History Main / VideogameTropes

11th May '18 12:09:23 PM Bisected8
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* CanonIdentifier \\
Multiple {{Player Character}}s are given different titles to distinguish them from one another.
15th Mar '18 12:11:30 PM Pichu-kun
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* MovedToTheNextConsole \\
In development, a game is moved from one console to the newest hardware, usually due to being a late-release title.
9th Feb '18 4:49:11 AM Camwood
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* LootBoxes \\
A form of microtransactions--pay money to get a box (or something else) filled with RandomLoot.
27th Jan '18 3:00:11 AM SeaRover
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26th Jan '18 6:32:04 AM SeaRover
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* GameGourmet: All manner of food along the way with which to feed the player character.
23rd Jan '18 9:47:53 PM Camwood
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The monster (in monster battlers) or card (in card battlers) for beginners, which dquickly becomes useless.

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The monster (in monster battlers) or card (in card battlers) for beginners, which dquickly quickly becomes useless.
22nd Jan '18 6:43:37 PM Basara-kun
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* TrainingStage \\
A stage where the players can train freely the moves they will use in the game.
16th Jan '18 5:33:13 PM BeerBaron
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* VideoGameDelegationPenalty \\
By delegating a certain in-game task or mechanic to the AI or a NPC, you get a less desirable result than when you do it yourself.
7th Nov '17 5:24:50 PM Twiddler
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A videogame forcibly automates something traditionally player-controlled in that genre of game.

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A videogame video game forcibly automates something traditionally player-controlled in that genre of game.



Videogame levels get more dangerous once it's night.

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Videogame Video game levels get more dangerous once it's night.
26th Oct '17 6:50:44 PM Pichu-kun
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* SelfContainedDemo \\
A video game demo that uses original levels instead of reusing levels from the final product.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameTropes