History Main / VideoGameDashing

10th Nov '16 1:45:00 PM Crossover-Enthusiast
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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].

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* This is a notable feature in the ''VideoGame/MegaManX'' series and its spin-offs, with all the above-mentioned variants present in at least one game. The regular ground dash is a modification of the sliding tackle from the first ''VideoGame/MegaMan'' series series, and even shares the property of [[DenialOfDiagonalAttack passing under certain enemy attacks]].



*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the UnnecessaryCombatRoll.

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*** By the time of ''X7'', the playable cast was able to air dash by default on top of this (Zero gained the ability in ''X4'' and ''X5'', finally internalizing it by ''X6'', whereas the air dash was restricted to an attribute of X's armors in most games). X's armors tend to enable him to utilize upgraded dashes (such as Blade Armor's Mach Dash in ''X6'' [[note]]a variant of the basic air dash allowing X to move in one of the four cardinal directions; it was invincible on startup and traveled twice the distance of a normal air dash[[/note]] and invincible shadow dashes allowing X to phase through enemies in ''X8''). These traits would be given (under certain circumstances) to Zero [[VideoGame/MegaManZero in his series]] and later the various Biometal Models in ''VideoGame/MegaManZX''.
** Dashing would later be backported into the Classic series with Bass Bass, starting in ''[[VideoGame/MegaManAndBass Mega Man & Bass]]'' (he is Zero's predecessor, after all). Bass' design appears to sport the boot rockets that the ''X'' series characters possess.
** The ''VideoGame/MegaManLegends'' series replaced this ability with a continuous forward boost (if the right Leg Parts are equipped) and the a UnnecessaryCombatRoll.



* Averted in ''VideoGame/TheMatrixPathOfNeo'' you either just run or roll forward and jump back a foot.

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* Averted in ''VideoGame/TheMatrixPathOfNeo'' you ''VideoGame/TheMatrixPathOfNeo''. You either just run or roll forward and jump back a foot.
17th Sep '16 11:05:11 PM CRSB00
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In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

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In many Many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
17th Sep '16 11:03:43 PM CRSB00
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In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.

to:

In In many newer action games characters will have the ability to rocket forward or backward with their legs trailing after them as if firing a jet-pack horizontally, though they usually aren't wearing one. When doing this they will be able to travel a distance many times the length of their body in a split second, better than any RealLife combat lunge. This move tends to be triggered by tapping or flicking the same direction more than once but some games have a dedicated 'dash button'.
3rd Jun '15 3:04:20 PM Prfnoff
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* One of the basic movement abilities in ''{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.

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* One of the basic movement abilities in ''{{Dragonica}}'', ''VideoGame/{{Dragonica}}'', with dash-jumping also implemented.
* This occurs in ''RobotUnicornAttack'' ''VideoGame/RobotUnicornAttack'' (original and Heavy Metal version) when the X button is pressed.



* ''DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game]].

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* ''DistortedTravesty'' ''VideoGame/DistortedTravesty'' uses dashing quite a lot, both to extend the range of jumps and to dodge enemy attacks or environmental obstacles. There is also a short-range dash if precision jumping is necessary. A powerup partway through allows the use of an air dash as well. You ''will'' learn to use them all effectively or you [[NintendoHard will never get anywhere in the game]].
16th May '15 5:29:09 PM ShinyTsukkomi
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* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''JumpSuperStars''.

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* A lot of modern fighting games allow doing this, such as ''VideoGame/GuiltyGear'', ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' or even ''JumpSuperStars''.''VideoGame/JumpSuperStars''.
12th Mar '15 6:15:14 AM SolidSonicTH
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** Dante in ''VideoGame/DmCDevilMayCry'' doesn't have a ground dash of this variety but he can boost through the air by jumping when he has an Angel weapon equipped.
11th Feb '15 7:59:49 PM ViperAcidZX
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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes much like Zero does from the ''Mega Man Zero'' in her side-game, given she is his {{expy}} afterall (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.

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* [[GlassCannon Grolla]] [[FragileSpeedster Seyfarth]] from the ''VideoGame/{{Rosenkreuzstilette}}'' series can perform dashes much like Zero does from the ''Mega Man Zero'' in her side-game, given side-game as she is his {{expy}} afterall (as well as one to [[VisualNovel/FateStayNight Rider]]). Pamela Arwig's dashing ability falls under this tropes as well.



* {{Jett Rocket}}'s main form of attack.
* Non-video game example: the main characters of ''SamuraiPizzaCats'' can continuously ''run'' like this. However, it doesn't apply in their Famicom game, which uses anime-style WheelOFeet for running animations instead.

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* {{Jett Rocket}}'s VideoGame/JettRocket's main form of attack.
* Non-video game example: the main characters of ''SamuraiPizzaCats'' ''Anime/SamuraiPizzaCats'' can continuously ''run'' like this. However, it doesn't apply in their Famicom game, which uses anime-style WheelOFeet for running animations instead.


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* Xoda Rap from ''[[VideoGame/NoituLove Noitu Love 2: Devolution]]'' can perform a dash kick on ground or in mid-air.
23rd Sep '14 7:22:12 AM HeaG
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* Averted in ''VideoGame/TheMatrixPathOfNeo'' you either just run or roll forward and jump back a foot.
6th Sep '14 7:52:23 PM Prfnoff
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* In ''VideoGame/{{Pepsiman}}'', the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* In ''VideoGame/{{Pepsiman}}'', the player can dash to run faster faster, plow through light obstacles and jump over the larger BottomlessPits, with a "whoosh" sound effect.
6th Sep '14 6:58:13 PM Prfnoff
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* In ''Pepsiman'' for the PlayStation, the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* In ''Pepsiman'' for the PlayStation, ''VideoGame/{{Pepsiman}}'', the player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.
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