History Main / VeryHighVelocityRounds

21st Aug '15 3:07:44 PM Discar
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* Averted in a strange way in ''Literature/TheMistbornAdventures''. Some people are able to create a bubble of slow time which affects everything inside it the same, but firing out of the bubbles (or into them or into/out of the opposite fast time bubbles that other people can create) causes the bullet to be deflected wildly as it crosses the barrier, making actually hitting something all but impossible.
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* Averted in a strange way in ''Literature/TheMistbornAdventures''.''Literature/WaxAndWayne''. Some people are able to create a bubble of slow time which affects everything inside it the same, but firing out of the bubbles (or into them or into/out of the opposite fast time bubbles that other people can create) causes the bullet to be deflected wildly as it crosses the barrier, making actually hitting something all but impossible.
17th Mar '15 8:27:59 PM nombretomado
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* On ''{{Fringe}}'', there's a subtype of gun that can outpace [[spoiler:Observers]].
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* On ''{{Fringe}}'', ''{{Series/Fringe}}'', there's a subtype of gun that can outpace [[spoiler:Observers]].
5th Nov '14 11:39:22 AM Kadorhal
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* Not the full BulletTime, but the Amazon of ''VideoGame/{{Diablo}} 2'' had this trope as a Skill. She could slow the speed of all projectiles within a radius around her, except her own.
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* Not the full BulletTime, but the Amazon of ''VideoGame/{{Diablo}} 2'' ''VideoGame/DiabloII'' had this trope as a Skill. She could slow the speed of all projectiles within a radius around her, except her own.

* In ''[[VideoGame/RatchetAndClank Ratchet and Clank: A Crack in Time]]'' [[spoiler: Clank gains the ability to throw 'time bombs' but he isn't affected by the slowing of time [[JustifiedTrope due to the fact that he has a component installed that prevents this]]. Later, once Ratchet and Clank are reunited, Clank can throw the bombs from Ratchet's back. Ratchet and his weaponry are entirely unaffected by the slowing of time, though everything else that moves ''is'' (including the currency, the scenery, and [=NPCs=]).]]
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* In ''[[VideoGame/RatchetAndClank Ratchet and Clank: A Crack in Time]]'' ''VideoGame/RatchetAndClankFutureACrackInTime'', [[spoiler: Clank gains the ability to throw 'time bombs' but he isn't affected by the slowing of time [[JustifiedTrope due to the fact that he has a component installed that prevents this]]. Later, once Ratchet and Clank are reunited, Clank can throw the bombs from Ratchet's back. Ratchet and his weaponry are entirely unaffected by the slowing of time, though everything else that moves ''is'' (including the currency, the scenery, and [=NPCs=]).]]

* ''VideoGame/VampireTheMasqueradeBloodlines'' with the Celerity discipline. Off the topic, but very noticeable is that slow-moving shots continue moving slowly even after the power is toggled off, thanks to a programming quirk.
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* ''VideoGame/VampireTheMasqueradeBloodlines'' with the Celerity discipline. Off the topic, but very noticeable Notable is that slow-moving shots continue ''continue'' moving slowly even after the power is toggled off, thanks to a programming quirk.

* ''VideoGame/{{Touhou}}'': Sakuya usually averts this; her knives hang in the air while time is frozen.
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* ''VideoGame/{{Touhou}}'': Sakuya usually averts this; her knives hang in the air while time is frozen. She uses this to both set up [[BulletHell literal walls of knives]] and to pick them back up later.

* ''VideoGame/{{Postal}} 2's'' A Week in Paradise mod plays this completely straight with the added bullet time feature-everyone else and their weapons move slower BUT you. And since there's no time limit with hotkey-based bullet time, it could fall straight into GameBreaker territory.
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* ''VideoGame/{{Postal}} 2's'' A Week in Paradise mod plays this completely straight with the added bullet time feature-everyone else feature - everything ''but'' you and their your weapons move slower BUT you.move/fire slower. And since there's no time limit with hotkey-based bullet time, it could fall straight into GameBreaker territory.

* Russ's "knucklepuck." in ''Film/TheMightyDucks''.
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* Russ's "knucklepuck." "knucklepuck" in ''Film/TheMightyDucks''.
17th Oct '14 3:35:58 AM Tdarcos
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* Going as far back as 30 years ago, versions of StarTrek computer games written for anything from mainframes to minicomputers routinely had the game set up so that when you fire at the Klingons, it's instantaneous, but when the Klingons fire at you, their torpedo moves from their ship at the rate of about one space per turn.
8th Oct '14 1:28:24 PM Underachiever
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* Occasionally seen in combat scenes in ''Literature/PerryRhodan'' involving the mutant centaur Takvorian, whose special {{psychic power}} was explicitly to ''selectively'' speed up or slow down time -- say, by forcing enemies ''and'' their weapons to perform at a snail's pace while leaving himself and his allies unhindered. Doing this on a larger scale [[NecessaryDrawback tired him out quickly]], and the character was written out of the series in the course of the "mutant exodus" in one of the late-900 issues.
14th Sep '14 10:54:24 AM HeaG
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* Averted in VideoGame/EnterTheMatrix, VideoGame/MatrixThePathOfNeo, and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
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* Averted in VideoGame/EnterTheMatrix, VideoGame/MatrixThePathOfNeo, VideoGame/TheMatrixPathOfNeo, and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
14th Sep '14 10:53:53 AM HeaG
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* Averted in ''EnterTheMatrix'', ''The MatrixThePathOfNeo'', and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
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* Averted in ''EnterTheMatrix'', ''The MatrixThePathOfNeo'', VideoGame/EnterTheMatrix, VideoGame/MatrixThePathOfNeo, and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
14th Sep '14 10:52:54 AM HeaG
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* Averted in ''EnterTheMatrix'', ''The Matrix: The Path of Neo'', and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
to:
* Averted in ''EnterTheMatrix'', ''The Matrix: The Path of Neo'', MatrixThePathOfNeo'', and the ''[[Film/TheMatrix Matrix]]'' movies. Everything slows down equally in BulletTime. But in the game, your gun fires every time you pull the trigger... which means, since you're moving a few times faster than anything around you, that you can take a jump, shoot a bunch of relatively slow bullets, and when you deactivate bullet time the enemies will be turned into bullet pincushions about the same time they realize you aren't touching the ground anymore. For extra style, you can [[JumpPhysics turn around in midair and land in the same place you jumped from]], so that as the enemies fall to the ground they [[MindScrew wonder what happened and what that blur was]]. This means that you are working with [[RequiredSecondaryPowers Very High Velocity Firing Pins/Primer/Gunpowder]].
24th Jun '14 4:39:26 AM bassforte
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* Happens in ''Mass Effect 3'' where Shepard orders down an orbital strike on a reaper. For the final volley, the reaper is about to blast Shepard in the face when the game goes into bullet time for your final attack. The orbital targeting rather explicitly takes a few second of lock on before it fires and this delay doesn't seem to be affected by the slowdown.
21st Jun '14 2:46:44 AM RikohZX
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** ''Max Payne 3'' does much the same as the second game, with your bullets hitting at least near-instantly while being able to slowly side-step out of enemy bullet paths. Until the [[ArrowCam bullet camera]] occurs for the last kill of the area, anyway.
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