History Main / VisibleInvisibility

14th May '17 3:21:06 PM nombretomado
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* Enemy cloaked units in ''Franchise/StarCraft'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there. However, note that the ''attacks'' of a cloaked unit remain perfectly visible, which is a bit of a giveaway to a human player. Said human player will probably drop a Psionic Storm, [=ComSat=] Sweep, or Ensnare on the offending units. This especially gives away the location of the aforementioned Dark Templar, who only has a melee attack. The Ghost's attack is ''very'' hard to spot though, as it only gives off a small muzzle flash.

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* Enemy cloaked units in ''Franchise/StarCraft'' ''VideoGame/StarCraft'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there. However, note that the ''attacks'' of a cloaked unit remain perfectly visible, which is a bit of a giveaway to a human player. Said human player will probably drop a Psionic Storm, [=ComSat=] Sweep, or Ensnare on the offending units. This especially gives away the location of the aforementioned Dark Templar, who only has a melee attack. The Ghost's attack is ''very'' hard to spot though, as it only gives off a small muzzle flash.



* A player's own cloaked units in ''Franchise/StarCraft''. And an enemy's cloaked units once they're within range of a unit with the Detector property, such as the Terran Missile Turret or the Protoss Observer.

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* A player's own cloaked units in ''Franchise/StarCraft''.''VideoGame/StarCraft''. And an enemy's cloaked units once they're within range of a unit with the Detector property, such as the Terran Missile Turret or the Protoss Observer.
10th Apr '17 1:16:10 AM Korodzik
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* ''VideoGame/{{Doom}}'' has spectres (and players using "partial invisibility") appear as a darkened silhouette.

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* ''VideoGame/{{Doom}}'' has spectres (and players using "partial invisibility") appear as a darkened silhouette.silhouette, made up of a pattern of shimmering dots.
2nd Apr '17 11:27:03 AM nombretomado
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* ''PeeWeesPlayhouse'': Pee-Wee made himself invisible as part of a magic act. He was able to play pranks on his friends for a while, but the novelty wore off very quickly. [[OhCrap He then found out that his magic kit didn't have the necessary spell to make him visible again...]]

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* ''PeeWeesPlayhouse'': ''Series/PeeWeesPlayhouse'': Pee-Wee made himself invisible as part of a magic act. He was able to play pranks on his friends for a while, but the novelty wore off very quickly. [[OhCrap He then found out that his magic kit didn't have the necessary spell to make him visible again...]]
11th Mar '17 10:34:07 PM Pinokio
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* In ''VideoGame/UltimaVI'', invisible party members are visible to the player with an outline over a transparent sprite.
22nd Feb '17 10:59:11 PM PrimeEvil
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* ''EverythingOrNothing'': The Nano Suit can make James Bond invisible, but leaves behind a vague outline. Later on in the game, Nano Guards have the same ability, but they can be defeated with EMP Grenades or Thermal Imaging. There is also a part in one level in which you can shoot an invisible guard ''without locking on'' with a Sleeper Dart-equipped Q-Spider.




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* ''PeeWeesPlayhouse'': Pee-Wee made himself invisible as part of a magic act. He was able to play pranks on his friends for a while, but the novelty wore off very quickly. [[OhCrap He then found out that his magic kit didn't have the necessary spell to make him visible again...]]
19th Jan '17 7:41:18 PM dsneybuf
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* In ''Webcomic/FreeSpirit'', Winnie's FlyingBroomstick can turn its passengers invisible, but the readers can still see them.

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* In ''Webcomic/FreeSpirit'', ''Webcomic/FreeSpirit2014'', Winnie's FlyingBroomstick can turn its passengers invisible, but the readers can still see them.
26th Dec '16 2:37:54 PM Nire
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* One of the items that can be won from Time Attack mode in ''VideoGame/ShadowOfTheColossus'' is an invisibility cloak. Only the very faintest shadow can be seen by sharp-eyed players, making playing with the cloak equipped somewhat tricky. The ability to go completely undetected by all the towering monsters definitely has its advantages, though; Combined with whistling arrows, this cloak can be used to make the colossi go wherever you want within their arenas, [[GameBreaker making many fights almost disgustingly easy]].
11th Dec '16 12:33:02 AM Diask
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** In ''[[VideoGame/{{Warcraft}} Warcraft III]]'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...

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** In ''[[VideoGame/{{Warcraft}} Warcraft III]]'', ''[[VideoGame/WarcraftIII'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...



* Characters in ''VideoGame/FinalFantasyVI'' who have had the Vanish spell cast on themselves are shown as a black outline; Vanished enemies fall under the "completely invisible" format.

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* Characters in ''VideoGame/FinalFantasyVI'' who have had the Vanish spell cast on themselves are shown as a black outline; Vanished enemies fall under the "completely invisible" format.turn instead completely invisible.




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* In ''VideoGame/FTLFasterThanLight'', activating a stealth system makes the ship partially transparent with a bright blue outline.
26th Nov '16 4:54:14 PM sgamer82
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In ''[[VideoGame/{{Warcraft}} Warcraft III]]'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...

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** In ''[[VideoGame/{{Warcraft}} Warcraft III]]'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...
26th Nov '16 4:54:00 PM sgamer82
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* In ''VideoGame/{{Warcraft}} III'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...
** In ''VideoGame/WorldOfWarcraft'', stealthed rogues, druids, night elves, and pets are shown like this. Stealthed enemy characters are completely invisible unless they come too close, though.
*** How invisible something hostile is to you depends on your level: if it's above your level you won't see it at all until you're practically on top of it, if it's around the same level it'll show up faintly when you get close, and if it's well below your level you can see it as clearly as a stealthed friendly, though it'll still be semi-transparent.
* Because the first [[MultiplayerOnlineBattleArena MOBAs]] were built around the Warcraft III engine, just about every MOBA shows invisible allied players as partially transparent and generally follow Warcraft III's rules for invisibility.

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* ''VideoGame/{{Warcraft}}'':
In ''VideoGame/{{Warcraft}} III'', ''[[VideoGame/{{Warcraft}} Warcraft III]]'', your own and allies' invisible units are partly transparent, but completely invisible to the enemy (unless they have invisibility-detecting), but you can still get them with splash damage. Then there's that unfortunate InvisibilityFlicker...
** In ''VideoGame/WorldOfWarcraft'', stealthed rogues, druids, night elves, and pets are shown like this. Stealthed enemy characters are completely invisible unless they come too close, though.
*** How
though how invisible something hostile is to you depends on your level: if level. If it's above your level you won't see it at all until you're practically on top of it, if it's around the same level it'll show up faintly when you get close, and if it's well below your level you can see it as clearly as a stealthed friendly, though it'll still be semi-transparent.
* Because the first [[MultiplayerOnlineBattleArena MOBAs]] were built around the Warcraft III ''Warcraft III'' engine, just about every MOBA shows invisible allied players as partially transparent and generally follow Warcraft III's ''Warcraft III's'' rules for invisibility.
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