History Main / VideogameStealing

30th May '17 8:55:42 PM Steven
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* ''VideoGame/FinalFantasyXI'' had the things you could steal be things that the enemy could logically have, such as enemy currency from the humanoid and sentient Beastmen, but not from giant pots or worms. Everything else this trope stands for, however, is followed dutifully.

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* ''VideoGame/FinalFantasyXI'' had the things items you could can steal be things that the enemy could logically have, such as enemy currency from the humanoid and sentient Beastmen, but not from giant pots or worms. Everything else this trope stands for, however, is followed dutifully.dutifully.
* ''VideoGame/FinalFantasyXIV'' has an odd take with stealing. Ninjas have the Mug skill whose effects change depending on which poison you use. One of them gives Mug a slight chance of having additional loot drop from the target if the attack was the finishing blow, even though you aren't actually stealing anything. Using the other poison changes Mug to absorb the target's HP instead.
20th May '17 12:17:45 PM nombretomado
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* The ''Franchise/{{Ultima}}'' series usually avoided this trope completely, but still gave opportunities to steal.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series usually avoided this trope completely, but still gave opportunities to steal.
25th Apr '17 8:29:46 AM 32_Footsteps
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25th Apr '17 8:29:22 AM 32_Footsteps
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[[folder:Driving Game]]
* This becomes a mechanic in the battle mode of later ''Franchise/MarioKart'' titles - if a player rams into another player with the boost from a [[NitroBoost mushroom]], rather than just spin out their opponent, the player who used the mushroom would take one of their opponent's balloons. With [[RandomDrops luck]]/skill, it would be possible to extend beyond the usual three hit points given in the mode.
23rd Apr '17 2:49:21 PM FurryKef
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* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' pickpocketing generates a random new item rather than taking an item the monster alread has, so pickpocketing the monsters and then killing them nets you more loot than just killing them.

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* In ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' pickpocketing generates a random new item rather than taking an item the monster alread already has, so pickpocketing the monsters and then killing them nets you more loot than just killing them.
21st Apr '17 7:38:52 PM morenohijazo
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* In ''EvilIslands'' animal/monster corpses can be looted for valuable body parts. The same parts can be ''stolen'' from their owners if you manage to sneak up to them from behind.

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* In ''EvilIslands'' ''VideoGame/EvilIslands'' animal/monster corpses can be looted for valuable body parts. The same parts can be ''stolen'' from their owners if you manage to sneak up to them from behind.
16th Mar '17 9:27:04 PM MemeHater
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** It should be noted that this ability wasn't nearly the amazing a talent as VideoGameStealing could be in other games. The lockboxes had minor money and some useful trade skill items, but nothing too rare or hard to get. In addition the lockbox had to be lock-picked (which required training the skill by lockpicking different types of boxes) and some slight time spent picking each box. Between the lost of inventory slots filled with lockboxes (you won't have time to open in a dungeon) and the time it takes to actually open the lockbox the whole ability is okay, but not much better then spending the lockpicking time killing things the old fashioned way.
** It used to be fairly handy for getting the various poisons and other items rogues regularly needed for their abilities, and these items are still found in them as VendorTrash when the requirements were removed.
3rd Mar '17 3:11:14 PM Winter
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*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.
22nd Feb '17 11:48:37 AM Winter
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* In ''{{VideoGame/Arcanum}}'', a skilled thief can strip people off their ''plate armor'' without them noticing. Moreover, using a [[LuckManipulationMechanic Fate Point]] allows even the clumsiest PC to do this.
* ''VideoGame/TheElderScrollsVSkyrim'':
** The player, with the right perks, can get 100 in Pickpocket, Stealth, and the highest level perks in both those trees, allowing them to steal someone's armor and weapons ''while fighting them''.
** If you're good enough with both Steal and Pickpocket, you can actually ''steal the heart right out of a Briarheart's chest''. [[AreTheseWiresImportant They will promptly fall over dead]] while you giggle maniacally.
* In ''VideoGame/{{Fallout 4}}'', a sneaky character can take the ammo from enemies' guns, their weapons, and most spectacularly you can [[AreTheseWiresImportant steal the power source]] for their power armor, forcing them to leave it. There's something satisfying about knowing that, at any point, you can completely ruin an enemy's sense of protection by ruining both his weapon and armor.



** In ''VideoGame/FinalFantasyTactics'', the Thief's ''cheapest'' ability is "[[CharmPerson Steal Heart]]," charming the opposite gender and monsters.
*** ''VideoGame/FinalFantasyTacticsAdvance'' has the Soldier's "Mug" ability, or the PercussiveMaintenance approach to stealing: bop the enemy on the head, and money falls out of their pockets.
*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.



* In ''VideoGame/FinalFantasyTactics'' many of the most powerful items in the game can only be acquired by stealing them from enemies mid-battle. Furthermore, you're allowed to steal helmets off people's heads, weapons out of their hands (which they can't use anymore), and armor and clothes right off of people's backs.

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* In ''VideoGame/FinalFantasyTactics'' many of the most powerful items in the game can only be acquired by stealing them from enemies mid-battle. Furthermore, you're allowed to steal helmets off people's heads, weapons out of their hands (which they can't use anymore), and armor and clothes right off of people's backs. They also have the ability "[[CharmPerson Steal Heart]]," which can charm the opposite gender and monsters.



** ''VideoGame/FinalFantasyTacticsAdvance'' lets you steal just about anything related to your enemy, including stats, experience and skills. That's one good thief. The one and only thing you can't steal? ''Boots''. Stealing plate mail off someone is trivial, and you can't steal someone's armor if they're unconscious -- but you ''can'' still steal it if they've been ''turned into a [[StandardStatusEffects frog]]''. And in some cases, stealing the weapons will not disarm the enemy - they will immediately pull out a spare. And they have a ''lot'' of spares. It is made even more interesting when, after a dozen or so spares, they pull out a ''different, better'' weapon... which you immediately can steal, and in most cases is what you are actually after in the first place.

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** ''VideoGame/FinalFantasyTacticsAdvance'' lets you steal just about anything related to your enemy, including stats, experience and skills. That's one good thief. The one and only thing you can't steal? ''Boots''.''Boots'', probably to prevent characters from losing the ability to stand on terrain that cannot be traversed without special equipment. Stealing plate mail off someone is trivial, and you can't steal someone's armor if they're unconscious -- but you ''can'' still steal it if they've been ''turned into a [[StandardStatusEffects frog]]''. And in some cases, stealing the weapons will not disarm the enemy - they will immediately pull out a spare. And they have a ''lot'' of spares. It is made even more interesting when, after a dozen or so spares, they pull out a ''different, better'' weapon... which you immediately can steal, and in most cases is what you are actually after in the first place. In addition to Thieves, the Soldier class has the "Mug" ability, a blow to the head that makes money fall out of enemies' pockets.


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*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.


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** In ''VideoGame/{{Fallout 4}}'', a sneaky character can take the ammo from enemies' guns, their weapons, and most spectacularly you can [[AreTheseWiresImportant steal the power source]] for their power armor, forcing them to leave it. There's something satisfying about knowing that, at any point, you can completely ruin an enemy's sense of protection by ruining both his weapon and armor.


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* In ''{{VideoGame/Arcanum}}'', a skilled thief can strip people off their ''plate armor'' without them noticing. Moreover, using a [[LuckManipulationMechanic Fate Point]] allows even the clumsiest PC to do this.
21st Jan '17 5:56:39 AM Morgenthaler
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* In ''VideoGame/AssassinsCreedII'' (and by extension ''VideoGame/AssassinsCreedBrotherhood'') Ezio could steal small amounts of money from people just by bumping into them. Quite fun just to way through a crowded street stealing from everybody leaving tens of confused people - although they'll rapidly figure things out and start shouting for the watch. Also paying a herald and then stealing the money back is an Achievement in the Da Vinci Disappearance DLC.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' adds the 'Counter Steal' move as one of the defensive options; if timed correctly Ezio both dodges a guards attack and uses his hookblade to grab ''all'' the money, ammunition and bomb supplies the guard is carrying, which would otherwise require looting the guard's corpse. This also stuns the target for a second as he tries to figure out what on earth just happened.

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* ''Franchise/AssassinsCreed'':
**
In ''VideoGame/AssassinsCreedII'' (and by extension ''VideoGame/AssassinsCreedBrotherhood'') Ezio could steal small amounts of money from people just by bumping into them. Quite fun just to way through a crowded street stealing from everybody leaving tens of confused people - although they'll rapidly figure things out and start shouting for the watch. Also paying a herald and then stealing the money back is an Achievement in the Da Vinci Disappearance DLC.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' ''VideoGame/AssassinsCreedRevelations'' adds the 'Counter Steal' move as one of the defensive options; if timed correctly Ezio both dodges a guards attack and uses his hookblade to grab ''all'' the money, ammunition and bomb supplies the guard is carrying, which would otherwise require looting the guard's corpse. This also stuns the target for a second as he tries to figure out what on earth just happened.
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