History Main / VideogameCrueltyPunishment

23rd Nov '16 1:34:58 PM BillyMT
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** At least in that series, you can at least warp to the stairs, or use a Trawl Orb to pick up the items near the stairs ([[{{Nerf}} Except in]] ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]''. ''[[VideoGame/ChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' doesn't offer that luxury. In exchange, you can only steal one rare item (and that's the only way to unlock the Thief class, by the way), Mog (as Dungeon Hero X) is the strongest enemy in the dungeon who doesn't scale above Chocobo's level, and can be overleveled against (but even then, beware [[ThatOneAttack Mog Beam X]]), and you can't just trawl it to the stairs.

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** At least in that series, you can at least warp to the stairs, or use a Trawl Orb to pick up the items near the stairs ([[{{Nerf}} Except in]] ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]''. Infinity]]'').
*
''[[VideoGame/ChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]'' doesn't offer that luxury. In exchange, you can only steal one rare item (and that's the only way to unlock the Thief class, by the way), Mog (as Dungeon Hero X) is the strongest enemy in the dungeon who doesn't scale above Chocobo's level, and can be overleveled against (but even then, beware [[ThatOneAttack Mog Beam X]]), and you can't just trawl it to the stairs.
16th Nov '16 6:48:24 AM ashlay
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** If you enter the women's bathroom in the first half of Madarame's museum Palace, a female Shadow {{Mook}} will be waiting to get a surprise attack on you.

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** If you enter the women's bathroom with your male Protagonist in the first half of Madarame's museum Palace, a female Shadow {{Mook}} will be waiting to get a surprise attack on you.
16th Nov '16 6:48:06 AM ashlay
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* ''VideoGame/{{Persona 5}}'':
** Failing to complete a dungeon or betraying your friends to Sae will result in you getting a BadEnd, all of which end with you getting [[BoomHeadshot shot in the head]]. You monster.
** If you enter the women's bathroom in the first half of Madarame's museum Palace, a female Shadow {{Mook}} will be waiting to get a surprise attack on you.
14th Nov '16 11:44:33 AM totoofze47
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* In ''VideoGame/ZoneOfTheEnders'', you can get away with just a chewing-out for damaging the colony (deliberately or accidentally) if the damage isn't too great. However, should you fail all SOS missions by destroying every building and letting all survivors die, a feat almost impossible to achieve unless you go out of your way to do so, you'll get a NonStandardGameOver preventing you from advancing further into the game, as Thunderheart is abruptly killed by an explosion shortly after he's introduced. The explosion having been caused by the Jehuty damaging some of the colony's lifelines, Leo, and by extension the player, is directly responsible for his death, a fact ADA chews both of them out on.
31st Oct '16 8:00:17 AM Hunn2070
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** ''VideoGame/{{Fallout 4}}'' forgoes a karma meter in exchange for companion affinity. Doing things in a companion's presence that they dislike will cause their affinity to drop. If it's low enough, they'll threaten to leave for good, necessitating a very difficult speech check to keep them around (and that only works once: continue to piss them off, and they'll bail on you). For most companions, the things that drive down affinity are understandable: stealing, killing indiscriminately, and acting like a jerk. Some companions zigzag this, however: Strong, a [[TokenHeroicOrc super mutant]], ''loves'' when you commit wanton murder, but dislikes shows of intelligence. Cait likes it when you act like an ass and take drugs, but holds acts of charity in disdain. [=McCready=], similarly, isn't fond of being nice, unless you're being nice to children. In addition, Danse, a Brotherhood of Steel Paladin, approves of acts of kindness to others, [[FantasticRacism unless they're ghouls, super mutants, or synths]].

