History Main / WakeUpCallBoss

21st Feb '17 5:44:34 PM WillyFourEyes
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** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. And did I mention it takes about one hundred hits to kill? And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.

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** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. And did I mention it takes It's also one hell of a DamageSponge, taking about one hundred hits to kill? kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.



** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you're yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.

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** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you're you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.



* Due to it being a MMOG, chances are you will eventually stumble into one of these in {{VideoGame/Elsword}}. Those bosses will teach you that bumrushing isn't going to work. You'll have to be aware of automatic "super armor" which puts them into temporary no-flinch status once they've taken enough hits. Some of them also have super armor ''while'' executing certain attacks(usually the most powerful ones) and will be able to interrupt you mid-combo if you so much as hesitate.

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* Due to it being a MMOG, chances are you will eventually stumble into one of these in {{VideoGame/Elsword}}.''{{VideoGame/Elsword}}''. Those bosses will teach you that bumrushing isn't going to work. You'll have to be aware of automatic "super armor" which puts them into temporary no-flinch [[ImmuneToFlinching no-flinch]] status once they've taken enough hits. Some of them also have super armor ''while'' executing certain attacks(usually attacks (usually the most powerful ones) and will be able to interrupt you mid-combo if you so much as hesitate.



** And if any of those were not enough for you, Raven most definitely will be enough. He moves on exact same rules as player character and can combo you with impunity if you so much as let him hit you with his Nasod Arm.
* The EpicBattleFantasy series makes a point of having these in each installment beyond the first one:
** 2 has the Guardian, whose CognizantLimbs will regrow if you don't use the proper status effects, but will pummel you into the ground and bury you if you ignore them. This is where you learn there's no such thing as a UselessUsefulSpell in this game.
** 3 has the Wooly Mammoth, who does much of the same, except with a gigantic HP pool and some crazy hard strikes, with the summons acting as its medics.
** 4 has the Praetorian, who also teaches you the exact same thing, except he uses an ''insane'' buff on itself that can get your party killed in one sweeping strike if you don't know what a dispel is.

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** And if any of those were not enough for you, Raven most definitely will be enough. He moves on Being one of the selectable characters, he follows the exact same movement rules as your player character and can combo you with impunity if you so much as let him hit you with his Nasod Arm.
* The EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' series makes a point of having these in each installment beyond the first one:
** 2 ''2'' has the Guardian, whose CognizantLimbs will regrow if you don't use the proper status effects, but will pummel you into the ground and bury you if you ignore them. This is where you learn there's no such thing as a UselessUsefulSpell in this game.
** 3 ''3'' has the Wooly Mammoth, who does much of the same, except with a gigantic HP pool and some crazy hard strikes, with the summons acting as its medics.
** 4 ''4'' has the Praetorian, who also teaches you the exact same thing, except he uses an ''insane'' buff on itself that can get your party killed in one sweeping strike if you don't know what a dispel is.



** The first is Toriel, the boss capping off the tutorial area. Her attacks are powerful and harder to dodge than other enemies' (though if your health gets low, the attacks start avoiding you). Sparing her is the real wake-up call for the game. Sparing previous enemies required little more than selecting the correct command in the ACT menu and then selecting Spare. Doing this to Toriel results in no immediate reaction. Whittling her health down to try and convince her to surrender often results in delivering an accidental OneHitKill. You ''do'' get a hint if you kill her and then reset, but it also shows how the game will admonish you for this kind of action, both during and after the battle. It's a massive reminder that Sparing isn't as easy as it seems.
** The second is Papyrus. His first attacks are nothing special... until he turns your SOUL blue, massively shaking up your methods of dodging. By messing with the fundamental game mechanics, he forces you to be able to quickly adjust to his harder-to-dodge attacks. Fortunately, Sparing him is far easier than Toriel- he automatically surrenders after enough time, if you lose to him he'll just capture you and lock you in his garage, and if you lose three times he lets you go free.

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** The first is Toriel, the boss capping off the tutorial area. Her attacks are powerful and harder to dodge than other enemies' (though if your health gets low, the attacks start avoiding you). Sparing her is the real wake-up call for the game. Sparing previous enemies required little more than selecting the correct command in the ACT menu and then selecting Spare. Doing this to Toriel results in no immediate reaction. Whittling her health down to try and convince her to surrender often results in delivering an accidental OneHitKill. You ''do'' get a hint if you kill her and then reset, but it also shows how [[WhatTheHellPlayer the game will admonish you for this kind of action, action]], both during and after the battle. It's a massive reminder that Sparing isn't as easy as it seems.
** The second is Papyrus. His first attacks are nothing special... until he turns your SOUL blue, massively shaking up your methods of dodging. By [[InterfaceScrew messing with the fundamental game mechanics, mechanics]], he forces you to be able to quickly adjust to his harder-to-dodge attacks. Fortunately, Sparing him is far easier than Toriel- Toriel - he automatically surrenders after enough time, if you lose to him he'll just capture you and lock you in his garage, and if you lose three times he lets you go free.



* The Bogeyman, in TheSecretWorld, can be this for new players. The game relies on mobility and positioning far more than the average MMORPG, and if you haven't gotten that by the time you fight him in the game's second major zone, you're gonna have a bad time. The damaging wave has a buildup that should be familiar enough and easy to avoid if you're paying attention. His "purple rain" is also pretty straightforward, just don't stand anywhere that's about to explode. Much trickier is a one-two punch of attacks that require you to either get a certain distance away, or be within that same distance to avoid. Even if you're good for that, his final attack [[TurnsRed at roughly 1/4 health]] will probably kill you in one hit and covers most of the arena. It has a huge buildup and is obviously going to hurt, but given other games' use of HomingBoulders, many players don't think to just stand on the other side of a rock.

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* The Bogeyman, in TheSecretWorld, ''VideoGame/TheSecretWorld'', can be this for new players. The game relies on mobility and positioning far more than the average MMORPG, and if you haven't gotten that by the time you fight him in the game's second major zone, you're gonna have a bad time. The damaging wave has a buildup that should be familiar enough and easy to avoid if you're paying attention. His "purple rain" is also pretty straightforward, just don't stand anywhere that's about to explode. Much trickier is a one-two punch of attacks that require you to either get a certain distance away, or be within that same distance to avoid. Even if you're good for that, his final attack [[TurnsRed at roughly 1/4 health]] will probably kill you in one hit and covers most of the arena. It has a huge buildup and is obviously going to hurt, but given other games' use of HomingBoulders, many players don't think to just stand on the other side of a rock.



* Franchise/TheElderScrolls:

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* Franchise/TheElderScrolls:''Franchise/TheElderScrolls'':
21st Feb '17 2:09:28 AM WillyFourEyes
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* First time players of ''VideoGame/MagicalBattleArena'' seem to have the same experience with it. "Great game, but [[Manga/CardcaptorSakura Sakura]] keeps kicking asses with [[SpamAttack Fight]] and [[{{Roboteching}} Firey]] in the second stage. Compounded if you picked someone like ''[[MagicalGirlLyricalNanoha Nanoha]]'', who doesn't fight well in melee. Note that Nanoha is the first highlighted character in the character select screen.

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* First time players of ''VideoGame/MagicalBattleArena'' seem to have the same experience with it. "Great game, but [[Manga/CardcaptorSakura Sakura]] keeps kicking asses with [[SpamAttack Fight]] and [[{{Roboteching}} Firey]] in the second stage. Compounded if you picked someone like ''[[MagicalGirlLyricalNanoha ''[[Anime/MagicalGirlLyricalNanoha Nanoha]]'', who doesn't fight well in melee. Note that Nanoha is the first highlighted character in the character select screen.



** In the Wii version of the game, you'll learn plenty of tricks going through the minor, major and world circuit, up to defeating Mr. Sandman. After you finally manage to defeat him you're rewarded with Title Defense Mode, where you'll fight all the fighters again, but with added gimmicks. If you think you can rely on the same strategies as the first time, then you'll get a real nasty surprise the first time ''Glass Joe'' wipes the floor with you.

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** In the Wii version of the game, you'll learn plenty of tricks going through the minor, major Minor, Major and world circuit, World Circuits, up to defeating Mr. Sandman. After you finally manage to defeat him you're rewarded with Title Defense Mode, where you'll fight all the fighters again, but with added gimmicks. If you think you can rely on the same strategies as the first time, then you'll get a real nasty surprise the first time ''Glass Joe'' wipes the floor with you.



* The first few missions in ''[[VideoGames/NintendoWars Advance Wars 2: Black Hole Rising]]'' pit you against Flak (the worst Black Hole commander) with characters like Andy and Max and in missions which are ''hard to lose even on purpose''. Then you face Lash (the best commander ''in the entire game'' next to [[BigBad Sturm]] himself) with Sami (The weakest of the three Orange Star commmanders). The enemy gets a factory to deploy new units while you don't, and you only get [[TimedMission seven days]] to win the battle. It's not overly hard, but a huge step-up in victory since if you do less than perfect, Lash will royally kick your ass.
* ''VideoGame/{{Persona 2}}' Eternal Punishment has its wake up call with [[spoiler:Joker Ulala]]. Up to that point you could generally bs your way through the game without a huge amount of difficulty, but if you were not learning how the system truly works and how to strategize as you went along, you were gonna die horribly, no ands, ifs, or buts about it, and that's even if you figured out the trick to Old Maid from the previous boss, which you might not have bothered doing thanks to the {{Crutch Character}} who joined you for the fight.
* ''[[VideoGame/EnergyBreaker Energy Breaker]]'' has the SS System. If you haven't learned to use stat-buffing abilities such as Burning Arm and Windy Shoe, you'll be unable to do more than ScratchDamage to the boss. Also, while every battle in the game has a turn limit, this is the battle that hammers in its importance, as you must divide your party between attacking the main boss and fighting its [[FlunkyBoss flunkies]], leaving little time to spare.
* The mission where you face the [[EliteMooks Hell's Wall Unit]] from VideoGame/FrontMission for the Super Nintendo. Up until know you've been outnumbered by weak, nameless units that go down easy. This mission pits you against five, extremely powerful units with custom [[HumongousMecha wanzers]] who each have one or two Pilot Skills while you're lucky to have any and certainly haven't face any foes with them yet. You'd better pray you've figured out how to gauge weapon distances and movement ranges, or Hell's Wall will hand your ass to you.

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* The first few missions in ''[[VideoGames/NintendoWars Advance Wars 2: Black Hole Rising]]'' pit you against Flak (the worst Black Hole commander) with characters like Andy and Max and in missions which are ''hard to lose even on purpose''. Then you face Lash (the best commander ''in the entire game'' next to [[BigBad Sturm]] himself) with Sami (The (the weakest of the three Orange Star commmanders). The enemy gets a factory to deploy new units while you don't, and you only get [[TimedMission seven days]] to win the battle. It's not overly hard, but a huge step-up in victory since if you do less than perfect, Lash will royally kick your ass.
* ''VideoGame/{{Persona 2}}' 2}}: Eternal Punishment Punishment'' has its wake up call with [[spoiler:Joker Ulala]]. Up to that point you could generally bs bluff your way through the game without a huge amount of difficulty, but if you were not learning hadn't learned how the system truly works and how to strategize as you went along, you were gonna die horribly, no ands, ifs, or buts about it, and that's even if you figured out the trick to Old Maid from the previous boss, which you might not have bothered doing thanks to the {{Crutch Character}} who joined you for the fight.
* ''[[VideoGame/EnergyBreaker Energy Breaker]]'' ''VideoGame/EnergyBreaker'' has the SS System. If you haven't learned to use stat-buffing abilities such as Burning Arm and Windy Shoe, you'll be unable to do more than ScratchDamage to the boss. Also, while every battle in the game has a turn limit, this is the battle that hammers in its importance, as you must divide your party between attacking the main boss and fighting its [[FlunkyBoss flunkies]], leaving little time to spare.
* The mission where you face the [[EliteMooks Hell's Wall Unit]] from VideoGame/FrontMission ''VideoGame/FrontMission'' for the Super Nintendo. Up until know you've been outnumbered by weak, nameless units that go down easy. This mission pits you against five, extremely powerful units with custom [[HumongousMecha wanzers]] who each have one or two Pilot Skills while you're lucky to have any and certainly haven't face any foes with them yet. You'd better pray you've figured out how to gauge weapon distances and movement ranges, or Hell's Wall will hand your ass to you.
21st Feb '17 1:45:21 AM babyhenchy1
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* [[HeroKiller Princess Azula]] is this for ''WesternAnimation/AvatarTheLastAirbender''. In the first season, both [[AntiVillain Zuko]] and [[SmugSnake Zhao]] were credible threats, with Zuko improving over the course of the series and Zhao having a massive amount of resources. However, even with those, neither of them posed anywhere near the level of threat to the heroes that Zuko's younger sister posed to them by herself in Season 2, [[MagnificentBastard having the perfect combination of ruthlessness, brains, and firebending skill that the other two lacked]]. Even moreso when she had her BadassNormal friends, [[KnifeNut Mai]] and [[MageKiller Ty Lee]] with her. [[spoiler:The heroes' inability to adjust to her threat level quickly enough resulted in her dealing them a crushing defeat at the end of the season.]]

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* [[HeroKiller Princess Azula]] is this for ''WesternAnimation/AvatarTheLastAirbender''. In the first season, both [[AntiVillain Prince Zuko]] and [[SmugSnake Admiral Zhao]] were credible threats, with Zuko improving over the course of the series and Zhao having a massive amount of resources. However, even with those, neither of them posed anywhere near the level of threat to the heroes that Zuko's younger sister posed to them by herself in Season 2, [[MagnificentBastard having the perfect combination of ruthlessness, brains, and firebending skill that the other two lacked]]. Even moreso when she had her BadassNormal friends, [[KnifeNut Mai]] and [[MageKiller Ty Lee]] with her. [[spoiler:The heroes' inability to adjust to her threat level quickly enough resulted in her dealing them a crushing defeat at the end of the season.]]
6th Feb '17 9:49:46 PM bt8257
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The Wake-Up Call Boss is more or less a boss that symbolizes a massive DifficultySpike, or at least symbolizes the point where the game stops going easy on you. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true challenge begins.

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The Wake-Up Call Boss is more or less a boss that symbolizes a massive DifficultySpike, or at least symbolizes the point where the game stops going easy on you. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true ''true'' challenge begins.
1st Feb '17 5:18:39 PM ShoolLion
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** Damiyo Hermitaur in ''4U''. It is at that point where you are put onto a new map, given some new monsters that are not palette-swaps of previous monsters (or with viruses), have to wait for supplies, and don't spawn at the starting point (thus you cannot pick up the map immediately). It also has way more health compared to the monsters you fought before sans Shagaru Magala.

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** Damiyo Daimyo Hermitaur in ''4U''. It is at that point the first monster you fight in High Rank, where the games is shaken up by putting you are put onto a new map, given giving you some new monsters that are not palette-swaps of previous monsters (or with viruses), have making you to wait for supplies, and don't spawn at spawning you away from the starting point map's base camp (thus you cannot pick up the map immediately). It also has way more High Rank health compared to the monsters you fought before sans Shagaru Magala.and damage outputs, while you're still in Low Rank armor with Low Rank weapons.
23rd Jan '17 1:06:14 PM TheOneWhoTropes
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* The flashback battle with Metamoq in ''ZenoClash''. Although he's hardly the first difficult opponent you've faced, he's a significant jump up from even the hardest of those, and you'll have to use almost everything you've learned so far to have a real chance of beating him. He actually acts as the final boss for the demo, because of the significant difficulty spike.

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* The flashback battle with Metamoq in ''ZenoClash''.''VideoGame/ZenoClash''. Although he's hardly the first difficult opponent you've faced, he's a significant jump up from even the hardest of those, and you'll have to use almost everything you've learned so far to have a real chance of beating him. He actually acts as the final boss for the demo, because of the significant difficulty spike.
22nd Jan '17 10:00:10 PM Prfnoff
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* Tharzog, the first boss in Lord of the Rings: War in the North is a nasty surprise for ill-prepared players. He's assisted by hordes of respawning mooks, has a huge amount of health and all his attacks are unblockable. If you haven't mastered dodging attacks and using your abilities then expect to die a lot. Worse still, once you enter the battle there is no way of escaping to buy supplies or repair equipment which can turn a rather tough fight into a gruelling ThatOneBoss.

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* Tharzog, the first boss in Lord of the Rings: War in the North ''VideoGame/WarInTheNorth'' is a nasty surprise for ill-prepared players. He's assisted by hordes of respawning mooks, has a huge amount of health and all his attacks are unblockable. If you haven't mastered dodging attacks and using your abilities then expect to die a lot. Worse still, once you enter the battle there is no way of escaping to buy supplies or repair equipment which can turn a rather tough fight into a gruelling ThatOneBoss.
17th Jan '17 6:22:27 PM nombretomado
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* First time players of ''MagicalBattleArena'' seem to have the same experience with it. "Great game, but [[Manga/CardcaptorSakura Sakura]] keeps kicking asses with [[SpamAttack Fight]] and [[{{Roboteching}} Firey]] in the second stage. Compounded if you picked someone like ''[[MagicalGirlLyricalNanoha Nanoha]]'', who doesn't fight well in melee. Note that Nanoha is the first highlighted character in the character select screen.

to:

* First time players of ''MagicalBattleArena'' ''VideoGame/MagicalBattleArena'' seem to have the same experience with it. "Great game, but [[Manga/CardcaptorSakura Sakura]] keeps kicking asses with [[SpamAttack Fight]] and [[{{Roboteching}} Firey]] in the second stage. Compounded if you picked someone like ''[[MagicalGirlLyricalNanoha Nanoha]]'', who doesn't fight well in melee. Note that Nanoha is the first highlighted character in the character select screen.
12th Jan '17 3:28:26 PM Santoand
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** In Volume 4, Tyrian gives Team RNJR an epic CurbStompBattle that shows how out of their league the villains are against our heroes. They only survive thanks to the [[BigDamnHeroes timely intervention]] of Ruby's uncle Qrow, a far more experienced huntsman. Tyrian then goes on to fight Qrow to a standstill, evenly matching him in blows(apart from getting a small beatdown from Qrow when distracted), and inflicts an injury on Qrow [[spoiler:courtesy of his scorpion stinger]]. He only loses when [[spoiler:Ruby inflicts a devestating handicap of her own courtesy of lopping off his stinger with Crescent Rose,]] forcing him to retreat. He's part of the same group that orchestrated the assault of Beacon that Cinder, who is also apart of the Sam group, was responsible for, and she's ''the runt of the group''!

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** In Volume 4, Tyrian gives Team RNJR an epic CurbStompBattle that shows how out of their league the villains are against our heroes. They only survive thanks to the [[BigDamnHeroes timely intervention]] of Ruby's uncle Qrow, a far more experienced huntsman. Tyrian then goes on to fight Qrow to a standstill, evenly matching him in blows(apart from getting a small beatdown from Qrow when distracted), and inflicts an injury on Qrow [[spoiler:courtesy of his scorpion stinger]]. He only loses when [[spoiler:Ruby inflicts a devestating handicap of her own courtesy of lopping off his stinger with Crescent Rose,]] forcing him to retreat. He's part of the same group that orchestrated the assault of Beacon that Cinder, who is also apart of the Sam same group, was responsible for, and she's ''the runt of the group''!
12th Jan '17 3:26:53 PM Santoand
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Added DiffLines:

** In Volume 4, Tyrian gives Team RNJR an epic CurbStompBattle that shows how out of their league the villains are against our heroes. They only survive thanks to the [[BigDamnHeroes timely intervention]] of Ruby's uncle Qrow, a far more experienced huntsman. Tyrian then goes on to fight Qrow to a standstill, evenly matching him in blows(apart from getting a small beatdown from Qrow when distracted), and inflicts an injury on Qrow [[spoiler:courtesy of his scorpion stinger]]. He only loses when [[spoiler:Ruby inflicts a devestating handicap of her own courtesy of lopping off his stinger with Crescent Rose,]] forcing him to retreat. He's part of the same group that orchestrated the assault of Beacon that Cinder, who is also apart of the Sam group, was responsible for, and she's ''the runt of the group''!
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