History Main / ViewersAreGoldfish

29th Sep '17 9:53:49 AM TheCuza
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* ''VideoGame/RiseOfTheTombRaider'''s tutorial messages ''never'' let up. You could be in TheVeryDefinitelyFinalDungeon and the game will still refuse to believe that your dumb goldfish ass can remember what button makes arrows on your own. You learn how to make arrows in the very first area, by the way.
13th Sep '17 11:02:01 AM TheSinful
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*** Mocked to hell and back in ''WebVideo/YuGiOhTheAbridgedSeries'' where multiple characters insist no one knows what Pot of Greed does.
27th Aug '17 10:18:10 AM nombretomado
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* ''VideoGame/ArTonelico''. After the hero crashes his airship, he recounts how he crashed his airship, then goes into a flashback of the events of getting to the airship and the dialogue around it, which happened ''a minute ago''. Additionally, when they run into the airship bay, he exclaims "This... is the airship!" as though he's surprised to find it there. Maybe it's the hero who's a goldfish...
* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation causing a series of flashbacks... Justified though, as you're watching the remains of her memories as her mind is slowly being erased.]]

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* ''VideoGame/ArTonelico''.''VideoGame/ExaPico'':
** ''VideoGame/ArTonelicoMelodyOfElemia''.
After the hero crashes his airship, he recounts how he crashed his airship, then goes into a flashback of the events of getting to the airship and the dialogue around it, which happened ''a minute ago''. Additionally, when they run into the airship bay, he exclaims "This... is the airship!" as though he's surprised to find it there. Maybe it's the hero who's a goldfish...
* ** ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has a couple of series of flashbacks that end with one of these. Particularly egregious [[spoiler: when Cocona tells you to Dive into her to stop [[AssimilationPlot Hibernation]], causing a series of flashbacks that end with one of Cocona telling you to Dive into her to stop Hibernation causing a series of flashbacks... Justified though, as you're watching the remains of her memories as her mind is slowly being erased.]]
22nd Aug '17 1:44:40 PM rjd1922
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Sort of like how executives think viewers are stupid, they also think you have [[ForgetfulJones the memory of a goldfish]], which, according to an incorrect urban legend, lasts about three seconds[[note]]real life goldfish have been proven to have longer memory; a study concluded a maximum limit of seven months. And, if you don't buy that, it's also been [[Series/MythBusters busted]][[/note]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[note]][[AdBreakDoubleTake It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]][[/note]] It may also come from an ancient survey that stated that [[WeAllLiveInAmerica Americans]] change the channel 20 times every minute on average.[[note]]Though even if that is true, for the entertainment industry to base this whole trope around it only proves that they [[LiesDamnedLiesAndStatistics have no idea how to properly interpret statistics]].[[/note]]

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Sort of like how how executives think viewers are stupid, ViewersAreMorons, they also think you have [[ForgetfulJones the memory of a goldfish]], which, according to an incorrect urban legend, lasts about three seconds[[note]]real life goldfish have been proven to have longer memory; a study concluded a maximum limit of seven months. And, if you don't buy that, it's also been [[Series/MythBusters busted]][[/note]]. Because remembering what happens over the course of a ''whole thirty minutes'' or, god forbid, ''an hour'', is too difficult for [[ThisLoserIsYou your general media consumer,]] there is a handy little device called a {{Flashback}} that can be used to rewind, oh, five minutes or so to say, "Hey! This just happened, moron!" [[note]][[AdBreakDoubleTake It may also be the case that a viewer has tuned in partway through the program or series, and therefore has no memory of what happened even moments earlier.]][[/note]] It may also come from an ancient survey that stated that [[WeAllLiveInAmerica Americans]] change the channel 20 times every minute on average.[[note]]Though even if that is true, for the entertainment industry to base this whole trope around it only proves that they [[LiesDamnedLiesAndStatistics have no idea how to properly interpret statistics]].[[/note]]
15th Jun '17 9:05:36 PM louisXVI
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* Newspaper and magazine writers will often re-introduce a character in a story every few paragraphs, just to remind viewers who they are. Even TV news does this a fair bit, particularly on longer stories. For example, on first reference, "Joe Hackenmueller, who works at the hospital, says he saw the killer escape." Then a couple references to "Hackenmueller said..." or "Hackenmueller did..." followed by "Hackenmueller, the hospital worker..."

