History Main / VideogameStealing

16th Mar '17 9:27:04 PM MemeHater
Is there an issue? Send a Message


** It should be noted that this ability wasn't nearly the amazing a talent as VideoGameStealing could be in other games. The lockboxes had minor money and some useful trade skill items, but nothing too rare or hard to get. In addition the lockbox had to be lock-picked (which required training the skill by lockpicking different types of boxes) and some slight time spent picking each box. Between the lost of inventory slots filled with lockboxes (you won't have time to open in a dungeon) and the time it takes to actually open the lockbox the whole ability is okay, but not much better then spending the lockpicking time killing things the old fashioned way.
** It used to be fairly handy for getting the various poisons and other items rogues regularly needed for their abilities, and these items are still found in them as VendorTrash when the requirements were removed.
3rd Mar '17 3:11:14 PM Winter
Is there an issue? Send a Message


*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.
22nd Feb '17 11:48:37 AM Winter
Is there an issue? Send a Message


* In ''{{VideoGame/Arcanum}}'', a skilled thief can strip people off their ''plate armor'' without them noticing. Moreover, using a [[LuckManipulationMechanic Fate Point]] allows even the clumsiest PC to do this.
* ''VideoGame/TheElderScrollsVSkyrim'':
** The player, with the right perks, can get 100 in Pickpocket, Stealth, and the highest level perks in both those trees, allowing them to steal someone's armor and weapons ''while fighting them''.
** If you're good enough with both Steal and Pickpocket, you can actually ''steal the heart right out of a Briarheart's chest''. [[AreTheseWiresImportant They will promptly fall over dead]] while you giggle maniacally.
* In ''VideoGame/{{Fallout 4}}'', a sneaky character can take the ammo from enemies' guns, their weapons, and most spectacularly you can [[AreTheseWiresImportant steal the power source]] for their power armor, forcing them to leave it. There's something satisfying about knowing that, at any point, you can completely ruin an enemy's sense of protection by ruining both his weapon and armor.



** In ''VideoGame/FinalFantasyTactics'', the Thief's ''cheapest'' ability is "[[CharmPerson Steal Heart]]," charming the opposite gender and monsters.
*** ''VideoGame/FinalFantasyTacticsAdvance'' has the Soldier's "Mug" ability, or the PercussiveMaintenance approach to stealing: bop the enemy on the head, and money falls out of their pockets.
*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.



* In ''VideoGame/FinalFantasyTactics'' many of the most powerful items in the game can only be acquired by stealing them from enemies mid-battle. Furthermore, you're allowed to steal helmets off people's heads, weapons out of their hands (which they can't use anymore), and armor and clothes right off of people's backs.

to:

* In ''VideoGame/FinalFantasyTactics'' many of the most powerful items in the game can only be acquired by stealing them from enemies mid-battle. Furthermore, you're allowed to steal helmets off people's heads, weapons out of their hands (which they can't use anymore), and armor and clothes right off of people's backs. They also have the ability "[[CharmPerson Steal Heart]]," which can charm the opposite gender and monsters.



** ''VideoGame/FinalFantasyTacticsAdvance'' lets you steal just about anything related to your enemy, including stats, experience and skills. That's one good thief. The one and only thing you can't steal? ''Boots''. Stealing plate mail off someone is trivial, and you can't steal someone's armor if they're unconscious -- but you ''can'' still steal it if they've been ''turned into a [[StandardStatusEffects frog]]''. And in some cases, stealing the weapons will not disarm the enemy - they will immediately pull out a spare. And they have a ''lot'' of spares. It is made even more interesting when, after a dozen or so spares, they pull out a ''different, better'' weapon... which you immediately can steal, and in most cases is what you are actually after in the first place.

to:

** ''VideoGame/FinalFantasyTacticsAdvance'' lets you steal just about anything related to your enemy, including stats, experience and skills. That's one good thief. The one and only thing you can't steal? ''Boots''.''Boots'', probably to prevent characters from losing the ability to stand on terrain that cannot be traversed without special equipment. Stealing plate mail off someone is trivial, and you can't steal someone's armor if they're unconscious -- but you ''can'' still steal it if they've been ''turned into a [[StandardStatusEffects frog]]''. And in some cases, stealing the weapons will not disarm the enemy - they will immediately pull out a spare. And they have a ''lot'' of spares. It is made even more interesting when, after a dozen or so spares, they pull out a ''different, better'' weapon... which you immediately can steal, and in most cases is what you are actually after in the first place. In addition to Thieves, the Soldier class has the "Mug" ability, a blow to the head that makes money fall out of enemies' pockets.


Added DiffLines:

*** For an inversion, the one type of a equipment in ''Tactics Advance'' you can't steal is footwear. Presumably, this has less to do with the logical impossibility of stealing the shoes of some who's still on their feet, and more to do with safeguarding characters from losing the ability to stand on normally untraversable terrain while they're still standing on it.


Added DiffLines:

** In ''VideoGame/{{Fallout 4}}'', a sneaky character can take the ammo from enemies' guns, their weapons, and most spectacularly you can [[AreTheseWiresImportant steal the power source]] for their power armor, forcing them to leave it. There's something satisfying about knowing that, at any point, you can completely ruin an enemy's sense of protection by ruining both his weapon and armor.


Added DiffLines:

* In ''{{VideoGame/Arcanum}}'', a skilled thief can strip people off their ''plate armor'' without them noticing. Moreover, using a [[LuckManipulationMechanic Fate Point]] allows even the clumsiest PC to do this.
21st Jan '17 5:56:39 AM Morgenthaler
Is there an issue? Send a Message


* In ''VideoGame/AssassinsCreedII'' (and by extension ''VideoGame/AssassinsCreedBrotherhood'') Ezio could steal small amounts of money from people just by bumping into them. Quite fun just to way through a crowded street stealing from everybody leaving tens of confused people - although they'll rapidly figure things out and start shouting for the watch. Also paying a herald and then stealing the money back is an Achievement in the Da Vinci Disappearance DLC.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' adds the 'Counter Steal' move as one of the defensive options; if timed correctly Ezio both dodges a guards attack and uses his hookblade to grab ''all'' the money, ammunition and bomb supplies the guard is carrying, which would otherwise require looting the guard's corpse. This also stuns the target for a second as he tries to figure out what on earth just happened.

to:

* ''Franchise/AssassinsCreed'':
**
In ''VideoGame/AssassinsCreedII'' (and by extension ''VideoGame/AssassinsCreedBrotherhood'') Ezio could steal small amounts of money from people just by bumping into them. Quite fun just to way through a crowded street stealing from everybody leaving tens of confused people - although they'll rapidly figure things out and start shouting for the watch. Also paying a herald and then stealing the money back is an Achievement in the Da Vinci Disappearance DLC.
** ''[[VideoGame/AssassinsCreedRevelations Revelations]]'' ''VideoGame/AssassinsCreedRevelations'' adds the 'Counter Steal' move as one of the defensive options; if timed correctly Ezio both dodges a guards attack and uses his hookblade to grab ''all'' the money, ammunition and bomb supplies the guard is carrying, which would otherwise require looting the guard's corpse. This also stuns the target for a second as he tries to figure out what on earth just happened.
21st Jan '17 5:55:19 AM Morgenthaler
Is there an issue? Send a Message


* The ''AtelierIris'' series and the subsequent ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' series allow you to steal the bones and eyes off dragons, or the underwear off of demons and angels!

to:

* The ''AtelierIris'' ''VideoGame/AtelierIris'' series and the subsequent ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' series allow you to steal the bones and eyes off dragons, or the underwear off of demons and angels!



* UltimaOnline: used to let you steal from anyone, player or humanoid NPC alike. Players often had rather elaborate counter measures against such actions. Locked boxes, poisons, explosives, nested containers full of decoys. To walk up to a bank and see someone suddenly explode wasn't uncommon.

to:

* UltimaOnline: ''VideoGame/UltimaOnline'': used to let you steal from anyone, player or humanoid NPC alike. Players often had rather elaborate counter measures against such actions. Locked boxes, poisons, explosives, nested containers full of decoys. To walk up to a bank and see someone suddenly explode wasn't uncommon.



* In EarthTaken 2 the player can commit theft [[https://www.youtube.com/watch?v=UWmKBBpICck&list=UU3Q13RAmFVfDkYOWnnqFM2A#t=0h14m0s without even realizing that they are actually stealing.]]

to:

* In EarthTaken 2 ''VideoGame/EarthTaken 2'' the player can commit theft [[https://www.youtube.com/watch?v=UWmKBBpICck&list=UU3Q13RAmFVfDkYOWnnqFM2A#t=0h14m0s without even realizing that they are actually stealing.]]



* ''CastleWolfenstein''. In the original Apple II version by Muse Software your character could steal [[DressingAsTheEnemy the uniform of a guard]] or the bulletproof vest of an SS trooper and then put it on and use it, all while holding the guard/trooper at gunpoint. This was the best way to kill an SS Trooper, actually, since it usually took a full clip or more to take one down. Sneaking up on them, telling them to give you their bulletproof vest and then shooting them? One.
* In ''DigimonWorld3'', some monsters carry items. These are sometimes collected as spoils after the battle, or can be stolen by using one of two attacks that have the bonus effect of maybe (yes, ''maybe'') stealing the enemy's object, "Picking Claw" or "Snapping Claw". Of course, enemies never think of using these items, some of which have [[GameBreaker game breakingly]] good effects, like being able to attack two to three times in a single round or counter an opponent's attack with one that causes more damage ''for free'', even when the monsters themselves use techniques with similar effects (For instance, the Etemon line has a chance of carrying healing items, and yet they prefer to waste MP on healing techniques [[WhatAnIdiot instead of using the item that heals more HP than they can possibly have]]). Worse, some monsters have items with a constant effect (accessories that add a highly visible elemental effect to your physical attack) ''and still don't use them'', so the game essentially handicaps itself for no reason.

to:

* ''CastleWolfenstein''.''VideoGame/CastleWolfenstein''. In the original Apple II version by Muse Software your character could steal [[DressingAsTheEnemy the uniform of a guard]] or the bulletproof vest of an SS trooper and then put it on and use it, all while holding the guard/trooper at gunpoint. This was the best way to kill an SS Trooper, actually, since it usually took a full clip or more to take one down. Sneaking up on them, telling them to give you their bulletproof vest and then shooting them? One.
* In ''DigimonWorld3'', ''VideoGame/DigimonWorld3'', some monsters carry items. These are sometimes collected as spoils after the battle, or can be stolen by using one of two attacks that have the bonus effect of maybe (yes, ''maybe'') stealing the enemy's object, "Picking Claw" or "Snapping Claw". Of course, enemies never think of using these items, some of which have [[GameBreaker game breakingly]] good effects, like being able to attack two to three times in a single round or counter an opponent's attack with one that causes more damage ''for free'', even when the monsters themselves use techniques with similar effects (For instance, the Etemon line has a chance of carrying healing items, and yet they prefer to waste MP on healing techniques [[WhatAnIdiot instead of using the item that heals more HP than they can possibly have]]). Worse, some monsters have items with a constant effect (accessories that add a highly visible elemental effect to your physical attack) ''and still don't use them'', so the game essentially handicaps itself for no reason.



* In the ''FireEmblem'' series, most, if not all, of your enemy forces are humans. Thus, it makes sense for an enemy to carry an extra weapon or healing item. More importantly, you can't steal a weapon the enemy target is currently wielding, or any weapon at all in 6, 7, or 8. It gets a little ridiculous in 5, where a thief could steal anything that weighed less than him or her, and the user of a Thief Staff could steal anything... including a ''freaking ballistae''. In ''Fire Emblem 4'', thieves automatically stole an enemy's money (and ''only'' their money) when they hit one in combat (most enemies carried small amounts of money) and were the only units able to give money to any ally at will.

to:

* In the ''FireEmblem'' ''VideoGame/FireEmblem'' series, most, if not all, of your enemy forces are humans. Thus, it makes sense for an enemy to carry an extra weapon or healing item. More importantly, you can't steal a weapon the enemy target is currently wielding, or any weapon at all in 6, 7, or 8. It gets a little ridiculous in 5, where a thief could steal anything that weighed less than him or her, and the user of a Thief Staff could steal anything... including a ''freaking ballistae''. In ''Fire Emblem 4'', thieves automatically stole an enemy's money (and ''only'' their money) when they hit one in combat (most enemies carried small amounts of money) and were the only units able to give money to any ally at will.
8th Dec '16 1:45:12 PM Gess
Is there an issue? Send a Message

Added DiffLines:

* In ''EvilIslands'' animal/monster corpses can be looted for valuable body parts. The same parts can be ''stolen'' from their owners if you manage to sneak up to them from behind.
3rd Dec '16 2:29:04 AM anza_sb
Is there an issue? Send a Message


[[folder:Literature]]
* Being a LightNovel with video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's LuckStat. Good thing the main character [[BornLucky has a very high luck stat]].

to:

[[folder:Literature]]
[[folder:Anime and Manga]]
* Being a LightNovel with video game elements, ''LightNovel/KonoSuba'' Due to the series being set in an RPGMechanicsVerse, ''LightNovel/KonoSubarashiiSekaiNiShukufukuO'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's LuckStat. Good thing the main character [[BornLucky has a very high luck stat]].
30th Nov '16 6:57:48 PM themisterfree
Is there an issue? Send a Message

Added DiffLines:

[[folder:Game Shows]]
* You could argue that the "Take One Gift"/"TAKE!" cards from ''Series/{{Concentration}}'' could be this- a pair of cards on the board that when matched, [[ExactlyWhatItSaysOnTheTin allowed a player to take a prize from their opponent]]. It could be subverted or averted in a variety of ways, however- the other player might find the other pair of take cards and get their own prize back, they might not be able to use the card because the opponent doesn't have anything to take, or they just don't find it on the board (sometimes, it wasn't there at all- the 1970s Jack Narz run removed it after a while, and it only started appearing on the Creator/AlexTrebek version a few months into the run).
[[/folder]]
30th Nov '16 11:53:31 AM Shadoboy
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CitizensOfEarth'' has The Homeless Guy, who can take money or items from enemies, with bigger success rate the less HP the enemy has. Subverted tough: while the abilities serve the same function as stealing in other games, the Homeless Guy is actually begging for the enemy to spare some change.
15th Nov '16 7:45:36 AM crazysamaritan
Is there an issue? Send a Message


In video games, "stealing" is about more than just grabbing an object owned by somebody else and slipping it into your pocket before they notice. Many video games treat theft identically to looting corpses, minus the victim-being-dead part, letting the player "steal" from their enemies in ways that border on magical or otherwise turn the skill into an AcceptableBreakFromReality.

* First off, VideoGameStealing is ''fast''. Any thief can dip into their opponent's pockets - in the heat of combat, no less - in the same time it takes to swing a sword. This applies even if you're fighting something that doesn't ''have'' pockets. How did your thief lift a gold nugget from that giant rat? [[MST3KMantra Best not]] [[AssShove to think]] [[{{Squick}} about it]].
** In fact, in many games, VideoGameStealing [[CombatExclusiveHealing only works during battle]]. Your thief can pickpocket a 60-foot-tall hellbeast while it's trying to burn him to death, but not unaware passers-by on the street. In some cases, this can be explained by ethics: the character is only willing to steal from enemies, not [[WouldNotShootACivilian innocent people]].
** Weakening an enemy, by [[StandardStatusEffects putting it to sleep or paralyzing its body]], rarely makes it easier to steal from or increases the chance of better items stolen. Developers might argue that doing otherwise would make the UselessUsefulSpell into a GameBreaker. Players would argue it would merely make it NotCompletelyUseless.
* You can steal things like monster body parts or entire suits of armor that should be logically impossible to remove with sleight of hand, or even ''lift'', and the game won't redraw them as lacking that fang or suit of armor you just stole. You may even be able to steal things which are not actually physical objects -- emotions, or statistics for example. See ImpossibleThief.
* In many cases an item is not really treated as part of the enemy's possessions, and seems to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more, and the game won't redraw them as lacking that fang or suit of armor you just stole.
** In fact, once you defeat an enemy, it's too late to "steal" from them; for some reason, stealing before killing generates more rewards.
** This also means you can get different stuff by stealing from enemies than by killing them and looting their corpse, making you miss out on lots of neat stuff if you don't bring a thief along. There may even be "common" and "rare" items you can steal, extending the RandomlyDrops / RareRandomDrop paradigm to theft. Expect to pick up items or skills that increase the chance of a rare item being stolen, like a RandomDropBooster.
* Thieves can only steal one item at a time (or sometimes multiple copies of a single item), no matter how many the enemy is actually carrying.
* Combined with OrganDrops, Thieves may steal "items" that should logically cause death with its removal, or somehow the enemy may drop an extra copy of something it should only have one (like a skull).
* Sometimes you can steal ''the bad guy themselves''. Not that he (or it) will disappear or stop fighting or anything.

See also ImpossibleThief. BanditMook and MooksAteMyEquipment are two things that can happen when the enemies get fed up and decide to turn the tables on you.

[[IThoughtItMeant Not to be confused with]] Stealing Video Games; for that see UsefulNotes/ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.

to:

In video games, "stealing" is about more than just grabbing an object owned by somebody else and slipping it into your pocket before they notice. Many video games treat theft identically to looting corpses, minus the victim-being-dead part, letting the player "steal" from their enemies Video game mechanics often allow stealing in ways that border on magical or otherwise turn are obviously unrealistic, deriving from the skill into an AcceptableBreakFromReality.

* First off, VideoGameStealing
premise that stealing from a live body is ''fast''. Any thief can dip into their opponent's pockets - in just a little different from looting the heat of combat, no less - in corpse. Loot for players from a given monster may be generated at the same time as the monster's appearance and it takes may be possible to swing a sword. This applies even steal everything that the player would have looted if you're fighting it was killed first.

Generally one of the AcceptableBreaksFromReality, despite the FridgeLogic issues with OrganDrops where the character has stolen
something that doesn't ''have'' pockets. How did your thief lift a gold nugget from that giant rat? [[MST3KMantra Best not]] [[AssShove the enemy ''needs'' to think]] [[{{Squick}} about it]].
** In fact, in many games, VideoGameStealing [[CombatExclusiveHealing only works during battle]]. Your thief can pickpocket a 60-foot-tall hellbeast while it's trying to burn him to death,
live, but not unaware passers-by on they're attacking you anyway. While the street. In some cases, theft is usually fast, this can be explained by ethics: isn't ImpossibleTheft because the enemy knows exactly how you did it; GameplayAndStorySegregation. When the character is only willing to steal from enemies, not [[WouldNotShootACivilian innocent people]].
** Weakening an enemy, by [[StandardStatusEffects putting it to sleep or paralyzing its body]], rarely makes it easier to steal from or increases the chance of better items stolen. Developers might argue that doing otherwise would make the UselessUsefulSpell into a GameBreaker. Players would argue it would merely make it NotCompletelyUseless.
* You can steal things like monster body parts or entire suits of armor that should be logically impossible to remove with sleight of hand, or even ''lift'', and the game won't redraw them as lacking that fang or suit of armor you just stole. You may even be
able to steal things which are not actually physical objects -- emotions, or statistics for example. See ImpossibleThief.
* In many cases an item is not really treated as part of
the enemy's possessions, and seems plot or to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help advance an objective, it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more, and the game won't redraw them as lacking that fang or suit of armor you just stole.
** In fact, once you defeat an enemy, it's too late to "steal" from them; for some reason, stealing before killing generates more rewards.
** This also means you can get different stuff by stealing from enemies than by killing them and looting their corpse, making you miss out on lots of neat stuff if you don't bring a thief along. There
may even be "common" and "rare" items you can steal, extending the RandomlyDrops / RareRandomDrop paradigm to theft. Expect to pick up items count as ImpossibleTheft or skills that increase the chance of a rare item being stolen, like a RandomDropBooster.
* Thieves can only steal one item at a time (or sometimes multiple copies of a single item), no matter how many the enemy is actually carrying.
* Combined with OrganDrops, Thieves may steal "items" that should logically cause death with its removal, or somehow the enemy may drop an extra copy of something it should only have one (like a skull).
* Sometimes you can steal ''the bad guy themselves''. Not that he (or it) will disappear or stop fighting or anything.

See also ImpossibleThief.
subtrope.

BanditMook and MooksAteMyEquipment are two things that can happen when the enemies get fed up and decide to turn the tables on you.

[[IThoughtItMeant
you.
Not to be confused with]] with Stealing Video Games; for that see UsefulNotes/ReadOnlyMemory ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.
This list shows the last 10 events of 229. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameStealing