History Main / WakeUpCallBoss

20th Jun '17 4:22:22 PM bt8257
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Compare with ThatOneBoss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. Also compare with DisappointingLastLevel and EarlyGameHell (for when not just the first or second boss is difficult, but also the early levels or chapters as well). Contrast with WarmupBoss, a first boss that frequently is impossible (or at least very difficult) to lose to. See also HopelessBossFight and FinalBossPreview. Compare SkillGateCharacters, which are [=PvP=] characters/factions/whatever that serve a similar purpose in separating newbies from the experienced.

to:

Compare with ThatOneBoss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. Also compare with DisappointingLastLevel and EarlyGameHell (for when not just the first or second boss is difficult, but also the early levels or chapters as well). Contrast with WarmupBoss, WarmUpBoss, a first boss that frequently is impossible (or at least very difficult) to lose to. See also HopelessBossFight and FinalBossPreview. Compare SkillGateCharacters, which are [=PvP=] characters/factions/whatever that serve a similar purpose in separating newbies from the experienced.
17th Jun '17 2:58:01 PM BGFU
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[[/folder]]
* The beginning of ''VideoGame/UltimateSpiderMan'' perfectly demonstrates [[CurbStompBattle the nature]] of "super-powered person vs. non-super-powered one" type of fights. When you first play as Spider-Man, you only battle extremely non-challenging foes like random thugs and Shocker. Not only that, but then you get to play as Venom and discover a whole new set of abilities: you can jump high, whip out tentacles, throw stuff and even eat people to gain health! Can it get any easier than that? Overjoyed by your newfound powers, you grab the nearest bike and smash the windom of a random bar... [[spoiler: To find out that the bike, in fact, belonged to Wolverine and you just signed yourself up for the first actual boss fight of the game. Oops.]] While [[spoiler:Wolverine]] isn't particularly hard in comparison with some of the latter bosses, he's still far above anything you've encountered before at that point: he can actually dodge and regenerate health, his attacks are all combos, oh, and that awesome health-gaining ability? You better not try it on him.

to:

[[/folder]]
* The beginning of ''VideoGame/UltimateSpiderMan'' perfectly demonstrates [[CurbStompBattle the nature]] of "super-powered person vs. non-super-powered one" type of fights. When you first play as Spider-Man, you only battle extremely non-challenging foes like random thugs and Shocker. Not only that, but then you get to play as Venom and discover a whole new set of abilities: you can jump high, whip out tentacles, throw stuff and even eat people to gain health! Can it get any easier than that? Overjoyed by your newfound powers, you grab the nearest bike and smash the windom of a random bar... [[spoiler: To find out that the bike, in fact, belonged to Wolverine and you just signed yourself up for the first actual boss fight of the game. Oops.]] While [[spoiler:Wolverine]] isn't particularly hard in comparison with some of the latter bosses, he's still far above anything you've encountered before at that point: he can actually dodge and regenerate health, his attacks are all combos, oh, and that awesome health-gaining ability? You better not try it on him. \n [[/folder]]
17th Jun '17 2:57:02 PM BGFU
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to:

*The beginning of ''VideoGame/UltimateSpiderMan'' perfectly demonstrates [[CurbStompBattle the nature]] of "super-powered person vs. non-super-powered one" type of fights. When you first play as Spider-Man, you only battle extremely non-challenging foes like random thugs and Shocker. Not only that, but then you get to play as Venom and discover a whole new set of abilities: you can jump high, whip out tentacles, throw stuff and even eat people to gain health! Can it get any easier than that? Overjoyed by your newfound powers, you grab the nearest bike and smash the windom of a random bar... [[spoiler: To find out that the bike, in fact, belonged to Wolverine and you just signed yourself up for the first actual boss fight of the game. Oops.]] While [[spoiler:Wolverine]] isn't particularly hard in comparison with some of the latter bosses, he's still far above anything you've encountered before at that point: he can actually dodge and regenerate health, his attacks are all combos, oh, and that awesome health-gaining ability? You better not try it on him.
16th Jun '17 11:48:38 AM Prometheus117
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** Prior to that, [[BlowYouAway Eregor]] was the first wizard Natsu couldn't simply bash into a wall with raw determination.
** Jellal Fernandez, in addition to being a KnightOfCerebus, was the first time any of the FiveManBand had to go up against an opponent that was significantly stronger than they were. The previous [[BigBad Big Bads]] were all defeated by someone of similar power. (Natsu vs Eregor, Grey vs Lyon, and they had to wait for [[spoiler: Makarov to recover]] to defeat Jose)

to:

** Prior to that, [[BlowYouAway Eregor]] Erigor]] was the first wizard Natsu couldn't simply bash into a wall with raw determination.
** Jellal Fernandez, in addition to being a KnightOfCerebus, was the first time any of the FiveManBand had to go up against an opponent that was significantly stronger than they were. The previous [[BigBad Big Bads]] were all defeated by someone of similar power. (Natsu vs Eregor, Grey Erigor, Gray vs Lyon, and they had to wait for [[spoiler: Makarov to recover]] to defeat Jose)
10th Jun '17 7:55:41 PM Albert3105
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[[folder:FromSoftware]]
* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
* ''VideoGame/DemonsSouls'':
** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.
** And then there's Phalanx, the first true boss of the game. She covers herself with shielded mooks, which are only vulnerable to fire and magic (both of which you'd only have if you started as a mage or a noble) unless you attack them from behind, which is fiendishly hard to do, and if you're a physical attack character, this means you're going to need to use some of the items you picked up in the level, or you'll just be engaging in futility. And you can't level up until ''after'' this battle, so if you used up all those fire bombs and turpentine you'd gathered through the level, save yourself a headache and start over, because those shielded mooks will own you, since in addition to the dozen that cling to the boss, there's a dozen more roaming the area, ready to make you a pincushion with their spears. They also have ranged attacks. [[HarderThanHard Nobody ever said this game is easy.]]
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.
** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.
** The [[DualBoss Bell Gargoyles]] are generally considered the first point where a player needs to get good or go home. At your [[EarlyBirdBoss still-relatively low level]] even taking on ''one'' Gargoyle can be a challenge, with its long reach, flying attacks and blindingly-fast tail whips. Then when you get it to half health, a ''second'' one appears, and they start blowing fire at you while they shamelessly double-team you. You have to be able to time your attacks to take advantage of openings while dodging threats from multiple angles at once or kiting furiously to keep from being overwhelmed. On the other hand, if you take advantage of your recent meeting with Solaire and summon him to help, the scales tip considerably in your favour (and if you rescued Lautrec and call on his aid as well, the three of you can easily ''massacre'' the gargoyles).
** The [[ThatOneBoss Capra Demon]] takes the real crown. He hits hard, he's in an enclosed space and he has backup. If you haven't figured out dodging, blocking or [[TakeAThirdOption using Aural Decoy to distract his pets]] you'll go down in a few seconds from a combination of poison damage and his twin colossal machetes.
** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.
** Credit also has to go to The Pursuer (at least in the vanilla game), as he's probably the first ''real'' hard boss you'll encounter...especially if you run into him in his boss fight: on top of pretty much having to fight a floating LightningBruiser in tight quarters, his boss arena has an area where you could potentially fall to your death (''he'' on the other hand, can fly if he goes out of the arena). This is made even harder by the fact that you don't get NPC summons before his fight; unless you can find someone to help you, you're fighting him all on your own...which means you have to get good at reading tells, and to be aware of your environment. And even if by some odd stroke of luck you find someone to play with you, you have to coordinate with each other well so that you don't get hit by the ballista bolts provided to you in his arena. Take heed, that he can, and will destroy your ballistas too.
* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''
[[/folder]]



* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
* ''VideoGame/DemonsSouls'':
** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.
** And then there's Phalanx, the first true boss of the game. She covers herself with shielded mooks, which are only vulnerable to fire and magic (both of which you'd only have if you started as a mage or a noble) unless you attack them from behind, which is fiendishly hard to do, and if you're a physical attack character, this means you're going to need to use some of the items you picked up in the level, or you'll just be engaging in futility. And you can't level up until ''after'' this battle, so if you used up all those fire bombs and turpentine you'd gathered through the level, save yourself a headache and start over, because those shielded mooks will own you, since in addition to the dozen that cling to the boss, there's a dozen more roaming the area, ready to make you a pincushion with their spears. They also have ranged attacks. [[HarderThanHard Nobody ever said this game is easy.]]
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.
** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.
** The [[DualBoss Bell Gargoyles]] are generally considered the first point where a player needs to get good or go home. At your [[EarlyBirdBoss still-relatively low level]] even taking on ''one'' Gargoyle can be a challenge, with its long reach, flying attacks and blindingly-fast tail whips. Then when you get it to half health, a ''second'' one appears, and they start blowing fire at you while they shamelessly double-team you. You have to be able to time your attacks to take advantage of openings while dodging threats from multiple angles at once or kiting furiously to keep from being overwhelmed. On the other hand, if you take advantage of your recent meeting with Solaire and summon him to help, the scales tip considerably in your favour (and if you rescued Lautrec and call on his aid as well, the three of you can easily ''massacre'' the gargoyles).
** The [[ThatOneBoss Capra Demon]] takes the real crown. He hits hard, he's in an enclosed space and he has backup. If you haven't figured out dodging, blocking or [[TakeAThirdOption using Aural Decoy to distract his pets]] you'll go down in a few seconds from a combination of poison damage and his twin colossal machetes.
** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.
** Credit also has to go to The Pursuer (at least in the vanilla game), as he's probably the first ''real'' hard boss you'll encounter...especially if you run into him in his boss fight: on top of pretty much having to fight a floating LightningBruiser in tight quarters, his boss arena has an area where you could potentially fall to your death (''he'' on the other hand, can fly if he goes out of the arena). This is made even harder by the fact that you don't get NPC summons before his fight; unless you can find someone to help you, you're fighting him all on your own...which means you have to get good at reading tells, and to be aware of your environment. And even if by some odd stroke of luck you find someone to play with you, you have to coordinate with each other well so that you don't get hit by the ballista bolts provided to you in his arena. Take heed, that he can, and will destroy your ballistas too.
* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
* ''VideoGame/DemonsSouls'':
** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.
** And then there's Phalanx, the first true boss of the game. She covers herself with shielded mooks, which are only vulnerable to fire and magic (both of which you'd only have if you started as a mage or a noble) unless you attack them from behind, which is fiendishly hard to do, and if you're a physical attack character, this means you're going to need to use some of the items you picked up in the level, or you'll just be engaging in futility. And you can't level up until ''after'' this battle, so if you used up all those fire bombs and turpentine you'd gathered through the level, save yourself a headache and start over, because those shielded mooks will own you, since in addition to the dozen that cling to the boss, there's a dozen more roaming the area, ready to make you a pincushion with their spears. They also have ranged attacks. [[HarderThanHard Nobody ever said this game is easy.]]
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.
** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.
** The [[DualBoss Bell Gargoyles]] are generally considered the first point where a player needs to get good or go home. At your [[EarlyBirdBoss still-relatively low level]] even taking on ''one'' Gargoyle can be a challenge, with its long reach, flying attacks and blindingly-fast tail whips. Then when you get it to half health, a ''second'' one appears, and they start blowing fire at you while they shamelessly double-team you. You have to be able to time your attacks to take advantage of openings while dodging threats from multiple angles at once or kiting furiously to keep from being overwhelmed. On the other hand, if you take advantage of your recent meeting with Solaire and summon him to help, the scales tip considerably in your favour (and if you rescued Lautrec and call on his aid as well, the three of you can easily ''massacre'' the gargoyles).
** The [[ThatOneBoss Capra Demon]] takes the real crown. He hits hard, he's in an enclosed space and he has backup. If you haven't figured out dodging, blocking or [[TakeAThirdOption using Aural Decoy to distract his pets]] you'll go down in a few seconds from a combination of poison damage and his twin colossal machetes.
** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.
** Credit also has to go to The Pursuer (at least in the vanilla game), as he's probably the first ''real'' hard boss you'll encounter...especially if you run into him in his boss fight: on top of pretty much having to fight a floating LightningBruiser in tight quarters, his boss arena has an area where you could potentially fall to your death (''he'' on the other hand, can fly if he goes out of the arena). This is made even harder by the fact that you don't get NPC summons before his fight; unless you can find someone to help you, you're fighting him all on your own...which means you have to get good at reading tells, and to be aware of your environment. And even if by some odd stroke of luck you find someone to play with you, you have to coordinate with each other well so that you don't get hit by the ballista bolts provided to you in his arena. Take heed, that he can, and will destroy your ballistas too.
* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''
10th Jun '17 7:18:07 PM Nicoaln
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* Cademmimu in ''VideoGame/StarWarsTheOldRepublic'' was full of these. While not the first flashpoint after The Esseles or Black Talon, everything between it (Athiss, Hammer Station, Mandalorian Raiders) was full of mechanics that veered between simple tank and spank, ShootTheMedicFirst, or were, [[SeinfeldIsUnfunny after World of Warcraft, simple in nature]] and a lot of players would easily figure them out. Cademmimu on the other hand, required players to kite mobs around to avoid crowd control or DeathByAThousandCuts and pay attention to environmental hazards. The final boss of Cademmimu was a ''notorious'' newbie trap in the day, as he would make 3/4ths of the stage an almost instant death trap, forcing the players to run over to the safe segment.



%%*** ''Conquest'' Kotaro significantly ups the ante in sheer difficulty.

to:

%%*** ''Conquest'' Kotaro significantly ups ** ''VideoGame/FireEmblemGaiden'':
*** The BossInMookClothing mercenary with a leather shield. This enemy teaches you to be ready to use magic since some enemies with high defence will reduce your most powerful attacks to ScratchDamage.
*** Berkut at
the ante in sheer difficulty.beginning of Act IV of ''Echoes''. Gloves are off, you better start making sure Alm's army is ready to face the might of the Regelian Army since even standard {{Mook}}s are now promoted.
*** The first battle of Archanea Seaway sets the mood for the postgame, featuring much ''much'' more powerful enemies.
8th Jun '17 11:30:47 PM McJeff
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* SNES-era ''Franchise/FinalFantasy'' games frequently feature first bosses with the potential to thrash the party if attacked in the wrong way: The Mist Dragon in ''VideoGame/FinalFantasyIV'' and the Whelk/Ymir in ''VideoGame/FinalFantasyVI'' were both there to teach the player about the Active Time Battle system, i.e., that the battle kept moving even if you did nothing. Sure, the games tell you when to attack and when not to, but no tutorial can keep a character's already targeted attack from hitting the boss when he retreats at the worst time. The trend continued in ''VideoGame/FinalFantasyVII'' with the Guard Scorpion, but thanks to the party's enhanced HitPoints (they start out with 300 instead of 50 as was typical in ''Final Fantasy'' before), they usually survive the boss's retaliation. However, a confusingly-written battle dialogue in the English version looked like it was advising the player to attack while the tail was ''up'' (until the second line of it appeared), which is exactly the opposite of what you should do.

to:

* SNES-era ''Franchise/FinalFantasy'' games frequently feature first bosses with the potential to thrash the party if attacked in the wrong way: ''Videogame/FinalFantasyIV''
**
The Mist Dragon in ''VideoGame/FinalFantasyIV'' was the first boss battle of the game, and the Whelk/Ymir in ''VideoGame/FinalFantasyVI'' were both was there for two reasons - one, to teach the player about that they can't win the game just by selecting 'attack' all the time, and second, the Active Time Battle system, i.e., that the battle kept moving even if you did nothing. Sure, the games tell you when to attack and when not to, but no tutorial can keep a character's already targeted attack from hitting the boss when he retreats at the worst time. The trend continued in ''VideoGame/FinalFantasyVII'' with the Guard Scorpion, but thanks to the party's enhanced HitPoints (they start out with 300 instead of 50 as was typical in ''Final Fantasy'' before), they usually survive the boss's retaliation. However, a confusingly-written battle dialogue in the English version looked like it was advising the player to attack while the tail was ''up'' (until the second line of it appeared), which is exactly the opposite of what you should do.



** ''VideoGame/FinalFantasyVI'': Number 024, fought in the Magitek Research Facility. It's a cakewalk if you know what to do. However, for newer players (to the game or the series) or if you don't pay attention to its Barrier Changes, it's going to be an uphill battle. The fight teaches you why it's important to cast Scan/Libra for bosses' weaknesses.
** ''VideoGame/FinalFantasyVII'' had a wonderful lesson in the form of the Demon Gate. While there are wake up calls ''much'' earlier in the game than this, it still is a common, though less so, brick wall for players who haven't grasped some strategy in the game. It's heavily resistant to magic, making players who use a lot of magical attacks unable to hurt it. Also, buff/debuff spells in this battle are almost a necessity, as failing to raise your own party's defense, and slow the boss results in very quick, crippling attacks that crush weaker parties, resulting in many frustrating moments. Coupled with the difficult Red Dragon beforehand, many players found the temple of the ancients to be a very frustrating experience.

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** ''VideoGame/FinalFantasyVI'': Number * ''VideoGame/FinalFantasyVI'':
**Ymir (Whelk), just like the Mist Dragon in FF4, is there to teach about the Active Time Battle system - and that one has to take care when selecting targets.
**Number
024, fought in the Magitek Research Facility. It's a cakewalk if you know what to do. However, for newer players (to the game or the series) or if you don't pay attention to its Barrier Changes, it's going to be an uphill battle. The fight teaches you why it's important to cast Scan/Libra for bosses' weaknesses.
** ''VideoGame/FinalFantasyVII'' had * ''VideoGame/FinalFantasyVII''
**Yet another early boss exists to demonstrate the Active Time Battle system - this time, it's the Guard Scorpion. Thanks to some shoddy translation, the instructions on when to hold off on attacking it can be interpreted backwards. Luckily in this game, the characters have more health and the bosses retaliatory attack does less damage.
**There's also
a wonderful lesson in the form of the Demon Gate. While there are wake up calls ''much'' earlier in the game than this, it still is a common, though less so, brick wall for players who haven't grasped some strategy in the game. It's heavily resistant to magic, making players who use a lot of magical attacks unable to hurt it. Also, buff/debuff spells in this battle are almost a necessity, as failing to raise your own party's defense, and slow the boss results in very quick, crippling attacks that crush weaker parties, resulting in many frustrating moments. Coupled with the difficult Red Dragon beforehand, many players found the temple of the ancients to be a very frustrating experience.
8th Jun '17 8:58:46 PM nombretomado
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* In ''DungeonFighterOnline'', the lightning Knoll is the first boss that legitimately can give you trouble. It's the first boss that posses powerful ranged attacks, and its moves can hit for a ton of damage. They also usually multihit, resulting in you failing a quest. Of course, he's easy relative to the later bosses.

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* In ''DungeonFighterOnline'', ''VideoGame/DungeonFighterOnline'', the lightning Knoll is the first boss that legitimately can give you trouble. It's the first boss that posses powerful ranged attacks, and its moves can hit for a ton of damage. They also usually multihit, resulting in you failing a quest. Of course, he's easy relative to the later bosses.
8th Jun '17 12:18:59 AM Meltemi
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* The ''VideoGame/EtrianOdyssey'' series contains many good examples of this, such as a F.O.E. on the very first floor of the game that will utterly destroy most mid-leveled parties.

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* The ''VideoGame/EtrianOdyssey'' series contains many good examples of this, such as a F.O.E. on the very first floor of the game that will utterly destroy most mid-leveled parties.parties and demonstrate to the player that you should not actually try to kill everything the very first time you encounter it.
7th Jun '17 2:48:33 PM PinkCelebi
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Added DiffLines:

** Later on, Topaz and Aquamarine, [[spoiler: beating most of the Crystal Gems with barely any effort, including Alexandrite]].
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