History Main / Videogame3DLeap

18th Jul '17 3:41:00 AM LucaEarlgrey
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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.

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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI NAOMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.transitions.
* ''VideoGame/EtrianOdyssey'' games all have 3D dungeons and world maps, but the fourth game, ''Etrian Odyssey IV: Legends of the Titan'', upgrades the battle interface to 3D backgrounds and enemies.
8th Jun '17 8:50:03 AM Piterpicher
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* ''AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.

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* ''AeroFighters ''VideoGame/AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.
4th Jun '17 6:53:57 PM nombretomado
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** The gameplay of the 2D games was eventually adapted to 3D in a new series that so far consists of ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''. While ''3D Land'' had very limited camera control (you could tilt it slightly towards the left or the right, but it would just snap back into its original position), ''3D World'' lets you change the camera angle with the WiiU [=GamePad=]'s motion control.

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** The gameplay of the 2D games was eventually adapted to 3D in a new series that so far consists of ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''. While ''3D Land'' had very limited camera control (you could tilt it slightly towards the left or the right, but it would just snap back into its original position), ''3D World'' lets you change the camera angle with the WiiU UsefulNotes/WiiU [=GamePad=]'s motion control.



** The WiiWare and Gen 5 ''VideoGame/PokemonMysteryDungeon'' games are rendered entirely in 3D; alterations to gameplay appear to be minimal.

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** The WiiWare UsefulNotes/WiiWare and Gen 5 ''VideoGame/PokemonMysteryDungeon'' games are rendered entirely in 3D; alterations to gameplay appear to be minimal.
27th May '17 10:41:47 AM erforce
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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''VideoGame/AliensVsPredator'', with excellent results.

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* The ''Aliens'' franchise went from ''Alien Trilogy'' ''VideoGame/AlienTrilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''VideoGame/AliensVsPredator'', with excellent results.
30th Apr '17 1:43:56 PM nombretomado
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* ''Franchise/HarvestMoon'':

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* ''Franchise/HarvestMoon'':''VideoGame/HarvestMoon'':
24th Apr '17 6:55:56 PM nombretomado
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* ''VideoGame/TalesOfSymphonia'' was the first game in the TalesSeries to use 3D battles, although free-range 3D running didn't come until later with ''VideoGame/TalesOfTheAbyss''.

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* ''VideoGame/TalesOfSymphonia'' was the first game in the TalesSeries VideoGame/TalesSeries to use 3D battles, although free-range 3D running didn't come until later with ''VideoGame/TalesOfTheAbyss''.
16th Apr '17 12:55:09 PM nombretomado
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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.

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* ''SpaceInvaders ''VideoGame/SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.
10th Apr '17 10:37:01 AM ArtoriusRex
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* ''VideoGame/MegaManX 8'' learned from X7's failures and turned the 3D conversion from Complete to Presentation, and the series was much better for it.

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* ''VideoGame/MegaManX 8'' ''[[VideoGame/MegaManX8 Mega Man X8]]'' learned from X7's [[VideoGame/MegaManX7 X7]]'s failures and turned the 3D conversion from Complete to Presentation, and the series was much better for it.
10th Apr '17 10:31:49 AM ArtoriusRex
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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design. ''[[ViceoGame/MegaManX X8]]'' managed to break through the PolygonCeiling, but did so by virtue of being more of a Presentation Upgrade than its predecessor had been, barring a few vehicle sections.

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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX ''[[VideoGame/MegaManX7 Mega Man X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design. ''[[ViceoGame/MegaManX X8]]'' managed to break through the PolygonCeiling, but did so by virtue of being more of a Presentation Upgrade than its predecessor had been, barring a few vehicle sections.design.
10th Apr '17 10:19:51 AM ArtoriusRex
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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design.

to:

* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design. ''[[ViceoGame/MegaManX X8]]'' managed to break through the PolygonCeiling, but did so by virtue of being more of a Presentation Upgrade than its predecessor had been, barring a few vehicle sections.
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