History Main / Videogame3DLeap

14th Jan '17 6:26:29 PM nombretomado
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* ''VideoGame/GrimFandango'' was the first post SCUMM LucasArts AdventureGame. The transition was traumatic to the genre. The 3D graphics were still crude next to crafted and detailed sprites in the late 90s. Grim Fandango suffers from the loss of [[PointAndClick mouse control]] and just moving across the map becomes tedious. All-in-all it was Gamespot game of the year, but it sold so poorly it became a GenreKiller in the minds of videogame producers.

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* ''VideoGame/GrimFandango'' was the first post SCUMM LucasArts Creator/LucasArts AdventureGame. The transition was traumatic to the genre. The 3D graphics were still crude next to crafted and detailed sprites in the late 90s. Grim Fandango suffers from the loss of [[PointAndClick mouse control]] and just moving across the map becomes tedious. All-in-all it was Gamespot game of the year, but it sold so poorly it became a GenreKiller in the minds of videogame producers.
15th Dec '16 11:03:52 PM NESBoy
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** ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
** This remains for the later ''VideoGame/KirbysReturnToDreamLand'' and seems to be applying to ''VideoGame/KirbyTripleDeluxe'', which also includes a way for Kirby to jump between the foreground and the background.
** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers.

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** ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
series intact, taking advantage of the new presentation by utilizing curving paths and dynamic camera angles.
** This remains for the later ''VideoGame/KirbysReturnToDreamLand'' and seems applies to be applying to ''VideoGame/KirbyTripleDeluxe'', both ''VideoGame/KirbyTripleDeluxe'' and ''VideoGame/KirbyPlanetRobobot'', which also includes include a way for Kirby to jump between the foreground and the background.
background. Only ''Planet Robobot'' kept some of ''Kirby 64''[='=]s more dynamic design, however.
** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers. However, ''Planet Robobot'' does feature an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series.



* ''Franchise/{{Kirby}}'':
** ''VideoGame/Kirby64TheCrystalShards'' kept the 2D gameplay of the prior games, but it took advantage of the 3D design by utilizing curving paths and dynamic camera angles.
** ''VideoGame/KirbysReturnToDreamland'' introduced a new graphical style that kept the gameplay and camera 3D, but had the visuals in 3D. This was later built upon in ''VideoGame/KirbyTripleDeluxe'' by having Kirby traverse in different foreground and background layers ala ''VideoGame/VirtualBoyWarioLand'', and ''VideoGame/KirbyPlanetRobobot'' adds more to it by bringing back some of ''Kirby 64''[='=]s visual dynamics. ''Robobot'' also features an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series.
15th Dec '16 10:49:38 PM NESBoy
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Added DiffLines:

* ''Franchise/{{Kirby}}'':
** ''VideoGame/Kirby64TheCrystalShards'' kept the 2D gameplay of the prior games, but it took advantage of the 3D design by utilizing curving paths and dynamic camera angles.
** ''VideoGame/KirbysReturnToDreamland'' introduced a new graphical style that kept the gameplay and camera 3D, but had the visuals in 3D. This was later built upon in ''VideoGame/KirbyTripleDeluxe'' by having Kirby traverse in different foreground and background layers ala ''VideoGame/VirtualBoyWarioLand'', and ''VideoGame/KirbyPlanetRobobot'' adds more to it by bringing back some of ''Kirby 64''[='=]s visual dynamics. ''Robobot'' also features an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series.
23rd Oct '16 12:04:01 PM ViperAcidZX
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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.


Added DiffLines:

* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.
23rd Oct '16 12:02:53 PM ViperAcidZX
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Added DiffLines:

* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.
11th Oct '16 8:32:09 AM SpacemanSpoof
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* ''VideoGame/{{Evoland}}'', being a journey through video game history, [[ArtShift transitions from 2D to 3D]] over the course of the game.
24th Sep '16 12:53:39 PM nombretomado
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** ''VideoGame/TatsunokoVsCapcom'' for CapcomVsWhatever games, getting later followed by ''VideoGame/MarvelVSCapcom3''.

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** ''VideoGame/TatsunokoVsCapcom'' for CapcomVsWhatever VideoGame/CapcomVsWhatever games, getting later followed by ''VideoGame/MarvelVSCapcom3''.
4th Sep '16 3:57:51 PM nombretomado
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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''AliensVsPredator'', with excellent results.

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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''AliensVsPredator'', ''VideoGame/AliensVsPredator'', with excellent results.
15th Aug '16 8:04:14 PM htuttle
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* ''VideoGame/UFOAfterBlank''[='s=] switch to 3D graphics from the tile-based (cube-based?) [[IsometricProjection isometric]] 2D graphics of the prior ''{{VideoGame/X-Com}}'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.

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* ''VideoGame/UFOAfterBlank''[='s=] switch to 3D graphics from the tile-based (cube-based?) [[IsometricProjection isometric]] 2D graphics of the prior ''{{VideoGame/X-Com}}'' ''{{VideoGame/XCOM}}'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.
18th Jul '16 1:25:13 PM Pichu-kun
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* Subverted with the ''VideoGame{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.

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* Subverted with the ''VideoGame{{Mother}}'' ''VideoGame/{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.
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