History Main / VideogameStealing

30th Nov '16 6:57:48 PM themisterfree
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[[folder:Game Shows]]
* You could argue that the "Take One Gift"/"TAKE!" cards from ''Series/{{Concentration}}'' could be this- a pair of cards on the board that when matched, [[ExactlyWhatItSaysOnTheTin allowed a player to take a prize from their opponent]]. It could be subverted or averted in a variety of ways, however- the other player might find the other pair of take cards and get their own prize back, they might not be able to use the card because the opponent doesn't have anything to take, or they just don't find it on the board (sometimes, it wasn't there at all- the 1970s Jack Narz run removed it after a while, and it only started appearing on the Creator/AlexTrebek version a few months into the run).
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30th Nov '16 11:53:31 AM Shadoboy
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* ''VideoGame/CitizensOfEarth'' has The Homeless Guy, who can take money or items from enemies, with bigger success rate the less HP the enemy has. Subverted tough: while the abilities serve the same function as stealing in other games, the Homeless Guy is actually begging for the enemy to spare some change.
15th Nov '16 7:45:36 AM crazysamaritan
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In video games, "stealing" is about more than just grabbing an object owned by somebody else and slipping it into your pocket before they notice. Many video games treat theft identically to looting corpses, minus the victim-being-dead part, letting the player "steal" from their enemies in ways that border on magical or otherwise turn the skill into an AcceptableBreakFromReality.

* First off, VideoGameStealing is ''fast''. Any thief can dip into their opponent's pockets - in the heat of combat, no less - in the same time it takes to swing a sword. This applies even if you're fighting something that doesn't ''have'' pockets. How did your thief lift a gold nugget from that giant rat? [[MST3KMantra Best not]] [[AssShove to think]] [[{{Squick}} about it]].
** In fact, in many games, VideoGameStealing [[CombatExclusiveHealing only works during battle]]. Your thief can pickpocket a 60-foot-tall hellbeast while it's trying to burn him to death, but not unaware passers-by on the street. In some cases, this can be explained by ethics: the character is only willing to steal from enemies, not [[WouldNotShootACivilian innocent people]].
** Weakening an enemy, by [[StandardStatusEffects putting it to sleep or paralyzing its body]], rarely makes it easier to steal from or increases the chance of better items stolen. Developers might argue that doing otherwise would make the UselessUsefulSpell into a GameBreaker. Players would argue it would merely make it NotCompletelyUseless.
* You can steal things like monster body parts or entire suits of armor that should be logically impossible to remove with sleight of hand, or even ''lift'', and the game won't redraw them as lacking that fang or suit of armor you just stole. You may even be able to steal things which are not actually physical objects -- emotions, or statistics for example. See ImpossibleThief.
* In many cases an item is not really treated as part of the enemy's possessions, and seems to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more, and the game won't redraw them as lacking that fang or suit of armor you just stole.
** In fact, once you defeat an enemy, it's too late to "steal" from them; for some reason, stealing before killing generates more rewards.
** This also means you can get different stuff by stealing from enemies than by killing them and looting their corpse, making you miss out on lots of neat stuff if you don't bring a thief along. There may even be "common" and "rare" items you can steal, extending the RandomlyDrops / RareRandomDrop paradigm to theft. Expect to pick up items or skills that increase the chance of a rare item being stolen, like a RandomDropBooster.
* Thieves can only steal one item at a time (or sometimes multiple copies of a single item), no matter how many the enemy is actually carrying.
* Combined with OrganDrops, Thieves may steal "items" that should logically cause death with its removal, or somehow the enemy may drop an extra copy of something it should only have one (like a skull).
* Sometimes you can steal ''the bad guy themselves''. Not that he (or it) will disappear or stop fighting or anything.

See also ImpossibleThief. BanditMook and MooksAteMyEquipment are two things that can happen when the enemies get fed up and decide to turn the tables on you.

[[IThoughtItMeant Not to be confused with]] Stealing Video Games; for that see UsefulNotes/ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.

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In video games, "stealing" is about more than just grabbing an object owned by somebody else and slipping it into your pocket before they notice. Many video games treat theft identically to looting corpses, minus the victim-being-dead part, letting the player "steal" from their enemies Video game mechanics often allow stealing in ways that border on magical or otherwise turn are obviously unrealistic, deriving from the skill into an AcceptableBreakFromReality.

* First off, VideoGameStealing
premise that stealing from a live body is ''fast''. Any thief can dip into their opponent's pockets - in just a little different from looting the heat of combat, no less - in corpse. Loot for players from a given monster may be generated at the same time as the monster's appearance and it takes may be possible to swing a sword. This applies even steal everything that the player would have looted if you're fighting it was killed first.

Generally one of the AcceptableBreaksFromReality, despite the FridgeLogic issues with OrganDrops where the character has stolen
something that doesn't ''have'' pockets. How did your thief lift a gold nugget from that giant rat? [[MST3KMantra Best not]] [[AssShove the enemy ''needs'' to think]] [[{{Squick}} about it]].
** In fact, in many games, VideoGameStealing [[CombatExclusiveHealing only works during battle]]. Your thief can pickpocket a 60-foot-tall hellbeast while it's trying to burn him to death,
live, but not unaware passers-by on they're attacking you anyway. While the street. In some cases, theft is usually fast, this can be explained by ethics: isn't ImpossibleTheft because the enemy knows exactly how you did it; GameplayAndStorySegregation. When the character is only willing to steal from enemies, not [[WouldNotShootACivilian innocent people]].
** Weakening an enemy, by [[StandardStatusEffects putting it to sleep or paralyzing its body]], rarely makes it easier to steal from or increases the chance of better items stolen. Developers might argue that doing otherwise would make the UselessUsefulSpell into a GameBreaker. Players would argue it would merely make it NotCompletelyUseless.
* You can steal things like monster body parts or entire suits of armor that should be logically impossible to remove with sleight of hand, or even ''lift'', and the game won't redraw them as lacking that fang or suit of armor you just stole. You may even be
able to steal things which are not actually physical objects -- emotions, or statistics for example. See ImpossibleThief.
* In many cases an item is not really treated as part of
the enemy's possessions, and seems plot or to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help advance an objective, it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more, and the game won't redraw them as lacking that fang or suit of armor you just stole.
** In fact, once you defeat an enemy, it's too late to "steal" from them; for some reason, stealing before killing generates more rewards.
** This also means you can get different stuff by stealing from enemies than by killing them and looting their corpse, making you miss out on lots of neat stuff if you don't bring a thief along. There
may even be "common" and "rare" items you can steal, extending the RandomlyDrops / RareRandomDrop paradigm to theft. Expect to pick up items count as ImpossibleTheft or skills that increase the chance of a rare item being stolen, like a RandomDropBooster.
* Thieves can only steal one item at a time (or sometimes multiple copies of a single item), no matter how many the enemy is actually carrying.
* Combined with OrganDrops, Thieves may steal "items" that should logically cause death with its removal, or somehow the enemy may drop an extra copy of something it should only have one (like a skull).
* Sometimes you can steal ''the bad guy themselves''. Not that he (or it) will disappear or stop fighting or anything.

See also ImpossibleThief.
subtrope.

BanditMook and MooksAteMyEquipment are two things that can happen when the enemies get fed up and decide to turn the tables on you.

[[IThoughtItMeant
you.
Not to be confused with]] with Stealing Video Games; for that see UsefulNotes/ReadOnlyMemory ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.
29th Oct '16 2:37:34 PM nombretomado
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* ''GuildWars2'' has the thief, who apparently can steal items from an opponent and use it against them.

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* ''GuildWars2'' ''VideoGame/GuildWars2'' has the thief, who apparently can steal items from an opponent and use it against them.
1st Oct '16 10:08:19 AM Prfnoff
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* In many cases an item is not really treated as part of the enemy's possessions, and seems to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more,

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* In many cases an item is not really treated as part of the enemy's possessions, and seems to be created at the moment you steal it. The enemy almost never uses the item itself even if doing so would help it out a lot (this can be justified with unintelligent monsters who might not know the true use of an item and are just carrying it around like a bird with a shiny object). If they ''do'' use the item themselves, stealing it from them won't keep them from using more, and the game won't redraw them as lacking that fang or suit of armor you just stole.
9th Sep '16 10:18:45 PM KhymChanur
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* In ''{{Elona}}'' you can only pickpocket items a monster already has, and the heavier the item is the longer it takes to steal, giving the victim and bystanders more time to notice your attempted theft. However, an item being worn makes no difference, so it's easier to steal a ring the monster is wearing than the plate-mail armor the monster is simply carrying.

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* In ''{{Elona}}'' you can only pickpocket items a monster already has, and the heavier the item is the longer it takes to steal, giving the victim and bystanders more time to notice your attempted theft. However, an item being worn makes no difference, so it's easier to steal a ring the monster is wearing than the plate-mail armor the monster is simply carrying.\\\
The pickpocket skill can also be used to pick up non-random items which are normally off-limits to the player, like a fishing pole lying on the floor of a fishing shop, making the skill double as a sort of "shoplifting" skill. But this also lets you do things like steal a blackjack table from a casino, or even uproot entire ''trees'' and carry them off. In fact, the fastest way to train the pickpocket skill is to wander around in the wilderness uprooting trees.
28th May '16 3:15:34 AM anza_sb
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* Being a LightNovel based on video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's LuckStat. Good thing the main character [[BornLucky has a very high luck stat]].

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* Being a LightNovel based on with video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's LuckStat. Good thing the main character [[BornLucky has a very high luck stat]].
28th May '16 3:11:47 AM anza_sb
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* Being a LightNovel based on video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's luck stat.

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* Being a LightNovel based on video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's LuckStat. Good thing the main character [[BornLucky has a very high luck stat.stat]].
28th May '16 3:09:28 AM anza_sb
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[[folder:Literature]]
* Being a LightNovel based on video game elements, ''LightNovel/KonoSuba'' has "Steal" as one of the many Skills adventurers can learn. The skill works by concentrating, reaching in the direction of the target, and holding the user's hand out until it glows and the item is at hand. The item stolen is not controlled by the user, rather it is based on the user's luck stat.
[[/folder]]
25th May '16 8:08:43 PM nombretomado
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* Repede from ''VideoGame/TalesOfVesperia'' can steal items with his Thievery arte. In the PS3 version he gets a variant that causes damage in the process and new character Patty Fleur can steal money with her Steal Gald arte.

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* Repede from ''VideoGame/TalesOfVesperia'' can steal items with his Thievery arte. In the PS3 [=PS3=] version he gets a variant that causes damage in the process and new character Patty Fleur can steal money with her Steal Gald arte.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameStealing