History Main / WakeupCallBoss

21st Jun '16 9:34:49 AM Schwagle
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* ''VideoGame/DonkeyKongCountry2DiddysKonQuest'':

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* ''VideoGame/DonkeyKongCountry2DiddysKonQuest'':''VideoGame/DonkeyKongCountry2DiddysKongQuest'':
19th Jun '16 6:13:41 AM WillyFourEyes
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** VideoGame/FinalFantasyV has Liquid Flame. While it comes quite a bit later than is typical for a WakeUpCallBoss (about 4-5 hours into the game), it's the first boss where you need to actually prepare, and where just mashing Attack repeatedly is suicide. It's a very brutal lesson that, no, you can't just use [[DiscOneNuke Barehanded]] to win the whole game.

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** VideoGame/FinalFantasyV ''VideoGame/FinalFantasyV'' has Liquid Flame. While it comes quite a bit later than is typical for a WakeUpCallBoss (about 4-5 hours into the game), it's the first boss where you need to actually prepare, and where just mashing Attack repeatedly is suicide. It's a very brutal lesson that, no, you can't just use [[DiscOneNuke Barehanded]] to win the whole game.



** Evrae at Beville. If you've been neglecting to grind for the sphere grid up until this point, the wyrm is a huge punch in the gut. Powerful, fast (and can make itself even faster by casting haste on itself) and sometimes it flies out of range meaning some of your mainstream characters like Tidus or Auron may well become useless in the battle. And you have to kill her again, [[spoiler: except this time she's an undead zombie. On the other hand, because of the zombie thing, [[ReviveKillsZombie you can take her down with literally no more than two Phoenix Downs]]]]. Evrae becomes very manageable if you have at least been doing a little bit of grinding, and then you only need to worry about poison breath.

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** Evrae at Beville.Bevelle. If you've been neglecting to grind for the sphere grid up until this point, the wyrm is a huge punch in the gut. Powerful, fast (and can make itself even faster by casting haste on itself) and sometimes it flies out of range meaning some of your mainstream characters like Tidus or Auron may well become useless in the battle. And you have to kill her again, [[spoiler: except this time she's an undead zombie. On the other hand, because of the zombie thing, [[ReviveKillsZombie you can take her down with literally no more than two Phoenix Downs]]]]. Evrae becomes very manageable if you have at least been doing a little bit of grinding, and then you only need to worry about poison breath.



* ''VideoGame/FinalFantasyXIII''

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* ''VideoGame/FinalFantasyXIII''''VideoGame/FinalFantasyXIII'':
19th Jun '16 6:10:30 AM WillyFourEyes
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** Remix 2 in ''Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.
** In ''Megamix'', the Machine Remix can trip some players up due to 16th note beats during the Rhythm Tweezers sections that aren't present in the original stage.

to:

** Remix 2 in ''Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.
**
over. In ''Megamix'', the Machine Remix can trip some players up due to 16th note beats during the Rhythm Tweezers sections that aren't present in the original stage.



* ''VideoGame/BloodBorne'': Like its [[DemonsSouls older]] [[DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[DemonsSouls [[VideoGame/DemonsSouls older]] [[DarkSouls [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
18th Jun '16 9:24:23 PM MyFinalEdits
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** The Amazon boss of the SNES AdaptationExpansion of ''VideoGame/PrinceOfPersia1'' is a major DifficultySpike up from the {{mooks}} (and the skeleton) you previously fought. You learn the hard way that unlike {{mooks}}, bosses can not only counter your attacks like you were doing to the mooks, but can also counter your counter attacks. You have to continue the chain of blocking and countering until they mess up, showing a nice display of Flynning.
*** Oddly enough, the final boss of this version throws a wake up call at you. Trying to out counter him like other bosses always FAILS because he always counters back. You have to block without countering if you want any hope of winning. Unless you can somehow trap him against the arena wall (easier said then done).

to:

** * The Amazon boss of the SNES AdaptationExpansion of ''VideoGame/PrinceOfPersia1'' is a major DifficultySpike up from the {{mooks}} (and the skeleton) you previously fought. You learn the hard way that unlike {{mooks}}, bosses can not only counter your attacks like you were doing to the mooks, but can also counter your counter attacks. You have to continue the chain of blocking and countering until they mess up, showing a nice display of Flynning.
*** Oddly enough, the final boss of this version throws a wake up call at you. Trying to out counter him like other bosses always FAILS because he always counters back. You have to block without countering if you want any hope of winning. Unless you can somehow trap him against the arena wall (easier said then done).
Flynning.