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** ''VideoGame/{{Fallout 4}}'' forgoes a karma meter in exchange for companion affinity. Doing things in a companion's presence that they dislike will cause their affinity to drop. If it's low enough, they'll threaten to leave for good, necessitating a very difficult speech check to keep them around (and that only works once: continue to piss them off, and they'll bail on you). For most companions, the things that drive down affinity are understandable: stealing, killing indiscriminately, and acting like a jerk. Some companions zigzag this, however: Strong, a [[TokenHeroicOrc super mutant]], ''loves'' when you commit wanton murder, murder or cannibalism, but dislikes shows of intelligence. Cait likes it when you act like an ass and take drugs, but holds acts of charity in disdain. [=McCready=], similarly, isn't fond of being nice, unless you're being nice to children. In addition, Danse, a Brotherhood of Steel Paladin, approves of acts of kindness to others, [[FantasticRacism unless they're ghouls, super mutants, or synths]].
30th Oct '16 2:57:14 PM totoofze47
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* In ''VideoGame/PoliceQuest 4'', you can decide to use your gun on innocent civilians. The first time you do, the narrator simply chews you out and demands you put the gun away. Insist once or twice (depending on the person), and your character actually does shoot them (Albeit only the shot is heard), causing the game to end in failure on the spot.



* In Dynasty Warriors 6, during the battle of Chang Ban, you can mow down innocent Civilians to get Liu Bei to slow down. Slay them all though and Liu Bei will stop running...and then pursue Cao Cao. If you can't protect him (i.e. being offscreen), Liu Bei will rip Cao Cao apart like tissue, causing you to fail the mission.

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* In Dynasty Warriors 6, ''VideoGame/DynastyWarriors 6'', during the battle of Chang Ban, you can mow down innocent Civilians to get Liu Bei to slow down. Slay them all though and Liu Bei will stop running...and then pursue Cao Cao. If you can't protect him (i.e. being offscreen), Liu Bei will rip Cao Cao apart like tissue, causing you to fail the mission.mission.
* In the story mode of ''VideoGame/BushidoBlade'', you must make sure to follow the code of Bushido when fighting your enemies. If you [[TalkToTheFist kill them during their pre-battle speech]], throw [[AHandfulforAnEye sand in their eyes]], attack them InTheBack, or otherwise breach the code, your playthrough will be brutally cut short by a random message berating you for it, before the game boots you back to the title screen.
23rd Oct '16 9:25:19 AM superkeijikun
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** ''VideoGame/{{Fallout 4}}'' forgoes a karma meter in exchange for companion affinity. Doing things in a companion's presence that they dislike will cause their affinity to drop. If it's low enough, they'll threaten to leave for good, necessitating a very difficult speech check to keep them around (and that only works once: continue to piss them off, and they'll bail on you). For most companions, the things that drive down affinity are understandable: stealing, killing indiscriminately, and acting like a jerk. Some companions zigzag this, however: Strong, a [[TokenHeroicOrc super mutant]], ''loves'' when you commit wanton murder, but dislikes shows of intelligence. Cait likes it when you act like an ass and take drugs, but holds acts of charity in disdain. [=McCready=], similarly, isn't fond of being nice, unless you're being nice to children. In addition, Danse, a Brotherhood of Steel Paladin, approves of acts of kindness to others, [[FantasticRacism unless they're ghouls, super mutants, or synths]].
17th Oct '16 2:54:51 AM Morgenthaler
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* ''[[ProseDescriptiveQualities Dead Inside]]'': This is part of the whole point of the game. The game is designed specifically to discourage the usual Tabletop RPG standard of "kill them all and take their stuff." The [=PCs=] are (by default assumption) people who for various reasons lack most of their souls. Doing bad stuff (especially killing people) can result in losing the rest of your soul and becoming one of TheHeartless. Conversely, doing good things, helping people, being courageous and optimistic, and whatnot helps regenerate soul-energy, which can be forged into a new, complete soul, which is pretty much the default goal of the game.[[note]]After that, though, things get a lot more complicated, as you're now on the radar of more than a few ruthless, Machiavellian bastards who just stole enough soul energy to outpace soul decay, and they've got a lot of practice at taking advantage of others. Meanwhile, you've got a big sign on your back that says, "Steal this new soul from me before I become a rival." You can still do well being a good person, but you're now at a point where being GoodIsDumb is ''dangerous'' and being cleverly cruel to get around punishment starts looking more attractive.[[/note]]

