History Main / ViewersAreGoldfish

10th Feb '17 8:24:06 AM TheBigBopper
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Sort of like how executives think viewers are stupid, they also think you have [[ForgetfulJones the memory of a goldfish]], which, according to common legend, lasts about three seconds[[note]]real life goldfish have been proven to have longer memory; a study concluded a maximum limit of seven months. And, if you don't buy that, it's also been [[Series/MythBusters busted]][[/note]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[note]][[AdBreakDoubleTake It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]][[/note]] It may also come from an ancient survey that stated that [[WeAllLiveInAmerica Americans]] change the channel 20 times every minute on average.[[note]]Though even if that is true, for the entertainment industry to base this whole trope around it only proves that they [[LiesDamnedLiesAndStatistics have no idea how to properly interpret statistics]].[[/note]]

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Sort of like how executives think viewers are stupid, they also think you have [[ForgetfulJones the memory of a goldfish]], which, according to common an incorrect urban legend, lasts about three seconds[[note]]real life goldfish have been proven to have longer memory; a study concluded a maximum limit of seven months. And, if you don't buy that, it's also been [[Series/MythBusters busted]][[/note]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[note]][[AdBreakDoubleTake It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]][[/note]] It may also come from an ancient survey that stated that [[WeAllLiveInAmerica Americans]] change the channel 20 times every minute on average.[[note]]Though even if that is true, for the entertainment industry to base this whole trope around it only proves that they [[LiesDamnedLiesAndStatistics have no idea how to properly interpret statistics]].[[/note]]
3rd Feb '17 7:32:35 PM harotype
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* ''Anime/MobileSuitGundamSEEDDestiny'' is horribly, blatantly guilty of this, with six episodes dedicated entirely to recapping the series and its prequel, ''Anime/MobileSuitGundamSEED'', and constant flashbacks to events that everyone knows have already taken place -- most notably the death of Uzumi Nara Athha, which happens almost every time Cagalli is on screen. Beyond the shadow of a doubt, ''SEED''[='s=] Crowning Moment of Flashback is the death of [[spoiler:Nichol Amalfi]], which gets ''at least'' one flashback every episode after it happens for the rest of the series. It even pops up a couple of times in ''Destiny'' despite being set two years later and not meaning all that much anymore.

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* ''Anime/MobileSuitGundamSEEDDestiny'' is horribly, blatantly guilty of this, with six episodes dedicated entirely to recapping the series and its prequel, ''Anime/MobileSuitGundamSEED'', and constant flashbacks to events that everyone knows have already taken place -- most notably the death of Uzumi [[spoiler:Uzumi Nara Athha, Athha]], which happens almost every time Cagalli is on screen. Beyond the shadow of a doubt, ''SEED''[='s=] Crowning Moment of Flashback is the death of [[spoiler:Nichol [[spoiler:Nicol Amalfi]], which gets ''at least'' one flashback every episode after it happens for the rest of the series. It even pops up a couple of times in ''Destiny'' despite being set two years later and not meaning all being remotely as relevant.
** ''[[Anime/MobileSuitGundamSEED SEED]]'' itself is really no better, and first earned director Fukuda his derisive "Flashback 'Em All" moniker from the fandom. There are flashbacks within nearly every episode, sometimes to things
that much anymore.have happened as recently as the last episode. In SEED's case it sometimes works quite well as a dramatic and sad device. Sometimes it's just cheap and annoying.
4th Jan '17 12:11:34 AM aquagon
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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation causing a series of flashbacks...]]

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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation causing a series of flashbacks... Justified though, as you're watching the remains of her memories as her mind is slowly being erased.]]
25th Dec '16 5:33:48 AM matteste
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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation [[strike:causing a series of flashbacks...]]]]

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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation [[strike:causing causing a series of flashbacks...]]]]]]


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* At times, ''VideoGame/ShinMegamiTenseiIVApocalypse'' seems more concerned with making sure that the players don't get lost as opposed to telling a narrative with characters and the game itself repeating obvious facts that, in some cases, where elaborated on mere three sentences prior.
30th Nov '16 4:33:12 PM Gosicrystal
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* ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed & LeafGreen]]'' do this with a recap of what you did every time you load your file. One can press the Start button to skip the recaps, thankfully.
** The series in general has a bad habit of this. Want to pick an Apricorn off a tree? Well prepare to be reminded of your actions from shaking the tree, getting the colored Apricorn, being told what colored Apricorn you got, and then having you put it in the bag. It also happens with [=HM=]s like Rock Smash, Strength, or Cut. Weather moves like Rain Dance and Hail remind you of their effects every turn until they fade.

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* ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed & LeafGreen]]'' do this with a recap of what you did every time you load your file. One can press the Start button to skip the recaps, thankfully.
** The series
''Franchise/{{Pokemon}}'' in general has a bad habit of this. Want to pick an Apricorn off a tree? Well prepare to be reminded of your actions from shaking the tree, getting the colored Apricorn, being told what colored Apricorn you got, and then having you put it in the bag. It also happens with [=HM=]s like Rock Smash, Strength, or Cut. Weather moves like Rain Dance and Hail remind you of their effects every turn until they fade. As for game-specific examples:
** ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed & LeafGreen]]'' do this with a recap of what you did every time you load your file. One can press the Start button to skip the recaps, thankfully.



** ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness'' uses this a lot more than it should. Some of the more memorable scenes get flashed back to multiple times in the same cutscene, any time you escape from danger your partner feels the need to tell you what just happened, the ending cutscene is a collection of flashbacks, and occasionally your own character will flash back to what just happened, have an internal monologue about what just happened, tell the partner what just happened, and then the partner will repeat it back to you.
*** This is especially bad during the longer cutscenes that have one or two breaches so you can save between them. The game assumes that you saved at each break and forgot all that happened. Kind of hilarious you see your partner reminisce about what happened a few seconds ago in a black-and-white flashback.
** The original game was pretty bad about this too.

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** ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness'' uses this a lot more than it should. Some of the more most memorable scenes get flashed back to multiple times in the same cutscene, any time you escape from danger your partner feels the need to tell you what just happened, the ending cutscene is a collection of flashbacks, and occasionally your own character will flash back to what just happened, have an internal monologue about what just happened, tell the partner what just happened, and then the partner will repeat it back to you.
***
you.\\\
This is especially bad during the longer cutscenes that have one or two breaches so you can save between them. The game assumes that you saved at each break and forgot all that happened. Kind of hilarious when you see your partner reminisce about what happened a few seconds ago in a black-and-white flashback.
** The original game was pretty bad about this too.
flashback.



* The ''Franchise/AceAttorney'' series plays this straight, however it subverts it more. The game's flashbacks to previous scenes many times, sometimes even to scenes from only minutes ago, however it also expects the player to remember facts from quite a bit ago. One of the most striking examples is at the end of case 2-4 where [[spoiler: you must use the available evidence to take down Matt Engarde while still saving Maya at the same time]]. You only get one change to present one piece of evidence and there is only one piece of evidence that can do this, plus you are given no help or hints as too what to do. Anyone who can't remember that [[spoiler:De Killer, the assassin who has kidnapped Maya, said his bond of trust is one of the keys to his operations with clients, as well as the fact that Matt Engarde stated in a brief encounter that the video tape he had was his "insurance" against De Killer]] is well and truly screwed at this point.
** To further show the point, many contradictions require you to present evidence that doesn't have contradictory text/content in the evidence screen information. Rather you have to remember a specific detail that was stated about the evidence beforehand, yet that's not been put into the evidence information. For example: Case 1-4 features a newspaper article about a giant monster that has been reported spotted in a lake. At one point you must present this article [[spoiler: to prove that a witness was at said lake looking for the monster. The proof is that the article says the monster made a "BANG!" noise and that the witnesses camera was set to respond to loud bangs.]] This fact is however not stated in the evidence screen so it is something that the player must remember on their own.
** The use of "The Guitar's Serenade" in 4-3 plays this trope straight. Be prepared to watch the music video for it several times.
*** Although even that's somewhat justified in that it's more of a case of replaying the video for dramatic effect, or just so that you have something other than normal character dialogue. Or it could be that the characters themselves need to repeat the video often. Considering how scatterbrained the Judge is, this isn't unlikely.
** Speaking of 4-3, that case also has the scene where Apollo hears the dying murder victim's last words. This scene is later replayed six or seven times, with the repeats sometimes less than a minute apart!
*** Although, this is actually a case of character/player perspective, with the song and last's words actually being repeated by the characters, rather then just being shown to the player, and it's lampshaded a few times. The characters, specifically Daryan, actually points out that they've heard The Guitar's Serenade way too much; "Man, man, man! How many times do we have to listen to the same thing?!", and The Judge mentions to Apollo that they've "heard the last words quite enough now", and specifically points out that time we see a flashback to it, Apollo is actually acting it out to the court.


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[[folder:Visual Novels]]
* The ''Franchise/AceAttorney'' series plays this straight most times, but subversions are not unheard of. The games flash back to previous scenes many times, sometimes even to scenes from only minutes ago. However, it also expects the player to remember facts from quite a bit ago. Many contradictions require you to present evidence that doesn't have contradictory text/content in the evidence screen information. Rather you have to remember a specific detail that was stated about the evidence beforehand, yet that's not been put into the evidence information.
** Notable straight plays:
*** ''VisualNovel/ApolloJusticeAceAttorney'' has Lamiroir's performance and the scene with the victim's last words replayed near a dozen of times, with the repeats sometimes less than a minute apart! You could argue that it's done for dramatic effect, but even so, it can pretty easily get annoying.
*** ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' has an over-the-top example where Phoenix recalls Nahyuta saying X earlier followed by a brief flashback to Nahyuta saying X.
** Subversions:
*** At the end of case 2-4, [[spoiler:you must use the available evidence to take down Matt Engarde while still saving Maya at the same time]]. You only get one change to present one piece of evidence and there is only one piece of evidence that can do this, plus you are given no help or hints as too what to do. Anyone who can't remember that [[spoiler:De Killer, the assassin who has kidnapped Maya, said his bond of trust is one of the keys to his operations with clients, as well as the fact that Matt Engarde stated in a brief encounter that the video tape he had was his "insurance" against De Killer]] is well and truly screwed at this point.
*** Case 1-4 features a newspaper article about a giant monster that has been reported spotted in a lake. At one point you must present this article [[spoiler: to prove that a witness was at said lake looking for the monster. The proof is that the article says the monster made a "BANG!" noise and that the witnesses camera was set to respond to loud bangs.]] This fact is however not stated in the evidence screen so it is something that the player must remember on their own.
[[/folder]]
24th Nov '16 6:03:50 PM CutePenguin123
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* Averted with ''VideoGame/GameDevStory'': If you release too many games with the same genre and type, you're fanbase will notice andstop buying your games.

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* Averted with ''VideoGame/GameDevStory'': If you release too many games with the same genre and type, you're your fanbase will notice andstop and stop buying your games.
24th Nov '16 6:02:57 PM CutePenguin123
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* Averted with ''VideoGame/GameDevStory'': If you release too many games with the same genre and type, you're fanbase will notice andstop buying your games.
18th Sep '16 7:30:50 PM nombretomado
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* And again used in ''VideoGame/AlanWake''. The episodes, however, are quite long. Granted, ''Alan Wake'' is designed to emulate a TV Mini-series, to the extent that each of the game's six episodes has a "PreviouslyOn AlanWake" segment at the beginning. It's also useful for those who quit playing at the end of the previous episode to [[NowWhereWasIGoingAgain catch-up]].

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* And again used in ''VideoGame/AlanWake''. The episodes, however, are quite long. Granted, ''Alan Wake'' is designed to emulate a TV Mini-series, to the extent that each of the game's six episodes has a "PreviouslyOn AlanWake" Alan Wake" segment at the beginning. It's also useful for those who quit playing at the end of the previous episode to [[NowWhereWasIGoingAgain catch-up]].
10th Sep '16 11:10:07 PM WillBGood
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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[{{Instrumentality}} Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation [[strike:causing a series of flashbacks...]]]]

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* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[{{Instrumentality}} [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation [[strike:causing a series of flashbacks...]]]]
10th Jul '16 8:12:55 AM IndirectActiveTransport
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* Wrestling/{{WWE}}'s and {{TNA}}'s ProfessionalWrestling programs are absolutely peppered with "Moments Ago" replays, usually upon returning from commercial breaks. (In the case of RAW, which is shot live, this will usually be something that happened ''during'' the commercial break.)
** Also in the case where a storyline and/or character is quickly chucked out and it's expected that people will simply not remember it or will be nice enough to overlook it. The IWC frequently does neither.

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* Wrestling/{{WWE}}'s and {{TNA}}'s Wrestling/{{TNA}}'s ProfessionalWrestling programs are absolutely peppered with "Moments Ago" replays, usually upon returning from commercial breaks. (In the case of RAW, which is shot live, this will usually be something that happened ''during'' the commercial break.)
** Also in the case where a storyline an angle([[InsistentTerminology storyline]]) and/or character gimmick(character) is quickly chucked out and it's expected that people will simply not remember it or will be nice enough to overlook it. The IWC frequently does neither. You're supposed to give the fans three months before things can be dropped.



* ProfessionalWrestling subverts this trope. Wrestling/JimCornette declared the "Seven Year Rule", which states that after 7 years have passed it's safe to recycle a character, gimmick and/or storyline. For example, Carlito Caribbean Cool's gimmick had a substantial overlap with that of Razor Ramon, but because enough time had passed since Scott Hall quit portraying Razor, Carlito got over.

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* ProfessionalWrestling subverts this trope. Wrestling/JimCornette declared the "Seven Year Rule", which states that after 7 years have passed it's safe to recycle a character, gimmick and/or storyline. For example, Carlito Wrestling/{{Carlito|Colon}} Caribbean Cool's gimmick had a substantial overlap with that of Razor Ramon, but because enough time had passed since Scott Hall Wrestling/ScottHall quit portraying Razor, Carlito got over.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ViewersAreGoldfish