History Main / VideogameStealing

5th Nov '17 9:46:54 AM RandomNumberReactor
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** ''Pokemon Sun and Moon'' introduced Marshadow. Its SecretArt allows you to steal opponent's ''buffs'' then oHKO it with them right afterwards.
17th Sep '17 1:05:55 PM Malady
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Not to be confused with Stealing Video Games; for that see ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.

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Not to be confused with Stealing Video Games; for that see ReadOnlyMemory USefulNotes/ReadOnlyMemory and DigitalPiracyIsEvil. For mundane looting of [=NPCs'=] homes, see KleptomaniacHero.
15th Aug '17 5:40:27 AM Malady
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** Your pets can pick up an item in a store, carry it outside, and drop it, thus stealing it for you; presumably [[IzchaksWrath the shop-keeper is keeping such an eagle-eye on you]] that he completely ignores your pets. Can still get pretty ridiculous if your pets steal item after item from the same shop without the shop-keeper noticing, or if you sell back a stolen item without the shop-keeper realizing it.

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** Your pets can pick up an item in a store, carry it outside, and drop it, thus stealing it for you; presumably [[IzchaksWrath [[ShopliftAndDie the shop-keeper is keeping such an eagle-eye on you]] that he completely ignores your pets. Can still get pretty ridiculous if your pets steal item after item from the same shop without the shop-keeper noticing, or if you sell back a stolen item without the shop-keeper realizing it.



* In ''{{Elona}}'' you can only pickpocket items a monster already has, and the heavier the item is the longer it takes to steal, giving the victim and bystanders more time to notice your attempted theft. However, an item being worn makes no difference, so it's easier to steal a ring the monster is wearing than the plate-mail armor the monster is simply carrying.\\\

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* In ''{{Elona}}'' ''VideoGame/{{Elona}}'' you can only pickpocket items a monster already has, and the heavier the item is the longer it takes to steal, giving the victim and bystanders more time to notice your attempted theft. However, an item being worn makes no difference, so it's easier to steal a ring the monster is wearing than the plate-mail armor the monster is simply carrying.\\\
8th Aug '17 8:06:09 PM LlamaAdventure
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* In ''Franchise/{{Disgaea}}'' Thieves can not only steal weapons equipment, [[IntangibleTheft but can even steal intangible properties from their victim]] (which takes the form of a stat drain on a random stat.)

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* In ''Franchise/{{Disgaea}}'' Thieves can not only steal weapons and equipment, [[IntangibleTheft but can even steal intangible properties from their victim]] (which takes the form of a stat drain on a random stat.)
8th Aug '17 8:05:46 PM LlamaAdventure
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* In ''Franchise/{{Disgaea}}'' Thieves can not only steal weapons equipment, [[IntangibleTheft but can even steal intangible properties from their victim]] (which takes the form of a stat drain on a random stat.)
7th Aug '17 5:49:14 AM CosmicFerret
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* Several of the ''DragonQuest'' games have a Steal ability. Oddly, in most of them, it's essentially treated as a chance to get another item after battle -- instead of stealing something mid-combat, you get a message along the lines of "<Character> stole <Item> from the enemy!" during the post-battle text.

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* Several of the ''DragonQuest'' ''VideoGame/DragonQuest'' games have a Steal ability. Oddly, in most of them, it's essentially treated as a chance to get another item after battle -- instead of stealing something mid-combat, you get a message along the lines of "<Character> stole <Item> from the enemy!" during the post-battle text.
30th May '17 8:55:42 PM Steven
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* ''VideoGame/FinalFantasyXI'' had the things you could steal be things that the enemy could logically have, such as enemy currency from the humanoid and sentient Beastmen, but not from giant pots or worms. Everything else this trope stands for, however, is followed dutifully.

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* ''VideoGame/FinalFantasyXI'' had the things items you could can steal be things that the enemy could logically have, such as enemy currency from the humanoid and sentient Beastmen, but not from giant pots or worms. Everything else this trope stands for, however, is followed dutifully.dutifully.
* ''VideoGame/FinalFantasyXIV'' has an odd take with stealing. Ninjas have the Mug skill whose effects change depending on which poison you use. One of them gives Mug a slight chance of having additional loot drop from the target if the attack was the finishing blow, even though you aren't actually stealing anything. Using the other poison changes Mug to absorb the target's HP instead.
20th May '17 12:17:45 PM nombretomado
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* The ''Franchise/{{Ultima}}'' series usually avoided this trope completely, but still gave opportunities to steal.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series usually avoided this trope completely, but still gave opportunities to steal.
25th Apr '17 8:29:46 AM 32_Footsteps
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[[/folder]]
25th Apr '17 8:29:22 AM 32_Footsteps
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[[folder:Driving Game]]
* This becomes a mechanic in the battle mode of later ''Franchise/MarioKart'' titles - if a player rams into another player with the boost from a [[NitroBoost mushroom]], rather than just spin out their opponent, the player who used the mushroom would take one of their opponent's balloons. With [[RandomDrops luck]]/skill, it would be possible to extend beyond the usual three hit points given in the mode.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideogameStealing