History Main / VillainTeleportation

9th Feb '16 7:49:49 PM TheDiego908
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* Averted in the ''Literature/HarryPotter'' series. Like most abilities in the wizarding world, it can be learned if someone is skilled enough to use it. In fact, learning how to teleport is akin to getting a driver's license in the real world. Not that villains would have any use for that, since the Hogwarts grounds prevent anyone from apparating in and out.
29th Jan '16 4:10:49 PM Piando
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* The aliens from ''TokyoMewMew'' possess this kind of powers.
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* The aliens from ''TokyoMewMew'' ''Manga/TokyoMewMew'' possess this kind of powers.

* The ''{{Spider-Man}}'' villain The Spot seems to run off this. * In ''TheFlash'' comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.
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* The ''{{Spider-Man}}'' ''ComicBool/SpiderMan'' villain The Spot seems to run off this. * In ''TheFlash'' ''ComicBook/TheFlash'' comics, there's "Peek-A-Boo", whose teleportation ability is unstable and can have dangerous side-effects (such as a big implosion at the point she just teleported away from). She didn't want to be a villain, but was forced into the role by her circumstances.

* During Mark Gruenwald's famous ''CaptainAmerica'' run, there were a few months in a row where it seemed every villain teleported away after defeat. Cap even lampshaded it, noting just how sick of it he was getting.
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* During Mark Gruenwald's famous ''CaptainAmerica'' ''ComicBook/CaptainAmerica'' run, there were a few months in a row where it seemed every villain teleported away after defeat. Cap even lampshaded it, noting just how sick of it he was getting.

* Myrddraal in the ''WheelOfTime'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[FanWank logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of TeleportSpam during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to everything about Myrddraal.
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* Myrddraal in the ''WheelOfTime'' ''Literature/WheelOfTime'' books can teleport between shadows. It's uncertain what other limitations are at play, although it seems [[FanWank logical]] that there must be a maximum effective range since only those nations closest to where Myrddraal are known to live take the precaution of extra light sources, and the lack of TeleportSpam during fight scenes that take place in shadowy areas implies some kind of cooldown timer or other limitation on how often it can be used. Even the evil super-scientist who created them doesn't seem too sure how it works, though that applies to everything about Myrddraal.

* In the ''IncarnationsOfImmortality'' series, Satan clearly has the power to transport himself at will anywhere within the mortal realm but this does not give him the ability to visit other Incarnations within their domain -- each is supreme within his/her domain.
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* In the ''IncarnationsOfImmortality'' ''Literature/IncarnationsOfImmortality'' series, Satan clearly has the power to transport himself at will anywhere within the mortal realm but this does not give him the ability to visit other Incarnations within their domain -- each is supreme within his/her domain.


* While ''{{Suikoden}}'' has [[TheDitz Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[PsychoForHire Yuber]], [[BigBad Windy]], [[FaceHeelTurn Luc]] and [[OurVampiresAreDifferent Neclord]]. Though Yuber uses this ability the most - being somewhat of a {{Dirty Coward}}. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle MassTeleportation and even TimeTravel, though she's only ever done the latter by accident), but Viki's control is quite poor.
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* While ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' has [[TheDitz Viki]] as the good guy Teleporter, she doesn't have the same level of control or Style as [[PsychoForHire Yuber]], [[BigBad Windy]], [[FaceHeelTurn Luc]] and [[OurVampiresAreDifferent Neclord]]. Though Yuber uses this ability the most - being somewhat of a {{Dirty Coward}}. Aside from Windy, none of them have as much ''power'' in their teleportation (Viki's can handle MassTeleportation and even TimeTravel, though she's only ever done the latter by accident), but Viki's control is quite poor.

