History Main / VideogameLives

19th Jun '17 8:32:01 AM Someoneman
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* ''VideoGame/StarCitizen'' isn't out yet, but the devs have discussed how they plan for death to work in-game: A player character can "die" a finite but non-specific number of times before being KilledOffForReal. How many "deaths" you get before "permadeath" depends on how you went down and how quickly your unconscious body got hauled to a medical facility. The closer you get to permadeath, the more scars and/or artificial replacement bits you'll have.

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* ''VideoGame/StarCitizen'' isn't out yet, but the devs have discussed how they plan for death to work in-game: A In ''VideoGame/StarCitizen'', a player character can "die" a finite but non-specific number of times before being KilledOffForReal. How many "deaths" you get before "permadeath" depends on how you went down and how quickly your unconscious body got hauled to a medical facility. The closer you get to permadeath, the more scars and/or artificial replacement bits you'll have.
5th Jun '17 4:08:13 AM LinTaylor
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* In ''Series/KamenRiderExAid'', [[spoiler:one-time BigBad Kuroto Dan is [[BackFromTheDead resurrected]] as a Bugster, essentially a living computer virus. This includes 99 "continues", which lets him "respawn" shortly after his body is destroyed; the first time it happens it's PlayedForLaughs, since it looks like he's KilledOffForReal again only for a Franchise/SuperMarioBros-style warp pipe to pop out of the ground and him to return.]]
13th May '17 11:08:17 AM Steven
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* ''VideoGame/DinoCrisis'' has Resuscitation Packs that revive you and send you into the previous room if you die, which may as be your number of lives. The sequel uses them as well.
4th May '17 11:53:03 AM TheDocCC
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** In one episodes, Xandir is driven to suicide because he does not accept his homosexual orientation. He stabs himself fatally, disappears, respawns, kills himself again, and so on for hours.
4th May '17 11:32:14 AM Glitch_man4242
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In time, the importance of lives diminished, which could first be seen clearly in PC first-person shooters, which started to utilize a save and load system. In the 2000s, many flash games removed the lives system altogether so they could increase the difficulty in their games without being really frustrating. In the late 2000s, this spread to commercially released games too. Despite this, many modern games still use the lives system.

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In time, the importance of lives diminished, which could first be seen clearly in PC first-person shooters, which started to utilize a save and load system. In the 2000s, many flash games removed the lives system altogether so they could increase the difficulty in their games without being really as frustrating. In the late 2000s, this spread to commercially released games too. Despite this, many modern games still use the lives system.
31st Dec '16 10:27:15 PM kensu
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* Alien vs. Predator on the Jaguar played with this in the Alien scenario. As an Alien you have the chance to stun an enemy and place an egg inside them. If you do this and are later killed, the egg will hatch and the player will control the offspring. You are even limited to the standard number of lives: only three eggs can be implanted at any time.
7th Nov '16 2:20:55 PM intastiel
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* ''VideoGame/{{Fable I}}'' uses a variant. If the Hero dies, the player is forced to reload. However, the Hero can find and buy "Resurrection Phials." If the Hero dies while carrying Resurrection Phials, he'll lose one Phial and have his health partially restored. He can carry up to nine. Later games in the series eschew this system entirely.

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* ''VideoGame/{{Fable I}}'' uses a variant. If the Hero dies, the player is forced to reload. However, the Hero can find and buy has "Resurrection Phials." If Phials" as in-game items, which are automatically expended to restore part of the Hero dies while carrying Resurrection Phials, he'll lose one Phial and have his health partially restored. He Hero's life if he dies; he can carry up to nine. Later games in the series eschew this system entirely.nine at a time. Thanks to GameplayAndStorySegregation, they can be bought from and sold to any number of merchants, yet nobody else ever seems to use them.
9th Sep '16 1:42:57 AM Kazmahu
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* ''VideoGame/PaydayTheHeist'' and [[VideoGame/Payday2 its sequel]] use hostages as an ad-hoc lives system. If a crew member is downed during a police assault and secured before they can be revived, the other players can initiate a hostage exchange between assaults to have the arrested crew member returned to action. This means that the number of lives available for a heist is never fixed, it depends on the number of zip ties the crew has, the number of civilians they can take, and their ability to stop the police rescuing them prematurely.
11th Jul '16 1:41:18 PM ViperAcidZX
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* ''VideoGame/MightyNo9'' gives you 3 by default, however you can increase this number to 9 for Normal mode in the options menu.



* ''VideoGame/RayStorm'' (part of the ''VideoGame/RaySeries'') makes this a JustifiedTrope: your extra lives come in the form of the other R-Gray craft in your squadron. When one is destroyed, the next one takes its place.

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* ''VideoGame/RayStorm'' ''[=RayStorm=]'' (part of the ''VideoGame/RaySeries'') makes this a JustifiedTrope: your extra lives come in the form of the other R-Gray craft in your squadron. When one is destroyed, the next one takes its place.
14th Jun '16 1:44:32 PM superkeijikun
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* ''VideoGame/MakaiToshiSaga'' (''The VideoGame/FinalFantasy Legend'', in North America) is another rare example of an RPG using lives. Each party member has three hearts. If they run out of HP, they can be revived at a House of Life, but doing so requires a heart in addition to a fee for the revive. If a party member has no hearts when they die, [[FinalDeath they cannot be revived]] and will have to be "retired" at a guild outpost to make room for a new party member.

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* ''VideoGame/MakaiToshiSaga'' (''The VideoGame/FinalFantasy Legend'', in North America) is another rare example of an RPG using lives. Each party member has three hearts. If they run out of HP, they can be revived at a House of Life, but doing so requires a heart in addition to a fee for the revive. If a party member has no hearts when they die, [[FinalDeath they cannot be revived]] (unless you purchase another heart for them, which are prohibitively expensive) and will have to be "retired" at a guild outpost to make room for a new party member.
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