History Main / WalkthroughMode

30th Dec '15 1:41:38 PM PF
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While it is understandable why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

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While it is understandable why this happens, we're ''not'' {{GameFAQs}}.Website/{{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
9th Dec '14 2:34:09 PM PF
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While it is understandable that why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that why this happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
27th Apr '14 10:55:15 AM technickal
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* AwesomeYetPractical
16th Jan '14 5:12:17 AM LongLiveHumour
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A particular kind of {{natter}} that is similar to [[ThreadMode thread mode]]. This occurs in Video Game and Traditional Game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.

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A particular kind of {{natter}} Administrivia/{{natter}} that is similar to [[ThreadMode thread mode]]. This occurs in Video Game and Traditional Game tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle tropes and tropes about game difficulty are likely to get caught up in this.
25th Dec '13 7:52:40 AM LadyMomus
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For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."

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For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up by stating, "[[ConversationInTheMainPage "[[Administrivia/ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by and adds, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town."
30th Aug '13 3:00:57 PM PF
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While it is understandable that this can happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that why this can happen, happens, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
15th Jul '13 12:39:12 PM PF
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While it is understandable that this could happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that this could can happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus bosses]] can be affected by the [[GameBreaker game breaker]].
15th Jul '13 12:33:29 PM PF
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While it is understandable that this could happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus gosses]] can be affected by the [[GameBreaker game breaker]].

to:

While it is understandable that this could happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss bonus gosses]] bosses]] can be affected by the [[GameBreaker game breaker]].
15th Jul '13 12:30:30 PM PF
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A particular kind of {{natter}} that is similar to ThreadMode. Occurs in Video Game and Traditional Game tropes. This occurs when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle Tropes and tropes about game difficulty are likely to get caught up in this.

As an example, Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows up with an edit stating, "[[ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by adds another edit stating, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town..."

By now you're already asleep.

The long and short of it is that we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss Bonus Bosses]] can be affected by the GameBreaker.

Note: You ''can'' put such things on this site, but they belong in the {{Trivia}} namespace for that work.

to:

A particular kind of {{natter}} that is similar to ThreadMode. Occurs [[ThreadMode thread mode]]. This occurs in Video Game and Traditional Game tropes. This occurs tropes when a list of examples gets derailed into a discussion about game mechanics or a simple list of information about the game in question. BossBattle Tropes tropes and tropes about game difficulty are likely to get caught up in this.

As an For example, let's say Alice adds the Puppy Stomper 3000 to ThatOneBoss. Bob follows this up with an edit by stating, "[[ConversationInTheMainPage Actually]], the Puppy Stomper isn't tough if you have the Ring of Puppy Protection, which only requires you to do X, Y and Z." Then Clara comes by adds another edit stating, and adds, "[[JustifyingEdit To be fair]], you need Sven in your party to use the Ring of Puppy Protection. It's easier to use the Stick of Puppy Protection, which only requires you to bring the Ring of Puppy Protection to the Ring Transumation Fairy in Scary Town...Town."

By now you're already asleep.

The long and short of
While it is understandable that this could happen, we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss Bonus Bosses]] bonus gosses]] can be affected by the GameBreaker.

Note:
[[GameBreaker game breaker]].

''Note:
You ''can'' can put such things on this site, but they belong in the {{Trivia}} namespace for that work.''



!!'''Tropes that often fall victim to Walkthrough Mode include:'''

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!!'''Tropes that often fall victim to Walkthrough Mode this include:'''
25th Jun '13 6:05:56 PM FastEddie
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The long and short of it is that we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss Bonus Bosses]] can be affected by the GameBreaker. Also one could argue that if a so-called ThatOneBoss or ThatOneLevel has a trick or strategy that makes it simpler to deal with, it's probably not an example of either in the first place; a true example would be a level or boss that has no "tricks" to it.

to:

\nBy now you're already asleep.

The long and short of it is that we're ''not'' {{GameFAQs}}. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three [[BonusBoss Bonus Bosses]] can be affected by the GameBreaker. Also one could argue that if a so-called ThatOneBoss or ThatOneLevel has a trick or strategy that makes it simpler to deal with, it's probably not an example of either in the first place; a true example would be a level or boss that has no "tricks" to it.
GameBreaker.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WalkthroughMode