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History Main / WalkingTechfix

7th May '16 11:39:22 PM nombretomado
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* Fonzie from ''HappyDays'' has this ability due to his coolness. Not only will anything he performs PercussiveMaintenance on start working, but he can even use it to "fix" things that aren't broke, like making a vending machine dispense soda without money.

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* Fonzie from ''HappyDays'' ''Series/HappyDays'' has this ability due to his coolness. Not only will anything he performs PercussiveMaintenance on start working, but he can even use it to "fix" things that aren't broke, like making a vending machine dispense soda without money.
8th Mar '16 4:26:38 PM R1ck
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* ''VideoGame/CommandAndConquer'''s engineers:
** First off, they can generally repair anything (with 2 exceptions) to full health instantly.
** In ''[[VideoGame/CommandAndConquerTiberium Tiberian Dawn]]'', they apparently can convince everyone in the entire building (whether they are level-headed soldiers or ''cultist fanatics'') that they are now working for GDI/Nod. Some speculate that [[WhenAllYouHaveIsAHammer their toolbox is involved...]] They also instantly fix any incompatibilities between EVA and CABAL. However, Firestorm shows this isn't such a problem, and Nod always using CABAL started in Tiberian Sun, so most people who play Tiberian Dawn ignore that RetCon since it sounds like EVA and CABAL wasn't mentioned until Tiberian Sun.
*** This is a remnant of ''Dune II'', in which any infantry (besides Saboteurs) would damage a building if it was not in red health, and capture it if it was. Since [=CnC1=] used this new streamlined GUI (first introduced in Dune 2 for the Genesis), you couldn't order soldiers to enter buildings anymore. So they introduced the engineer, who couldn't attack buildings (or anything else), only capture buildings.
** In ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', [[OlderThanTheyThink if the building was in red health]], suddenly the Greeks now work for the Ukrainians. If not, [[FanWank I can only assume that]] the engineers decide that [[ObviousRulePatch with such little damage done to the building]], their life will be boring and [[MadeOfExplodium blow themselves up]].
*** This is because instead of having to fight your way into their base and send a bunch of infantry into their Construction Yard, you could load up an APC or 2, park them next to the enemy's Construction Yard, sell it, and laugh. And build tanks, assuming they don't [[RageQuit rage quit]]. Thus Westwood [[BlatantLies came up with a new gameplay mechanic]] to balance the issue. However, an APC still holds 5 engineers and it takes 3 to capture a building. However, once stuff got started, your chances of getting ''one engineer'' into their base decreased dramatically.
** In ''[[SpinOff Sole Survivor]]'', it can be assumed that they [[IncrediblyLamePun aren't]].
** In [[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]], they act pretty much like they did in Tiberian Dawn. Except they can capture ''alien ships''. Granted, the point of that was to retrieve the [[spoiler:Tacitus]], but ''how do you open the door''? Granted, the reason an engineer had to do it may be because they never seem to actually ''use doors''. Also, multiplayer games offer an option to make engineers work like they do in ''Red Alert''.
** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.

to:

* ''VideoGame/CommandAndConquer'''s engineers:
** First off, they
engineers can generally repair anything (with 2 exceptions) buildings to full health instantly.
** In ''[[VideoGame/CommandAndConquerTiberium Tiberian Dawn]]'', they apparently can convince everyone in the entire building (whether they are level-headed soldiers or ''cultist fanatics'') that they are now working for GDI/Nod. Some speculate that [[WhenAllYouHaveIsAHammer their toolbox is involved...]] They also instantly fix any incompatibilities between EVA and CABAL. However, Firestorm shows this isn't such a problem, and Nod always using CABAL started in Tiberian Sun, so most people who play Tiberian Dawn ignore that RetCon since it sounds like EVA and CABAL wasn't mentioned until Tiberian Sun.
*** This is a remnant of ''Dune II'', in which any infantry (besides Saboteurs) would damage a building if it was not in red health, and capture it if it was. Since [=CnC1=] used this new streamlined GUI (first introduced in Dune 2 for the Genesis), you couldn't order soldiers to enter buildings anymore. So they introduced the engineer, who couldn't attack buildings (or anything else), only capture buildings.
** In ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', [[OlderThanTheyThink if the building was in red health]], suddenly the Greeks now work for the Ukrainians. If not, [[FanWank I can only assume that]] the engineers decide that [[ObviousRulePatch with such little damage done to the building]], their life will be boring and [[MadeOfExplodium blow themselves up]].
*** This is because instead of having to fight your way into their base and send a bunch of infantry into their Construction Yard, you could load up an APC or 2, park them next to the enemy's Construction Yard, sell it, and laugh. And build tanks, assuming they don't [[RageQuit rage quit]]. Thus Westwood [[BlatantLies came up with a new gameplay mechanic]] to balance the issue. However, an APC still holds 5 engineers and it takes 3 to capture a building. However, once stuff got started, your chances of getting ''one engineer'' into their base decreased dramatically.
** In ''[[SpinOff Sole Survivor]]'', it can be assumed that they [[IncrediblyLamePun aren't]].
** In [[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]], they act pretty much like they did in Tiberian Dawn. Except they can capture ''alien ships''. Granted, the point of that was to retrieve the [[spoiler:Tacitus]], but ''how do you open the door''? Granted, the reason an engineer had to do it may be because they never seem to actually ''use doors''. Also, multiplayer games offer an option to make engineers work like they do in ''Red Alert''.
** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.
instantly.



** ''[[VideoGame/CommandAndConquerGenerals Generals]]'' has infantry capture buildings, but take forever to do it.
** ''[[VideoGame/CommandAndConquerTiberiumWars CnC3]]'' is the same as TD's engineers, only they kneel for a few seconds (which fixes the Engineer rush problem without breaking the engineers completely). However, they can capture functioning alien ships, buildings, etc. Because [[HandWave they can change the tiberium flow]] or something. Despite the fact that GDI buildings presumably would not have any Tiberium in them, refineries excepted.
** ''[[VideoGame/CommandAndConquerTiberianTwilight CnC4]]'' has flying engineers. They are the same as Renegade's if they flew. I don't know about Nod; [[TheyJustDidntCare I gave up before then]].

to:

** ''[[VideoGame/CommandAndConquerGenerals Generals]]'' has infantry capture buildings, but take forever to do it.
** ''[[VideoGame/CommandAndConquerTiberiumWars CnC3]]'' is the same as TD's engineers, only they kneel for a few seconds (which fixes the Engineer rush problem without breaking the engineers completely). However, they can capture functioning alien ships, buildings, etc. Because [[HandWave they can change the tiberium flow]] or something. Despite the fact that GDI buildings presumably would not have any Tiberium in them, refineries excepted.
**
In ''[[VideoGame/CommandAndConquerTiberianTwilight CnC4]]'' has flying engineers. They are engineers can repair anything with their guns, like in Renegade, but can also restore incapacitated husks to full effectiveness instantly. This allows going over the same as Renegade's if they flew. I don't know about Nod; [[TheyJustDidntCare I gave up before then]].
unit cap, sometimes massively so.
24th Jul '15 4:56:39 AM AnotherDuck
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* This is the bane of many a software engineer whenever a customer reports an error: Whenever the engineer is there to study the error, it fails to happen. (Although the "problem" has been [[HopelessWithTech the consumer's basic misuse of the computer]] in several cases, which can easily be solved by a reboot or some simple software tinkering.)
** This can also work for car mechanics and other repair personnel.



** Or they just, weirdly, know things are broken, before anyone else.
6th Jun '15 10:30:27 AM MarkLungo
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22nd Mar '15 8:40:47 AM TheUnsquished
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[[AC:WebOriginal]]
* [[http://notalwaysright.com/future-technology/30904 Some Walking Techfixes]] don't even have to be in the room with the problem to solve it.

[[AC:{{Webcomics}}]]
* The title character of ''GeneCatlow'', starting with the [[http://www.genecatlow.com/d/20000717.html first strip]] and eventually dubbed [[http://www.genecatlow.com/d/20040303.html Tech Master]] by the machines.
* Although the storyline is now over, for many years up until 2000, Fiona from KevinAndKell could fix any computer (or machine for that matter) by just pointing at it. It was granted to her by the [[AncientConspiracy Great Bird Conspiracy]] (posing as aliens) to fix the Y2K bug with.
* There was a story arc in ''Help Desk'' where telling Alex about a broken computer (or machine) would cause said machine to fix itself. Since Ubersoft Help Desk employees aren't supposed to be helpful, he was told to take a vacation until it stopped happening.
* TechnoWizard Dave from ''Webcomic/{{Narbonic}}'' can fix everything from an ordinary computer to [[MadScientist Helen's]] malfunctioning weather machine. [[spoiler:It turns out that none of the stuff he fixes ever worked in the first place, and it is just subconcious MadScientist traits of his own doing the work.]]
* Sweden from ''Webcomic/ScandinaviaAndTheWorld'' has this ability, as evidenced by the page image.


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[[AC:{{Webcomics}}]]
* The title character of ''Webcomic/GeneCatlow'', starting with the [[http://www.genecatlow.com/d/20000717.html first strip]] and eventually dubbed [[http://www.genecatlow.com/d/20040303.html Tech Master]] by the machines.
* Although the storyline is now over, for many years up until 2000, Fiona from ''Webcomic/KevinAndKell'' could fix any computer (or machine for that matter) by just pointing at it. It was granted to her by the [[AncientConspiracy Great Bird Conspiracy]] (posing as aliens) to fix the Y2K bug with.
* There was a story arc in ''Help Desk'' where telling Alex about a broken computer (or machine) would cause said machine to fix itself. Since Ubersoft Help Desk employees aren't supposed to be helpful, he was told to take a vacation until it stopped happening.
* TechnoWizard Dave from ''Webcomic/{{Narbonic}}'' can fix everything from an ordinary computer to [[MadScientist Helen's]] malfunctioning weather machine. [[spoiler:It turns out that none of the stuff he fixes ever worked in the first place, and it is just subconcious MadScientist traits of his own doing the work.]]
* Sweden from ''Webcomic/ScandinaviaAndTheWorld'' has this ability, as evidenced by the page image.

[[AC:WebOriginal]]
* [[http://notalwaysright.com/future-technology/30904 Some Walking Techfixes]] don't even have to be in the room with the problem to solve it.
17th Feb '15 4:45:49 AM jormis29
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* ''CommandAndConquer'''s engineers:

to:

* ''CommandAndConquer'''s ''VideoGame/CommandAndConquer'''s engineers:



** In [[CommandAndConquerTiberium Tiberian Dawn]], they apparently can convince everyone in the entire building (whether they are level-headed soldiers or ''cultist fanatics'') that they are now working for GDI/Nod. Some speculate that [[WhenAllYouHaveIsAHammer their toolbox is involved...]] They also instantly fix any incompatibilities between EVA and CABAL. However, Firestorm shows this isn't such a problem, and Nod always using CABAL started in Tiberian Sun, so most people who play Tiberian Dawn ignore that RetCon since it sounds like EVA and CABAL wasn't mentioned until Tiberian Sun.
*** This is a remnant of Dune II, in which any infantry (besides Saboteurs) would damage a building if it was not in red health, and capture it if it was. Since [=CnC1=] used this new streamlined GUI (first introduced in Dune 2 for the Genesis), you couldn't order soldiers to enter buildings anymore. So they introduced the engineer, who couldn't attack buildings (or anything else), only capture buildings.
** In [[CommandAndConquerRedAlert Red Alert]], [[OlderThanTheyThink if the building was in red health]], suddenly the Greeks now work for the Ukrainians. If not, [[FanWank I can only assume that]] the engineers decide that [[ObviousRulePatch with such little damage done to the building]], their life will be boring and [[MadeOfExplodium blow themselves up]].

to:

** In [[CommandAndConquerTiberium ''[[VideoGame/CommandAndConquerTiberium Tiberian Dawn]], Dawn]]'', they apparently can convince everyone in the entire building (whether they are level-headed soldiers or ''cultist fanatics'') that they are now working for GDI/Nod. Some speculate that [[WhenAllYouHaveIsAHammer their toolbox is involved...]] They also instantly fix any incompatibilities between EVA and CABAL. However, Firestorm shows this isn't such a problem, and Nod always using CABAL started in Tiberian Sun, so most people who play Tiberian Dawn ignore that RetCon since it sounds like EVA and CABAL wasn't mentioned until Tiberian Sun.
*** This is a remnant of Dune II, ''Dune II'', in which any infantry (besides Saboteurs) would damage a building if it was not in red health, and capture it if it was. Since [=CnC1=] used this new streamlined GUI (first introduced in Dune 2 for the Genesis), you couldn't order soldiers to enter buildings anymore. So they introduced the engineer, who couldn't attack buildings (or anything else), only capture buildings.
** In [[CommandAndConquerRedAlert ''[[VideoGame/CommandAndConquerRedAlert Red Alert]], Alert]]'', [[OlderThanTheyThink if the building was in red health]], suddenly the Greeks now work for the Ukrainians. If not, [[FanWank I can only assume that]] the engineers decide that [[ObviousRulePatch with such little damage done to the building]], their life will be boring and [[MadeOfExplodium blow themselves up]].



