History Main / Videogame3DLeap

18th Nov '17 8:52:12 AM rixion
Is there an issue? Send a Message


* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''[[VideoGame/YsTheOathInFelghana The Oath in Felghana]]'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.

to:

* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' ''Videogame/YsVITheArkOfNapishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''[[VideoGame/YsTheOathInFelghana The Oath in Felghana]]'') remake, ''VideoGame/YsTheOathInFelghana'', of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.
15th Nov '17 4:09:14 AM jormis29
Is there an issue? Send a Message


* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.

to:

* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The (''[[VideoGame/YsTheOathInFelghana The Oath in Felghana'') Felghana]]'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.
8th Nov '17 6:13:00 AM UchuuFlamenco
Is there an issue? Send a Message


* After testing the polygonal waters with ''VideoGame/WarGods'', Midway brought ''MortalKombat'' into the third dimension with its fourth installation.

to:

* After testing the polygonal waters with ''VideoGame/WarGods'', Midway brought ''MortalKombat'' ''Franchise/MortalKombat'' into the third dimension with its fourth installation.
28th Oct '17 8:18:38 PM Actua11y
Is there an issue? Send a Message


** Ambitious plans were announced for ''VideoGame/FalloutTacticsBrotherhoodOfSteel'' (an {{interquel}} released shortly after Fallout 2). The game was going to get the 3rd dimension and the characters were to be full 3D models. Among other things changing armour was going to be done by swapping textures. In the end the game did get the 3rd dimension -- which is used in maybe 2 missions (watchtowers in the raiders' base and tunnels in the beastlords' base) -- and extremely inconvenient interface -- the use of ladders and staircases is strictly automatic and there's no interface command to rise the view point. The former means that once the character touches a ladder or a staircase, he/she will ascent/descent automatically and cannot stop unless the turns run out; the latter means no way to manually aim at an enemy directly above you (autofire can be used and it was implemented surprisingly well). As for 3D models, all characters in the release were still done as sprites.

to:

** Ambitious plans were announced for ''VideoGame/FalloutTacticsBrotherhoodOfSteel'' (an {{interquel}} released shortly after Fallout 2). The game was going to get the 3rd dimension and the characters were to be full 3D models. Among other things changing armour was going to be done by swapping textures. In the end the game did get the 3rd dimension -- which dimension--which is used in maybe 2 missions (watchtowers in the raiders' base and tunnels in the beastlords' base) -- and base)--and extremely inconvenient interface -- the interface--the use of ladders and staircases is strictly automatic and there's no interface command to rise the view point. The former means that once the character touches a ladder or a staircase, he/she will ascent/descent automatically and cannot stop unless the turns run out; the latter means no way to manually aim at an enemy directly above you (autofire can be used and it was implemented surprisingly well). As for 3D models, all characters in the release were still done as sprites.
25th Oct '17 11:31:22 AM SeptimusHeap
Is there an issue? Send a Message


** This also applies to the ''VideoGame/{{F-Zero}}'' series.

to:

** This also applies to the ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' series.
12th Sep '17 10:20:40 PM NESBoy
Is there an issue? Send a Message


** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers. However, ''Planet Robobot'' does feature an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series.

to:

** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers. However, ''Planet Robobot'' does feature an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series. This was later expanded into the adventure-based ''VideoGame/KirbysBlowoutBlast''.
27th Aug '17 1:23:19 PM nombretomado
Is there an issue? Send a Message


* Once the ''Franchise/{{Atelier}}'' games made the jump to the UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.

to:

* Once the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' games made the jump to the UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.
1st Aug '17 8:31:46 AM CosmicFerret
Is there an issue? Send a Message


* ''Franchise/DragonQuest'' was even more careful in this regard. ''VideoGame/DragonQuestVII'' only just barely went above being a 2D game with polygons, while ''VideoGame/DragonQuestVIII'' was a full presentation upgrade.

to:

* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' was even more careful in this regard. ''VideoGame/DragonQuestVII'' only just barely went above being a 2D game with polygons, while ''VideoGame/DragonQuestVIII'' was a full presentation upgrade.
18th Jul '17 3:41:00 AM LucaEarlgrey
Is there an issue? Send a Message


* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.

to:

* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI NAOMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.transitions.
* ''VideoGame/EtrianOdyssey'' games all have 3D dungeons and world maps, but the fourth game, ''Etrian Odyssey IV: Legends of the Titan'', upgrades the battle interface to 3D backgrounds and enemies.
8th Jun '17 8:50:03 AM Piterpicher
Is there an issue? Send a Message


* ''AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.

to:

* ''AeroFighters ''VideoGame/AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.
This list shows the last 10 events of 202. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Videogame3DLeap