History Main / VideoGame3DLeap

12th Sep '17 10:20:40 PM NESBoy
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** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers. However, ''Planet Robobot'' does feature an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series.

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** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers. However, ''Planet Robobot'' does feature an experimental score-based subgame called ''Kirby 3D Rumble'', which translates the gameplay into a 3D environment for the first time in the series. This was later expanded into the adventure-based ''VideoGame/KirbysBlowoutBlast''.
27th Aug '17 1:23:19 PM nombretomado
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* Once the ''Franchise/{{Atelier}}'' games made the jump to the UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.

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* Once the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' games made the jump to the UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.
1st Aug '17 8:31:46 AM CosmicFerret
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* ''Franchise/DragonQuest'' was even more careful in this regard. ''VideoGame/DragonQuestVII'' only just barely went above being a 2D game with polygons, while ''VideoGame/DragonQuestVIII'' was a full presentation upgrade.

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* ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' was even more careful in this regard. ''VideoGame/DragonQuestVII'' only just barely went above being a 2D game with polygons, while ''VideoGame/DragonQuestVIII'' was a full presentation upgrade.
18th Jul '17 3:41:00 AM LucaEarlgrey
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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.

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* ''VideoGame/{{ESCHATOS}}'' is one to its spiritual predecessor, ''VideoGame/JudgementSilversword'', by using full 3D graphics reminiscent of a Sega NOAMI NAOMI arcade game, but its gameplay remains mostly 2D as it uses an overhead perspective during some segments such as the boss battles and shifts angles during stage transitions.transitions.
* ''VideoGame/EtrianOdyssey'' games all have 3D dungeons and world maps, but the fourth game, ''Etrian Odyssey IV: Legends of the Titan'', upgrades the battle interface to 3D backgrounds and enemies.
8th Jun '17 8:50:03 AM Piterpicher
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* ''AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.

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* ''AeroFighters ''VideoGame/AeroFighters Assault'' was a 3D flight simulation instead of a wacky arcade 2D ShootEmUp like the older games.
4th Jun '17 6:53:57 PM nombretomado
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** The gameplay of the 2D games was eventually adapted to 3D in a new series that so far consists of ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''. While ''3D Land'' had very limited camera control (you could tilt it slightly towards the left or the right, but it would just snap back into its original position), ''3D World'' lets you change the camera angle with the WiiU [=GamePad=]'s motion control.

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** The gameplay of the 2D games was eventually adapted to 3D in a new series that so far consists of ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''. While ''3D Land'' had very limited camera control (you could tilt it slightly towards the left or the right, but it would just snap back into its original position), ''3D World'' lets you change the camera angle with the WiiU UsefulNotes/WiiU [=GamePad=]'s motion control.



** The WiiWare and Gen 5 ''VideoGame/PokemonMysteryDungeon'' games are rendered entirely in 3D; alterations to gameplay appear to be minimal.

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** The WiiWare UsefulNotes/WiiWare and Gen 5 ''VideoGame/PokemonMysteryDungeon'' games are rendered entirely in 3D; alterations to gameplay appear to be minimal.
27th May '17 10:41:47 AM erforce
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* The ''Aliens'' franchise went from ''Alien Trilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''VideoGame/AliensVsPredator'', with excellent results.

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* The ''Aliens'' franchise went from ''Alien Trilogy'' ''VideoGame/AlienTrilogy'' (2D-and-a-half world with sprite-based entities) to the full-3D ''VideoGame/AliensVsPredator'', with excellent results.
30th Apr '17 1:43:56 PM nombretomado
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* ''Franchise/HarvestMoon'':

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* ''Franchise/HarvestMoon'':''VideoGame/HarvestMoon'':
24th Apr '17 6:55:56 PM nombretomado
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* ''VideoGame/TalesOfSymphonia'' was the first game in the TalesSeries to use 3D battles, although free-range 3D running didn't come until later with ''VideoGame/TalesOfTheAbyss''.

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* ''VideoGame/TalesOfSymphonia'' was the first game in the TalesSeries VideoGame/TalesSeries to use 3D battles, although free-range 3D running didn't come until later with ''VideoGame/TalesOfTheAbyss''.
16th Apr '17 12:55:09 PM nombretomado
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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.

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* ''SpaceInvaders ''VideoGame/SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.
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