History Main / VeryHighVelocityRounds

28th May '17 1:00:07 AM Kadorhal
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* Going as far back as 30 years ago, versions of StarTrek computer games written for anything from mainframes to minicomputers routinely had the game set up so that when you fire at the Klingons, it's instantaneous, but when the Klingons fire at you, their torpedo moves from their ship at the rate of about one space per turn.
* Averted hard in ''VideoGame/{{Superhot}}''. Your bullets move at the same speed as everyone else's. And since [[PainfullySlowProjectile bullets move slower then in real life]], you have to plan where and when you shoot to guarantee a hit.

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* Going as far back as 30 years ago, versions of StarTrek ''Franchise/StarTrek'' computer games written for anything from mainframes to minicomputers routinely had the game set up so that when you fire at the Klingons, it's instantaneous, but when the Klingons fire at you, their torpedo moves from their ship at the rate of about one space per turn.
* Averted hard in ''VideoGame/{{Superhot}}''. Your bullets move at the same speed as everyone else's. And since [[PainfullySlowProjectile bullets move slower then than in real life]], you have to plan where and when you shoot to guarantee a hit.hit.
* ''VideoGame/KillingFloor'' is inconsistent about this, as normal rifles and pistols are HitScan and will remain so during "Zed Time", but shotguns are given modeled projectiles at all times that are affected by the slowdown. ''VideoGame/KillingFloor2'' averts this, as all weapons are now hitscan in normal gameplay and given slowed projectiles in Zed Time.



* Not exactly rounds, but the logic behind this trope is parodied in an episode of ''WesternAnimation/DextersLaboratory'' - when Dexter is nearly late for class without having done his homework, he uses a special helmet to turn 30 seconds into 30 minutes. [[RealityEnsues This does very little to help Dexter]] as he's moving about at super-speed, however - the water from the showerhead and the toasted bread from the toaster hang in the air out of his reach, and attempting to finish his homework at said speed causes the paper to catch fire from the friction.

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* Not exactly rounds, but the logic behind this trope is parodied in an episode of ''WesternAnimation/DextersLaboratory'' parodies the logic behind this trope in the episode "Morning Stretch" - when Dexter is nearly late for class without having done his homework, he uses a special helmet to turn 30 seconds into 30 minutes. [[RealityEnsues This does very little to help Dexter]] as he's moving about at super-speed, however - the water from the showerhead and the toasted bread from the toaster hang in the air out of his reach, the microwave set on a three-minute timer takes a full minute to get through one second, and attempting to finish his homework at said speed causes the paper to catch fire from the friction.
14th May '17 4:47:06 PM nombretomado
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* Using the [[BulletTime healing touch]] in ''TraumaCenter'' causes everything to slow down: ongoing damage to your patient, expanding aneurysms, and so forth... but if you start injecting medicine, it still works at the same rate, and suturing your patient at blazing fast speeds somehow doesn't give them friction burns. Taken to ludicrous levels at the end of Under the Knife 1, where in a burst of HeroicWillpower [[spoiler: Derek proceeds to stop time entirely to defeat the final strain of GUILT. You can still operate to your hearts content, without hurting your patient. Reversed on you once you finally kill it, as it proceeds to writhe around in its death throes, despite time being stopped.]]

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* Using the [[BulletTime healing touch]] in ''TraumaCenter'' ''VideoGame/TraumaCenter'' causes everything to slow down: ongoing damage to your patient, expanding aneurysms, and so forth... but if you start injecting medicine, it still works at the same rate, and suturing your patient at blazing fast speeds somehow doesn't give them friction burns. Taken to ludicrous levels at the end of Under the Knife 1, where in a burst of HeroicWillpower [[spoiler: Derek proceeds to stop time entirely to defeat the final strain of GUILT. You can still operate to your hearts content, without hurting your patient. Reversed on you once you finally kill it, as it proceeds to writhe around in its death throes, despite time being stopped.]]
19th Apr '17 1:36:10 PM DastardlyDemolition
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* Dio Brando in Part 3 of ''Manga/JoJosBizarreAdventure'' averts this much like Sakuya. Dio's knives do go a good distance until they run out of momentum and float in mid-air. He gets around this by throwing a storm of knives as well as being the only guy [[spoiler:at fist]] who can stop time, even if it's only for 5 seconds (unlike Sakuya who can pause it as long as she wants) before he becomes to exhausted to keep it up. The knives, however, keep a fair bit of momentum and bury themselves a few inches deep into something [[spoiler:like a rolled up Shonen Jump magazine]].

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* Dio Brando in Part 3 of ''Manga/JoJosBizarreAdventure'' averts this much like Sakuya. Dio's knives do go a good distance until they run out of momentum and float in mid-air. He gets around this by throwing a storm of knives as well as being the only guy [[spoiler:at fist]] first]] who can stop time, even if it's only for 5 seconds (unlike Sakuya who can pause it as long as she wants) before he becomes to exhausted to keep it up. The knives, however, keep a fair bit of momentum and bury themselves a few inches deep into something [[spoiler:like a rolled up Shonen Jump magazine]].
19th Apr '17 1:35:40 PM DastardlyDemolition
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Added DiffLines:

* Dio Brando in Part 3 of ''Manga/JoJosBizarreAdventure'' averts this much like Sakuya. Dio's knives do go a good distance until they run out of momentum and float in mid-air. He gets around this by throwing a storm of knives as well as being the only guy [[spoiler:at fist]] who can stop time, even if it's only for 5 seconds (unlike Sakuya who can pause it as long as she wants) before he becomes to exhausted to keep it up. The knives, however, keep a fair bit of momentum and bury themselves a few inches deep into something [[spoiler:like a rolled up Shonen Jump magazine]].
26th Jan '17 6:58:39 PM Blastgamer
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[[folder:Fighting Game]]
* [[AvertedTrope Averted]] in ''VideoGame/{{Superfighters}}''. Bullets fired during the brief BulletTime power-ups get slowed as much as everything else. Not that this is a problem, as its much easier to ''aim'' said shots when slowed and considering how much damage guns like the [[HandCannon Magnum]] and [[SniperRifle Sniper]] do in one hit its an easy way to secure a kill.
[[/folder]]
18th Dec '16 6:02:44 AM TrustyGun2
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* Averted hard in ''VideoGame/{{Superhot}}''. Your bullets move at the same speed as everyone else's. And since [[PainfullySlowProjectile bullets move slower then in real life]], you have to plan where and when you shoot to guarantee a hit.
12th Jun '16 12:20:07 AM jormis29
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* ''VideoGame/MaxPayne 2: The Fall of Max Payne.'' It becomes especially noticeable with modifications that bring the BulletTime up to higher levels.
** The original ''Max Payne'', however, averts the trope: your bullets are just as slow as everyone else's.
** ''Max Payne 3'' does much the same as the second game, with your bullets hitting at least near-instantly while being able to slowly side-step out of enemy bullet paths. Until the [[ArrowCam bullet camera]] occurs for the last kill of the area, anyway.

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* ''VideoGame/MaxPayne 2: The Fall of Max Payne.'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' It becomes especially noticeable with modifications that bring the BulletTime up to higher levels.
** The original ''Max Payne'', ''VideoGame/MaxPayne'', however, averts the trope: your bullets are just as slow as everyone else's.
** ''Max Payne 3'' ''VideoGame/MaxPayne3'' does much the same as the second game, with your bullets hitting at least near-instantly while being able to slowly side-step out of enemy bullet paths. Until the [[ArrowCam bullet camera]] occurs for the last kill of the area, anyway.
13th Feb '16 8:14:32 PM GrammarNavi
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* Averted in the PlayStation2 version of ''VideoGame/ViewtifulJoe''. When playing as Dante and using the 'slow' VFX, the bullets from his handguns are slowed down normally, just like enemy bullets.

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* Averted in the PlayStation2 UsefulNotes/PlayStation2 version of ''VideoGame/ViewtifulJoe''. When playing as Dante and using the 'slow' VFX, the bullets from his handguns are slowed down normally, just like enemy bullets.
21st Aug '15 3:07:44 PM Discar
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* Averted in a strange way in ''Literature/TheMistbornAdventures''. Some people are able to create a bubble of slow time which affects everything inside it the same, but firing out of the bubbles (or into them or into/out of the opposite fast time bubbles that other people can create) causes the bullet to be deflected wildly as it crosses the barrier, making actually hitting something all but impossible.

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* Averted in a strange way in ''Literature/TheMistbornAdventures''.''Literature/WaxAndWayne''. Some people are able to create a bubble of slow time which affects everything inside it the same, but firing out of the bubbles (or into them or into/out of the opposite fast time bubbles that other people can create) causes the bullet to be deflected wildly as it crosses the barrier, making actually hitting something all but impossible.
17th Mar '15 8:27:59 PM nombretomado
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* On ''{{Fringe}}'', there's a subtype of gun that can outpace [[spoiler:Observers]].

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* On ''{{Fringe}}'', ''{{Series/Fringe}}'', there's a subtype of gun that can outpace [[spoiler:Observers]].
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