History Main / VoiceWithAnInternetConnection

3rd Feb '16 5:38:23 AM DaibhidC
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[[folder: Fanfiction]] * In the ''Series/DoctorWho'' fanfic "[[http://archiveofourown.org/works/722756 Vox et Praeterea Mysteria]]" by John Elliot, Ace is in TwentyMinutesIntoTheFuture London when [[spoiler: Dalek]]Oswin seizes control of her travel pod for help with a bomb planted on Boris Island, communicating with her through the pod's speakers, and later through an earpiece. [[/folder]]
24th Jan '16 4:24:20 PM nombretomado
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* [[SummerGlau Orwell]] for ''Series/TheCape''. Interestingly, [[spoiler:she is the BigBad's daughter]].
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* [[SummerGlau [[Creator/SummerGlau Orwell]] for ''Series/TheCape''. Interestingly, [[spoiler:she is the BigBad's daughter]].
20th Jan '16 9:22:27 AM Veanne
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* Umway guides Emily through the ruined part of Fuungahi in ''Webcomic/{{Astray3}}'', except he uses {{telepathy}}.
15th Jan '16 5:25:44 PM Josef5678
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* {{Bungie}} seems to be totally in love with this trope:
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* {{Bungie}} Creator/{{Bungie}} seems to be totally in love with this trope:
2nd Jan '16 10:06:15 AM nombretomado
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* Chocolat Gelato of ''{{Solatorobo}}'' acts as a mission navigator. She stays put on her ship, but talks to Red everywhere via a transmitter.
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* Chocolat Gelato of ''{{Solatorobo}}'' ''VideoGame/{{Solatorobo}}'' acts as a mission navigator. She stays put on her ship, but talks to Red everywhere via a transmitter.
16th Dec '15 10:10:49 AM Hetnikik
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-->'''Scooter:''' Hey, side question, is it weird when I notice the moment you pick something up? Did you know I can see you in the bathroom? Wait, was that weird? I meant it like a spying on you in the bathroom out of friendship thing.
10th Dec '15 3:14:43 AM erforce
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* The ''Film/TombRaider'' movie adaptations.
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* %%* The ''Film/TombRaider'' movie adaptations.
23rd Nov '15 11:40:06 PM jormis29
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* In most of the ''SplinterCell'' games, Lambert (and occasionally Grimsdottir and Brunton).
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* In most of the ''SplinterCell'' ''VideoGame/SplinterCell'' games, Lambert (and occasionally Grimsdottir and Brunton).
13th Nov '15 2:28:49 AM Morgenthaler
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Added namespaces.
* At the start of ''MadWorld'', Jack dons an earpiece that lets him contact his sponsor, Agent XIII. In his other ear, he has a CODEC that lets him speak to Amala, his contact with the Bureau of Justice. [[spoiler:Partway through the game, he breaks XIII's earpiece, but XIII/Lord Gesser continues to give advice by hacking into the CODEC. At the finale, Jack punches out the CODEC as well, abandoning the Bureau.]] ** In ''AnarchyReigns'', Amala [[ReusedCharacterDesign returns to fulfill pretty much the same purpose as before]].
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* At the start of ''MadWorld'', ''VideoGame/MadWorld'', Jack dons an earpiece that lets him contact his sponsor, Agent XIII. In his other ear, he has a CODEC that lets him speak to Amala, his contact with the Bureau of Justice. [[spoiler:Partway through the game, he breaks XIII's earpiece, but XIII/Lord Gesser continues to give advice by hacking into the CODEC. At the finale, Jack punches out the CODEC as well, abandoning the Bureau.]] ** * In ''AnarchyReigns'', ''VideoGame/AnarchyReigns'', Amala [[ReusedCharacterDesign returns to fulfill pretty much the same purpose as before]].

* Bain in ''PAYDAYTheHeist'' serves this role and it is implied that he is the brains behind all the heist plans in the game. Bain tells you what you need to do for each objective and he also warns you of special enemy units being deployed or when an assault from the cops is going to begin. * [[ZombiesRun Zombies, Run!]]: Since the game is nearly entirely audio-based, almost every speaking character winds up fulfilling this role, the few exceptions being the other Runners and the antagonists. Sometimes the ''[=5K=] Trainer'' will have a character "go running" with you, but for the most part? Every character you hear will be in the communications compound, looking over scanners and cameras to tell you where the zombies are and keep you safe.
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* Bain in ''PAYDAYTheHeist'' ''VideoGame/PAYDAYTheHeist'' serves this role and it is implied that he is the brains behind all the heist plans in the game. Bain tells you what you need to do for each objective and he also warns you of special enemy units being deployed or when an assault from the cops is going to begin. * [[ZombiesRun Zombies, Run!]]: ''VideoGame/ZombiesRun'': Since the game is nearly entirely audio-based, almost every speaking character winds up fulfilling this role, the few exceptions being the other Runners and the antagonists. Sometimes the ''[=5K=] Trainer'' will have a character "go running" with you, but for the most part? Every character you hear will be in the communications compound, looking over scanners and cameras to tell you where the zombies are and keep you safe.
11th Nov '15 7:30:14 PM Sark0TAG
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tron example
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* This seems to be how programs interpret commands from their users in ''Film/{{Tron}}''. First we see Kevin Flynn simply typing on his minicomputer, cheerfully saying, "Okay, Clu, tonight we're going to check everything in the right-hand column." Then the scene shifts to the Grid, with Flynn talking in a more direct voice and Clu actively responding vocally as if over a radio link. This is further demonstrated later on when Tron links up with Alan in the I/O tower.
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