* The spiked Koopa boss from the original ''VideoGame/WarioLand'' game - the very ''first'' one, even! - certainly comes under this. Not only is he a generally tough boss with multiple attacks and overpowering attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.

to:

* ''VideoGame/WarioLand'':
**
The spiked Koopa boss from the original ''VideoGame/WarioLand'' game - the very ''first'' one, even! - certainly comes under this. Not only is he a generally tough boss with multiple attacks and overpowering attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.



* Remix 2 in ''VideoGame/RhythmHeaven Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.

to:

* ''VideoGame/RhythmHeaven'':
**
Remix 2 in ''VideoGame/RhythmHeaven Fever''.''Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.



* ''VideoGame/BloodBorne'':
** Like its [[DemonsSouls older]] [[DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'':
**
''VideoGame/BloodBorne'': Like its [[DemonsSouls older]] [[DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.



* How about ''VideoGame/EarthBound''? Frank Fly might not seem so harsh to a beginning player... until they have to fight his "Frankystein Mark II" [[SequentialBoss immediately afterward]]. This fight mostly serves to teach you about the rolling HP meter; without exploiting that, you're in for a world of pain.
** Get past him and the Giant Step, you have to deal with the [[PoliceBrutality Onett Police Force]], a massive SequentialBoss fight against five foes: four Cops, which immediately become {{Degraded Boss}}es after the fight, showing up in the area you gain access to after the fight, and then Captain Strong, who can guard and change his own stats. Strong isn't so bad; it's the fact you're dealing with five boss fights in a row with no healing in between, and each enemy has one attack that can deal around 30 damage to you, which, at this point in the game, is a lot.

to:

* How about ''VideoGame/EarthBound''? ''VideoGame/EarthBound'': Frank Fly might not seem so harsh to a beginning player... until they have to fight his "Frankystein Mark II" [[SequentialBoss immediately afterward]]. This fight mostly serves to teach you about the rolling HP meter; without exploiting that, you're in for a world of pain.
** Get
pain. The, get past him and the Giant Step, you have to deal with the [[PoliceBrutality Onett Police Force]], a massive SequentialBoss fight against five foes: four Cops, which immediately become {{Degraded Boss}}es after the fight, showing up in the area you gain access to after the fight, and then Captain Strong, who can guard and change his own stats. Strong isn't so bad; it's the fact you're dealing with five boss fights in a row with no healing in between, and each enemy has one attack that can deal around 30 damage to you, which, at this point in the game, is a lot.



** Castoth isn't really that difficult by ''Illusion of Gaia's'' boss standards -- the [[ThatOneBoss Vampalso]] ''is'', though at least his HP is low enough you could rush him to death and hope for the best.
18th Jun '16 7:22:55 PM zaphod77
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** The Amazon boss of the SNES AdaptationExpansion of ''VideoGame/PrinceOfPersia1'' is a major DifficultySpike up from the {{mooks}} (and the skeleton) you previously fought. You learn the hard way that you can't hack and slash with bosses the way you do {{mooks}}.

to:

** The Amazon boss of the SNES AdaptationExpansion of ''VideoGame/PrinceOfPersia1'' is a major DifficultySpike up from the {{mooks}} (and the skeleton) you previously fought. You learn the hard way that you can't hack and slash with unlike {{mooks}}, bosses can not only counter your attacks like you were doing to the way mooks, but can also counter your counter attacks. You have to continue the chain of blocking and countering until they mess up, showing a nice display of Flynning.
*** Oddly enough, the final boss of this version throws a wake up call at you. Trying to out counter him like other bosses always FAILS because he always counters back. You have to block without countering if
you do {{mooks}}.want any hope of winning. Unless you can somehow trap him against the arena wall (easier said then done).
18th Jun '16 6:00:47 PM WillyFourEyes
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Added DiffLines:

* Remix 2 in ''VideoGame/RhythmHeaven Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.
** In ''Megamix'', the Machine Remix can trip some players up due to 16th note beats during the Rhythm Tweezers sections that aren't present in the original stage.
5th Jun '16 2:05:30 PM DoctorTItanX
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** The point where the manga changed from Ichigo fulfilling Rukia's duties while he was borrowing her power, to a darker story dealing with the consequences of her lending him her power was the moment when Byakuya and Renji entered the storyline. Renji easily defeated Uryuu, followed by Ichigo and then dropped his guard giving Ichigo a chance to win. And then Byakuya ended the fight so fast Ichigo couldn't even see the blow the felled him. From that point on, the Myth Arc, which had been recently been introduced with Uryuu's arrival, was kicked up a gear.
** The entire Soul Society Arc turned out to be nothing more than a warm up for the rest of the manga. Ichigo and his companions went through hell and high water to defeat the shinigami, rescue Rukia and almost dying in the process. Even Byakuya was finally defeated in the climactic battle that ended the threat to Rukia... and then Aizen revealed he was the BigBad and that all the skills Ichigo had learned to that point were just a foundation for the real threats that were yet to come. The Myth Arc, which had been slowly unfolding with the introductions of Uryuu and Byakuya was now kicked off in earnest.

to:

** The point where the manga and anime changed from Ichigo fulfilling Rukia's duties while he was borrowing her power, to a darker story series dealing with the consequences of her lending him her power was the moment when Byakuya and Renji entered the storyline.Karakura Town. Renji easily defeated Uryuu, followed by Ichigo and then dropped his guard giving Ichigo a chance to win. And then Byakuya ended the fight so fast Ichigo couldn't even see the blow the that felled him. From that point on, the Myth Arc, the [[MythArc Thousand Year Blood War]] event, which had been recently been introduced with Uryuu's arrival, was kicked up a gear.
** The entire Soul Society Arc turned out to be nothing more than a warm up for the rest of the manga.up. Ichigo and his companions went through hell and high water to defeat the shinigami, rescue Rukia and almost dying in the process. Even Byakuya was finally defeated in the climactic battle that ended the threat to Rukia... and then Aizen revealed he was the BigBad and that all the skills Ichigo had learned to that point were just a foundation for the real true threats that were yet to come. The Myth Arc, final arc, which had been slowly unfolding with the introductions of Uryuu and Byakuya was now kicked off in earnest.



* ''Anime/MazingerZ'': Up to the episode 14, Kouji had got mostly easy, quick fights against weak [[{{Robeast}} robots]] and he had got overconfident. Then Spartan-K5 trashed him and humiliated him. Since that point the battles turned harder and the enemies more dangerous.

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* ''Anime/MazingerZ'': Up to the episode Episode 14, Kouji had got mostly easy, quick fights against weak [[{{Robeast}} robots]] and he had got overconfident. Then Spartan-K5 trashed him and humiliated him. Since that point the battles turned harder and the enemies more dangerous.



* In ''Film/PacificRim'', by the time the film started, the Jaeger pilots had grown complacent with how decisively they had won battles against the {{Kaiju}}. However, then the Kaiju started adapting and managed to destroy or heavily damage them in return, starting with [[spoiler:Gipsy Danger]], showing how they were escalating the threat. A mere five years later, the program is on the verge of being shut down due to the Jaegers being destroyed faster than they can replace them.

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* In ''Film/PacificRim'', by the time the film it started, the Jaeger pilots had grown complacent with how decisively they had won battles against the {{Kaiju}}. However, then the Kaiju started adapting and managed to destroy or heavily damage them in return, starting with [[spoiler:Gipsy Danger]], showing how they were escalating the threat. A mere five years later, the program is on the verge of being shut down due to the Jaegers being destroyed faster than they can replace them.



** The East Blue Saga also had Smoker, the first person to ever hand Luffy his ass. This is mainly because Smoker is a logia type and Luffy had no idea what haki was at the time. Then, during the Alabasta Saga, after fighting a bunch of other weaklings, Luffy ended up with Sir Crocodile, ''another'' member of the Seven Warlords of the Sea. It took Luffy ''three'' attempts to beat him, and even after he did, Luffy was on the ground, literally ''dying'' due to the poison in his system. After Crocodile, almost every villain from then was in some way a challenge to Luffy for the first half of the series.

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** The East Blue Saga also had Smoker, the first person to ever hand Luffy his ass. This is mainly because Smoker is a logia Logia type and Luffy had no idea what haki Haki was at the time. Then, during the Alabasta Saga, events regarding Alabasta, after fighting a bunch of other weaklings, Luffy ended up with Sir Crocodile, ''another'' member of the Seven Warlords of the Sea. It took Luffy ''three'' attempts to beat him, and even after he did, Luffy was on the ground, literally ''dying'' due to the poison in his system. After Crocodile, almost every villain enemy from then was in some way a challenge to Luffy for the first half of the series.



** In terms of life and death battles, the Red Ribbon Army introduced two of these. Goku easily defeats most of the titular Red Ribbon army, including their early Androids and Elite ninja and fighters. Then he comes across General Blue, who is strong enough to defeat Krillin and hold his own against Goku. When Goku does prove himself stronger, Blue uses a powerful paralysis technique that allows him to very nearly kill Goku on three separate occasions. Later on. the Army hires Mercenary Tao, who takes out General Blue using nothing but his tongue, but first takes the time to NoSell his special technique. Then Tao fought Goku and not only beaten him, but utterly destroyed him.

to:

** In terms of life and death battles, the Red Ribbon Army introduced two of these. Goku easily defeats most of the titular Red Ribbon army, Army, including their early Androids and Elite ninja and fighters. Then he comes across General Blue, who is strong enough to defeat Krillin and hold his own against Goku. When Goku does prove himself stronger, Blue uses a powerful paralysis technique that allows him to very nearly kill Goku on three separate occasions. Later on. the Army hires Mercenary Tao, who takes out General Blue using nothing but his tongue, but first takes the time to NoSell his special technique. Then Tao fought Goku and not only beaten him, but utterly destroyed him.
5th Jun '16 1:59:16 PM DoctorTItanX
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The Wake-Up Call Boss is more or less a boss that symbolizes a massive DifficultySpike, or at least symbolizes the point where the game stops going easy on you. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the challenge begins.

to:

The Wake-Up Call Boss is more or less a boss that symbolizes a massive DifficultySpike, or at least symbolizes the point where the game stops going easy on you. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true challenge begins.



** In terms of life and death battles, the Red Ribbon Arc introduced two of these. Goku easily defeats most of the titular Red Ribbon army, including their early Androids and Elite ninja and fighters. Then he comes across General Blue, who is strong enough to defeat Krillin and hold his own against Goku. When Goku does prove himself stronger, Blue uses a powerful paralysis technique that allows him to very nearly kill Goku on three separate occasions. Later on the Army hires Mercenary Tao, who takes out General Blue using nothing but his tongue, but first takes the time to NoSell his special technique. Then Tao fought Goku and not only beat him, but utterly destroyed him.

to:

** In terms of life and death battles, the Red Ribbon Arc Army introduced two of these. Goku easily defeats most of the titular Red Ribbon army, including their early Androids and Elite ninja and fighters. Then he comes across General Blue, who is strong enough to defeat Krillin and hold his own against Goku. When Goku does prove himself stronger, Blue uses a powerful paralysis technique that allows him to very nearly kill Goku on three separate occasions. Later on on. the Army hires Mercenary Tao, who takes out General Blue using nothing but his tongue, but first takes the time to NoSell his special technique. Then Tao fought Goku and not only beat beaten him, but utterly destroyed him.



* ''Anime/{{Shinzo}}'': Gyasa, a Medusa-like reptilian monster, was the first major villain whose plan spanned 3 episodes. He turned the heroine Yakumo to stone and chucked her in an acid lake. Fighting him required the first transformation of the three male leads into Mushrambo to win, and even then after he went OneWingedAngel, Mushrambo was barely able to win. The guy had a touch of ImplacableMan since he could shed his skin right before death and return with no damage damage even stronger than before. And he was just so creepy.

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* ''Anime/{{Shinzo}}'': Gyasa, a Medusa-like reptilian monster, was the first major villain enemy whose plan spanned 3 exactly three episodes. He turned the heroine Yakumo to stone and chucked her in an acid lake. Fighting him required the first transformation of the three male leads into Mushrambo to win, and even then after he went OneWingedAngel, Mushrambo was barely able to win. The guy had a touch of ImplacableMan since he could shed his skin right before death and return with no damage damage even stronger than before. And he was just so creepy.



* In chapter 337 of ''Manga/FairyTail'', Mavis notes that none of the Dragon Slayers were able to defeat a single dragon despite wielding the only type of magic that can even scratch them. Worse, none of those dragons were on Acnologia's level.

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* In chapter Chapter 337 of ''Manga/FairyTail'', Mavis notes that none of the Dragon Slayers were able to defeat a single dragon despite wielding the only type of magic that can even scratch them. Worse, none of those dragons were on Acnologia's level.



* In ''Manga/TheSevenDeadlySins'', Galan of the Ten Commandments is the first opponent in the series who is straight up ''stronger'' than all of the main characters put together. The utterly brutal curbstomp he inflicts on them which they only survived thanks to Gowther's illusions makes them realize that they need to become stronger fast.

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* In ''Manga/TheSevenDeadlySins'', Galan of the Ten Commandments is the first opponent in the series who is straight up ''stronger'' than all of the main characters Melodias and his group put together. The utterly brutal curbstomp he inflicts on them which they only survived thanks to Gowther's illusions makes them realize that they need to become stronger fast.



** The first story arc has ''three'': Kai appears after Takao has defeated the relatively strong Hiruta, and not only shows Takao that there's always a bigger fish Takao by ''disintegrating his beyblade with one shot'', but uses a GoombaStomp to do so; after Takao has apparently matched Kai, Max shows up with a defense-based beyblade that NoSells Dragoon's attacks; Rei, finally, shows up just how dominant international-level beybladers are, overpowering Takao's Dragoon in the first set of their match.
** In the American Tournament Arc, our protagonists feel invincible after defeating the Chinese team, and have a couple friendly match with the American team... In which Max and Rei get literally annihilated.
** The following story arc our guys feel too proud again... Cue Ralph. Whose aggressive style also revolutionizes the whole concept of bit beast-powered beyblade fighting.

to:

** The first story arc has ''three'': Kai appears after Takao has defeated the relatively strong Hiruta, and not only shows Takao that there's always a bigger fish Takao by ''disintegrating his beyblade with one shot'', but uses a GoombaStomp to do so; after so. After Takao has apparently matched Kai, Max shows up with a defense-based beyblade Beyblade that NoSells Dragoon's attacks; attacks. Rei, finally, shows up just how dominant international-level beybladers Beybladers are, overpowering Takao's Dragoon in the first set of their match.
** In the American Tournament Arc, our the protagonists feel invincible after defeating the Chinese team, and have a couple friendly match with the American team... In which Max and Rei get literally annihilated.
** The following story arc our our, guys feel too proud again... Cue Ralph. Whose aggressive style also revolutionizes the whole concept of bit beast-powered beyblade Bit Beast-powered Beyblade fighting.



** Takao being Takao, he starts the third season too feeling invincible. Then at the world championship he gets his ass handed to him by Rei, who not only wins but also makes him look an idiot.

to:

** Takao being Takao, he starts the third season too feeling invincible. Then at the world championship he gets his ass rear handed to him by Rei, who not only wins wins, but also makes him look an idiot.



