History Main / VideogameCrueltyPunishment

14th Oct '17 9:44:08 PM FlakyPorcupine
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* In ''VideoGame/DuckSeason'', an obvious horror take on ''VideoGame/DuckHunt'', you have the option to shoot the dog when he shows up with no ill effect. Well, not until he [[spoiler:first appears several times in the real world, kills your mother, tries to trap you in the video game, and tries to murder you himself]], at least. If you don't happen to shoot him at all, [[spoiler:he instead gives you an end screen and a celebratory dance]].
2nd Oct '17 3:39:42 PM Mettan
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** ''VideoGame/PAYDAY2'' uses the same punishment for killing civilians as the first game, except the time delay for release from custody is now an extra 30 seconds per civilian, enough to make you wait out multiple assault waves if you kill more than a couple, and the monetary penalty is directly deducted from your funds, making it remain even if you quit or restart the mission.
7th Sep '17 2:40:29 PM v-n-n-n-n
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* Inverted in ''VideoGame/ModernWarfare2''. [[spoiler:Trying to save the civilians in the infamous No Russian scenario by killing their attackers nets you an instant game over. Likewise, trying to block their line of fire by standing in front of them will result in them just shooting you. The most you can do is not actively participate in the slaughter.]] In the German/Japanese version, this is all you can do. [[spoiler:Shooting the civilians nets you an instant game over, as well.]]

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* Inverted in ''VideoGame/ModernWarfare2''. [[spoiler:Trying to save the civilians in the infamous No Russian scenario by killing their attackers nets you an instant game over. Likewise, trying to block their line of fire by standing in front of them will result in them just shooting you. The most you can do is not actively participate in the slaughter.]] In the German/Japanese version, this is all you can do. [[spoiler:Shooting the civilians nets in those versions net you an instant game over, as well.]]]]
** "Hardcore Ricochet" game modes was added to ''[=MW2=]'' multiplayer, where friendly fire only inflicts damage on yourself. More "Hardcore Ricochet" modes were added to ''VideoGame/ModernWarfare3''.
17th Aug '17 8:05:41 PM JM1982
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* This was a mechanic in the 1st edition of ''Advanced [[TabletopGame/DungeonsAndDragons]]''. All henchmen and hirelings that player characters interacted with had loyalty ratings which were initially modified by the player character's Charisma stat. After that, a person's loyalty rating increased or decreased depending on how well they were treated. Being a BenevolentBoss by treating people well (e.g. giving them a fair share of the treasure, using one's own resources to heal their wounds, rescuing them from harm) will increase their loyalty. Being a BadBoss and [[KickTheDog Kicking The Dog]] (e.g. by not paying people fairly, physically attacking them, or forcing them to do degrading things) will all decrease their loyalty. Henchmen and hirelings who fail loyalty checks can do everything from [[ScrewThisImOuttaHere abandoning player characters]] to [[TheDogBitesBack betraying player characters to their enemies]]. Even if your player character doesn't get a Charisma bonus, treating your associates well can make them loyal enough to go to hell and back for your character.

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* This was a mechanic in the 1st edition of ''Advanced [[TabletopGame/DungeonsAndDragons]]''.TabletopGame/DungeonsAndDragons''. All henchmen and hirelings that player characters interacted with had loyalty ratings which were initially modified by the player character's Charisma stat. After that, a person's loyalty rating increased or decreased depending on how well they were treated. Being a BenevolentBoss by treating people well (e.g. giving them a fair share of the treasure, using one's own resources to heal their wounds, rescuing them from harm) will increase their loyalty. Being a BadBoss and [[KickTheDog Kicking The Dog]] (e.g. by not paying people fairly, physically attacking them, or forcing them to do degrading things) will all decrease their loyalty. Henchmen and hirelings who fail loyalty checks can do everything from [[ScrewThisImOuttaHere abandoning player characters]] to [[TheDogBitesBack betraying player characters to their enemies]]. Even if your player character doesn't get a Charisma bonus, treating your associates well can make them loyal enough to go to hell and back for your character.
17th Aug '17 8:05:05 PM JM1982
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[[AC:Tabletop Games]]
* This was a mechanic in the 1st edition of ''Advanced [[TabletopGame/DungeonsAndDragons]]''. All henchmen and hirelings that player characters interacted with had loyalty ratings which were initially modified by the player character's Charisma stat. After that, a person's loyalty rating increased or decreased depending on how well they were treated. Being a BenevolentBoss by treating people well (e.g. giving them a fair share of the treasure, using one's own resources to heal their wounds, rescuing them from harm) will increase their loyalty. Being a BadBoss and [[KickTheDog Kicking The Dog]] (e.g. by not paying people fairly, physically attacking them, or forcing them to do degrading things) will all decrease their loyalty. Henchmen and hirelings who fail loyalty checks can do everything from [[ScrewThisImOuttaHere abandoning player characters]] to [[TheDogBitesBack betraying player characters to their enemies]]. Even if your player character doesn't get a Charisma bonus, treating your associates well can make them loyal enough to go to hell and back for your character.
4th Aug '17 8:30:13 PM Onlythrice
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* In ''VideoGame/Wasteland2'', doing things like killing off entire towns gets you kicked out of the Desert Rangers, preventing you from progressing any further in the game, and results in a hit squad being sent after you.
30th Jul '17 11:33:31 AM WillyFourEyes
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* In ''VideoGame/{{Tallowmere}}'', you're given the opportunity before each run to sacrifice a bucket of kittens in order to increase your health and make the dungeon easier. However, doing so will lock you out of certain achievements (except one, which requires you to kill as many as possible), and each kitten you kill records your score on a lower-tier high score list.

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* In ''VideoGame/{{Tallowmere}}'', you're given the opportunity before each run to sacrifice a bucket of kittens in order to increase your health and make the dungeon easier. However, doing so will lock you out of certain achievements (except one, which requires you to kill as many as possible), and each kitten you kill [[EasyModeMockery records your score on a lower-tier high score list.list]].
30th Jul '17 11:32:49 AM WillyFourEyes
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** Shopkeepers will fight back with ''shotguns'' if you start any trouble (shoplifting, blowing up part of their shop, hitting the damsel in a kissing booth, and so on.) In addition, for the next level all the shopkeepers will be hostile towards you, and there'll be one waiting at the exit. Luckily, they'll calm down after that level. If you kill any shopkeeper (even indrectly, say by rolling a boulder through their shop) on the other hand, every shopkeeper will be hostile towards you for the rest of the game.

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** Shopkeepers will fight back with ''shotguns'' if you start any trouble (shoplifting, ([[ShopliftAndDie shoplifting]], blowing up part of their shop, hitting the damsel in a kissing booth, and so on.) In addition, for the next level all the shopkeepers will be hostile towards you, and there'll be one waiting at the exit. Luckily, they'll calm down after that level. If you kill any shopkeeper (even indrectly, say by rolling a boulder through their shop) on the other hand, every shopkeeper will be hostile towards you for the rest of the game.


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* In ''VideoGame/{{Tallowmere}}'', you're given the opportunity before each run to sacrifice a bucket of kittens in order to increase your health and make the dungeon easier. However, doing so will lock you out of certain achievements (except one, which requires you to kill as many as possible), and each kitten you kill records your score on a lower-tier high score list.
26th Jul '17 6:35:51 AM Piterpicher
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* In ''SonicTheHedgehog2SpecialEdition'', if the player mistreats Tails, he will retaliate. Docfuture does this by abandoning Tails in Casino Night Zone, so Tails starts using the game's hint mode to dish out passive-agressive mockery. Eventually it escalates to the point of Tails trying to kill Docfuture (though this is eventually revealed to be the result of [[MoreThanMindControl brainwashing]]).

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* In ''SonicTheHedgehog2SpecialEdition'', ''VideoGame/SonicTheHedgehog2SpecialEdition'', if the player mistreats Tails, he will retaliate. Docfuture does this by abandoning Tails in Casino Night Zone, so Tails starts using the game's hint mode to dish out passive-agressive mockery. Eventually it escalates to the point of Tails trying to kill Docfuture (though this is eventually revealed to be the result of [[MoreThanMindControl brainwashing]]).
12th Jul '17 10:11:29 AM SithPanda16
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* If you choose the Dark Side path in the first ''VideoGame/KnightsOfTheOldRepublic'', [[spoiler:more than half the crew would turn on you, forcing you to kill them.]] A cut ending specifically for Dark Sided females added an additional twist to turn it into an [[KillEmAll Everybody Dies]] ending [[spoiler:by having Carth show up and making a final appeal. The player could then turn on Bastila, allowing the Republic fleet to destroy the Star Forge, with Revan and Carth still aboard]].
** Another example would be on Manaan, where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark (along with the kolto) in order to reach the star map.

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* If you choose the Dark Side path in the first ''VideoGame/KnightsOfTheOldRepublic'', [[spoiler:more than half the crew would turn on you, forcing you to kill them.]] A cut ending specifically for Dark Sided females added an additional twist to turn it into an [[KillEmAll Everybody Dies]] ending [[spoiler:by having Carth show up and making a final appeal. The player could then turn on Bastila, allowing the Republic fleet to destroy the Star Forge, with Revan and Carth still aboard]].
**
aboard]]. Another example would be on Manaan, where the player could be permanently barred from visiting the planet ever again if he/she chooses to poison the Firaxa Shark (along with the kolto) in order to reach the star map.
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