History Main / VictoryGuidedAmnesia

25th Oct '17 9:07:11 PM PaulA
Is there an issue? Send a Message


* In at least two of Creator/AndreNorton's novels (''Literature/AndroidAtArms'' and ''The Crystal Gryphon'') one protagonist wins the day by calling forth a powerful force that acts through them - but since they weren't in control at the time, they can't remember exactly what they did, or how. The latter had a sequel, in which the hero eventually learned to use power himself, without losing his own identity in the process.

to:

* In at least two of Creator/AndreNorton's novels (''Literature/AndroidAtArms'' and ''The ''[[Literature/WitchWorld The Crystal Gryphon'') Gryphon]]'') one protagonist wins the day by calling forth a powerful force that acts through them - but since they weren't in control at the time, they can't remember exactly what they did, or how. The latter had a sequel, in which the hero eventually learned to use power himself, without losing his own identity in the process.
28th Sep '17 6:34:33 PM PaulA
Is there an issue? Send a Message


* The last book of Stephen King's "Franchise/DarkTower" series ends with [[spoiler: Roland finally reaching the Tower after years of questing, only for it to show him a sort of presentation outlining his many failings as a person, then sending his soul back in time to the start of the first book.]] He has just enough time to be horrified before his memory is reset, and is offered only the ''possibility'' that events might unfold differently next time around. King realized that [[strike: it was a bad ending]] not all readers would be satisfied by the ending, so he included a message right before Roland [[spoiler: enters the Tower]], telling them it was OK to stop here if they wanted to preserve the mystery.

to:

* The last book of Stephen King's "Franchise/DarkTower" "Franchise/TheDarkTower" series ends with [[spoiler: Roland finally reaching the Tower after years of questing, only for it to show him a sort of presentation outlining his many failings as a person, then sending his soul back in time to the start of the first book.]] He has just enough time to be horrified before his memory is reset, and is offered only the ''possibility'' that events might unfold differently next time around. King realized that [[strike: it was a bad ending]] not all readers would be satisfied by the ending, so he included a message right before Roland [[spoiler: enters the Tower]], telling them it was OK to stop here if they wanted to preserve the mystery.
28th Sep '17 6:33:10 PM PaulA
Is there an issue? Send a Message


* In Creator/DevonMonk's Literature/AllieBeckstrom novel ''Magic to the Bone'', Allie throws around a lot of magic at the climax. It has already been established that using magic can cause holes in her memory.

to:

* In Creator/DevonMonk's Literature/AllieBeckstrom novel ''Magic to the Bone'', ''Literature/MagicToTheBone'', Allie throws around a lot of magic at the climax. It has already been established that using magic can cause holes in her memory.
15th May '17 7:40:49 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* TimeTravel is a common cause of this. Just ask the protagonists of ''VideoGame/FinalFantasyI''! Oh wait, they don't remember...
** Except they do if you're playing the GBA release; according to the scrolling text at the end, they're the ONLY ones that remember what happened.
*** The NES version, on the other hand, makes it clear that the only person that will remember their victory is the ''player''.
** ''Franchise/TheLegendOfZelda'' managed to avert this following ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. The game ends with Link being sent back in time mentally so he could live his childhood like normal. However, the BadFuture he left behind still existed, with all the characters there remembering his deeds and venerating him as the Hero of Time (the "Adult timeline"). Meanwhile, the past that Link was sent back to saw him preemptively stop the BigBad from implementing his plan, and Link is still venerated to a lesser extent (the "Child timeline").

to:

* TimeTravel is a common cause of this. Just ask the protagonists of ''VideoGame/FinalFantasyI''! Oh wait, the TimeTravel shenanigans means that they don't remember...
** Except they do if you're playing
remember, except for the ''player''... (The GBA release; release alleviates this somewhat; according to the scrolling text at the end, they're the ONLY ones that remember what happened.
*** The NES version, on the other hand, makes it clear that the only person that will remember their victory is the ''player''.
** ''Franchise/TheLegendOfZelda'' managed to avert this following ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. The game ends with Link being sent back in time mentally so he could live his childhood like normal. However, the BadFuture he left behind still existed, with all the characters there remembering his deeds and venerating him as the Hero of Time (the "Adult timeline"). Meanwhile, the past that Link was sent back to saw him preemptively stop the BigBad from implementing his plan, and Link is still venerated to a lesser extent (the "Child timeline").
happened.)
15th May '17 7:35:43 AM UmbrellasWereAwesome
Is there an issue? Send a Message
12th May '17 6:47:02 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Occasionally happens in the ''VideoGame/{{Persona}}'' games. A major problem arises when one of the crew of ''Innocent Sin'' ''doesn't'' forget in ''VideoGame/{{Persona 2}}: Eternal Punishment''.
** The good ending of ''VideoGame/{{Persona 3}}'' has the TrueCompanions remembering regardless of reality trying to prevent that, arriving just in time to see [[spoiler: [[BittersweetEnding the main character slip into a coma and die]]]].

to:

* Occasionally happens in the ''VideoGame/{{Persona}}'' games. A major problem arises when one of the crew of ''Innocent Sin'' ''doesn't'' forget in ''VideoGame/{{Persona 2}}: Eternal Punishment''.''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games.
** A particularly bittersweet version happens in ''VideoGame/Persona2: Innocent Sin'' when [[spoiler:the heroes ''have'' to forget about each other in order to create a new timeline where the world ''isn't'' destroyed]]. In fact, bad things start happening again in the sequel ''Eternal Punishment'' when [[spoiler:''Innocent Sin''[='s=] protagonist begins to remember the events of the previous game]].
** The good ending of ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' has the TrueCompanions forgetting about their adventures for over a month before finally remembering regardless of reality trying their promise to prevent that, meet up on the school's rooftop on graduation day, arriving just in time to see [[spoiler: [[BittersweetEnding the main character slip into a coma and die]]]].
4th May '17 6:18:14 PM Abodos
Is there an issue? Send a Message

Added DiffLines:

** ''Franchise/TheLegendOfZelda'' managed to avert this following ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. The game ends with Link being sent back in time mentally so he could live his childhood like normal. However, the BadFuture he left behind still existed, with all the characters there remembering his deeds and venerating him as the Hero of Time (the "Adult timeline"). Meanwhile, the past that Link was sent back to saw him preemptively stop the BigBad from implementing his plan, and Link is still venerated to a lesser extent (the "Child timeline").
5th Mar '17 5:40:47 PM nombretomado
Is there an issue? Send a Message


* MarvelComics' ComicBook/TheSentry - the world's greatest hero - saved the world from The Void, then makes everyone forget they ever heard of or met him, and he forgets he's a {{superhero}}. It takes The Void returning for him to remember, and slowly others do too. Note that is entirely {{Retcon}}... The Sentry was created with this BackStory already in place.

to:

* MarvelComics' Creator/MarvelComics' ComicBook/TheSentry - the world's greatest hero - saved the world from The Void, then makes everyone forget they ever heard of or met him, and he forgets he's a {{superhero}}. It takes The Void returning for him to remember, and slowly others do too. Note that is entirely {{Retcon}}... The Sentry was created with this BackStory already in place.
24th Nov '16 6:52:58 PM PaulA
Is there an issue? Send a Message


* At the end of Creator/SusanCooper's ''Literature/TheDarkIsRising'' series, the Lady chooses that John Rowlands forget everything that happened so he will not have to remember that [[spoiler:his wife Blodwen was the evil White Rider]]. Merriman wipes the memories of the Drews and of Bran Davies.

to:

* At the end of Creator/SusanCooper's ''Literature/TheDarkIsRising'' series, in ''Literature/SilverOnTheTree'', the Lady chooses that John Rowlands forget everything that happened so he will not have to remember that [[spoiler:his wife Blodwen was the evil White Rider]]. Merriman wipes the memories of the Drews and of Bran Davies.
15th Sep '16 1:27:18 AM Loekman3
Is there an issue? Send a Message


* In the season 2 finale of ''WesternAnimation/GravityFalls'', the heroes defeat [[EldritchAbomination Bill Cypher]] [[spoiler:by tricking him into Stanley Pine's mind. Once trapped inside, Stanley's brother used a device to erase his memories, and Bill along with them. The world is saved, [[HeroicSacrifice but Stanley pays the price]]]].

to:

* In the season 2 finale of ''WesternAnimation/GravityFalls'', the heroes defeat [[EldritchAbomination Bill Cypher]] Cipher]] [[spoiler:by tricking him into Stanley Pine's Pines mind. Once trapped inside, Stanley's brother used a device to erase his memories, and Bill along with them. The world is saved, [[HeroicSacrifice but Stanley Stan pays the price]]]].
This list shows the last 10 events of 67. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.VictoryGuidedAmnesia