** On a strictly emotional level, Shou Tucker. The Elric brothers realize the kind of [[MoralEventHorizon cruelty and evil]] that alchemists are capable of after meeting him, and the HeroicBSOD Ed has after [[spoiler:Nina's]] death is partly what leads to him almost getting killed by Scar. Most of the antagonists before then were just power-hungry bullies with delusions of grandeur.
* ''Manga/FistOfTheNorthStar'' has Mr. Heart. So far Kenshiro has wiped out every enemy in his way, including Shin's other subordinates Spade, Diamond and Club, with a quick [[FingerPokeOfDoom pressure point-based attack]] each, and has shown enough raw strength that he could have killed them by simply punching them hard if he had wanted. Then he fights Mr. Heart... [[OhCrap and has barely enough time to realize his attack has failed]] before getting slapped hard enough to ''vomit blood''. Turns out that [[Kevlard Mr. Heart's fat has made him immune to any attack]], be it weapons or [[KungFuProofMook martial arts]], except for Shin's Nanto Seiken, and had Kenshiro's Hokuto Shinken not included [[CrazyPrepared a technique devised specifically to push aside an opponent's fat and then hit his pressure points]], he would have been killed.

to:

** On a strictly emotional level, Shou Tucker. The Elric brothers realize the kind of [[MoralEventHorizon cruelty and evil]] that alchemists are capable of after meeting him, and the HeroicBSOD Ed has after [[spoiler:Nina's]] death is partly what leads to him almost getting killed by Scar. Most of the antagonists enemies before then were just power-hungry bullies with delusions of grandeur.
* ''Manga/FistOfTheNorthStar'' has Mr. Heart. So far far, Kenshiro has wiped out every enemy in his way, including Shin's other subordinates Spade, Diamond and Club, with a quick [[FingerPokeOfDoom pressure point-based attack]] each, and has shown enough raw strength that he could have killed them by simply punching them hard if he had wanted. Then he fights Mr. Heart... [[OhCrap and has barely enough time to realize his attack has failed]] before getting slapped hard enough to ''vomit blood''. Turns out that [[Kevlard Mr. Heart's fat has made him immune to any attack]], be it weapons or [[KungFuProofMook martial arts]], except for Shin's Nanto Seiken, and had Kenshiro's Hokuto Shinken not included [[CrazyPrepared a technique devised specifically to push aside an opponent's fat and then hit his pressure points]], he would have been killed.
5th Jun '16 8:35:11 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'':

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* ''VideoGame/DonkeyKongCountry 2'':''VideoGame/DonkeyKongCountry2DiddysKonQuest'':
4th Jun '16 1:51:06 PM DoctorTItanX
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* The spiked Koopa boss from the original ''VideoGame/WarioLand'' game - the very ''first'' one, even! - certainly comes under this. Not only is he a generally tough boss with multiple attacks and overpowered attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.

to:

* The spiked Koopa boss from the original ''VideoGame/WarioLand'' game - the very ''first'' one, even! - certainly comes under this. Not only is he a generally tough boss with multiple attacks and overpowered overpowering attack methods, but he just happens to also be the ''most'' difficult boss in the entire game (that includes the final boss as well). The fact that the level was [[ThatOneLevel aggravating]] didn't help things either.



* ''VideoGame/VampireTheMasqueradeRedemption'' had Mercurio, a Cappadocian librarian who was just a liiiittle bit overpowered, as he would chain-cast an area of effect spell that had good chances to affect both of your characters, deal major damage, ''and'' induce a frenzy (i.e. you lose control of the character, who just starts spamming powers and attacks at random). Compounded by the fact that, at this point in the game, you have likely not spent XP to upgrade your vampiric powers... He was, however, tweaked down in a patch and is now quite beatable.

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* ''VideoGame/VampireTheMasqueradeRedemption'' had Mercurio, a Cappadocian librarian who was just a liiiittle liltle bit overpowered, overwhelming, as he would chain-cast an area of effect spell that had good chances to affect both of your characters, deal major damage, ''and'' induce a frenzy (i.e. you lose control of the character, who just starts spamming powers and attacks at random). Compounded by the fact that, at this point in the game, you have likely not spent XP to upgrade your vampiric powers... He was, however, tweaked down in a patch and is now quite beatable.



