History Main / VideoGameHistoricalRevisionism

15th Apr '17 1:57:17 PM Odacon_Spy
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* ''VideoGame/SamuraiShodown'' is set in 1788-1811. Texas and San Francisco are part of the United States, UsefulNotes/YagyuJubei (1907-1650) and UsefulNotes/HattoriHanzo (1542-1596) are both alive, UsefulNotes/{{Prussia}} is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots. (UsefulNotes/AmakusaShiro, at least, has an in-game explanation, that he made a deal with Ambrosia to return from the dead.)

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* ''VideoGame/SamuraiShodown'' is set in 1788-1811. Texas and San Francisco are part of the United States, UsefulNotes/YagyuJubei (1907-1650) (1607-1650) and UsefulNotes/HattoriHanzo (1542-1596) are both alive, UsefulNotes/{{Prussia}} is a feudal kingdom with castles, armored knights, and an Arthurian king, the White House has its modern appearance, and there are robots. (UsefulNotes/AmakusaShiro, at least, has an in-game explanation, that he made a deal with Ambrosia to return from the dead.)
2nd Apr '17 4:43:13 PM Rotide
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* Despite its usual penchant for being fairly accurate, the ''VideoGame/TotalWar'' series had a few particular goof-ups in the original ''VideoGame/RomeTotalWar''. First off, they portrayed the Egyptians as stereotypical "Old Kingdom" Egyptians with kopeshes and big, silly headdresses. In reality, the Egyptians of this time period dressed and fought more like Greeks with a slight Egyptian flavor.

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* Despite its usual penchant for being fairly accurate, the ''VideoGame/TotalWar'' series had a few particular goof-ups in the original ''VideoGame/RomeTotalWar''. First off, they portrayed the Egyptians as stereotypical "Old Kingdom" New Kingdom Egyptians with kopeshes and big, silly headdresses. In reality, the Egyptians of this time period dressed and fought more like Greeks with a slight Egyptian flavor.
2nd Apr '17 7:18:46 AM LordDynasmon
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The practice of misrepresenting facts in an historical setting, even when it would make no change to gameplay to be true to history. Games set during WorldWarII are especially prone to this. Sometimes this is due to mere ignorance on part of the developers, other times it is deliberate distortion to [[WriterOnBoard express a political agenda]] or appeal to a certain market, in certain cases it could be [[TheThemeParkVersion just for simplicity]] or for artistic purposes, and in yet other cases it is a consequence of [[MoralGuardians censorship laws]] prohibiting [[NoSwastikas displaying certain emblems]] or referencing certain facts. Occasionally it is a result of [[AcceptableBreaksFromReality seeking better game balance]], such as [[{{Main/Nerf}} nerfing]] a faction that historically would have been [[CurbStompBattle absurdly more powerful]] than its ingame "rivals".

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The practice of misrepresenting facts in an a historical setting, even when it would make no change to gameplay to be true to history. Games set during WorldWarII are especially prone to this. Sometimes this is due to mere ignorance on part of the developers, other times it is deliberate distortion to [[WriterOnBoard express a political agenda]] or appeal to a certain market, in certain cases it could be [[TheThemeParkVersion just for simplicity]] or for artistic purposes, and in yet other cases it is a consequence of [[MoralGuardians censorship laws]] prohibiting [[NoSwastikas displaying certain emblems]] or referencing certain facts. Occasionally it is a result of [[AcceptableBreaksFromReality seeking better game balance]], such as [[{{Main/Nerf}} nerfing]] a faction that historically would have been [[CurbStompBattle absurdly more powerful]] than its ingame "rivals".
15th Feb '17 10:21:35 PM Emperor_Oshron
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*** Explanations ''are'' given for historical discrepancies not only in the first game, but in subsequent games as well: in short, history ''isn't'' actually being presented exactly as it was either in real-life or in the fictional universe of ''Assassin's Creed'', it's being presented through the FramingDevice of the Animus, which is not shows how the player character perceives the world around them (for example, Altaïr may not have actually had dozens of guards hot on his heels every single time he was noticed, but he ''felt'' like he did when he was on the run) and, in some later games, are explicitly stated to have been included in-universe because they're so iconic (the in-game encyclopedia entry for a monument in ''Black Flag'' even points out that it makes no sense for it to have been included because it postdated the setting of the game by more than a century but was included anyway because it was a major local landmark). In some cases, though, it's not given an explanation but is because of hardware limitations: namely, the attempt on Lorenzo de Medici's life takes place ''outside'' the cathedral that it took place in historically because the developers couldn't manage a scene that took place inside the church and then moved outside.
10th Jan '17 6:48:49 AM erforce
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* In the Pacific Theatre of WorldWarII, the Japanese mostly carried Arisaka bolt-action rifles; the Type 100, their only SMG, was rather rare, and production only amounted to a little over 10,000. Not so in ''VideoGame/CallOfDuty: World At War'', in which seemingly every other Japanese soldier packs a Type 100. The amount of man-portable automatic weaponry in the game is overdone in general.
** Part of the British campaign in ''VideoGame/CallOfDuty 2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.

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* In the Pacific Theatre of WorldWarII, UsefulNotes/WorldWarII, the Japanese mostly carried Arisaka bolt-action rifles; the Type 100, their only SMG, was rather rare, and production only amounted to a little over 10,000. Not so in ''VideoGame/CallOfDuty: World At War'', in which seemingly every other Japanese soldier packs a Type 100. The amount of man-portable automatic weaponry in the game is overdone in general.
** Part of the British campaign in ''VideoGame/CallOfDuty 2'' ''VideoGame/CallOfDuty2'' takes place during the Second Battle of El Alamein, but does not feature any Italian forces, who were predominant in the area, replacing them all with Germans, even in the Italian-defended "Devil's Garden" minefields.



* ''VideoGame/MedalOfHonor: Allied Assault'' used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is a fairly frequent issue in WWII and WWI games.
** Similarly, ''VideoGame/MedalOfHonor: Airborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.

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* ''VideoGame/MedalOfHonor: Allied Assault'' ''VideoGame/MedalOfHonor''
** ''VideoGame/MedalOfHonorAllieAssault''
used the maple leaf flag adopted in 1965 to represent the Canadian sector during the Normandy invasion. For accuracy's sake, it should have been the historical red ensign; however, that flag is obscure enough that even some Canadians have never heard of it. This is a fairly frequent issue in WWII and WWI games.
** Similarly, ''VideoGame/MedalOfHonor: Airborne'' ''VideoGame/MedalOfHonorAirborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.
8th Jan '17 12:21:11 PM Morgenthaler
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** WordOfGod says that the ''VideoGame/{{Fallout}}'' verse diverges from ours sometime after WorldWar2, though there's examples going even further back (such as a voice recording of UsefulNotes/AbrahamLincoln, who died 12 years before the invention of the phonograph.)

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** WordOfGod says that the ''VideoGame/{{Fallout}}'' verse diverges from ours sometime after WorldWar2, UsefulNotes/WorldWar2, though there's examples going even further back (such as a voice recording of UsefulNotes/AbrahamLincoln, who died 12 years before the invention of the phonograph.)
13th Oct '16 8:01:52 AM CalicoJack
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** Many battles resemble their fictional counterparts from the RomanceOfTheThreeKingdoms more, as is only fitting as the series is a loose adaptation of the novel. Many character personalities & standout moments are also based on the Romance rather than historical record.
3rd Oct '16 8:25:16 PM EchoFourDelta
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** Similarly, ''VideoGame/MedalOfHonor: Airborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], [[GatlingGood minigun-wielding]] stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.

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** Similarly, ''VideoGame/MedalOfHonor: Airborne'' suffered from its choice of Nazi portrayal, as the [[EliteMooks elite]], [[GasMaskMooks gas-masked]], [[GatlingGood minigun-wielding]] machine gun-wielding stormtroopers that were MadeOfIron could attest to. Also, in the first level you face Italian blackshirts, who speak their own language but carry German weapons.
9th Sep '16 10:17:17 AM Morgenthaler
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* ''VideoGame/SpartanTotalWarrior'', an action-oriented SpinOff from the ''VideoGame/TotalWar'' series has {{the Roman Empire}} as the main antagonists, despite the fact that Rome didn't come to power until after the fall of Sparta. Admittedly, it is somewhat bizarre that this is often cited as a major historical inaccuracy in a game which features {{Physical God}}s, [[OurDemonsAreDifferent demons]] and FunctionalMagic at regular intervals.

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* ''VideoGame/SpartanTotalWarrior'', an action-oriented SpinOff from the ''VideoGame/TotalWar'' series has {{the UsefulNotes/{{the Roman Empire}} as the main antagonists, despite the fact that Rome didn't come to power until after the fall of Sparta. Admittedly, it is somewhat bizarre that this is often cited as a major historical inaccuracy in a game which features {{Physical God}}s, [[OurDemonsAreDifferent demons]] and FunctionalMagic at regular intervals.
13th Jun '16 2:29:01 AM jormis29
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* The FPS ''{{Prey}}'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]]. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...

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* The FPS ''{{Prey}}'' ''Videogame/Prey2006'' has an odd portrayal of the Cherokee tribe via the Land of the Ancients. Since the spiritual realm of the Cherokee is presented as a vast range of mountains and canyons, and the game takes place in Oklahoma, you'd probably think they're a western tribe. But the Cherokee were relocated to Oklahoma from their homelands in the southeast in the 19th century: any spiritual recreation of their native lands would look like forests and rolling hills. Perhaps Tommy's tribe was originally Sioux, and got [[CaptainErsatz switched at the last minute]]. Or then again, maybe the makers were just thinking of the [[TheMountainsOfIllinois windswept deserts of Georgia]]...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideoGameHistoricalRevisionism