History Main / VideoGame3DLeap

9th Jan '16 2:06:32 AM erforce
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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the PlayStation.

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* ''VideoGame/MegaManLegends'' was an EnforcedTrope for this, since Capcom was told they needed to make a 3D version of this before they could make 2D games for the PlayStation.UsefulNotes/PlayStation.



* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The Playstation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.

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* ''SpaceInvaders [[http://www.infinitygene.net Infinity Gene]]'' was originally a 2D ShootEmUp released for the [=iPhone=] which takes the ''Space Invaders'' formula and gradually turns it into a modernised shmup. [[http://www.youtube.com/watch?v=1VoUvIQiDIY The Playstation PlayStation Network/Xbox Live Arcade version]] takes the concept to its [[LogicalExtreme logical conclusion]] by implementing 3D levels in addition to the 2D levels. Your ship still moves in a horizontal axis in the 3D levels, but it definitely allows for more creative boss battles.



* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.

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* ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 UsefulNotes/PlayStation2 version, which renders characters in 3D as well), but still has the overhead view of previous games, aside from the original version of the third game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.



* Once the ''Franchise/{{Atelier}}'' games made the jump to the PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.

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* Once the ''Franchise/{{Atelier}}'' games made the jump to the PlayStation3, UsefulNotes/PlayStation3, they went from a mixture of "strictly 2D" and "[[TwoAndAHalfD 2D character sprites with some 3D environmental elements]]" to "full-on 3D presentation" starting with the release of ''VideoGame/AtelierRoronaTheAlchemistOfArland''.
4th Dec '15 1:45:54 PM MarkLungo
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This is when a VideoGame series makes the leap from [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.

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This is when a VideoGame series makes the leap from [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.
UsefulNotes/PolygonalGraphics.



The largest portion of video game franchises made the leap during the TheFifthGenerationOfConsoleVideoGames.

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The largest portion of video game franchises made the leap during the TheFifthGenerationOfConsoleVideoGames.
UsefulNotes/TheFifthGenerationOfConsoleVideoGames.
10th Nov '15 6:14:13 PM Ghostninja109
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* Inverted with ''VideoGame/TheMagicSchoolBus'' video games. The adaptations released from 1994 to 2000 use a mix of animated gameplay and 3D cutscenes while the activity centers released from 2000 to 2003 only use 2D animation.
7th Oct '15 11:33:39 AM GastonRabbit
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* ''VideoGame/{{Ys}}: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games aside from the original version of the third game. ''VideoGame/YsSeven'', is fully 3D, even with character graphics.
* Although the first two ''VideoGame/GoldenSun'' games of the GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the NintendoDS[='s=] touch screen.
* ''ProfessorLaytonVSAceAttorney'' keeps both games' VisualNovel style, but now the characters are in 3D instead of using sprites, as part of the platform shift to the Nintendo3DS.

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* ''VideoGame/{{Ys}}: ''Franchise/{{Ys}} VI: The Ark of Napishtim'' uses 3D graphics [[SpritePolygonMix with 2D character sprites]] (except in the PlayStation 2 version, which renders characters in 3D as well), but still has the overhead view of previous games games, aside from the original version of the third game. ''VideoGame/YsSeven'', game (the remake (''The Oath in Felghana'') of which is more similar to ''Ys VI''). ''VideoGame/YsSEVEN'' is fully 3D, even with character graphics.
graphics, but still doesn't make any radical gameplay changes. Similar to ''The Oath in Felghana'' borrowing elements from ''VI'', ''SEVEN''[='=]s visual and gameplay styles also carried over when ''Ys IV'' was reimagined as ''VideoGame/YsMemoriesOfCelceta''.
* Although the first two ''VideoGame/GoldenSun'' games of the GameBoyAdvance UsefulNotes/GameBoyAdvance already used pre-rendered 3D sprites, ''VideoGame/GoldenSunDarkDawn'' transitioned to actual polygonal graphics, though since the entire series uses more or less the same perspective, the gameplay is mostly the same aside from the option to control the game using the NintendoDS[='s=] UsefulNotes/NintendoDS[='s=] touch screen.
* ''ProfessorLaytonVSAceAttorney'' keeps both games' VisualNovel style, but now the characters are in 3D instead of using sprites, as part of the platform shift to the Nintendo3DS.UsefulNotes/Nintendo3DS.
24th Jun '15 7:59:05 PM nombretomado
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* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[{{Kirby}} the series]] intact.

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* ''VideoGame/Kirby64TheCrystalShards'' had almost everything rendered in 3D, but kept the gameplay from the rest of [[{{Kirby}} [[Franchise/{{Kirby}} the series]] intact.
5th Jun '15 7:03:47 PM GastonRabbit
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Added DiffLines:

** The only handheld games in ''Franchise/TheLegendOfZelda'' series with polygonal graphics that don't fall under the "presentation upgrade" category are both enhanced versions of the Nintendo 64 games. ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' are both top-down games played with the touch screen, and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' intentionally plays like ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' due to its status as a fairly direct sequel.
19th May '15 5:53:18 PM MarkLungo
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This is when a VideoGame series makes the leap from [[BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.

to:

This is when a VideoGame series makes the leap from [[BitmapsSpritesAndTextures [[UsefulNotes/BitmapsSpritesAndTextures sprite graphics]] to PolygonalGraphics.
13th May '15 6:33:04 PM nombretomado
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* ''[[{{Gradius}} Solar Assault Gradius]]''.

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* ''[[{{Gradius}} ''[[VideoGame/{{Gradius}} Solar Assault Gradius]]''.



* ''{{Gradius}} IV'' was the same as the earlier ''Gradius'', only in 3D. Same thing for ''VideoGame/RType Delta''.

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* ''{{Gradius}} ''VideoGame/{{Gradius}} IV'' was the same as the earlier ''Gradius'', only in 3D. Same thing for ''VideoGame/RType Delta''.
30th Apr '15 1:00:33 PM nombretomado
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* ''GrimFandango'' was the first post SCUMM LucasArts AdventureGame. The transition was traumatic to the genre. The 3D graphics were still crude next to crafted and detailed sprites in the late 90s. Grim Fandango suffers from the loss of [[PointAndClick mouse control]] and just moving across the map becomes tedious. All-in-all it was Gamespot game of the year, but it sold so poorly it became a GenreKiller in the minds of videogame producers.

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* ''GrimFandango'' ''VideoGame/GrimFandango'' was the first post SCUMM LucasArts AdventureGame. The transition was traumatic to the genre. The 3D graphics were still crude next to crafted and detailed sprites in the late 90s. Grim Fandango suffers from the loss of [[PointAndClick mouse control]] and just moving across the map becomes tedious. All-in-all it was Gamespot game of the year, but it sold so poorly it became a GenreKiller in the minds of videogame producers.
7th Apr '15 7:11:34 AM jormis29
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* While the titular sims original [[TheSims Sims]] game were 3D, the environment they lived in was not. ''TheSims2'' was completely in 3D, and the ''TheSims3'' took said 3D UpToEleven. The core gameplay remains the same, with some added features here and there.

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* While the titular sims original [[TheSims Sims]] of ''VideoGame/TheSims1'' game were 3D, the environment they lived in was not. ''TheSims2'' ''VideoGame/TheSims2'' was completely in 3D, and the ''TheSims3'' ''VideoGame/TheSims3'' took said 3D UpToEleven. The core gameplay remains the same, with some added features here and there.
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