History Main / VisibleInvisibility

13th Apr '16 11:50:41 AM Julia1984
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* Used to great effect in ''WesternAnimation/RiseOfTheGuardians''. When the audience is introduced to Jack Frost, he's alone and looks perfectly normal (well, completely visible, anyway, with no indication he's supposed to be otherwise). So when he wanders into a town full of people, the audience is just as shocked as he is to learn nobody can see, hear, or touch him.



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24th Feb '16 7:13:21 PM FactoidCow
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* '''The invisible character is completely invisible, even to the audience.''' Here, the only way to know what the character is doing is by indirect clues, such as the character leaving footprints, or walking through smoke or rain. If no such clues are given, the exact position of the character is still often indicated by the camera remaining focused on them to the exclusion of everything else.

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* '''The invisible character is completely invisible, even to the audience.''' Here, the only way to know what the character is doing is by indirect clues, such as the character leaving footprints, picking up objects, [[InvisibleStreaker wearing a hat]], [[InvisibleStomachVisibleFood eating something]], or walking through smoke or rain. If no such clues are given, the exact position of the character is still often indicated by the camera remaining focused on them to the exclusion of everything else.



** WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is the munched-up carrot that he eats.

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** WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is [[InvisibleStomachVisibleFood the munched-up carrot that he eats.eats]].
6th Feb '16 5:33:54 PM Vios
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* Rogues using stealth in most D&D-based video games, including ''VideoGame/BaldursGate'' and ''Icewind Dale''.

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* Rogues using stealth in most D&D-based video games, including ''VideoGame/BaldursGate'' ''Franchise/BaldursGate'' and ''Icewind Dale''.''VideoGame/IcewindDale''.
23rd Jan '16 5:11:58 PM Saber15
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* In ''[[Videogame/{{Tribes}} Tribes 2]]'', the cloaking pack covers the player in a ghostly very translucent sheen. As the sheen was completely useless against semi-aware players and certain graphical exploits made it completely solid, the popular "Classic" GameMod turned the cloaking player completely invisible, de-rendering them [[FlashOfPain unless damaged]].
22nd Jan '16 3:08:40 PM spectertv
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* Two episodes of WesternAnimation/JohnnyTest do this:
** "Spotless Johnny" has Johnny use an experimental stain remover made by his sisters on himself when originally he was meant to use it to clean the house. Johnny can only be seen by the stuff he holds in his hands.
** "Johnny and Bling Bling Bond Bond" has the twins use an invisibility spray on themselves to avoid Bling Bling Boy. The spray turns everything but their glasses invisible.
22nd Jan '16 9:39:32 AM Andyroid
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* In the WesternAnimation/{{Classic Disney Short|s}} "The Vanishing Private", Donald becomes completely invisible after getting doused in experimental "invisible paint". Sergeant Pete can only see where Donald is by his footprints or whatever props he's carrying.
13th Jan '16 7:02:03 PM merotoker
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{{Invisible}} characters present a tricky challenge in visual media: If the character is invisible, how can the audience follow what he's doing? To overcome this, creators have invented various methods of visualizing invisibility:

* '''The invisible character is visible to the audience.''' No special effect required, just have the other actors pretend they can't see the invisible ones. Used often in live action, especially when the invisible characters are [[IntangibleMan intangible]] as well (lots of ghosts are shown this way). Usually accompanied by some verbal cue ("They can't see us!"). It's common to cut to another character's POV to show he's seeing empty space.

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{{Invisible}} {{Invisib|ility}}le characters present a tricky challenge in visual media: If the character is invisible, how can the audience follow what he's doing? To overcome this, creators have invented various methods of visualizing invisibility:

* '''The invisible character is visible to the audience.''' No special effect required, just have the other actors pretend they can't see the invisible ones. Used often in live action, especially when the invisible characters are [[IntangibleMan intangible]] {{intangib|ility}}le as well (lots of ghosts are shown this way). Usually accompanied by some verbal cue ("They can't see us!"). It's common to cut to another character's POV to show he's seeing empty space.



* Claude in ''Series/{{Heroes}}'' is visible to the audience most of the time during his episodes, but when he's introduced at the beginning of an episode, the audience hears his voice and sees him pick up an object, rendering it invisible. Also, the audience has seen him fade in and out of visibility. This causes his fans to believe that after he ran out on Peter, he's in every scene—''we just can't see him.''
** Lampshaded by the writers: when asked if they were bringing Claude back, they replied "We already have. Didn't you see him?"

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* Claude in ''Series/{{Heroes}}'' is visible to the audience most of the time during his episodes, but when he's introduced at the beginning of an episode, the audience hears his voice and sees him pick up an object, rendering it invisible. Also, the audience has seen him fade in and out of visibility. This causes his fans to believe that after he ran out on Peter, he's in every scene—''we just can't see him.''
**
'' Lampshaded by the writers: when asked if they were bringing Claude back, they replied "We already have. Didn't you see him?"



* In the ''Series/BuffyTheVampireSlayer'' episode "Fear, Itself", Xander turns invisible and unheard, playing on his fears of being ignored by his now college-going friends. Of course, the audience can see and hear him just fine.
** In "Gone" however Blinvibl!Buffy is invisible to the audience as well. Buffy has fun showing off via talking skulls and baseball eyes.
* In the ''Series/StarTrekEnterprise'' episode "Vanishing Point" Hoshi becomes invisible to the rest of the crew, but looks exactly the same to the audience, except when she looks in a mirror.
** ''Series/StarTrekTheNextGeneration'' does this earlier with Geordi and Ro Laren in "The Next Phase," save for a brief InvisibilityFlicker at one point.

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* In the ''Series/BuffyTheVampireSlayer'' episode "Fear, Itself", Xander turns invisible and unheard, playing on his fears of being ignored by his now college-going friends. Of course, the audience can see and hear him just fine.
**
fine. In "Gone" however Blinvibl!Buffy is invisible to the audience as well. Buffy has fun showing off via talking skulls and baseball eyes.
* In the ''Series/StarTrekEnterprise'' episode "Vanishing Point" Hoshi becomes invisible to the rest of the crew, but looks exactly the same to the audience, except when she looks in a mirror.
**
mirror. ''Series/StarTrekTheNextGeneration'' does this earlier with Geordi and Ro Laren in "The Next Phase," save for a brief InvisibilityFlicker at one point.



** Hence also used for Oliver in ''SlingsAndArrows''.

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** Hence also used for Oliver in ''SlingsAndArrows''.''Series/SlingsAndArrows''.



* The invisible car in ''Film/DieAnotherDay''. There's a (rather overlong, which Bond {{lampshades}}) explanation of the spec-tech involved, and the distortion is ''very'' visible.
** At least when the car is moving, as presumably the cameras and computers have a hard time keeping up. When it's still, it's undetectable.

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* The invisible car in ''Film/DieAnotherDay''. There's a (rather overlong, which Bond {{lampshades}}) {{lampshade|Hanging}})s explanation of the spec-tech involved, and the distortion is ''very'' visible.
**
visible. At least when the car is moving, as presumably the cameras and computers have a hard time keeping up. When it's still, it's undetectable.



* ''Film/TheShadow'' does this in [[Film/TheShadow the 1994 film]], especially when he's throwing punches, but it's not true invisibility, merely "clouding men's minds".

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* ''Film/TheShadow'' ''Radio/TheShadow'' does this in [[Film/TheShadow the 1994 film]], especially when he's throwing punches, but it's not true invisibility, merely "clouding men's minds".



* The Invisibility power in ''{{Champions}}'' has a "fringe" by default. Another person has a chance to sense that fringe if they're within two meters of the Invisible character. You can buy your Invisibility with "No Fringe" for extra points, or make the fringe easier to detect to lower the cost.

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* The Invisibility power in ''{{Champions}}'' ''TabletopGame/{{Champions}}'' has a "fringe" by default. Another person has a chance to sense that fringe if they're within two meters of the Invisible character. You can buy your Invisibility with "No Fringe" for extra points, or make the fringe easier to detect to lower the cost.



* ''VideoGame/JediKnightJediAcademy'' has some high-ranking stormtroopers use this. The hilarious part is that they're usually still painfully visible, and the fact that they won't move or attack while cloaked means they'll just stand there and wait for you to impale them with a lightsaber.
** Same with the Shadow Troopers in ''VideoGame/JediKnightIIJediOutcast'', but not as easy to impale them with the saber if it wasn't for the fact they were wielding one themselves.
* In ''KingdomHearts'', one Heartless called Stealth Sneak can turn invisible, having this effect.
** The Vanish spell introduced in ''VideoGame/KingdomHeartsBirthBySleep'' makes the user have this effect, as well.

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* ''VideoGame/JediKnightJediAcademy'' has some high-ranking stormtroopers use this. The hilarious part is that they're usually still painfully visible, and the fact that they won't move or attack while cloaked means they'll just stand there and wait for you to impale them with a lightsaber.
**
lightsaber. Same with the Shadow Troopers in ''VideoGame/JediKnightIIJediOutcast'', but not as easy to impale them with the saber if it wasn't for the fact they were wielding one themselves.
* In ''KingdomHearts'', ''Franchise/KingdomHearts'', one Heartless called Stealth Sneak can turn invisible, having this effect.
**
effect. The Vanish spell introduced in ''VideoGame/KingdomHeartsBirthBySleep'' makes the user have this effect, as well.



* Enemy cloaked units in ''StarCraft'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there.
** However, note that the ''attacks'' of a cloaked unit remain perfectly visible, which is a bit of a giveaway to a human player. Said human player will probably drop a Psionic Storm, [=ComSat=] Sweep, or Ensnare on the offending units. This especially gives away the location of the aforementioned Dark Templar, who only has a melee attack.
*** The Ghost's attack is ''very'' hard to spot though, as it only gives off a small muzzle flash.
* In ''VideoGame/TheHidden'', a ''VideoGame/HalfLife2'' total conversion, a team of players must hunt down the mod's namesake(while he is hunting them), who appears like this.

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* Enemy cloaked units in ''StarCraft'' ''Franchise/StarCraft'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there.
**
there. However, note that the ''attacks'' of a cloaked unit remain perfectly visible, which is a bit of a giveaway to a human player. Said human player will probably drop a Psionic Storm, [=ComSat=] Sweep, or Ensnare on the offending units. This especially gives away the location of the aforementioned Dark Templar, who only has a melee attack.
***
attack. The Ghost's attack is ''very'' hard to spot though, as it only gives off a small muzzle flash.
* In ''VideoGame/TheHidden'', a ''VideoGame/HalfLife2'' total conversion, a team of players must hunt down the mod's namesake(while namesake (while he is hunting them), who appears like this.



* Infiltrators in [[VideoGame/PlanetSide Planetside 2]]. New infiltrators, thinking their cloak makes them invisible, are easy kills for players who know to look for the distortion. Worse, uncloaking makes a distinctive sound, so players quickly learn to look behind them after hearing it. Experienced infiltrators use the cloak within its limitations - for invisibility only at a distance, when crouched and still, and to make a moving target very hard to track.
* In ''StarCraft'' and ''StarCraftII'', if you ''can't'' "see" a cloaked unit they appear as a vague distortion. Units will not attack the cloaked units unless there's a [[SeeTheInvisible detector]] present, but a ''player'' might notice the distortion and use [[HerdHittingAttack area of effect]] abilities to try to take out the cloaked unit.
* In ''{{VideoGame/MortalKombatX}}'', Reptile's "Deceptive" variation gives him the ability to go invisible, but with some distortion. However, he can use some meter to make him completely transparent.

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* Infiltrators in [[VideoGame/PlanetSide ''[[VideoGame/PlanetSide Planetside 2]].2]]''. New infiltrators, thinking their cloak makes them invisible, are easy kills for players who know to look for the distortion. Worse, uncloaking makes a distinctive sound, so players quickly learn to look behind them after hearing it. Experienced infiltrators use the cloak within its limitations - for invisibility only at a distance, when crouched and still, and to make a moving target very hard to track.
* In ''StarCraft'' ''VideoGame/{{StarCraft|I}}'' and ''StarCraftII'', ''VideoGame/StarCraftII'', if you ''can't'' "see" a cloaked unit they appear as a vague distortion. Units will not attack the cloaked units unless there's a [[SeeTheInvisible detector]] present, but a ''player'' might notice the distortion and use [[HerdHittingAttack area of effect]] abilities to try to take out the cloaked unit.
* In ''{{VideoGame/MortalKombatX}}'', ''VideoGame/MortalKombatX'', Reptile's "Deceptive" variation gives him the ability to go invisible, but with some distortion. However, he can use some meter to make him completely transparent.



* In ''Manga/KeroroGunsou'', Keronian technology can make it so that specific people can see you while others can't. If you can see a cloaked Keronian, you see them as translucent images. The anime adds a rainbow glow to the outermost outlines, though it can get a little inconsistent with some items only having the rainbow glow.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'' uses this method to portray Garyuu's and the Type IV Gadget Drone's invisibility, though attentive viewers may notice that the latter also used the Distortion method a few seconds before it made its presence known to the audience.

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* In ''Manga/KeroroGunsou'', ''Manga/SgtFrog'', Keronian technology can make it so that specific people can see you while others can't. If you can see a cloaked Keronian, you see them as translucent images. The anime adds a rainbow glow to the outermost outlines, though it can get a little inconsistent with some items only having the rainbow glow.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'' ''Anime/MagicalGirlLyricalNanohaStrikers'' uses this method to portray Garyuu's and the Type IV Gadget Drone's invisibility, though attentive viewers may notice that the latter also used the Distortion method a few seconds before it made its presence known to the audience.



* Rogues using stealth in most D&D-based video games, including ''BaldursGate'' and ''Icewind Dale''.

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* Rogues using stealth in most D&D-based video games, including ''BaldursGate'' ''VideoGame/BaldursGate'' and ''Icewind Dale''.



* All stealth units in ''VideoGame/CommandAndConquer: Tiberian Sun'' (completely invisible to the enemy, of course).

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* All stealth units in ''VideoGame/CommandAndConquer: Tiberian Sun'' ''VideoGame/CommandAndConquerTiberianSun'' (completely invisible to the enemy, of course).



* A player's own cloaked units in ''StarCraft''.
** And an enemy's cloaked units once they're within range of a unit with the Detector property, such as the Terran Missile Turret or the Protoss Observer.

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* A player's own cloaked units in ''StarCraft''.
**
''Franchise/StarCraft''. And an enemy's cloaked units once they're within range of a unit with the Detector property, such as the Terran Missile Turret or the Protoss Observer.



* In ''RiseOfTheKasai'', Tati and [[BadassGrandpa Grizz]] become shadowy and transparent when they stay still and hug the wall. The player can still see them, but enemies will walk right by without noticing them, allowing them to kill them from positions the other playable characters can't.
* In ''VideoGame/CityOfHeroes'' allies who are cloaked will be invisible to the enemy but semi-transparent to you. Your character will also appear semi-transparent to indicate to you when cloaked.
** A few stealth powers, like Cloak of Darkness and Shadowfall, make you look more like a cloud of smoke to yourself and your allies.

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* In ''RiseOfTheKasai'', ''VideoGame/RiseOfTheKasai'', Tati and [[BadassGrandpa Grizz]] become shadowy and transparent when they stay still and hug the wall. The player can still see them, but enemies will walk right by without noticing them, allowing them to kill them from positions the other playable characters can't.
* In ''VideoGame/CityOfHeroes'' allies who are cloaked will be invisible to the enemy but semi-transparent to you. Your character will also appear semi-transparent to indicate to you when cloaked.
**
cloaked. A few stealth powers, like Cloak of Darkness and Shadowfall, make you look more like a cloud of smoke to yourself and your allies.



* In ''{{Bionicle}} 2: Legends of Metru Nui'', when Vakama is seen after discovering his [[MaskOfPower Kanohi Mask Power]], he is completely invisible to the raging [[BigBad Makuta]], however the viewer can see him quite clearly as a see-through, colorless figure.

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* In ''{{Bionicle}} ''Franchise/{{Bionicle}} 2: Legends of Metru Nui'', when Vakama is seen after discovering his [[MaskOfPower Kanohi Mask Power]], he is completely invisible to the raging [[BigBad Makuta]], however the viewer can see him quite clearly as a see-through, colorless figure.



* Ditto for WonderWoman's [[WesternAnimation/SuperFriends invisible jet.]]

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* Ditto for WonderWoman's Franchise/WonderWoman's [[WesternAnimation/SuperFriends invisible jet.]]



* ''Film/HarryPotter''. The footprint method is used in the third movie when Harry wears the cloak outside while it's snowing. However, in any shot where he's putting on or taking off the cloak, it falls into the category of [[SpecialEffectsFailure distortion]] due to the use of the [[ChromaKey green-screen technique]] to make the cloak appear invisible.

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* ''Film/HarryPotter''. The footprint method is used in the third movie when Harry wears the cloak outside while it's snowing. However, in any shot where he's putting on or taking off the cloak, it falls into the category of [[SpecialEffectsFailure [[SpecialEffectFailure distortion]] due to the use of the [[ChromaKey green-screen technique]] to make the cloak appear invisible.



* ''Film/TheLordOfTheRings'' trilogy, with Frodo. The only way we could tell where he was in the last part was by his footprints.
** Bilbo was invisible to the audience while wearing the ring. However, when Frodo wore the ring, we saw a distorted version of reality with him in it.

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* ''Film/TheLordOfTheRings'' trilogy, with Frodo. The only way we could tell where he was in the last part was by his footprints.
**
footprints. Bilbo was invisible to the audience while wearing the ring. However, when Frodo wore the ring, we saw a distorted version of reality with him in it.



* The demonic presence in ''ParanormalActivity'' makes itself visually known by moving the bedroom door and the planchette on a Ouija board, shifting the bedcovers, or dragging the female lead out of bed and down the stairs. Later on, they dust the hallway floor with flour, and it leaves white, bestial footprints. [[HellIsThatNoise (It has other tricks as well.)]]

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* The demonic presence in ''ParanormalActivity'' ''Film/ParanormalActivity'' makes itself visually known by moving the bedroom door and the planchette on a Ouija board, shifting the bedcovers, or dragging the female lead out of bed and down the stairs. Later on, they dust the hallway floor with flour, and it leaves white, bestial footprints. [[HellIsThatNoise (It has other tricks as well.)]]



* In ''Film/Halo4ForwardUntoDawn'', the Elite's active camoflague becomes this, which differs from the main game. Given that it seems to be acting like a hunter toying with prey, it's a terrifying thing to see.

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* In ''Film/Halo4ForwardUntoDawn'', the Elite's active camoflague camouflage becomes this, which differs from the main game. Given that it seems to be acting like a hunter toying with prey, it's a terrifying thing to see.



** The [[Series/TheInvisibleMan 2000 series]] — the camera would usually cut to Fawkes' POV to show what he was doing.
*** Somewhat lampshaded in one episode, where Darian has to spook out a superstitious generic South American dictator by pretending to be a ghost. His narration actually says that people aren't afraid of what they don't see, so if he's going to freak this guy out, he'll need to ''see'' something. Cue Darian letting the [[AppliedPhlebotinum quicksilver]] drop from his eyes, to show human eyes looking out of nothing. Effectively creepy.
** In a case of SpecialEffectsFailure, the original ''Film/TheInvisibleMan'' film starring Creator/ClaudeRains had him leave shoe-like prints in the snow, despite the fact that he wasn't supposed to be wearing any. Stagehands made the footprints by pulling cutouts from a floor/boards that had fake snow on top, and it's easier to cut out a shoe shape (since usually in a bare footprint the toes leave separate prints).
* Cloaked ships and characters in ''Franchise/StarTrek'' and the ''StargateVerse''. Though early cloaked ships sometimes produced a distortion effect, which was actually a plot point (see the ''[[Film/StarTrekIIITheSearchForSpock Star Trek III]]'' example; by the time of ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'' the technology had been improved enough to eliminate the distortion).

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** The [[Series/TheInvisibleMan 2000 series]] — the camera would usually cut to Fawkes' POV to show what he was doing.
***
doing. Somewhat lampshaded in one episode, where Darian has to spook out a superstitious generic South American dictator by pretending to be a ghost. His narration actually says that people aren't afraid of what they don't see, so if he's going to freak this guy out, he'll need to ''see'' something. Cue Darian letting the [[AppliedPhlebotinum quicksilver]] drop from his eyes, to show human eyes looking out of nothing. Effectively creepy.
** In a case of SpecialEffectsFailure, SpecialEffectFailure, the original ''Film/TheInvisibleMan'' film starring Creator/ClaudeRains had him leave shoe-like prints in the snow, despite the fact that he wasn't supposed to be wearing any. Stagehands made the footprints by pulling cutouts from a floor/boards that had fake snow on top, and it's easier to cut out a shoe shape (since usually in a bare footprint the toes leave separate prints).
* Cloaked ships and characters in ''Franchise/StarTrek'' and the ''StargateVerse''.''Franchise/StargateVerse''. Though early cloaked ships sometimes produced a distortion effect, which was actually a plot point (see the ''[[Film/StarTrekIIITheSearchForSpock Star Trek III]]'' example; by the time of ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'' the technology had been improved enough to eliminate the distortion).



* Sam Casey of ''Series/GeminiMan'' turns completely invisible, though the viewer is given clues to his presence by things such as bumping into other objects, chairs depressing from where he's sitting, objects he's holding floating, etc. This often just looks [[SpecialEffectsFailure cheap]], especially when the writers clearly have no idea of scale. For one example, Casey, while invisible, is holding a gun that to the viewer appears to be floating. When the henchman is staring down the barrel at it (thus a reasonable distance from Casey), he is suddenly punched in the face by Casey in spite of the gun staying perfectly still...thus somehow Casey punched a man with a ''six foot arm''.

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* Sam Casey of ''Series/GeminiMan'' turns completely invisible, though the viewer is given clues to his presence by things such as bumping into other objects, chairs depressing from where he's sitting, objects he's holding floating, etc. This often just looks [[SpecialEffectsFailure [[SpecialEffectFailure cheap]], especially when the writers clearly have no idea of scale. For one example, Casey, while invisible, is holding a gun that to the viewer appears to be floating. When the henchman is staring down the barrel at it (thus a reasonable distance from Casey), he is suddenly punched in the face by Casey in spite of the gun staying perfectly still...thus somehow Casey punched a man with a ''six foot arm''.



* Different from being transparent, ''other'' {{Player Character}}s in ''VideoGame/FinalFantasyXI'' under Invisible cannot be seen at all... although they can still be targeted, [[FridgeLogic for some reason that doesn't seem to exist]].
** Characters with the "invisible" status buff in ''FinalFantasyTactics'' leaves only a shadow. You can still see where the unit is (though the AI might not) but that unit cannot be targeted.

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* Different from being transparent, ''other'' {{Player Character}}s in ''VideoGame/FinalFantasyXI'' under Invisible cannot be seen at all... although they can still be targeted, [[FridgeLogic for some reason that doesn't seem to exist]].
**
exist]]. Characters with the "invisible" status buff in ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' leaves only a shadow. You can still see where the unit is (though the AI might not) but that unit cannot be targeted.



* The Illwrath ships in ''StarControl 2'' have this as their special ability. However, since the "camera" is always aimed at the point directly between the two fighting ships, you can get a pretty good idea of where one is hiding.

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* The Illwrath ships in ''StarControl ''VideoGame/StarControl 2'' have this as their special ability. However, since the "camera" is always aimed at the point directly between the two fighting ships, you can get a pretty good idea of where one is hiding.



* Annoying when the CPU does it in ''VideoGame/MortalKombat'' games that let it happen. Invisible PerfectPlayAI, anyone?
** Also Reptile was able to do this.

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* Annoying when the CPU does it in ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' games that let it happen. Invisible PerfectPlayAI, anyone?
**
anyone? Also Reptile was able to do this.