** In [[SpinOff Sole Survivor]], it can be assumed that they [[IncrediblyLamePun aren't]].
** In [[CommandAndConquerTiberium Tiberian Sun]], they act pretty much like they did in Tiberian Dawn. Except they can capture ''alien ships''. Granted, the point of that was to retrieve the [[spoiler:Tacitus]], but ''how do you open the door''? Granted, the reason an engineer had to do it may be because they never seem to actually ''use doors''. Also, multiplayer games offer an option to make engineers work like they do in ''Red Alert''.
** Red Alert 2 has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.
** [[SpinOff Renegade]] gives the Engineers [[MagicTool heal guns that fix buildings, vehicles]], and [[HealingShiv people]].
** Generals has infantry capture buildings, but take forever to do it.
** [=CnC3=] is the same as TD's engineers, only they kneel for a few seconds (which fixes the Engineer rush problem without breaking the engineers completely). However, they can capture functioning alien ships, buildings, etc. Because [[HandWave they can change the tiberium flow]] or something. Despite the fact that GDI buildings presumably would not have any Tiberium in them, refineries excepted.
** [=CnC4=] has flying engineers. They are the same as Renegade's if they flew. I don't know about Nod; [[TheyJustDidntCare I gave up before then]].

to:

** In [[SpinOff ''[[SpinOff Sole Survivor]], Survivor]]'', it can be assumed that they [[IncrediblyLamePun aren't]].
** In [[CommandAndConquerTiberium [[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]], they act pretty much like they did in Tiberian Dawn. Except they can capture ''alien ships''. Granted, the point of that was to retrieve the [[spoiler:Tacitus]], but ''how do you open the door''? Granted, the reason an engineer had to do it may be because they never seem to actually ''use doors''. Also, multiplayer games offer an option to make engineers work like they do in ''Red Alert''.
** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2 2]]'' has TD style engineers. They can capture buildings that upgrade their latent physic powers to the point where that can repair vehicles and ''people'' with ''their mind'' from anywhere on the map all at the same time. That is quite obviously not how the game explains it, but in retrospect, that makes more sense than their explanation.
** [[SpinOff Renegade]] ''[[VideoGame/CommandAndConquerRenegade Renegade]]'' gives the Engineers [[MagicTool heal guns that fix buildings, vehicles]], and [[HealingShiv people]].
** Generals ''[[VideoGame/CommandAndConquerGenerals Generals]]'' has infantry capture buildings, but take forever to do it.
** [=CnC3=] ''[[VideoGame/CommandAndConquerTiberiumWars CnC3]]'' is the same as TD's engineers, only they kneel for a few seconds (which fixes the Engineer rush problem without breaking the engineers completely). However, they can capture functioning alien ships, buildings, etc. Because [[HandWave they can change the tiberium flow]] or something. Despite the fact that GDI buildings presumably would not have any Tiberium in them, refineries excepted.
** [=CnC4=] ''[[VideoGame/CommandAndConquerTiberianTwilight CnC4]]'' has flying engineers. They are the same as Renegade's if they flew. I don't know about Nod; [[TheyJustDidntCare I gave up before then]].
24th Dec '14 10:11:41 PM Sikon
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to:

* At the beginning of ''Film/KidnappingCaucasianStyle'', Shurik is riding a donkey, which suddenly stops dead in its tracks as they stumble upon Edik and his stopped truck he's fruitlessly trying to start. Then, as Nina happens to walk by past the two of them, the donkey follows her, while the truck starts on its own.
14th May '14 4:31:10 PM Edrobot
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[[AC:FanFiction]]
* Shirley Fenette is one of these in FanFic/JusticeSocietyOfJapan, thanks to her [[{{Technopath}} technopathic]] powers. She finds it kind of creepy.
22nd Jan '14 5:27:42 PM WanderingBrowser
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* In the ''{{Deadlands}}: Hell on Earth'' setting, a junker can assemble scrap into a machine that just ''looks'' like it could work, then get a technology spirit to inhabit it and finish the job.

to:

* In the ''{{Deadlands}}: ''TabletopGame/{{Deadlands}}: Hell on Earth'' setting, a junker can assemble scrap into a machine that just ''looks'' like it could work, then get a technology spirit to inhabit it and finish the job.
22nd Nov '13 5:50:59 AM dagard
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** Or they just, weirdly, know things are broken, before anyone else.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WalkingTechfix