History Main / WalletOfHolding

26th Jun '16 12:32:55 PM nombretomado
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* ''BaldursGate'':

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* ''BaldursGate'':''Franchise/BaldursGate'':



** Also, gems and many items of jewellery are useless other than to sell for gold, but they take up inventory spaces. Thankfully, several merchants sell [[BagOfHolding Bags of Holding]] specifically designed to hold said jewellery.

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** Also, gems Gems and many items of jewellery are useless other than to sell for gold, but they take up inventory spaces. Thankfully, several merchants sell [[BagOfHolding Bags of Holding]] specifically designed to hold said jewellery.
12th May '16 5:57:24 PM MorganBaines
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* Played straight and averted in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.

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* Played straight and averted with in a variety of [=MUDs=]. Some games have multiple coins with varying weights for them, others have weightless money. Averted more often in Fantasy settings than Science Fiction settings.
2nd Nov '15 11:18:42 AM MyFinalEdits
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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].

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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along. Also in later games (starting with ''Twilight Princess''), in, ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].
2nd Nov '15 9:01:23 AM MrUnderhill
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* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.

to:

* The various ''Franchise/TheLegendOfZelda'' games have an upper limit as to how many rupees you can carry at any given time. In later games, you can acquire larger wallets with a greater capacity as you go along.
along. Also in later games (starting with ''Twilight Princess''), opening a treasure chest containing a rupee when your wallet is full will cause Link to put it back, which [[AntiFrustrationFeatures keeps you from wasting money]] but can be [[LastLousyPoint frustrating for completionists]].
6th Oct '15 4:42:51 AM Koveras
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* In the sequel to ''VideoGame/BetrayalAtKrondor'', ''ReturnToKrondor'', gold is heavy, but the characters always buy small low-quality gems when they leave a town, so that wealth is easily transportable. But if you don't visit a town for a while, you have a problem...

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* In the sequel to ''VideoGame/BetrayalAtKrondor'', ''ReturnToKrondor'', ''VideoGame/ReturnToKrondor'', gold is heavy, but the characters always buy small low-quality gems when they leave a town, so that wealth is easily transportable. But if you don't visit a town for a while, you have a problem...
21st Sep '15 8:09:09 PM LordInsane
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** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits.

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** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits.credits (you could also put it into a bank account, but each region had their own separate banking system and the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).
19th Jul '15 11:59:46 PM Zaptech
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* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.

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* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.
belt. Later games add other currencies, such as Eridium, moonstones, and Torgue tokens that also take up no space.
19th Jul '15 11:58:55 PM Zaptech
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Added DiffLines:

[[AC:First Person Shooter]]
* In ''Videogame/{{Borderlands}}'' and all of its sequels, money is depicted as an actual physical cash item that you pick up, and in some cases as other objects such as gemstones or crystals. You can literally be carrying millions of bucks in cash and it weighs nothing. This is actually justified in-universe, as everyone carries a [[HyperspaceArsenal Storage Deck Unit]] which "digistructs" material objects into a digital storage device that can be stored on one's belt.
16th Jan '15 3:58:43 AM Sikon
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This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity of credit cards.

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This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity ubiquity of credit cards.
16th Jan '15 3:58:34 AM Sikon
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Added DiffLines:

This trope can be justified in futuristic settings, where the money you carry isn't physical, or even in present-day settings given the uniquity of credit cards.
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