History Main / VideogameCrueltyPunishment

21st Feb '18 10:04:12 PM JapaneseTeeth
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** Attacking Cuccos (and sometimes other animals, such as the pigs in ''VideoGame/TheLegendOfZeldaTheWindWaker'') results in them fighting back ''in swarms''. Endless, '''invincible''' swarms. The FanNickname for this is the "Cucco Revenge Squad." Even better, if you piss off the pig at Link's home island after it grows to full size, it does more damage per hit than ''anything else in the game.''[[note]]In the battle mode of ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', this is actually a sneaky tactic -- Attack a Cucco inside a building enough times and a swarm of them will appear and attack your pals; since they do not attack anyone inside buildings, you're safe![[/note]] Spoofed in [[http://www.dorkly.com/video/18879/dorkly-bits-link-to-the-past-with-a-portal-gun this]] ''[[WebAnimation/DorklyOriginals Dorkly Bits]]'' parody of ''VideoGame/TheLegendOfZeldaALinkToThePast''. Link, having acquired a ''VideoGame/{{Portal}}'' gun, uses the Cuccos to ''kill Ganon''.

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** Attacking Cuccos (and sometimes other animals, such as the pigs in ''VideoGame/TheLegendOfZeldaTheWindWaker'') results in them fighting back ''in swarms''. Endless, '''invincible''' swarms. The FanNickname for this is the "Cucco Revenge Squad." Even better, if you piss off the pig at Link's home island after it grows to full size, it does more damage per hit than ''anything else in the game.''[[note]]In the battle mode of ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'', this is actually a sneaky tactic -- Attack a Cucco inside a building enough times and a swarm of them will appear and attack your pals; since they do not attack anyone inside buildings, you're safe![[/note]] Spoofed in [[http://www.dorkly.com/video/18879/dorkly-bits-link-to-the-past-with-a-portal-gun this]] ''[[WebAnimation/DorklyOriginals Dorkly Bits]]'' parody of ''VideoGame/TheLegendOfZeldaALinkToThePast''. Link, having acquired a ''VideoGame/{{Portal}}'' gun, uses the Cuccos to ''kill Ganon''. In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can actually weaponize this tendency by baiting enemies into hitting the cuccos, who will promptly retaliate.
20th Feb '18 1:31:51 AM Stillalive
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** Even at its most basic level, the game is designed to be less enjoyable on a Genocide Run. The game is designed to be played with pacifist-level LV, so after killing monsters for just a few minutes, you've become strong enough to one-shot everything you've found with the sole exception of the two above bosses, who are frustratingly hard no matter how high-leveled you are. Most fights are therefore dull and unsatisfying, and the two that aren't are unfairly hard. In between dull fights, you have to do a lot of [[LevelGrind walking around doing nothing]] because random encounters decrease in frequency the more you kill. You also miss out on a majority of the story content and entertaining character interactions, the AwesomeMusic is overridden with a bleak and dreary drone, [[AlreadyDoneForYou puzzles are solved for you]], and even the narrator goes from a joking LemonyNarrator to speaking in more dull and clipped tones, with all joke item names changed (Your butterscotch-cinnamon pie is usually "Buttspie", but is just "Pie" during a Genocide run). When you're told at the start of the run that continuing it would lead to a bad time, they're not just talking about the [[FinalBoss final boss battle]], they're talking about ''every aspect of the run.''

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** Even at its most basic level, the game is designed to be less enjoyable on a Genocide Run. The game is designed to be played with pacifist-level LV, so after killing monsters for just a few minutes, you've become strong enough to one-shot everything you've found with the sole exception of the two above bosses, who are frustratingly hard no matter how high-leveled you are. Most fights are therefore dull and unsatisfying, and the two that aren't are unfairly hard. In between dull fights, you have to do a lot of [[LevelGrind walking around doing nothing]] because random encounters decrease in frequency the more you kill. You also miss out on a majority of the story content and entertaining character interactions, the AwesomeMusic is overridden with a bleak and dreary drone, [[AlreadyDoneForYou puzzles are solved for you]], and even the narrator narration goes from a joking LemonyNarrator humorous to speaking in more dull terse and clipped tones, bloodthirsty, with all joke item names changed (Your butterscotch-cinnamon pie is usually "Buttspie", but is just "Pie" during a Genocide run). When you're told at the start of the run that continuing it would lead to a bad time, they're not just talking about the [[FinalBoss final boss battle]], they're talking about ''every aspect of the run.''
19th Feb '18 10:49:32 PM AnonFangeekGirl
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** Do anything naughty, like holding a weapon, being bloody, being [[SanityMeter visibly insane]], taking [[PantyShot panty shots]], or committing murder, and let someone else see it, there will be penalties ranging from reputation loss (if a normal student sees you do it) to instant game over (if Senpai or a Teacher sees you do it, or if a Hero catches you committing murder]].

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** Do anything naughty, like holding a weapon, being bloody, being [[SanityMeter visibly insane]], taking [[PantyShot panty shots]], or committing murder, and let someone else see it, there will be penalties ranging from reputation loss (if a normal student sees you do it) to instant game over (if Senpai or a Teacher sees you do it, or if a Hero catches you committing murder]].murder).


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** If you kill a student in front of someone who especially cares about them ([[CanNotSpitItOut Pippi and Ryuto]], the Basu sisters, Saki and Kokona, and anyone you've matchmade), that student will, regardless of persona, attack you with the highest strength level, comparable to Budo Matsuda. If you haven't upped your strength stat, are carrying a large weapon, or just suck at the struggle minigame, they will swiftly hand you your rear on a platter.
19th Feb '18 10:44:41 PM AnonFangeekGirl
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* ''VideoGame/YandereSimulator'' allows you to be an absolute psycho, which is understandable since you play as a {{Yandere}} who's obsessed with getting Senpai at any cost. However, this doesn't mean you can do anything without consequences:
** Do anything naughty, like holding a weapon, being bloody, being [[SanityMeter visibly insane]], taking [[PantyShot panty shots]], or committing murder, and let someone else see it, there will be penalties ranging from reputation loss (if a normal student sees you do it) to instant game over (if Senpai or a Teacher sees you do it, or if a Hero catches you committing murder]].
** Killing people who are in a large crowd results in a GameOver as four students will gang up on you and overpower you until the police arrive. This mechanic might be nerfed in the future, such as having Coward and Evil personalities not take part or requiring a Hero to instigate it, but for now having four or more witnesses to murder is a death sentence.
** Things like mysterious pools of blood, severed limbs, or corpses decrease School Atmosphere. At low levels of School Atmosphere, students notice bad behavior more quickly, and at the lowest level of atmosphere, the Photography Club starts patrolling the halls, acting as sentinels who will give you a GameOver if they catch you killing anyone.
** Gossiping can lower your rival's reputation for the Bullying elimination method, but it also lowers yours more as you get a reputation as a busybody and rumormonger.
** Let the Delinquents catch you having obviously committed murder, and you're dead. Due to unfinished A.I., they're currently invincible, can run through air and walls, and have infinite acceleration. And they give you the 'Unconscious' GameOver when they reach you.
** Senpai has a hidden SanityMeter that will take a hit if bad things happen around him. How sane Senpai is when the game's over will be a factor determining your ending. So if, say, you murder all the girls who become close to him horribly and force him to watch his best friend and little sister die in front of him, and he finds out you did it, [[BewareTheNiceOnes you probably shouldn't expect to survive to credits]].
** The Student Council is a big obstacle to you, since they patrol the whole school, notice you more quickly than normal students, and can't be beaten in a fight since they carry pepper spray. But if you do manage to kill anyone, Student Council president Megami Saikou will be furious, since they are her friends. She will use her influence to install metal detectors and security cameras (which are normally absent outside of challenges in Mission Mode), which will GameOver you if you pass through them with a weapon and record evidence of bad behavior for the police, respectively.
** [=YandereDev=] has discussed the idea of there being memorial services at the beginning of the school day for dead students, which eats up the before-class hour and deprives you of several opportunities that only become available during that time period.
19th Feb '18 9:02:46 PM AnonFangeekGirl
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* ''VideoGame/{{Undertale}}'':
** Killing everything that attacks you is a hell of a lot easier than trying to talk them down and spare them (which turns even random encounters into tricky {{Puzzle Boss}}es.) If you decide to go down the Genocide route where you slaughter every boss and each and every random encounter, [[spoiler:you'll end up having to fight Sans. And if you think he's the same lazy pushover he's been presenting himself as the whole game, you're gonna have a bad time. His fight is so viciously and intentionally unfair, the whole point being to make you ''[[RageQuit give up in frustration]].'']]
** And long before the Genocide route's FinalBoss, you will also have to fight [[spoiler:Undyne the Undying,]] who is very much ThatOneBoss, to the point of making some players quit the run because the boss is just that hard. Their attacks are way harder to deal with on Genocide than during a Neutral/Pacifist run, and while they don't hold a candle to the final boss, they're fought at a much lower level and thus with less health.

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* ''VideoGame/{{Undertale}}'':
''VideoGame/{{Undertale}}'': The game is designed to push you into playing as an ActualPacifist. Go for a Neutral Run? There's NoPointsForNeutrality, you miss out on the TrueFinalBoss and a several extra story elements, and the game ends with none of the problems presented really having been solved. And then there's the Genocide/No Mercy run, which is basically designed to make you give up as soon as possible:
** Killing Story-wise, go Genocide and [[GuiltBasedGameplay prepare for guilt tripping]]. The first boss will ask you if you really hate her that much, the second boss will immediately spare you because he believes that you really can be a good person, a young child tries to pull YouShallNotPass and is only saved by the third boss pulling a HeroicSacrifice, the sixth boss is someone who tried to befriend you at the beginning, the seventh is a ZeroEffortBoss because you sucker punch him as he's trying to be peaceful, and the normal final boss is reduced to tearfully begging for his life. Towns will be empty because everyone is fleeing for their lives from you, you will get the absolute worst ending possible, and basically everything in the game is designed to remind you that attacks you are a bad person doing bad things.
** Most monsters in a Genocide Run are totally effortless fights because the game
is a hell of a lot easier than trying balanced to talk them down and spare them (which turns even random encounters into tricky {{Puzzle Boss}}es.) If you decide be challenging to go down a Pacifist Run player who's stuck at LV 1 for the entire game, but there are two bosses unique to the Genocide route where you slaughter every boss Run who aren't total pushovers- and each they are instead '''viciously''' difficult and every random encounter, [[spoiler:you'll end up having to fight Sans. And if you think he's the same lazy pushover he's been presenting himself as the whole game, you're gonna have a bad time. His fight is so viciously and intentionally unfair, the whole point being intended to make you ''[[RageQuit give up in frustration]].'']]
** And long before
RageQuit from the Genocide route's FinalBoss, you sheer frustration of dying to them so often. The second one (who serves as the FinalBoss of a genocide run) will also have to fight [[spoiler:Undyne the Undying,]] who is very much ThatOneBoss, to the point of making some players quit the run because the boss is just that hard. Their attacks are way harder to deal with on Genocide than during a Neutral/Pacifist run, and while they don't hold a candle to the final boss, they're fought at a much lower level and thus with less health.even mock you for it.



** Even at its most basic level, the game is designed to be less enjoyable on a Genocide Run. After just a few minutes of killing enemies, you become so powerful that every enemy other than the two [[ThatOneBoss above-mentioned bosses]] goes down in one or two hits, so even though you get to fight more often, all of the fights are either dull and unsatisfying or hair-pullingly frustrating. You also miss out on a majority of the story content and entertaining character interactions, the AwesomeMusic is overridden with a bleak and dreary drone, [[AlreadyDoneForYou puzzles are solved for you]], and walking back and forth to LevelGrind becomes increasingly tedious, especially because the frequency of encounters decreases as you kill monsters. When you're told at the start of the run that continuing it would lead to a bad time, they're not just talking about the [[FinalBoss final boss battle]], they're talking about ''every aspect of the run.''

to:

** Even at its most basic level, the game is designed to be less enjoyable on a Genocide Run. After The game is designed to be played with pacifist-level LV, so after killing monsters for just a few minutes of killing enemies, you minutes, you've become so powerful that every enemy other than strong enough to one-shot everything you've found with the sole exception of the two [[ThatOneBoss above-mentioned bosses]] goes down in one or two hits, so even though above bosses, who are frustratingly hard no matter how high-leveled you get to fight more often, all of the are. Most fights are either therefore dull and unsatisfying or hair-pullingly frustrating. unsatisfying, and the two that aren't are unfairly hard. In between dull fights, you have to do a lot of [[LevelGrind walking around doing nothing]] because random encounters decrease in frequency the more you kill. You also miss out on a majority of the story content and entertaining character interactions, the AwesomeMusic is overridden with a bleak and dreary drone, [[AlreadyDoneForYou puzzles are solved for you]], and walking back even the narrator goes from a joking LemonyNarrator to speaking in more dull and forth to LevelGrind becomes increasingly tedious, especially because the frequency of encounters decreases as you kill monsters.clipped tones, with all joke item names changed (Your butterscotch-cinnamon pie is usually "Buttspie", but is just "Pie" during a Genocide run). When you're told at the start of the run that continuing it would lead to a bad time, they're not just talking about the [[FinalBoss final boss battle]], they're talking about ''every aspect of the run.''
8th Feb '18 9:15:23 PM JoshCarter85
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** There's also the dog from the beginning. If you decide it would be more fun to either kill it or leave it stuck in the bear trap, you're left to your own devices to fight El Gigante in a small area with little cover.
26th Jan '18 8:40:43 PM zachmartinez
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** ''VideoGame/GrandTheftAutoIV'' introduced vigilante-type civilians, so now committing any crime runs the risk of having a random NPC pull out a gun and start firing at you, even if you have no wanted level. Thankfully it's a rare occurrence.
24th Jan '18 8:02:28 AM SeptimusHeap
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* It's not a part of the code, but when you kill people without reason in ''MitadakeHigh'', they will label you an [=RKer=] (random killer) and you are either banned from that server or so very dead.

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* It's not a part of the code, but when you kill people without reason in ''MitadakeHigh'', ''VideoGame/MitadakeHigh'', they will label you an [=RKer=] (random killer) and you are either banned from that server or so very dead.
22nd Jan '18 12:36:51 PM CaptainCrawdad
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* ''Videogame/UntilDawn'': Every decision to hurt an animal will ultimately result in a worse outcome for the character. Interactions between humans are more nuanced, as acting too polite, passive or coddling can sometimes make things worse.
22nd Jan '18 12:32:30 PM CaptainCrawdad
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** [[TheMatrix Yet his strength and his speed are still based in a world that is built on rules]]. Because of that, [[http://www.it-he.org/u8_beren.htm he will never be as strong]], [[http://www.it-he.org/u8_hang.htm or as fast]], as The Avatar can be.
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