* Invisibo, from ''WesternAnimation/{{Freakazoid}}'', was invisible except for the scepter he always carried. Freakazoid still had trouble finding him, mostly because he's, well, Freakazoid.
** Due to budget constraints, however, Invisibo appears for most of their first fight as a rod clearly dangling from a piece of rope. Yes, in a cartoon. Fortunately, due to how bad that looked, the producers let them have a higher budget about halfway through the fight.

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* Invisibo, from ''WesternAnimation/{{Freakazoid}}'', was invisible except for the scepter he always carried. Freakazoid still had trouble finding him, mostly because he's, well, Freakazoid.
**
Freakazoid. Due to budget constraints, however, Invisibo appears for most of their first fight as a rod clearly dangling from a piece of rope. Yes, in a cartoon. Fortunately, due to how bad that looked, the producers let them have a higher budget about halfway through the fight.



* In the ''WesternAnimation/PhineasAndFerb'' episode "Don't Even Blink", objects and people hit with the Invisinator are completely invisible to the audience, except when Perry and Doofenshmirtz are hit off center and rendered only half-invisible—''vertically''.
** Some fans say this is due to the dispersal of the beam. it's highly concentrated when up close and spreads into less visible beams the farther it gets from the source.

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* In the ''WesternAnimation/PhineasAndFerb'' episode "Don't Even Blink", objects and people hit with the Invisinator are completely invisible to the audience, except when Perry and Doofenshmirtz are hit off center and rendered only half-invisible—''vertically''.
**
half-invisible—''vertically''. Some fans say this is due to the dispersal of the beam. it's highly concentrated when up close and spreads into less visible beams the farther it gets from the source.



* In the ''WesternAnimation/SpongeBobSquarePants'' episode "Pranks a lot," Patrick and Spongebob paint themselves with invisible spray, making them completely invisible to the viewer. This does not interfere with the camera panning between them and zooming in dramatically on the characters' faces.
** Also in Spongebob, in one episode that parodies several superhero groups, [[ActionGirl Sandy]] gains a suit of invisibility. While trying to get around the villains because the other [[IdiotHero heroes got defeated]], she gets hit by a boat and falls off a large cliff because nobody saw her.
* WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is the munched-up carrot that he eats.

to:

* ''WesternAnimation/{{SpongeBob SquarePants}}''
**
In the ''WesternAnimation/SpongeBobSquarePants'' episode "Pranks a lot," Patrick and Spongebob paint themselves with invisible spray, making them completely invisible to the viewer. This does not interfere with the camera panning between them and zooming in dramatically on the characters' faces.
** Also in Spongebob, in one episode that parodies several superhero groups, In the SuperheroEpisode, [[ActionGirl Sandy]] gains a suit of invisibility. While trying to get around the villains because the other [[IdiotHero heroes got defeated]], she gets hit by a boat and falls off a large cliff because nobody saw her.
* ''WesternAnimation/LooneyTunes''
**
WesternAnimation/BugsBunny in "Water, Water Every Hare" when he becomes invisible; the only giveaway besides flying items is the munched-up carrot that he eats.



* The InvisibleMan from HotelTransylvania is completely invisible, with the audience only able to see where he is by his eyeglasses.

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* The InvisibleMan from HotelTransylvania ''WesterAnimation/HotelTransylvania'' is completely invisible, with the audience only able to see where he is by his eyeglasses.



* Similarly, Shizuka in ''Translucent'' uses several of the tricks. The story focuses on how Shizuka has contracted "Translucent Syndrome", a nonfatal, noncontagious disease that turns her mostly translucent on a monthly cycle. In the manga, this is shown via either sketching in the background lines behind her, showing her without any shading at all (or as a very pale gray), or showing her without any lines at all (merely using shading). People who get more serious versions of the disease can end up with "Fully Transparent Syndrome", which is traditional {{Invisibility}} stuff — which in the manga is shown by the "completely invisible, even to the audience" subtrope, with the exception that extreme positive emotions can cause a faint screentone outline to appear. The one character who has FTS in the series wears a hat, gloves and glasses to show people where her head and arms are.

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* Similarly, Shizuka in ''Translucent'' uses several of the tricks. The story focuses on how Shizuka has contracted "Translucent Syndrome", a nonfatal, noncontagious disease that turns her mostly translucent on a monthly cycle. In the manga, this is shown via either sketching in the background lines behind her, showing her without any shading at all (or as a very pale gray), or showing her without any lines at all (merely using shading). People who get more serious versions of the disease can end up with "Fully Transparent Syndrome", which is traditional {{Invisibility}} {{Invisib|ility}}le stuff — which in the manga is shown by the "completely invisible, even to the audience" subtrope, with the exception that extreme positive emotions can cause a faint screentone outline to appear. The one character who has FTS in the series wears a hat, gloves and glasses to show people where her head and arms are.



* The Franchise/{{Pokemon}} Kecleon can turn invisible, but the red zigzag stripe around its body can be seen.
** However, it's implied that the red stripe left behind is nearly or totally invisible anyway, as none of the characters in the anime manage to spot it in an episode that featured Kecleon, even when it was around things that would make said stripe stand out, although the anime doesn't use the games' rules for the most part.

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* The Franchise/{{Pokemon}} Kecleon can turn invisible, but the red zigzag stripe around its body can be seen.
**
seen. However, it's implied that the red stripe left behind is nearly or totally invisible anyway, as none of the characters in the anime manage to spot it in an episode that featured Kecleon, even when it was around things that would make said stripe stand out, although the anime doesn't use the games' rules for the most part.



* One of Wario's forms in ''VideoGame/WarioLand 3''. The player must rely on the dust clouds kicked up by his feet when walking to track him, and he'll occasionally flicker for a few milliseconds as well.

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* One of Wario's forms in ''VideoGame/WarioLand 3''.''VideoGame/WarioLand3''. The player must rely on the dust clouds kicked up by his feet when walking to track him, and he'll occasionally flicker for a few milliseconds as well.



* In an episode of ''TheFlintstones'', Barney accidentally gets turned invisible. He puts on a green hat so Fred can see where Barney is standing at any given moment.

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* In an episode of ''TheFlintstones'', ''WesternAnimation/TheFlintstones'', Barney accidentally gets turned invisible. He puts on a green hat so Fred can see where Barney is standing at any given moment.



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7th Jan '16 4:36:28 PM nombretomado
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* ''SpaceGhost'': Jan and Jayce all were drawn in white outline.

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* ''SpaceGhost'': ''WesternAnimation/SpaceGhost'': Jan and Jayce all were drawn in white outline.



* Ditto for WonderWoman's [[SuperFriends invisible jet.]]

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* Ditto for WonderWoman's [[SuperFriends [[WesternAnimation/SuperFriends invisible jet.]]
6th Jan '16 10:09:03 PM nombretomado
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* Using the Invisible ability in ''[[SoulSeries Soulcalibur IV]]'' renders your character invisible, even to you the player- all you can see is the effects when swinging a weapon. Of course, this is because it's usable in Special Versus, too, and human players aren't so easy to fool as the AI.

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* Using the Invisible ability in ''[[SoulSeries ''[[VideoGame/SoulSeries Soulcalibur IV]]'' renders your character invisible, even to you the player- all you can see is the effects when swinging a weapon. Of course, this is because it's usable in Special Versus, too, and human players aren't so easy to fool as the AI.
26th Dec '15 9:43:11 PM nombretomado
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* Over the course of fifty years, Susan Richards from the Comicbook/FantasticFour has had her powers portrayed in every method but the first. The original [[TheSilverAgeOfComicBooks Silver Age]] comics used outlines; the movies used Predator-style distortion; and later comics, cartoons, and video games have alternated between partial transparency and total invisibility, DependingOnTheArtist.

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* Over the course of fifty years, Susan Richards from the Comicbook/FantasticFour has had her powers portrayed in every method but the first. The original [[TheSilverAgeOfComicBooks [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] comics used outlines; the movies used Predator-style distortion; and later comics, cartoons, and video games have alternated between partial transparency and total invisibility, DependingOnTheArtist.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VisibleInvisibility