History Main / WakeUpCallBoss

29th Sep '17 12:44:15 PM simonscot
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** Bian Zoldark could also count for Ryusei. Mostly because this is probably the first time you have to face a boss that has a unique robot (as opposed to others which were mostly just stronger variations of {{Mooks}}). His Valsion hits like a truck and can easily one-shot your weaker units if you're not careful, and like the above example, has a barrier that can strongly reduce the damage he takes, causing you to try to drain his EN and hopping that the one or two mech you have it equipped to doesn't get shot down. You also have to eliminate a horde of turrets just to get to him, which thankfully aren't that difficult by themselves but it does allow him to take potshots at you. But again, the FridgeBrilliance from above applies. And that's not even getting into if you are trying to get the Battle Mastery and take on [[ThatOneBoss Shu]] as well.

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** Bian Zoldark could also count for Ryusei. Mostly because this is probably the first time you have to face a boss that has a unique robot (as opposed to others which were mostly just stronger variations of {{Mooks}}). His Valsion hits like a truck and can easily one-shot your weaker units if you're not careful, and like the above example, has a barrier that can strongly reduce the damage he takes, causing you to try to drain his EN and hopping hoping that the one or two mech you have it equipped to doesn't get shot down. You also have to eliminate a horde of turrets just to get to him, which thankfully aren't that difficult by themselves but it does allow him to take potshots at you. But again, the FridgeBrilliance from above applies. And that's not even getting into if you are trying to get the Battle Mastery and take on [[ThatOneBoss Shu]] as well.
25th Sep '17 12:32:54 AM troperHearts
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* ''VideoGame/FinalFantasyXV'' has Aranea Highwind in Chapter 6. While the game's first few bosses are relatively easy if you've stocked up on healing items, Aranea will make quick work of your supplies as her attacks come fast and hard. Mastering dodging and warping is key to survival, especially the latter as it can initiate an AirJousting sequence that deals good damage to her if done correctly.
18th Sep '17 12:05:11 PM WillyFourEyes
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** It gets worse in the Earth Cave. If you thought Astos was a piss-weak sorcerer, then you meet the Lich. His first spell is '''[=ICE2/Blizzaga=]''', which deals devastating damage at this point in the game. Even if you have '''[=AICE/BarIce=]''' at your disposal, he can still take his turn before your mage and blast you anyway, leaving your party on the verge of [[TotalPartyKill death]]. And unlike Astos, he can't be rendered impotent with a UselessUsefulSpell. He's after a rather long and tiring dungeon also, though at least his HP is low enough you could rush him to death and hope for the best.

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** It gets worse in the Earth Cave. If you thought Astos was a piss-weak sorcerer, then you meet the Lich. His first spell is '''[=ICE2/Blizzaga=]''', '''[=ICE2/Blizzara=]''', which deals devastating damage at this point in the game. Even if you have '''[=AICE/BarIce=]''' at your disposal, he can still take his turn before your mage and blast you anyway, leaving your party on the verge of [[TotalPartyKill death]]. And unlike Astos, he can't be rendered impotent with a UselessUsefulSpell. He's after a rather long and tiring dungeon also, though at least his HP is low enough you could rush him to death and hope for the best.
17th Sep '17 5:21:12 PM nombretomado
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*** The [[RecurringBoss Terminal Guardian]] might not be too much of an issue the first two times you fight him, but in the third fight he busts out an [[ArsGoetia Ose]] who will kick your ass if you aren't either sufficiently leveled or have a decent team that resists physical attacks. Ose has Blight, which deals ridiculous amounts of physical damage to everyone and can poison at a fifty-percent success rate, and he also has Dekunda to prevent debuffing from being useful. If the lesson doesn't kick in here, then he will show you that he means business in the sixth battle. He sends out Kresnik, Lanling Wang, and Cu Chulainn, all of which have no weaknesses and powerful skills. Appropriately, the regular boss battle music plays while fighting these three since the Terminal Guardian is not screwing around anymore.

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*** The [[RecurringBoss Terminal Guardian]] might not be too much of an issue the first two times you fight him, but in the third fight he busts out an [[ArsGoetia [[Literature/ArsGoetia Ose]] who will kick your ass if you aren't either sufficiently leveled or have a decent team that resists physical attacks. Ose has Blight, which deals ridiculous amounts of physical damage to everyone and can poison at a fifty-percent success rate, and he also has Dekunda to prevent debuffing from being useful. If the lesson doesn't kick in here, then he will show you that he means business in the sixth battle. He sends out Kresnik, Lanling Wang, and Cu Chulainn, all of which have no weaknesses and powerful skills. Appropriately, the regular boss battle music plays while fighting these three since the Terminal Guardian is not screwing around anymore.
12th Sep '17 10:08:07 PM Gravidef
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*** From the same game, there's Flaahgra, the plant-monster main boss of the Chozo Ruins. In addition to a ring of toxic water like the one described above, Flaahgra features hard-hitting attacks from its scythe-like arms, the ability to shoot to shoot projectiles, AND the power to create an impossible-to-pass wall of plants that hurts you on contact. It's also the first boss that requires a strategy beyond "shoot its weak point": you have to run around the room and hit the large mirrors that are directing sunlight onto the monster to temporarily stun it and give yourself a chance to attack its root system in Morph Ball mode. The problem? Flaahgra ''knows'' about this weakness and, if you're too slow, will flip the mirrors back into place, meaning you have to go back to redo each one (and thus give the plant even more time to flip other mirrors). You can temporarily stun it by firing either the Charge Shot or Missiles, but if you haven't found the former or are skimping on exploring and getting Missile Expansions for the latter, you're in for a nasty surprise. In short, unless you come into the battle well-equipped and having perfected techniques like strafing and dodging, you're going to be plant food--multiple times.

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*** From the same game, there's Flaahgra, the plant-monster main boss of the Chozo Ruins. In addition to a ring of toxic water like the one described above, Flaahgra features hard-hitting attacks from its scythe-like arms, the ability to shoot to shoot projectiles, AND the power to create an impossible-to-pass wall of plants that hurts you on contact. It's also the first boss that requires a strategy beyond "shoot its weak point": you have to run around the room and hit the large mirrors that are directing sunlight onto the monster to temporarily stun it and give yourself a chance to attack its root system in Morph Ball mode. The problem? Flaahgra ''knows'' about this weakness and, if you're too slow, will flip the mirrors back into place, meaning you have to go back to redo each one (and thus give the plant even more time to flip other mirrors). Furthermore, each round of the battle adds an extra mirror, each of which requires either multiple shots, a single Charge Shot, or a Missile blast--all while you're trying to avoid the huge monster that's swinging at you constantly. You can temporarily stun it Flaahgra by firing either the Charge Shot or Missiles, but if you haven't found the former or are skimping on exploring and getting Missile Expansions for the latter, you're in for a nasty surprise. In short, unless you come into the battle well-equipped and having perfected techniques like strafing and dodging, you're going to be plant food--multiple times.
12th Sep '17 10:03:09 PM Gravidef
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*** From the same game, there's Flaahgra, the plant-monster main boss of the Chozo Ruins. In addition to a ring of toxic water like the one described above, Flaahgra features hard-hitting attacks from its scythe-like arms, the ability to shoot to shoot projectiles, AND the power to create an impossible-to-pass wall of plants that hurts you on contact. It's also the first boss that requires a strategy beyond "shoot its weak point": you have to run around the room and hit the large mirrors that are directing sunlight onto the monster to temporarily stun it and give yourself a chance to attack its root system in Morph Ball mode. The problem? Flaahgra ''knows'' about this weakness and, if you're too slow, will flip the mirrors back into place, meaning you have to go back to redo each one (and thus give the plant even more time to flip other mirrors). You can temporarily stun it by firing either the Charge Shot or Missiles, but if you haven't found the former or are skimping on exploring and getting Missile Expansions for the latter, you're in for a nasty surprise. In short, unless you come into the battle well-equipped and having perfected techniques like strafing and dodging, you're going to be plant food--multiple times.
7th Sep '17 11:54:19 AM mario0987
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* The World 2 (Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', allowing it to attack any character that enters its line of sight when it isn't its turn. Said attack having a 50% chance of giving a [[StandardStatusEffects freeze]] status, preventing the use of passive abilities. Meanwhile, Sandy can activate shields that and has an attack that ''will'' inflict [[StandardStatusEffects burn]] on whatever character it hits and send them running randomly across the field. And both enemies have larger attack ranges than any enemy you've encountered so far, meaning that there's a good chance of being hit by one -- if not both -- of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily hurt your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].

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* ''VideoGame/MarioPlusRabbidsKingdomBattle''
** The midboss of the Ancient Gardens, Pirabbid Plant. It has a huge movement range (10 cells) and a weapon capable of firing even further. Said weapon hits hard, is capable of destroying cover in one shot and inflicting the Burn status, arguably the most dangerous status in the game. Past battles could be won with little strategy; this one needs much more knowledge of what you can do.
**
The World 2 (Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''.Sandy. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', Sight", allowing it to attack any character that enters its line of sight when it isn't its turn. Said attack having has a 50% chance of giving a [[StandardStatusEffects freeze]] status, preventing the use of passive abilities. Meanwhile, Sandy can activate shields that and has an attack that ''will'' inflict [[StandardStatusEffects burn]] on whatever character it hits and send them running randomly across the field. And both enemies have larger attack ranges than any enemy you've encountered so far, meaning that there's a good chance of being hit by one -- if not both -- of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily hurt your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].
7th Sep '17 8:19:40 AM Monolaf317
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** Remix 2 in ''Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over. In ''Megamix'', the Machine Remix can trip some players up due to 16th note beats during the Rhythm Tweezers sections that aren't present in the original stage.

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** Remix 2 in ''Fever''. The first remix is nicely paced enough to help the player get used to the "no practice" nature of Remixes. The second remix is faster, but only lasts about a minute, meaning that just a few mistakes can cause you to fail the song and have to start over.
**
In ''Megamix'', the Machine Remix can trip some players up due to 16th note beats during the Rhythm Tweezers sections that aren't present in the original stage.






6th Sep '17 12:47:34 AM RacattackForce
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* The World 2 (Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', allowing it to attack any character that enters its line of sight when it isn't its turn. Meanwhile, Sandy can activate shields that and has an attack ranges that will [[StandardStatusEffects burn]] whatever character it hits and send them running randomly across the field. And both enemies have large attack ranges, meaning that there's a good chance of being hit by one, if not both, of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily attack your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].

to:

* The World 2 (Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', allowing it to attack any character that enters its line of sight when it isn't its turn. Said attack having a 50% chance of giving a [[StandardStatusEffects freeze]] status, preventing the use of passive abilities. Meanwhile, Sandy can activate shields that and has an attack ranges that will ''will'' inflict [[StandardStatusEffects burn]] on whatever character it hits and send them running randomly across the field. And both enemies have large larger attack ranges, ranges than any enemy you've encountered so far, meaning that there's a good chance of being hit by one, one -- if not both, both -- of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily attack hurt your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].
4th Sep '17 8:02:08 PM RacattackForce
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* The World 2(Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have these two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', allowing it to attack any character that enters its line of sight when it isn't its turn. Meanwhile, Sandy can activate shields that and has an attack ranges that will [[StandardStatusEffects burn]] whatever character it hits and send them running randomly across the field. And both enemies have large attack ranges, meaning that there's a good chance of being hit by one, if not both, of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily attack your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].

to:

* The World 2(Sherbet 2 (Sherbet Desert) midbosses, Blizzy and Sandy, in ''VideoGame/MarioPlusRabbidsKingdomBattle''. Not only do you have to contend with the regular {{Mook}}s littering the battlefield, but you also have these two powerful enemies. Blizzy is the first enemy you'll encounter to have "Villain Sight'', allowing it to attack any character that enters its line of sight when it isn't its turn. Meanwhile, Sandy can activate shields that and has an attack ranges that will [[StandardStatusEffects burn]] whatever character it hits and send them running randomly across the field. And both enemies have large attack ranges, meaning that there's a good chance of being hit by one, if not both, of them if you aren't using cover wisely. If you haven't been honing your tactical skills already, this battle forces you to finally play smart by planning for their different attacks, keeping in mind where they are so they can't easily attack your party members, while also dealing with their flunkies. Oh, and if you have [[FriendlySniper Luigi]] on your team so you can keep your distance using his main and secondary weapons? [[ArtificialBrilliance They'll focus their attacks on him]].
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