History Main / Walkthrough

13th Mar '16 12:01:55 AM Jaro7788
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The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!"

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The use of walkthroughs is a controversial topic among gamers. Some gamers equate them to using cheat codes and believe they essentially mar the experience, while others have no qualms about using them quite liberally, having the guide sitting right next to them, reading it as they play. Most gamers fall into some sort of middle ground. Many only resort to walkthroughs when they are really, ''really'' stuck, or when completing {{sidequest}}s, simply because in most games, they make you go "GuideDangIt!"
"GuideDangIt!" While it is general consensus that you should not ''constantly'' use a walkthrough while playing a game, there are no doubt numerous examples of games, especially of the classic adventure genre, that had maybe less than 1% of their players never once resorting to a walkthrough in order to beat them. It doesn't help that quite a few developers, most notably {{Creator/Sierra}}, actually ''encouraged'' gamers to buy official guide books to their [[MoonLogicPuzzle insanely difficult]] products, making even some hardcore anti-walkthrough fans question whether using a walkthrough can even be considered cheating in these circumstances.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Walkthrough