History Main / WalkthroughMode

14th Nov '17 2:20:54 PM PF
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While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the GameBreaker.

to:

While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] {{Bonus Boss}}es can be affected by the GameBreaker.
14th Nov '17 2:20:23 PM PF
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While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable why this happens, we're ''not'' Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
GameBreaker.
12th Feb '17 12:13:40 PM Gosicrystal
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* LostForever

to:

* LostForeverPermanentlyMissableContent
30th Dec '15 1:41:38 PM PF
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While it is understandable why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable why this happens, we're ''not'' {{GameFAQs}}.Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
9th Dec '14 2:34:09 PM PF
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While it is understandable that why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
27th Apr '14 10:55:15 AM technickal
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* AwesomeYetPractical
16th Jan '14 5:12:17 AM LongLiveHumour
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A particular kind of {{natter}} that is similar to [[ThreadMode thread mode]]. This occurs in Video Game and Traditional Game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.

to:

A particular kind of {{natter}} Administrivia/{{natter}} that is similar to [[ThreadMode thread mode]]. This occurs in Video Game and Traditional Game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.
25th Dec '13 7:52:40 AM LadyMomus
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For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."

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For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[ConversationInTheMainPage "[[Administrivia/ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."
30th Aug '13 3:00:57 PM PF
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While it is understandable that this can happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that why this can happen, happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
15th Jul '13 12:39:12 PM PF
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While it is understandable that this could happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that this could can happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WalkthroughMode