History Main / WakeUpCallBoss

28th Mar '17 3:09:39 PM dimentiorules
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* ''VideoGame/MetalGearRising'' has LQ-84i, everything up to this point can be beaten by just running up and slashing at them, occasionally using blade mode. Not this boss. You HAVE to know how to parry properly to even stand a chance against it, otherwise it will absolutely destroy you.
22nd Mar '17 9:49:14 PM Nicoaln
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* ''VideoGame/TalesOfBerseria'':
** Kamoana. If you haven't learned to really temper your equipment and really start getting comfortable with the battle system, you are going to have a ''lot'' of difficulty on this one. You definitely have to make sure to block by this point - since Kamoana will be able to just push your active character into a corner and take out almost all their health. And if you haven't paid attention to elemental resistances, Kamoana ''will'' punish you if you don't resist any wind.
21st Mar '17 8:00:44 PM Amahn
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** Though both are an absolute joke if you unlocked even 1 Quickening for each character. Which is not difficult to do unless you ignored their existence and wasted your LP picking up spells and armor you can't even find in shops yet. 1 good Quickening Chain will 1-shot both. The Elder Wyrm is a much bigger wakeup call and often ThatOneBoss, being one of the first times a good Quickening Chain can't 1-shot a story boss.
11th Mar '17 12:00:14 PM MyFinalEdits
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* ''Manga/OnePiece'' has [[MasterSwordsman Dracule Mihawk]], [[NamesToRunAwayFromReallyFast one of the Seven Warlords of the Sea]] who shows up fairly early on in the Baratie Arc. He demonstrates this by ''cutting a galleon in half'', gets challenged by Zoro in which he only uses a six-inch knife and ''[[CurbStompBattle curb stomps Zoro]]''. It's also mentioned that he almost effortlessly single-handedly destroyed Don Krieg's armada, the strongest pirate fleet in East Blue (which, as Mihawk points out, has the fewest strong pirates).

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* ''Manga/OnePiece'' ''Manga/OnePiece'':
** The series
has [[MasterSwordsman Dracule Mihawk]], [[NamesToRunAwayFromReallyFast one of the Seven Warlords of the Sea]] who shows up fairly early on in the Baratie Arc. He demonstrates this by ''cutting a galleon in half'', gets challenged by Zoro in which he only uses a six-inch knife and ''[[CurbStompBattle curb stomps Zoro]]''. It's also mentioned that he almost effortlessly single-handedly destroyed Don Krieg's armada, the strongest pirate fleet in East Blue (which, as Mihawk points out, has the fewest strong pirates).



* In ''WebAnimation/{{RWBY}}'', it's Cinder Fall and Adam Taurus. Up until that point, Team RWBY really didn't have that much of a problem. Oh, sure Roman and Neo gave them a hard time, but they ended up having back up during those moments. Cinder's invasion of Vale would put everyone through the ringer and both Cinder and Adam would deal crushing defeats in the form of maiming Yang and murdering Pyrrha.

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* In ''WebAnimation/{{RWBY}}'', it's ''WebAnimation/{{RWBY}}'':
**
Cinder Fall and Adam Taurus. Up until that point, Team RWBY really didn't have that much of a problem. Oh, sure Roman and Neo gave them a hard time, but they ended up having back up during those moments. Cinder's invasion of Vale would put everyone through the ringer and both Cinder and Adam would deal crushing defeats in the form of maiming Yang and murdering Pyrrha.
11th Mar '17 11:25:53 AM NotoriouslySarcastic
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** There is also the case of Bartholomew Kuma, who, no matter how much it pained Luffy, utterly defeated the Straw Hats and seperated them prior to the timeskip.

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** There is also the case of Bartholomew Kuma, who, no matter how much it pained Luffy, utterly defeated Kuma. After the Straw Hats were already engaged with their pursuers on the Sabaody Archipelago, having faced off against Admiral Kizaru, Sentomaru and seperated the Pacifistas, Kuma showed up right in the middle of the battle with a Pacifista and single-handedly defeated the entire crew by seperating them prior to one after the timeskip.other with his Devil Fruit powers.
11th Mar '17 11:17:43 AM NotoriouslySarcastic
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** There is also the case of Bartholomew Kuma, who, no matter how much it pained Luffy, utterly defeated the Straw Hats and seperated them prior to the timeskip.
6th Mar '17 3:33:27 PM dancnbna
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** ''VideoGame/FinalFantasyV'' has Liquid Flame. While it comes quite a bit later than is typical for a WakeUpCallBoss (about 4-5 hours into the game), it's the first boss where you need to actually prepare, and where just mashing Attack repeatedly is suicide. It's a very brutal lesson that, no, you can't just use [[DiscOneNuke Barehanded]] to win the whole game.

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** ''VideoGame/FinalFantasyV'' has Liquid Flame. While it comes quite a bit later than is typical for a WakeUpCallBoss Wake-Up Call Boss (about 4-5 hours into the game), it's the first boss where you need to actually prepare, and where just mashing Attack repeatedly is suicide. It's a very brutal lesson that, no, you can't just use [[DiscOneNuke Barehanded]] to win the whole game.



** ''VideoGame/PokemonBlackAndWhite'' has the Striaton Trio (Cilan, Chili, and Cress), [[WakeUpCallBoss WakeUpCallBosses]] who are designed to screw you over, no matter WHICH starter you chose! Each one has a signature Pokemon that will have the type advantage against your starter Pokemon (Pansage for Oshawott, Pansear for Snivy, and Panpour for Tepig). This is also where you first run into the new game mechanics for certain abilities this gen, as their Lillipups will use the [[ReTool Retooled]] Pickup ability to heal themselves with the berries your Pokemon was just holding to heal itself if you gave it the Oran berries you won from Cheren. Their Lilipups also have high attack and Work Up so that they can boost their attack even further to destructive levels.

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** ''VideoGame/PokemonBlackAndWhite'' has the Striaton Trio (Cilan, Chili, and Cress), [[WakeUpCallBoss WakeUpCallBosses]] who are designed to screw you over, no matter WHICH starter you chose! Each one has a signature Pokemon that will have the type advantage against your starter Pokemon (Pansage for Oshawott, Pansear for Snivy, and Panpour for Tepig). This is also where you first run into the new game mechanics for certain abilities this gen, as their Lillipups will use the [[ReTool Retooled]] Pickup ability to heal themselves with the berries your Pokemon was just holding to heal itself if you gave it the Oran berries you won from Cheren. Their Lilipups also have high attack and Work Up so that they can boost their attack even further to destructive levels.



** The [[GiantSpider Phantom]] in the first game, Bolverk in the second, Cerberus in the third, Berial in the fourth, and the Hunter in [=DMC=]. Not too long after those fights, the games respectively throw [[MirrorBoss Nelo Angelo]] and [[DualBoss Agni & Rudra]] your way (in both cases, a mere two missions after Phantom and Cerberus) to handily punish any lingering thoughts that [[AttackAttackAttack strategy has no value in these games]]. Any particularly difficult boss after that doesn't really qualify for the WakeUpCallBoss label, but they will keep you on your toes.

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** The [[GiantSpider Phantom]] in the first game, Bolverk in the second, Cerberus in the third, Berial in the fourth, and the Hunter in [=DMC=]. Not too long after those fights, the games respectively throw [[MirrorBoss Nelo Angelo]] and [[DualBoss Agni & Rudra]] your way (in both cases, a mere two missions after Phantom and Cerberus) to handily punish any lingering thoughts that [[AttackAttackAttack strategy has no value in these games]]. Any particularly difficult boss after that doesn't really qualify for the WakeUpCallBoss Wake-Up Call Boss label, but they will keep you on your toes.



* ''VideoGame/{{Bayonetta}}'' has Jeanne. Even in her earliest appearance, she's a PerfectPlayAI, so needless to say, if you haven't got the hang of dodging (and therefore [[BulletTime Witch Time]]) yet, she will hand you your ass on a silver platter. On Hard mode, she starts attacking from a distance by summoning [[GiantFootOfStomping Giant Feet and Fists Of Stomping]] without any warning and sometimes repeatedly, so you can't let your guard down for even a second. In [[HarderThanHard Non-Stop Infinite Climax]], she is even more GFS-happy ''and'' you can't use Witch Time! So basically, in each difficulty, she makes sure to be a WakeUpCallBoss ''again'' and in a different way.

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* ''VideoGame/{{Bayonetta}}'' has Jeanne. Even in her earliest appearance, she's a PerfectPlayAI, so needless to say, if you haven't got the hang of dodging (and therefore [[BulletTime Witch Time]]) yet, she will hand you your ass on a silver platter. On Hard mode, she starts attacking from a distance by summoning [[GiantFootOfStomping Giant Feet and Fists Of Stomping]] without any warning and sometimes repeatedly, so you can't let your guard down for even a second. In [[HarderThanHard Non-Stop Infinite Climax]], she is even more GFS-happy ''and'' you can't use Witch Time! So basically, in each difficulty, she makes sure to be a WakeUpCallBoss Wake-Up Call Boss ''again'' and in a different way.



* In ''VideoGame/ShadowOfTheColossus'', it's generally agreed that one of the Colossi 3 - 5 is going to be this: Gaius is the first Colossus you cannot simply climb up and stab in the weak spot, Phaedra is the first that requires you to use the environment around you to your advantage, and Avion is the first Colossus who simply ignores you (and stays out of reach) unless you provoke it. Which one is the WakeUpCallBoss depends on the specific player and the strategies they naturally employ.

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* In ''VideoGame/ShadowOfTheColossus'', it's generally agreed that one of the Colossi 3 - 5 is going to be this: Gaius is the first Colossus you cannot simply climb up and stab in the weak spot, Phaedra is the first that requires you to use the environment around you to your advantage, and Avion is the first Colossus who simply ignores you (and stays out of reach) unless you provoke it. Which one is the WakeUpCallBoss Wake-Up Call Boss depends on the specific player and the strategies they naturally employ.



** In ''Tri'', The Qurupeco is a real problem for the reason it can call for backup by imitating monster calls. [[spoiler: In High Rank, he becomes a real pain as in high rank quests he can call the Deviljho]]. This teaches the player to have Dung Bombs. Then there's Lagiacrus, as the Current it generates has a chance of inflicting Waterblight, which chews through your stamina. [[spoiler: Ceadeus literally fires a torrent of water as one of its main attacks]].

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** In ''Tri'', The the Qurupeco is a real problem for the reason it can call for backup by imitating monster calls. [[spoiler: In High Rank, he becomes a real pain as in high rank quests he can call the Deviljho]]. This teaches the player to have Dung Bombs. Then there's Lagiacrus, as the Current it generates has a chance of inflicting Waterblight, which chews through your stamina. [[spoiler: Ceadeus literally fires a torrent of water as one of its main attacks]].attacks]].
** Purple Ludroth in ''3 Ultimate'' is the offline introduction to High Rank, and it makes sure to let you know what you're up against in the rank. You're dumped into a brand-new map with no available supplies except a map and a torch. Your enemy is more than just a simple PaletteSwap, for it uses new attacks (both for the subspecies and for the Royal Ludroth in general) and has ''much'' higher health and attack power than any normal large monster you've fought up to this point, and you're stuck with Low Rank armor and weapons.



** Daimyo Hermitaur in ''4U''. It is the first monster you fight in High Rank, where the games is shaken up by putting you onto a new map, giving you some new monsters that are not palette-swaps of previous monsters (or with viruses), making you to wait for supplies, and spawning you away from the map's base camp (thus you cannot pick up the map immediately). It also has High Rank health and damage outputs, while you're still in Low Rank armor with Low Rank weapons.



** Daimyo Hermitaur in ''4U''. It is the first monster you fight in High Rank, where the games is shaken up by putting you onto a new map, giving you some new monsters that are not palette-swaps of previous monsters (or with viruses), making you to wait for supplies, and spawning you away from the map's base camp (thus you cannot pick up the map immediately). It also has High Rank health and damage outputs, while you're still in Low Rank armor with Low Rank weapons.

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** Daimyo Hermitaur [[BearsAreBadNews Redhelm Arzuros]] in ''4U''. It ''Generations'' is the first monster [[BonusBoss Deviant]] unlocked, and by far the most punishing for unsuspecting players. Its quests are unlocked at a mere HR 2, which is equivalent to the 3 or 4-star village quests. Arzuros is a slow, predictable, and surprisingly frail WarmUpBoss. This should be just a little bit tougher, right? Once you fight in High Rank, where actually encounter the games is shaken up by putting Redhelm and hear a different ScareChord than usual, and then it stuns you onto a new map, giving you some new monsters that are not palette-swaps of previous monsters (or with viruses), making a roar, you to wait for supplies, and spawning you away from the map's base camp (thus you cannot pick up the map immediately). It also has High Rank ''know'' ThisIsGonnaSuck. Its health and damage outputs, while you're still in Low Rank armor attack power are on par with Low Rank weapons. upper ''High Rank'' monsters, it has extremely powerful and wide-hitting claw attacks, can use a GroundPound like Lagombi, and it's heavily armored so half your attacks will bounce off. The Deviants were designed to change the way players fight them compared to normal members of the species, and the Redhelm hammers that fact in ''hard''.
5th Mar '17 9:51:21 PM WoolieWool
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** The next chapter features the WolfpackBoss battle inside Tazok's tent. Before, most bosses could be quickly dispatched by [[AttackAttackAttack throwing everything you have against the boss and shutting him down]]. Not here. Instead of one guy and, in Mulahey's case, a few weak skeletons, the tent contains a full-on party with a mage and three fighters. The mage is positioned well behind the tanks, out of reach of your melee fighters, who will be completely unable to get past the fighters without killing them. The mage will then ''immediately'' cast party-disabling [=AoE=] spells, starting with Horror, which almost always hits at this early stage, and will render your party helpless, running around in terror for up to ''a full minute'' while the fighters beat on them. This fight teaches the necessity of pre-buffing. If you're not shielded against fear by a spell or potions, or used similar means to improve your [[SavingThrow saving throws]], you ''will'' watch impotently as your party members are rendered defenseless and butchered in ''seconds''.

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** The next chapter features the WolfpackBoss battle inside Tazok's tent. Before, most bosses could be quickly dispatched by [[AttackAttackAttack throwing everything you have against the boss and shutting him down]]. Not here. Instead of one guy and, in Mulahey's case, a few weak skeletons, the tent contains a full-on party with a mage and three fighters. The mage is positioned well behind the tanks, out of reach of your melee fighters, who will be completely unable to get past the fighters without killing them. The mage will then ''immediately'' cast party-disabling [=AoE=] spells, starting with Horror, which almost always hits at this early stage, and will render your party helpless, running around in terror for up to ''a full minute'' while the fighters beat on them. This fight teaches them, with [[TotalPartyKill gruesome results]]. You're going to have to outlast the necessity initial wave of pre-buffing. If you're not shielded against fear by a spell spells, and pre-buff with spells or potions, or used similar means potions to improve your [[SavingThrow saving throws]], throws and ward against StandardStatusEffects to survive this fight. Hope you ''will'' watch impotently as your party members are rendered defenseless and butchered in ''seconds''.brought a cleric or druid.
5th Mar '17 9:47:07 PM WoolieWool
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** The next chapter features the WolfpackBoss battle inside Tazok's tent. Before, most bosses could be quickly dispatched by [[AttackAttackAttack throwing everything you have against the boss and shutting him down]]. Not here. Instead of one guy and, in Mulahey's case, a few weak skeletons, the tent contains a full-on party with a mage and three fighters. The mage is positioned well behind the tanks, out of reach of your melee fighters, who will be completely unable to get past the fighters without killing them. The mage will then ''immediately'' cast party-disabling AoE spells, starting with Horror, which almost always hits at this early stage, and will render your party helpless, running around in terror for up to ''a full minute'' while the fighters beat on them. This fight teaches the necessity of pre-buffing. If you're not shielded against fear by a spell or potions, or used similar means to improve your [[SavingThrow saving throws]], you ''will'' watch impotently as your party members are rendered defenseless and butchered in ''seconds''.

to:

** The next chapter features the WolfpackBoss battle inside Tazok's tent. Before, most bosses could be quickly dispatched by [[AttackAttackAttack throwing everything you have against the boss and shutting him down]]. Not here. Instead of one guy and, in Mulahey's case, a few weak skeletons, the tent contains a full-on party with a mage and three fighters. The mage is positioned well behind the tanks, out of reach of your melee fighters, who will be completely unable to get past the fighters without killing them. The mage will then ''immediately'' cast party-disabling AoE [=AoE=] spells, starting with Horror, which almost always hits at this early stage, and will render your party helpless, running around in terror for up to ''a full minute'' while the fighters beat on them. This fight teaches the necessity of pre-buffing. If you're not shielded against fear by a spell or potions, or used similar means to improve your [[SavingThrow saving throws]], you ''will'' watch impotently as your party members are rendered defenseless and butchered in ''seconds''.
5th Mar '17 9:45:36 PM WoolieWool
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** The next chapter features the WolfpackBoss battle inside Tazok's tent. The wizard ''immediately'' casts Horror, a second-level spell that at this early stage of the game is likely to hit and causes your entire party to run around in panic, and lasts for such an excruciatingly long time that you cannot possibly survive, while the cleric buffs up the two fighters, who proceed to whale on you. As well as the player's first mandatory battle against a balanced party with class synergy, it also shows the necessity to pre-buff before a battle--unless you cast Resist Fear or a similar spell before the battle (or can cast Remove Fear just as Horror hits, before your party scatters), you will be [[TotalPartyKill utterly slaughtered) in a matter of seconds.

to:

** The next chapter features the WolfpackBoss battle inside Tazok's tent. Before, most bosses could be quickly dispatched by [[AttackAttackAttack throwing everything you have against the boss and shutting him down]]. Not here. Instead of one guy and, in Mulahey's case, a few weak skeletons, the tent contains a full-on party with a mage and three fighters. The wizard mage is positioned well behind the tanks, out of reach of your melee fighters, who will be completely unable to get past the fighters without killing them. The mage will then ''immediately'' casts cast party-disabling AoE spells, starting with Horror, a second-level spell that which almost always hits at this early stage of the game is likely to hit stage, and causes will render your entire party to run helpless, running around in panic, and lasts terror for such an excruciatingly long time that you cannot possibly survive, up to ''a full minute'' while the cleric buffs up the two fighters, who proceed to whale fighters beat on you. As well as the player's first mandatory battle against a balanced party with class synergy, it also shows them. This fight teaches the necessity to pre-buff before of pre-buffing. If you're not shielded against fear by a battle--unless you cast Resist Fear spell or a potions, or used similar spell before the battle (or can cast Remove Fear just means to improve your [[SavingThrow saving throws]], you ''will'' watch impotently as Horror hits, before your party scatters), you will be [[TotalPartyKill utterly slaughtered) members are rendered defenseless and butchered in a matter of seconds.''seconds''.
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