History Main / WalletOfHolding

19th May '17 12:10:55 PM eroock
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-->--''The Dungeonomicon''[[note]]Actually, it's not all that unreasonable; 100 Troy pounds of gold works out at about $1,410,000. The rent on it would still just be a handful of coins every month. Quite expensive for a house, but not entirely implausible.[[/note]]

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-->--''The -->-- ''The Dungeonomicon''[[note]]Actually, it's not all that unreasonable; 100 Troy pounds of gold works out at about $1,410,000. The rent on it would still just be a handful of coins every month. Quite expensive for a house, but not entirely implausible.[[/note]]
27th Mar '17 8:41:15 AM BeerBaron
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* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).



* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).

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* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).
27th Mar '17 8:38:21 AM BeerBaron
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* ''Franchise/TheElderScrolls''
** Played straight in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins, do not have weight. With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only made discrete models for dropped gold up to 500 coins. This means that a pile of 500 coins is identical to a pile of 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but a pouch will look the same whether it contains 10 coins or 10,000.

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* ''Franchise/TheElderScrolls''
**
''Franchise/TheElderScrolls'': Played straight in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins, do not have weight. With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only made discrete models for dropped gold up to 500 coins. This means that a pile of 500 coins is identical to a pile of 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but a pouch will look the same whether it contains 10 coins or 10,000.
27th Mar '17 8:38:01 AM BeerBaron
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* Played perfectly straight ''VideoGame/TheElderScrollsIIIMorrowind''. Septims are quite large gold coins with, apparently, zero weight. More amusingly, the developers only bothered to make discrete models for dropped gold up to 500 coins; which means you can have a 500 coin pile, and a 300,000 coin pile, both of which appear identical in-game.
** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system to allow players to transfer their wealth into notes of credits (you could also put it into a bank account, but each region had their own separate banking system and the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).

to:

* ''Franchise/TheElderScrolls''
**
Played perfectly straight ''VideoGame/TheElderScrollsIIIMorrowind''. Septims are quite in every main series game except for ''Daggerfall'' (see below). Septims, the series' standard currency of fairly large gold coins with, apparently, zero coins, do not have weight. More amusingly, With all of the MoneyForNothing typically available as you progress through the games, players frequently end up carrying around hundreds of thousands or even ''millions'' of gold coins with no penalty. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the developers only bothered to make made discrete models for dropped gold up to 500 coins; which coins. This means you can have that a pile of 500 coin pile, and a 300,000 coin pile, both of which appear coins is identical in-game.
** Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money had a weight. The game had an extensive banking system
to allow players to transfer their wealth into notes a pile of credits (you could also put it into a bank account, 500,000 coins. ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' replace stacks of dropped coins with brown coin pouches, but each region had their own separate banking system and a pouch will look the only purchases that could draw directly from the account were houses and ships (as those were bought from banks).same whether it contains 10 coins or 10,000.




to:

* Averted in ''VideoGame/TheElderScrollsIIDaggerfall'', where money has a weight. The game has an extensive banking system to allow players to transfer their wealth into notes of credits. You can also put it into a bank account, but each region has their own separate banking system and the only purchases that can draw directly from the account are houses and ships (as those are bought from the banks themselves).
24th Dec '16 11:51:47 AM nombretomado
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* ''{{Arcanum}}'' coins have weight, as do all forms of ammunition, though an unlimited number can be carried in a small stack in your GridInventory.

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' coins have weight, as do all forms of ammunition, though an unlimited number can be carried in a small stack in your GridInventory.
24th Sep '16 8:17:27 AM Morgenthaler
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This is usually an [[AntiFrustrationFeatures used as an anti-frustration feature]], unless the game is ''specifically'' trying to keep you from amassing too much wealth at once as part of an AntiGrinding feature.

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This is usually an [[AntiFrustrationFeatures used as an anti-frustration feature]], unless the game is ''specifically'' trying to keep you from amassing too much wealth at once as part of an AntiGrinding feature.
feature. An intermediate solution is the WalletUpgrade, where there ''is'' a {{cap}} on the amount of money you can collect, but this will be increased one or more times in the game.
21st Sep '16 9:08:18 PM kome360
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* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials.

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* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials. Much of the gold in your wallet of holding will have to go towards purchasing a bigger bag, which is already ridiculous as they're made from poor-looking materials and are the size of a watermelon.
21st Sep '16 9:06:53 PM kome360
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to:

* ''VideoGame/TheElderScrollsOnline'': Unlike the previous titles, your inventory is now limited by the number of unique objects and not their weight, even though septims are still 'weightless'. This is quite frustrating, as it puts a damper on the traditional loot sprees that Elder Scrolls players usually do to tiny items; carrying a greatsword is now less cumbersome than carrying two different types of extremely light crafting materials.
* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.



* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.

to:

* The fact that ''VideoGame/FinalFantasyXI'' has this frustrates players to no end, as while you can hold millions upon millions of gil as soon as you start out, you have to jump through about 50 hoops to upgrade your 30 on-character and 50 at-home inventory spaces.
12th Aug '16 8:06:42 PM nombretomado
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* In ''{{Albion}}'', gold coins have a weight. It is low, but definitely noticeable, especially when you try to cash large amounts of high-level loot.

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* In ''{{Albion}}'', ''VideoGame/{{Albion}}'', gold coins have a weight. It is low, but definitely noticeable, especially when you try to cash large amounts of high-level loot.
6th Aug '16 4:37:10 AM Morgenthaler
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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into them�

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* And likewise ''VideoGame/MountAndBlade''. Oddly enough, you can store your excess items in chests and these chests do have their own money counters, but there's no way to actually transfer the money into them�them...



* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. But� if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.

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* ''VideoGame/DwarfFortress'': If you make coins, then your dwarves apparently spend a huge amount of time walking to the coin stockpile to pick up their pay, carrying it, taking it home, and then going home to get some when they want to buy food or whatever. But� But... if you don't make any coins, then they all just remember their bank balance without it being represented physically at all.



* {{GURPS}} gives a weight for coins, albeit it [[AcceptableBreaksFromReality advises the GM to gloss over it.]] Also notable in that the Dungeon Fantasy points out that a good challenge for the players would be how to handle the logistics of transporting the loot they find.

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* {{GURPS}} ''TabletopGame/{{GURPS}}'' gives a weight for coins, albeit it [[AcceptableBreaksFromReality advises the GM to gloss over it.]] Also notable in that the Dungeon Fantasy points out that a good challenge for the players would be how to handle the logistics of transporting the loot they find.
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