History Main / VisibleInvisibility

16th Aug '16 6:57:44 AM Berrenta
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** [[http://au.ibtimes.com/articles/225375/20111005/invisibility-cloak-refaction-mirage-effect.htm This... hell yeah.]]
14th Aug '16 12:49:29 PM Skylite
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* Al, in the ''Series/QuantumLeap'' TV series, as a temporal hologram, is visible only to Sam (and occasionally animals and small children).

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* Al, in the ''Series/QuantumLeap'' TV series, as a temporal hologram, is visible only to Sam (and occasionally animals and animals, small children).children and the mentally ill).
13th Aug '16 12:18:40 AM UmbrellasWereAwesome
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* In the ''VideoGame/{{Halo}}'' series, the Active camo can be perceived as a player shaped distortion similar to heat distortion if you are close enough.

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* In the ''VideoGame/{{Halo}}'' ''Franchise/{{Halo}}'' series, the Active camo Camo can be perceived as a player shaped player-shaped distortion similar to heat distortion if you are close enough.



* The active camo in ''VideoGame/HaloReach''. The user's transparency decreases when they move.

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* The ''Franchise/{{Halo}}''[='s=] active camo in ''VideoGame/HaloReach''.from ''VideoGame/HaloReach'' onward. The user's transparency decreases when they move.



* In ''Film/Halo4ForwardUntoDawn'', the Elite's active camouflage becomes this, which differs from the main game. Given that it seems to be acting like a hunter toying with prey, it's a terrifying thing to see.

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* In ''Film/Halo4ForwardUntoDawn'', the Elite's active camouflage becomes this, which differs from [[Franchise/{{Halo}} the main game.games]]. Given that it seems to be acting like a hunter toying with prey, it's a terrifying thing to see.
12th Jul '16 1:47:58 AM jormis29
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* Active Camouflage in ''Battlefield2142'' used two methods, an earlier "Predator" method with a refracted outline that proved quite visible at a distance, and a later "static" effect that was more visible up close. Users were never meant to be completely invisible; limited charge, a shrill sound, and vulnerability to detecting gadgets ensured that they weren't completely undetectable by alert players.

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* Active Camouflage in ''Battlefield2142'' ''VideoGame/Battlefield2142'' used two methods, an earlier "Predator" method with a refracted outline that proved quite visible at a distance, and a later "static" effect that was more visible up close. Users were never meant to be completely invisible; limited charge, a shrill sound, and vulnerability to detecting gadgets ensured that they weren't completely undetectable by alert players.
9th Jul '16 2:38:00 PM nombretomado
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* Kopaka in the ''Franchise/{{Bionicle}}'' web-animations, when donning the Mask of Concealment. Only the footprints he leaves in the snow can be seen.

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* Kopaka in the ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' web-animations, when donning the Mask of Concealment. Only the footprints he leaves in the snow can be seen.
9th Jul '16 2:37:54 PM nombretomado
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* In ''Franchise/{{Bionicle}} 2: Legends of Metru Nui'', when Vakama is seen after discovering his [[MaskOfPower Kanohi Mask Power]], he is completely invisible to the raging [[BigBad Makuta]], however the viewer can see him quite clearly as a see-through, colorless figure.

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* In ''Franchise/{{Bionicle}} ''WesternAnimation/{{Bionicle}} 2: Legends of Metru Nui'', when Vakama is seen after discovering his [[MaskOfPower Kanohi Mask Power]], he is completely invisible to the raging [[BigBad Makuta]], however the viewer can see him quite clearly as a see-through, colorless figure.
2nd Jul '16 10:15:21 AM sgamer82
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* ''Manga/SukiXSuki'' displays Touka's invisibility like this. Parts of the background can be seen through her body, which is drawn lighter than when she is visible to everybody.
23rd Jun '16 8:45:40 AM FlakyPorcupine
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* The Wraith when using the [[ForDoomTheBellTolls bell]] in ''Videogame/DeadByDaylight''
13th Apr '16 11:50:41 AM Julia1984
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* Used to great effect in ''WesternAnimation/RiseOfTheGuardians''. When the audience is introduced to Jack Frost, he's alone and looks perfectly normal (well, completely visible, anyway, with no indication he's supposed to be otherwise). So when he wanders into a town full of people, the audience is just as shocked as he is to learn nobody can see, hear, or touch him.



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24th Feb '16 7:13:21 PM FactoidCow
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* '''The invisible character is completely invisible, even to the audience.''' Here, the only way to know what the character is doing is by indirect clues, such as the character leaving footprints, or walking through smoke or rain. If no such clues are given, the exact position of the character is still often indicated by the camera remaining focused on them to the exclusion of everything else.

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* '''The invisible character is completely invisible, even to the audience.''' Here, the only way to know what the character is doing is by indirect clues, such as the character leaving footprints, picking up objects, [[InvisibleStreaker wearing a hat]], [[InvisibleStomachVisibleFood eating something]], or walking through smoke or rain. If no such clues are given, the exact position of the character is still often indicated by the camera remaining focused on them to the exclusion of everything else.



** WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is the munched-up carrot that he eats.

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** WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is [[InvisibleStomachVisibleFood the munched-up carrot that he eats.eats]].
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