* ''[[FireEmblemElibe Fire Emblem 7]]'' had this on Ephidel and some of the other morphs. * There are good teleporters in the ''VideoGame/{{Kirby}}'' series, but none use it as much as the bad guys in combat. Nightmare, Dark Mind and Daroach use TeleportSpam most prominently. * Plot-important characters in ''BaldursGate II'' often have the ability to teleport with "Dimension Door" (which spell when it was usable by players in the previous game didn't work like that) for convenience. They're usually the villains, most notably the BigBad Irenicus himself, in whose case it's easily justified since he's an insanely powerful wizard. They can also teleport others with them, a handy way of kidnapping.
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* ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' had this on Ephidel and some of the other morphs. * There are good teleporters in the ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' series, but none use it as much as the bad guys in combat. Nightmare, Dark Mind and Daroach use TeleportSpam most prominently. * Plot-important characters in ''BaldursGate ''VideoGame/BaldursGate II'' often have the ability to teleport with "Dimension Door" (which spell when it was usable by players in the previous game didn't work like that) for convenience. They're usually the villains, most notably the BigBad Irenicus himself, in whose case it's easily justified since he's an insanely powerful wizard. They can also teleport others with them, a handy way of kidnapping.

* {{Archipelago}}: Captain Snow has access to teleportation, though he doesn't use it much.
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* {{Archipelago}}: Webcomic/{{Archipelago}}: Captain Snow has access to teleportation, though he doesn't use it much.

24th Dec '15 11:44:05 AM erforce
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-->-- '''Narration''', ''Film/TheNeverendingStory II''
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-->-- '''Narration''', ''Film/TheNeverendingStory II'' ''Film/TheNeverendingStoryIITheNextChapter''

* Rasputin in ''Film/{{Hellboy}}''.
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* %%* Rasputin in ''Film/{{Hellboy}}''.
21st Dec '15 11:29:02 PM jormis29
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* In ''VideoGame/{{Homeworld}} Cataclysm'', the [[spoiler: NAGGAROK]] can either move incredibly fast or hyperspace jump in a second, appear anywhere on the map, blast your units and disappear again.
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* In ''VideoGame/{{Homeworld}} Cataclysm'', ''VideoGame/HomeworldCataclysm'', the [[spoiler: NAGGAROK]] can either move incredibly fast or hyperspace jump in a second, appear anywhere on the map, blast your units and disappear again.
4th Dec '15 1:25:45 PM Willbyr
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* ''{{Slayers}}'' '''loves''' villain teleportation. Most of the time, it's [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a tell-tale sign for both Lina and Naga: “He did ''spatial shift''? Ah. Must be a Mazoku.” A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.
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* ''{{Slayers}}'' ''LightNovel/{{Slayers}}'' '''loves''' villain teleportation. Most of the time, it's [[JustifiedTrope justified]], as the primary villains throughout most of the series are the Mazoku, the AlwaysChaoticEvil demon race. While they can take physical forms, they're actually nonphysical beings whose true home is on the astral plane, and can phase in and out of it at will, for StealthHiBye. But since Spiritual (fully) and BlackMagic (partially) work in Astral, against such spells hiding there is no better than taking cover behind a paper curtain. So they also have tactical teleport via [[HammerspaceHideaway space pockets]] -- in ''Next'' a Mazoku even pulled the party inside. It's so typical, in ''Perfect'' it was a tell-tale sign for both Lina and Naga: “He did ''spatial shift''? Ah. Must be a Mazoku.” A few non-Mazoku magi like Rezo teleport somehow, but never jump around in combat, so they could use proper astral travel for all we know. Lina develops a defense against this by inventing the ragna blade spell, with which she [[AbsurdlySharpBlade slashes right through the universe]] to impale monsters hiding in subspace.

* In ''MahouSenseiNegima'', the only character who make constant use of teleportation are Fate (the BigBad[=/=]TheDragon) and Evangeline (who's [[NobleDemon nominally evil]] but helps the good guys and spends most of her time under a PowerLimiter). Oddly, [[TheRival Kotaro]] also has the ability to teleport, although it's more limited and the few times he actually uses it, it doesn't help that much.
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* In ''MahouSenseiNegima'', ''Manga/MahouSenseiNegima'', the only character who make constant use of teleportation are Fate (the BigBad[=/=]TheDragon) and Evangeline (who's [[NobleDemon nominally evil]] but helps the good guys and spends most of her time under a PowerLimiter). Oddly, [[TheRival Kotaro]] also has the ability to teleport, although it's more limited and the few times he actually uses it, it doesn't help that much.

* There is only one power in OnePiece that more or less amounts to teleportation. Kuma can teleport anything he wants anywhere by 'pushing' them. Well, effectively. Presumably it can't go through walls very well.
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* There is only one power in OnePiece ''Manga/OnePiece'' that more or less amounts to teleportation. Kuma can teleport anything he wants anywhere by 'pushing' them. Well, effectively. Presumably it can't go through walls very well.

* In ''UminekoNoNakuKoroNi'', various witches and other supernatural beings can teleport (dissolving into a could of gold butterflies and reforming somewhere else), but the demon [[ArsGoetia Gaap]] specifically has the power to teleport herself and others, which she mostly uses to set up impossible closed-room mysteries.
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* In ''UminekoNoNakuKoroNi'', ''VisualNovel/UminekoWhenTheyCry'', various witches and other supernatural beings can teleport (dissolving into a could of gold butterflies and reforming somewhere else), but the demon [[ArsGoetia Gaap]] specifically has the power to teleport herself and others, which she mostly uses to set up impossible closed-room mysteries.

* The ''PrettyCure franchise'' has this as a common villain abilty. They teleport whenever they lose.
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* The ''PrettyCure franchise'' ''Franchise/PrettyCure'' franchise has this as a common villain abilty. They teleport whenever they lose.
18th Nov '15 5:33:58 AM TheKaizerreich
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** Kuroko is one of the heroes (apart from her occasional PsychoLesbian tendencies) and can teleport rather well-coordinated and efficiently. Her entire combat style is in fact based on it. True to the trope, someone then shows up who can also teleport, except ''much better'' and the person is a villain to boot.
11th Nov '15 6:37:05 AM SeptimusHeap
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* ''Webcomic/TheOrderOfTheStick'': Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of their barred schools, thus denying the party the ability to teleport.[[note]]Not entirely V's fault, since [[CosmicRetcon the laws of the universe were altered]] [[http://www.giantitp.com/comics/oots0340.html before V could learn the spell, which used to be Transmutation]].[[/note]] The villains have no such limitation, naturally. And when Vaarsuvius made a DealWithTheDevil(s) to temporarily gain immense magical power, V was able to not only teleport, but do so on a truly [[MassTeleportation Epic]] [[http://www.giantitp.com/comics/oots0643.html scale]].
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* ''Webcomic/TheOrderOfTheStick'': ''Webcomic/TheOrderOfTheStick'': ** Vaarsuvius, the titular Order's resident wizard, has Conjuration as one of their barred schools, thus denying the party the ability to teleport.[[note]]Not entirely V's fault, since [[CosmicRetcon the laws of the universe were altered]] [[http://www.giantitp.com/comics/oots0340.html before V could learn the spell, which used to be Transmutation]].[[/note]] The villains have no such limitation, naturally. And when Vaarsuvius made a DealWithTheDevil(s) to temporarily gain immense magical power, V was able to not only teleport, but do so on a truly [[MassTeleportation Epic]] [[http://www.giantitp.com/comics/oots0643.html scale]].
10th Nov '15 4:38:17 PM Zamora
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** In particular, the imp Qarr can teleport at will (even to and from other dimensions) and uses it more than any other character, both in combat and to show up and torment Vaarsuvius verbally.
30th Oct '15 10:24:40 PM hamonrye
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* Lampshaded, along with most everything else, in ''Disney/TheEmperorsNewGroove''. -->'''Kuzco:''' No! It can't be! How did you get back here before us?!\\ '''Yzma:''' Ah... How ''did'' we, Kronk?\\ '''Kronk:''' Well, ya got me. *pulls down a chart of the previous chase* By all accounts, it doesn't make sense.
25th Oct '15 5:52:39 PM pizzaboy10
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* ''Webcomic/PowerOfEther'' The first actual antagonist of the comic can teleport, though he apparently can't spam it. -->'''Alfie''' Hi there. I'm Alfie, and I can teleport myself and my buddy here short distances.
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