** While Shadow Yukiko is doable with proper level grinding and equipment, the Contrarian King is meant to test your knowledge on fusion. The BonusBoss of Yukiko's dungeon, the Contrarian King attacks with strictly physical attacks. All well in good, but it's move rampage is stupidly overpowered; an attack that hits the entire party multiple times with each hit taking around 200HP. It's very common the the Contrarian King to land a TotalPartyKill right off the bat with that move. The only way to realistically beat it early on is to fuse a Persona that resists physical attacks.

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** While Shadow Yukiko is doable with proper level grinding and equipment, the Contrarian King is meant to test your knowledge on fusion. The BonusBoss of Yukiko's dungeon, the Contrarian King attacks with strictly physical attacks. All well in good, but it's move rampage is stupidly overpowered; powerful, as an attack that hits the entire party multiple times with each hit taking around 200HP.200 HP. It's very common the the Contrarian King to land a TotalPartyKill right off the bat with that move. The only way to realistically beat it early on is to fuse a Persona that resists physical attacks.



* ''[[VideoGame/GranTurismo Gran Turismo 2, 5]]'' and ''6'' put limits on what cars you can bring to certain events in the form of horsepower limits in ''2'', and Performance Points, tire selection, and car type restrictions on ''5'' and ''6'', typically after the first few cups you can participate in at the start of the game. Know what this means? You can no longer cheese certain races by bringing in a ridiculously overpowered hypercar or something with a turbocharger that could be mistaken for one of those steam turbines that power battleships while everyone else is puttering around in hatchbacks or by putting on soft slicks practically made of glue: you have to learn the art of tuning and car setup to squeeze out as much performance as you can rather than just showing up with more performance than the other guy.

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* ''[[VideoGame/GranTurismo Gran Turismo 2, 5]]'' and ''6'' put limits on what cars you can bring to certain events in the form of horsepower limits in ''2'', and Performance Points, tire selection, and car type restrictions on ''5'' and ''6'', typically after the first few cups you can participate in at the start of the game. Know what this means? You can no longer cheese certain races by bringing in a ridiculously overpowered superior hypercar or something with a turbocharger that could be mistaken for one of those steam turbines that power battleships while everyone else is puttering around in hatchbacks or by putting on soft slicks practically made of glue: you have to learn the art of tuning and car setup to squeeze out as much performance as you can rather than just showing up with more performance than the other guy.



* The mission where you face the [[EliteMooks Hell's Wall Unit]] from VideoGame/FrontMission for the Super Nintendo. Up until know you've been outnumbered by weak, nameless units that go down easy. This mission pits you against five overpowered units with custom [[HumongousMecha wanzers]] who each have one or two Pilot Skills while you're lucky to have any and certainly haven't face any foes with them yet. You'd better pray you've figured out how to gauge weapon distances and movement ranges, or Hell's Wall will hand your ass to you.

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* The mission where you face the [[EliteMooks Hell's Wall Unit]] from VideoGame/FrontMission for the Super Nintendo. Up until know you've been outnumbered by weak, nameless units that go down easy. This mission pits you against five overpowered five, extremely powerful units with custom [[HumongousMecha wanzers]] who each have one or two Pilot Skills while you're lucky to have any and certainly haven't face any foes with them yet. You'd better pray you've figured out how to gauge weapon distances and movement ranges, or Hell's Wall will hand your ass to you.



** The first story arc has ''three'': Kai appears after Takao has defeated the relatively strong Hiruta, and not only shows Takao that there's always a bigger fish Takao by ''disintegrating his beyblade with one shot'', but uses a GoombaStomp to do so; after Takao has apparently matched Kai, Max shows up with a defense-based beyblade that NoSells Dragoon's attacks; Rei, finally, shows up just how ridicolously overpowered international-level beybladers are, overpowering Takao's Dragoon in the first set of their match.

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** The first story arc has ''three'': Kai appears after Takao has defeated the relatively strong Hiruta, and not only shows Takao that there's always a bigger fish Takao by ''disintegrating his beyblade with one shot'', but uses a GoombaStomp to do so; after Takao has apparently matched Kai, Max shows up with a defense-based beyblade that NoSells Dragoon's attacks; Rei, finally, shows up just how ridicolously overpowered dominant international-level beybladers are, overpowering Takao's Dragoon in the first set of their match.
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