History Main / Videogame3DLeap

23rd Oct '16 12:04:01 PM ViperAcidZX
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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.


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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.
23rd Oct '16 12:02:53 PM ViperAcidZX
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Added DiffLines:

* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.
11th Oct '16 8:32:09 AM SpacemanSpoof
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* ''VideoGame/{{Evoland}}'', being a journey through video game history, [[ArtShift transitions from 2D to 3D]] over the course of the game.
24th Sep '16 12:53:39 PM nombretomado
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** ''VideoGame/TatsunokoVsCapcom'' for CapcomVsWhatever games, getting later followed by ''VideoGame/MarvelVSCapcom3''.

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** ''VideoGame/TatsunokoVsCapcom'' for CapcomVsWhatever VideoGame/CapcomVsWhatever games, getting later followed by ''VideoGame/MarvelVSCapcom3''.
4th Sep '16 3:57:51 PM nombretomado
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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''AliensVsPredator'', with excellent results.

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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''AliensVsPredator'', ''VideoGame/AliensVsPredator'', with excellent results.
15th Aug '16 8:04:14 PM htuttle
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* ''VideoGame/UFOAfterBlank''[='s=] switch to 3D graphics from the tile-based (cube-based?) [[IsometricProjection isometric]] 2D graphics of the prior ''{{VideoGame/X-Com}}'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.

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* ''VideoGame/UFOAfterBlank''[='s=] switch to 3D graphics from the tile-based (cube-based?) [[IsometricProjection isometric]] 2D graphics of the prior ''{{VideoGame/X-Com}}'' ''{{VideoGame/XCOM}}'' series actually resulted in most levels becoming ''less 3D'', geometrically speaking, due to engine limitations. This loss of verticality is exacerbated by the lack of flight or destructible terrain.
18th Jul '16 1:25:13 PM Pichu-kun
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* Subverted with the ''VideoGame{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.

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* Subverted with the ''VideoGame{{Mother}}'' ''VideoGame/{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.
18th Jul '16 1:24:32 PM Pichu-kun
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* Much like ''Mario 64'', VideoGame/PacMan got the ''VideoGame/PacManWorld'' series, which did fairly well.

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* Much like ''Mario 64'', VideoGame/PacMan got the ''VideoGame/PacManWorld'' series, which did fairly well. The series went from maze-based to a 3D platformer.


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* Subverted with the ''VideoGame{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.
13th Jul '16 12:46:42 PM StFan
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** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' and keeps all the core elements. Future games rarely deviate too far from the standards.

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** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' ''VideoGame/HarvestMoon1'' and keeps all the core elements. Future games rarely deviate too far from the standards.
13th Jul '16 9:21:22 AM Pichu-kun
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* ''VideoGame/SuperMario64'' was one of the first game series to make the leap in game consoles, and the first to really show what 3D games could accomplish. It was widely praised for its accomplishments, although the gameplay is of a different nature than the 2D games.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMario64'' was one of the first game series to make the leap in game consoles, and the first to really show what 3D games could accomplish. It was widely praised for its accomplishments, although the gameplay is of a different nature than the 2D games.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' maintained much of the core gameplay as the 2D ''Zelda'' games (apart from ''VideoGame/ZeldaIITheAdventureOfLink''); just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
** ''The Legend Of Zelda: Ocarina Of Time''
maintained much of the core gameplay as the 2D ''Zelda'' games (apart from ''VideoGame/ZeldaIITheAdventureOfLink''); just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.



* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation.
** As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design.

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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation.
**
UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design.



** The Fire Emblem series did add elevation bonuses to VideoGame/FireEmblemTellius but removed it in later games.

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** The Fire Emblem ''Fire Emblem'' series did add elevation bonuses to VideoGame/FireEmblemTellius ''VideoGame/FireEmblemTellius'' but removed it in later games.



* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
** This remains for the later VideoGame/KirbysReturnToDreamLand and seems to be applying to VideoGame/KirbyTripleDeluxe, which also includes a way for Kirby to jump between the foreground and the background.

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* ''Franchise/{{Kirby}}'':
**
''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
** This remains for the later VideoGame/KirbysReturnToDreamLand ''VideoGame/KirbysReturnToDreamLand'' and seems to be applying to VideoGame/KirbyTripleDeluxe, ''VideoGame/KirbyTripleDeluxe'', which also includes a way for Kirby to jump between the foreground and the background.background.
** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers.



* The ''VideoGame/PokemonStadium'' series, ''VideoGame/PokemonColosseum'', and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, with ''Colosseum'' and ''XD'' adding new Shadow Pokémon as well.

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* ''Franchise/{{Pokemon}}'':
**
The ''VideoGame/PokemonStadium'' series, ''VideoGame/PokemonColosseum'', and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, with ''Colosseum'' and ''XD'' adding new Shadow Pokémon as well.


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* ''Franchise/HarvestMoon'':
** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' and keeps all the core elements. Future games rarely deviate too far from the standards.
** The handheld games were all sprite based until ''VideoGame/HarvestMoonIslandOfHappiness''.
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