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* ''[[ProseDescriptiveQualities ''[[TabletopGame/ProseDescriptiveQualities Dead Inside]]'': This is part of the whole point of the game. The game is designed specifically to discourage the usual Tabletop RPG standard of "kill them all and take their stuff." The [=PCs=] are (by default assumption) people who for various reasons lack most of their souls. Doing bad stuff (especially killing people) can result in losing the rest of your soul and becoming one of TheHeartless. Conversely, doing good things, helping people, being courageous and optimistic, and whatnot helps regenerate soul-energy, which can be forged into a new, complete soul, which is pretty much the default goal of the game.[[note]]After that, though, things get a lot more complicated, as you're now on the radar of more than a few ruthless, Machiavellian bastards who just stole enough soul energy to outpace soul decay, and they've got a lot of practice at taking advantage of others. Meanwhile, you've got a big sign on your back that says, "Steal this new soul from me before I become a rival." You can still do well being a good person, but you're now at a point where being GoodIsDumb is ''dangerous'' and being cleverly cruel to get around punishment starts looking more attractive.[[/note]]
12th Oct '16 8:52:16 PM dotchan
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* Several of [[http://web.archive.org/web/20070404045719/http://archive.dumpshock.com/CLUE/index.php3 The C.L.U.E. Files]] chronicle players [[KickTheDog being needlessly violent]] and generally StupidEvil, and having karma come their way because law enforcement does indeed exist in ''TabletopGame/{[Shadowrun}}''. Sometimes the rest of the party manages to get out in time, sometimes not.

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* Several of [[http://web.archive.org/web/20070404045719/http://archive.dumpshock.com/CLUE/index.php3 The C.L.U.E. Files]] chronicle players [[KickTheDog being needlessly violent]] and generally StupidEvil, and having karma come their way because law enforcement does indeed exist in ''TabletopGame/{[Shadowrun}}''.''TabletopGame/{{Shadowrun}}''. Sometimes the rest of the party manages to get out in time, sometimes not.
5th Oct '16 4:22:37 PM nombretomado
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** ''EveOnline'' has this in spades, along with appropriate Video Game Cruelty Punishment -- it's not just [[CityGuards CONCORD]] that'll get you either. Better ask if that innocent carebear miner has any friends before you click 'Declare War', or you may find you've just picked a fight with a guy that [[SuperweaponSurprise has friends in a very large alliance]].

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** ''EveOnline'' ''VideoGame/EveOnline'' has this in spades, along with appropriate Video Game Cruelty Punishment -- it's not just [[CityGuards CONCORD]] that'll get you either. Better ask if that innocent carebear miner has any friends before you click 'Declare War', or you may find you've just picked a fight with a guy that [[SuperweaponSurprise has friends in a very large alliance]].



* ''GuildWars'' used to have a reference to the "Cucco Revenge Squad" described above -- normally, killing animals is fine, but there was one particular moa bird which, if killed, would cause a horde of other moa birds to appear out of nowhere and attack you.
** Also referenced in ''GuildWars2''. Attacking chickens in Ebonhawke spawns incredibly tough chickens that attack you. They aren't strong enough to do serious damage though, and can [[MadeofIron (eventually)]] be killed.

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* ''GuildWars'' ''VideoGame/GuildWars'' used to have a reference to the "Cucco Revenge Squad" described above -- normally, killing animals is fine, but there was one particular moa bird which, if killed, would cause a horde of other moa birds to appear out of nowhere and attack you.
** Also referenced in ''GuildWars2''.''VideoGame/GuildWars2''. Attacking chickens in Ebonhawke spawns incredibly tough chickens that attack you. They aren't strong enough to do serious damage though, and can [[MadeofIron (eventually)]] be killed.
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