits.

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** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits.credits (you could also put it into a bank account, but each region had their own separate banking system and the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).
19th Jul '15 11:59:46 PM Zaptech
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* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.

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* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.
belt. Later games add other currencies, such as Eridium, moonstones, and Torgue tokens that also take up no space.
19th Jul '15 11:58:55 PM Zaptech
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Added DiffLines:

[[AC:First Person Shooter]]
* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.
16th Jan '15 3:58:43 AM Sikon
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This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity of credit cards.

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This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity ubiquity of credit cards.
16th Jan '15 3:58:34 AM Sikon
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Added DiffLines:

This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity of credit cards.
30th Nov '14 6:56:20 AM Jacob175
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* In ''{{Runescape}}'' gold coins, or gp, are a weightless inventory item limited in quantity only by the game engine. The limit comes out to [[PowersOfTwoMinusOne 2,147,483,647gp]].

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* In ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' gold coins, or gp, are a weightless inventory item limited in quantity only by the game engine. The limit comes out to [[PowersOfTwoMinusOne 2,147,483,647gp]].
* Also played straight in ''VideoGame/{{Elsword}}. Money caps at 2 billion. Most shops only sell items in the thousands price range, so that's no problem for supply restocking. The only time you'll need to grind money forever and a day is on the player-controlled market, where rare costume pieces and gear can easily run hundreds of millions.



* In the MarioAndLuigi series, you can pretty much carry as much money as you can find, despite not even having a wallet to put it in. To the point where in VideoGame/MarioAndLuigiDreamTeam, the money cap is somewhere in the millions and expensive items can cost a few thousand coins each. It even works to power up certain weapons!

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* In the MarioAndLuigi VideoGame/MarioAndLuigi series, you can pretty much carry as much money as you can find, despite not even having a wallet to put it in. To the point where in VideoGame/MarioAndLuigiDreamTeam, the money cap is somewhere in the millions and expensive items can cost a few thousand coins each. It even works to power up certain weapons!



* Averted in BatMUD, where every coin weighs exactly one gram. There are a whopping 11 different types of coins, with the most worthless having the relative value of 0.01 gold coins, and the most expensive having the relative value of 500 gold coins. That means, if you are carrying money worth 80000 gold coins, it can weigh anything from just 0.16 kilograms (a small pile of mithril coins) to eight metric tons (8000 kg, a COLOSSAL mountain of mowgles coins, an amount which probably no character in the game can carry). If you deposit it all into a bank and then withdraw it, you get 80000 gold coins (80 kg) regardless of what kind of coins you deposited. Shopkeepers also accept all types of coins, and generally pay in gold coins. As a peculiar quirk, if you are only carrying highcoins, and you get robbed by a thief, who robs a random sum measured in gold, the thief will sometimes pay you small coins in exchange.

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* Averted in BatMUD, [=BatMUD=], where every coin weighs exactly one gram. There are a whopping 11 different types of coins, with the most worthless having the relative value of 0.01 gold coins, and the most expensive having the relative value of 500 gold coins. That means, if you are carrying money worth 80000 gold coins, it can weigh anything from just 0.16 kilograms (a small pile of mithril coins) to eight metric tons (8000 kg, a COLOSSAL mountain of mowgles coins, an amount which probably no character in the game can carry). If you deposit it all into a bank and then withdraw it, you get 80000 gold coins (80 kg) regardless of what kind of coins you deposited. Shopkeepers also accept all types of coins, and generally pay in gold coins. As a peculiar quirk, if you are only carrying highcoins, and you get robbed by a thief, who robs a random sum measured in gold, the thief will sometimes pay you small coins in exchange.



* Partial aversion in the ''AnimalCrossing'' series. Your wallet can carry a very healthy amount of money, as in 99,999 bells. However, it starts taking space in your inventory after you hit the cutoff point: 30,000 bells per slot in the [=GameCube=] game or 99,000 bells per slot in the DS and Wii games. Very few things cost tens of thousands of bells or more, and in the Wii game, most of those can be bought with a debit card that accesses the player's bank deposit.

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* Partial aversion in the ''AnimalCrossing'' ''VideoGame/AnimalCrossing'' series. Your wallet can carry a very healthy amount of money, as in 99,999 bells. However, it starts taking space in your inventory after you hit the cutoff point: 30,000 bells per slot in the [=GameCube=] game or 99,000 bells per slot in the DS and Wii games. Very few things cost tens of thousands of bells or more, and in the Wii game, most of those can be bought with a debit card that accesses the player's bank deposit.
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