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* Newspaper and magazine writers will often re-introduce a character in a story every few paragraphs, just to remind viewers readers who they are. Even TV news does this a fair bit, particularly on longer stories. For example, on first reference, "Joe Hackenmueller, who works at the hospital, says he saw the killer escape." Then a couple references to "Hackenmueller said..." or "Hackenmueller did..." followed by "Hackenmueller, the hospital worker..."
15th Jun '17 9:01:33 PM louisXVI
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* Newspaper and magazine writers will often re-introduce a character in a story every few paragraphs, just to remind viewers who they are. Even TV news does this a fair bit, particularly on longer stories. For example, on first reference, "Joe Hackenmueller, who works at the hospital, says he saw the killer escape." Then a couple references to "Hackenmueller said..." or "Hackenmueller did..." followed by "Hackenmueller, the hospital worker..."
4th Jun '17 4:11:39 PM Gammaween10
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* The ''VideoGame//MetalGear'' series can sometimes be guilty of this. Snake ''[[ParrotExposition repeats everything everyone tells him, but in an inquisitive tone]].'' "The key is made of a shape-memory alloy!" "A ''shape-memory alloy''?!" "Yes! It changes based on the temperature!" "It changes based on the temperature, huh?" This actually becomes FridgeBrilliance when you realize Snake doesn't do this to benefit the player, since the player often has no use for the information anyway. He does it so he himself remembers what he is searching for. Not very effective when Snake does this when informed about something he should already know about, such as ''the sights on a freakin' rifle.'' Thanks, Nastasha!

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* The ''VideoGame//MetalGear'' ''VideoGame/MetalGear'' series can sometimes be guilty of this. Snake ''[[ParrotExposition repeats everything everyone tells him, but in an inquisitive tone]].'' "The key is made of a shape-memory alloy!" "A ''shape-memory alloy''?!" "Yes! It changes based on the temperature!" "It changes based on the temperature, huh?" This actually becomes FridgeBrilliance when you realize Snake doesn't do this to benefit the player, since the player often has no use for the information anyway. He does it so he himself remembers what he is searching for. Not very effective when Snake does this when informed about something he should already know about, such as ''the sights on a freakin' rifle.'' Thanks, Nastasha!



* ''VideoGame/SigmaStarSaga'', like ''Franchise/MetalGear'', makes heavy use of ParrotExposition, but unlike in ''Metal Gear'', it's not a character trait. Rather, Recker does it when and only when you're told at the end of an {{Infodump}} that advancing the plot will require an action other than killing things. Since he usually uses similar words to the previous speaker, it's not a case of ViewersAreMorons, but since skipping dialogue skips partway through a conversation rather than skipping the entire thing, and since Recker's repetition is always the first thing said after a skip, it apparently caters to those who consider the plot [[PlayTheGameSkipTheStory irrelevant]].

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* ''VideoGame/SigmaStarSaga'', like ''Franchise/MetalGear'', ''VideoGame/MetalGear'', makes heavy use of ParrotExposition, but unlike in ''Metal Gear'', it's not a character trait. Rather, Recker does it when and only when you're told at the end of an {{Infodump}} that advancing the plot will require an action other than killing things. Since he usually uses similar words to the previous speaker, it's not a case of ViewersAreMorons, but since skipping dialogue skips partway through a conversation rather than skipping the entire thing, and since Recker's repetition is always the first thing said after a skip, it apparently caters to those who consider the plot [[PlayTheGameSkipTheStory irrelevant]].
4th Jun '17 6:47:28 AM pointycatears
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* It's a fairly common joke in comedy cartoons in the '80s and '90s to have a character wondering "didn't I say that already?", especially since so many serious cartoons play it straight, repeating the last scene you saw before the commercial break. (This is extra funny on releases with no commercials.)

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* It's a fairly common joke in comedy cartoons in the '80s and '90s to have a character wondering "didn't I say that already?", especially since so many serious cartoons play it straight, [[AdBreakDoubleTake repeating the last scene you saw before the commercial break.break]]. (This is extra funny on releases with no commercials.)
26th May '17 5:53:13 PM candleeater
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* This is a frequent criticism of Wrestling/VinceRusso's booking. If Russo wrote ''Game of Thrones'', Ned would get killed, Jon Snow would attack Rob and the Red Wedding would happen all in the first episode.
25th May '17 4:19:59 AM Kadorhal
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* If a top or upper-midcard wrestler is injured for a substantial period of time, [[HeelFaceReturn he will ALWAYS come back as a Face]]. Even if he was the most despicable and dastardly of Heels at the time of his injury. Ironically, Wrestling/KurtAngle once vocally pointed this out upon Wrestling/TripleH's return from a nasty quad tear and was made out to be a huge jerk for doing so.
* ProfessionalWrestling subverts this trope. Wrestling/JimCornette declared the "Seven Year Rule", which states that after 7 years have passed it's safe to recycle a character, gimmick and/or storyline. For example, Wrestling/{{Carlito|Colon}} Caribbean Cool's gimmick had a substantial overlap with that of Razor Ramon, but because enough time had passed since Wrestling/ScottHall quit portraying Razor, Carlito got over.

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* If a top or upper-midcard wrestler is injured for a substantial period of time, [[HeelFaceReturn he will ALWAYS come back as a Face]]. Even if he was the most despicable and dastardly of Heels at the time of his injury. Ironically, Wrestling/KurtAngle once vocally pointed this out upon Wrestling/TripleH's return from a nasty quad tear tear, and was [[DesignatedVillain made out to be a huge jerk jerk]] for doing so.
* ProfessionalWrestling Professional wrestling subverts this trope. Wrestling/JimCornette declared the "Seven Year Rule", which states that after 7 years have passed it's safe to recycle a character, gimmick and/or storyline. For example, Wrestling/{{Carlito|Colon}} Caribbean Cool's gimmick had a substantial overlap with that of Razor Ramon, but because enough time had passed since Wrestling/ScottHall quit portraying Razor, Carlito got over.



* Also used in ''[[VideoGame/{{Siren}} Blood Curse: Siren]].'' The episodes are so short you wouldn't normally stop after just one, yet they remind you of what you just did twenty minutes ago. Now if you were playing the episodes as they came out, this was mildly helpful and made sense, but if you're playing the boxed console release today it can get annoying.

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* Also used in ''[[VideoGame/{{Siren}} ''VideoGame/{{Siren}}: Blood Curse: Siren]].'' Curse''. The episodes are so short you wouldn't normally stop after just one, yet they remind you of what you just did twenty minutes ago. Now if you were playing the episodes as they came out, this was mildly helpful and made sense, but if you're playing the boxed console release today it can get annoying.



* The ''Franchise/MetalGear'' series can sometimes be guilty of this. Snake ''[[ParrotExposition repeats everything everyone tells him, but in an inquisitive tone]].'' "The key is made of a shape-memory alloy!" "A ''shape-memory alloy''?!" "Yes! It changes based on the temperature!" "It changes based on the temperature, huh?" This actually becomes FridgeBrilliance when you realize Snake doesn't do this to benefit the player, since the player often has no use for the information anyway. He does it so he himself remembers what he is searching for. Not very effective when Snake does this when informed about something he should already know about, such as ''the sights on a freakin' rifle.'' Thanks, Nastasha!

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* The ''Franchise/MetalGear'' ''VideoGame//MetalGear'' series can sometimes be guilty of this. Snake ''[[ParrotExposition repeats everything everyone tells him, but in an inquisitive tone]].'' "The key is made of a shape-memory alloy!" "A ''shape-memory alloy''?!" "Yes! It changes based on the temperature!" "It changes based on the temperature, huh?" This actually becomes FridgeBrilliance when you realize Snake doesn't do this to benefit the player, since the player often has no use for the information anyway. He does it so he himself remembers what he is searching for. Not very effective when Snake does this when informed about something he should already know about, such as ''the sights on a freakin' rifle.'' Thanks, Nastasha!
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