History Main / VideoGame3DLeap

18th Jul '16 1:25:13 PM Pichu-kun
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* Subverted with the ''VideoGame{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.

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* Subverted with the ''VideoGame{{Mother}}'' ''VideoGame/{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.
18th Jul '16 1:24:32 PM Pichu-kun
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* Much like ''Mario 64'', VideoGame/PacMan got the ''VideoGame/PacManWorld'' series, which did fairly well.

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* Much like ''Mario 64'', VideoGame/PacMan got the ''VideoGame/PacManWorld'' series, which did fairly well. The series went from maze-based to a 3D platformer.


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* Subverted with the ''VideoGame{{Mother}}'' series. The third game in the series was originally meant to be a Nintendo 64 title known internationally as ''Earthbound 64''. It was put on DevelopmentHell until it was ultimately revamped into a sprite based Game Boy Advance game, ''VideoGame/{{Mother 3}}''. ''Mother 3'' is the last ''Mother'' game so the series never made the leap to 3D.
13th Jul '16 12:46:42 PM StFan
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** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' and keeps all the core elements. Future games rarely deviate too far from the standards.

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** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' ''VideoGame/HarvestMoon1'' and keeps all the core elements. Future games rarely deviate too far from the standards.
13th Jul '16 9:21:22 AM Pichu-kun
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* ''VideoGame/SuperMario64'' was one of the first game series to make the leap in game consoles, and the first to really show what 3D games could accomplish. It was widely praised for its accomplishments, although the gameplay is of a different nature than the 2D games.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/SuperMario64'' was one of the first game series to make the leap in game consoles, and the first to really show what 3D games could accomplish. It was widely praised for its accomplishments, although the gameplay is of a different nature than the 2D games.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' maintained much of the core gameplay as the 2D ''Zelda'' games (apart from ''VideoGame/ZeldaIITheAdventureOfLink''); just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
** ''The Legend Of Zelda: Ocarina Of Time''
maintained much of the core gameplay as the 2D ''Zelda'' games (apart from ''VideoGame/ZeldaIITheAdventureOfLink''); just adding its lock-on system was a great way to get around the infamous CameraScrew in so many of these games.



* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation.
** As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design.

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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the UsefulNotes/PlayStation.
**
UsefulNotes/PlayStation. As a consequence, while it's commonly regarded as an excellent game, it's more of an ActionAdventure[=/=]RPG than a run-n-gun platformer like [[VideoGame/MegaMan the main series]]. The main series DID get an actual [=3D=] installment in the form of ''[[VideoGame/MegaManX X7]]'', but it hit the PolygonCeiling, and quite hard at that with the random jumps between camera angles and poor level design.



** The Fire Emblem series did add elevation bonuses to VideoGame/FireEmblemTellius but removed it in later games.

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** The Fire Emblem ''Fire Emblem'' series did add elevation bonuses to VideoGame/FireEmblemTellius ''VideoGame/FireEmblemTellius'' but removed it in later games.



* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
** This remains for the later VideoGame/KirbysReturnToDreamLand and seems to be applying to VideoGame/KirbyTripleDeluxe, which also includes a way for Kirby to jump between the foreground and the background.

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* ''Franchise/{{Kirby}}'':
**
''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[Franchise/{{Kirby}} the series]] intact.
** This remains for the later VideoGame/KirbysReturnToDreamLand ''VideoGame/KirbysReturnToDreamLand'' and seems to be applying to VideoGame/KirbyTripleDeluxe, ''VideoGame/KirbyTripleDeluxe'', which also includes a way for Kirby to jump between the foreground and the background.background.
** When ''Return to Dream Land'' was known as "Kirby [=GCN=]" and was a Gamecube game, early screenshots show they had attempted at one point to make it into a full 3D game. They ended up changing it to a traditional sidescroller and ''Kirby'' still has not made the leap like other platformers.



* The ''VideoGame/PokemonStadium'' series, ''VideoGame/PokemonColosseum'', and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, with ''Colosseum'' and ''XD'' adding new Shadow Pokémon as well.

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* ''Franchise/{{Pokemon}}'':
**
The ''VideoGame/PokemonStadium'' series, ''VideoGame/PokemonColosseum'', and ''Pokémon XD: Gale of Darkness'' still maintain the classic gameplay and an overhead view, with ''Colosseum'' and ''XD'' adding new Shadow Pokémon as well.


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* ''Franchise/HarvestMoon'':
** ''VideoGame/HarvestMoon64'' plays much the same as the original ''VideoGame/{{Harvest Moon|Original Series}}'' and keeps all the core elements. Future games rarely deviate too far from the standards.
** The handheld games were all sprite based until ''VideoGame/HarvestMoonIslandOfHappiness''.
3rd Jun '16 9:31:20 AM GastonRabbit
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* Although the first two ''VideoGame/GoldenSun'' games of the UsefulNotes/GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the UsefulNotes/NintendoDS[='s=] touch screen.

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* Although the first two ''VideoGame/GoldenSun'' games of on the UsefulNotes/GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the UsefulNotes/NintendoDS[='s=] touch screen.
9th Jan '16 2:06:32 AM erforce
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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the PlayStation.

to:

* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the PlayStation.UsefulNotes/PlayStation.



* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The Playstation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.

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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The Playstation PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.



* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.

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* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.



* Once the ''Franchise/{{Atelier}}'' games made the jump to the PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.

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* Once the ''Franchise/{{Atelier}}'' games made the jump to the PlayStation3, UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.
4th Dec '15 1:45:54 PM MarkLungo
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This is when a VideoGame series makes the leap from [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.

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This is when a VideoGame series makes the leap from [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.
UsefulNotes/PolygonalGraphics.



The largest portion of video game franchises made the leap during the TheFifthGenerationOfConsoleVideoGames.

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The largest portion of video game franchises made the leap during the TheFifthGenerationOfConsoleVideoGames.
UsefulNotes/TheFifthGenerationOfConsoleVideoGames.
10th Nov '15 6:14:13 PM Ghostninja109
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* Inverted with ''VideoGame/TheMagicSchoolBus'' video games. The adaptations released from 1994 to 2000 use a mix of animated gameplay and 3D cutscenes while the activity centers released from 2000 to 2003 only use 2D animation.
7th Oct '15 11:33:39 AM GastonRabbit
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* ''VideoGame/{{Ys}}: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games aside from the original version of the third game. ''VideoGame/YsSeven'', is fully 3D, even with character graphics.
* Although the first two ''VideoGame/GoldenSun'' games of the GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the NintendoDS[='s=] touch screen.
* ''ProfessorLaytonVSAceAttorney'' keeps both games' VisualNovel style, but now the characters are in 3D instead of using sprites, as part of the platform shift to the Nintendo3DS.

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* ''VideoGame/{{Ys}}: ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games games, aside from the original version of the third game. ''VideoGame/YsSeven'', game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics.
graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.
* Although the first two ''VideoGame/GoldenSun'' games of the GameBoyAdvance UsefulNotes/GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the NintendoDS[='s=] UsefulNotes/NintendoDS[='s=] touch screen.
* ''ProfessorLaytonVSAceAttorney'' keeps both games' VisualNovel style, but now the characters are in 3D instead of using sprites, as part of the platform shift to the Nintendo3DS.UsefulNotes/Nintendo3DS.
24th Jun '15 7:59:05 PM nombretomado
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* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[{{Kirby}} the series]] intact.

to:

* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[{{Kirby}} [[Franchise/{{Kirby}} the series]] intact.
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