History Main / VisualNovel

2nd May '16 7:25:10 PM NilSpace
Is there an issue? Send a Message

Added DiffLines:

* ''VisualNovel/HerTearsWereMyLight''
2nd May '16 8:13:04 AM Assassin-sensei
Is there an issue? Send a Message

Added DiffLines:

* ''VisualNovel/AtomGrrrl''
30th Apr '16 1:31:01 PM DavidDelony
Is there an issue? Send a Message


Most Japanese visual novels [[NoExportForYou never get an official release outside of Japan]], though this is beginning to change with companies such as [=MangaGamer=] and JAST licensing more and more visual novels. Still, the bulk of visual novels are [[FanTranslation translated by dedicated fans]] if they are translated at all. Many of the novels on this list have an existing FanTranslation, partial or full.

to:

Most Japanese visual novels [[NoExportForYou never get an official release outside of Japan]], though this is beginning to change with companies such as [=MangaGamer=] and [=MangaGamer=], JAST and Sekai Project licensing more and more visual novels. Still, the bulk of visual novels are [[FanTranslation translated by dedicated fans]] if they are translated at all. Many of the novels on this list have an existing FanTranslation, partial or full.
30th Apr '16 1:25:04 PM Assassin-sensei
Is there an issue? Send a Message

Added DiffLines:

* ''VisualNovel/StrawberryVinegar''
27th Apr '16 9:35:16 AM ComplexityAddiction
Is there an issue? Send a Message

Added DiffLines:

* ''VisualNovel/KissesAndCurses''
25th Apr '16 7:04:02 PM DavidDelony
Is there an issue? Send a Message


Within Japan, visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: [[AllAnimeIsNaughtyTentacles the localizers seemed to prefer to import the most sexual and/or violent titles]]. However, with the advent of UsefulNotes/{{Steam}} and its Greenlight program, the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallows explicit sexual content, the games available there are either [[BleachedUnderpants "clean"]] versions of explicit games or games without any explicit content in the first place.

to:

Within Japan, visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many most visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: [[AllAnimeIsNaughtyTentacles the localizers seemed to prefer to import the most sexual and/or violent titles]]. However, with the advent of UsefulNotes/{{Steam}} and its Greenlight program, the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallows explicit sexual content, the games available there are either [[BleachedUnderpants "clean"]] versions of explicit games or games without any explicit content in the first place.
place.

Within Japan, visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors'').
25th Apr '16 4:52:46 PM DavidDelony
Is there an issue? Send a Message


Within Japan, visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: the localizers seemed to prefer to import the most sexual and/or violent titles. However, with the advent of UsefulNotes/{{Steam}} and its Greenlight program, the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallows explicit sexual content, the games available there are either [[BleachedUnderpants "clean"]] versions of explicit games or games without any explicit content in the first place.

to:

Within Japan, visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: [[AllAnimeIsNaughtyTentacles the localizers seemed to prefer to import the most sexual and/or violent titles.titles]]. However, with the advent of UsefulNotes/{{Steam}} and its Greenlight program, the number and availability of visual novels outside Japan have been steadily expanding. Since Steam disallows explicit sexual content, the games available there are either [[BleachedUnderpants "clean"]] versions of explicit games or games without any explicit content in the first place.
23rd Apr '16 4:23:29 PM TheSandwichOven
Is there an issue? Send a Message

Added DiffLines:

** ''Gahkthun of the Golden Lightning''
23rd Apr '16 2:42:03 PM MissMokushiroku
Is there an issue? Send a Message


Visual novels are a medium using the narrative style of {{Literature}}, but in a digital format that could technically be considered a VideoGame. [[note]][[FlameBait Don't try to bring up this distinction with the fans, though.]] [[InternetBackdraft It's for your own safety.]][[/note]] They tend to put more emphasis on the plot and on characterization, rather than on action scenes, like InteractiveFiction and more so than {{Adventure Game}}s. Visual novels are effectively seen as a digital evolution of ChooseYourOwnAdventure books, with music, pictures, and occasionally even voice acting or movies. However, unlike most ChooseYourOwnAdventure books, they [[StoryBranching usually branch off into distinct storylines early on]], and can have a lot more choice points (since they're digital and therefore don't suffer from physical limitations). Puzzles, quests and escape games are usually embedded within the plot in order to advance the storyline(s).

The level of gameplay can vary, leading to difficulty in defining the boundaries of the medium. On the far video game end of the scale we have games that adhere closer to the AdventureGame model such as the Franchise/AceAttorney series and ''[[VisualNovel/NineHoursNinePersonsNineDoors Zero Escape: 9 Hours, 9 Persons, 9 Doors]]''.[[note]]Some of the earliest examples of games now considered visual novels, such as ''VisualNovel/{{Snatcher}}'', are in fact adventure games in all but name, complete with text parsers and / or point-and-click interfaces; the distinction between the two genres is largely a matter of divergent evolution.[[/note]] {{Kinetic Novel}}s (visual novels completely devoid of interaction) and {{Linear Visual Novel}}s exist on the other end of the scale, such as Franchise/WhenTheyCry. The majority of Visual Novels, however, tend to focus on non-linear StoryBranching plots with MultipleEndings.

Because they are treated as games, the fact that many of them tell well-written, compelling stories can be easily overlooked. Games like ''VisualNovel/HotelDuskRoom215'', ''VisualNovel/JakeHunter'', ''VisualNovel/NineHoursNinePersonsNineDoors'', ''VisualNovel/VirtuesLastReward'', and the ''Franchise/AceAttorney'' series are bringing this style of gameplay into markets outside of Japan, where they are much more recognized. It is also not uncommon for acclaimed {{Anime}} to be based on Visual Novels, such as ''VisualNovel/{{Kanon}}'', ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Clannad}}'', ''VisualNovel/FateStayNight'', and ''VisualNovel/SteinsGate'', for example.

Visual novels that are also [[HGame eroge]] tend to tie every storyline to a specific romanceable character, a habit which has carried over to much of the rest of the medium.

Because the market for {{Dating Sim}}s is virtually non-existent outside of Japan, people tend to assume that any Visual Novel that is a RomanceGame should be called a Dating Sim, when they are actually quite different. (It doesn't help that most VisualNovel-style {{eroge}} ''are'' marketed as "Dating Sims" when they are translated for the US market.) Using well-known examples, the ''Franchise/AceAttorney'' series has very much a VisualNovel style of gameplay, while the ''[[VideoGame/DeadOrAlive DOA]] Xtreme'' series is probably the game closest to a true DatingSim with mass-market appeal in the US.

to:

Visual novels are a medium using the narrative style of {{Literature}}, but in a digital format that could technically be considered a VideoGame. [[note]][[FlameBait Don't try to bring up this distinction with the fans, though.]] [[InternetBackdraft It's for your own safety.]][[/note]] They tend to put more emphasis on the plot and on characterization, rather than on action scenes, like InteractiveFiction and more so than {{Adventure Game}}s. Visual novels are effectively seen as a digital evolution of ChooseYourOwnAdventure books, with music, pictures, and occasionally even voice acting or movies. However, unlike most ChooseYourOwnAdventure Choose Your Own Adventure books, they [[StoryBranching usually branch off into distinct storylines early on]], and can have a lot more choice points (since they're digital and therefore don't suffer from physical limitations). Puzzles, quests and escape games are usually often embedded within the plot in order to advance the storyline(s).

The level of gameplay can vary, leading to difficulty in defining the boundaries of the medium. On the far video game end of the scale we have games that adhere closer to the AdventureGame model such as the Franchise/AceAttorney ''Franchise/AceAttorney'' series and ''[[VisualNovel/NineHoursNinePersonsNineDoors Zero Escape: 9 Hours, 9 Persons, 9 Doors]]''.[[note]]Some of the earliest examples of games now considered visual novels, such as ''VisualNovel/{{Snatcher}}'', are in fact adventure games in all but name, complete with text parsers and / or and/or point-and-click interfaces; the distinction between the two genres is largely a matter of divergent evolution.[[/note]] {{Kinetic Novel}}s (visual novels completely devoid of interaction) and {{Linear Visual Novel}}s exist on the other end of the scale, such as Franchise/WhenTheyCry. The majority of Visual Novels, visual novels, however, tend to focus on non-linear StoryBranching plots with MultipleEndings.

Because they are treated as games, the fact that many of them tell well-written, compelling stories can be easily overlooked. Games like ''VisualNovel/HotelDuskRoom215'', ''VisualNovel/JakeHunter'', ''VisualNovel/NineHoursNinePersonsNineDoors'', ''VisualNovel/VirtuesLastReward'', and the ''Franchise/AceAttorney'' series are bringing this style of gameplay into markets outside of Japan, where they are much more recognized. It is also not uncommon for acclaimed {{Anime}} {{anime}} to be based on Visual Novels, visual novels, such as ''VisualNovel/{{Kanon}}'', ''VisualNovel/{{AIR}}'', ''VisualNovel/{{Clannad}}'', ''VisualNovel/FateStayNight'', and ''VisualNovel/SteinsGate'', for example.

''VisualNovel/SteinsGate''.

Visual novels that are also [[HGame eroge]] tend to [[RomanceGame tie every storyline to a specific romanceable character, character]], a habit which has carried over to much of the rest of the medium.

Because the market for {{Dating Sim}}s is virtually non-existent outside of Japan, people tend to assume that any Visual Novel visual novel that is a RomanceGame should be called a Dating Sim, dating sim, when they are actually quite different. (It doesn't help that most VisualNovel-style {{eroge}} ''are'' marketed as "Dating Sims" "dating sims" when they are translated for the US market.) Using well-known examples, the ''Franchise/AceAttorney'' series has very much a VisualNovel style of gameplay, while the ''[[VideoGame/DeadOrAlive DOA]] Xtreme'' series is probably the game closest to a true DatingSim with mass-market appeal in the US.



Within Japan, Visual Novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: the localizers seemed to prefer to import the most sexual and violent titles. Since Creator/{{Steam}} disallows explicit sexual content, the games available there are [[BleachedUnderpants "clean"]] versions.

There are also a small but growing number of English-developed visual novels, generally created by indies and not sold through mainstream channels. Some of these have garnered critical acclaim, such as ''VisualNovel/KatawaShoujo'' and ''VisualNovel/AnalogueAHateStory''. In recent years, there have also been some acclaimed Visual Novel influenced Western {{Adventure Game}}s, such as ''VideoGame/DearEsther'', ''VideoGame/TheStanleyParable'', ''VideoGame/HeavyRain'', and ''VideoGame/TheWalkingDead'': many of these have come to be classified as EnvironmentalNarrativeGames. A lot of Western-produced [=VNs=] are developed in the popular UsefulNotes/RenPy GameMaker.

to:

Within Japan, Visual Novels visual novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: the localizers seemed to prefer to import the most sexual and and/or violent titles. However, with the advent of UsefulNotes/{{Steam}} and its Greenlight program, the number and availability of visual novels outside Japan have been steadily expanding. Since Creator/{{Steam}} Steam disallows explicit sexual content, the games available there are either [[BleachedUnderpants "clean"]] versions.

versions of explicit games or games without any explicit content in the first place.

There are is also a small but growing number of English-developed visual novels, generally created by indies indie developers and not sold distributed through mainstream channels. Some of these have garnered critical acclaim, such as ''VisualNovel/KatawaShoujo'' and ''VisualNovel/AnalogueAHateStory''. In recent years, there have also been some acclaimed Visual Novel influenced visual novel-influenced Western {{Adventure Game}}s, such as ''VideoGame/DearEsther'', ''VideoGame/TheStanleyParable'', ''VideoGame/HeavyRain'', and ''VideoGame/TheWalkingDead'': ''VideoGame/TheWalkingDead''; many of these have come to be classified as EnvironmentalNarrativeGames. A lot of Western-produced [=VNs=] are developed in the popular UsefulNotes/RenPy GameMaker.



A related term to visual novel is "sound novel", which was originally used by Chunsoft for their visual novels as they relied on sound in terms on conveying the story. But today, the two terms are considered to be readily interchangeable.

to:

A related term to visual novel is "sound novel", which was originally used by Chunsoft for their visual novels novels, as they relied on sound in terms on conveying order to help conveyi the story. But today, Today, however, the two terms are considered to be readily interchangeable.
23rd Apr '16 1:16:51 PM DavidDelony
Is there an issue? Send a Message


Within Japan, Visual Novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors'').

to:

Within Japan, Visual Novels make up around 70 percent of the PC gaming market, according to TheOtherWiki, but are divided into two different categories: the VN (Visual Novel) proper, which contains little to no gameplay other than decision-making, and the ADV (Adventure) game, which contain puzzles or other forms of gameplay (the form most Western tropers are familiar with, such as ''Franchise/AceAttorney'' or ''VisualNovel/NineHoursNinePersonsNineDoors'').
''VisualNovel/NineHoursNinePersonsNineDoors''). Before TheNewTens, many visual novels that did tend to get localized suffered from the same problems that anime in the early '90s did: the localizers seemed to prefer to import the most sexual and violent titles. Since Creator/{{Steam}} disallows explicit sexual content, the games available there are [[BleachedUnderpants "clean"]] versions.
This list shows the last 10 events of 287. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.VisualNovel